Trails from Zero Walkthroughs
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Trails from Zero – Chapter 1 Walkthrough – Part 3

by MrsChappie in

 

Below is Part 3 of a walkthrough for the collectibles found during Chapter 1: Afternoon of the Wolves of The Legend of Heroes: Trails from Zero.

 

 

Crossbell

When the cutscene concludes, head downstairs and interact with the terminal then retrieve the following support quests:

 

First thing’s first, finish the Hunting for Ingredients support quest. Please note that it’s important to speak with Bennett in Morges on West Street first before speaking with Oscar behind the counter! Give her the eggs first then speak with Oscar! Once you complete the quest, turn it in at the terminal.

 

Next, complete the Inspection Assistance Wanted and Abandoned Apartment Monster Cleanup support requests. You won’t be able to complete the Mainz Mountain Path Monster Extermination support request until later!

 

After you report the above requests at the terminal, head to the Fisherman’s Guild on East Street and speak with Branch Manger Cerdan to check your rank. If you caught all of the above fish, you’ll be a Professional Fisher now and will receive Hare quartz.

 

While on East Street, head to Long Lao Tavern & Inn. Enter the room on the left side of the inn. In the hallway with the giant cat statue, take the first door and speak with Lars inside. You’ll get the following support request:

 

Complete this support request and turn it in at the terminal. If you’ve completed all the support requests up to this point, you’ll receive a Septium Vein quartz!

 

When you’re ready to progress the story, travel to the Residential District and take the northern exit to the Mainz Mountain Path.

 

Mainz Mountain Path

Area 1

Head forward a short way to trigger a cutscene. When it ends, you can explore the path to the northeast leading to the Crossbell Cathedral if you wish, however, there are no collectibles there. Instead, head to the western path.

 

Area 2

Explore this area to find the below.

  • Treasure Chests
    • Blind Quartz
  • Enemies
    • Rock Rat
    • Humming Gator
    • Earth Drome
    • Ale Slime
  • Fish
    • Snow Crab (Novice Rod, Earthworm)

 

Area 3

Explore this area to find the below. When you head uphill on the path, a cutscene will trigger. After it ends, continue along the path.

  • Treasure Chests
    • Time, Space and Mirage Sepith x50
    • Luminous Glasses
  • Enemies
    • Humming Gator
    • Ale Slime
    • Nepenthes
    • Rock Rat
    • Earth Drome

 

Area 4

Explore this area to find the below.

  • Treasure Chests
    • When you interact with this different colored chest on the western side of the area, you’ll sense that powerful monsters are in the chest and will have the option to challenge them. If you begin the fight, you’ll face 2 Level 35 Armored Hydra. Since you’ll do no damage against them, leave this chest unopened for now!
  • Enemies
    • Ale Slime
    • Nepenthes
    • Humming Gator
    • Earth Drome
    • Rock Rat

When you head under the bridge, a cutscene will trigger. Afterwards, take the northeastern path.

 

Area 5 (Northeastern path from bus stop in Area 4)

Explore this area to find the below. Please also finish the Mainz Mountain Path Monster Extermination support request in this area!

  • Treasure Chests
    • EP Charge
    • Teara Balm
  • Enemies
    • Nepenthes
    • Humming Gator

 

Rosenberg Studio

Once you enter this area, a cutscene will trigger. You won’t be able to do anything here so return to Area 4 with the bus stop. Proceed up the northwestern path.

 

Mainz Mountain Path – Tunnel

Explore this area to find the below.

  • Treasure Chests
    • Earth, Water, Fire and Wind Sepith x50
    • Interact with the different colored chest to begin a fight against 6 Mottled Killers. Defeat them all to receive Engineer Boots.
  • Enemies
    • Killer Cricket
    • Mottled Killer (tan spider)
    • Mottled Murder (red spider)
    • Rocktopus

 

Mainz Mountain Path – After Tunnel

Enter the next area to trigger a cutscene. Choose the following:

  • Why was that wolf not the culprit?
    • The howl
    • The appearance
    • Both howl and appearance

 

Afterwards, continue along the path to find the following:

  • Treasure Chests
    • Reviving Balm
  • Enemies
    • Rozu
    • Rocktopus
    • Ale Slime

 

Mainz Mining Village

Once inside the village, head directly to the far east side and enter the large circular building (mayor’s house) to trigger a cutscene. Afterwards, head to the right side (when facing the mayor’s house) and go down the stairs, speaking with everyone you find (including those in the buildings). Return to the mayor’s house to trigger a cutscene. Return to the mayor’s house to trigger another cutscene. When prompted select the following:

  • What has yet to be confirmed?
    • Monsters’ identity
    • Monsters’ lair
    • Monsters’ objective
  • Which one corresponds to the ‘Culprit’?
    • Black Wolves
    • Unknown
    • Wolves’ Abilities
    • Property Damage/Injuries
  • Which one corresponds to the ‘Objective’?
    • Black Wolves
    • Unknown
    • Wolves’ Abilities
    • Property Damage/Injuries
  • Which one corresponds to the ‘Means’?
    • Black Wolves
    • Unknown
    • Wolves’ Abilities
    • Property Damage/Injuries
  • Which one corresponds to the ‘Result’?
    • Black Wolves
    • Unknown
    • Wolves’ Abilities
    • Property Damage/Injuries
  • What’s the name of the witness?
    • Harold Hayworth
    • Lytton
    • Shizuku MacLaine
    • Noel Seeker

 

Don’t interact with the table just quite yet. Instead, exit the inn then head down the stairs to the right of the mayor’s house. Enter the circular house on the southern side of the village and speak with Miner Max in bed to receive the below book.

  • Books
    • Back Alley Doctor Glenn – Ch. 3

 

Next, speak with the person (Mine Chief Hoffman) in front of the entrance to the mine on the northern side of town to the right of the general store.

During the cutscene, he will unlock the mine allowing us entry.

 

Mainz Mine

Head inside and explore to find the below!

  • Treasure Chests
    • Teara Balm
    • HP 2
    • Reviving Balm
    • Martial Arts Uniform
  • Enemies
    • Sticky Slug

 

Once you’ve explored everything, return to the entrance and exit the mine.

 

Mainz Mining Village

When you’re ready, interact with the table in your room at the inn and “stand by until midnight”. After the cutscene, a fight will trigger with 3 Doven Kaiser. Defeat them all to trigger a cutscene. When this cutscene completes, another fight will trigger. This time you’ll have to defeat Mafioso – Machete, Mafioso – Pistol and their 3 Doven Kaiser. Defeat them to complete this chapter!

 

Click here for the next walkthrough on Chapter 2 of The Legend of Heroes: Trails from Zero!

 

 

Trails from Zero Walkthroughs
Guides

Trails from Zero – Chapter 1 Walkthrough – Part 2

by MrsChappie in

 

Below is Part 2 of a walkthrough for the collectibles found during Chapter 1: Afternoon of the Wolves of The Legend of Heroes: Trails from Zero.

 

 

Crossbell

When you’re able to explore the city, stop by and feed the cat on the roof of the SSS building. We gave it a Tiger Rockfish that we caught in Armorica Village and were given an Attack 1.

 

Next up, head to West Street and make your way to the Bellheim Apartments. Once inside head downstairs then go into the middle apartment. Speak with Ryu to receive the below support request.

 

Complete this request and make sure to report it to the SSS terminal! Afterwards, head to the Administrative District and check in with Receptionist Rebecca at the C.P.D. Show her your Combat Notebook. If you’ve scanned all the monsters, you should receive 500 mira and U-Material.

 

Next, head on over to the Harbor District and fish off the dock near the lighthouse to receive the below fish.

  • Fish
    • Pearlglass (Novice Rod, Dumplings)
    • Gluttonous Bass (Novice Rod, Earthworm)
    • Amorican Carp (Novice Rod, Dumplings, Earthworm)
    • Eel (Novice Rod, Earthworm)

 

With some entries in your Fishing Notebook, head to East Street and enter the Fisherman’s Guild. Speak with the Branch Manager Cerdan behind the counter and select “Check your rank” twice. He will examine your notebook and if you caught all of the above fish, you’ll earn the Hobbyist Fisher title and the Straw Hat.

 

Now that you’ve done everything, head to Station Street and interact with the bus stop on the southern side of the city to trigger a cutscene. When it concludes, exit the city to Ursula Road!

 

Ursula Road

Once on Ursula Road, explore the area to find the below.

 

Area 1

  • Enemies
    • Racohm
    • Ocean Drome
    • Deathcargot
    • Long-Eared Monkey
    • Kesalan
  • Fish (First northern path you can take. Follow it to the end where there is a rectangular platform. Fish off of the northern side!)

    • Carp (Novice Rod, Dumplings or Earthworm)
    • Eel (Novice Rod, Earthworm)
    • Snow Crab (Novice Rod, Earthworm)

 

Area 2

  • Treasure Chests
    • Coral Ring
    • EP Charge
  • Enemies
    • Deathcargot
    • Grass Drome
    • Ocean Drome
    • Kesalan

When you reach the southern part of this area, a cutscene will trigger followed by a fight against 2 Gordian. Defeat both of them to continue with the cutscene. Once it concludes, speak with the bus driver again to heal then continue south.

 

Area 3

  • Enemies
    • Ocean Drome
    • Kesalan
    • Backlash
    • Mossimon
    • Tropical Archer
    • Racohm
  • Treasure Chests
    • Reviving Balm
    • When you open the different colored chest on the eastern side of this area, a fight against 8 Backlash will trigger. Defeat them all to receive a Rune Cloth!
    • Impede 1

Please note that when you’re in this area, you’ll be able to fulfill an objective for the Hunting for Ingredients support request.

 

Area 4

  • Enemies
    • Fire Beetle
    • Butterflier
    • Ocean Drome
    • Spineedler
  • Treasure Chests
    • Tinkle Earrings
    • EP Charge
    • Each Sepith x20

 

St. Ursula Medical College

Explore the St. Ursula Medical College to find the below!

  • Recipes
    • Deluxe Beef Stew – Le Lectier Inn – Speak with the guy behind the counter

 

Once you’re ready, enter the main building on the east side of the area to trigger a cutscene then speak with Receptionist Sera (the female) behind the counter. When the cutscene ends, head upstairs to the top level then enter the area on the southwestern side to find the roof. Approach the bridge to trigger another cutscene. Afterwards, exit the room and head up the stairs on the right. On the new level, turn left and follow the path all the way to the end where you’ll see a giant EXIT sign. Exit here to reenter the roof. Once on the roof, follow the path until a cutscene triggers. Now you’ll have to investigate. First, head right and check the railing overlooking the water.

Next, head left along the rail and inspect the rail in the middle of this area overlooking the overhang below. It will be across from the light post with the two banners.

Continue heading left along the railing and inspect the railing on the bridge.

Next, head left and check the railing behind the hanging sheets.

To investigate the area below, head through the nearby doors then take a right and head down the stairs. Once on the next level, enter through the door on the left. Follow this path to the far left. When you’re outside, interact with the boxes on the right side.

Tio points out the other boxes across from the ones above. Before heading back inside, interact with them.

Next, inspect the railing on the western side.

Afterwards, head inside and return all the way back to 2F where the Resident Lytton was. On this floor, speak with him then head to the Nurse Station to the northwest of Resident Lytton’s room. Speak with Nurse Philia. Instead of heading to the third floor to speak with Cecile, follow Martha into the room behind the Nurse Station and speak with her. A special scene with Martha and Tio will trigger. Exit this room to trigger another dialog event. Afterwards, head to 3F and enter room 304 to trigger a cutscene. When you’re ready to leave, interact with the bus stop and wait for the bus.

 

Click here for Part 3 of the Chapter 1 walkthrough for The Legend of Heroes: Trails from Zero!

 

 

Trails from Zero Walkthroughs
Guides

Trails from Zero – Chapter 1 Walkthrough – Part 1

by Chappie in

 

Below is Part 1 of a walkthrough for the collectibles found during Chapter 1: Afternoon of the Wolves of The Legend of Heroes: Trails from Zero.

 

 

Crossbell

 

Return to the SSS and interact with the terminal to pick up the following support requests:

You’ll only be able to do Assistant with New Service and Overdue Book Retrieval right now. Complete those then explore the town to find the below!

  • Books
    • Crossbell Times – Issue 2 – West Street – Tallys’ General Store – Purchase for 100 mira
  • Recipes
    • Juicy Steak – West Street – Bellheim Apartments – Speak with Leyte
    • Fresh Fruit Juice – Administrative District – Speak with Croma at her juice stall
  • Event Items
    • Elegant Vase – Central Square – Department Times – Southwark General Store (Increases Elie’s bond)
    • Darts Set – Entertainment District – Barca Casino – Purchase for 1000 medals (Increases Randy’s bond)
    • Lemonade – East Street – House to the right of the Fisherman’s Guild next to the map transition to East Crossbell Highway

 

Make sure to stop in at the CPD in the Administrative District and show Receptionist Rebecca your Combat Notebook. If you’ve scanned every enemy you’ve come across so far, you’ll receive the following:

  • 500 mira
  • U-Material

 

East Crossbell Highway

After you’re done exploring Crossbell, set out for East Crossbell Highway! When you first arrive, a cutscene will trigger. Explore the area to find the below!

Area 1

  • Treasure Chests
    • Teara Balm
    • Leather Jacket
  • Enemies
    • Berga Bug
    • Grass Drome

 

Area 2

  • Treasure Chests
    • Silver Brooch
      • Each Sepith x20
  • Enemies
    • Egg Snake
    • Berga Bug
    • Grass Drome
    • Metal Saucer
    • Teara Balm

 

Area 3

  • Treasure Chests
    • Steel Wrist
    • EP Charge
  • Enemies
    • Berga Bug
    • Metal Saucer
    • Grass Drome
    • Egg Snake
    • Acerbic Tomartian

 

Old Armorica Road

Area 1

  • Treasure Chests
    • Reviving Balm
    • Grasshoppers
  • Enemies
    • Golden Axe
    • Helmet Hunter
    • Bad Frogger
    • Deadly Dandelion
    • Magma Drome
    • Grass Drome

 

Area 2

  • Treasure Chests
    • Cool Necklace
    • U-Material
    • Mute
  • Enemies
    • Death Corolla
    • Deadly Dandelion
    • Magma Drome
    • Helmet Hunter

 

Area 3

  • Treasure Chests
    • Reviving Balm
    • Each Seriph x20
    • Opening the chest in the northern part of this area will lead to a fight against 6 Helmet Hunters. After you defeat them, you’ll receive Attack 2.
    • EP Charge
  • Enemies
    • Deadly Dandelion
    • Golden Axe
    • Magma Drome
    • Helmet Hunter
    • Death Corolla

 

Armorica Village

Once you finally arrive in Armorica Village, explore the town to find the below!

  • Recipes
    • Rustic Omelet Rice – Ash Tree Inn – Interact with the wooden plaque hanging on the wall on the right side of the room

  • Event Items
    • Model Orbal Car – Reoir General Store – Purchase for 1,000 mira
  • Treasure Chests
    • EP Cut 1 – In house on northeastern side of town

After you’re done exploring, enter the large building on the northern side of town to trigger a cutscene. Afterwards, exit the building and speak with Kopan on the bridge.

You’ll receive the Novice Rod, Earthworm x10, Dumplings x10 and Fishing Notebook. Head to the dock across from the bridge and fish to find the below.

  • Fish
    • Raineater (Novice Rod, Earthworm)
    • Tiger Rockfish (Novice Rod, Earthworm)
    • Armorican Carp (Novice Rod, Earthworm or Dumplings)
    • Rockeater (Novice Rod, Earthworm)

Next, enter the Ash Tree Inn. Speak with Gofan behind the counter then head upstairs and enter the room on the northwestern side. Speak with the Kind-Looking Man. Afterwards, speak with everyone in the village. After you’ve spoken to everyone, enter the house near the entrance of the town then leave. A cutscene will trigger. When it concludes, speak with Old Man Reoir in the Reoir General Store to receive the below book.

  • Book
    • Back Alley Doctor Glenn – Ch. 2

 

When you’re ready to leave, attempt to exit the town then interact with the nearby bus stop.

 

Click here for Part 2 of the Chapter 1 walkthrough in The Legend of Heroes: Trails from Zero.

 

 

SD Gundam Battle Alliance Walkthroughs Guides
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SD Gundam Battle Alliance Walkthroughs and Guides

by Chappie in

Below are our guides and walkthroughs for SD Gundam Battle Alliance!

Complete Mobile Suit List

Guides on how to unlock all the Mobile Suits in the game! These guides are broken apart based on series in the order they appear on the MS Settings screen.

DLC Mobile Suit List

Click here for a list of all the DLC Mobile Suits in the game!

Voice of Cards: The Beasts of Burden
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Voice of Cards: The Beasts of Burden – Chapter 6 Walkthrough

by MrsChappie in

 

Below is a walkthrough for Chapter 6 in Voice of Cards: The Beasts of Burden.

 

Newterra

Once in Newterra, head east until a cutscene triggers. When asked who’s opinion will you ask, select Pulche. He noticed a village to the northeast and you’ll all agree to head for it. Make your way directly to Silent Village as there are no chests along the way.

 

Silent Village

Once in the village, investigate the following:

  • Claw-Marked Ruin
  • Weapon Shop Ruin
  • Inn Ruin
  • Eerie Ruin
  • Apothecary Ruin
    • You’ll receive a Supreme Salve!
  • Sturdy Building

 

During the cutscene, arrange the three scraps of paper in order to receive the Newterra Map.

The cutscene will immediately lead into a fight. Defeat the creature that has 30 attack, 150 HP and 15 defense. Afterwards, you’ll have to make a choice of fighting through the unknown creatures or the Steelborough soldiers. Make your choice as it doesn’t matter. You’ll be fighting the creatures either way! Interact with the monster card to your right. Instead of fighting the monsters, you’ll be up against the two soldiers. They both have 26 attack, 80 HP and 12 defense. Defeat them then leave the village!

 

Newterra

Upon leaving the village, you’ll need to consult with your friends about what to do next. Select to ask Pulche. Afterwards, explore the area to find the below! When you’re ready to press forward, head to the northeastern corner of the area to find Monster Town. Upon getting near the town a cutscene will trigger. Choose to flee then select Fairy Dust.

 

Chests

  • 2000G
    • East of Silent Village

  • Ring of Perseverance
    • Southwestern corner of area

  • Supreme Salve
    • Northwestern corner of area

  • 2500G
    • Northern part of area

 

Events

  • Bloodied Doll

    • Find the owner
      • Keep it! See event below under the Silent Village section!!
    • Pretend you never saw it
  • Monster through telescope (Magemoth)
    • Attack!
    • Sneak up on it
      • Monster runs off
    • Ignore it

 

Roving Market

Speak with the Wandering Merchant! He will want an Ice Tortoise with 3 stars or above. The Ice Tortoise can be found in Snowfield and Newterra. As a reward, you’ll receive an Omnipanacea and the Seasoned Monster Tamer Certificate! This will pop the Seasoned Tamer trophy!

 

Speak with the Wandering Merchant again. This time he will want a Tailtoad with at least 3 stars. Tailtoads can be found in Endwall. As a reward, you’ll receive a Cursestay Ring and the Expert Monster Tamer Certificate! This will pop the Expert Tamer trophy!

 

Speak with the Wandering Merchant yet again. This time he will want a Magemoth with at least 3 stars. Magemoths can be found in Newterra. As a reward, you’ll receive a Supreme Inspirilixir and the Master Monster Tamer Certificate! This will pop the Master Tamer trophy!

 

For his last, most difficult request, speak with the Wandering Merchant to learn that he wants you to bring him a Seastone of any star ranking, which can be found in the Underground Passage.

As you do not have access to this creature yet, you’ll have to wait on this request. You can also visit the shops here to find the following:

  • Armorer
    • Steel Blades
    • Mercenary’s Blades
    • Hawksblade
    • Mercenary’s Sword
    • Mistralblade
    • Magic Staff
    • Thunderstaff
    • Sage’s Staff
    • Tamer’s Whip
    • Femme Fatale’s Whip
    • Knight’s Armor
    • Frostmail
    • Steel Breastplate
    • Knight’s Chainmail
    • Warrior’s Mail
    • Adventurer’s Attire
    • Martialist’s Garb
    • Firestay Ring
    • Waterstay Ring
    • Lightningstay Ring
    • Windstay Ring
    • Lightstay Ring
    • Darkstay Ring
    • Poisonstay Ring
    • Numbstay Ring
    • Freezestay Ring
    • Bindstay Ring
    • Cursestay Ring
    • Ring of Life
    • Ring of Compassion
  • Item Shop
    • Salve
    • Quality Salve
    • Omnisalve
    • Quality Omnisalve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Panacea
    • Inspirilixir
    • Bomb
    • Invigorant
    • Protectorant
    • Soothstone
    • Oil Pot
    • Corrosive
    • Destruct-o-Box
    • Zapsmoke
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
  • Pet Shop
    • Slime
    • Iron Tortoise
    • Lesser Troll
    • Orc Child
    • Centaur
    • Wererat
    • Ogre
    • Red Fungo
    • Skull Soldier
    • Dryad
    • Voltwasp
    • Gargoyle
    • Venomslime
    • Magma Tortoise
    • Salamander
    • Death Crawler
    • Ice Tortoise
    • Snowy Treant
    • Lost Soul
    • Ghost
    • Devilwasp
    • Orc Wildling
    • Wyvern
    • Darktoad
    • Undine

Snowfield

While you’re out exploring for the Wandering Merchant’s event monsters, make your way to Snowfield. In Chapter 5, you should have received a treasure map in Endwall. Click here for the Chapter 5 walkthrough on where to find it! Make your way to the icy cards north of the flower card to find a chest containing the Stardust Raiment!

 

Monster Town

After entering the town, you’ll be given the opportunity to explore it to find the below! For story progression, interact with the Pet Shop. You’ll then be tasked with finding a plate in the Silent Village.

 

Characters

  • Wolf Villager
    • We chose to throw a Bill of Fortune and were given a Supreme Inspirilixir.
  • Mayor’s Residence
    • You’ll receive a Thunderstaff!

 

Shops

  • Armorer
    • Hawksblade
    • Evilsbane
    • Sage’s Staff
    • Dragontwist Whip
    • Darkmail
    • Warrior’s Mail
    • Spangle Dancewear
    • Firestay Ring
    • Waterstay Ring
    • Lightningstay Ring
    • Windstay Ring
    • Lightstay Ring
    • Darkstay Ring
    • Poisonstay Ring
    • Numbstay Ring
    • Freezestay Ring
    • Bindstay Ring
    • Cursestay Ring
    • Ring of Life
    • Ring of Compassion
    • Ring of Evasion
    • Gemstone Ring
  • Item Shop
    • Salve
    • Quality Salve
    • Supreme Salve
    • Omnisalve
    • Quality Omnisalve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Panacea
    • Omnipanacea
    • Inspirilixir
    • Bomb
    • Invigorant
    • Protectorant
    • Soothstone
    • Oil Pot
    • Corrosive
    • Destruct-o-Box
    • Zapsmoke
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
    • Bill of Godly Fortune

 

Silent Village

Return to Silent Village. Interact with the Claw Marked Ruin to trigger an event with the Bloodied Doll (if you previously picked it up!). You’ll receive the Heavensgrace! You’ll also receive the Smeared in Blood trophy!

To find the plate, interact with the Sturdy Building. Once you’ve gotten the Wooden Plate, exit this town and return to Monster Town.

 

Monster Town

Once in Monster Town, hand the plate over to the Pet Shop owner. If you have finished exploring the town, select “Save the Humans!” to trigger a fight against the monster. Defeat it then defeat all the monsters in town! Once everyone has been defeated, a boss fight will trigger! This monster has 42 attack, 280 HP and 25 defense. Defeat it to get your revenge!

 

Afterwards, we chose to listen to what the mayor said first instead of just killing him. He gave us the Mayor’s Residence Key. You’ll then have to decide whether or not to kill him. Since he wished to die to join his friend, we granted him that request and he thanked us. If you don’t, he seems sad to be alive and mumbles that he guesses his friend will just have to wait a little longer. Either way it does not impact the completion of Chapter 6. When you’re ready, enter the Mayor’s Residence to finish the chapter!

 

Click here for the next walkthrough on Chapter 7 in the Voice of the Cards: The Beasts of Burden!

 

 

Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Chapter 3 Walkthrough

by MrsChappie in

 

Below is a walkthrough for Chapter 3 in Voice of Cards: The Beasts of Burden.

 

Desert

At the beginning of this chapter, head north to the glowing card to trigger a cutscene followed by a fight. Defeat the low level slime. After everyone joins your party again, return to where the glowing card was in the north. Once there, select someone to break the rocks. We chose L’gol and it worked! Proceed to the newly opened path.

 

Wasteland

Head to the glowing card to find the City of Flame.

 

City of Flame

Enter the city then explore it to find the below.

 

Characters

  • Overheated Man near the Game Parlor to obtain his flipside story
  • Knowledgeable Old Woman south of the Armorer to obtain her flipside story

 

Shops

  • Pet Shop
    • Slime
    • Iron Tortoise
    • Lesser Troll
    • Orc Child
    • Centaur
    • Wererat
    • Ogre
  • Item Shop
    • Salve
    • Quality Salve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Inspirilixir
    • Bomb
    • Invigorant
    • Protectorant
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
  • Armorer
    • Steel Blades
    • Mercenary’s Sword
    • Magic Staff
    • Tamer’s Whip
    • Knight’s Armor
    • Steel Breastplate
    • Adventurer’s Attire
    • Ring of Protection
    • Firestay Ring
    • Waterstay Ring
    • Lighteningstay Ring
    • Windstay Ring
    • Poisonstay Ring
    • Numbstay Ring

 

When you’re ready to progress, speak with the young man next to the Armorer then head to the mystery card just north of the Pet Shop to find Pulche. Afterwards, interact with the children’s card between the Pet Shop and Armorer. To help the orphans, you’ll have the following options:

  • Give Food
  • Do a Cheerful Dance
  • Ask Aristocrat for Help

The correct answer is to “Ask Aristocrat for Help”. If you don’t pick that one first, you can view the responses for the other options. Eventually, you’ll have to pick the correct answer. For the next task, head to the Manor in the southwestern corner of town. To persuade him, leave it to Pulche. You’ll then need to select the cause of the poisoning, which is a monster! Afterwards, leave the town.

 

Wasteland

In the northeastern corner of this area, you can find a chest containing 1000G!

Just west of the chest you can find the Lake of Fire and enter the area.

 

Lake of Fire

In the northern part of this area, a chest contains a Firestay Ring!

Make your way south and head counterclockwise to reach the center of the area where you’ll find a chest containing an Omnisalve.

On the card in the southwestern corner of the area as shown in the picture below, an event involving a scrap of paper will trigger.

You’ll receive the Treasure Map key item! This treasure can be found in the Desert on the western side. Please see our Chapter 4 Walkthrough for the exact location.

In the southern part of the map, interact with the monster card to trigger a fight. Defeat the enemies to have a chance to obtain their cards!

Head north to find a chest containing a Panacea!

In the southeastern corner of the area, a chest contains a Bill of Godly Fortune!

From the previous chest, head directly north to trigger a cutscene. Build bridges to make it across the fiery water! A chest containing a Firestay Ring can be found on the northeastern side of the area.

A chest containing a Bridge Part can be found just below the above chest!

Continue north towards the next glowing card. Interact with it to trigger a fight with the Flame Primal! It has 20 Attack, 150 HP and 12 Defense. The Firestay Rings will help immensely with this fight as it deals fire damage! As you almost defeat it, you’ll be given the option to dodge left or right. We dodged left and fell. Tralis jumped in the way and took the hit to save us. Afterwards, the whole team sealed away the monster! Head to the glowing card where the boss was to trigger another cutscene. With everything taken care of, return to the City of Flame.

 

City of Flame

Once in the City of Flame, a brief cutscene will trigger. When it does, head to the Manor in the southwestern corner of the area. In response to the aristocrat, tell them either choice as it does not matter. As for the solution, ask the Aristocrat. Newterra is a place! After the cutscene concludes, you’ll receive the Aristocrat’s flipside story. When you’re ready, head up to the orphans just north of the Pet Shop. We told them “You shouldn’t…” but they didn’t care. Next, speak with the Overheated Man, Ardent Woman, Orphaned Boy, Ambitious Lad and Knowledgeable Old Woman. You’ll then be tasked with leaving the city, however, it is warned that once you leave you’ll never be able to return. As such, make sure to take care of any business here before heading out! Once you exit the city, the chapter will complete!

 

Click here for the next walkthrough on Chapter 4 in the Voice of Cards: The Beasts of Burden!