Starfield Logo
Guides

Starfield | Suspicious Activities Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our guide for the Starfield Suspicious Activities mission! In this guide, we’ll cover how to start the missions and the steps you’ll need to take to complete it! If you’re here looking for help with a specific mission objective, please check out the quick links section which should point you to the right section!

How to Start the Starfield Suspicious Activities Mission

Kay's House during the Starfield Suspicious Activities mission

Suspicious Activities is one of the misc missions you can pick up on New Atlantis. To start it, travel to the Well and head for Kay’s House. Go inside then locate and speak with Theresa Mason to learn about some suspicious customers she’s had as of late. You’ll then be able to offer your assistance to get to the bottom of it.

Starfield Suspicious Activities Mission Guide

Speak to Theresa Mason

Talk to Theresa again and ask her about the suspicious customers. She’ll tell you how they seem to be casing UC Surplus then ask you to do some sleuthing. Exit the building then head over to US Surplus. Look for Isaac and Louis who’ll be standing nearby next to a giant red cylinder.

A pair of suspicious customers up to no good during the Starfield Suspicious Activities mission

Listen in on their conversation from a safe distance (the green chair near the entrance to UC Surplus works) to learn they are planning to rob the place tonight. Return to Theresa and report what you’ve learned.

Report the Robbery OR Confront the Thieves

Theresa will ask you to report the robbery to Officer Endler and the UC Security Office which is diagonally from UC Surplus. Head there then speak with Endler and tell him about the robbery. You’ll also need to mention that Theresa sent you to which he’ll respond that he’ll personally look into it. Return to Theresa and give her the news to complete the mission. You’ll be rewarded with 50 EXP and some credits.

If you choose to confront the thieves, head back to Isacc and Louis and speak with them. You’ll be able to tell them that you know their plan and warn them to back down. They will not take that nicely and turn hostel forcing you to take them out. Return to Theresa and tell her about what happened. She’ll be mad at you saying you were not help at all and the mission will be completed. You’ll be rewarded with 50 EXP and some credits.

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | The Art Dealer Mission

by NightlyGamingBinge in

Welcome to NGB and our guide for the Starfield The Art Dealer mission! This guide will walk you through starting the mission and detail the necessary steps for its completion. If you need help with a specific mission objective, check the quick links section to easily find the most relevant information for you.

How to Start the Starfield The Art Dealer Mission

Samson during the Starfield The Art Dealer mission

To begin the Art Dealer mission, speak with Samson Cebrail who can be found in Jemison Mercantile at the Spaceport on New Atlantis. Exhaust his dialog options then he’ll ask you to retrieve his artwork from Zoe Kaminski at the Trade Authority. This is totally a legit transaction!!

Starfield The Art Dealer Mission Guide

Get the Art from Zoe Kaminski

After starting the mission, you’ll need to locate Zoe. To find her, you’ll need to take the elevator in the Spaceport on New Atlantis (which can be found near the eastern entrance to Jemison Mercantile) down to the Well. Once in the Well, head down a flight of stairs then take a left. Proceed a short distance past the Security Office until you reach the wall at the end of the walkway. Take a right then follow the path to arrive at the Trade Authority, which will be on your left. Head inside and speak with Zoe behind the desk letting her know you’re here for Samson Cebrail. She’ll hand over the clearly stolen packages and you can be on your way!

The Trade Authority in the Well During the Starfield The Art Dealer mission

Deliver the Art to Samson

Make your way back to Samson in Jemison Mercantile and deliver the art to complete the Starfield The Art Dealer mission. As a reward, you’ll receive 100 EXP and some credits!

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | Distilling Confidence Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our guide for the Starfield Distilling Confidence mission! In this guide, we’ll cover how to start the mission and the steps you’ll need to take to complete it. If you’re here looking for help with a specific mission objective, please check out the quick links section which should point you to the right section!

How to Start the Starfield Distilling Confidence Mission

Nyssa in the Viewpoint during the Starfield Distilling Confidence mission

To begin the Distilling Confidence mission, speak with Nyssa Marcano in the Viewport at the Spaceport on New Atlantis. She’ll ask if you can get into the secure storage at the spaceport to retrieve some off-world cargo that she ordered. Tell her you’ll help out!

Do not bring Sarah along for this mission as she dislikes it! (unless you are trying to make her not like you)

Starfield Distilling Confidence Mission Guide

Access Secure Storage

Secure Storage building during the Starfield Distilling Confidence mission

To locate the Secure Storage travel to your ship on the dock in the Spaceport on New Atlantis then head behind your ship. Approach the building to be stopped by Emin. If you can successfully persuade him, he’ll let you inside. If you can’t, then complete the Keeping the Peace mission where you’ll be hired onto the force part-time. This will grant you access to the locker room in the UC Security Office (also in the Spaceport) where you’ll be able to steal a UC Security Card that will grant you access to the Secure Storage.

Retrieve Nyssa’s Package

Once you are inside, loot the chest on the shelf to receive the package then take it back to Nyssa at the Viewport to complete the mission. As a reward, you’ll receive 75 EXP, some credits, and the Supernova drink.

Nyssa's Package location in the secure storage building during the Starfield Distilling Confidence mission

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | Gem Jealousy Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our guide for the Starfield Gem Jealousy mission! In this guide, we’ll cover how you can start the mission and the steps you’ll need to take to complete it. If you’re here looking for help with a specific mission objective, please check out the quick links section which should point you to the right section!

How to Start the Starfield Gem Jealousy Mission

Guillaume at Terrabrew Coffee to start the Starfield Gem Jealousy mission

To begin the Gem Jealousy mission, speak with Guillaume at Terrabrew Coffee in the Spaceport on New Atlantis. He’ll ask you to exchange a fancy plate from Earth for a gem he lost in a bet. He’s got an emotional attachment to the gem and really wants it back. The person who has it fancies old relics from Earth, so this should be an easy swap!

Starfield Gem Jealousy Mission Guide

Make the Exchange with George Saint-George

To find George, it’s best to set this as your active quest and follow the objective since he tends to wander around. Typically, he’s either in Jemison Mercantile at the Spaceport or the Terrabrew Coffee shop in the Commercial District. Once you’ve located him, talk to him and say that Guillaume wants his rock back and offers a plate in exchange. George will be more than happy to accept the deal. You can also ask him a bit more about the relationship between him and Guillaume if you wish. After you’re done, take the gem back to Guillaume to complete the mission. As a reward, you’ll receive 100 EXP and some credits for your assistance.

Geroge Saint-George wandering around during the Starfield Gem Jealousy mission

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | Primary Sources Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our guide for the Starfield Primary Sources mission. In this guide, we’ll cover how to start the mission and the steps you’ll need to take to complete it! If you’re here looking for help with a specific mission objective, please check out the quick links section which should point you to the right section!

How to start the Starfield Primary Sources Mission

To begin the Primary Sources mission, speak with Nadia Muffaz at the SSNN office in the Commercial District on New Atlantis after giving her the first story for the A Light in the Darkness mission. She’ll mention some interviews she needs to be conducted which you can respond to by offering to help. She’ll then send you to the Well to speak with 3 people.

Starfield Primary Sources Mission Guide

To the Well

Make your way to the Well by using the elevator near Jemison Mercantile at the Spaceport on New Atlantis.

Speak to Henrik at Apex Electronics

Apex Electronics can be found near the Trade Authority located in the southern part of the Well. Go inside and speak with Henrik telling him you’re from the SSNN. Ask him all three questions then you can leave.

Speak to Nurse O’Shea at the Medbay

The Medbay can be found on the other side of the Well just past Kay’s House. Head inside and speak with Talia O’Shea telling her you with the SSNN. Ask her all three questions then you can leave.

Speak to Theresa at Kay’s House

Kay’s House can be found straight ahead after getting off the elevator past the giant red cylinders on the right. Head inside and speak with Theresa. Tell her you’re with the SSNN and want to ask her some questions. After she agrees, ask there the three available to you then you can leave.

Return to Nadia Muffaz

After you’ve interviewed all three people return to Nadia at the SSNN office in the Commercial District and fill her in on the details to complete the mission. As a reward, you’ll receive 50 EXP and some credits!

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | A Break At Dawn Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our guide for the A Break at Dawn mission in Starfield! This guide will walk you through starting the mission and detail the necessary steps for its completion. If you need help with a specific mission objective, please check out the quick links section to easily find the most relevant information to your search.

How to Start the Starfield A Break at Dawn Mission

After some time passes after completing the Keeping the Peace mission, you’ll get an activity to check in with Sergeant Yumi. Visit him in the UC Security Office at the Spaceport in New Atlantis to receive the A Break at Dawn mission.

A Break at Dawn Mission Guide

Speak to Royce at the Dawn’s Roost

Hop on the NAT and travel to the Residential District. Once you’re there, take a right and follow that sidewalk to reach Pioneer Tower. Head inside then speak with Royce Elgin behind the bar. Tell him you’re here about the fight that happened and question him about it. Royce will then send you to Athena Tower.

Find Hugo Fournier at Athena Tower

Exit Pioneer Tower and head to the other end of the Residential District to find Athean Tower. Head inside and speak with Hugo near the elevators to question him about the fight. Mention the ring and you’ll learn it was gifted to Hugo when he was proposed to. At this point you’ll have two options. You can either pass a persuasion check to convince Hugo to hand over the ring or tell him to keep it. Make whichever decision you feel is appropriate as it does not affect anything (including rewards!).

Report to Sergeant Yumi

Head back to Sergeant Yumi to make your report on the incident completing the mission. As a reward, you’ll receive 100 EXP and 2000 credits.

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | Keeping the Peace Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our walkthrough for the Starfield Keeping the Peace mission! This guide will walk you through starting the mission and detail the necessary steps for its completion. If you need help with a specific mission objective, check the quick links section to easily find the most relevant information for you.

How to Start the Starfield Keeping the Peace Mission

Sgt Yumi during the Starfield Keeping the Peace mission

To start the Keeping the Peace mission, speak with Sergeant Yumi in the UC Security Office at the Spaceport on New Atlantis telling him you’re here for the new job. After an impromptu email, you’ll be hired and given your first task.

Starfield Keeping the Peace Mission Guide

Speak to Agent Plato

The AEGIS office during the Starfield Keeping the Peace mission

To reach Agent Plato, head to the NAT and use it to travel to the MAST District. Take a left and make your way over to the elevator and use it to travel to the Defense Research / Health and Human Services / Aegis floor. Go through the AEGITS Intelligence Network door (on the right) then head through the door on the left to find Agent Plaot in his office. Speak with him and say you were asked by US Security to pick something up. He’ll then give you the details of the mission.

Retrieve the Package

location of the package during the Starfield Keeping the Peace mission

Head back to the NAT and use it to travel to the Spaceport. When you arrive turn right to spot the bank. Head over to the bench and grab Agent Plato’s Package then deliver it to Sergeant Yumi in the UC Security Office. This will complete the mission and you’ll be rewarded with 100 EXP and some credits.

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | A Light in the Darkness Mission Guide

by NightlyGamingBinge in

Welcome to our walkthrough on A Light in the Darkness mission in Starfield! In this guide, we’ll cover how to start the mission and all of the steps you’ll need to do to complete it. If you’re here looking for help with a specific mission objective, please check out the quick links section which should point you to the right section!

How to start the A Light in the Darkness Mission

Tommy near the spaceport when you start the A Light in the Darkness Starfield Mission

To start the A Light in the Darkness mission, speak with Tommy Bitlow in the Spaceport on New Atlantis near the entrance to Pad A. He’ll run up to you and ask if you’ll report to Nadia Muffaz to provide your insight on the attack on Vectera.

Starfield A Light in the Darkness Mission Guide

Talk to Nadia Muffaz

To reach Nadia, head over to the NAT and take it to the Commercial District. Once there, take a left and head up a ramp near Terrabew Coffee. Take another left at the and you’ll see SSNN straight ahead.

SSNN Settled Systems News Network during the A Light in the Darkness Starfield Mission

Make your way there then head inside. Nadia will be sitting behind a white table on the right side of the building.

Deliver News About the Vectera Mining Attack

Speak with Nadia and exhaust her dialog options saying her intern asked us to stop by and be interviewed when available. You’ll then be able to tell her about the Crimson Fleet attack. Fill in the details however you see fit. She’ll then pay you and ask that you report any other worthwhile stories to her. As a reward, you’ll receive 50 EXP and some credits. Afterwards, occasionally check back in with Nadia to obtain new missions for finding new stories for SSNN. They will all revolve around completing each faction questline or future main story missions.

Additional News Stories

You’ll need to report additional news stories to Nadia if you want to complete this mission. Listed below are quests you’ll need to complete to get those stories. After reporting each one, you’ll get EXP and credits!

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Starfield Logo
Guides

Starfield | One Small Step Mission Guide

by NightlyGamingBinge in

Welcome to NGB and our walkthrough for the Starfield One Small Step main mission! In this walkthrough, we’ll cover all the objectives and the rewards you’ll receive from completing the One Small Step mission. If you’re here looking for help with a specific mission objective, please check out the quick links section which should be able to point you to the right section! The Starfield One Small Step is the first mission of Starfield where you’ll start our a miner who stumbles upon something big!

Starfield One Small Step Walkthrough

Follow Supervisor Lin

When you gain control of your character at the start of the One Small Step mission, follow Supervisor Lin until you reach the cutter create. Grab yourself one then head down the tunnel to the left of the crate and mine the 5 deposits.

Starfield One Small Step mission create with your trusty cutter

When you’re done, return to Lin near the crate.

Follow Supervisor Lin (Again)

Afterward, follow Lin to where Heller and Isabelle are working on the mining machine. After they clear the machine, continue following Lin through the new tunnel. After a bit, Lin will send you to explore the cavern on your own. Keep following the main path until you reach the glowing rock. Use your cutter on the Caelumite Deposit to free the strange object then grab it to trigger a strange vision.

Starfield One Small Step mission mysterious object in the cave

Choose Your Character

You’ll now be able to customize your character!

Follow Supervisor Lin (Thrice!)

After creating your character, Lin will make sure you are okay then you’ll have to follow her again. Before heading out, you can look around for loot if you want. Watch out for First Aid Medical Kits which contain some healing items. When you’re ready, continue following Lin. After you reach the airlock, you’ll need to go into your inventory and equip a helmet to continue on outside where you and Lin will meet the client. Just before the bridge leading to the ship, there will be a container with a weapon and med kit you can loot.

Starfield One Small Step mission meeting Barrett for the first time

After speaking with Barrett you’ll be attacked by the Crimson Fleet. Deal with them then speak with Barrett afterward. He’ll then invite you to join Constellation and send you to the Lodge in his place.

Board the Ship

Head up the ramp to the ship and use the ladder to board. Head for the cockpit. Take your seat in the pilot’s chair then blast out of there! Once in space, you’ll be introduced to the tutorial on how to fly. Follow the prompts to complete it. When that’s done, you’ll be attacked by a Crimson Fleet ship then two more will show up. Engage them in a space battle!

Travel to Kreet

After the battle, our robot companion will determine we need to deal with a local Crimson Fleet Captain if we are going to make it to the lodge safely. Travel to Kreet (the Moon of Anselon). You can do this by opening the Planet Map, choosing “Back to the System” and then selecting Kreet. From there you can hover over the Kreet Research Lab and set it as the course which will let you fast travel there. You’ll then need to interact with the lab again to choose to land.

Deal with the Crimson Fleet Captain

After landing on the planet, work your way to the Research Lab. Along the way, you can collect samples from the local plants and mine ore such as Iron or Silver. Vasco will also show you how to use the scanner. Once you reach the lab, head inside and work your way through dealing with the Crimson Fleet as you go.

Crimson Fleet Captain

When you reach the Roof Access ladder, there will be a safe there you can try and unlock using digipicks. Climb up the ladder and head through the door at the top to finally find the captain. Approach him to begin some dialog where you’ll be able to try and persuade him to walk away. Fail and a firefight ensues. Either way, after dealing with the captain, head back to the ship (via fast travel using your scanner) then take off.

Grav Jump to Jemison

Once in space, divert power to your grav drive then start flying towards the objective. You’ll be prompted to travel to the mission area which will engage the drive when you accept. After you reach your destination, open the star map and choose to land at New Atlantis. You’ll then want to exit the ship and speak with the Ship Service Tech. Next, head over to the New Atlantis Transit and ride it to the MAST District.

Go to the Lodge (Mast District)

Head up the ramp then take a right at the big tree and follow the walkway heading toward the objective marker to reach the lodge. Go inside and pass through the door to meet Sarah and the rest of the bunch. When prompted, place the artifact on the table. After a brief event, Sarah will officially invite you to join Constellation. The Starfield One Small Step mission will be completed after you accept. As a reward, you’ll receive the following:

  • Constellation Pack
  • 400 EXP
  • 8,000 credits
  • Lodge Key

Additional Starfield Guides and Walkthroughs

Be sure to check our main Starfield Guides and Walkthroughs page for additional content on Starfield!

Baldur's Gate 3 Logo
Guides

Baldur’s Gate III – Shadow Cursed Lands Quests

by NightlyGamingBinge in

The Shadow Cursed Lands is the first area you’ll come to during Act II of Baldur’s Gate III. This guide will cover the quests you can find in the Shadow Cursed Lands along with what you’ll need to do to complete them.

Find Arabella’s Parents

You’ll get this quest after finding Arabella just west of Mason’s Guild in the cemetery. She’ll ask you to help find her parents and then ask if she can stay with you until then. If you agree, most of the party will approve. Travel west of the cemetery to reach the House of Healing then head inside. Speak with Sister Kidwin to locate her parents. Return to your camp and speak with Arabella to let her know what happened. You’ll then need to wait a bit then check up on her in camp. When you return, Withers will be speaking with her. Talk to them both and Withers will say she needs to leave in order to learn how to control her power. If you agree with him, then he will show the girl her future which makes her happy. The quest will be completed and she’ll then reward you with an uncommon ring.

Find Mol

After the attempted kidnapping of Isobel, Mol will be taken during the fight. Speak with the kids near the kitchen and tell them you’ll get her back. This quest will be updated during the Defeat Ketheric Thorm main quest. Upon searching the area under the castle, Mol is nowhere to be found…

This quest will be carried into Act III. While exploring the Lower City of Baldur’s Gate, you’ll come to the Guildhall (in the Lower City Sewers) while following Jaheira’s companion quest or if you pick up the Aid the Underduke quest. It is there where you’ll learn about the fate of Mol finally completing this quest.

Find the Nightsong

This quest is a continuation of the Act I quest with the same name (you can view the first part here). During the main story quest objective, Infiltrate the Cult of the Absolute, Disciple Z’rell will task you will backing up Balthazar in Mausoleum. If you use the key to enter Balthazar’s room, you can head over to the bookshelf and look for the Protruding Book on the bottom right side. Interact with it to unlock the altar to the right of the bookshelf. Next loot the corpse in the room or Viscera’s pile of flesh for a heart then interact with the altar and combine the heart with it. This will open a secret door behind the bookshelf. Head inside and read the Research Notes. This will tell you that Balthazar was sent to the Mausoleum to find the Nightsong giving you this objective.

To push forward in this quest, you’ll need to complete the Chosen of Shar objective for Shadowheart’s Daughter of Darkness companion quest. You can check out the guide for it here!

When that is done, you’ll find the next part of this quest in Baldur’s Gate during Act III. Click here for our guide on it!

Find Zevlor

Head to Last Light Inn and speak with Cerys there to learn that Zevlor is missing. This will trigger the quest. You won’t be able to find Zevlor until you start the Defeat Ketheric Thorm main quest near the end of Act II. Check here for its guide where we’ll cover how to find Zevlor.

Kill Raphael’s Old Enemy

Travel to the Mausoleum Entrance located in the southwestern part of the Shadow-Cursed Lands near the Moonrise Towers to find Raphael. Speak with him (make sure to bring Astarion if you still have him) to learn that his old enemy is nearby and that you should not try to reason with it, but kill it. When you’re ready, head through the Mausoleum Entrance. To complete the quest, check out the Kill the Orthon objective in our Pale Elf guide here.

Lift the Shadow Curse

When you reach the Shadow-Cursed Lands, travel to your camp and speak with Halsin there. Bring up the curse to learn more about it also triggering the quest. Halsin will also tell you we need to find Thaniel if the curse is to be lifted. To start, travel to Last Light Inn and enter the inn. Head into the room on the north side of the building to find Art Cullagh lying on a bed. You’ll need to complete the quest Wake Up Art Cullagh before you can proceed. When that’s done, head back to Halsin and tell him about Art then meet him at Last Light Inn where you’ll speak with Art together. After the conversation, meet Halsin at the lakeshore on the northern side of Last Light.

Head to Halsin and speak with him to learn what must be done. He’ll go through a portal while leaving you and the party behind to protect and keep it open. During this period, you’ll be attacked by multiple waves of Shadows and Shadow-Cursed enemies with the goal of keeping the portal open. Make sure to bring a couple of companions that have AOE attacks to deal with multiple enemies at once. Once Halsin returns, he’ll have Thaniel and take him back to camp. Clean up the enemies then meet them there. Halsin will say that Thaniel is missing part of himself and to heal him, we need to find it. You’ll also be able to add Halsin as a party member.

Our next destination is an old house up the eastern path next to the Shadowed Battlefield. If you’ve been there already, you’ve played hide-n-seek with Oliver already. If not, then you might have to do that first (we already did beforehand). Afterward, you can speak with him in the house and tell the lad you know who he really is, trying to convince him to come with you. He’ll say no and jump through a portal. You’ll need to follow after him which leads to a battle. Oliver will be under a Nightdome and surrounded by shadows. You’ll need to defeat the Shadow to damage the barrier. Taking out a Shadow Fiend deals 10 damage while defeating Mummy and Daddy will deal 60 damage each. Once the Nightdome’s HP reaches 0 you’ll be thrown into dialog with Oliver where you’ll have to convince him to return to Thaniel. Just be nice to him and speak with him like the child he is to convince him to return.

Head back to camp and speak with Halsin and Thaniel. In order to finally complete this quest, you’ll need to defeat Ketheric Thorm. It won’t officially updated to completed until you begin Act III.

Punish the Wicked

To start this quest, you’ll need to speak with He Who Was southeast of the Camp in the Shadow-Cursed Lands (east of Last Light Inn). The raven will deem you strong enough to help and request that you travel to the Waning Moon to locate a leger belonging to a killer.

To find the Waning Moon, you’ll need to head to the southwestern corner of the map near the Moonrise Towers.

Once there, enter the tavern and make your way down to the lowest level. Approach the counter with Thisoblad Thorm behind it to start up a conversation. When prompted choose one of the first two options and the proprietor with invite you to drink with them. You’ll either need to drink and pass a skill check or decline. If you choose to decline, you’ll have to battle against Thisoblad and the other patrons. If you go the drinking route, you’ll have to pass a series of skill checks while drinking back and forth with the abomination. After a few turns, he will drink too much and burst. You’ll then be free to head behind the counter. There will be some loose planks under the beer tap that houses Madeline’s Ledger. You’ll need to pass a perception skill check to find it. Once it’s in your possession, deliver it to He Who Was.

He Who Was will tell you that it’s up to you to be the judge while he channels her into his body. You can speak with Madeline to learn what happened then render your judgment. If you forgive her, then the quest will compete and He Who Was will get angry and attack you along with his Raven. If you deem her guilty and tell her to stab herself, He Who Was will attack you. If you tell her it’s her fault and that she’s a monster then He Who Was will feel her agony and be pleased, awarding you some gold and the rare Raven Gloves which allow you to summon Quothe the Raven.

Rescue the Tieflings

** PLEASE NOTE – This quest is time sensitive and doing a couple of long rests will move it forward. You can save the Tieflings (and Wulbren) while only slightly moving the story forward.**

So the prerequisite to get this quest is to save the grove from the goblins. After doing that, once you reach Last Light Inn, you’ll find some of the tieflings from the grove are taking shelter there. Speak with them (Vex, Alfira, Rolan) to learn about the attack and that some of them were taken to Moonrise Towers. Please note that your past actions might impact who is here or not. We helped Alfira finish her song and convince Rolan to stay and help the grove which could affect their being at Moonrise Towers.

When you reach Moonrise Towers, make your way to the prison in the basement (the stairs are through the back right door when facing the throne). Down there you’ll find Lia, Cal, Lakriss and Danis in a cell. Speak with them to learn the gnomes are up to something. If one of the guards catches you talking to the prisoners, you’ll have to pass a skill check or fight them. Whatever you decide, you’ll need to complete Rescue Wulbren before you can proceed with this quest. When that’s done, return to Last Light and speak with Rolan, Alfira and Vex to complete this quest. They will each give you their own set of rewards.

Rescue Wulbren

** PLEASE NOTE – This quest is time sensitive and doing a couple of long rests will move it forward. You can save Wulbren (and the tieflings) while only slightly moving the story forward.**

This quest is started after rescuing the gnomes at the Grymforge from Nere towards the end of Act I. Speak with their leader and you’ll learn that Wulbren was taken to Moonrise Towers, but that gnomes are too weak to go after him. Thus it falls to us (or not).

If you have been helping Barcus Wroot up to this point, he can be found at Last Light Inn in Act II. Speak with him there and he’ll promise to make you something remarkable if you save Wulbren.

When you reach Moonrise Towers, make your way to the prison in the basement (the stairs are through the back right door when facing the throne). In the basement, locate Wulbren and speak with him (make sure to check in on the tieflings along the way). Tell him you’re there to break him out and he’ll say he needs some things to make their escape. Enter the Warden’s Office and speak with her to learn that the prisoner’s effects are being kept in a room at the top of the ladder. Climb up and head over the furthest table to find Wulbren’s Hammer on it. Grab the hammer and bring it back to the gnome keeping an eye out for the wander eye. As an FYI, this area is considered restricted so the Warden might show up and confront you. You can try to talk your way out of it or take down the warden. In addition, it’s possible for other guards to show up as well. You can also try convincing them you are supposed to be there or settle the matter in glorious combat.

When that’s done and you have the hammer, take it back to Wulbren who will then wait for your word to execute the plan. When you say go, they will break a hole in the wall and head over to free the tieflings. While this is happening, a guard will make a b-line to the Warden’s room to flip the switch opening the cells and allowing them to pursue the prisoners. You’ll need to stop the guards from doing this and fight them off long enough for the prisoners to escape. To make it easier, deal with the guards first before telling the gnome to begin the escape. When the guards are no more, open cell 2 and head through the hole in the wall. **Please Note – If a guard flips the switch, it’s best to defeat them all and not attempt to close the cell. Doing this might bug the quest and gnomes might leave without saving the tieflings** Approach the boat at the dock to speak with Wulbren then send him to Last Light. The next time you go there, find Wulbren drinking at the inn and speak with him to complete the quest.

Wake Up Art Cullagh

The quest will be triggered upon finding Art during the Lift the Shadow Curse quest. If you pass a perception check after interacting with Art, you’ll notice a note under him. Pick it up and read it to discover he was sent by the Duke. It will also mention he was to investigate the House of Healing. To reach the House of Healing, travel to the southwestern part of the map, west of the Mason’s Guild.

Once there head inside and make your way to the northern part of the building. If you come in through the front door, you’ll be stopped by Sister Sinda and have to pass a skill check to pass. Approach Malus Thorm in the middle of training the sisters. This will trigger a cutscene leading to some dialog. If you pass some skill checks, you can have him become the test subject for the sisters resulting in his death, otherwise, you’ll need to fight all 5 of them. Once he’s dead, loot him to find a Battered Lute. Take that loot back to Art and interact with him. Choose the option “Pull out Art’s lute and play” to wake him and complete the quest.

For more guides on Baldur’s Gate III, click here!