Outer Worlds
Guides

The Outer Worlds – The Amateur Alchemist

by Chappie in

 

Obtained: Talk with Vaughn Cortes in the Roseway Luxury Apartments (enter the main door, take an immediate right and follow the hallway to find him in the cafeteria leaning against a post) at the Roseway Outpost and agree to look for his research.

 

Objective(s):

  • Deal With the Abandoned Experiment
  • Speak with Vaughn

 

Deal With the Abandoned Experiment

Exit the Roseway Outpost and follow the objective south to arrive at the Covert Lab Vent Shaft. Enter the Cover Lab and follow the walkway, opening the door at the end. Pass through the doorway and take a right, heading through the doorway straight ahead. Proceed down the ramp and take out the sniper patrolling this room and keep following the path south. Head down another ramp and take a right at the bottom passing through a door to discover Vaughn’s secret lab. Access the terminal on the right side of the room and choose completed experiment (or recalibrate if your Science is high enough).

 

Speak with Vaughn

Head back to Vaughn in the Roseway Outpost and talk to him to complete the quest. Note that the musk can be also be given to Gladys during The Distress Signal side quest.

Reward for giving

  • 19250 EXP
  • Auntie Cleo Rep Increase
  • 1875 Bit Cartridge

 

Outer Worlds
Guides

The Outer Worlds – The Doom that Came to Roseway

by Chappie in

 

Obtained: Automatically during The Distress Signal side quest

 

Objective(s):

  • Investigate the Distress Call
  • Find Anton’s Safe
  • Recover Anton’s Data
  • (Optional) Eliminate the Outlaws
  • Create an Escape Route
  • (Optional) Deal with the Rapidons
  • Release Cassandra
  • Speak to Anton

 

Investigate the Distress Call

Head to Roseway’s broadcast tower in the Roseway Outpost.

 

Find Anton’s Safe

Head to the Covert Lab southeast of Roseway Outpost at the end of the paved road. Enter the main entrance and head through a door on either side behind the reception desk. Talk to Porter then exit the room through the door on the left side and take a right to head down a long hallway. At the end of the hallway, take a left and head down the stairs. Head straight ahead and through the doorway. Take a left and head down to the door at the end. Enter the door to find the safe and examine it.

 

Recover Anton’s Data

Exit the room and head all the way down the hallway and take a left at the dead end. Take the first right and head down the stairs. On the landing, interact with Cassandra O’Malley who is in the cage to the right.

 

(Optional) Eliminate the Outlaws

You will only be able to do this objective if you have Persuade 45. Head back and talk to Porter and convince him to leave and let Cassandra go.

 

Create an Escape Route

Head back to the room where Anton’s safe was. Instead of heading into the room, take a left into Porter’s office and use his terminal to gain a keycard to free Cassandra. (If you already printed the keycard when you were exploring, just wait awhile for the objective to update.)

 

(Optional) Deal with the Rapidons

You can choose to install three Sedative Gas Canister that can be found laying around in Auntie Cleo Corporation’s Secret Lab (preferred by Anton) or kill them with guns/melee weapons. To find the room in which you can install the canisters, from Cassandra O’Malley’s cell head left when facing the cell and go up the ramp. At the top of the ramp, take a right then take a left heading down a smaller ramp between metal support beams. Head through this door to find the ventilation system on the right side of the room and the terminal to ventilate the gas on the left. You will also find the mother of Rapidons in this room as well. Install the canisters and turn on the ventilation without killing her if you want to keep the scientists happy.

 

Release Cassandra

Exit this room and turn left. Just before the ramp up there will be a door on the right. Enter through this door and follow the walkway right. (If you did not sedate the rapidons, you will need to kill them in this room.) Head down the ramp and take an immediate right. Use the Covert Lab Security Keycard to free Cassandra. Once you release her, tell her that she needs to hand over the research as part of The Distress Signal side quest. She will not do this unless you have Lie 50, Intimidate 51 or Persuade 31.

 

Speak to Anton

Head back to Roseway Outpost and talk to Anton to complete the quest. You might have to choose a specific dialog option to be able to hand it over or not. Mine was “I convinced the outlaws that staying would be hazardous to their heath”.

 

 

Outer Worlds
Guides

The Outer Worlds – The Cleaning Machine

by Chappie in

 

Obtained: Examine the robot in the crew quarters section of the Unreliable after heading to space for the first time.

 

Objective(s):

  • Ask ADA about the SAM Unit
  • Search Hawthorne’s Terminal
  • Find an Acid Sweeper
  • Install the Acid Steeper

 

Ask ADA about the SAM Unit

Head to the bridge and talk with ADA to ask her about the automechanical in the janitor’s closet.

 

Search Hawthorne’s Terminal

Head up to the captain’s quarters and interact with the terminal. Choose the “Search Term: SAM” option then view all three of the SAM results.

 

Find an Acid Sweeper

Head to Roseway (unlocks during The Distress Signal side quest) and follow the objective south of the Roseway Landing Pad to reach the Storage Facility. Enter through the main door and turn left. Head through the doorway and take the first right available to enter a room with a high ceiling. Move through the second doorway on the left coming to a locked door on your right. If you can’t lock pick the locked door, to the right it there will be an Armory Note on the wall. Examine the note to learn that the code can be found at the front desk at the Auntie-Biotics Lab or obtained from Masha. Head back out into the high ceiling room and look for the yellow ladder near where you first entered the room. Climb up the ladder and follow the path forward, defeating the robots as you go. At the end of the path, you will find a corpse that has the code. Head back down to the locked door and use the code to open it. The Acid Steeper will be on the bottom shelf to the left when you first walk into the room.

 

Install the Acid Steeper

Head back to the Unreliable and give the part to SAM to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Who Goes There?

by Chappie in

 

Obtained: Talk to Comdt. Sanita in Security and inquire on any bounties.

 

Objective(s):

  • Hunt Down and Kill Captain MacRedd
  • Claim the Bounty’s Reward from Comdt. Sanita

 

Hunt Down and Kill Captain MacRedd

Head to the elevator in the northern section of the Groundbreaker near Engineering and use it to travel to the Back Rays. Once there, head forward a short way to enter a big open room. Speak with Captain MacRedd to get a couple options. If your persuade is at 40 you can talk him into handing over his lighter for the bounty, otherwise, you are in for a fight. If you bring Felix with you, MacRedd won’t attack you outright and you’ll get some unique dialog, but ultimately if you don’ have persuade 40, then you will still have to fight him.

 

Claim the Bounty’s Reward from Comdt. Sanita

Return to Sanita at the Groundbreaker Security and speak with her to hand over the lighter as proof of kill to complete the task.

 

Outer Worlds
Guides

The Outer Worlds – Salvager in the Sky

by Chappie in

 

Obtained: Check the Seeking Contractor: Sublight Salvage message on the Public Access Terminal on Groundbreaker

 

Objective(s):

  • Speak with Lilya Hagen

 

Speak with Lilya Hagen

Head to Sublight Salvage & Shipping in the northern section of the Groundbreaker and talk with Lilya on the 2nd floor (use the elevator in Sublight Salvage & Shipping to reach her office). She has a job for you, but you can’t accept it unless you have a NavKey for Stellar Bay (obtained from Gladys as part of the Passage to Anywhere main story quest). Accept the job when you can to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Worst Contact

by Chappie in

 

Obtained: Talk to Ellie in the Groundbreaker Medical Bay and ask to help her.

 

Objective(s):

  • Talk to Jessie
  • Convince Udom Bedford to Clear Jessie’s Debts
  • Talk to Ellie

 

Talk to Jessie

Head to the back of the Medical Bay and enter the Restricted Access Section (you will need the Holographic Shroud and a Mardet ID Cartridge). After you head through the doorway, take a right and head through the door in the quarantine wing. Follow the hallway to the end and take a right to find Jessie in her room. Use the speaker near the window to talk with her and get her to open the door. Learn about her situation and agree to speak with Udom on her behalf.

 

Convince Udom Bedford to Clear Jessie’s Debts

Make your way to the Halcyon building and enter it to find Udom Bedford sitting behind his desk. Speak with with Udom about Jessie’s debt. You can bride him with 1976 bits or with a persuade skill of 20 to receive her indenture contract (this also increases Board rep).

 

Talk to Ellie

Head back to the Medical Bay and speak with Ellie to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Happiness is a Warm Spaceship

by Chappie in

 

Obtained: Talk with Junlei Tennyson and offer to help her out with the heat problem

 

Objective(s):

  • Get New Parts for the Radiators
  • Talk to Junlei about the Parts
  • Fix the Radiators
  • Return to Junlei

 

Get New Parts for the Radiators

Head to the Back Bay via the elevator across from the entrance to engineering. If you haven’t done the Who Goes There? side quest yet, then you will have to deal with Captain MacRedd. (Note that we did the side quest first and we were not able to offer a bribe or lie. We had to fight the enemies to retrieve the part. This could be a bug.) You will need Persuade/Intimidate at level 40 or have Felix with you in the party. Let him know that you are here for a part that Junlei needs to repair the station. You will then have to bribe him with 636 bits or have Lie at level 40. If you are so inclined, you can attack him but be warned that you will have to fight a horde of outlaws and mechanical enemies. The parts are located on the second level of the Back Bay on the west side.

 

Talk to Junlei about the Parts

Head back to Junlei and give her the parts.

 

Fix the Radiators

Exit the room and head right to take the elevator at the far end of the room down. At the bottom, push your way through the enemies and climb up the yellow ladder at the back of the room. At the top of the ladder, head through the door straight in front of you and defeat more enemies as necessary. Head through the right door, take the stairs up and go through another door. Keep following the path forward, defeating enemies as you go, and drop down the ladder to the next level. Use the terminal in this room to activate the cycle droplet pumps.

 

Return to Junlei

Head back to Junlei and speak with her to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Drinking Sapphire Wine

by Chappie in

 

Obtained: Talk to Parvati when exiting the ship after landing on the Groundbreaker

 

Objective(s):

  • Introduce Parvati to Junlei Tennyson
  • Return to the Unreliable and ask Parvati about Junlei
  • Take Parvati to the Lost Hope on the Groundbreaker
  • Talk to Parvati in the Bar
  • Take Parvati Back to the Ship

 

Introduce Parvati to Junlei Tennyson

Make your way to engineering (with Parvati in the party) located in the northern section of the Groundbreker. Talk with Junlei and say that Parvati would like to speak with her to complete this quest.

 

Return to the Unreliable and ask Parvati about Junlei

Head back to the Unreliable (after you successfully have your ship un-impounded during the main quest) and speak to Parvati.

 

Take Parvati to the Lost Hope on the Groundbreaker

Head to the Lost Hope bar.

 

Talk to Parvati in the Bar

Talk with her and go through all of her dialog.

 

Take Parvati Back to the Ship

Head back to the ship and talk to Parvati to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Who to Choose: Edgewater or Botanical Lab?

by Chappie in

 

One of the first major choices in The Outer Worlds occurs during the Comes Now the Power main quest. You will be forced to choose which faction to divert power to in the Emerald Vale. You can choose to support Edgewater led by Reed or the Deserters led by Adelaide. Below you will find how each choice plays out.

 

Divert Power to Edgewater

Below are the rewards for choosing to divert power to the Edgewater.

  • 2828 EXP
  • Spacer’s Choice Rep Increases
  • Deserters Rep Decreases
  • Parvati is happy with your choice

 

After diverting the power of Edgewater, you will return to the Botanical Lab to collect their power regulator. In the generator room, you are confronted by Adelaide who is furious at your decision and wants to know why you chose Edgewater over her. There are two options here that you can pick. Either you leave Adelaide alone or you persuade/force Reed to resign from his position. Regardless of which you choose, the power regulator is yours.

 

If you choose to let Adelaide wallow in her misery, you can talk both Thomas and Grace into returning to Edgewater. If you have given Thomas at least one of the engineering volumes, you can have him return as an engineer instead of a cannery worker. This feels like a nobody wins scenario as things don’t really change in Edgewater and the Botanical Lab is now defenseless.

 

If you choose to make Reed resign, you can talk Adelaide into running Edgewater and have Thomas and Grace return with her. Note that Thomas can return as an engineer if you gave him at least one of the engineering volumes from The Frightened Engineer side quest. If you do your due diligence, you can persuade Reed to leave town peaceful. If not, then you will be forced to take him out. Either way, Adelaide will return to Edgewater bringing the gift of food and curing the plague. I personally felt that this was the best/good ending all things considered.

 

Divert Power to Botanical Lab

Below are the rewards for choosing to divert power to the Botanical Lab.

  • 2828 EXP
  • Spacer’s Choice Rep Decrease
  • Deserters Rep Increase

 

After diverting power to the Botanical Lab, you will have to return to the Edgewater Cannary to claim the power regulator. As you approach the basement of the cannary housing the regulator, Reed will be waiting to confront you. He will ask why you made your choice and will tell you to leave if you value your life. If your intimidate is 30, then you can tell them to get lost, otherwise, you will have to take him and all of his guards out. You will then grab the power regulator and exit the cannary to find the people of Edgewater not amused about the power going out as the people in the sick room are trapped there.

If you travel to the Botanical Lab and talk to Adelaide, she will thank you for diverting the power to them and mention that she wishes she could see the look on Reed’s face. You also learn that she has had it out for Reed since the beginning and that she plans on turning away the people of Edgewater to keep their home pure. All in all, this is probably the worst/bad choice of the two.

 

Outer Worlds
Guides

The Outer Worlds – The Illustrated Manual

by Chappie in

 

Obtained: Talk to Vicar Max in Edgewater and agree to look for the book he is seeking.

 

Objective(s):

  • Search the Collector’s Domicile
  • Retrieve the Journal
  • Return to the Vicar

 

Search the Collector’s Domicile

Follow the objective to reach the Abandoned Outpost north of Edgewater (east of the Emerald Vale Community Center) that is occupied by marauders. Eliminate the marauders then head into the cannery and through the door behind the counter. Examine the Collector’s Letter on the counter in this room to learn the location of the journal the Vicar is seeking.

 

Retrieve the Journal

Follow the objective west of the Abandoned Outpost to arrive at the River Hideout. You’ll know you are in the right place after spotting the the two Spacer’s Choice storage containers. Take care of the marauders here (they will be by a crashed ship) and head into the cave via the river. The journal will be located in a safe near the center of the cave (watch out for the pink mines protecting it). The safe requires lockpick 5 and a Mag-Pick to open it. If you are out of Mag-Picks, there should be two on the shelf to left of the safe. Open it and collect the Journal of M. Bakonu.

 

Return to the Vicar

Head back to Vicar Max in Edgewater and hand over the journal to compete the quest.