Outer Worlds
Guides

The Outer Worlds – The Commuter

by Chappie in

 

Obtained: Talk to Graham Bryant on the second floor of the building next to the medical center in Amber Heights

 

Objective(s):

  • Get the Printing Press Rollers from Carlotta
  • (Optional) Get High-Capacity Cartridges or Extra Supplies from Carlotta
  • Return to Graham

 

Get the Printing Press Rollers from Carlotta

Follow the objective to the Bayside Terrace Warehouse. Talk to Niles at the entrance of the gate and use whatever means necessary to get through. Once you’re inside the gate, head to the warehouse and press the intercom to the left of the door. You will have to convince Carlotta to let you in. Once you get in, talk to Carlotta.

 

(Optional) Get High-Capacity Cartridges or Extra Supplies from Carlotta

Carlotta will ask you if you want the high-capacity data cartridges (Zora = not happy) or the extra food and medicine (Zora = extremely happy). Graham doesn’t say anything negative or otherwise about either option.

 

Return to Graham

Head back to Amber Heights and talk to Graham to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Little Memento

by Chappie in

 

Obtained: Talk to Ash in Amber Heights

 

Objective(s):

  • Investigate the Outpost
  • Find the Mercenaries
  • Return to Ash

 

Investigate the Outpost

Follow the objective down the main road southwest of Amber Heights to find the Abandoned Safehouse. Use the Hunter Outpost Keycard to unlock the door. Once inside, use the terminal and read the two messages.

 

Find the Mercenaries

Head south of the Abandoned Safehouse and follow the objective to a pit of corpses. Examine the remains.

 

Return to Ash

Head back to Ash and speak with him to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Slaughterhouse Clive

by Chappie in

 

Obtained: Talk with Catherine Malin in Fallbrook on Monarch and agree to help her out.

 

Objective(s):

  • Deal with Clive
  • Cystypig Food Supply
  • Canning Machine
  • Financial Records
  • Clive
  • Convince Catherine to Work with Clive (Optional)

 

Deal with Clive

Before leaving Fallbrook, talk with Duncan Elley in the SubLight Dry Goods & Sundry store about getting a ID cartridge for the C&P factory. You will have to have a Persuade/Lie/Intimidate skill high enough to get one from him. With that out of the way, exit Fallbrook and follow the objective southwest to arrive at the C&P Boarst Factory. If you have the ID cartridge and a high enough Persuade/Lie/Intimidate level you can walk through the front door. Alternatively if your Lockpick is high enough, there is a sewer drain near the waterfall left of the factory you can enter from as well. If either of those options are unavailable to you, you can always shoot your way in. If you do two of the below options, the objective will update saying you dealt with Clive. If you choose to kill Clive, talk with Catherine when it’s done to complete the quest.

 

Cystypig Food Supply

If your Medical skill is high enough (55 in my game), you can increase the Cystypigs’ feeding troughs by 400%. This can be done from a terminal in the room behind the sealed door near the workbench at the main entrance (same room the Cystypigs are in and where you will come in if entering the factory from the sewer).

 

Canning Machine

If your Engineering skill is high enough (55 in my game), you can increase the production rate by 200% from a terminal in the same room as the canning machines. It’s located next to the giant fan on the northwestern side of the room. You will need to climb up a long yellow ladder to reach it.

 

Financial Records

If your Hack skill is high enough (55 in my game), you can enable the Pink Slip Protocol from a terminal in a computer room overlooking the canning machines on the southeastern side. This will turn all of the robots hostile to the factory staff.

 

Clive

Use the elevator in the room with the canning machines to reach Clive’s private quarters. Speak with him to get a couple of options.

  • Kill Clive for Catherine
  • Kill Catherine for Clive
  • Broker a partnership between them if your Persuade is high enough (55 in my game)

 

Convince Catherine to Work with Clive (Optional)

Head back to Catherine and tell her that Clive will be her cleaner. You will have to pass a Persuade check (mine was level 55) for this to work, completing the quest.

 

Outer Worlds
Guides

The Outer Worlds – Odd Jobs

by Chappie in

 

Obtained: Talk to Bronson in Amber Heights

 

Objective(s):

  • Reroute the Electrical Wiring
  • Restore the Guard House Communications
  • Vent the Steam Flow
  • Return to Bronson

 

Note: Below are the steps for each objective. Alternatively, you can head to the terminal (same room Tucker was in) and use it to complete all of these objectives if you skills are high enough.

 

Reroute the Electrical Wiring

Head to the northernmost building in Amber Heights and flip the switch on the outside western wall of the building.

 

Restore the Guard House Communications

Head to the Bayside Terrace Ruins, which is directly north of Amber Heights. Flip the switch on the southwest side of the building marked by the objective.

 

Vent the Steam Flow

The pipes with the flowing steam can be found on the roof of a house in southern Amber Heights. To reach the roof, head up to the higher level of the town behind the house and literally walk onto the roof. Once on the roof, be careful of the pipes as they can damage you. Flip the switch in the middle to fix this issue.

 

Return to Bronson

Head back to Bronson and speak with him to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Errors Unseen

by Chappie in

 

Obtained: Talk with Sanjar in Stellar Bay after completing the BOLT with His Name faction quest.

 

Objective(s):

  • Follow up with Catherine Malin
  • Investigate the Drop-Off Point
  • Follow the Trail of Blood
  • Recover Proof of Corporate Presence on Monarch
  • Return to Sanjar with the Data Cartridge

 

Follow up with Catherine Malin

Head to Fallbrook and talk with Catherine about Sanjar.

 

Investigate the Drop-Off Point

Head north of Fallbrook and go under the Blown Bridge to find the drop-off and examine it.

 

Follow the Trail of Blood

Follow the trail of blood to a nearby hatch and enter the Smuggler Tunnel. Work your way very carefully through the tunnel to avoid the lasers and mines. Eventually you’ll reach Arthur and a dialog scene will trigger.

 

Recover Proof of Corporate Presence on Monarch

Follow the objective northwest to reach UDL Lab. Use the ladder on the side of the building marked by the objective and enter through the door at the top. Proceed into the second room on the level you are currently on and access the terminal on the right side to find proof.

 

Return to Sanjar with the Data Cartridge

Head back to Sanjar and talk with him to complete this quest.

 

Outer Worlds
Guides

The Outer Worlds – BOLT with His Name

by Chappie in

 

Obtained: Talk to Sanjar Nandi in the tallest building northwest of the transition to Stellar Bay Ruins (south) and north of Zeng’s Emporium.

 

Objective(s):

  • Get into the ARMS Building
  • Obtain the BOLT-52
  • (Optional) Wipe any Terminals in the Building
  • Return to Sanjar

 

Get into the ARMS Building

Head out of Stellar Bay via the transition to Stellar Bay (North) and follow the objective to the ARMS building. To enter the building, you can pick the lock on the front door if you Lockpicking is high enough or you can enter via the roof. To enter via the roof, face the entrance to the ARMS building and head left, following the tight cluster of buildings. You’ll notice that there are planks on the roofs linking all the building together. Keep following the buildings until you reach the last one in the line and climb up the long ladder on the side. Once you’re on the roof, work your way to the objective. On the ARMS building, you will see a yellow ladder leading down to an overhang. Climb down this ladder and walk towards the entrance to the building via the balcony to trigger a dialog event via an intercom.

 

Obtain the BOLT-52

When talking to Huxley, you’ll find out her partner locked her in there to protect her. You can either track him down and find the key to open the door or use your Engineer skill if it’s high enough to walk her through how to open it. Once the door is opened, head inside to find the ARMS Storage (BOLT-52 Cartridge) on the cabinet to the left.

 

(Optional) Wipe any Terminals in the Building

Delete all the files on the terminal located on the first level of the ARMS building.

 

Return to Sanjar

Head back to Sanjar and talk with him to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – Spratkings

by Chappie in

 

Obtained: Talk to Nelson Mayson in Fallbrook on Monarch and agree to help him.

 

Objective(s):

  • Search SubLights’s Shipping Tunnels
  • Retrieve the Drugs from the Sprat Carriers
  • Report Back to Nelson
  • Find the Missing Sprat Carriers
  • Recover Nelson’s Drugs from the Sprat Droppings
  • Return to Nelson

 

Search SubLights’s Shipping Tunnels

Travel to the shipping tunnels located at east side of Fallbrook near the river. Use the SubLight Storage Key you got from Nelson to open the door and head inside. Take out the Raptidons inside to update the objective.

 

Retrieve the Drugs from the Sprat Carriers

Collect the drugs from the sprat corpses.

 

Report Back to Nelson

Return to Nelson and tell him the news.

 

Find the Missing Sprat Carriers

Exit Nelson’s office and follow the street east back towards the tunnels. You will see some sprats scurrying about and hear a voice calling them. Enter the nearby building then speak with Bertrand.

 

Recover Nelson’s Drugs from the Sprat Droppings

Search the piles of sprat dung to collect the drugs.

 

Return to Nelson

Head back to Nelson and speak with him to complete the task.

 

Outer Worlds
Guides

The Outer Worlds – Mr. Pickett’s Biggest Game

by Chappie in

 

Obtained: Talk to Sebastian Adams in Stellar Bay near the southern part of The Yacht Club (I had Parvati in my party and she recognized the man he was talking about).

 

Objective(s):

  • Look for Signs of Mr. Pickett
  • Give Mr. Pickett’s Journal to Sebastian

 

Look for Signs of Mr. Pickett

Head directly south of Amber Heights (or keep following the road from Stellar Bay south until it forks and take the eastern path) until you come across a Mantiqueen laying down. Defeat it and then loot it.

 

Give Mr. Pickett’s Journal to Sebastian

Head back to Stellar Bay and hand over the journal to Sebastian. Tell him that Mr. Pickett was eaten as Parvati did not like you to tell him that Mr. Pickett was quite an escape artist. Talking to Sebastian will complete his quest.

 

Outer Worlds
Guides

The Outer Worlds – A Family Matter

by Chappie in

 

Obtained: Talk with Agnes Needham near the gate leading to the Stellar Bay Ruins (South) and agree to look for her son.

 

Objective(s):

  • Look for Tucker Needham in Amber Heights
  • Return to Agnes Needham in Stellar Bay

 

Look for Tucker Needham in Amber Heights

Follow the objective south along the road to reach Amber Heights. Enter Amber Heights and head to the north side of the town. Locate Tucker in one of the buildings and speak with him. If your Persuade is high enough, you can convince him to face his mother. Alternatively, you can also intimidate him to return home or choose to help him fake his death.

*Persuade: Tucker will return to Agnes to face her. You can tell her that her son is a grown man but she will not listen. Alternatively, you can say that this is between them. It honestly doesn’t matter. Tucker warns his mother he is going back to Amber Heights and that they are going to have a long talk about this.

*Intimidate: Tucker will return to Agnes to protect her from you. Once you get the money, you can tell him that he is free to go so he does and leaves Agnes behind. Obviously, Agnes will be upset by this. You can also choose to Intimidate him again to make him stay. If you do this, Agnes will be happy and Tucker will hate you.

*Fake Death: Tucker will give you his dad’s ring as proof that he died. When you talk to Agnes, you can lie and tell her that Tucker is dead and give her the ring as proof. If you do this, Agnes will tell you to leave her alone to grieve. Alternatively, you can tell her that Tucker wanted us to tell her that he died because he was tired of her controlling his life. Here’s where the choices fork again. You can give her the ring as proof and she will tell you that she needs to think about this or you can tell her where he is and she will be mad at him and will still need to think about this.

 

Return to Agnes Needham in Stellar Bay

Whatever you decide, you will need to return to Agnes and talk with her to complete the quest.

 

Outer Worlds
Guides

The Outer Worlds – The Secret People

by Chappie in

 

Obtained: Talk to Velma in the warehouse and agree to look for Braxton on her behalf.

 

Objective(s):

  • Go to Braxton’s Apartment
  • Search the House
  • Escape the House
  • Speak to Velma at the Fishery

 

Go to Braxton’s Apartment

Head up to the second level of the apartment complex and talk to Laura. You can tell her to relax if you have Persuade 35, ask her why she’s acting so paranoid or state that she’s been taking drugs if you have Medical 35.

 

Search the House

Head through the Stellar Bay Ruins (South) gate and follow the objective west to find the Mather Residence. Enter the house and talk to Edgar Mather. He will invite you to dinner and you will have no choice but wait for it to be done as they have locked you inside the house. While you’re waiting, you can talk to all the family members and explore the house. On the top floor you can open the door in the bedroom if you have Lockpick 35 and 4 Mag-Picks. You will discover a very gruesome mess in this room. Make sure you loot the body.

 

Escape the House

Head down the stairs to the second level. If your Lockpick is high enough, you can open the locked door to exit the house onto a balcony. If not, head to the first floor of the house to confront the Mathers. You will have to fight them all then you can leave through the front door.

 

Speak to Velma at the Fishery

Head back to Velma at the warehouse and speak with her. Give her Braxton’s ID to complete the quest.