Doom Eternal
Guides

Doom Eternal – Praetor Suit Perks

by NightlyGamingBinge in

 

Praetor Suit Points unlock the Praetor Suit Perks, which are needed in order to receive the platinum trophy in Doom Eternal. If you complete a Praetor Suit Perk category in a single save slot, you will unlock This One’s my Favorite trophy.  You can unlock They’re ALL my Favorite trophy by purchasing all Praetor Suit Perks in a single save slot. The guide below describes the locations of all the Praetor Suit Points!

 

Mission 3: Cultist Base

Praetor Suit Point 1

The first Praetor Suit Point is obtained through the story in the Fortress of Doom after completing the second mission.

 

Praetor Suit Point 2

During the mission, you will walk across a yellow bridge to arrive in a long hallway of death. Activate the terminal straight ahead to trigger a fight that introduces the Mancubus. After you defeat all the enemies, head to the end of the hallway where the cultist key is located and take a right to find a Sentinel holding the point.

 

Praetor Suit Point 3

As you progress through the story, you will eventually use a skull switch to unseal a gate, which will enable you to return to a previously visited courtyard. Defeat the enemies then stand on the green platform in the middle of the area to unseal the gate. Head inside then turn left down the tunnel. Just before the doorway there will be a cracked section of wall on the left side of the tunnel. Melee it then drop down into a room below containing the Praetor Suit Point.

 

Praetor Suit Point 4

During the objective to obtain the Super Shotgun, you’ll head into the next room with two moving columns. Enter the moving column on the left and take it down to the next level. Exit the column and follow the metal walkway until you reach a metal cube. Jump over the cube and continue along the walkway to reach the collectible.

 

Praetor Suit Point 5

During the story, you’ll pass through a guillotine hallway and enter a large circular room with a skull slab in the middle. Use the spin bars to reach the top then dash to the area that contains the Sentinel holding the Praetor Suit Point.

 

Praetor Suit Point 6

You can find this point near the entrance of the Terrordome.

 

Mission 4: Doom Hunter Base

Praetor Suit Point 7

The Praetor Suit Point is located on a ledge above the starting area. To reach it, head to the platform on the other side of the red barrier then jump towards the metal skull that shoots fire. Once on that platform, head to the other side and climb up the wall to reach another climbable wall on the other side of the room. At the top of the wall, take a left facing the entrance where you came from to spot a gold spin bar. Use the gold spin bar to reach the climbable wall on a bridge. At the top of the bridge, the sentinel holding the point will be straight ahead on the ledge to the right. You’ll need to use double jump and dash to reach it.

 

Praetor Suit Point 8

This point is located under the coffin that was unsealed (coffin in a sealed cylinder in middle of room). To reach it, exit the room and jump to a circular walkway then use the climbable walls to reach a top level where you can press the skull switch. From here jump to the cylinder and use the climbable wall to reach the top where you will be able to jump into the cylinder via a hole to find the point.

 

Praetor Suit Point 9

During the story, you’ll enter the red access door then follow the ramp down continuing through a hallway towards a stream of fire. Take the stairs at the end of the hallway up. At the top of the stairs, head through the right doorway with horizontal red laser beams. The Sentinel holding the point can be located in a shaft above the doorway. You can reach it by jumping on the nearby crates.

 

Praetor Suit Point 10

From the previous Praetor Suit Point, melee the crack in the wall then jump across the hanging climbable walls to reach a narrow ledge. Stay as far away from the lasers shooting along the wall as you can and defeat the enemies. The Sentinel holding the point will be at the end of the ledge near a climbable wall.

 

Mission 5: Super Gore Nest

Praetor Suit Point 11

*NOTE: In order to reach this point, you must first collect the extra life from the gunk covered pillar. From the Upper Area – Mixom Square fast travel point, head straight forward and take a right just before the gunk covered column. Proceed to the room at the end with a gunk covered pillar. Use the gold spin bar on the pillar to reach the second level. Look for a crack in the wall then melee the wall to reveal the extra life. Use double jump and dash to reach the extra life on the gunk covered column. When you land on the pillar, the pillar will go down, causing a door to open revealing the Sentinel holding the Praetor Suit Point.

 

Praetor Suit Point 12

From the Upper Area – Star Mall fast travel point, head to the center of the room with the moving gunk press. Head past the press and use the green portal to arrive in a gunk covered room. Head to the side of the room with three openings behind you. Take the left ramp up and turn left at the top to find the Sentinel holding the point.

 

Praetor Suit Point 13

From the Upper Area – Vorus Medical Plaza fast travel point, turn around heading into the green lit room and follow the hallway down a flight of stairs. Jump through the hole in the window straight ahead to land on a giant concrete slab with lava in the middle. Head to the square structure to find the Sentinel holding the point along the back of it.

 

Praetor Suit Point 14

From the Upper Area – Vorus Medical Plaza fast travel point, head forward through the teeth guarded doorway and follow the hallway to the end. Work your way through the toxic room using the climbable walls. When you go past the fire spinning chain, jump to the climbable wall just beyond it then head to the wall across the way and turn around to find the room with the Sentinel holding the point.

 

Praetor Suit Point 15

From the Lower Area – Toxin Refinery fast travel point, jump down into the green toxic liquid and follow the path right through a doorway to find the Sentinel holding the point at the end.

 

 

Mission 6: Arc Complex

Praetor Suit Point 16

From the Emerson fast travel point, head up the stairs past the flaming debris and follow the hallway to the end. When you reach the broken window, jump through it to reach the hotel lobby. Look for the Emerson logo behind the check-in desk. When you find it, head down the hallway to left of it. This will bring you to an open room with some couches and chairs scattered about and a UAC Spokesperson hologram near the a window. Facing the hologram, head to the left side of the room to find a hole in the floor leading to a lower level. Jump down this hole and the one in the next room to arrive in a hallway. Take the nearby steps down then swing right to find the point in front of an elevator.

 

Praetor Suit Point 17

From the start travel point, head down the hallway and through the door at the end. Pass the A9 Security room and head down the nearby stairs. Keeping heading passed the UAC Spokesperson hologram and into an elevator.  Take the elevator down and exit it into a hallway. Follow the hallway, jumping over the hole in the floor. Next, take a left through the hole in the wall near some burning debris followed by a right heading through the room. At the end of the room, take a right through a hole in the wall. On the other side of the hole, look to the right to spot the Praetor Suit Point.

 

Praetor Suit Point 18

From the Atrium Offices fast travel point, jump out the window to the building across the way. Once in the other building, turn left and jump over the fallen debris to find a cracked wall. Melee the wall then head up the stairs to find a hole in the middle of the stairwell. Go through the hole then turn right and break the boarded wall then head into the room beyond it. Go past the golden plane and head out the broken window to the left of the room, using a series of gold spin bars and climbable walls to reach the top level of the building. Once inside, follow the hallway taking a left through a broken wall into an elevator shaft. Climb up the elevator, exiting on the right near a UAC Spokesperson hologram. The Praetor Suit Point will be located in this room.

 

Praetor Suit Point 19

From the Moring Aeronautics fast travel point, head right into the interior portion of the building to locate a set of stairs. Head up two flights of stairs then take a left. Follow the hallway to the end then jump across the way to the other side to find the Praetor Suit Point.

 

Praetor Suit Point 20

From the Convention Parking fast travel area, turn around heading into the parking lot. Pass the bus on the right side and enter the room on the right to find the Praetor Suit Point.

 

 

Mission 7: Mars Core

Praetor Suit Point 20

From the Phobos – BGF-10000 Ventilation fast travel point, head forward through an opening near the tiny pistons. This will bring you to a room with four giant moving cylinders. Use the cylinders to reach the platform on the top left of the room to locate the Sentinel with the point.

 

Praetor Suit Point 21

From the UAC – UAC Outpost LD fast travel point, drop down onto the platform below and head to the walkway across from the portal near the edge of the platform. Drop down the hole under the walkway to locate the hallway leading further into the level. To left of it will be a wall with a crack in it. Melee the wall, but don’t head through yet. Look down to the right to see a doorway. Jump to the doorway to see the Sentinel with the point at the top of some stairs.

 

Praetor Suit Point 22

From the Meteor – Alpha Labs fast travel point, head for the stairs leading the monitors that say “SYSTEM CRITICAL”, but don’t go up them. Instead, drop down to lower level by the green light to the left of them. Take the first left in the hallway and use the lift pad to reach the room above. From there, head through the nearby hole in the wall then cross the room to the doorway on the other side.  Go through the doorway then take a left climbing up the fallen crate to reach the vent shaft. Climb up to the top to find the Sentinel with the point.

 

Praetor Suit Point 23

From the Meteor – UAC Transmission Tower fast travel point, head forward towards the three floating pillars with climbable walls. Jump to the floating rock just before them then use that rock to reach the third rock. The Sentinel will be at the top with the point.

 

Praetor Suit Point 24

From the Hell – Temple of Sin fast travel point, follow the path forward dropping down off the ledge at the end. Turn right then head down the nearby steps. Take a left and head to the end to find the Sentinel in a small room to the right.

 

Mission 8: Sentinel Prime

Praetor Suit Point 25

From the Training Hall fast travel point, take the stairs up to the top. Once there take a right and follow the walkway to the end. Across from you will be another walkway containing the Sentinel holding the point.

 

Mission 9: Taras Nabad

Praetor Suit Point 26

From the Atrium Plaza fast travel point, enter the doorway in front of you and take a left to find the Sentinel holding the point.

 

Praetor Suit Point 27

From the Slayer Creation Chamber fast travel point, turn around and head down the stairs. Once at the bottom of the stairs, head through the doorway on the right then take a right to follow the hallway to the end. The Sentinel holding the point will be on the left.

 

Praetor Suit Point 28

From the Fallen Titan fast travel point, head forward and climb over the titan’s legs to find the Sentinel holding the point to the left of the titan’s body.

 

Praetor Suit Point 29

From the Skyline fast travel point, head right and take the stairs up to find the Sentinel standing behind a column with a spin bar.

 

Praetor Suit Point 30

From the Throne Room fast travel point, drop down the hole in front of the throne. Head down the stairs then drop into another hole. The Sentinel will be located on the far side of this room.

 

Mission 10: Nekravol – Part I

Praetor Suit Point 31

From The Mill fast travel point, take a right and follow the path to the end to find the Sentinel holding the point.

 

Praetor Suit Point 32

From the above Praetor Suit Point, head left passing the green diamond and under a spiked ceiling. After the spiked ceiling, take a right up a flight of stairs then head through the doorway on the right side of the room to go up a flight of stairs. The Sentinel holding the point will be at the top.

 

Praetor Suit Point 33

From the Halls of Torment fast travel point, head to the other side of the room and turn around. Use the first gold spin bar to reach the higher gold spin bar. Use that spin bar to reach the ledge above the fast travel point with a green skull. Facing the skull, jump to the ledge on the left and work your way through the hall of presses and fire to find the Sentinel holding the point at the end.

 

Mission 11: Nekravol – Part II

Praetor Suit Point 34

From the Soul Ascent fast travel point, look to the left to locate a cracked wall underneath the sliding gate. Dash through the wall to reach the Sentinel holding the point.

 

Praetor Suit Point 35

From the Soul Converter fast travel point, head forward up the small flight of stairs and follow the path left or right to find the Sentinel holding the point.

 

Praetor Suit Point 36

From the Argent Transmitter fast travel point, turn around and jump down the long shaft backwards then dash forward to reach a hidden area containing the Sentinel holding the point.

 

Mission 12: Urdak

Praetor Suit Point 37

From the Abyss of Sanctuary fast travel point, head to the right side of the room past the open doorway. In the next room proceed through the door and head through a hallway to reach an outdoor area. Step on the green switch straight ahead to trigger the warp gates. Jump to the warp gate and follow the path right along the structure. You will need to use the outside stack on the right of the structure to reach the ledge on the inside containing the crackable wall. Melee the wall to reach the Sentinel holding the point.

 

Praetor Suit Point 38

From the Perse Harmonizer fast travel point, head into the structure to find the Sentinel holding the point behind the elevator.

 

Doom Eternal
Guides

Doom Eternal – Mission 3: Cultist Base Collectibles

by Chappie in

 

Cultist Base (Travel Point – Grotto of Penance)

 

Codex: The Story of Earth – Cultist Base

From the starting point, take an immediate right and head into a room past two columns to locate this codex.

 

Toy: Gargoyle

From the starting point, proceed deeper into the level until you come to a chasm. You will need to jump to a climbable wall in the chasm then use that to reach a doorway. Head through the doorway to find a rib cage jutting out over a cliff side. If you look to your left, you will see a skull suspended by a crane. The collectible is located on top of this skull. To reach it walk to the edge of the rib cage then jump towards the stream of air. When you fly up in air, dash to the climbable wall then look right to find another climbable wall with red damage dealing orbs underneath a doorway. Once you reach the top, turn left through a small tunnel to find a cracked wall at the end. Melee the wall then jump through the hole to reach the skull.

 

Sentinel Battery

From the previous collectible, backtrack to the tunnel and at the end take a left and melee the cracked wall. This will bring you to an open area in the mountains filled with enemies fighting. Drop down to the lower level then take a right facing some icebergs floating in the water. To the right, there will be a ledge along the cliff reachable by jumping (see picture above). Double jump to the ledge then melee the barrier and the switch located behind it to open a gate. Turn back around and jump back to the ledge you came from. Follow the ledge right, passing by the blue air stream, to arrive under the platform. Take a left to reach a blue air stream that will shoot you up into the air where you can then reach the battery.

 

Praetor Suit Point

From the previous collectible, jump out of the cave the battery was in then head through the doorway beneath it and walk across a yellow bridge. You will arrive in a long hallway of death. Activate the terminal straight ahead to trigger a fight that introduces the Mancubus. After you defeat all the enemies, head to the end of the hallway where the cultist key is located and take a right to find a sentinel holding the point.

 

Cultist Base (Travel Point – Station of Inquisition)

 

Rune

This rune can be found near the location of the rocket launcher during the part in the story where you have to activate a terminal behind a sealed metal gate. The rune is located at the very top of the tower. To reach it, enter the small room at the base of the tower to melee the switch. This raises a gold spin bar behind you. Use the bar to access a climbable wall above the room with the switch. Climb up the wall to access the platform containing the rune.

 

Modbot

From the previous collectible, proceed forward in the story using the skull switch to unseal the gate. This will enable you to return to a previous courtyard area. Defeat the enemies then stand on the green platform in the middle of the area to unseal the gate. Head inside to obtain the collectible.

 

Praetor Suit Point

Facing the previous collectible, head left down the tunnel. Just before the doorway, there will be a cracked section of wall on the left side of the tunnel. Melee it then drop down into a room below containing the Praetor Suit Point.

 

Sentinel Battery

After you defeat a group of enemies, a large gate will drop allowing you to move on to the next area. Head up the gate then swing left to find the battery.

 

Sentinel Crystal

You’ll come across this collectible during the Obtain your Super Shotgun objective. It will be sealed in the middle of a bloody room. To reach it, you will need to look for the room with the Automap Station to find a moat of red stuff. Wall jump through the moat without touching the red then climb up the wall at the end to reach a metal platform containing a skull switch. Use the switch to gain access to the crystal.

 

Praetor Suit Point

From the previous collectible in the blood soaked room, head into the next room with two moving columns. Enter the moving column on the left and take it down to the next level. Exit the column and follow the metal walkway until you reach a metal cube. Jump over the cube and continue along the walkway to reach the collectible.

 

Sentinel Battery

From the previous collectible, jump over the crate and turn left into a small room. Punch the switch then shoot the green diamond on the wall in front of you. After doing that, use the gold spin bar to reach a climbable wall. From there, jump into the right moving platform behind you. Take the moving column up to the next left then follow the hallway and take the column at the end. Exit the column then drop down to the area that contains the battery.

 

Cultist Base (Travel Point – Forge of Transfiguration)

 

Cheat Code

Travel to the Forge of Transfiguration. The cheat code will be in the center column. Use the gold spin bar on the side then dash into the small compartment to reach the cheat code.

 

Toy: Soldier (Blaster)

In the long hallway with guillotines dropping from the ceiling, there will be a crack in the wall on the right side. Melee the wall to find the toy.

 

Praetor Suit Point

After you safely make it through the guillotine hallway, you’ll enter a large circular room with a skull slab in the middle. Use the spin bars to reach the top then dash to the area that contains the sentinel holding the Praetor Suit Point.

 

Cultist Base (Travel Point – Promenade of Culling)

 

Album: Doom II – Into Sandy’s City

This album is located in the meat grinding room just past the area with the spiky walls that crush you. To reach it, you will need to wait for the grinder to reach the bottom then jump on top of it. Follow the path to find the album at the end.

 

Cultist Base (Travel Point – Station of Anointment)

 

Praetor Suit Point

This point is located near the entrance of the Terrordome.

 

Doom Eternal
Guides

Doom Eternal – Fortress of Doom Collectibles

by Chappie in

*NOTE: Sentinel Batteries are used to unlock different parts of the Fortress of Doom ship.

 

Sentinel Crystal

This collectible is obtained on your first visit to the Fortress of Doom during the main story.

 

Codex: Story of the Sentinels – The Fortress of Doom

You will gain access to the codex after using a Sentinel Battery to unlock a new portion of the ship just after the second mission. The codex will be located in the Slayer’s workshop directly under the bridge.

 

Praetor Suit Point

This item is obtained as part of the story just after completing the second mission.

 

Cheat Code

After you use two sentinel batteries to unlock the room containing the original Praetor Suit, head to the hole in the side of the room on the left side. Face the suit and back off the edge, causing you to fall. Be prepared to dash into a secret room below containing the cheat code.

 

Cheat Code: Fully Upgraded Suit

In the room with the ship’s power source, the cheat code can be found in a duct hanging from the ceiling. Towards the end of the game, one of the windows to the right of the power source will have a red target on it. Shoot this window to turn on a lift pad. Use the lift pad to launch yourself into the duct to collect the cheat code.

 

Doom Eternal
Guides

Doom Eternal – Secret Encounters

by Chappie in

 

Mission 2: Exultia

Exultia (Travel Point – Central Rotunda)

The secret encounter is located in the tower with a statue being guarded by two sentinel statues on pillars. Use the gold spin bars to reach the top of the tower. The secret encounter is located behind the statue.

 

Hell (Travel Point – Belphegor’s Gate)

The secret encounter is located at the base of the giant sentinel robot holding the spear.

 

Mission 3: Cultist Base

Cultist Base (Travel Point – Basilica of Adjuration)

You’ll come across this encounter during the Obtain your Super Shotgun objective. To reach it, you will need to look for the room with the Automap Station to find a moat of red stuff. Wall jump through the moat without touching the red then climb up the wall at the end to reach a metal platform containing a skull switch. Use the switch to gain access to the encounter.

 

Cultist Base (Travel Point – Forge of Transfiguration)

After the guillotine hallway, you’ll reach a circular room with a skull slab in the middle. Head forward until you get to the two pillars with four climbable walls. Use them to climb to the very top. Once at the top climb up a ledge then take a right down a narrow tunnel. At the bottom, turn left and melee the cracked wall to reveal the secret encounter.

 

Mission 5: Super Gore Nest

Upper Area (Travel Point – Star Mall)

From the fast travel point, head to the center of the room with the moving gunk press. Head past the press and use the green portal to arrive in a gunk covered room. Head to the side of the room with three openings behind you. Take the right ramp up and turn right at the top to find the secret encounter.

 

Lower Area (Travel Point: Toxin Refinery)

From the fast travel point, head forward, jumping over the moat of toxic liquid, then head through a teeth covered doorway. This will bring you to a room filled with toxic waterfalls and fire cannon balls. Look to the right to spot a climbable wall. Use this wall to reach a platform the next level down. The secret encounter will be located on this platform.

 

Mission 6: Arc Complex

The Waste Tunnels

From the fast travel point, head down the purple gunk filled tunnel and drop down into the room below. Climb on the platform a short distance away and use the gold spin bar and dashes to reach the platform in the corner of the room. Jump to the tunnel across from the platform and follow it to the end. Dodge the electric spikes along the way to eventually end up at an elevator. Take it up then exit the elevator to find yourself in another hallway. Follow it right dodging more electric spikes ending up at a door. Pass through the door and take a left heading through another door. Drop down the ledge on the right and head to the back of the room to find the secret encounter.

Moring Aeronautics

From the fast travel point, head right into the interior portion of the building to locate a set of stairs. Head up two flights of stairs then take a left. Follow the hallway to the end then jump across the way to the other side to find the secret encounter.

 

Mission 7: Mars Core

UAC – UAC Outpost LD

From the fast travel point, drop down onto the platform below and head to the walkway across from the portal near the edge of the platform. Drop down the hole under the walkway to locate the hallway leading further into the level. To the left of it will be a wall with a crack in it. Melee the wall, but don’t head through yet. Look down to the right to see a doorway. Jump to the doorway then climb up the stairs. At the top take a left to spot the secret encounter.

 

Meteor – Martian Chunks

From the fast travel point, turn around and head through the doorway with “MAINTENANCE 02” written above it. Head to the back of the room and melee the cracked vent to reveal another room with a portal in the floor. Jump into the portal to find the secret encounter.

 

Mission 9: Taras Nabad

Atrium Plaza

From the fast travel point, enter the doorway in front of you and take a right, dropping down the hole in the hallway. Follow the path forward to arrive in a big open courtyard with multiple Sentinel statues. Head down the stairs in front of you and take a left past the rectangular pool. Take a left after the Sentinel statue to head under the above walkway lit by blue lights. Turn left and melee the cracked wall to find the secret encounter.

 

Catacombs

From the fast travel point, work your way through the sewer section of the catacombs. Exit the tunnels to arrive in a large open room filled with lift pads and spin bars. Head to the far right corner of the room to find a set of stairs leading up to a room filled with barrels. In that room, there will be a cracked wall on the left side of the room near a stack of barrels. Melee the wall and jump down into the cave to find the secret encounter.

 

Mission 10: Nekravol – Part I

The Mill

From the fast travel point, take a right and follow the path to the end then head left past the green diamond and under a spiked ceiling. After the spiked ceiling, take a right up a flight of stairs to find a room. Once in the room, take the right doorway up a flight of stairs. Facing the Sentinel, take the left path to the end of the ledge. Under the ledge there will be a small opening that you will need to head through. The easiest way to reach this is to walk off with your back towards the gap. Once you walk off, you’ll need to dash onto the ledge below to reach the secret encounter.

 

Passage of the Damned

From the fast travel point, head right climbing a flight of bloody stairs. You will then need to head through the area with the spinning fire column via the climbable walls then jump on top of the moving metal cages on the left side of the room to reach the room above. The secret encounter will be located up the stairs on the left side.

 

Mission 11: Nekravol – Part II

Corpse Conveyor

From the fast travel point, head down the bridge and about halfway across look to the left underneath the bridge to find a blue lift pad. Jump off the bridge and use dash to reach the lift pad to shoot towards a platform with a spinning cylinder shooting fire. Work your way around the platform to locate another platform with a climbable wall. Jump to the climbable wall to reach another platform. Follow the platform around to locate a climbable wall underneath a ledge. Jump to the wall and climb to the top to find the secret encounter.

 

Soul Extraction

From the fast travel point, head to the back left of the room to find a hallway leading deeper into the level. Take the first left in the hallway. At the end of the hallway, there will be a cracked wall. Melee the wall to reveal the secret encounter.

 

Mission 13: Urdak

Guardians of Sanctuary

From the fast travel point, jump down to the area below then head through the room. Use the metal cube in this room to jump through the oval shaped hole and follow it to a hidden room on the other side that contains the secret encounter.

 

Xanthous Harmonizer

From the fast travel point, turn around and head through the door on the left side of the building. This will bring you to a ledge overlooking the giant beam. Look immediately to the right side on the outside of the building just before the first gold spin bar to find a cracked wall. Dash through the wall to find the hidden area containing the secret encounter.

 

Guides

Doom Eternal – Empyrean Keys

by Chappie in

 

You will need to use all six Empyrean Keys to activate the Maykr Device in the Fortress of Doom, which unlocks the Unmayker.

 

The keys are awarded for completing Slayer Gates in the following locations:

  1. Mission 2: Exultia – Hell (Precipice of Recompense)
  2. Mission 3: Cultist Base – Cultist Base (Promenade of Culling)
  3. Mission 5: Super Gore Nest – Upper Area (Vermilion Canal)
  4. Mission 6: Arc Complex – Vargo Convention Center
  5. Mission 7: Mars Core – Meteor (Delta Labs)
  6. Mission 9: Taras Nabad (Catacombs)

 

Doom Eternal
Guides

Doom Eternal – Mission 2: Exultia Collectibles

by Chappie in

 

The second mission called Exultia in Doom Eternal contains a total of 15 collectibles. There are 1 album, 7 codices, 1 Empyrean key, 1 modbot, 1 rune, 1 sentinel battery, 1 sentinel crystal and 2 toys.

 

Exultia (Travel Point: Mourning Spire)

 

Codex: Story of the Sentinels – Exultia

From the Exultia starting point, jump down to the ledge below then use the climbable wall  to move through the broken section of wall with the two Sentinel statues on top. This will bring you to a broken section of bridge. Follow it into the upper level of a circular room. Drop down to the lower level then jump towards the gold spin bar in the middle of the long floor-less hallway using it to reach the other side. When you reach the stone statue at the end of the hallway, there will be a cracked section of wall on the left. Melee the wall and head through the hole. Take a left to locate the codex.

 

Rune

When you gain control after unlocking the Blood Punch ability, you will find yourself in a circular hallway. Follow the hallway around and dodge the lightning streaks to reach the rune at the end.

 

Toy: Arachnotron

From the previous collectible, head through the nearby hole leading to the center of the structure and follow the steps on the right down until you come to an open doorway on the right. Head through the doorway and melee the wall on the left to reveal a hidden room containing the toy.

 

Exultia (Travel Point: Central Rotunda)

 

Codex: Story of the Sentinels – The Wolf

After exiting the room with the wall cannons shooting fireballs, jump across the broken section of bridge to reach a big open circular room filled with enemies. Defeat the enemies to open the way forward. This will bring you to an area outside overlooking a tower guarded by two Sentinel statues. Instead of jumping to the gold spin bars, drop down the cliff side and follow the path to the left. Use the the gold spin bar to reach a wall climbing area just past it. Climb up the wall then turn around to where you just came from to find the codex across the way on a small ledge.

 

Codex: Story of the Sentinels – Sentinel History Part I

This codex is located in the room with the giant spinning propeller where you obtain the Dash ability. On the ground level, follow the propeller around the room to reach an opening with a giant metal cube. Use the cube to jump to the second level. You can then use the propeller to reach the codex, or if you have Dash unlocked, you can use that ability to reach the codex on the second level.

 

Codex: Story of the Sentinels – King Novik

This codex is located at the bottom of the stairs just past the king’s throne room.

 

Sentinel Battery

After you meet the king, you’ll head back to the big open circular room with an electric floor. After you clear out this room, a gate guarding the battery will open, allowing you to collect it.

 

Hell (Travel Point: Belphegor’s Gate)

 

Album: DOOM – At Doom’s Gate

From the starting point in Hell, head down the stairs and keep moving forward passing by flaming demon skulls. Towards the end of the path, you will need to drop down to a lower level, which will lead you to an area with a giant robot hand. At the base of the ramp just before the hand, look immediately to the right to find a metal cube. Head to the other side of the cube and melee it to send the cube flying, revealing a secret underground tunnel. Head through the tunnel to locate the album.

 

Modbot

From the previous collectible, you will need to defeat all the enemies to unseal the entrance to the cave on the other side of the hand. Proceed into the cave with purple liquid on the ground. This liquid will reduce your movement speed and prevent you from jumping. Watch out for the tentacles in the liquid as you work your way through the cave until you find a pillar in the center of the cave that you can use to wall climb. Use the climbable wall to reach a higher level in the cave to find the weapon mod.

 

Codex: Story of the Sentinels: Sentinel History Part II

After blasting a hole in the wall with the giant robot hand, proceed forward into the area using a couple of wall climbing sections to reach a platform, which will contain the codex.

 

Hell (Travel Point: Dour Slough)

 

Sentinel Crystal

The crystal is locate inside the giant demon that you blasted a hole through. To find it, head forward a short way through the hole until you reach the pool of purple liquid. Follow the liquid left, minding the sneaky tentacles, to find the crystal.

 

Hell (Travel Point: Precipice of Recompense)

 

Codex: Story of the Sentinels – Sentinel History Part III

From the previous collectible, continue through the demon to emerge in an area with lava flowing below. Leap across the rock pillars to locate the codex.

 

Empyrean Key

The key is awarded for completing the first Slayer Gate.

 

Hell (Travel Point: Ichor’s Expanse)

 

Codex: Story of the Sentinels – The Betrayer

The codex is located in the upper level of the Betrayer’s lair.

 

Toy: Cacodemon

The toy can be found in the corner on a ledge at the top of the lava waterfall near the lair of the Betrayer. You can reach it by using the Double Jump and Dash abilities.

 

Doom Eternal
Guides

Doom Eternal – Slayer Gate Key Locations

by Chappie in

 

You will need to find all the keys to unlock the Slayer Gates if you plan on getting the platinum trophy for Doom Eternal. You will receive the Bonus Stage trophy for just completing a Slayer Gate and will receive the Breaker of Gates trophy if you complete all Slayer Gates in a single save slot.

 

Mission 2: Exultia

Location: Hell (Travel Point – Precipice of Recompense)

The key for the Slayer Gate is located on a platform floating just above the gate. To reach it, enter the cave to the left of the Slayer Gate and work your way up to the top ledge to find a hole above the entrance of the cave. Head through the hole to reach the platform on the other side.

 

Mission 3: Cultist Base

Location: Cultist Base (Travel Point – Promenade of Culling)

In the room with the demon effigy, look down to the left of the effigy to find a climbable wall. Jump down onto the climbable wall and look behind you to find two gold spin bars. Use them to leap to another wall directly ahead. Turn to your right to see a yellow recharge floating in the air. Dash to the climbable wall past it and climb up it. Turn around and jump into the room then use the yellow spin bar to jump up to the small room containing the key.

 

Mission 5: Super Gore Nest

Location: Upper Area  – Mixom Square

From the fast travel point, proceed forward, passing a gunk covered column, to reach a blue air stream in the middle of a gunk tower. Use the lift pad and turn right to find a long climbable wall. Avoiding the debris, jump to the climbable wall and work your way up it to reach the room at the top. Work your way to the end of the room to obtain the key.

 

Mission 6: Arc Complex

Location: Vargo Convention Center

From the starting point, turn left and head towards the brown door to find a set of stairs. Take the stairs up to find the Slayer Gate. Head to the edge of the broken walkway and jump to the climbable wall on the right side. Turn around and face the opposite direction then jump to the room containing the key.

 

Mission 7: Mars Core

Location: Meteor – Delta Labs

From the fast travel point, head left in the facility through a doorway. Once through the doorway, take a right and interact with the console to raise a pillar from the ground in the previous room. Head back through the doorway and take a left to see the pillar. Use it to break the vent shaft on the right side and enter it to find the Slayer Key.

 

Mission 9: Taras Nabad

Location: Catacombs

From the fast travel point, work your way through the sewer section of the catacombs. Before exiting the tunnels of the catacombs, take a left and head up a ramp to find the Slayer Key at the end.