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Jedi Survivor – Koboh Gorge Crash Site Collectibles

by NightlyGamingBinge in

Need help finding the collectibles in the Gorge Crash Site on Koboh? Check out our Koboh Gorge Crash Site collectibles guide below!

Seed Pod – Fire Pineapple: Nabooan Green

When facing the elevator from the Meditation Point, it is to the left of the elevator on the other side of the tree by the rock.

Databank – Broken Dredging Machine

When facing the elevator from the Meditation Point, follow the path left to find this collectible on an island in the water.

Databank – Broken Mining Droid

From the previous collectible, head past it to find the scannable broken down droid.

Treasure – Priorite Shard

Facing the previous collectible, look to the right to find a wall you can jump up. Do so to find a ledge containing a nest.

Seed Pod – Cactus Ball

Facing the elevator while standing on the Meditation Point, head to the right and look for a group of metal crates. Hit the plant in front of them with your lightsaber.

Chest – Photoreceptors: Scrayard

From the previous collectible, head to the side of the stacked metal crates and use your grapple to reach them. This will bring you to a stone rock containing the chest.

Treasure – Priorite Shard

This shard can be found near where you find the first group of Battle Droids near the crash site. After defeating the droids, head into the cavern. Immediately take a left to find a side tunnel with a wall you can run jump on. Do that to reach a ledge containing the shard.

Databank – Crushed Prospector

Along the main path after defeating the first Raider Grunt in the tunnel.

Seed Pod – Cactus Ball

Near the shortcut zip line that leads back to the Meditation Point. Use the lightsaber to cut it down.

Databank – Koboh Tar

In a tar pit along the main path just after using the zip line shortcut from the Meditation Point

Seed Pod – Fire Pineapple

Head to the ship trapped in tar. Once there look for the droid then head down the path behind him to face a rock wall. Cut the brush on the right to receive the seed.

Chest – Short Beard

On a cliff overlooking the tar pit near the second shortcut

**The below collectibles become available after you unlock the ability to open doors with the Force.**

Force Tear

Start at the Meditation Point and send the elevator up (don’t ride it!). Under it you’ll find a hatch you can open. Drop down to find the Force Tear at the end.

Essence: Skill Point

Near the end of the area in the tar pit right before Derelict Dam. There will be a crashed ship that you must use the Force to raise out of the tar. The essence can be found on this ship.

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Guides

Octopath Traveler II – Wildlands Path Actions to Acquire People

by NightlyGamingBinge in

In Octopath Traveler II, you can perform different Path Actions to acquire people with talents and learn skills. These Path Actions include Temenos’ Guide, Agnea’s Allure, Hikari’s Challenge, Ochette’s Befriend and Partitio’s Hire. Different Path Actions can be performed at different times of day. For example, Guide, Allure and Challenge can only be used during the day while Befriend and Hire can only be used at night. Please note that townspeople can appear at different locations or not at all depending on the time of day. This guide covers the Path Actions in the Wildlands! For guides on other path actions, click here!

*PLEASE NOTE: THIS GUIDE IS A WORK IN PROGRESS AND WILL BE UPDATED AS WE PROGRESS IN THE GAME*

Crackridge

PersonLocationStrengthSkillLearned SkillBefriend ItemsDance SessionMerchant Talent
DancerDay: Eastern side of town down steps
Night: Near savepoint
8/10Firebird DanceFirebird DanceStone-Roasted Rice x7Celestial Chorus
Restore 1 BP to the target
Charming Smile
Receive 3% off purchases
Elderly ManDay & Night: Near the savepoint2/10Blinding Slash (Dagger)Blinding Slash (Dagger)Bone x1Bewildering Ballad
Cause a curious effect to occur 1 time
Lucky Break
Have a 1% chance to receive purchases for free
Elderly ManNight: Up the stairs north of the savepoint4/10Vacant StareQuality Jerky x1Friends in High Places
Receive 10-30% off when using Hired Help
Elderly WomanDay: In front of inn
Night: Up the stairs north of the savepoint
3/10Everlasting Darkness (Dark)Vacant StareJerky x5Magic Melody
Raise the elemental attack of the target for 2 to 4 turns
Gator Tears
Have a 5% chance to receive 50% off purchases
MasonDay: In front of the provisioner
Night: In tavern
3/10Break Bedrock (Axe)Break Bedrock (Axe)Wild Steak x3Festive Tune
Raise the physical attack of the target for 1 to 3 turns
Chivalry
Receive 20% off when using Hired Help
MerchantDay: In tavern2/10Take It Easy
ScholarDay: Near the savepoint
Night: In inn
5/10Galeforce Blade (Wind)Wind Slash (Wind)Quality Jerky x3Warding Minuet
Raise the elemental defense of the target for 2 to 4 turns
Gator Tears
Have a 5% chance to receive 50% off purchases
ScholarDay & Night: Guarding house on far southeastern corner of town6/10Ill Intent
SoldierDay & Night: In armorer7/10Upheaval (Axe)Upheaval (Axe)Superior Jerky x3Wargod’s Duet
Raise the physical attack and physical defense of the target for 1 to 3 turns
Negotiations
Receive 3-20% off purchases
Suspicious MerchantDay & Night: Down the steps southwest the provisioner5/10Twofold Thrust (Spear)Twofold Thrust (Spear)Quality Jerky x3Cheering Chant
Raise the physical defense of the target for 1 to 3 turns
Friends in High Places
Receive 10-30% off when using Hired Help
TownspersonDay: In front of tavern
Night: In front of armorer
1/10Stand GroundStand GroundJerky x1Bargainer
Earn 5-40% more from sales
TownspersonDay: In front of armorer
Night: In tavern
3/10Mental AugmentationStrong Shot (Bow)Jerky x5Warring Waltz
Grant the target the ability to counter 1 physical attack
Wash Dishes
Receive a full refund when staying at an inn
WomanNight: Up the stairs north of the savepoint3/10Vacant StareRotten Meat x1Charming Smile
Receive 3% off purchases
Young ManNight: In front of inn8/10Blackout (Dark)Beast Liver x7Charming Smile
Receive 3% off purchases

Gravell

PersonLocationStrengthSkillLearned SkillBefriend ItemsDance SessionMerchant Talent
Debt CollectorDay & Night: In building east of savepoint6/10Drive Back (Spear)
MercenaryNight: In armorer7/10Level Slash (Sword)Perfect Jerky x1Chivalry
Receive 20% off when using Hired Help
ScholarDay: In front of inn
Night: In inn
7/10Demonic WhispersDemonic WhispersSuperior Jerky x3Bewildering Ballad
Cause a curious effect to occur 1 time
Lucky Break
Have a 1% chance to receive purchases for free
ShopkeeperDay: In provisioner
Night: In tavern
6/10Healing VeilUpheaval (Axe)Superior Jerky x1March of Strength
Raise the critical rate of the target for 2 to 5 turns
Skilled Scheduler
Receive 20% off when using Negotiate Schedule
SoldierNight: Near savepoint4/10HeckleQuality Jerky x1Gator Tears
Have a 5% chance to receive 50% off purchases
VillagerDay: Near savepoint
Night: In tavern
1/10Aren’t You Tired?Aren’t You Tired?Jerky x1Fortifying Refrain
Raise the physical defense of the target for 2 to 4 turns
Wash Dishes
Receive a full refund when staying at an inn
VillagerDay: Near tavern
Night: In front of inn
3/10First AidSplit Open (Axe)Wild Steak x3Psalm of Prayer
Raise the elemental defense of the target for 1 to 3 turns
Financial Support
Receive 15% off purchases
VillagerDay: In front of armorer
Night: In front of inn
4/10Cure TerrorAren’t You Tired?Wild Steak x5Warding Minuet
Raise the elemental defense of the target for 2 to 4 turns
Haggler
Receive 5% off purchases
VillagerDay: In front of provisioner
Night: In inn
3/10Cure BlindnessTwofold Thrust (Spear)Elemental Soup x1Sonata of Balogar
Raise the elemental defense of the target for 3 to 5 turns
Gator Tears
Have a 5% chance to receive 50% off purchases
VillagerDay: Near savepoint
Night: In house east of armorer
3/10Mental AugmentationWind Slash (Wind)Jerky x5Peaceful Prelude
Restore SP to the target
Charming Smile
Receive 3% off purchases
VillagerDay & Night: Up the ladder in the house behind the inn2/10Healing VeilChill (Ice)Jerky x3Soothing Serenade
Restore HP to the target
Charming Smile
Receive 3% off purchases
Worried MotherDay: Near savepoint4/10Split Open (Axe)Split Open (Axe)Quality Jerky x1Gentle Rhythm
Restore a small amount of HP to the target
Bargainer
Earn 5-40% more from sales

Oresrush

PersonLocationStrengthSkillLearned SkillBefriend ItemsDance SessionMerchant Talent
Composed WomanDay & Night: In provisioner5/10Soporific Slash (Dagger)Soporific Slash (Dagger)Quality Jerky x3Alluring RondoLucky Break
Have a 1% chance to receive purchases for free
GiffDay: In provisioner
Night: On second floor balcony of inn
6/10On the Mark (Dagger)On the Mark (Dagger)Superior Jerky x1March of Accuracy
Raise the accuracy of the target for 2 to 5 turns
Negotations
Receive 3-20% off purchases
HarryDay & Night: West of inn1/10Mining (Axe)Mining (Axe)Jerky x1Festive Tune
Raise the physical attack of the target for 1 to 3 turns
Wash Dishes
Recieve a full refund when staying at an inn
JoeDay & Night: In front of provisioner2/10Slash (Dagger)Slash (Dagger)Wild Steak x1Bewildering Ballad
Cause a curious effect to occur 1 time
Haggler
Receive 5% off purchases
NedDay & Night: In tavern2/10Defiant StanceDefiant StanceJerky x1Cherring Chant
Raise the physical defense of the target for 1 to 3 turns
Charming Smile
Receive 3% off purchases
NikkiDay & Night: On second level balcony of inn1/10First AidFirst AidJerky x1March of Strength
Raise the critical rate of the target for 2 to 5 turns
Haggler
Receive 5% off purchases
PappDay: In front of inn3/10Blinding Flash
PeddlerDay & Night: On eastern side of town near exit to Abandoned Silver Mine1/10Bottle of Poison DustPiercing Arrow (Bow)Jerky x1March of Accuracy
Raise the accuracy of the target for 2 to 5 turns
Smooth Talker
Earn 25% more from sales
Ranch OwnerDay & Night Near southern stables6/10Twofold Thrust (Spear)Twofold Thrust (Spear)Superior Jerky x1Wargod’s Duet
Raise the physical attack and physical defense of the target for 1 to 3 turns
Hard Bargain
Receive 20% more when using Collect
TownspersonDay: Near southern map transition4/10Defiant StanceDefiant StanceMarch of Strength
Raise the critical rate of the target for 2 to 5 turns
TownspersonDay: In front of provisioner2/10Mental AugmentationLightning Falls (Lightning)Inspiriting Rythm
Restore a small amount of SP to the target
TownspersonNight: In front of inn5/10Improved OffenseQuality Jerky x3Bargainer
Earn 5-40% more from sales
TownspersonNight: In front of tavern2/10Ignition (Fire)Wild Steak x1Hard Bargain
Receive 20% more when using Collect

Oresrush: Foundry

PersonLocationStrengthSkillLearned SkillBefriend ItemsDance SessionMerchant Talent
Boorish MerchantDay: Guarding house west of savepoint2/10Pilfer (Dagger)
Elderly ManDay: In front of foundry1/10Mining (Axe)Mining (Axe)Peaceful Prelude
Restore SP to the target
ManDay: North of savepoint3/10Bottle of Blinding DustSlice (Sword)Improvisation
Grant target a random attribute-raising effect for 2 turns
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Guides

Fire Emblem Engage – Chapters 24, 25 and 26 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapters 24: Recollections, 25: The Final Guardian and 26: The Last Engage in Fire Emblem Engage!

Ch. 24 – Recollections

Location: Mountainous Region

We’re in the final stretch of the game now! When you’re ready to raise a mountain, travel to the Mountainous Region. After a trippy cutscene, you’ll need to defeat… yourself. They are stationed on the west side of the map next to the Fell Dragon Shard. This shard allows them to summon an avalanche to push you back to the starting point if you don’t take cover behind some boulders. You’ll also only have 20 turns before you lose automatically. Past Alear has 3 health bars and will continually spawn enemies along the eastern side of the map. Once you take them down, you’ll win the battle.

ITemObtained
BootsDropped by Past Alear
LendabairDropped by a Sniper Corrupted in the middle lane on the ballista
UkonvasaraDropped by a Berserker Corrupted in the top lane

Ch. 25 – The Final Guardian

Location: Gradlon Temple

Travel to Gradlon Temple where the final Fell Dragon Shard is located to kick off a cutscene. For this battle, you’ll be facing off against Corrupted Lumera. She’ll be in the northern part of the room guarding the shard. She will use the shard to shoot a beam that will deal some damage if you aren’t standing behind one of the pillars on the map. Also keep an eye out for the enemies that spawn from the grates scattered around the map. Once you finally reach Lumera, you’ll need to deplete all three of her health bars to win the battle. You’ll then be treated a cutscene. When it ends, speak with your allies and collect any items.

ItemObtained
CinquedeaLooted from a chest on the northwest side of the map
DracoshieldLooted from a chest on the northeast side of the map
Wille GlanzDropped by Corrupted Lumera

Ch. 26 – The Last Engage

Location: The Somniel

It’s finally time for the fated final battle with dear ole’ dad. When you’re ready, head to the second level balcony of the Somniel above the cafe to find a portal. Use it trigger a cutscene leading to the final battle. On a floating rock in the sky, you’ll be facing Sombron who is accompanied by his minions. Sombron will have 3 bars of health that you’ll need to deal with. After taking his health down all the way, phase 2 will began and Sombron will turn into a dragon and summon reinforcements. Sombron (with 4 health bars of 100 HP) will be in the middle of the map protected by a forcefield. You’ll have to destroy the Dark Emblems he summoned to break the barrier. This will allow you to attack the Fell Dragon. You’ll have to be quick though because after a turn passes, he’ll disengage any engaged units and summon more Dark Emblems to restore his barrier. Once you defeat him, a cutscene will trigger leading to the end of the game!

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Guides

Fire Emblem Engage – Chapter 23 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapter 23: The Four Hounds in Fire Emblem Engage!

Paralogue: The Hero-King

Location: The Broken Castle

Travel to the Broken Castle for a dialog event with Marth. This lead to a battle against the Hero King to increase his bond with Alear. This battle is pretty straightforward. Marth is on the northeastern side of the map while the below chests are in the southwest. After defeating some enemies, Marth will open the gates to his area and come to you with his forces. Marth has two health bars you’ll need to deplete in order to seize victory. You’ll then be free to explore the area by collecting items and speaking with allies.

ItemObtained
1,000 GDropped by a General Fabrication
1,000 GDropped by a Warrior Fabrication
1,000 GDropped by a Hero Fabrication
AntitoxinLooted from a chest in the southwestern part of the map / Dropped by a Thief Fabrication after they loot the chest
ElixirLooted from a chest in the southwestern part of the map / Dropped by a Thief Fabrication after they loot the chest
Silver GreataxeLooted from a chest in the southwestern part of the map / Dropped by a Thief Fabrication after they loot the chest
Secret BookDropped by a Thief Fabrication
Speed TonicLooted from a chest in the southwestern part of the map / Dropped by a Thief Fabrication after they loot the chest

Paralogue: The Connector

Location: Garden of Memories

Travel the Garden of Memories for a dialog event leading to a battle. You’ll need to retrieve the Pact Ring from the Barbarian Corrupted before he can escape with it. During this battle, you can retrieve the below items! After taking down the Barbarian, reinforcements will show up that you’ll need to defeat to claim victory. You’ll then be able to collect items, speak with allies and adopt all of the animals.

ItemObtained
1,000 GDropped by a Corrupted Mage Knight
1,000 GDropped by a Corrupted Bow Knight (spawns after getting Pact Ring)
1,000 GDropped by a Corrupted Warrior (spawns after getting Pact Ring)
Pact RingDropped by the Corrupted Barbarian

Skirmishes

Now might be a good time to do a couple of skirmishes if you wish. You can use them to level up units or earn money!

Lava Fields

When you’re ready to progress with the story, travel to the Lava Fields. You’ll have to fight your way to the Fell Dragon Shard in the northwestern part of the map guarded by Zephia and Griss then destroy them. Both of the remaining hounds have 3 health bars each. Also, keep an eye out for the volcanic bombs that will fall down onto the battlefield. They explode causing massive damage to those in their path but are easy to avoid. The battle comes to an end after you defeat both Griss and Zephia.

ITEMObtained
GeorgiosDropped by Zephia
Goddess IconDropped by a Mage Knight Corrupted
NovaDropped by Griss

Intermission: The Somniel

Back at the Somniel, stock on any supplies you may need and collect the items scattered around the grounds. When you’re ready to proceed with the story, leave the Somniel in search of the next ring.

Click here for the next walkthrough on Chapter 24 in Fire Emblem Engage!

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Fire Emblem Engage – Chapter 21 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapter 21: The Return in Fire Emblem Engage!

Paralouge: The Caring Princess

Location: Forgotten Shrine

Travel to the Forgotten Shrine for a dialog event between Alear and Celica followed by a battle to increase their bond. The fight takes place on a beach with Celica at the southwestern corner. Please note that you can obtain the below items during this battle! After starting the battle, each High Priest will summon 4 additional enemies into the fight. They will keep doing this every couple of turns until defeated. Another thing to keep in mind during this fight is that Celica has a large area of attack. If you enter with her range, she will warp in using her Emblem Skill to deal some big damage. After defeating Celica you’ll be free to explore the area collecting items, speaking with allies and adopting animals.

ItemObtained
1,000 GDropped by a High Priest Fabrication
1,000 GDropped by a High Priest Fabrication
1,000 GDropped by a High Priest Fabrication
1,000 GDropped by a Phantom Wyrm Fabrication

Skirmishes

Now might be a good time to do a couple of skirmishes if you wish. You can use them to level up units you usually don’t use or get others closer to promotion.

Lythos Castle

Travel to Lythos Castle when you’re ready to progress with the story. Here you’ll receive a prompt stating that starting this chapter will lead to a series of battles you’ll have to complete before being able to return to the Somniel. Select yes to trigger a lengthy dialog event. After it concludes, you’ll have to fight your way to Veyle and the hounds while being assaulted on both sides by enemies. Enemies will also keep spawning as the turns progress until you defeat Veyle. The best course of action would be to rush Veyle while taking out the two hounds and thief along the way to get all of the rewards. Please note that Mauvier will also join your group! After reducing all three of Veyle’s health bars a cutscene will trigger leading to the end of the chapter.

ItemObtained
CaladbolgDropped by Zephia
CarnwenhanDropped by a Thief Corrupted
Spirit DustDropped by Griss

Click here for the next walkthrough on Chapter 22 in Fire Emblem Engage!

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Fire Emblem Engage – Chapter 20 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapter 20: The Kingless Castle in Fire Emblem Engage!

Paralogue: The Young Lion

Location: The Binding Grounds

Travel to The Binding Grounds for an event leading to a battle with Roy to increase your bond with him. This fight is pretty straightforward with A LOT of wyvern enemies. Make your way to Roy fast as more wyverns will just keep spawning! During this fight, you can find the below items. When you reach Roy, deplete both of his health bars to win the fight. You’ll then be free to explore the area while collecting items, speaking with your allies and adopting animals.

ItemObtained
1,000 GDropped from a Sniper Fabrication
1,000 GDropped from a Sage Fabrication
1,000 GDropped from a Wyvern Knight Fabrication

Paralogue: The Dawn Maiden

Location: Frozen Fortress

Travel to the Frozen Fortress to trigger a cutscene leading to a fight against Micaiah that will strengthen your bond. For this fight, you’ll have to defeat Micaiah while also preventing her and her allies from reaching the area that Alear is guarding. It’s best to make a b-line to her as enemies will just keep spawning until she is defeated. Please note there are quite a few mounted and armored units in Micaiah’s army. During this fight, you can find the below items. Once you defeat her, you’ll be free to explore the area while collecting items, speaking with your allies and adopting animals.

ItemObtained
1,000 GDropped from a Thief Fabrication

Skirmishes

Now might be a good time to do a couple of skirmishes if you wish. You can use them to level up units you usually don’t use or get others closer to promotion.

Elusia Castle

When you’re ready to proceed with the story, travel to Elusia Castle. Here you’ll have to face Griss, who has three health bars, in a room covered in darkness. For the first couple of turns, Griss will use Celica’s Emblem skill, teleporting around the map and dealing high damage to your units. After the second turn, he’ll head to his tile on the northern side of the room. There will be braisers scattered around the area that you can light to lift some of the darkness and reveal enemies. During this fight, you can also find the below items. Once you’ve defeated him, you’ll receive 50,000 G. You’ll then be free to explore the area collecting items and speaking with your allies. When you’ve finished, return to the Somniel.

ItemObtained
Brave BowLooted from a chest on the northeastern side of the map
EntrapDropped from an Elusian High Priest
ExcaliburDropped from Griss
RescueLooted from a chest on the northwestern side of the map
Secret BookLooted from a chest on the northeastern side of the map
Silver BladeLooted from a chest on the northwestern side of the map

Intermission: The Somniel

Back at the Somniel, stock up on supplies you may need and collect any items scattered around the grounds. When you’re ready to proceed with the story, leave the Somniel.

Click here for the next walkthrough on Chapter 21 in Fire Emblem Engage!

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Fire Emblem Engage – Chapter 18 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapter 18: The Cold Voyage in Fire Emblem Engage!

Paralogue: The Sage Lord

Location: Bridges in a Row

Travel to the Bridges in a Row area for a dialog event leading to a battle with Leif to increase his bond. For this battle, you’ll need to fight your way to Leif on the northeastern side of the map. There are 6 ballistae scattered around the map that will impede your progress. Also, there are mages near the ballista that will break and freeze your units in place. As you get closer to Leif, he’ll have his forces start destroying the bridges to slow your movements. Leif will also start charging toward you. This can make it hard to claim all of the dropped items. Once you defeat Leif, explore the area collecting items, speaking with allies and adopting all of the animals.

ItemObtained
1,000 GDropped by a Sniper Fabrication
1,000 GDropped by a General Fabrication
1,000 GDropped by a High Priest Fabrication
1,000 GDropped by a Sniper Fabrication
Magic TonicDropped by a Lance Fighter Fabrication
Pure WaterDropped by a Lance Fighter Fabrication
SilenceDropped by a Lance Fighter Fabrication
SpeedwingDropped by a Lance Fighter Fabrication

Paralogue: The Holy Knight

Location: River of Light and Dark

Head to the River of Light and Dark to view a dialog event with Sigurd. This will lead to a battle against the hero to increase his bond with Alear. The first part of this battle has Alear and their allies fighting to take control of a drawbridge that you’ll need to lower to reach Sigurd. Once all of the enemies near the fortress have been defeated, the drawbridge will drop. This will cause around 20 enemies to emerge from the fortress near Sigurd. If you wait near the drawbridge, Sigurd will run to you (just watch out for his Emblem Skill). Once you defeat him, explore the area collecting items, speaking with allies and adopting all of the animals.

ItemObtained
2,000 GDropped by the Sage Fabrication guarding the fortress near the drawbridge
1,000 GDropped by a Sage Fabrication with 2 health bars on the southwest side of the map
1,000 GDropped by a Sage Fabrication with 3 health bars on the southwest side of the map

Skirmishes

Now might be a good time to do a couple of skirmishes if you wish. You can use them to level up units you usually don’t use or get others closer to promotion.

Route to Elusia

When you’re ready, head to the Route to Elusia to continue the story. You’ll be doing battle on a ship while being attacked from both sides. There is a cannon in the middle you can leverage to help push back the siege. On the east side of the map will be Lindon. If you speak with him using Ivy or Hortensia, he will join you. During this fight, you can also collect the below items! Defeat Abyme on the northeastern ship to win the map. You’ll then be free to speak with allies, collect items and adopt any animals. Return to the Somniel when you are finished.

ItemObtained
Second SealLooted from a chest on the east side of the map
SpeedwingLooted from a chest on the west side of the map / Dropped from a Theif that stole it from the chest

Intermission: The Somniel

Back at the Somniel, stock on supplies you may need and collect any items scattered around the grounds. When you’re ready to proceed with the story, leave the Somniel.

Click here for the next walkthrough on Chapter 19 in Fire Emblem Engage!

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Fire Emblem Engage – Chapter 17 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapter 17: Serenity in Ruin in Fire Emblem Engage!

Paralogue: The Azure Twin

Location: Dark Ruins

Travel to the Dark Ruins in Solm for an event leading to a battle with Eirika to increase your bond with her. You’ll have to face a large assortment of enemies including two Phantom Wyrms. She will also summon additional enemies as the battle progresses. When you reach Eirika, she will have two High Priests that will freeze your units in place. Reduce both of Eirika’s heath bars to 0 to win the battle. You’ll then be free to explore the area, grabbing items and speaking with your allies.

ItemObtained
1,000 GDropped from a General Fabrication
1,000 GDropped from a Wolf Knight Fabrication
1,000 GDropped from a Hero Fabrication
1,000 GDropped from a Hero Fabrication
Second SealLooted from a chest on the southwestern side of the map / Dropped by a thief that stole it from the chest
Seraph RobeLooted from a chest on the southeastern side of the map

Skirmishes

Now might be a good time to do a couple of skirmishes if you wish. You can use them to level up units you usually don’t use or get others closer to promotion.

Florra Port

When you are ready to progress the story, travel to Florra Port for an educational dialog event. When it ends, you’ll be thrown into battle and tasked with defeating Marni, Mauvier, Griss, Corrupted Hyacinth, Zephia and Veyle. This map is pretty straightforward. Take out the officers as you make your way to Veyle then defeat her to win the battle. After another dialog event, you’ll be free to speak with allies, collect any items and adopt all of the animals.

ItemObtained
BolganoneDropped by Griss
Flashing Fist ArtDropped by Corrupted Hyacinth
FortifyDropped by Griss
Master SealDropped by Veyle

Intermission: The Somniel

Back at the Somniel, stock on supplies you may need and collect any items scattered around the grounds. When you’re ready to proceed with the story, leave the Somniel.

Click here for the next walkthrough on Chapter 18 in Fire Emblem Engage!

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Fire Emblem Engage – Chapter 16 Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for Chapter 16: Seashore Travels in Fire Emblem Engage!

Paralogue: The Crux of Fate

Location: Crossroads of Fate

Travel to the Crossroads of Fate for a dialog event leading to a battle with Corrin to increase her bond. For this battle, be wary of the water near the starting point. Corrin will set this on fire after a couple of turns pass. Outside of that, this fight is pretty straightforward. The enemies will rush you so make use of the terrain for extra avoidability. Deplete both of Corrin’s heath bars to win the fight. You’ll then be free to explore the area while collecting items, speaking with your allies and adopting all of the animals.

ITemObtained
500 GDropped by a High Priest Fabrication
500 GDropped by a Sniper Fabrication
500 GDropped by a Swordmaster Fabrication
500 GDropped by a Great Knight Fabrication
500 GDropped by a Wyvern Knight Fabrication
500 GDropped by a Royal Knight Fabrication
500 GDropped by a Paladin Fabrication
500 GDropped by a Mage Knight Fabrication

Skirmishes

Now might be a good time to do a couple of skirmishes if you wish. You can use them to level up units you usually don’t use or get others closer to promotion.

Azure Coast

When you’re ready to continue with the story, travel to the Azure Coast. To win this battle, you’ll need to defeat Marni and Mauvier. Goldmary and Rosado will join your group and you’ll receive the Ring of the Azure Twins. There will be a few Corrupted Wyrms accompanying the standard enemies. The tide will randomly rise and fall which can hinder movement. Also, enemies will spawn out of the forts littered around the map. Leaving one of your units in them can prevent this. Additional enemies will also spawn on the northern and eastern sides of the map as well. After you defeat both of the hounds you’ll be free to explore the area collecting items and adopting animals. When you’re ready to depart return to the Somniel.

ItemObtained
Master SealDropped by Marni
RecoverVisit the villager’s house on the northwestern part of the map
Spirit DustDropped by Mauvier

Intermission: The Somniel

Back at the Somniel, speak with Goldmary and Rosado to add them to your Ally Notebook. Also, stock up on supplies you may need and collect any items scattered around the grounds. When you’re ready to proceed with the story, leave the Somniel in search of the next ring.

Click here for the next walkthrough on Chapter 17 in Fire Emblem Engage!