Guides

Rain Code – Prologue WDO vs. Amaterasu Corporation Walkthrough

by NightlyGamingBinge in

Welcome to our walkthrough for Prologue – WDO vs. Amaterasu Corporation in Master Detective Archives: Rain Code! Having narrowly avoided being framed for the murder of his fellow detectives, Yuma was saved by Yakou Furio, the head of the Nocturnal Detective Agency in Kanai Ward. Join Yuma in this prologue chapter where he’ll learn why the Master Detectives were summoned to Kanai Ward.

Abandoned Building (Rooftop)

When you regain control of Yuma, you’ll be on the roof of a building. Interact with the one object listed below for some Detective Points then speak with Yakou.

  • View

After the conversation, head over to the elevator and speak with him again to leave.

Kamasaki District / Underground Sector

Follow Yakou down the street, taking in the sights. For the next little bit, you’ll be following him until he stops then have to talk with him to get him going again. Keep doing this until you reach the agency.

Nocturnal Detective Agency

When you gain control of Yuma, you can speak with the other detectives if you wish. There are also 3 objects you can interact with for Detective Points.

  • Map
  • Bookshelf
  • Shower Room

When you’re ready, sit down on the couch to progress the story. After a lengthy dialog event, answer the phone when prompted to complete the prologue.

For more guides on Master Detective Archives: Rain Code, click here!!

Fire Emblem Engage Logo
Guides

Fire Emblem Engage – Prologue, Chapters 1, 2 & 3 Walkthroughs

by NightlyGamingBinge in

Below are walkthroughs for the Prologue, Chapter 1, Chapter 2 and Chapter 3 in Fire Emblem Engage. Please note that these chapters are mainly tutorials and little exploring can be done.

Prologue

Just after the first cutscene during the Prologue: The Emblems in Fire Emblem Engage, you’ll begin a tutorial fight with an unknown foe. Defeat the foe following the tutorial prompts to trigger another cutscene leading to the end of the Prologue.

Chapter 1

In Chapter 1: Awake at Last, a battle will ensue following the conclusion of the cutscene. You’ll receive additional tutorials during the fight. Be sure to pay attention and use them to your advantage to defeat the enemies. Post battle, you’ll be able to explore the grounds of the Lythos Grasslands. Speak with everyone if you wish and examine the shiny spots around the area to find items. When you’re ready, leave the area to begin the next chapter.

Chapter 2

At the start of Chapter 2: Queen Lumera, a lengthy cutscene will play out followed by a fight against Lumera. Defeat her to trigger another battle. Once again, defeat the queen who will be using a ring containing Sigurd this time. More tutorials will be shown during this fight. Again, use them to your benefit to win the battle. Post battle you’ll receive the Liberation sword and will be transported to the Lythos Castle Gardens. Speak with everyone if you wish then explore the area to retrieve items. Depart the area when you’re ready to begin the next chapter.

Chapter 3

After the cutscene at the start of Chapter 3: Hostilities, a battle will trigger. Defeat some of the enemies to trigger a cutscene with Alfred. He will join the fray with his retainers, Etie and Boucheron. When the battle resumes, defeat the enemies! After the cutscene, you’ll find yourself in the Ring Vault. Explore the area looking for items and speaking with people then depart when you’re ready to begin the next chapter.

Click here for the next walkthrough on Chapter 4 in Fire Emblem Engage!

Trails from Zero Walkthroughs
Guides

Trails from Zero – Prologue Walkthrough

by MrsChappie in

 

Below is a walkthrough for the Prologue: Special Support Section in The Legend of Heroes – Trails from Zero. This guide will contain which monsters and chests are in each area and the various collectibles you can find through the chapter. We are also making the assumption that you will be gearing up and scanning the enemies as you progress.

 

 

Geofront – A Sector

When you gain control of the party, equip each member with a quartz from the Orbment tab in the menu. You’ll then want to head inside Geofront. Below are the enemies that can be found in this area.

 

  • Enemies
    • Needle Rat
    • Cacoroaches
    • Frost Slime
    • Grave Bat

 

When you’re ready to begin, make your way through the door past the orbment charging station and follow the path dealing with the enemies along the way. Most of the chests are along the main path with the exception of 1. When you reach the room with the Cacoroaches enemies, there will be a path along the south part of the area that leads to a dead end with a chest containing the Earth, Water, Fire and Wind Sepith. When you reach the elevator, take it down to a lower level. Note below are the chests you should have found before riding the elevator.

  • Treasure Chests
    • Tear Balm
    • Smoke Grenade x5
    • Earth, Water, Fire and Wind Sepith x20
    • Reviving Balm

 

After exiting the elevator, take the northern doorway to reach a square walkway. There will be a chest in this room. Return to the elevator room then follow the path east. When you reach a room filled with vents, an event will trigger. Head to the vent on the northside of the room then enter it and follow the duct to trigger another event. When prompted, select “Search for the other boy with him”. Reenter the vent and follow it to the end to find a chest. Exit the vent then follow the path west. When you loot the chest with the Battle Scopes, make sure you start using them on the enemies the first time you fight them to unlock their details in the Combat Notebook. Doing this is necessary for The Usual Suspects trophy. Note below are the chests you should have found before the orbment station.

 

  • Treasure Chests
    • Each Sepith x20
    • Tear Balm
    • Lighter
    • Battle Scope x5

 

When you reach the orbment station, rest up and save your game then head through the door to trigger an event. You’ll be prompted to either attack the monsters from behind or draw the monsters’ attention. Attacking the monsters from behind will allow you to surprise them, however, drawing the monsters’ attention will cause them to focus on you. We recommend drawing the monsters’ attention option. You’ll get extra DP from this fight if you prevent either of the children from taking damage. Starting with the monsters’ attention makes this a little easier. Another tip is to have your first party member run as close to the monsters as possible. The way the AI works is that the monster will attack the person closest to it. When the fight is over, another event will trigger.

 

SSS Building

When you gain control, exit Lloyd’s room and head to room 202 to interact with the door. Choose to “knock” and a conversation with Randy will ensue. When it ends, leave Randy’s room and head up to the third floor. Interact with room 301 then choose “knock” when prompted to begin a conversation with Elie. Afterwards, exit Elie’s room and interact with room 302. Again, choose “knock” when prompted. Next, head upstairs to reach the roof of the SSS Building where an event will trigger. Once it ends, head back to the first floor and go to the back corner of the room to trigger an event with Tio. When it concludes, exit the building for yet another event. Break out your popcorn and nestle in as it’ll be a long one! Once the long event ends, interact with the terminal and check the requests. Select “Support Request Explanation” then leave the building.

 

Central Square

Head up a flight of stairs then approach the next flight of stairs to trigger an event prompting you to check out the armory. Head through the doors to the right of the stairs to enter the armory. Once inside, speak with Gironde behind the counter. Talk with him again then browse his wares if you wish. When you’re ready exit the armory. Head up the stairs to trigger another event. Next, make your way to the Orbal Store GENTEN then head inside. Speak with Wendy at the counter.

 

Administrative District

Afterwards, head to the Administrative District to trigger a cutscene. When it concludes, head into the C.P.D. building and speak with the lady behind the counter to trigger an event. Exhaust all the dialog options to complete the Support Request Explanation quest!

 

Central Square

Return to the SSS building and interact with the terminal to “Report to HQ”. More requests will be added so select “Check Requests”. Pick up the following quests:

 

 

Crossbell

Hold off on doing the Geofront A1 Sector Monster Extermination quest until you’ve done the other two quests and explored the city to find the below collectibles!

  • Treasure Chests
    • Flower Pumps – Downtown District – Hidden entrance across from the Trinity Store in the southwestern corner
    • Eagle Eye – West Street – Villa-Raisins Apartments – Enter the building then take the side door under the stairs to reach the chest.
  • Recipes  (To start picking up recipes, you must head to Morges Bakery first and collect the Recipe Notebook!)
    • Recipe Notebook – West Street – Morges Bakery – Speak with Oscar
    • Happy Ham Sandwich – West Street – Morges Bakery – Speak with Oscar
    • Vanilla Au Lait – Entertainment District – Ice Cream Stand – Speak with Sophie
    • Crispy Fry – East Streat – Fisherman’s Guild – Crossbell Branch – Second floor on a bookshelf
  • Books
    • Crossbell Times – Issue 1 – Central Square – Purchase from the Southwark General Store inside the Department Store for 100 mira
    • Back Alley Doctor Glenn – Ch. 1 – Administrative District – Crossbell City Library – Speak with Novas at a table

 

One of the optional things you can do this chapter is to feed the cat on top of the SSS building. In order to do this, you’ll need to try crafting the recipe Crispy Fry. You’ll need Sesame Oil, Milled Flour and Tender Whitefish. If you are missing any ingredients (Tender Whitefish), you can purchase them from Legion’s Foods in the Times Department Store in Central Square. You will need to fail crafting this dish in order to make Cat Food. The easiest way to do this is to save before cooking the recipe. This way you can reload in case you don’t fail the dish and/or receive something else. It is also recommended to use Tio to cook with as she has the lowest affinity for this dish. Afterwards, give the cat the Cat Food to receive Fish Fillet x3.

 

Geofront – A Sector

Once you’ve explored Crossbell and completed the other 2 support requests, begin the Geofront A1 Sector Monster Extermination support request. For this quest, enter Geofront – A Sector then work your way through the area. As you make your way to the end, please grab the below chest!

  • Treasure Chest
    • Each Seriph x30 – Take the white ladder up to reach this chest

At the end of this sector, you’ll fight the Megalo Bat and its 4 bat companions. Exterminate them then exit the dungeon to trigger an event. Afterwards, report back to the terminal in the SSS Building.

 

Crossbell

When you’re ready, make your way to Downtown District to trigger an event. When prompted, select

  • Reveal your Detective Notebook

Afterwards, a fight will ensue with the 4 enemies (be sure to scan each one!). Defeat them all then select

  • Handle it ourselves

Next, head west and enter Trinity to trigger a cutscene.

When prompted select

  • The wounds on the victim

Now speak with all the members inside the building then exit and head to the east side of the area to find the Saber Viper hangout. Speak with the guy guarding the door then save before you enter as you’ll be fighting Wald inside. Once you defeat this guy, then speak with the members before you exit. When you’re ready, exit the hangout to trigger another cutscene.

 

Afterwards, make your way to East Street and enter the inn on the right just after the bridge. Speak with Grace inside.

 

Next, make your way back to Trinity in the Downtown District and speak with Kienz. You’ll learn some more facts for the investigation.

 

With that business taken care of, return to East Street and enter the Bracer Guild. Speak with Receptionist Michel then accept his challenge. The answers to the test questions can be found below.

 

With everything completed, head inside the SSS and enter Chief Sergei’s office to trigger a cutscene. When the cutscene concludes, exit the building and make way for West Street. Approach Grimwood Law Office to trigger an event then head inside for another one. Once it concludes, travel to the SSS and approach the terminal to trigger yet another cutscene. To start the meeting, interact with the ! on the table. When prompted, select:

  • The presence of Heiyue

When prompted, select who you wish to fight with against the Mafioso – Pistol and Mafiosos – Machete. Defeat them to complete the chapter!

 

Click here for the next walkthrough on Chapter 1 of The Legend of Heroes: Trails from Zero!

 

 

Guides

Digimon Story Cyber Sleuth – Prologue Walkthrough

by NightlyGamingBinge in

Below is a walkthrough for the Prologue in Digimon Story Cyber Sleuth!

EDEN Entrance

When you gain control of your Sleuth, make your way around the area speaking to different avatars. Make sure to grab the Gummymon Megal on the ground at the top of the highest set of stairs. After some time passes a dialog event triggers where you’ll unlock the EDEN Community Area. Return to the entrance and use the pad to travel to the EDEN Community Area.

EDEN Community Area

A dialog event triggers once you load into the area. When it concludes, you’ll get the keyword to Galacta Park, Kowloon (the dialogue choice during the event doesn’t matter). Head down the stairs to find a Minomon Medal on the ground next to the spinning globe.  Afterward, speak with the Apathetic Businessman near the globe and select the Galacta Part, Kowloon keyword. Next head back up the stairs and take a left to find an Upamon Medal on the ground in the corner of some railing. You’ll then want to travel back to the EDEN Entrance area.

EDEN Entrance

Head over to the Creepy Hacker to the left of the first flight of stairs and speak with him using the keyword. He’ll then give you the URL to Kowloon Lv 1. Exit EDEN Entrance and travel to Kowloon Lv 1.

Kowloon Lv. 1 – Area 1

After a brief cutscene, select either dialogue option to begin conversing with Nokia (aka Akkino). You’ll also meet Arata (aka Blue Box) who just returned from ghost hunting. When you regain control of your sleuth, follow the path north to reach the next area.

Kowloon Lv. 1 – Area 2

Work your way towards the next area unit a cutscene triggers followed by a dialog event in which you’ll get to pick a Digimon. Pick whichever one you fancy, but if you’re playing hard mode Palmon can make the early game a little more difficult and Terriermon has access to a heal skill that could be in handy. After you gain control of your sleuth, follow the path west under the archway to find a chest with HP Capsule C x3 then head to the next area.

Kowloon Lv. 1 – Area 3

Another dialogue event triggers leading to a battle. Defeat the Kurisarimon with help from your new friend. When it concludes head back to the previous area to start another dialog event with Nokia. Following the event, she will join your party. You can then head back to the third area of Kowloon Lv. 1 with the firewall. From the entrance of the area, follow the path left where you’ll be able to open two chests containing an Escape Gate and HP Capsule C x2. Before you keep heading past the chests to reach the next area and continue on with the story, you may want to spend some time battling the Digimon in the area to get their scan percentage to 200. Doing this will ensure that these Digimon hatch with an ABI of 5 later, which can save you some time grinding in the long run as some of the stronger Digimon require a certain amount of ABI to digi-evolve into them. Make your way to the next area when you are ready.

Kowloon Lv. 1 Digimon

  • Coromon
  • Pabumon
  • Poyomo
  • Tsunomon

Kowloon Lv. 1 – Area 4

Yet another dialogue event kicks off as soon as you reach the next area leading to a cutscene and a battle against an eater. You won’t be able to damage the enemy so hold out for a couple of turns until another dialogue event triggers leading to the end of the prologue.

Click here for the next walkthrough for Chapter 1: Welcome to the Kuremi Detective Agency in Digimon Story Cyber Sleuth: Complete Edition!

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Golden Deer – Prologue: Ch. 3 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Prologue: Chapter 3 – The Battle for the Locket are shown below in this pinky purple color. Please note that we chose the Golden Deer House for this playthrough. For guides on other houses, click here!

 

Cutscene – At start of chapter

Arval

  • Say it.
  • Resist the urge and stay quiet.

 

Marianne

  • Offer to fight with them. (increases Hilda)
  • Propose asking the knights for help. (increases Lysithea)

 

Camp

Shamir

  • N/A

 

Claude

  • Sympathize with him.
  • Blow it off.

 

Marianne

  • Ask her if she’s all right.
  • Watch in silence.

 

Hilda

  • Ask about her brother.
  • Ask about school.

 

Lysithea

  • Claim that he does.
  • Say he has no clue.

 

Lorenz

  • Tell him you’re raring to go.
  • Brush off the question.

 

Ignatz / Leonie / Raphael

  • Show compassion for Ignatz. (increases Ignatz)
  • Give some advice. (increases Leonie)

 

Cutscene – Before battle

Lysithea

  • Talk boldly to inspire them.
  • Quietly watch the matter play out. (increases Marianne)

 

Cutscene – After battle

Leonie

  • Compete for attention with Holst. (did not try)
  • Admit he’s the better fighter. (increases Lysithea)

 

Arval

  • Accept Claude’s offer. (did not try)
  • Ask why he wants you. (did not increase any support points)

 

Click here for the next walkthrough for Golden Wildfire: Part I – Chapter 4 – To War! in Fire Emblem Warriors: Three Hopes!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Blue Lions – Prologue: Ch. 3 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Prologue: Chapter 3 – Crisis in Fhirdiad are shown below in this pinky purple color. Please note that we chose the Blue Lions House for this playthrough. For guides on other houses, click here!

 

Cutscene – Start of chapter

Arval

  • Say it.
  • Resist the urge and stay quiet.

 

Dimitri

  • Admit that you feel uneasy.
  • Try to shrug it off.

 

Dimitri

  • Enthusiastically agree.
  • Reluctantly agree.

 

Camp

Dimitri

  • Try to cheer him up.
  • Scold him.

 

Dedue

  • Act surprised by his candor.
  • Wait for him to finish.

 

Gilbert

  • Tell him you’re reassured.
  • Ask if he’s connected to the Kingdom.

 

Ingrid / Ashe

  • Praise Lord Lonato. (increases Ashe)
  • Ask who Lord Lonato is.

 

Mercedes

  • N/A

 

Rodrigue

  • Ask him if he’s Felix’s dad.
  • Introduce yourself.

 

Felix / Sylvain

  • Ask why he’s upset.
  • Doubt his denial.

 

Click here for the next walkthrough for Azure Gleam: Part I – Chapter 4 – To War! in Fire Emblem Warriors: Three Hopes!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Black Eagles – Prologue: Ch. 3 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Prologue: Chapter 3 – The Shadows of Adrestia are shown below in this pinky purple color. Please note that we chose the Black Eagles House for this playthrough. For guides on other houses, click here!

 

Cutscene

Arval

  • Say it.
  • Resist the urge and stay quiet.

 

Camp

Edelgard

  • Ask who she’s expecting to fight.
  • Respond obediently.

 

Monica

  • Respond with humility.
  • Blow it off.

 

Hubert

  • Ask what he means.
  • Nod despite having no idea what he means.

 

Dorothea

  • Nothing

 

Petra

  • Tell her you’ll fight just as hard.
  • Express your doubts.

 

Jeritza

  • Ask if he’s working for the church.
  • Ask if he’s working for someone outside the church.

 

Cutscene – Imperial Palace Side Gate (Enbarr)

Monica

  • Voice your unease. (increases Dorthea)
  • Give a stirring speech. (increases Petra)

 

Cutscene – After Battle

Edelgard

  • Tell her it’s been mostly pleasant.
  • Say that you feel uncomfortable.

 

Click here for the next walkthrough for Scarlet Blaze: Part I – Chapter 4 – The Struggle Commences in Fire Emblem Warriors: Three Hopes!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Black Eagles – Prologue: Ch. 2 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Prologue: Chapter 2 – Three Houses are shown below in this pinky purple color. Please note that we chose the Black Eagles House for this playthrough. For guides on other houses, click here!

 

Cutscene – Garreg Mach

Rhea

  • Show some pride
  • Remain humble.

 

Rhea

  • Turn her down.
  • Express interest in her offer.

 

*THIS IS WHERE YOU CHOOSE YOUR HOUSE* For this playthrough, we chose the Black Eagles!

 

Jeritza

  • Greet him.
  • Admire his ability.

 

Caspar

  • Agree (increases Dorothea)
  • Raise an eyebrow. (increases Ferdinand)

 

Edelgard

  • Express quiet confidence
  • Fire off a quip. (increases Hurbert)

 

Caspar

  • Suggest you hold back. (increases Bernadetta) 
  • Suggest you charge forth. (increases Caspar)

 

Cutscene – After Battle

Edelgard

  • Agree wholeheartedly.
  • Agree halfheartedly.

 

Petra

  • Correct her misunderstanding.
  • Look puzzled.

 

Arval

  • Dash off without a word.
  • Mention Tomas before you run off.

 

Click here for the next walkthrough on the Prologue: Chapter 3 – The Shadows of Adrestia in Fire Emblem Warriors: Three Hopes!

 

 

Blue Reflection
Guides

Blue Reflection: Second Light – Requests

by MrsChappie in

 

Below are the requests that can be found in Blue Reflection: Second Light.

 

Prologue

Hungry For…

Obtained: Yuki – As part of the story

Main Collection Area: The Faraway

Conditions: Balloon Cabbage

Exit the school and head to the First Layer: Breezy Woodland Path. Gather the Balloon Cabbage from the shiny objects on the ground or from defeating the monsters. Return to Yuki and speak with her to complete the request.

Reward: 3 TP

 

Homework for Rena

Obtained: Rena – In hall outside of Work Room

Conditions: Calm Erythro x5

Exit the school and head to the First Layer: Breezy Woodland Path. Defeat 5 enemies in this area. Return to Rena and speak with her to complete the request.

Reward: 5 TP, Milk Flower x1

 

Chapter 1

Seek the Rainbow Flavor!

Obtained: Kokoro – Courtyard

Conditions: Rainbow Corn x3

Rainbow Corn is dropped by the Anoia Tapir in The Faraway. Once you’ve collected 3, return to Kokoro and speak with her to complete the request.

Reward: 5 TP, Giant Egg x3

 

Right Place, Right Time

Obtained: Yuki – Library

Conditions: Warm Sand x1

Warm Sand is dropped by Calm Erythro and Anoia Tapir in the Faraway. One you’ve collected 1, return to Yuki and speak with her to complete the request.

Reward: 5 TP, Torn Blinds x3

 

Chapter 2

Taste the Tropics

Obtained: Yuki – Infirmary

Conditions: Feeling tropical? x1

In order to construct the Feeling tropical? facility via the table in the Work Room, you’ll need to craft the following:

  • Wooden Planks x2
    • Warm Sand x1
      • Dropped by Calm Erythro, Anoia Tapir, Assassin Interest, Armet in The Faraway
    • Lumber Pieces x2
      • Weathered Plank, Torn Blinds, Worn Broom, etc.
  • Sturdy Cloth x1
    • Cool Sand x1
      • Dropped by Atlases (Chapter 1 boss) at the temple
    • Textile Scraps x2
      • Old Rags, Torn Blinds, Damp Washcloth, Umbrella, Towel, etc.

Once you’ve constructed the Feeling tropical?, return to Yuki and speak with her to complete the request.

Reward: 5 TP

 

Class Under the Sky

Obtained: Rena – Infirmary

Conditions: Switch up your usual study spot? x1

In order to construct the Switch up your usual study spot? facility via the table in the Work Room, you’ll need to craft the following:

  • Sturdy Cloth x2
    • Cool Sand x1
      • Dropped by Violetwing Tineresy and Armored Specter in Shiho’s Heartscape
    • Textile Scraps x2
      • Old Rags, Torn Blinds, Damp Washcloth, Umbrella, Towel, etc.

Reward: 5 TP

 

Recipe Location

Obtained: Shiho – Work Room

Conditions: Go to destination

Head to the Library and approach the glowing orb to trigger a scene. When it ends, the request will complete.

Reward: 5 TP

 

Chapter 3

Other Worlds and Tea Time

Obtained: Shiho – Locker Room

Conditions: Tea +Build with Shiho

To craft Tea with Shiho, you’ll need the following:

  • Aromatic Herb x1
    • Dropped by Violetwing Tineresy in Shiho’s Heartscape
  • Sour x1
    • Balloon Cabbage, Rainbow Corn, Heart Fruit, Giant Egg, Yellow Grass, etc.
  • Water x1
    • Milk Flower, Balloon Cabbage, Damp Washcloth, Umbrella, Hot Spring Water, etc.

After you craft the tea, a cutscene will trigger and the quest will complete.

Rewards: 6 TP

 

Recalling Memories

Obtained: Shiho – Locker Room

Conditions: Go to destination

Travel in Kokoro’s Heartscape to Second Layer: Hidden Village to trigger a cutscene. When you regain control. Head away from the enemies and climb over the house to reach the other side. Approach the marker to trigger a cutscene. Afterwards, 2 new objectives will show on the map. Head to each of them without being detected. (Press the circle button to see their line of sight!) You’ll then need to return to the group of enemies blocking the way forward to see if the fog worked. It did so after the cutscene, you’ll be transported to the other side just before the temple. Avoid being caught by the two enemies in this area as you make your way behind the temple. Approaching the objective will trigger a cutscene and the request will complete.

Rewards: 8 TP, M Ether Alloy x1

 

Search for the Lost Item

Obtained: Kokoro – Locker Room

Conditions: Go to destination

Rewards: 8 TP, M Stone Block x1