Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Gatekeeper’s Expeditions

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, you’ll be able to go on expeditions with the units who have a Support Rank of C or higher. Below is a guide on the correct dialog choices for your conversations with the Gatekeeper during the expeditions!

 

 

Encounters

During the expeditions, you might run across an encounter. You’ll know that you’re going to have an encounter if there is an ! to the right of the location on the Select Destination screen. During this encounter, either choice will increase your support points. One of the choices triggers sparkles on the screen after making the selection. We’re not sure what the sparkles mean.

 

Talk

  • I’m honored to man my post day and night to scare off any hooligans who think about wandering in.
    • Say you feel extremely safe.
  • I talk with the merchants all the time. Anna’s the best of the bunch, in my humble opinion.
    • Strongly agree.
  • A lot of soldiers have impressive nicknames, don’t they? What would mine be? Keeper of the Gate is too boring… How about the Eternal Watchman?
    • Suggest Fodlan’s Top Gatekeeper.
  • I really feel like gatekeeping is my true calling.
    • Agree.

 

Ask a Question

  • Ask about their likes.
    • Express gratitude. 
  • Ask about their dislikes.
    • Act dependable. 
  • Ask about their worries.
    • Ask his name.
  • Ask about their family.
    • Express worry.
  • Ask about their friends.
    • Promise.
  • Ask about dreams for the future.
    • Offer encouragement. 
  • Ask about memories of the past.
    • Be impressed. 
  • Ask about preferred fighting style.
    • Offer encouragement. 
  • Ask about any personal news.
    • Nod.
  • Ask what they think of you.
    • Give a pep talk.

 

Gifts

For a guide on the gifts that the Gatekeeper loves, likes and dislikes, click here!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Houses – Gatekeeper Gifts

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, you can give gifts to increase a unit’s charm and support points. Below are the gifts that Gatekeeper loves, likes and dislikes!

 

 

Loves (I had no idea you felt that way!)

  • Book of Sheet Music
  • Goddess Statuette
  • Owl Feather
  • The History of Fodlan

 

Likes (With pleasure!)

  • Ancient Coin
  • Anemone
  • Arithmetic Textbook
  • Baby’s Breath
  • Blue Cheese
  • Board Game
  • Book of Crest Designs
  • Carnation
  • Ceremonial Sword
  • Coffee Beans
  • Daffodil
  • Dapper Handkerchief
  • Exotic Spices
  • Fishing Float
  • Floral Adornment
  • Forget-me-nots
  • Gemstone Beads
  • Hunting Dagger
  • Landscape Painting
  • Lavender
  • Legends of Chivalry
  • Lily
  • Lily of the Valley
  • Monarch Studies Book
  • Pitcher Plant
  • Riding Boots
  • Rose
  • Smoked Meat
  • Stylish Hair Clip
  • Sunflower
  • Tasty Baked Treat
  • Tea Leaves
  • Training Weight
  • Violet
  • Watering Can
  • Whetstone

 

Dislikes (Did someone lose this? Oh, um, my mistake!)

  • Armored Bear Stuffy

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Golden Wildfire: Ch. 5 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Golden Wildfire: Part I – Chapter 5 – The Golden Guardian are shown below in this pinky purple color. Please note that we chose the Golden Deer House for this playthrough. For guides on other houses, click here!

 

Cutscene – At start of chapter

Arval

  • Ask about the odds of victory. (did not increase any support points)
  • Ask for more details. (did not try)

 

Camp

Claude

  • Add that you’re also getting a late start.
  • Take an optimistic view.

 

Hilda

  • N/A

 

Lorenz

  • Say something.
  • Ignore him and pass by.

 

Raphael / Ignatz

  • Agree with Raphael. (increases Raphael)
  • Agree with Ignatz. (increases Ignatz)

 

Lysithea

  • Encourage her.
  • Comfort her.

 

Marianne

  • Suggest he’ll call reinforcements from the Kingdom.
  • Suggest he’ll call reinforcements from Almyra.

 

Leonie

  • N/A

 

Linhardt

  • Agree with him.
  • Disagree with him.

 

Shamir

  • Express shock that she’s so well-informed.
  • Ask what will happen to the church.

 

Judith

  • N/A

 

Gatekeeper

  • N/A

 

Anna

  • N/A

 

Arval

  • Nod yes.
  • Shake your head no.

 

Cutscene – After final battle

Lorenz

  • Ask why he’s being so vague. (did not increase any support points)
  • Ask how long you’ll have to wait. (did not try)

 

Holst

  • Ask about Count Bergliez. (did not increase any support points)
  • Ask about the pincer movement. (did not try)

 

 

Click here for the next walkthrough for Golden Wildfire: Part I – Chapter 6 – The Leader’s Stratagem in Fire Emblem Warriors: Three Hopes!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Golden Deer Documents

by MrsChappie in

 

Below are the documents that can be found in Fire Emblem Warriors: Three Hopes if you sided with the Golden Deer! To find documents for the other houses, click here!

 

Golden Wildfire: Part I – Chapter 4 – To War!

Allied Territories of Leicester: Book One

This book can be found on the altar next to Marianne.

 

Letter from the Abysskeeper

This book can be found on a crate to the right of the Item Shopkeeper.

 

Alliance Nobles

This book is on the long table behind Claude.

 

Golden Wildfire: Part I – Chapter 5 – The Golden Guardian

Traveler’s Journal I

This book can be found on the table outside of the Common Area near Shamir.

 

Golden Wildfire: Part I – Chapter 6 – The Leader’s Stratagem

Traveler’s Journal II

This book can be found on the table outside of the building across from Judith.

 

History of Fodlan I

This book can be found on the table next to the Tactics Instructor.

 

Golden Wildfire: Part I – Chapter 7 – A Contest of Beasts

History of Fodlan II

This book can be found in the same building as the Tactics Instructor.

 

Golden Wildfire: Part I – Chapter 8 – What Makes a King

Allied Territories of Leicester: Book Two

This book can be found behind the Kitchen Master.

 

Golden Wildfire: Part II – Chapter 9 – The End of the Alliance

Commander’s Journal

This book can be found on a table near Bernadetta.

 

Golden Wildfire: Part II – Chapter 11 – The Sword Swings Wide

Torn Pages of a Story

This book can be found in the medical tent.

 

Golden Wildfire: Part II – Chapter 13 – Darkness Attacks

Book of Seiros V

This book can be found on a bed in the white medical tent.

 

Golden Wildfire: Part II – Chapter 14 – A Symbol of the Past

Old Letter Addressed to the Bishop

This book can be found on the long table near Lysithea.

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Golden Wildfire: Ch. 4 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Golden Wildfire: Part I – Chapter 4 – To War! are shown below in this pinky purple color. Please note that we chose the Golden Deer House for this playthrough. For guides on other houses, click here!

 

Cutscene – Start of chapter

Claude

  • Accept the offer.
  • Hesitate a little.

 

Camp

Claude

  • N/A

 

Hilda

  • Affirm that it is.
  • Deny that it is.

 

Raphael

  • Praise his physique.
  • Praise his dedication.

 

Ignatz

  • Congratulate him.
  • Feel bad for him.

 

Lysithea

  • N/A

 

Marianne

  • N/A

 

Leonie

  • Encourage her.
  • Ask what she means.

 

Shamir

  • Why not renew the contract?
  • Why come to Leicester?

 

Arval

  • N/A

 

Cutscene – After first battle

Arval

  • Nod in agreement.
  • Scold Arval.

 

Camp – After first battle

Claude

  • N/A

 

Lorenz

  • Assure him you’re ready.
  • Declare you don’t need to get ready.

 

Click here for the next walkthrough for Golden Wildfire: Part I – Chapter 5 – The Golden Guardian in Fire Emblem Warriors: Three Hopes!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Golden Deer – Prologue: Ch. 3 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Prologue: Chapter 3 – The Battle for the Locket are shown below in this pinky purple color. Please note that we chose the Golden Deer House for this playthrough. For guides on other houses, click here!

 

Cutscene – At start of chapter

Arval

  • Say it.
  • Resist the urge and stay quiet.

 

Marianne

  • Offer to fight with them. (increases Hilda)
  • Propose asking the knights for help. (increases Lysithea)

 

Camp

Shamir

  • N/A

 

Claude

  • Sympathize with him.
  • Blow it off.

 

Marianne

  • Ask her if she’s all right.
  • Watch in silence.

 

Hilda

  • Ask about her brother.
  • Ask about school.

 

Lysithea

  • Claim that he does.
  • Say he has no clue.

 

Lorenz

  • Tell him you’re raring to go.
  • Brush off the question.

 

Ignatz / Leonie / Raphael

  • Show compassion for Ignatz. (increases Ignatz)
  • Give some advice. (increases Leonie)

 

Cutscene – Before battle

Lysithea

  • Talk boldly to inspire them.
  • Quietly watch the matter play out. (increases Marianne)

 

Cutscene – After battle

Leonie

  • Compete for attention with Holst. (did not try)
  • Admit he’s the better fighter. (increases Lysithea)

 

Arval

  • Accept Claude’s offer. (did not try)
  • Ask why he wants you. (did not increase any support points)

 

Click here for the next walkthrough for Golden Wildfire: Part I – Chapter 4 – To War! in Fire Emblem Warriors: Three Hopes!

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Azure Gleam: Final Ch. Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Azure Gleam: Part II – Final Chapter – The End of Tragedy are shown below in this pinky purple color. Please note that we chose the Blue Lions House for this playthrough. For guides on other houses, click here!

 

Camp

Dimitri

  • Nod in assent.
  • Waffle a bit.

 

Dedue

  • N/A

 

Felix / Sylvain

  • N/A

 

Ashe

  • N/A

 

Mercedes

  • N/A

 

Annette

  • Give an encouraging nod.
  • Say it will be difficult.

 

Ingrid

  • Say we can.
  • Say we can’t.

 

Linhardt

  • N/A

 

Bernadetta

  • Express confusion.
  • Sympathize with her.

 

Dorothea

  • Correct her.
  • Cheer her up.

 

Petra

  • Agree with her.
  • Bring up the Empire.

 

Lorenz

  • Thank him for everything.
  • Tell him you’ll miss him.

 

Raphael

  • Agree with him.
  • Disagree with him.

 

Ignatz

  • N/A

 

Marianne

  • Say you’re impressed. 
  • Express suspicion.

 

Yuri

  • N/A

 

Balthus

  • N/A

 

Constance

  • Refuse.
  • Comment on her suggestions.

 

Hapi

  • Say you’re OK.
  • Say you’re not OK.

 

Seteth

  • Ask if he’s sure.
  • Tell him to leave it to you.

 

Flayn

  • Agree with her.
  • Express concern.

 

Jeritza

  • N/A

 

Catherine

  • Chide her.
  • Agree with her.

 

Shamir

  • N/A

 

Arval

  • N/A

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Azure Gleam: Ch. 14 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Azure Gleam: Part II – Chapter 14 – The Absent Emperor are shown below in this pinky purple color. Please note that we chose the Blue Lions House for this playthrough. For guides on other houses, click here!

 

Camp

Dimitri

  • Express optimism.
  • Express doubt.

 

Dedue / Felix

  • He sounds a lot like Dedue. (increases Dedue)
  • He sounds a lot like Felix. (increases Felix)

 

Ashe

  • Say you remember him.
  • Say you don’t remember him.

 

Sylvain

  • N/A

 

Mercedes / Jeritza

  • N/A

 

Annette

  • Claim it’s through efficient training.
  • Claim it’s through natural talent.

 

Ingrid

  • He’s being sincere.
  • He’s being fake.

 

Linhardt

  • Show consideration.
  • Comment that he’s taking it well.

 

Bernadetta

  • N/A

 

Dorothea

  • N/A

 

Petra

  • N/A

 

Lorenz

  • N/A

 

Raphael

  • N/A

 

Ignatz

  • Agree with him.
  • Act tough.

 

Marianne

  • Try to cheer her up.
  • Praise her.

 

Yuri

  • Say it’s strange.
  • Say it’s not strange.

 

Balthus

  • Ask why it’s bad news.
  • Roll your eyes.

 

Constance

  • N/A

 

Hapi

  • Agree with her.
  • Remind her that’s how you two met.

 

Seteth

  • Ask about Rhea’s strength.
  • Ask about the Knights of Seiros’s strength.

 

Flayn

  • N/A

 

Catherine

  • Reassure her.
  • Express doubt.

 

Shamir

  • Assume she doesn’t like the heat.
  • Assume she wants to protect the archbishop.
  • Directly ask why.

 

Arval

  • N/A

 

Cutscene – After doing one of the first maps on the War Map

Dimitri

  • Say there’s nothing to do about it. (did not try)
  • Suggest she’s hiding something. (did not give any support points)

 

Cutscene – Before final battle

Arval

  • Give a rousing speech. (did not try)
  • Lighten the mood a bit. (did not give any support points)

 

Click here for the next walkthrough for Azure Gleam: Part II – Final Chapter – The End of Tragedy in Fire Emblem Warriors: Three Hopes.

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Cycles of Nostalgia Paralogue

by MrsChappie in

 

Paralogues are special side stories involving certain units in Fire Emblem Warriors: Three Hopes. In order to obtain the Cycles of Nostalgia paralogue, you’ll need to have Arval amongst your forces. The options that grant support points during the paralogue are shown below in this pinky purple color.

 

Dialog Options:

  • Take a nap.
  • Get some training in.

 

  • Ask if time can be reversed. (did not try)
  • Ask if they could still be alive. (did not increase any support points)

 

 

Fire Emblem Warriors Three Hopes
Guides

Fire Emblem Warriors: Three Hopes – Azure Gleam: Ch. 13 Support Points

by MrsChappie in

 

In Fire Emblem Warriors: Three Hopes, support points signify the strength of a bond between two units. Units gain support points by giving appropriate answers in conversations, performing actions that make the other happy, or heading into battle together. The options that grant support points during the Azure Gleam: Part II – Chapter 13 – Clash of Torment are shown below in this pinky purple color. Please note that we chose the Blue Lions House for this playthrough. For guides on other houses, click here!

 

Camp

Dimitri / Felix

  • N/A

 

Dedue

  • N/A

 

Ashe

  • N/A

 

Sylvain

  • N/A

 

Mercedes

  • Suggest finding a way to stay cool.
  • Laugh it off.

 

Annette / Gustave

  • N/A

 

Ingrid

  • N/A

 

Linhardt

  • N/A

 

Bernadetta

  • Encourage her.
  • Call her bluff.

 

Dorothea

  • N/A

 

Petra

  • Yep, definitely fate.
  • Nah.

 

Lorenz

  • Express gratitude.
  • Express suspicion.

 

Raphael

  • The dining hall.
  • The mock battle.

 

Ignatz

  • N/A

 

Marianne

  • N/A

 

Yuri

  • Ask why.
  • Agree with him.

 

Balthus

  • Say Claude’s a schemer.
  • Say Claude’s charming.
  • Ask why he researched Claude.

 

Constance

  • Cut in.
  • Cheer her on.

 

Hapi

  • Suggest it has hidden secrets.
  • Say it’s sacred ground.

 

Seteth

  • N/A

 

Flayn

  • N/A

 

Rhea

  • Give a humble response.
  • Reject her thanks.

 

Catherine

  • Admit you are.
  • Say you’re not worried.

 

Shamir

  • Agree with her.
  • Express doubt.

 

Cyril

  • Reassure him.
  • Tell him you don’t know.

 

Anna

  • N/A

 

Arval

  • N/A

 

Cutscene – Before final battle

Arval

  • Get excited.
  • Temper your expectations.

 

Click here for the next walkthrough for Azure Gleam: Part II – Chapter 14 – The Absent Emperor in Fire Emblem Warriors: Three Hopes.