Guides

Snack World – Chapter 2 Story Quests

by Chappie in

 

Chapter 2 of Snack World The Dungeon Crawl Gold contains 8 story quests with the ultimate goal of releasing the Krapen. Below you will find guides for all 8 quests so grab your Jaras and get ready for a snack attack! Let the dungeon crawl begin!

 

 

Release the Krapen

Quest Giver: The King

Objective: Locate the Krapen in the desert!

Head towards the oasis in Succotash Sands to search for the Krapen. When you arrive, you’ll be attacked by a couple of Merman. Defeat them to complete the quest.

 

Go Get the Golden Lamp!

Quest Giver: Penne (after talking with Sam Witch the fortune teller)

Objective: Catch Alfredo the thief!

Pursue Alfredo to the Falafel Flats: South and head for the bridge on the west side of the map to trigger a brief cutscene. Following the cutscene, defeat 15 Alfredos to make the true Alfredo spawn on the sandbar by the river in the middle of the map. Defeat him to complete the request.

 

Glean the Moisturizing Cream!

Quest Giver: The King (after completing Go Get the Golden Lamp! story quest)

Objective: Defeat the Krapen!

This quest takes you to Gumbo Grotto! Head through the grotto in search of the illustrious Cavern of Calm. Once you find it, head through its doors to face the Krapen in battle. This battle takes place on a circular landmass surrounded by water. Throughout the fight, the Krapen will submerge underwater then spring up in a new location to attack from all angles. For its long-ranged attacks, the Krapen will shoot bubbles and spikes all over the arena. For close combat, it slams its tentacles down, crushing everything in its path. The Krapen also has a moved called Fully Loaded Lavage in which it shoots water from its mouth and does a massive amount of damage. Try to avoid that attack at all cost! About halfway through, the Krapen will jump onto the arena and move in a circle with its tentacles stretched out. You will need to run with it to avoid the tentacles much like how you would move with a revolving door. When the Krapen’s health drops down to around 1/3, he gets a buff that makes increases his stats. Defeat the Krapen to trigger a cutscene completing the quest.

 

 

Hotpot Hooley

Quest Giver: Crock Ness (in a plaza on the west side of Tutti-Frutti, south of the armor store)

Objective: Gather rapeseed buds!

For this quest, you’ll head to The Falafel Flats: South in search of 3 rapeseed buds. Follow the “!” on the mini map to locate them. Once you have all 3, head back up to the northern part of the map where you started to encounter the Valkyrie. Defeat her to complete the quest.

 

Journey for a Journal

Quest Giver: Maskmelon (in Covfefe Cafe)

Objective: Find the secret journal!

Follow the marker on the mini map and search the area to spawn the Spinx who has the missing journal. After you battle her, she will flee to a different part of the area. You will need to search for her and engage in combat with her for a total of 3 times. When fighting the Spinx, try and keep your distance as her attacks do a lot of damage and can reduce your party’s HP to 0 really quick.

 

The Gatling’s Gone

Quest Giver: Cdr. Ciderfella (speak with her in her house after talking to Sam Witch)

Objective: Catch the thief that grabbed the gun!

For this quest, you’ll traverse the Gorgonzola Ruins in search of the Madusa Gate on a lower floor. Once you find it, pass through the gate to encounter a boss fight with a group of Bats. Once you defeat the Bats, Gladiatasaur will spawn. Defeat him to trigger an interesting cutscene and complete the quest.

 

The Key to Questing

Quest Giver: Ms. Yamamoto (speak with her in the inn after completing the Go Get the Golden Lamp! story quest)

Objective: Catch the thief that grabbed the gun!

For this quest, Ms. Yamamoto has you scouring Gumbo Grotto looking for some tasty shrimp for her to cook. Work your way down to level 3 of the grotto to find the “shrimp”. Defeat the group of enemies that show up to complete the quest.

 

 

Crowd Control

Quest Giver: Mermaido! (speak with her near the fountain in the town square after completing the Go Get the Golden Lamp! story quest)

Objective: Protect the mermaido!!

Head on over to Gumbo Grotto and make your way to the Cavern of Calm, which should be around the third floor. After you’re all healed up, head through the doors leading to a boss battle with 3 Merman. Defeat them all to spawn a Landshark. Defeat it to complete the quest!

 

Guides

Snack World – Chapter 2 Side Quests

by Chappie in

 

Below are the side quests in Chapter 2 of Snack World Dungeon Crawl Gold. Side quests are quests that you can do online with other people. Be sure to make a cool online profile for yourself in PIX-e PALS before you dabble in the side quests.

 

The Southern Falafel Flats Free-For-All

Quest Level: Beginner

Quest Giver: Cdr. Ciderfella

Grand Prize: Leather Wristband

Objective: Explore at will before returning to base

For this quest you will be once again exploring the Falafel Flats: South. You goal is to collect any items you see while fighting all the monster you want. When you feel like you’ve thinned out their ranks enough, head to the warp point near the southern part of the map and use it to complete the quest.

 

Madusa’s Mad Hair

Quest Level: Beginner

Quest Giver: Cdr. Ciderfella

Grand Prize: VaCATion Staff

Objective: Defeat the boss in the deepest depths!

This quest starts you out in Succotash Sands and has you fighting your way across the area to reach the Gorgonzola Ruins. Once there, explore every inch of the ruins, working your way towards the Madusa Gate. When you find it, head through the gate to give Madusa another thrashing. Defeat her then teleport out to complete the quest.

 

The Southern Falafel Flats Strike

Quest Level: Beginner

Quest Giver: Cdr. Ciderfella

Grand Prize: Knife

Objective: Take out as many monsters as possible!

The goal here is to defeat 30 monsters around the Falafel Flats: South area. Once you do, the quest will complete.

 

Penguin Paladin Prowess

Quest Level: Beginner

Quest Giver: Cdr. Ciderfella

Grand Prize: VaCATion Shield

Objective: Defeat all the bosses in the deepest depths!

For this quest, you will need to work your way down through the Gorgonzola Ruins to reach the Madusa Gate. Once there, head through the gate to fight 6 Penguin Paladins again. Give them a good thrashing to complete the quest.

 

Guides

Snack World – Chapter 1 Story Quests

by Chappie in

 

Chapter 1 of Snack World The Dungeon Crawl Gold contains 6 story quests with the ultimate goal of obtaining the Purple Eye for Princess Melonia. Below you will find guides for all 6 quests so grab your Jaras and get ready for a snack attack! Let the dungeon crawl begin!

 

 

The Road to Gorgonzola: Crossing the Plain

Quest Giver: The King

Objective: Head to the Gorgonzola Ruins!

This is the first story quest of the game with a quest level of 1 and acts as the game’s tutorial on combat. Commander Ciderella will be accompanying you into the field to bark orders at you while traversing the Falafel Flats: South heading south towards the Gorgonzola Ruins. When you get towards the end, a giant pig called the Logged Lupine stands in your way. After dispatching of him, proceed to the area he was guarding and touch the warp point to complete the quest.

 

The Road to Gorgonzola: No Dessert-ing!

Quest Giver: The King

Objective: Head to the Gorgonzola Ruins!

For this quest, you will be fighting your way west across the Succotash Sand, defeating enemies as you go. This is a small map that will have you facing the Scopeion that is blocking the entrance to the ruins in no time. After you defeat it, travel to the ruins via the entrance behind the Scopeion. Once there, touch the warp point to complete the quest.

 

The Power of the Purple Eye

Quest Giver: The King

Objective: Defeat Madusa!

To reach Madusa, you’ll need to work your way through the Gorgonzola Ruins. The ruins are procedurally generated and enemies will keep spawning while you explore. When you reach the Madusa Gate, heal up at the terminal then cross through the gate to start the battle. That battle with Madusa is pretty straight forward. She moves around the area quickly and uses her tail and claws to attack. She can also shoot beams out of her eyes and will throw purple exploding orbs at you from a distance. Her big attack involves her charging up and blasting you to the other side of the area. As you rush back to her, she will try to turn you to stone. When this happens, duck behind a pillar. When her heath reaches 0, the quest will complete.

 

Goo for Broke!

Quest Giver: Old Man in Bar (Speak with him in the Tutti-Frutti Cafe after completing the No Dessert-ing! story quest)

Objective: Defeat the slimes!

This quest will bring you to The Falafel Flats: South. Your goal will be to defeat the 30 slimes in this area. Keep running around the map, defeating enemies as they spawn. After you defeat 30, a powered up slime will appear. Defeat it to complete the quest.

 

Just Timber in Lake?

Quest Giver: Carpenter (Speak to him next to the Inn after completing the No Dessert-ing! story quest)

Objective: Gather up the dropped timber!

When you arrive at the Succotash Sands, the Carpenter will inform you that he lost 3 pieces of timber. You will come across them as you follow the path east. They will be like normal items you collect, but instead of being blue, they are pink and marked on the mini-map with “!”. When you collect all 3 piece of timber, the Carpenter will ask you to wash them off in the nearby oasis. Back track a bit to reach it and be ready for a fight. As you approach the middle of the oasis, 3 Tree Huggees will show up looking to cause some trouble. Defeat them to complete the quest.

 

Temple Takeover! Six Suspicious Suits!

Quest Giver:  Maj. Mango (Speak with him in the castle after completing the No Dessert-ing! story quest)

Objective: Take out the six “suits”!

For this quest, you will have to work your way down 3 levels in the Gorgonzola Ruins to reach the Madusa Gate. Once inside, you will need to defeat the 6 Penguin Paladins to complete the quest. *NOTE: The ruins are procedurally generated and enemies will keep spawning while you explore.