Guides

Atelier Ryza – Chapter 1 Story Quests

by Chappie in

 

Below is a walkthrough on the main story quests in Chapter 1 of Atelier Ryza.

 

Imagining the Beyond: 1

When you gain control of Ryza after the Photo Mode tutorial, follow the path downhill. At the fork near the base of the hill, take a left heading east and continue following the path to reach Boden District. This will trigger a cutscene. After the cutscene, head back up the hill taking a right before Ryza’s house. This will bring you to a grassy area. Head forward past the tree to reach Rainbow Grape Grove. Follow the path through the grove to the end. This will trigger another cutscene. When you regain control of Ryza, head forward past the giant rocks to enter Pixie Forest, triggering another cutscene that leads to a monster battle tutorial.

 

Imagining the Beyond: 2

After the battle tutorial, head deeper into the forest passing a giant flower, crossing a fallen log and the Flower Ring landmark. When you transition to the next area (Hidden Clearing) a cutscene triggers. Head past the old building through a narrow path on the north side to reach Arbor Ruins. Keeping moving forward until you spot a girl in distress. Approach her to trigger a cutscene that leads to a battle with a Flower Pixie. After the battle, make your way back to the entrance of Pixie Forest. This will trigger another cutscene leading to an unwinnable fight. After getting some assistance, exit the forest to trigger another cutscene.

 

Taking the First Step: 1

When you regain control of Ryza head back towards her house to trigger a cutscene. Following the cutscene, make your way to Ryza’s house and enter her room for another cutscene. Exit Ryza’s house to trigger yet another cutscene the follow the path to reach Boden District. From there head to the southern part of town to reach Old Town. Head down the path taking the first left (east) to reach the Empel and Lila’s Place. This will trigger another cutscene. Exit the house and head straight to the Boden District after the cutscene then head to the northeast part of town to reach Kurken Port. Take the first left (west) onto a grass covered path to trigger another cutscene followed by the gathering tutorial. Whack all the glowing bushes in the area to collect the Nameless Grass needed for alchemy. When you have all the materials you need another cutscene triggers leading to the Alchemy tutorial. When prompted, select “Green Supplement” then add in two Nameless Grass and the one Clean Water.  Click “ok” to make the Green Supplement. Use the touchpad to return to Ryza’s room, triggering another cutscene.

 

Taking the First Step: 2

Exit Ryza’s house and start collecting materials to synthesize some items. You can find plenty of items in the Rainbow Grape Grove behind Ryza’s house or in the Fairystone Forest in Kurken Port. Return to Ryza’s room and synthesize any item to trigger a cutscene. When you regain control of Ryza, you are tasked with creating an Explosive Uni and Grass Beans. To create a Grass Bean, you will need medicinal, flower and plant materials. To craft an Explosive Uni, you will need a Uni, Gunpowder and Fuel. The ingredients for this can all be found around the Rainbow Grape Grove.

 

Taking the First Step: 3

Travel to the shipyard behind Ryza’s house past the Rainbow Grape Grove. Interact with the boat then take the northern path to trigger a cutscene. After the cutscene, you’re training will begin! Defeat 3 monsters to satisfy Lent. Afterwards, to return home press the touchpad.

 

Taking the First Step: 4

Travel to Empel in Old Town to seek his advice for crafting a scythe. He’ll teach you about Recipe Transformation. The first step is to synthesize an Ingot to activate Recipe Morph. Return to Ryza’s room using the touchpad. To synthesize the Ingot, you’ll need Amatite Ore. The Amatite Ore can be found in the treasure chest at Traveler’s Road. It is located in the southern region near where the boat docks. You can also find this ore from checking the rocks to the west of the treasure chest near the entrance to Fairystone Cave. Once you have the ore, synthesize the Ingot following the right path to the Large Bone, which is the recipe for the Reaper’s Scythe. After the scythe has been made, equip it to the gathering tools then head to the fields at the Secluded Farm. Use the scythe on the plants to harvest Kurken Fruit. When you’ve collected 5 Kurken Fruits, give them to Karl who is standing near the field. With your job complete, head back to Ryza’s room.

 

Taking the First Step: 5

Travel to Old Town to trigger a cutscene in which you find Klaudia. Afterwards, you’ll need to wait in Ryza’s room for Klaudia to show up. To wait, spend some time synthesizing items. After the cutscene, head outside the house to trigger a cutscene with Karl. He needs Ryza to buy goat meat from Fressher’s Shop so make your way to the Boden District. Purchase the meat then travel back to the Rasen District to hand the meat over to Karl, who is in front of Ryza’s house. Now you can finally make your way to Pixie Forest to the Hidden Clearing.

 

Taking the First Step: 6

Travel to Ryza’s room for a cutscene then synthesize something to kill some time. When Lent shows up during a brief cutscene after you exit the synthesize menu, head to Empel’s residence. You’ll then set out to a cave west of the Traveler’s Road in search of some blue ore. The cave, which is called Sunken Mine, can be found to the west of where the boat is docked when you arrive to Traveler’s Road. Once you arrive at the cave in the second chamber you’ll find a Rock Puppet standing by itself. You’ll need to defeat this monster in order to receive Koberinite (the blue ore you needed). With the blue ore in hand, return to Lilia in Old Town.

 

Taking the First Step: 7

After the exciting adventure in the cave, kill some time then return to Empel and Lila’s residence. To whip up some pain medicine, head to Ryza’s room and synthesize Grass Beans to create a Blessing Ointment that is focused on Quality. With the medicine in hand, return to Lila. Now it’s time to visit Klaudia. When your done chatting, return home to trigger a cutscene.

 

 

Click here for the next guide on Chapter 2!

 

 

Guides

Snack World – Chapter 1 Story Quests

by Chappie in

 

Chapter 1 of Snack World The Dungeon Crawl Gold contains 6 story quests with the ultimate goal of obtaining the Purple Eye for Princess Melonia. Below you will find guides for all 6 quests so grab your Jaras and get ready for a snack attack! Let the dungeon crawl begin!

 

 

The Road to Gorgonzola: Crossing the Plain

Quest Giver: The King

Objective: Head to the Gorgonzola Ruins!

This is the first story quest of the game with a quest level of 1 and acts as the game’s tutorial on combat. Commander Ciderella will be accompanying you into the field to bark orders at you while traversing the Falafel Flats: South heading south towards the Gorgonzola Ruins. When you get towards the end, a giant pig called the Logged Lupine stands in your way. After dispatching of him, proceed to the area he was guarding and touch the warp point to complete the quest.

 

The Road to Gorgonzola: No Dessert-ing!

Quest Giver: The King

Objective: Head to the Gorgonzola Ruins!

For this quest, you will be fighting your way west across the Succotash Sand, defeating enemies as you go. This is a small map that will have you facing the Scopeion that is blocking the entrance to the ruins in no time. After you defeat it, travel to the ruins via the entrance behind the Scopeion. Once there, touch the warp point to complete the quest.

 

The Power of the Purple Eye

Quest Giver: The King

Objective: Defeat Madusa!

To reach Madusa, you’ll need to work your way through the Gorgonzola Ruins. The ruins are procedurally generated and enemies will keep spawning while you explore. When you reach the Madusa Gate, heal up at the terminal then cross through the gate to start the battle. That battle with Madusa is pretty straight forward. She moves around the area quickly and uses her tail and claws to attack. She can also shoot beams out of her eyes and will throw purple exploding orbs at you from a distance. Her big attack involves her charging up and blasting you to the other side of the area. As you rush back to her, she will try to turn you to stone. When this happens, duck behind a pillar. When her heath reaches 0, the quest will complete.

 

Goo for Broke!

Quest Giver: Old Man in Bar (Speak with him in the Tutti-Frutti Cafe after completing the No Dessert-ing! story quest)

Objective: Defeat the slimes!

This quest will bring you to The Falafel Flats: South. Your goal will be to defeat the 30 slimes in this area. Keep running around the map, defeating enemies as they spawn. After you defeat 30, a powered up slime will appear. Defeat it to complete the quest.

 

Just Timber in Lake?

Quest Giver: Carpenter (Speak to him next to the Inn after completing the No Dessert-ing! story quest)

Objective: Gather up the dropped timber!

When you arrive at the Succotash Sands, the Carpenter will inform you that he lost 3 pieces of timber. You will come across them as you follow the path east. They will be like normal items you collect, but instead of being blue, they are pink and marked on the mini-map with “!”. When you collect all 3 piece of timber, the Carpenter will ask you to wash them off in the nearby oasis. Back track a bit to reach it and be ready for a fight. As you approach the middle of the oasis, 3 Tree Huggees will show up looking to cause some trouble. Defeat them to complete the quest.

 

Temple Takeover! Six Suspicious Suits!

Quest Giver:  Maj. Mango (Speak with him in the castle after completing the No Dessert-ing! story quest)

Objective: Take out the six “suits”!

For this quest, you will have to work your way down 3 levels in the Gorgonzola Ruins to reach the Madusa Gate. Once inside, you will need to defeat the 6 Penguin Paladins to complete the quest. *NOTE: The ruins are procedurally generated and enemies will keep spawning while you explore.