Gotham Knights Walkthroughs
by NightlyGamingBinge in
Guides

Below is a walkthrough for Case File 02: The Rabbit Hole in Gotham Knights! In this guide, we’ll cover how to move through the objectives during Case File 2.1 – AKA Oswald Cobblepot and 2.2 – The Powers Club. During this chapter, you’ll be investigating the infamous Penguin.

2.1 – AKA Oswald Cobblepot

Reach the Iceberg Lounge and Talk to Penguin

Travel to the Iceberg Lounge in the western part of the Financial District then head for the roof. Approach the objective by the window and interact with it to start the mission. When you load into the club, some cool items will be displayed if you are interested in them. Head into the next room to take care of the Penguin’s guards. You’ll get a bonus if you perform 3 silent takedowns. You’ll then want to cross over to the other side of the club on the 2nd level and go through the door there to trigger a cutscene. When it ends, leave the club.

Return to the Belfry

When you’re ready, return to the Belfry and speak to Alfred there. After that, listen to the recorded message on the machine near the Batcomputer.

Penguin’s Criminal Deal

The deal is taking place in an alley west of Gotham City General Hospital. You’ll need to defeat all of the enemies and retrieve 3 modchips from the cases around the area. A bonus can be rewarded if you take out two enemies at the same time.

Penguin’s Organ Trafficking

The organ traffickers can be found in the southern part of Robinson Park. You’ll need to scan the cryo container which can be found in the northeastern corner of the courtyard the mob took over. You’ll then need to grab the container. Doing so will give you a 2 minute timer to deliver the “goods” to Tompkin’s mobile clinic near the Aparo Bridge in Gotham Heights.

Detective Montoya

Detective Montoya can be found in a pavilion at the Gordon Memorial in Old Gotham. Speak with her to trigger an event that leads to you unlocking additional side content.

Lucius Fox

Make your way to Foxtecha in Otisburg then head up to the roof and stand in the blue circle for a cutscene. If you speak with him again, you’ll get an activity that leads you down the path of unlocking fast travel.

Reach the Iceberg Lounge

Return to the Iceberg Lounge and deal with Penguin’s lackeys then head into his office for a cutscene. You’ll then need to destroy the bugs on the plant behind the penguin at the base of his bust and on the lamp sitting on his desk. Another cutscene will trigger after picking up the bottle of whiskey.

2.2 – The Power Club

Check on Alfred and His Evening Meeting

Travel to Tricorner Island and head to the roof of the building on the right side of Quarterdeck Road then stand in the blue circle to start a cutscene.

the Powers Club

The Power Club can be found in Old Gotham west of GCPD Central. Grapple to the roof and enter through the sunroom. Deal with the guards in the circular room then examine the blood on the floor near the center with your AR. You’ll then need to scan the hidden mechanism under the floor and the lamp then follow the wires leading out from the lamp to the second floor.

In the next area, deal with all of the guards then head for the room filled with bookshelves. Use your AR to find the book with a red glow to the left of the stairwell and scene it. Interact with it to find the first switch. Next head to the room with the fireplace Scan the bust near one of the bookshelves to find the first switch. The second is located in the room with a fireplace. You’ll need to scan the bust at the opposite side of the fireplace near a bookshelf to find the second switch. Return to the circular room and interact with the lamp from before to make the hidden staircase appear. Follow it to the basement.

In the basement, scan the spotlight near the entrance then interact with it to turn it on. You’ll now have to solve the puzzle by rating the four objects on the pedestal to for the correct shadow. What you’ll want to do is use your AR while doing this. If the object is in the correct position, the gears in the floor with have a yellow line running through them (which is visible on the AR). From this point, the rest of the mission is pretty straightforward.

Return to the Belfry

After escaping the sewer, return to the Belfry for a cutscene.

For more guides on Gotham Knights check our main guide page here!

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