Guides

Doom Eternal – Mission 7: Mars Core

by Chappie in

*NOTE: This guide was written assuming that you completed this area and are returning to the locations via fast travel points.

 

Phobos – BFG-10000 Gun Deck

 

Rune

From the fast travel point, turn around heading down the ramp and through the doorway (marked ENTRANCE 01.22.E). Take a left and pass through the door across from the UAC Spokesperson hologram. Follow the hallway through another door to locate the rune.

 

Sentinel Battery

From the fast travel point, work your way forward until you drop down onto a platform leading to the BFG Core. Turn around to see another platform leading to the battery.

 

Phobos – BGF-10000 Ventilation

 

Praetor Suit Point

From the fast travel point, head forward through an opening near the tiny pistons. This will bring you to a room with four giant moving cylinders. Use the cylinders to reach the platform on the top left of the room to locate the sentinel with the point.

 

Codex: BFG-10000

From the Praetor Suit Point above, jump to the small platform with a green light on the other side of the room. Head through the duct on the platform and take a left to find the codex.

 

UAC – UAC Outpost LD

 

Praetor Suit Point

From the fast travel point, drop down onto the platform below and head to the walkway across from the portal near the edge of the platform. Drop down the hole under the walkway the locate the hallway leading further into the level. To the left of it will be a wall with a crack in it. Melee the wall but don’t head through yet. Look down to the right to see a doorway. Jump to the doorway to see the sentinel with the Praetor Suit Point at the top of some stairs.

 

Toy: Prowler

Facing the sentinel from above, follow the hallway left and pass through the door then take a right down the next hallway to arrive at an elevator. Take it up to the top then head through the doorway on the right side of the room to find the toy.

 

Rune

Head back to the room and exit through the door on the right. Head through the hallway and out another door (past a UAC Spokesperson hologram) to find the rune.

 

Meteor – Alpha Labs

 

Cheat Code: Powerup Mode: Onslaught

From the fast travel point, head for the stairs leading to the monitors that says “SYSTEM CRITICAL” but don’t go up them. Instead, drop down to lower level by the green light to the left of them. Take the first left in the hallway and use the lift pad to reach the room contained the cheat code.

 

Praetor Suit Point

From the cheat code, head through the nearby hole in the wall then cross the room to the doorway on the other side.  Go through the doorway then take a left climbing up the fallen crate to reach the vent shaft. Climb up to the top to find the sentinel with the point.

 

Album: Doom 64 – Intro

From the sentinel, jump/dash to the lift pad in the middle of the room and use it to reach the walkway just above it. Turn around to locate a gold spin bar and a duct with the album just behind it. Use the bar to reach the collectible.

 

Meteor – Martian Chunks

 

Toy: Carcass

From the fast travel point, turn around and head through the doorway with “MAINTENANCE 02” written above it. Head to the back of the room and melee the cracked vent to reveal another room with a portal in the floor. Jump into the portal then head for the lift pad straight ahead. Use it to reach a walkway above. Follow the walkway into a room containing the toy behind a support column.

 

Meteor – UAC Transmission Tower

 

Praetor Suit Point

From the fast travel point, head forward towards the three floating pillars with climbable walls. Jump to the floating rock just before them then use that rock to reach the the third rock. The sentinel will be at the top with the point.

 

Sentinel Battery

Facing the sentinel from above, head to the structure behind the giant rock to the left (with the 4 red circles of electricity). The battery can be found on the top of this structure. You will need to use the lift pad to head to the Union Aerospace facility. Facing the entrance, head left to the end of the balcony. From there you can reach a pipe you can use to swing to a floating rock then to the roof housing the battery.

 

Meteor – Delta Labs

 

Sentinel Crystal

From the fast travel point, turn around and head out the door. Jump right around the building to reach the other side of the broken walkway then take a right to enter the room with the crystal.

 

Album: Quake Champions – Goroth

From the fast travel point, head left in the facility through a doorway. Once through the doorway, take a right and interact with the console to raise a pillar from the ground in the previous room. Head back through the doorway and take a left to see the pillar. Use it to break the vent shaft on the left and enter the duct to find the album.

 

Toy: Pinky

From the fast travel point, head left into the facility and pass through three doorways to reach a room filled with blue glowing crates. Head straight through the room then drop down the hatch in the hallway. Facing the open doorway, turn left and melee the grate to reveal an opening. Head through it and use the lift pad in the next room to reach the locked room containing the toy.

 

Hell – Temple of Sin

 

Sentinel Battery

From the fast travel point, follow the path forward dropping down off the ledge at the end. Turn right to find the battery.

 

Codex: Story of the Sentinels – The Lost City of Hebeth

From the battery, head down the nearby steps to find the codex near a doorway.

 

Praetor Suit Coin

Head through the doorway near the above codex and down a small set of steps. Turn left and head to the end to find the sentinel in a small room to the right.

 

Doom Eternal
Guides

Doom Eternal – Mission 6: Arc Complex

by Chappie in

*NOTE: This guide was written assuming that you completed this area and are returning to the locations via fast travel points.

 

 

Emerson Hotel

 

Toy: Mancubus

From the fast travel point, head up the stairs past the flaming debris and follow the hallway to the end. When you reach the broken window (leading to the lobby) take a right and keep following the hallway down to the tree at the end. Enter the room to the right of the tree then head behind the column in the center of the room to find the toy.

 

Prater Suit Point

From the Mancubus toy, exit the room and head straight down the hallway past the tree towards the beginning of the level. When you reach the end of the hallway, jump through the broken window on the right to reach the hotel lobby. Look for the Emerson logo behind the check-in desk. When you find it, head down the hallway to the left of it. This will bring you to an open room with some couches and chairs scattered about and a UAC Spokesperson hologram near the a window. Facing the hologram, head to the left side of the room to find a hole in the floor leading to a lower level. Jump down this hole and the one in the next room to arrive in a hallway. Take the nearby steps down then swing a right to find the point in front of an elevator.

 

Mario’s Restaurant

 

Codex: Story of Earth – The Arc – Part II

From the fast travel point, turn around and head right through the kitchen. Pass through the broken wall then look to the right to find the codex behind a desk.

 

Arc Turret

 

Sentinel Battery

From the fast travel point, head down the hallway and through the door at the end. Enter the A9 Security room to locate the battery.

 

Codex: Story of Earth – The Return of Dr. Samuel Hayden – Part I

Exit the A9 Security room and head down the nearby stairs, passing the UAC Spokesperson hologram, into an elevator.  Take the elevator down and exit it into a hallway. Follow the hallway, jumping over the hole in the floor. Next take a left through the hole in the wall next to the burning debris to find the codex in the next room behind a generator.

 

Praetor Suit Point

From the codex above, follow the room left taking a right through a hole in the wall. On the other side of the hole, look to the right to spot the Praetor Suit Point.

 

Rune

Head down the hallway from the Praetor Suit Point above and drop down the hole at the end to locate the rune.

 

The Waste Tunnels

 

Sentinel Battery

From the fast travel point, head down the purple gunk filled tunnel and drop down into the room below. Climb on the the platform a short distance away. Use the gold spin bar and dashes to reach the battery in the corner of the room.

 

Codex: The Return of Dr. Samuel Hayden – Part II

Jump to the tunnel across from the battery and follow it. Dodge the electric spikes along the way to eventually end up at an elevator. Take it up then exit it to find yourself in another hallway. Follow it right dodging more electric spikes as you go then pass through the door at the end. Once through the doorway, take a left heading through another door. The codex will be straight ahead.

 

Album: Quake II – Quad Machine

From the codex, drop down the nearby ledge and head to the back of the room to find the album behind a generator.

 

Vargo Convention Center

 

Modbot

From the starting point, turn right to find the modbot.

 

Sentinel Battery / Toy: Cueball

From the above modbot, head towards the brown doors in the direction you just came from and take a left to find some stairs. Climb the stairs, then take a left at the top to come to a broken walkway. Use the climbable wall on the right side of the room to reach the other side of the broken walkway containing the battery and toy.

 

Cheat Code: IDKFA

From the above collectibles, head back to broken walkway on the other side of the room (near the stairs leading to the Slayer Gate) to locate a broken window. Jump out the window and use the gold spin bar to reach the room on the other side. Jump into the hole in the middle of the room to obtain the cheat code.

 

Modbot

From the cheat code above, jump out of the hole and head into the hallway. Take a right just before the stairs followed by another right to find the modbot.

 

Atrium Offices

 

Codex: Story of Earth – The Arc – Part I

From the fast travel point, jump out the window to the building across the way. Once in the other building, turn left and jump over the fallen debris to find a cracked wall. Melee the wall and head up the stairs to find a codex at the top of the stairs.

 

Sentinel Crystal

From the codex, head down a flight of stairs and jump through the hole in the wall in the middle of the stairwell. The sentinel crystal will be located to the right of the breakable wall.

 

Praetor Suit Point

From the crystal, break the boarded wall then head into the room beyond it. Go past the golden plane and head out the broken window to the left of the room, using a series of gold spin bars and climbable walls to reach the top level of the building. Once inside, follow the hallway, taking a left through a broken wall into an elevator shaft. Climb up the elevator, exiting on the right near a UAC Spokesperson hologram. The Praetor Suit Point will be located in this room.

 

Moring Aeronautics

 

Codex: Story of Earth – Samuel Hayden / Praetor Suit Point

From the fast travel point, head right into the interior portion of the building to locate a set of stairs. Head up two flights of stairs then take a left. Follow the hallway to the end to find the codex. From the codex, head forward and jump across the way to the other side to find the Praetor Suit Point.

 

Toy: Whiplash

From the Praetor Suit Point, jump back over to where the codex was across the way then head down the hallway back towards the stairs and take two flights up. At the top of the stairs, take a left through some debris to find the toy.

 

Rune

From the toy, head back through the debris into a hallway and follow it straight ahead to the end. Jump through the hole in the wall to a building on the other side. Follow the hallway through a flaming doorway. Take a right followed by a left to come to a hole in the floor. Drop down into the hole to find the rune.

 

Convention Parking

 

Praetor Suit Point

From the fast travel area, turn around heading into the parking lot. Pass the bus on the right side and enter the room on the right to find the Praetor Suit Point.

 

Album: Quake III – Intro

From the Praetor Suit Point, head to the ramp in the middle of the garage to reach the second level. At the top of the ramp, swing left and head through the exterior access doorway. Take a right to find the album.

 

Doom Eternal
Guides

Doom Eternal – Mission 5: Super Gore Nest Collectibles

by Chappie in

*NOTE: This guide was written assuming that you completed this area and are returning to the locations via fast travel points.

 

 

Upper Area  – Mixom Square

 

Codex: Story of Earth – The Hellgrowth – Part I

From the fast travel point, turn around and head back towards the entrance. When you reach the blood soaked road, jump down to the ledge below on the left. Jump down one more level to find the codex.

 

Praetor Suit Point

*NOTE: In order to reach this point, you must first collect the extra life from the gunk covered pillar nearby. To obtain the extra life from the gunk covered pillar, start from the fast travel point and head straight forward. Take a right just before the gunk covered column and proceed to the room at the end with a gunk covered pillar. Use the gold spin bar on the pillar to reach the second level. Look for a crack in the wall then melee the wall to reveal the extra life. Use double jump and dash to reach the extra life on the gunk covered column. When you land on the pillar, the pillar will go down, causing teeth to open, revealing the sentinel holding the Praetor Suit Point.

 

Toy: Mecha Zombie

From the fast travel point, proceed forward, passing a gunk covered column, to reach a blue air stream flow in the middle of a gunk tower. You will need the blue key to unseal the teeth. Use the lift pad to reach the collectible on the ledge to the left behind the tower.

 

Sentinel Battery

Head back to the blue air stream flow in the middle of a gunk tower. Use the lift pad and turn right to find a long climbable wall. Avoiding the debris, jump to the climbable wall and work your way up it to reach the room at the top, which contains the battery.

 

Album: Wolf #D – Wondering About My Loved Ones 

This collectible is located behind the gunk tower on the right side in a room sealed by teeth. In order to unseal the room, you will need to obtain the blue key.

 

Codex: Story of Earth – The Hellgrowth – Part II

This collectible is located past the gunk tower on the right side at the end of a hallway.

 

Upper Area – Star Mall

 

Modbot

From the fast travel point, turn around heading back down a hallway past the UHGO and Farm Don’s stores. Take a left at the end of the hallway and jump across the gap to reach the modbot at the end of the room.

 

Toy: Soldier (Shield)

From the fast travel point, head to the center of the room with the moving gunk press. Use the gold spin bar to reach the cave on the other side of it towards the top of the room. Once in the cave, turn around and face the press to find a room above it. Enter the room to find the toy.

 

Praetor Suit Point

From the fast travel point, head to the center of the room with the moving gunk press. Head past the press and use the green portal to arrive in a gunk covered room. Head to the side of the room with three openings behind you. Take the left ramp up and turn left at the top to find the sentinel holding the point.

 

Rune

From the fast travel point, drop down into the lower level of the room with the moving gunk press. Take a left heading through a teeth doorway and turn right at the end of the hallway to use the lift pad to reach a gunk covered room containing the rune.

 

Upper Area – Vermilion Canal

 

Cheat Code

From the fast travel point, follow the walkway left until you get to the room with the purple Ivan sign. Take a right and drop down to the ledge below then head straight to the tip of the ledge overlooking the giant monster building. Just below the monster, there will be a circular area surrounded by teeth. This area can be broken so jump into the hole using dash to smash through and find the cheat code.

 

Empyrean Key

The key is acquired by defeating the Slayer Gate.

 

Upper Area – Vorus Medical Plaza

 

Rune

From the fast travel point, turn around and head through the broken section of wall to find the rune.

 

Sentinel Battery

Facing the previous collectible, head left following the hallway down a flight of stairs. At the bottom of the stairs swing right past the UAC Spokesperson hologram to locate the battery.

 

Album: Doom III – Main Theme

From the fast travel point, turn around, heading into the green lit room, and follow the hallway down a flight of stairs. At the bottom of the stairs, take a left and head to a window overlooking a spinning skull cauldron. Jump onto the gold spin bar to reach the building across the way containing the album.

 

Praetor Suit Point

From the fast travel point, turn around, heading into the green lit room, and follow the hallway down a flight of stairs. Jump through the hole in the window straight ahead to land on a giant concrete slab with lava in the middle. Head to the square structure to find the sentinel holding the point along the back of it.

 

Praetor Suit Point

From the fast travel point, head forward through the teeth guarded doorway and follow the hallway to the end. Work your way through the toxic room using the climbable walls. When you go past the fire spinning chain, jump to the climbable wall just beyond it then head to the wall across the way and turn around to find the room with the sentinel holding the point near the top.

 

Lower Area – Pumping Station C

 

Sentinel Crystal

From the fast travel point, head forward towards the green portal guarded by the teeth. Just before the teeth, take a left down a small flight of stairs followed by another left to locate the crystal at the end of the hallway.

 

Lower Area – Toxin Refinery

 

Codex: Story of Earth – Super Gore Nest

From the fast travel point, turn around and head up the ramp. The codex will be on the right side of the next room.

 

Praetor Suit Point

From the fast travel point, jump down into the green toxic liquid and follow the path right through a doorway to find the sentinel holding the point at the end.

 

Toy: Revenant

From the fast travel point, head forward, jumping over the moat of toxic liquid, then pass through a teeth covered doorway. This will bring you to a room filled with toxic waterfalls and fire cannon balls. Jump down into the toxic bit below and follow the stream left through a doorway. This will bring you to a tunnel containing the toy towards the end.

 

Sentinel Battery

From the fast travel point, follow the toxic liquid left past some spinning fire chains. This will bring you to a room with a spinning column shooting fire cannon balls. Head past the column and follow the toxic liquid through a tunnel. At the end of the tunnel, jump up to a ledge to find the battery.

 

Lower Area – Argent Energy Station

 

Modbot

From the fast travel point, head through the doorway behind you (opposite of the giant heart) and take a left, passing through another doorway, into a gunk covered room with a UAC Spokesperson hologram and the Automap Station. Head through the door on the right side of the room and jump over the electric floor, passing through another doorway, bringing you into a waterlogged, gunk covered room. Head through the doorway on the right side of the room and follow the tunnel to the end to find the weapon mod.

 

Doom Eternal
Guides

Doom Eternal – Mission 4: Doom Hunter Base Collectibles

by Chappie in

 

Doom Hunter Base (Travel Point: Station of Redemption)

 

Praetor Suit Point

The Praetor Suit Point is located on a ledge above the starting area. To reach it, head to the platform on the other side of the red barrier then jump towards the metal skull that shoots fire. Once on that platform, head to the other side and climb up the wall to reach another climbable wall on the other side of the room. At the top of the wall, take a left facing the entrance where you came from to spot a gold spin bar. Use the gold spin bar to reach the climbable wall on a bridge. At the top of the bridge, the sentinel holding the point will be straight ahead on the ledge to the right. You’ll need to use double jump and dash to reach it.

 

Modbot

The modbot is located on the far side of the first room in the starting area just before the green lit door.

 

Sentinel Battery

From the previous collectible, head through the green lit door and make your way towards the walkway in the center of the room. The item is underneath this walkway behind some metal bars. To reach it, head to the middle section under the walkway to find a maintenance shaft with a crack in it. Melee the crack then head through the ventilation shaft to reach the battery.

 

Codex: Story of Earth – Doom Hunter Base

From the previous collectible, head into the next room and up a metal ramp to find the codex straight ahead near a window.

 

Doom Hunter Base (Travel Point: Lazarus Generators)

 

Toy: Lost Soul

In the forge-like room with 4 yellow columns, head to the end of the room near the molten pit then jump on the moving platform. Look back towards the entrance to find the collectible in a pipe. Use double jump and dash to reach it.

 

Codex: Story of Hell – Deag Ranak

From the previous collectible, head back to the moving platform then enter the next room to find the codex.

 

Rune

This rune is located in the same room as the above codex.

 

Doom Hunter Base (Travel Point: Tower of Baphomet)

 

Cheat Code

This cheat code is located above the coffin that was unsealed (coffin in a sealed cylinder in middle of room). To reach it, exit the room and jump to a circular walkway then use the climbable walls to reach a top level where you can press the skull switch. From here jump to the cylinder and use the climbable wall to reach the top where the cheat code can be found.

 

Praetor Suit Point

From the previous collectible, jump into the cylinder to find the sentinel holding the point.

 

Album: KEEN – Shadows Don’t Scare Commander Keen!!

From the previous collectible, take the portal to head back to the circular column then jump to the climbable wall to the right through the small opening with red lasers on the ground. From there, turn around and jump back out onto a climbable wall in the open area. Climb up to the top to find a hatch. Open the catch then drop down to find the collectible.

 

Doom Hunter Base (Travel Point: Skies of Stigmata)

 

Sentinel Crystal

This crystal is located on the free standing structure opposite of the red access door. To reach it, face the structure then take the platform on the left. Look for the hanging climbable wall then jump to it and use the gold spin bar to reach the structure. The crystal is located on the lower level towards the back of the structure.

 

Sentinel Battery

From the previous collectible, turn around to locate a small shaft with a climbable wall at the end. Head through and climb up the wall to reach the upper level. Take a right and follow the path around to find the battery.

 

Praetor Suit Point

Enter the red access door then follow the ramp down continuing through a hallway towards a stream of fire. Take the stairs at the end of the hallway up. At the top of the stairs, head through the right doorway with horizontal red laser beams. The sentinel holding the point can be located in a shaft above the doorway. You can reach it by jumping on the nearby crates.

 

Doom Hunter (Travel Point: Chamber of Penance)

 

Praetor Suit Point

From the previous Praetor Suit Point, melee the crack in the wall then jump across the hanging climbable walls to reach a narrow ledge. Stay as far away from the lasers shooting along the wall as you can and defeat the enemies. The sentinel holding the point will be at the end of the ledge near a climbable wall.

 

Codex: Story of Hell – Doom Hunter

Shoot the green diamond above the stand alone structure you came from (before you jumped to the ledge with the lasers lining the wall) to send a bridge out towards you. Jump to the platform to reach the structure and enter through the green lit door. The codex will be located on the other side of this door.

 

Toy: Hell Knight

From the Chamber of Penance fast travel point, head through the green lit door then drop down to the ledge below. Turn around and enter through the door, heading down a ramp. Head forward towards another door, but before heading through that door, turn around and look up towards the ceiling to find a green diamond. Shoot it to reveal a secret entrance in the ramp leading to the toy.

 

Animal Crossing New Horizons
Guides

Animal Crossing New Horizons – What are the shiny spots on the ground for?

by MrsChappie in

 

As you explore your island, you might come across a shiny spot on the ground (see image above). If you click “a” on the switch, nothing happens so what do you do with it? The answer to that question is to use a shovel to dig it up. The shiny spot means a sack of money is buried underground in that particular location. Dig it up for a great reward! You can either pocket the money or in the same shiny hole, you can rebury it and a money tree will sprout! It does take awhile for the tree to bear money so be patient.

 

Animal Crossing New Horizons
Guides

Animal Crossing New Horizons – How to build a new shop?

by MrsChappie in

 

After your first home is ready (small one room house that you got to pick the color roof for), head to Resident Services to trigger a dialog scene. Afterwards, speak to Timmy who asks for your help gathering supplies so the shop can be built. He will need donations of 30 hardwood, 30 wood, 30 softwood and 30 iron nuggets. You can gather the hardwood, wood and softwood by using an axe on the trees around the island. For the iron nuggets, you will need to use your axe on rocks. Once you gather the materials, talk to Timmy and inquire about building a shop to donate the materials. *NOTE: He only accepts donations in amounts of 30 (i.e. 30 hardwood, not 29 hardwood). When you have gathered all of the materials, you’ll need to wait a day in real time for it to be ready.

 

Animal Crossing New Horizons
Guides

Animal Crossing New Horizons – How to find communicator parts for Gulliver?

by MrsChappie in

 

Around the second day of playing Animal Crossing New Horizons, a bird named Gulliver will wash up on your shore near the airport. To wake Gulliver up, keep talking to him numerous times! Eventually, he will wake up. When he does, you’ll learn he fell off his ship and has no way of contacting his crew to come and pick him up. Gulliver will task you with finding 5 communicator parts, which are buried in the sand. To figure out where to dig, look for a small, dark dot appears in the sand that squirts a stream of water out (see image below). *NOTE: Other objects can also be dug up in these spots besides the communicator parts.

When you find all 5 communicator parts, return to Gulliver and hand them over. Gulliver with then be able to call his crew and promises to send you something in the mail tomorrow as a reward!

 

Animal Crossing New Horizons
Guides

Animal Crossing New Horizons – How to build a museum?

by MrsChappie in

 

Once you have recruited Blathers (check out our guide here for how to recruit Blathers), visit him in his tent and speak with him. In order to build a museum, Blathers needs to have a total of 15 different fish, insects and/or assessed fossils. The 5 you previously gave Tom Nook count towards this total. Blathers will give you DIY recipes for a shovel (which you will need to dig up fossils) and a vaulting pole (which you can use to jump across a river). *NOTE: You can purchase Pretty Good Tool Recipes for 3,000 miles from the Nook Stop located in Resident Services using the Redeem Nook Miles option. If you purchase these recipes, your tools will last longer and make it easier to collect items.

Once you have crafted the items, head out on your island to explore new places! The spots marked with cracks on the ground (see image below) are where you can dig up fossils.

Once you have an assortment of different items, return to Blathers to donate them. For the first fossil, you can just give that to Blathers, however, the rest you will need to first have him assess them before he will accept them as donations. When you have donated a total of 15 different things to Blathers, you will have to wait a day in real life for the museum to be ready. While you are waiting, Blathers will not accept any donations, but he will still assess fossils.

 

Animal Crossing New Horizons
Guides

Animal Crossing New Horizons – How to recruit first neighbor?

by MrsChappie in

 

 

To recruit the first neighbor in Animal Crossing New Horizons named Blathers, you will need to collect 5 different fish and/or insects. After you collect the fish/insects, show them to Tom Nook who will then receive a call from Blathers who announces that he will be moving to the island. Tom Nook will then task you with finding a spot for Blathers. Once you found the spot you would like to place Blather’s tent, open up your inventory by selecting “x” then select Blather’s tent to place it. After you complete this task, return to the Resident Services (where Tom Nook always is) to trigger a brief dialog scene. You will then need to wait a day in real life. The following morning Blathers will appear in his tent with a new task for you!