Cyberpunk 2077
Guides

Cyberpunk 2077 – All Vehicle Locations

by Chappie in

Once you reach Act 2, fixers will start messaging you about vehicles for sale as you raise your street cred. You’ll have to make contact with the fixer in a region to be able to start buying cars from them. This should happen automatically when you travel to a new place. Purchasing them all is required to unlock the Autojock trophy. Please note that some vehicles can be obtained through side jobs, but those don’t count towards the trophy since they are non purchasable. Below is a list of the vehicles you can acquire in Cyberpunk 2077. For a detailed guide on where to find each vehicle, click the name of the ride.

  1. 911 II (930) Turbo – Non purchasable: During the Chippin’ In side job
  2. Aerondight “Guinevere” – Westbrook
  3. Alvarado “Vato” – Non purchasable: Complete Beat on the Brat: The Glen side job
  4. Alvarado V4F 570 Delegate – Heywood
  5. Apollo – Heywood
  6. Apollo “Scorpion” – Non purchasable: Complete Life During Wartime main job
  7. Arch Nazare – Westbrook
  8. Caliburn – City Center
  9. Caliburn – Non purchasable: Can be found in a shipping container in the cave you visit during the Riders on the Storm side job
  10. Colby “Little Mule” – The Badlands
  11. Colby C125 – Watson
  12. Colby CX410 Butte – Santo Domingo
  13. Columbus V340-F Freight – City Center
  14. Cortes V5000 Valor – Heywood
  15. Delamain No. 21 – Non purchasable: Complete Don’t Lose Your Mind side job
  16. Emperor 620 Ragnar – City Center
  17. Galena “Gecko” – The Badlands
  18. Galena “Rattler” – Non purchasable: Complete These Boots are Made for Walking side job (Nomads only)
  19. Galena G240 – Watson
  20. Hella EC-D 1360 – Non purchasable: Starting car
  21. Jackie’s Tuned Arch/Jackie’s Arch – Non purchasable: Complete Heroes side job
  22. Kusanagi CT-3X – Westbrook
  23. Mackinaw “Beast” – Non purchasable: Complete The Beast in Me: The Big Race side job
  24. Mackinaw MTL1 – Santo Domingo
  25. Maimai P126 – Westbrook
  26. Outlaw GTS – City Center
  27. Quartz EC-T2 R660 – Watson
  28. Shion “Coyote” – The Badlands
  29. Shion MZ2 – Watson
  30. Supron FS3 – Santo Domingo
  31. Thrax 388 Jefferson – Heywood
  32. Turbo-R 740 – Westbrook
  33. Turbo-R V-Tech – Non purchasable: Complete the Sex on Wheels side job
  34. Type-66 “Cthulhu” – Watson
  35. Type-66 “Javelina” – The Badlands
  36. Type-66 “Jen Rowley” – Santo Domingo
  37. Type-66 Avenger – City Center
Cyberpunk 2077
Guides

Cyberpunk 2077 – The Badlands Ride Locations

by Chappie in

 

Once you reach Act 2, fixers will start messaging you about vehicles for sale as you raise your street cred. You’ll have to make contact with the fixer in a region to be able to start buying cars from them. This should happen automatically when you travel to a new place. Purchasing them all is required to unlock the Autojock trophy. Please note that some vehicles can be obtained through side jobs, but those don’t count towards the trophy. Below are the vehicles located in the Badlands!

 

Quadra Type-66 “Javelina”

This vehicle can be found near the Protein Farm fast travel point, which is south of Pacifica – West Wind Estate. Purchase it for $73,000.

 

Shion “Coyote” (Mizutoni Shion “Coyote”)

This vehicle can be found at the Sunshine Motel fast travel point, which is east of Santo Domingo – Rancho Coronado. Purchase it for $115,000.

 

Thorton Colby “Little Mule”

This vehicle can be found at the Sunset Motel fast travel point, which is east of Santo Domingo – Rancho Coronado. Purchase it for $49,000.

 

Thorton Galena “Gecko”

This vehicle can be found south of the Mobile Camp fast travel point, which is east of Santo Domingo – Rancho Coronado. Purchase it for $21,000.

 

 

Cyberpunk 2077
Guides

Cyberpunk 2077 – Panam Palmer Storyline

by Chappie in

In order to receive the Life of the Road trophy in Cyberpunk 2077, you’ll need to complete the Panam Palmer Storyline, which unlocks after completing Act 1.

Panam Palmer Storyline

Riders on the Storm

Obtained: During Act 2 Panam Palmer will call you

Objective: Meet with Panam

Riders on the Storm Map for Panam Palmer Storyline

Follow the objective to the Mobile Camp fast travel point and speak with Panam then follow her. Lean on the car and assist with the planning. Scan every object you can while in scan mode then exit when your able. Afterwards, continue speaking with Panam and Mitch as they make their way to the vehicle. Grab the SuperJet from Mitch then hop in the driver’s seat and make your way to the Raffen Shiv camp. When you arrive at the Wraith Camp fast travel point, you’ll need to park the vehicle off the road then exit it. Approach the camp and sneak inside (or not…it’s your choice). If you’re going to sneak in the easiest way to do this is to force open the broken fence to the right of the main entrance using a Body Value of 9.

Either way your goal is to make it to the second level of the main building to use the computer in the room to access the security camera to find Saul who is being kept directly beneath this room in the basement. Make your way to this room then speak with Saul. Inject him with the SuperJet then follow the objective to Panam’s vehicle. Hop in so Panam can take off then defend against the enemies that are chasing you.

When you arrive at a safe place to ride out the storm, exit the vehicle and enter the building. Restore the power using the electrical box on the wall in the room next to the bathroom then head back to the living room. For Panam to start the fire, you’ll need to head outside behind the house to adjust the fuse then return inside. When prompted, sit on the couch to speak with Panam and Mitch. When you wake, stand up and head outside to speak with Panam on the porch. Panam will head on over to the bikes so follow her then retrieve the sniper rifle leaning against your bike when prompted. After the dialog, the job will complete!

With a Little Help from my Friends

Obtained: After completing Riders on the Storm side job, Panam Palmer will call you.

Objective: Talk to Panam, Mitch and Saul

Panam Palmer's With a Little Help From My Friends Map

Head to the Mobile Camp fast travel point in The Badlands then speak with the group. Follow Panam and Mitch to the group of veterans and discuss the plan with everyone. Agree to the plan then ride with them. Exit the vehicle then follow Panam to the building. You can talk to Cassidy by the vehicles and Carol by the big yellow train looking thing. You can talk to Mitch on the side of the building then scan the generator to help them out. To find the entrance to the control tower, you can open the door next to Panam if you have a Technical Ability of 3. Once inside head up the stairs. Take a left and head into the room with the computers. Take another left to find another room. This room contains the Punchcard, which can be found in a drawer on the ground. Put the Punchcard into the control panel to activate the locomotive. Head to Panam and speak with her. Afterwards, head back downstairs and join the group around the fire. When Panam talks about the stars, you’ll need to look up at the sky.

After some time passes, it’ll be time to start the job, so enter Panam’s vehicle. As you follow the train, you’ll have an optional objective to shoot at the train coupler. Shoot the one between the last 2 train cars. When Militech arrives, defeat all 12 enemies then hop back into Panam’s vehicle.

When the escort arrives at the camp, wait by the group for Saul to arrive. After the encounter, speak with Panam to complete the job.

Queen of the Highway

Obtained: After completing With a Little Help from my Friends side job, leave camp and wait a day to receive a call from Panam Palmer.

Objective: Meet with Panam

Queen of the Highway Map

Head to the Mobile Camp fast travel point in The Badlands and speak with Panam and the group near the Basilisk. Afterwards, hop in and let Panam do her thing then speak with her. When prompted, jack in then drive the vehicle to the objectives Panam designates for you. Afterwards, you’ll have some target practice to do. Shoot the 5 targets then speak with Panam. When the time comes to defeat the 20 enemies do so then return to camp and exit the vehicle to meet with Saul. After the encounter, follow Panam to the bar and speak with her.

When you awake, speak with Panam. As you exit the tent, you’ll also talk to Saul and Mitch. Once you’re through, follow Panam to a secluded spot and speak with her again to complete the job.

For more Cyberpunk 2077 guides and walkthroughs, click here!

Cyberpunk 2077
Guides

Cyberpunk 2077 – Westbrook Ride Locations

by Chappie in

 

Once you reach Act 2, fixers will start messaging you about vehicles for sale as you raise your street cred. You’ll have to make contact with the fixer in a region to be able to start buying cars from them. This should happen automatically when you travel to a new place. Purchasing them all is required to unlock the Autojock trophy. Please note that some vehicles can be obtained through side jobs, but those don’t count towards the trophy. Below are the vehicles located in Westbrook!

 

Nazare Racer (Arch Nazare)

Wakako will message V about a vehicle that used to belong to a corpo who wanted to show off. It can be found just off the road just south of the Drive-In Theater fast travel point at North Oak for $138,000.

 

Kusanagi CT-3X (Yaiba Kusanagi)

Wakako will message V about bike that will make her quick and punctual. This vehicle is located in Japantown north of the Skyline & Salinas fast travel point. Purchase the motorcycle for $22,000.

 

MaiMai P126

Wakako will message V about a fruity cocktail of a car that she acquired. It can be located in a parking lot in the southeastern part of Charter Hill for $14,000.

 

Rayfield Aerondight “Guinevere”

You can find this car north of the Columbarium fast travel point in North Oak. Purchase it for $225,000.

 

Turbo-R 740

This vehicle is located along the side of the building on the road directly south of the Dynalar fast travel point in Charter Hill. Purchase it for $129,000.

 

 

Cyberpunk 2077
Guides

Cyberpunk 2077 – Heywood Gigs

by Chappie in

 

Below are the gigs that can be found at Heywood in Cyberpunk 2077! Please note that the side jobs are listed in alphabetical order for ease of searching.

 

Cyberpsycho Sighting: Letter of the Law

Obtained: Wellsprings – Approach the gig location west of the Parque Del Mar fast travel point

Objective: Find the cyberpsycho

When you arrive to the objective, make your way through the mine field, taking out all the mines as you go, to find Gaston Phillips. Defeat him (nonlethally) then loot his body for a shard called “Stop! Don’t Do It”. Next, search the area for a computer underneath a scaffold, which can be found near a radio on the west side of the area. Access the computer and read the messages then text Regina to complete the gig.

 

Cyberpsycho Sighting: Seaside Cafe

Obtained: Wellsprings – Approach the gig location southwest of the Megabuilding H2 fast travel point

Objective: Find the cyberpsycho

Once you reach the search area, head to the balcony where everyone is gawking. Jump over it to find Dao Hyunh and defeat her (nonlethally). If you don’t defeat her quickly enough, she’ll run away and you’ll need to chase her to finish her off. When you do, loot her body for a shard called “Message to Dao Hyunh” then read it. Head back to the lower level of the pier where you first discovered Dao then loot the body of the girl for another shard called “Message to Linh Hyunh” and read it. Next, look for the suitcase on the deck near where the little box juts out from the search area to find a broken rail. Jump down to discover 2 more corpses. Loot the girl to find a shard called “Saigon Sisters – Treatment” then read it. Afterwards, message Regina to complete the gig.

 

Eye for an Eye

Obtained: The Glen – Approach the gig location south of Palms View Way fast travel point

Objective: Get inside Tucker’s building

Head inside the building then make your way up to the 3rd floor to find Tucker Albach sitting in a chair behind a desk. You can speak with her or just flatline her first it’s your choice. If you do speak with her, you have the option to let her weasel her way out of this situation by giving you access to the safe in her office. Alternatively, you can kill her, loot her body for the access card then loot the safe yourself. The contents of the safe include $2,057 and an epic Border Guard Multilayer Aramio Vest that has 144.4 Armor and 2 Empty Clothing Mod Slots. The level requirement to use this vest is 36 and it’s worth $2,139.  Once you’ve dealt with Tucker, leave the building to receive a call from Padre which completes the gig.

 

Fifth Column

Obtained: The Glen – Approach the gig location northeast of Valentino Alley fast travel point

Objective: Enter the restaurant

Enter the restaurant them make your way to the right side of the room to find a set of stairs. Head up the stairs to be stopped by a bouncer. Converse with him then agree to grab a drink and sit down with him. When it’s time for him to leave, he’ll allow you to stay up here. Wait for the guy talking to the seated man to the left of the beaded door to leave. While you’re doing this, you can turn off the camera near the door and the one inside the back room between the 2 doors on the right. With all your prep work done, sneak through the beaded door then head through the farthest door on the right side to find the back office.  Once your in the office you’ll need to quickly make it to the barrels directly in front of you because there is a guy on the phone in here. Also be careful of the camera to the right behind the desk. When your ready, access the computer and steal the data then leave the restaurant via the window in the office to complete the gig.

 

Going Up or Down?

Obtained: The Glen – Approach the objective northwest of the Metro: Glen North fast travel point

Objective: Go to El Gallo’s workshop

Follow the objective down the stairs and enter through the door to reach the workshop. Once inside, make your way down the stairs to the lower level and take out El Gallo. Head into the square structure in the middle of the room and loot the box to retrieve the Scandium Rods. With the loot in hand, exit the building and follow the objective to the Drop Point to deposit them inside and complete the gig.

 

Hot Merchandise

Obtained: Wellsprings – Approach the objective south of Berkeley & Bay

Objective: Enter the electronics store

To enter Data Inc., you can head to the right of the building to find a shutter you can force open if you have a Body Value of 5. Alternatively, on the left side of the building you can find a shutter that requires nothing to open. Your last options to break into the store are on the very back. You can force open the garage if you have a Body Value of 15 or the door next to it if you have a Technical Ability of 15.

 

Once you make it inside, head to the back to find a set of stairs leading down on the right side. Take the stairs to the basement then neutralize Rebecca Price and carry her body out of the store to the car waiting outside. This will complete the gig.

 

Jeopardy

Obtained: Vista Del Rey – Approach the objective west of the College St fast travel point

Objective: Go to the funeral home

Enter the building then head into the room straight ahead with the giant cross. To distract the enemy guarding the door, hack into the projection on the left side then sneak quickly through the door. Alternatively you can access the building from a hatch on the roof or through the back door if you Technical Ability values is level 8. Make your way through the back hall being mindful of the enemy and camera. Enter the elevator or take the stairs down and proceed into the hallway. Scan the bodies in the room in front of you to find Jim Greyer’s on the right. Head inside and take out the enemy near the bodies. Next, you’ll need to take the shard from Jim’s body then turn around and reenter the elevator. Take it up to the chapel then exit the elevator. Head right then take an immediate right to find a door leading outside. Exit the building then follow the objective to the Drop Point to deposit the shard and complete the gig.

 

Life’s Work

Obtained: The Glen – Approach the gig location in the far southeastern corner of The Glen

Objective: Go to the auto shop

Follow the objective to Wicked Tires Autoshop and head inside. Work your way up to the second level, defeating the enemies as you go, and upload the software onto the computer in the room at the top of the stairs. Afterwards, head back down the stairs and enter Jake’s car. Drive extremely carefully (so no scratches get onto the car) towards the objective and park it in the tiny garage. Exit the vehicle then speak with Jake Estevez. Leave the garage to complete the gig.

 

Old Friends

Obtained: Vista Del Rey – Approach the gig location south of the Delamain HQ fast travel point

Objective: Enter Karubo’s bar

The easiest way to complete this mission stealthily is to enter the building via a door on the back side that requires a Technical Ability of 16 to open. If you’re able to go in this way, head into the room on the left and quickly take down Karubo who should be looking at the money on the counter to your left. Take him out then carry his body outside to the fixer’s car. Dump it in the trunk then head to the Drop Point to complete the gig.

 

Alternatively, you can also enter the building via the front door or through a hatch in the roof. To reach the hatch, head to the back of the building and walk through the open fence. Climb up the dumpster with a mattress on top near you to reach the roof.

 

If you choose to not be stealthy, you do not need to carry Karubo’s body outside. You’ll just need to leave the building to receive a call from Padre to complete the gig.

 

On a Tight Leash

Obtained: Wellsprings – Approach the gig location north of the Megabuilding H2 fast travel point

Objective: Go to the bus depot

Enter the area then make your way through the enemies up to the top floor of the building. Head into the office to find Jose. Take him out either lethally or nonlethally (your choice). Before you leave, search the files on the laptop on the desk in this room to find out why the NCPD dropped the investigation. If you killed him, you can just leave but if you took him out nonlethally, you’ll need to carry his body outside the depot to a waiting vehicle. Afterwards, call Padre. During the conversation, tell him it was Arasaka to earn the extra reward. After your call, follow the objective to collect your reward and complete the gig.

 

Psychofan

Obtained: The Glen – Approach the gig location west of El Coyote Cojo fast travel point

Objective: Get inside the building

Head inside the area and pass the reception desk to reach the elevator. Go up to the 17th floor and take a left to find apartment 1702. If you have a Technical Ability of 17, you can just enter the apartment. If not take a right when you exit the elevator and head through the door at the end. Make your way up the stairs to the roof. Follow the objective across the roof then jump off to the balcony below. Head inside the apartment then traverse up the stairs. Take a left passing through the bedroom to find the guitar on the right behind the glass door. You can either force your way through this door if you have a Body Value of 17 or enter 2065 into the keypad next to the door. Enter the room and grab the guitar then leave through the front door. Head down the elevator and exit the building. Follow the objective to the Drop Point to complete the gig.

 

Sr. Ladrillo’s Private Collection

Obtained: Vista Del Rey – Approach the gig location east of Delamain HQ

Objective: Go to Dicky Twister

Enter the strip club. To do this, you have 3 options! If your Technical Ability is 18, you can head to a door behind the club and enter that way. If your Body Value is 18, you can enter through a door on the side of the building. Alternatively, you can just walk through the front door. A guy will stop you and you’ll have to either pay $100 or have a Technical Ability of 10 to talk your way through.

 

After you enter the building, you’ll need to make your way through the club to reach the office on the second level overlooking the stage. There will be numerous enemies and cameras that you’ll need to deal with along the way.

 

If you want to be sneaky about it, the easiest way is to enter through the main entrance then sneak behind the bar on the stage to enter the prep room. Head through the door to the left of the makeup mirrors then turn right. Take out the enemy near the stairs then head up them. At the top take out the enemy on the left then head into the office in the center of the room. Enter the doors and take out the enemy staring out onto the dance floor. Look on the left side of the room (when facing the stage) to find a computer on the desk. Interact with it to steal the data then leave the club to complete the job.

 

Alternatively, you can just charge in and kill everyone. Once in the office, steal the data from the computer then get out of Dicky Twister to complete the job.

 

The Lord Giveth and Taketh Away

Obtained: Wellsprings – Approach the gig location west of the Pumping Station fast travel point

Objective: Go to the Valentinos’ auto shop

Sneak your way into the area. If you head around to the back of the building, you’ll find a container you can climb up onto next to a gate to get over the fence. You’ll be able to enter the building via the garage door if your Body Value is 14. If not, head to the left of the building passing the graffiti artist to find a door on the right. Once you enter the building, you can find the Miltech SUV in the middle of the room. Enter it then drive the vehicle to the nomads west of the Ventura & Skyline fast travel point. Park the vehicle in the garage then exit it and leave the area to complete the gig.

 

 

Cyberpunk 2077
Guides

Cyberpunk 2077 – Heywood Side Jobs

by Chappie in

 

Below are the side jobs that can be found at Heywood in Cyberpunk 2077! Please note that the side jobs are listed in alphabetical order for ease of searching.

 

??? (Skippy Gun)

Obtained: Heywood – Approach the location north of the Shooting Range fast travel point in Vista Del Rey

Objective: Pick up the Skippy Gun

Head to the objective to find a body next to a dumpster. Loot the briefcase next to the body to find Skippy. Interact with Skippy then choose whether you’d like the gun to aim for the head (honestly the better choice because this gun can be modded to further increase headshot damage) or lower extremities.

 

Beat on the Brat: The Glen

Obtained: Automatically after reaching Act 2

Objective: Defeat El Cesar

Head to the objective southwest of the Valentino Alley fast travel point in Heywood – The Glen to find El Cesar. Agree to pay $4,000 to begin the match then defeat Cesar. Speak with him. You can choose to take both the $8,000 eddies and the car, just the car, just the eddies or nothing at all. Whatever you decide, the job will complete.

 

Coin Operated Boy

Obtained: Wait some time after completing the Spray Paint side job for the objective will reappear on the map in Westbrook at the Megabuilding HB fast travel point. Approach the space where Brendan was and ask Theo where he is.

Objective: Go to the service point

Travel northeast of the Megabuilding H2 fast travel point in Heywood – The Glen to find Softsys. Enter the building and speak with the clerk.

 

1. If you force your way in, you’ll need to defeat the turret to your left then use Body Value 4 or Technical Ability 4 to open the sealed door to the right of where the clerk was to find Brendan.

2.  If you pay $600, the clerk will open the door to the right where Brendan is.

3. If your Technical Ability is 10 you can tell him Brendan’s special and the clerk will open the door to the right where Brendan is.

 

Once you find Brendan, speak with him. It doesn’t matter what you select for your dialog options as they all have the same outcome. When your through speaking with Brendan, return to Westbrook to relay his message to Theo which will complete the job.

 

Don’t Lose Your Mind

Obtained: After completing Epistrophy, you’ll receive a call from Delamain when some time has passed.

Objective: Return to Delamain HQ

To enter Delamain HQ, you’ll need to head to the right of the main entrance. If you hug the building, you’ll find a door that you can open if you have a Technical Ability of 8.  Alternatively, keep hugging the building to reach an alley behind it. At the dead end, use the containers to climb up on the roof then look for the exit hatch on the roof.

 

Once your inside the building, you’ll either be in the room with a bunch of desks or the bathroom next to this room. In the room with a bunch of desks, search for the computer against the wall next to some filing cabinets. If you read the messages on the computer, it’ll say that the director’s password is 1234. Head into the small room to the left of the computer (when facing the computer) to find another computer. Input the password onto the computer and use the local network to open the doors. Exit the office and take a left. Head through the double doors. Follow the path to pass through another set of double doors. Once inside the next area, you’ll see that the floor is electric. Look to your left to find a door then enter through it. Climb up onto the car moving up and down then jump onto the ledge between the garage door and TV screen near the door you just entered through. Jump onto the metal walkway but don’t head through the door straight ahead. Instead look right to find a small rectangular window. Climb through this window then drop down onto the stairs below. Head up the stairs then cross the walkway. Enter through the door on the left just after the walkway to enter a room. In this room look for a hatch in the floor on the right and descend. You have 2 options to now cross the room.

 

First, look on the floor behind the car to find an exit hatch that requires a Body Value of 5 or Technical Ability of 5 to open. If you open the hatch, head through the crawl space. When you take a left, you’ll see a car being worked on straight ahead. Don’t go to that car. Instead take a left until you find another car being worked on. Climb up through a hatch underneath the car.

or

Alternatively, you can push the car into the electric then jump onto it. Jump straight across to the other side where the car is being worked on. Climb up onto that car then drop down behind it.

 

Look to your right to find a ladder. Climb up it then follow the walkway taking a left when it reaches a T. Jump across the gap in the walkway then continue straight ahead. You can either force the door open at the end of the walkway using a Body Value of 10. Once through the door, head forward then slightly right to find a glass ceiling with a hole in it.

or

Alternatively, just before the door you can force open, climb up on the right to reach another walkway. Follow it across, crouching as necessary, then drop down and head through the door on the right. Take the stairs down then head into the room with the chaotic cars. On the far side of the room, take the stairs up. Instead of entering through the door, jump over the rail to the right to climb on top of the pipes. Take a left behind the room then climb up. Drop down onto the ledge below then crouch through the opening on the right to reach a larger area with a glass ceiling.

 

Drop down through the space in the glass ceiling to enter the control room then head into the room with Delamain’s core. Speak with Johnny. You will now be presented with 3 choices: destroy the core to liberate the divergent Delamains (1 choice) or reset the core to restore the original Delamain (2 choices).

 

To destroy the core, shoot it after speaking with Johnny instead of selecting the two options it gives you. Johnny will be extremely happy. All the divergent cars you collected will escape and Delamain will no longer exist. The car that remains will have a nice personality and is the one you originally met when you used the Excelsior service with Jackie.

or

In order to force the personalities to merge with Delamain, you’ll need an Intelligence Value of 10. Johnny will be mildly content. You’ll receive Delamain’s first child, which will be the personality of the car.

or

If you reset Delamain’s core and preserve its integrity, Johnny won’t be happy at all. Delamain will have completely reset meaning he doesn’t remember you/your relationship at all.

 

Leave through a door on the left side near the entrance. No matter which option you choose, you’ll receive the Delamain No. 21 as a reward.

 

Epistrophy

Obtained: Automatically after completing the Tune Up side job

Objective: Speak with Delamain in Heywood – Vista Del Rey

Follow the drone to embark on an tour of the HQ, which will end in the control room. Speak with Del and agree to take his job. Grab the scanner on the desk in the control room then exit the building to being the hunt for 7 missing cabs. Once you’ve found all 7 cabs, return to the Delamain HQ. Head inside and the receptionist will have you place the scanner in the box on the counter. Do so and the job will complete.

 

Epistrophy: The Glen

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Travel to the Metro: Glen South fast travel point, which is in southeastern Heywood – The Glen to find the parked cab. As you approach the cab, it’ll call you and you’ll need to talk it off the ledge. Afterwards, Del will call you and the job will complete.

 

I Fought the Law

Obtained: During Act 2, Elizabeth will call you.

Objective: Meet with Elizabeth Peralez

Head to the objective northwest of the Reconciliation Park fast travel point in City Center – Corpo Plaza then enter the vehicle. Speak with the couple then agree to take the shard. Watch the braindance and scan for clues. After you’ve found everything, exit the braindance. Get out of the vehicle then speak with Jefferson. Agree that they might be on to something then continue the conversation.

 

Afterwards, call Detective Ward and arrange a meeting with him. Head towards the objective at Chubby Buffalo’s Bar-B-Q on the east side of Heywood just north of the Hanford Overpass fast travel point. In the restaurant, approach the booth to begin speaking with the pair. When the detective leaves, sit in his place to continue speaking with River. To continue your conversation further, follow River to his vehicle and hop in. You’ll need to make a choice to see his boss or the CI first.

 

When you head off to see the CI, exit the vehicle then head inside Max-imum Pleasure. Approach the counter and speak with the CI. When you tell him that Igor sent you, he’ll run away. To open the door he runs through, you’ll need a Body Value of 6. Chase after him to the alley outside to interrogate the CI with River. Afterwards, speak with River again.

 

When you see the boss, exit the vehicle and follow River into the Cherry Blossom Market. He’ll then have you ask the vendors about Christine Markov. Ask around then River will text you saying that he found her. Follow the objective to meet with River at a vendor’s stall and speak with her. Afterwards, talk to River again as you head back to his vehicle. When you arrive at the vehicle, you’ll see 2 Tyger Claw. You can either let River deal with them or get a few words in as well. When the encounter finishes, speak with River.

 

Now that your off to the club, exit the vehicle and speak with River. Head to the warehouse and enter the area via a downed fence in the back. Once your in, head through another broken part of the fence directly in front of you. Turn right and jump over the fence. Climb up on the containers against the building to reach a ladder and take that up to the top. Once at the top turn left to find another ladder. Climb up this ladder to reach the roof then proceed through an opening in the roof immediately on your left. After you drop down, take a right and follow the stairs down. Head straight towards the predominate lights underneath a shipping container that says “Caution Wear Protective Equipment”. Take out the enemy that walks around this area then open the doors under these lights to find the entrance to the club.

 

Call the elevator then take it down to the club. There is an optional objective to take out the Animal boss so go ahead and proceed without caution in this area if you’d like. Make your way up to the second level then head into the second door underneath the lips on the left to find a headset that you can connect to. Do so then continue your search for the office, which can be found in the next room on the left. Check the computer’s files in this room to watch a recording. Afterwards, speak with River and agree to leave with him.

 

Once you arrive at the new location, speak with the detective then River. You can either advise him to go ahead or not to do it. Your choice does not matter, since nothing will stop him from reopening the case. Next, call Elizabeth Peralez then head on over to her apartment at the Luxury Apartments fast travel point in Westbrook – Charter Hill. Use the intercom next to the entrance to gain access to the building then take the elevator to the penthouse. It’s your choice whether or not to tell them the information. It doesn’t seem to matter either way. Once your done speaking with them, leave the building to complete the job.

 

Imagine

Obtained: The Glen – Approach the job locations near Reconciliation Park fast travel point

Objective: Talk to the stranger

Approach the monk on the bench and speak with him then agree to sit down. Continue speaking with him. After the meditation completes, stand up to finish the job.

 

Only Pain

Obtained: Vista Del Rey – Approach the job location west of Delamain HQ fast travel point

Objective: See what’s going on

Approach the police and speak with the officer. Tell him to leave the guy along. This will trigger a fight with the 3 officers. Defeat them then wake up the corpo and speak with him. Select whatever dialog options you’d like to complete the job.

 

Raymond Chandler Evening

Obtained: The Glen – Approach the location east of El Coyote Cojo fast travel point

Objective: Find out what’s going on

Enter the bar and listen to the conversation with the group on the left. Approach the table to speak with Pedro and tell him to lay off. For the next round of dialog options, you’ll get a few choices:

 

1. The first option will land you in a fist fight in which you’ll need to defeat Pedro and his friends.

2. The second option will cause the job to fail.

3.The last option will cause Pedro to back off without a fight, but you need a Body Value of 20 in order to select this one.

 

Afterwards speak with Joseph who remains at the table and tell him why you decided to help him out. Next, talk to Pepe behind the bar. Grab a drink then agree to keep talking about his problem and eventually agree to help him out. Leave the bar then follow the objective east to just north of the Shooting Range fast travel point. When you arrive to the scene, scan the woman wearing the pink jacket leaning against the building. Follow behind her as she walks down the sidewalk and eventually into a building. Once in the building head up the stairs and enter through the only door on this level. Speak with Cynthia then leave the building and call Pepe to give him all the details. This will complete the job.

 

The Hunt

Obtained: After completing I Fought the Law side job, River will eventually text you.

Objective: Meet with River Ward in the evening

Follow the objective east of Metro: Glen North fast travel point to Heywood – The Glen then sit and wait for River on the planter. After some time passes, hop in River’s vehicle and speak with him. Once your conversation has ended, exit the vehicle and follow River until he stops in front of the lab. To get inside the lab, you can open the back door if you have a Technical Ability of 12. Alternatively, keep heading along the back of the building until you spot a long green container with mattresses inside and a plastic sheet hanging down. Jump on top of this container then use the tire stack to reach the roof. Drop down into the area below then look to the right to find a garage door with a ladder next to it. Climb up this ladder then open the second shutter to reveal a way in. Hop inside then follow River as he explores the rooms. Alternatively, you can just run to the cabinet yourself. From the window you jumped through, take the first available left and head down the hall. Swing left around the large room and enter it via the door. Turn immediately right to find a smaller room with evidence that a child was in it. Scan the cabinets to call River over. Once he starts rifling through one, head to the left of him to help. A lady will bust in surprising the both of you. Speak with her then follow her to the next room as she continues to talk. Once you are through, exit the building via the front door and listen to Johnny outside the entrance. You’ll then need to head across the street and enter River’s vehicle.

 

As you drive to the next location, speak with River. When you arrive at your destination, exit the vehicle and follow River into a house. Once inside, speak with Joss (we told her the truth…that Randy has been taken). She was upset that River threw a blanket over the truth but River didn’t mention anything negatively towards us. She agrees to allow us to look through Randy’s things and asks River to call the kids in for dinner. Follow River outside to a nearby trailer. Inside you’ll need to search for clues. Head to Randy’s bedroom and search the end table to find that it’s locked and needs a key. Randy’s Antique Key can be found in the kitchen on a shelf next to some bottles. Also scan the computer underneath Randy’s bed. River will take the computer and ask you about the password. You can either hack it if your Intelligence Value is 9 or tell him that you don’t know how. If you don’t know how, you’ll need to guess the password. Head into the hallway and play the record player then return to River and tell him to punch the track title. This will open up the computer. Have a seat then search the net on the computer to find the Drugs are Bad page. Click the image on the page to be brought to Tony’s Shelter page. Select the files tab to find an error file. Next, check under the computer files to find the ATT_CART_VIDEO. If you have an Intelligence Value of 12, you’ll be able to get Harris’s IP address. If not, just exit the computer. Now that you’ve got the info you were looking for, follow River back to the main house and sit down at the table to speak with Joss. When your done, select that it’s time for bed.

 

River will wake you and have you watch the recording. Scan the teacher, the bulletin boards and the trophy when prompted as the braindance progresses. To move to the next scene, press O. Scan the cow, console, person, injection system and dietary supplements. Press O to begin the next braindance with the cartoon. Scan the solar panel, clock, electrical parts and fuel barrels. Next, you’ll need to switch to audio and listen where the green circles are then scan the person lying down in the first bed on the left. Head up a little then scan the next person in bed and the infusion pump. Continue a short distance then scan the computer, FDNC Certificate and person on bed. Proceed with the braindance and scan the number next to the door, the escaping victim and the Towers of Light outside. Exit the braindance then listen to River. Once he’s through, follow him to the vehicle and hop in.

 

When you arrive at the Edgewood Farm, exit the vehicle. You don’t have to worry about being sneaky in this whole area as no one is here but there are turrets and a lot of mines. You’ll have the optional objective to find the farm’s security control system. If you wish to do this, head towards the house and swing around to the left of the front door. Enter through the blue door then proceed up the stairs on your left. Enter the bedroom and scan the wall to the right of the computer desk. Follow the cords underneath the computer desk to find a button. Crouch down and turn it off to reveal the hidden room where the wall was on the right. Head into the hidden room then use the computer to access the Local Network. Turn off the generator.

 

Next, proceed to the barn. When facing the barn’s main entrance, take a left to head up a ladder on the side of the barn giving you access to the roof. You’ll be able to drop down through a window in the roof onto a walkway. River will rush ahead to located Randy so follow behind him. To find a way to turn off the braindance machine, head through the nearby doorway and open the first door on the right. Head to the back wall to turn off the computer. Return to the room with River then remove the tubes on the 3 others. Afterwards, return to River and help him release the restraint.

 

After some time passes, you’ll speak to River. You can convince him not to kill Anthony Harris. Alternatively, you can tell him that you’ll help him kill Harris, but River says he wants to do it him himself. You’ll be able to tell him that he can always count on you. Either way, the job will complete. If you wait 24 hours in game, he’ll text you the same dialog for either option you chose.

 

 

Cyberpunk 2077
Guides

Cyberpunk 2077 – Pacifica Gigs

by Chappie in

 

Below are the gigs that can be found at Pacifica in Cyberpunk 2077! Please note that the gigs are listed in alphabetical order for ease of searching.

 

Cyberpsycho Sighting: Lex Talionis

Obtained: Coastview – Approach the gig location west of Batty’s Hotel fast travel point near the water

Objective: Find the cyberpsycho

Open the garage door and head inside. The cyberpsycho can be found to the right and is guarded by a gaggle of robots. Defeat him and the robots then read the messages on his computer, which is on the desk in front of 4 large fans near the circle of chairs. Afterwards, text Regina to complete the gig.

 

Cyberpsycho Sighting: Smoke on the Water

Obtained: Coastview – Approach the gig location west of the Pacifica Pier fast travel point

Objective: Find the cyberpsycho

For this gig, Regina specifically asks that you take the cyberpsycho down nonlethally. First, search the red van underneath the pier at the base of the stairs to find a corpse inside. Scan the corpse then head up the stairs. Take a left heading down the pier. Just before you reach the building in the middle of the pier, hang left to find a bag on the ground next to a corpse. Loot the contents to find a shard then read the shard entitled “Archived Conversation: Hideyoshi Ueno and Ken Masuda”. Afterwards, continue to the very end of the pier to deal with Diego Ramirez (nonlethally). Loot his body then read the shard entitled “Archived Conversation: Ken Masuda and Diego Ramirez”. Text Regina the outcome to complete the gig.

 

Two Wrongs Makes Us Right

Obtained: West Wind Estate – Approach the gig location east of West Wind Apartments fast travel point

Objective: Get to the unfinished NCART station

Once you arrive at the NCART station, head down the stairs to the very bottom level to locate the van. Get inside then drive the van to the objective near Batty’s Hotel fast travel point. Exit the vehicle to complete the gig.

 

 

Cyberpunk 2077
Guides

Cyberpunk 2077 – Cyberpsycho Sightings Questline

by Chappie in

For the I Am The Law trophy in Cyberpunk 2077, you’ll need to complete all Cyberpsycho Sightings. Below are the cyberpsychos you can encounter. Please note that we have listed them in alphabetical order for ease of searching!

Bloody Ritual

Obtained: Watson – Northside: Approach the gig location southeast of the Docks fast travel point

Objective: Neutralize the Cyberpsycho

Cyberpsycho Sighting for Bloody Ritual

Head into the ritual area and speak to the survivor. Afterwards, inspect his body to obtain a shard. Head to the shard menu and find It’s Time then crack it. Afterwards, continue examining the area. If your having trouble finding all of the information, look behind a nearby Militech crate to discover another body that needs to be examined. Once you have examined everything, Zaria Hughes makes her appearance. Defeat her (without killing her) then examine her body to find a shard. Read it, then text Regina to complete the gig.

Demons of War

Obtained: Watson – Kabuki: Approach the gig location slightly northeast of Charter St fast travel point

Objective: Investigate the area by the bridge

Cyberpsycho Sighting for Demons of War

As you make your way across the bridge, you’ll be attacked by Matt Liaw. Defeat him then search the open blue shipping container with a bed in it to find a laptop. Look at the messages on the laptop to find PTSD Shield – Policy Lapsed. Read that message then send it to Regina via text to complete the gig.

Discount Doc

Obtained: Rancho Coronado – Approach the objective south of Kendal Park fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for Discount Doc

This cyberpsycho is heavily armed and armored. If you enter via the knocked down gate and follow the path around, he can easily one shot you if he spots you rounding the corner. To make it a bit easier, you can jump over the fence to the right of the knocked down gate and land right next to him to get your hits in fast before he can move. There will also be one more normal enemy in this area. After the  cyberpsycho has been defeated, loot his body to receive the “Doesn’t look good” shard and read it. Also, loot the body of the other enemy in this area to find the “Send a crew” shard. Read it then head inside the open garage to read the files on the computer in there as well. Afterwards, message Regina to complete the gig.

House on a Hill

Obtained: Badlands: Approach the objective south of Rocky Ridge fast travel point

Objective: Find the cyberpsycho

This place is crawling with mines so be careful. If you enter through the front gate, make sure to disable the mines first otherwise it’ll be an instant kill! Russell Greene can be found in the little shed next to the house. Eliminate him then search the 2 bodies in front of the house to collect a shard. Read it then message Regina to complete the job.

Letter of the Law

Obtained: Heywood – Wellsprings: Approach the gig location west of the Parque Del Mar fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for Letter of the Law

When you arrive to the objective, make your way through the mine field to find Gaston Phillips. Defeat him (nonlethally) then loot his body for a shard called “Stop! Don’t Do It”. Next, search the area for a computer underneath a scaffold, which can be found near a radio on the west side of the area. Access the computer and read the messages then text Regina to complete the gig.

Lex Talionis

Obtained: Pacifica – Coastview: Approach the gig location west of Batty’s Hotel fast travel point near the water

Objective: Find the cyberpsycho

Cyberpsycho Sighting for Lex Talionis

Open the garage door and head inside. The cyberpsycho can be found to the right and is guarded by a gaggle of robots. Defeat him and the robots then read the messages on his computer, which is on the desk in front of 4 large fans near the circle of chairs. Afterwards, text Regina to complete the gig.

Lt. Mower

Obtained: Watson – Kabuki: Approach the gig location southwest of Creek Loop fast travel point

Objective: Find the cyberpsycho

As you arrive on the scene, Regina tells V to track down the cyberpsycho. Jump over the red tape and make your way to the body on the ground. Inspect the item on the ground next to him then head down the stairway for a boss fight. The Mower zips around the fighting area and attacks using her fists. After doing enough damage, she will start using an electric attack that will damage you while standing in the water making up a majority of the area. After defeating her, use your phone to send the data to Regina to complete the gig.

On Deaf Ears

Obtained: Downtown – Approach the objective at Downtown Central fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for On Deaf Ears

To find the cyberpsycho, head to level A of the parking garage. Defeat Cedric then loot the container next to a packed shopping cart to receive a shard. Read “Archived Conversation: Maciej Nakonieczny and Cedric Muller” then message Regina to complete the gig.

Phantom of Night City

Obtained: Corpo Plaza – Approach the objective northwest of Arasaka Tower fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for Phantom of Night City

Head to the search area to find Norio. If you don’t defeat him fast enough, he will run away into another group of enemies you’ll need to fight as well. Defeat Norio then loot his body to receive a shard. Read “Archived Conversation: Julia Lee and Norio Akuhara”. Afterwards, message Regina to complete the gig.

Seaside Cafe

Obtained: Heywood – Wellsprings: Approach the gig location southwest of the Megabuilding H2 fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for Seaside Cafe

Once you reach the search area, head to the balcony where everyone is gawking. Jump over it to find Dao Hyunh. If you don’t defeat her quickly enough, she’ll run away and you’ll need to chase her to finish her off. When you do, loot her body for a shard called “Message to Dao Hyunh” then read it. Head back to the lower level of the pier where you first discovered Dao then loot the body of the girl for another shard called “Message to Linh Hyunh” and read it. Next, look for the suitcase on the deck near where the little box juts out from the search area to find a broken rail. Jump down to discover 2 more corpses. Loot the girl to find a shard called “Saigon Sisters – Treatment” then read it. Afterwards, message Regina to complete the gig.

Second Chances

Obtained: The Badlands – Approach the objective southwest of I-9 East fast travel point

Objective: Scan the area for clues

Cyberpsycho Sighting for second chances

Start by scanning the body on the ground next to the vehicle then the tire tracks underneath the tree. Next to the tire tracks, scan the footprints then the body. Keep scanning the objects in a linear path towards the smoking vehicle. Zion Wylde can be found on a high platform underneath the windmill just past the smoking car. Watch out for the mines on the ground around this windmill. To reach his level, you’ll need to climb up the stairs, however, be careful of the 2 mines at the top. Defeat him nonlethally then loot his body to receive a shard. Read “I Have Seen the Light” then message Regina to complete the gig.

Six Feet Under

Obtained: Watson – Kabuki: Approach the gig location north of Kabuki Market fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for six feet under

When you arrive underneath the freeway, you’ll see Lely Hein shoot the last person alive in the area. Engage in combat with him. Be careful of his shotgun as it can do a lot of damage. If you don’t kill him quickly enough, he’ll run into the nearby building. Chase after him to unload more bullets into him. After defeating Lely, loot the body to obtain the Farewell shard then read it. To read the shard, press the touchpad then move over to Journal but don’t click it. Instead, head down to Shards and select that option. You’ll then need to scroll to the bottom to find the Farewell shard. Afterwards, send a text to Regina to complete the gig.

Smoke on the Water

Obtained: Pacifica – Coastview: Approach the gig location west of the Pacifica Pier fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for smoke on the water

For this gig, Regina specifically asks that you take the cyberpsycho down nonlethally. First, search the red van underneath the pier at the base of the stairs to find a corpse inside. Scan the corpse then head up the stairs. Take a left heading down the pier. Just before you reach the building in the middle of the pier, hang left to find a bag on the ground next to a corpse. Loot the contents to find a shard then read the shard entitled “Archived Conversation: Hideyoshi Ueno and Ken Masuda”. Afterwards, continue to the very end of the pier to deal with Diego Ramirez. Loot his body then read the shard entitled “Archived Conversation: Ken Masuda and Diego Ramirez”. Text Regina the outcome to complete the gig.

The Wasteland

Obtained: Approach the location south of the Edgewood Farm fast travel point in the eastern Badlands

Objective: Find traces of the cyberpsycho

Cyberpsycho Sighting for the wasteland

Scan the bloodstain next to the turned shipping container then follow the trail ending up at a small junk yard with black smoke. It is here that you will find the heavily armored cyberpsycho. Defeat him (nonlethally if possible) and loot the shard off him then text Regina to complete the gig.

Ticket to the Major Leagues

Obtained: Watson – Little China: Approach the objective west of Bradbury & Buran fast travel point near the water

Objective: Find the cyberpsycho

Cyberpsycho Sighting for ticket to the major leagues

Defeat Alec Johnson then loot his body to collect a message about Glitter. Text this information to Regina to complete the gig.

Under the Bridge

Obtained: Arroyo – Approach the objective just south of the Hargreaves St fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for under the bridge

Head into the search area then make your way to the objective to loot the corpse. Disable the 2 turrets above the corpse first. Tamara will then make her appearance. Defeat her nonlethally then message Regina to complete the gig.

Where the Bodies Hit the Floor

Obtained: Watson – Northside: Approach the objective just south of Pershing St fast travel point

Objective: Find the cyberpsycho

Cyberpsycho Sighting for Where the Bodies Hit the Floor

Head to the nook behind the skyscraper to find Ellis Carter waiting for you behind a large container and a pile of trash bags on fire. He’ll attack you with a melee weapon. Defeat him then head back behind the skyscraper to find a shard next to a body. Pick up the Archived Conversation: Brick and Ellis shard then read it. Afterwards, send a text to Regina to complete the gig.

Cyberpunk 2077
Guides

Cyberpunk 2077 – Westbrook Side Jobs

by Chappie in

 

Below are the side jobs that can be found at Westbrook in Cyberpunk 2077! Please note that the side jobs are listed in alphabetical order for ease of searching.

 

Epistrophy: North Oak

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Travel to Westbrook – North Oak and head for the roundabout north of the Columbarium fast travel point to locate the cab. As you get near, it will call you. Keep close to the cab then enter the driver’s seat when your able. Drive it back to the Delamain HQ (slowly) then speak with Del to complete the job.

 

Ex-Factor

Obtained: After completing Both Sides, Now side job and waiting awhile, Judy will call you.

Objective: Meet Judy on Clouds’ terrace in early morning

Follow the objective to the Megabuilding HB fast travel point in Westbrook – Japantown and take the elevator up to 12: Clouds to meet with Judy. After you’re done speaking with Judy, follow her into the office to talk with Maiko. After you’re unable to convince her, leave via the way you came then speak with Judy. Once your brief conversation ends, follow Judy to the elevator for another brief chat where you can choose whether or not to kill Woodman (if you haven’t already kill him). If you do want to kill Woodman, ride the elevator to the maintenance level to confront and defeat him. He is relatively easy to kill. After the deed’s been done, ride the elevator to the Ground Floor then leave the megabuilding with Judy. Speak with her by the fast travel point to complete the job.

 

Holdin’ On

Obtained: Automatically after finishing the Blistering Love side job in Act III

Objective: Meet Johnny by the North Oak Sign

Travel to the objective near the round-a-about northwest of the Columbarium fast travel point in eastern North Oak. Speak with Johnny then head to Kerry’s mansion. Climb over the fence (use the rocks on the right side of the gate if you can’t double jump) and make your way to the mansion while avoiding the enemies guarding it. Enter through the front door. If you explore the mansion, Johnny will tell you a bit about Kerry. When your ready, head to the doors left of the guitar display on the first floor and interact with them. Speak with Johnny to take one of Misty’s pills giving him control. As Johnny, pick a song to play to get Kerry’s attention. Follow him upstairs then sit down and have drink with him to catch up. When you gain control of V, call up Nancy to complete the job.

 

I Can See Clearly Now

Obtained: Japantown – Approach a dumpster and vending machine near the Megabuilding HB fast travel point

Objective: Move the dumpster

Move the dumpster by using a Body Value of 4 then speak with Brendan (the vending machine) to complete the job.

 

Poem of the Atoms

Obtained: After completing the Stairway to Heaven side job (see below), approach the objective in the roundabout north of the Columbarium fast travel point

Objective: Talk to the Zen master

Approach the Zen master and speak with him. Choose to pay or not for the next session then sit back and enjoy. After the session completes, you’ll be pulled out and the job will close.

 

Spray Paint

Obtained: Japantown – Approach Brendan the vending machine near the Megabuilding HB fast travel point after completing I Can See Clearly Now side job.

Objective: Stop the vandal

Head up to the vending machine and listen to the conversation with Brendan and the girl. After their conversation ends, speak with Brendan. Wait some time until the objective reappears. Approach the vending machine, to find that Brendan needs help with a vandal who’s spray painting him. Speak with the vandal then defeat him in combat. Afterwards, Brendan will start talking to you but things will turn sour quickly. Select whatever options you wish as they do not matter. After Brendan is done speaking with you, the job will close.

 

Stairway to Heaven

Obtained: Japantown – After completing the Imagine side job, approach the objective south of Redwood Market fast travel point

Objective: Approach the Zen master

Speak with the monk and tell him it felt great. He’ll offer you another meditation session and you can choose to pay him or not. Sit back and enjoy the session. When it concludes, you’ll be pulled out of the session and the job will complete.

 

Sweet Dreams

Obtained: Japantown – Approach the objective at the Cherry Blossom Market fast travel point

Objective: Talk to Stefan

Before you start this job, it will make it easier if you have cyberware equipped as you’ll be stripped of all your gear and weapons during the job.

 

When you’re ready to begin this job, speak with Stefan and you can choose to purchase the virtu for $16,000. You’ll then need to buy his rig for $4,000 because you won’t be able to play the virtu without it. He of course won’t have it on him so you’ll need to follow him into the nearby building and pick it up from the coffee table. Play the braindance.

 

When you awake, you’ll have been transported to a scav hideout, which you must escape. You’ll be naked and without any of your weapons but you won’t be afraid! Before you go, follow the objective to the locker to grab your equipment. Exit the building by following the objective to the elevator then heading down to the lobby. Once outside, confront Stefan where you originally met him to complete the job.

 

The Ballad of Buck Ravers

Obtained: Japantown – Approach the guy sitting on a chair playing a guitar south of the Cherry Blossom Market fast travel point

Objective: Talk to Johnny

Speak with Johnny then follow the objective to Rainbow Cadenza only to find out that it’s not there anymore. Head inside the restaurant and speak with the cook. Next, head outside the restaurant and speak with the vendor on the left. Persuade the vendor to give you the tapes then purchase the last option called Samurai Concert Recordings. Afterwards, speak with Johnny to complete the job.

 

They Won’t Go When I Go

Obtained: Rachel will call V some time after completing the Sinnerman side job

Objective: Talk to Vasquez

Head to the studio in Westbrook – Japantown then speak with Vasquez near the entrance. Head down the street to find the door guarded by an officer at the end. Enter it then follow the hallway where you’ll speak with Rachel. Once that’s done, head to the dressing room and speak to Joshua then follow him to the set. You’ll have the choice of nailing him to the cross or not. If you choose to do so, grab the hammer and nails then head over by the cross. Nail him to the cross and raise it. Alternatively, sit in the chair and watch. Stay with him until he dies then talk to Rachel to complete the job.

 

 

 

Cyberpunk 2077
Guides

Cyberpunk 2077 – Delamain Questline

by Chappie in

Welcome to our Cyperpunk 2077 Delamain questline walkthrough!

Human Nature

Obtained: Automatically obtained when you reach Act 2

Objective: Fetch your vehicle from the parking garage

Human Nature Map

Travel to the parking garage just east of your apartment to locate your car. Get inside to trigger a cutscene then exit your car. Check the message from the Delamain on your phone. Next you’ll need to wait for your car to be repaired. When it’s done, you’ll receive a text and the job will complete.

Tune Up

Obtained: During the Human Nature side job

Objective: Go to Delamain HQ

Map of Delamain HQ

Travel to Delamain HQ in Heywood – Vista Del Rey then enter the building. Speak to the receptionist to complete the job.

Epistrophy

Obtained: Automatically after completing the Tune Up side job

Objective: Speak with Delamain in Heywood – Vista Del Rey

Epistrophy Map Location

Follow the drone to embark on an tour of the HQ, which will end in the control room. Speak with Del and agree to take his job. Grab the scanner on the desk in the control room then exit the building to being the hunt for 7 missing cabs. Once you’ve found all 7 cabs, return to the Delamain HQ. Head inside and the receptionist will have you place the scanner in the box on the counter. Do so and the job will complete.

Epistrophy: Badlands

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Delamain Cab in the Badlands

Head to the objective west of the Medeski Fuel Station fast travel point to find the cab in a landfill. When you approach the cab will tell you to get in. Go ahead and hop in then begin speaking with it. Afterwards, exit the cab to receive a call from Delamain, which will complete the job.

Epistrophy: Coastview

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Epistrophy Coastview

Approach the cab circling Pacifica – Coastview to receive a call from it. Continue following the cab at a close distance until it stops under a building. Shortly after, the cab will tell you that it has a surprise for you and you’ll be attacked by enemies. Eliminate them then approach the cab and speak with it. Afterwards, you’ll receive a call from Delamain and the job will complete.

Epistrophy: North Oak

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Epistrophy North Oak

Travel to Westbrook – North Oak and head for the roundabout north of the Columbarium fast travel point to locate the cab. As you get near, it will call you. Keep close to the cab then enter the driver’s seat when your able. Drive it back to the Delamain HQ (slowly) then speak with Del to complete the job.

Epistrophy: Northside

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Delamain Cab in Northside

Travel to the east part of Watson – Northside near the Longshore North fast travel point to start your search. Head across the street (southwest) toward the objective to enter a search area. Enter the storage unit lot to your left. You will find the rogue cab here. As you approach it, it will drive off. Give chase to the car until it stops. Del will call you and the job will complete.

Epistrophy: Rancho Coronado

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Delamain Cab in Rancho Coronado

Travel to the southern part of Santo Domingo – Rancho Coronado to find the cab driving erratically south of the Kendal Park fast travel point. Approach the cab and stay within range as it talks to you. You’ll agree to destroy 8 flamingos, so begin your slaughter. After you smash all the flamingos, Delamain will call you to complete the job.

Epistrophy: The Glen

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Delamain Cab in the Glen

Travel to the Metro: Glen South fast travel point, which is in southeastern Heywood – The Glen to find the parked cab. As you approach the cab, it’ll call you and you’ll need to talk it off the ledge. Afterwards, Del will call you and the job will complete.

Epistrophy: Wellsprings

Obtained: Automatically after accepting the job from Delamain

Objective: Find the Delamain cab

Delamain Cab in Wellsprings

Travel to the objective near the Megabuilding H2 fast travel point in Heywood – Wellsprings to find the cab driving around. As you approach the cab, it will call you then begin a fight with you. In order to make it return, you’ll need to beat it up. After it’s had enough, Delamain will call you and the job will complete.

Don’t Lose Your Mind

Obtained: After completing Epistrophy, you’ll receive a call from Delamain when some time has passed.

Objective: Return to Delamain HQ

Cyberpunk Don't Lose Your Mind

To enter Delamain HQ, you’ll need to head to the right of the main entrance. If you hug the building, you’ll find a door that you can open if you have a Technical Ability of 8.  Alternatively, keep hugging the building to reach an alley behind it. At the dead end, use the containers to climb up on the roof then look for the exit hatch on the roof.

Once your inside the building, you’ll either be in the room with a bunch of desks or the bathroom next to this room. In the room with a bunch of desks, search for the computer against the wall next to some filing cabinets. If you read the messages on the computer, it’ll say that the director’s password is 1234. Head into the small room to the left of the computer (when facing the computer) to find another computer. Input the password onto the computer and use the local network to open the doors. Exit the office and take a left. Head through the double doors. Follow the path to pass through another set of double doors. Once inside the next area, you’ll see that the floor is electric. Look to your left to find a door then enter through it. Climb up onto the car moving up and down then jump onto the ledge between the garage door and TV screen near the door you just entered through. Jump onto the metal walkway but don’t head through the door straight ahead. Instead look right to find a small rectangular window. Climb through this window then drop down onto the stairs below. Head up the stairs then cross the walkway. Enter through the door on the left just after the walkway to enter a room. In this room look for a hatch in the floor on the right and descend. You have 2 options to now cross the room.

First, look on the floor behind the car to find an exit hatch that requires a Body Value of 5 or Technical Ability of 5 to open. If you open the hatch, head through the crawl space. When you take a left, you’ll see a car being worked on straight ahead. Don’t go to that car. Instead take a left until you find another car being worked on. Climb up through a hatch underneath the car.

or

Alternatively, you can push the car into the electric then jump onto it. Jump straight across to the other side where the car is being worked on. Climb up onto that car then drop down behind it.

Look to your right to find a ladder. Climb up it then follow the walkway taking a left when it reaches a T. Jump across the gap in the walkway then continue straight ahead. You can either force the door open at the end of the walkway using a Body Value of 10. Once through the door, head forward then slightly right to find a glass ceiling with a hole in it.

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Alternatively, just before the door you can force open, climb up on the right to reach another walkway. Follow it across, crouching as necessary, then drop down and head through the door on the right. Take the stairs down then head into the room with the chaotic cars. On the far side of the room, take the stairs up. Instead of entering through the door, jump over the rail to the right to climb on top of the pipes. Take a left behind the room then climb up. Drop down onto the ledge below then crouch through the opening on the right to reach a larger area with a glass ceiling.

Drop down through the space in the glass ceiling to enter the control room then head into the room with Delamain’s core. Speak with Johnny. You will now be presented with 3 choices: destroy the core to liberate the divergent Delamains (1 choice) or reset the core to restore the original Delamain (2 choices).

To destroy the core, shoot it after speaking with Johnny instead of selecting the two options it gives you. Johnny will be extremely happy. All the divergent cars you collected will escape and Delamain will no longer exist. The car that remains will have a nice personality and is the one you originally met when you used the Excelsior service with Jackie.

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In order to force the personalities to merge with Delamain, you’ll need an Intelligence Value of 10. Johnny will be mildly content. You’ll receive Delamain’s first child, which will be the personality of the car.

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If you reset Delamain’s core and preserve its integrity, Johnny won’t be happy at all. Delamain will have completely reset meaning he doesn’t remember you/your relationship at all.

Leave through a door on the left side near the entrance. No matter which option you choose, you’ll receive the Delamain No. 21 as a reward.