This is a guide for the Priceless Treasure request in Soul Hackers 2. It’s available from Club Cretaceous after completing Soul Matrix – Arrow Sector Special and the story event at the orphanage.
Client: Yume
Location: Karakucho
Ideal Lv: 46
Rewards: New items at De La Mancha
Find the Missing Mirai
Head to De La Mancha in Karakucho and speak with Yume who will ask Ringo to look for her missing brother. Travel to Ozaki Hope Towers then you’ll need to work your way to Tower B 2F. There you’ll be able to find and speak with Mirai who refuses to leave until you find his treasure. Make your way to the room in the southeastern part of the floor to find a Beast Orthus you’ll need to fight. Use ice attack to make quick work of the demon then return to the boy to hand over the treasure. Choose any option you like then return to Yume to complete the request.
This guide is for Nana’s Lonely Heart DLC request in Soul Hackers 2. It’s available at Club Cretaceous after unlocking the 24th Ward Municipal Tower on the City Map. You’ll also have needed to have completed the previous DLC.
Client: Madam Ginko
Location: Karakucho
Ideal Lv: 63
Reward: Original Flame, HP Incense
Eradicate the Lost Number
Travel to the Hachigaya Training Field then use the portal to reach B7F Lab Entrance. From there, keep heading down to B13F where you can find Nana in the center of the room. Approach her for a dialog event that will lead to a fight with a level 63 Nana. She’s weak to electric attacks and can use skills that debuff the party. After you defeat her a dialog event triggers. When it concludes, return to Madam Ginko to complete the request.
This is a guide for The Heartbreaker request in Soul Hackers 2. It’s available from Club Cretaceous after clearing the Ozaki Hope Towers and returning to the Safehouse.
Client: Ash
Location: Roppo Realm
Ideal Lv: 35
Reward: ???
Tail Saizo
Make your way to the Roppo Realm and speak with Ash on the stairs. She’ll task you with tailing Saizo. After the conversation concludes, travel to Bar Heidrun in Shinando then speak with the bartender to have a drink with Saizo. Next, report back to Ash to complete the request.
This is a guide for the …Scientist request in Soul Hackers 2. It’s available from Club Cretaceous after clearing the Ozaki Hope Towers and returning to the Safehouse.
Client: Victor
Location: Roppo Realm
Ideal Lv: 45
Reward: 140,000 yen, Compendium summoning costs cut by 5%
Deliver the Jaki RakshasaÂ
Head to Cirque du Goumaden in the Roppo Realm then head inside to speak with Victor. He’ll ask you to bring him a Jaki Rakshasa. You can do this by performing the Search Fusion looking for the Jaki race. Also listed below are some of the combinations to fuse it. Once you bring the demon to Victor, the request will complete.
This is a guide for the A Homecoming DLC request in Soul Hackers 2. It becomes available at Club Cretaceous after reaching the 4th floor at the 24th Ward Municipal Tower and finishing the previous DLC requests.
Client: Arrow
Location: Karakucho
Ideal Lv: 50
Rewards: Chakra Flan x5
Deliver the Journal to Nana
Travel to Bar Heidrun in Shinsanndo to find Nana sitting at a booth there. Speak with her to trigger an event. Once it concludes travel to Karakucho to find Arrow near De La Mancha. Speak with him to complete the request.
This is a guide for the A New Hee-Home: Part 5 request in Soul Hackers 2. It becomes available after reaching the 4th floor at the 24th Ward Municipal Tower.
Client: Frost Goro
Location: 24th Ward Municipal Tower
Ideal Lv: 50
Rewards: Amrita Drop
Defeat 5 Baihu
After speaking with Frost Goro, hunt down Baihu until you defeat 5 of them then return to him to complete the request. They can be found in the same area as Frost Goro.
This is a guide for the Dark Night Rises request in Soul Hackers 2. It becomes available at Club Cretaceous after reaching the 4th floor at the 24th Ward Municipal Tower.
Client: Masayoshi
Location: Shinsando
Ideal Lv: 58
Rewards: Messenger’s Robe
Investigate the Religious Movement
Head to Shinsando and speak with Masayoshi at Bar Heidrun. Afterwards, head to the locations below to talk to the pair of cultists.
Shinsando
Cultist Man – wearing a greenish suit to the right of the entrance to Zafiro
Karakucho
Cultist Woman – wearing a red sweater standing near the ramen cart
You’ll then need to speak with Ren and Mei next to the Breaking Mart in Karakucho. They will send you to the Municipal Building. Head there then make your way to Sea Area 2F with the 3 Decarabia’s near the geyser. Interact with the one on the east side and have him send the flow upwards. Ride the flow up then follow the path to head back down to Sea Area 1F. There will be a room on the left side of the room where you can find the cult leader. Speak to her to initiate a battle with a level 58 Divine Throne accompanied by 2 Divine Dominions. The Throne is weak to gun attacks while the Dominions are weak to physical attacks. After winning the battle, return to Masayoshi to complete the request.
Below is a walkthrough for Chapter 4 in Voice of Cards: The Beasts of Burden.
Wasteland
Once you gain control at the beginning of the chapter, head to the glowing sand card just southeast of the Lake of Fire. Cross the bridge then loot the chest to receive a Soothstone!
When you progress into the desert, a cutscene will trigger. Propose to remodel it! You’ll then have to check in with someone. Make your choice! We chose the female protagonist (Al’e) first. Head directly north to find an oasis. Interact with it then reflect on all your party members. A monster will show up! Select to fight him alone as it has a long, sturdy-looking pole that Pulche needs. Defeat the creature then select who you want to check in on next. We chose L’gol for this one. You’ll need to select where to search for the wheels. The correct answer is the Mine near Steelborough.
Mine
Once you’re teleported to the mine, follow the path to the mine cart and interact with it to trigger a fight. Defeat the monsters then select to check in on your last party member.
Wasteland
For us, it was Tralis. She was tasked with finding some durable cord. Head along the cards directly south of her until a cutscene triggers. You’ll be asked “What now?”. Select to “Look in Tralis’s Things”. With all three things gathered, return to Pulche to hand them over. He’ll turn the sandskiff into the Sandskiff Mk.II, which can traverse the rocky wasteland. When the cutscene concludes, continue west until another cutscene triggers! Select that the mysterious man is from the Circus! Ask him if there is somewhere to rest. Once he enters, head into the Roving Market.
Roving Market
Once in the Roving Market, speak with the Wandering Merchant to trigger an event. He’ll want to see a wolf with at least 2 stars. Choose to accept his request. We thankfully had one on us. Please note that the card cannot be equipped! If you don’t have one, keep fighting the wolf enemies until you obtain one from an after battle chest! As a reward, he’ll give you a Bill of Godly Fortune and an Apprentice Monster Tamer Certificate. This will earn you the Apprentice Tamer trophy! Next, he’ll want you to bring him an orc child with 2 stars or above. These monsters can be found in the Mine northwest of Steelborough. As a reward, you’ll receive the Numbstay Ring and the Rookie Monster Tamer Certificate! This will earn you the Rookie Tamer trophy!
While your in the market, check out the below shops!
Armorer
Steel Blades
Mercenary’s Sword
Magic Staff
Tamer’s Whip
Knight’s Armor
Steel Breastplate
Adventurer’s Attire
Ring of Protection
Firestay Ring
Waterstay Ring
Lightningstay Ring
Windstay Ring
Poisonstay Ring
Numbstay Ring
Item Shop
Salve
Quality Salve
Antidote
Curative
Defroster
Unsealer
Dispeller
Pepper-Upper
Serum
Inspirilixir
Bomb
Invigorant
Protectorant
Smoke Bomb
Bellwether
Bill of Good Fortune
Pet Shop
Slime
Iron Tortoise
Lesser Troll
Orch Child
Centaur
Wererat
Ogre
Wasteland
Explore the area to find the below!
Events
Pull the vines?
Heck yeah, I’m hungry!
With all my might
Receive Windstay Ring!
Easy does it
Receive Windstay Ring!
Nope, that sounds like work.
Treasure Map
Head to the card as shown in the image below just northwest of the Village of Light to find the location of the hidden treasure. (The Treasure Map was previously obtained in Chapter 3 at the Lake of Flame. For a guide on where to find this item, click here!) You’ll receive the Ring of Compassion!
Spot monster (2 red, black and white balls) through a telescope. It’s a Wererat!
Attack
Receive 500G
Sneak up on it
Triggers fight with Wererat
Ignore it
Spot monster (Voltwasp) through a telescope.
Attack
Sneak up on it
Enemy takes off
Ignore it
Chests
1200G
Southwest of the Roving Market along the cliffs
Quality Omnisalve
North of the Village of Light along the map’s northern edge
Chunky Gold Nugget
Southeast of the Ruined Edifice
Village of Light
Once you’re done exploring the Desert, attempt to enter the Village of Light to trigger a cutscene followed by a fight with 3 monsters. Defeat them then enter the village once more. Select either option first as you’ll have to eventually select both to progress the cutscene. Now that you can explore the town, do so to find the below!
Characters
Boy in Flower Crown’s flipside story
Mature Woman’s flipside story
Amicable Old Man’s flipside story
When you’re ready to progress, speak with the Amicable Old Man on the north side of the village then head south and exit the town to trigger a cutscene. Afterwards, head to the Shrine of Light on the north side of town. When speaking with the Mysterious Girl, select that a Guru is a teacher. We chose that Tralis is a friend to be treasured! Before leaving check on Tralis. When you’re ready, exit the town and head north to find the Ruined Edifice.
Ruined Edifice
Enter the ruins then make your way all the way to the northeastern corner to find a chest containing an Omnisalve.
Afterwards, head to the northwestern side of the room to find a set of stairs leading to Ruined Edifice 2F.
Take the stairs then work your way around the room by first heading south. When you approach the area with three arrows on the floor, you’ll have to interact with the arrows to move the statue onto the empty pedestal. You won’t be able to move the same arrow twice in a row so keep that in mind when you reach the top. You’ll have to go up to get to the last row then go right then left then up. With the door now open, head on through. In this new area, head south to find a chest containing a Lightningstay Ring.
Afterwards, head north to find the way forward. You’ll need to interact with the monster card blocking the stairs to trigger a fight then defeat the monsters.
Once clear, head up the stairs to reach Ruined Edifice 3F. Follow the path to reach a chest on the eastern side of the area containing 1500G.
As you follow the path, you’ll reach the Tablet Matching mini game in the center of the area.
For us, this was where the stone tablets move to.
After you’ve successfully matched all the tablets, proceed through the door and continue following the path until you eventually reach a set of stairs on the western side. Take them to Ruined Edifice 4F as there are no other chests on this floor. On this floor, head south then follow the path directly east, going past the statues. At the end, curve up to the north to find a chest containing a Lightstay Ring.
Return to the 2 statues and head north between them. Approach the glowing card to trigger a fight with a monster that has 20 Attack, 220 HP and 15 Defense. It’s weak to fire and has a move that will deal lightning damage to all allies. Defeat it then leave to Ruined Edifice and return to the Village of Light!
Village of Light
Once in the village, enter the Shrine of Light and speak with the Guru. After speaking with her, leave the shrine then interact with all the bodies. Afterwards, rush back to the Shrine of Light to complete the chapter.
Below is a walkthrough for Chapter 3 in Voice of Cards: The Beasts of Burden.
Desert
At the beginning of this chapter, head north to the glowing card to trigger a cutscene followed by a fight. Defeat the low level slime. After everyone joins your party again, return to where the glowing card was in the north. Once there, select someone to break the rocks. We chose L’gol and it worked! Proceed to the newly opened path.
Wasteland
Head to the glowing card to find the City of Flame.
City of Flame
Enter the city then explore it to find the below.
Characters
Overheated Man near the Game Parlor to obtain his flipside story
Knowledgeable Old Woman south of the Armorer to obtain her flipside story
Shops
Pet Shop
Slime
Iron Tortoise
Lesser Troll
Orc Child
Centaur
Wererat
Ogre
Item Shop
Salve
Quality Salve
Antidote
Curative
Defroster
Unsealer
Dispeller
Pepper-Upper
Serum
Inspirilixir
Bomb
Invigorant
Protectorant
Smoke Bomb
Bellwether
Bill of Good Fortune
Armorer
Steel Blades
Mercenary’s Sword
Magic Staff
Tamer’s Whip
Knight’s Armor
Steel Breastplate
Adventurer’s Attire
Ring of Protection
Firestay Ring
Waterstay Ring
Lighteningstay Ring
Windstay Ring
Poisonstay Ring
Numbstay Ring
When you’re ready to progress, speak with the young man next to the Armorer then head to the mystery card just north of the Pet Shop to find Pulche. Afterwards, interact with the children’s card between the Pet Shop and Armorer. To help the orphans, you’ll have the following options:
Give Food
Do a Cheerful Dance
Ask Aristocrat for Help
The correct answer is to “Ask Aristocrat for Help”. If you don’t pick that one first, you can view the responses for the other options. Eventually, you’ll have to pick the correct answer. For the next task, head to the Manor in the southwestern corner of town. To persuade him, leave it to Pulche. You’ll then need to select the cause of the poisoning, which is a monster! Afterwards, leave the town.
Wasteland
In the northeastern corner of this area, you can find a chest containing 1000G!
Just west of the chest you can find the Lake of Fire and enter the area.
Lake of Fire
In the northern part of this area, a chest contains a Firestay Ring!
Make your way south and head counterclockwise to reach the center of the area where you’ll find a chest containing an Omnisalve.
On the card in the southwestern corner of the area as shown in the picture below, an event involving a scrap of paper will trigger.
You’ll receive the Treasure Map key item! This treasure can be found in the Desert on the western side. Please see our Chapter 4 Walkthrough for the exact location.
In the southern part of the map, interact with the monster card to trigger a fight. Defeat the enemies to have a chance to obtain their cards!
Head north to find a chest containing a Panacea!
In the southeastern corner of the area, a chest contains a Bill of Godly Fortune!
From the previous chest, head directly north to trigger a cutscene. Build bridges to make it across the fiery water! A chest containing a Firestay Ring can be found on the northeastern side of the area.
A chest containing a Bridge Part can be found just below the above chest!
Continue north towards the next glowing card. Interact with it to trigger a fight with the Flame Primal! It has 20 Attack, 150 HP and 12 Defense. The Firestay Rings will help immensely with this fight as it deals fire damage! As you almost defeat it, you’ll be given the option to dodge left or right. We dodged left and fell. Tralis jumped in the way and took the hit to save us. Afterwards, the whole team sealed away the monster! Head to the glowing card where the boss was to trigger another cutscene. With everything taken care of, return to the City of Flame.
City of Flame
Once in the City of Flame, a brief cutscene will trigger. When it does, head to the Manor in the southwestern corner of the area. In response to the aristocrat, tell them either choice as it does not matter. As for the solution, ask the Aristocrat. Newterra is a place! After the cutscene concludes, you’ll receive the Aristocrat’s flipside story. When you’re ready, head up to the orphans just north of the Pet Shop. We told them “You shouldn’t…” but they didn’t care. Next, speak with the Overheated Man, Ardent Woman, Orphaned Boy, Ambitious Lad and Knowledgeable Old Woman. You’ll then be tasked with leaving the city, however, it is warned that once you leave you’ll never be able to return. As such, make sure to take care of any business here before heading out! Once you exit the city, the chapter will complete!
Below are the rewards you can win from playing cards at the Game Parlor in the Voice of Cards: The Beasts of Burden!
Simple – Titanium Dice
Add Skills – Storybook Starry Sky Pattern
Add Events – Steel Table
Include All – Rusted Steel Plate Board
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