This is our guide on where to find the Ambrosia item in Valkyrie Elysium. It is a consumable item that increases the maximum size of Valkyrie’s health gauge.
A Dead Man’s Warning Subquest
You’ll receive the ambrosia as a reward for completing the subquest.
Chapter 1: Purify the Soul
This ambrosia can be found in a chest guarded by two demons in Be’elze Castle Town in an alley on the northeastern side where you see the human.
Mother’s Ring Subquest
You’ll receive the ambrosia as a reward for completing the subquest.
Chapter 2: Champions of the Divine
This ambrosia can be found in the hallway off of the entrance room. You must grab this item BEFORE you enter the room at the end of the hallway otherwise you’ll be locked out.
Chapter 3: An Unexpected Encounter
This ambrosia is located southeast of the fifth Storage Camp protected by a dragon.
Chapter 4: Victim of the Gods
This ambrosia can be found in a chest in the watchtower just before the fourth Storage Camp.
The Unfinished Masterpiece Subquest
This ambrosia is a reward for completing this subquest.
Years of III Will Subquest
This ambrosia is a reward for completing this subquest.
Chapter 5: Those Offered the Hand of Salvation
This ambrosia can be found in a chest along the path east of the first Storage Camp.
Mother, Where Art Thou? Subquest
Complete this subquest to receive the ambrosia as a reward.
Chapter 6: Evil Arises
Loot from a chest in the southeastern part of the map just past the nineth Storage Camp.
An Imprisoned Soul 2 Subquest
This is a reward from completing this subquest.
Chapter 8: The Truth Unmasked
This can be found between the first and second Storage Camps on the west side in a ruined building.
This is a guide for the A Dead Man’s Warning subquest in Valkyrie Elysium. Sidequests can be started from the globe in Valhalla once they become available.
Obtained: Speak with the A Knight’s Soul in an alley on the southwestern part of Be’leze Castle Town during the Chapter 1: Purify the Soul main quest.
Objective: Defeat the Horde of Monsters
After loading into the mission, follow the linear path to eventually drop down into a room with a beam of light in it on the east side of the area. Interact with the beam to be teleported to a room where you’ll have to fend off waves of enemies ending with a dragon. When all of the enemies have been defeated, the subquest will be complete.
This is a guide for the My Hometown subquest in Valkyrie Elysium. Sidequests can be started from the globe in Valhalla once the become avaiable.
Obtained: Speak to the spirit in an alley on the southeastern part of Be’leze Castle Town during the Chapter 2: Champions of the Divine main mission.
Objective: Clear the Monsters Out of the Town
After loading into the mission, the spirit will ask you to remove the monsters wandering around town. This will cause two objectives in the southern part of town to show. Head to both of them and defeat the enemies there.
With both groups of enemies defeated, four more objectives will appear around the northern part of town. Three of the groups will be on the ground and the last group will be at the top of a tower. To reach them you’ll need to use the crystal chain to reach the rooftops of a house near the north-central part of the area.
Once the four new groups of enemies have been dealt with, another objective appears in the southern part of town at another tower. You’ll be able to enter the tower from the door at the bottom. Head inside and defeat the enemies then return to the spirit to complete the subquest.
This is a guide for the Mother’s Ring subquest in Valkyrie Elysium. Sidequests can be started from the globe in Valhalla once they become available.
Obtained: Speak with the A Young Girl’s Soul in the tower on the way to the castle in the Chapter 1: Purify the Soul main mission.
Objective: Find Mother’s Ring
Once you load into the mission, follow the objective to the southwestern part of the area. This will bring you to the ruins of an old cathedral. Mother’s Ring can be found in a red chest at the back part of the ruined building.
This is a guide on all Mobile Suits that can be acquired in SD Gundam Battle Alliance and how to unlock them. They are listed based on how they appear in the MS Settings screen in the game sorted by which series the suits are from. This list does not include DLC Mobile Suits. Those can be found here. Please note that this guide is a work in progress and will be updated as we progress the game.
Mobile Suit Gundam
Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Blueprint I
Directory 1A – Ramba Ral’s Attack
Gundam Blueprint II
Directory 2D – Trails to the Land
Gundam Blueprint III
Directory 3C – Big Zam’s Last Stand
Guncannon
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprints from the mission(s) listed.
Guncannon Blueprint I
Directory 1B – A Future Reward
Guntank
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Guntank Blueprint I
Directory 1B – A Future Reward
GM
You will start with this Mobile Suit when beginning the game.
Zaku II Type F
This Mobile Suit is unlocked automatically after completing the first mission.
Dom
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Dom Blueprint I
Directory 1A – Ramba Ral’s Attack
Z’Gok (Char)
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Z’Gok (Char) Blueprint I
Directory 4A – The Final Light
Z’Gok (Char) Blueprint II
Directory 2A – The Descending Sword (Chaos)
Gelgoog (Char)
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gelgoog (Char)Â Blueprint I
Directory 4B – Encounters in Space
Gelgoog (Char)Â Blueprint II
Coming Soon…
08th MS Team
Gundam Ground Type
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Ground Type Blueprint I
Directory 2A – Seen and Unseen
Gundam EZ8
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam EZ8 Blueprint I
Directory 2B – The Shuddering Mountain, Part II
Directory 1C – Zero VS Epyon (Chaos)
Gouf Custom
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gouf Custom Blueprint I
Directory 1C – Zero VS Epyon (Chaos)
Mobile Suit Gundam 0080
Gundam Alex
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Alex Blueprint I
Directory 3B – Over the River and Through the Woods
Directory 1B – Tekkadan (Chaos)
GM Sniper II
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
GM Sniper II Blueprint I
Directory 1D – In the Name of G
Directory 3A – Battle for Chryse
Kampfer
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Kampfer Blueprint I
Directory 3B – Over the River and Through the Woods
Directory 1B – Tekkadan (Chaos)
Mobile Suit Gundam Thunderbolt
Full Armor Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Full Armor Gundam Blueprint I
Directory 3C – Battle for Solomon
Full Armor Gundam Blueprint II
Coming Soon…
Psycho Zaku
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Psycho Zaku Blueprint I
Coming Soon…
Psycho Zaku Blueprint II
Coming Soon…
Mobile Suit Gundam 008: Stardust Memory
Gundam GP03S Stamen
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam GP03S Stamen Blueprint I
Directory 4B – Encounters in Space
Gundam GP03S Stamen Blueprint II
Coming Soon…
Mobile Suit Zeta Gundam
Zeta Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Zeta Gundam Blueprint I
Directory 4B – Space Fortress: A Baoa Qu
You’ll need to follow the west route after defeating the first group of enemies. Two objectives will show up on the map.
Directory 4C – Forever Four
Zeta Gundam Blueprint II
Directory 4C – Forever Four
Hyaku Shiki
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Hyaku Shiki Blueprint I
Directory 4C – Storm over Kilimanjaro
Qubeley
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Qubeley Blueprint I
Coming soon…
Qubeley Blueprint II
Coming soon…
The-O
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
The-O Blueprint I
Coming soon…
The-O Blueprint II
Coming Soon…
Mobile Suit Gundam ZZ
ZZ Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
ZZ Gundam Blueprint I
Coming soon…
ZZ Gundam Blueprint II
Coming soon…
Mobile Suit Gundam: Char’s Counterattack
Nu Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Nu Gundam Blueprint I
Coming soon…
Nu Gundam Blueprint II
Coming soon…
Nu Gundam Blueprint III
Coming soon…
Sazabi
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Sazabi Blueprint I
Coming soon…
Sazabi Blueprint II
Coming soon…
Sazabi Blueprint III
Directory 2A – The Descending Sword (Chaos)
Mobile Suit Gundam Unicorn
Unicorn Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Unicorn Gundam Blueprint I
Coming soon…
Unicorn Gundam Blueprint II
Coming soon…
Full Armor Unicorn Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Full Armor Unicorn Gundam Blueprint I
Coming soon…
Full Armor Unicorn Gundam Blueprint II
Coming soon…
Full Armor Unicorn Gundam Blueprint III
Coming soon…
Banshee
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Banshee Blueprint I
Coming soon…
Banshee Blueprint II
Coming soon…
Banshee Norn
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Banshee Norn Blueprint I
Coming soon…
Banshee Norn Blueprint II
Coming soon…
Banshee Norn Blueprint III
Coming soon…
Kshatriya
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Kshatriya Blueprint I
Coming soon…
Kshatriya Blueprint II
Coming soon…
Kshatriya Blueprint III
Coming soon…
Sinanju
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Sinanju Blueprint I
Coming soon…
Sinanju Blueprint II
Coming soon…
Sinanju Blueprint III
Coming soon…
Gundam F91
Gundam F91
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam F91Â Blueprint I
Directory 4D – Winds to the Heavens
Directory 3B – Over the River and Through the Woods (Chaos)
Gundam F91Â Blueprint II
Directory 3B – Over the River and Through the Woods (Chaos)
Mobile Suit Crossbone Gundam
Crossbone Gundam X1
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Crossbone Gundam X1 Blueprint I
Coming soon…
Crossbone Gundam X1 Blueprint II
Coming soon…
Crossbone Gundam X2
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Crossbone Gundam X2 Blueprint I
Coming soon…
Crossbone Gundam X2 Blueprint II
Coming soon…
Turn A Gundam
Turn A Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Turn A Gundam Blueprint I
Coming soon…
Turn A Gundam Blueprint II
Coming soon…
Turn X
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Turn X Blueprint I
Coming soon…
Turn X Blueprint II
Coming soon…
Mobile Fighter G Gundam
Burning Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Burning Gundam Blueprint I
Coming soon…
Burning Gundam Blueprint II
Coming soon…
Master Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Master Gundam Blueprint I
Coming soon…
Master Gundam Blueprint II
Coming soon…
Mobile Suit Gundam Wing
Gundam Epyon
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Epyon Blueprint I
Coming soon…
Gundam Epyon Blueprint II
Coming soon…
After War Gundam X
Gundam Double X
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Double X Blueprint I
Coming soon…
Gundam Double X Blueprint II
Coming soon…
Gundam Seed
Freedom Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Freedom Gundam Blueprint I
Directory 2C – Victory Song of the Resistance
Freedom Gundam Blueprint II
Directory 2A – The Descending Sword
Justice Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Justice Gundam Blueprint I
Directory 4A – To a Future that Never Ends
Providence Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Providence Gundam Blueprint I
Directory 4B – Space Fortress: A Baoa Qu
Providence Gundam Blueprint II
Directory 4A – To a Future that Never Ends
Gundam Seed Astray
Gundam Astray Gold Frame Amatsu Mina
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Astray Gold Frame Amatsu Mina Blueprint I
Coming soon…
Gundam Astray Gold Frame Amatsu Mina Blueprint II
Coming soon…
Mobile Suit Gundam 00
00 Raiser
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
00 Raiser Blueprint I
Directory 2B – The Shuddering Mountain, Part II (Chaos)
00 Raiser Blueprint II
Coming Soon…
Cherudim Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Cherudim Gundam Blueprint I
Directory 2B – The Shuddering Mountain, Part II (Chaos)
Arios Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Arios Gundam Blueprint I
Directory 2A – Seen and Unseen
Directory 2C – I Can Hear a Song
Seravee Gundam
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Seravee Gundam Blueprint I
Directory 2B – The Shuddering Mountain, Part I
Directory 2C – I Can Hear a Song
Gundam Exia Repair II
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Exia Repair II Blueprint I
Directory 2C – I Can Hear a Song
Gundam Exia Repair II Blueprint II
Directory 2D – Trails to the Land
Mobile Suit Gunda Iron-Blooded Orphans
Gundam Barbatos (6th Form)
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Barbatos (6th Form) Blueprint I
Directory 1B – Tekkadan
Gundam BarbATOS Lupus
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Barbatos Lupus Blueprint I
Directory 4B – Space Fortress: A Baoa Qu
Directory 3A – Hunter of Angels
Gundam Barbatos Lupus Blueprint II
Directory 3A – Hunter of Angels
Gundam Gusion Rebake Full City
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
Gundam Gusion Rebake Full City Blueprint I
Directory 4C – Storm over Kilimanjaro
Reginlaze Julia (Final Battle)
In order to unlock this Mobile Suit, you’ll need to obtain the following blueprint(s) from the mission(s) listed.
This is a guide on the DLC Mobile Suits that can be acquired in SD Gundam Battle Alliance. They are sorted based on which DLC pack they are acquired from. Please note that this guide is a work in progress and will be updated as we progress in the game.
Update 1.1
Phoenix Gundam (G Generation)
This mobile suit was added to the game as part of the first update. It’s a free distribution everyone gets after installing the update.
SD Gundam Battle Alliance Unit and Scenario Pack 1
Below is a walkthrough for Chapter 7 in Voice of Cards: The Beasts of Burden.
Underground Passage
At the start of the chapter, head forward a short way to trigger a cutscene. When it concludes, continue forward to reach a set of stairs and take them to the Subsurface Ruins B2. Head forward a short way to trigger a fight against a monster. Defeat it. When prompted select “At the Endwall”. Explore the passage! Make sure to head to the very south to find a mouse monster. Interact with it to receive the Ring of Bravery!
After collecting this ring, head to the far north and open the chest there to receive a Supreme Salve!
Make your way to the southeastern corner to find a set of stairs. Take them to reach Subsurface Ruins B3. Head east a short way to trigger a cutscene involving an Iron Figure. Defeat the creature with 35 attack, 120 health and 20 defense. Afterwards, head to the southeastern corner of the area to find a chest with the Godsguide!
Next, make your way around the northeastern side to reach a keypad. Approach it to trigger a fight against 3 Voltwasp. Defeat them then return to the Iron Figure near the start of this level! Once you’ve spoken to it, interact with the nearby elevator. When the cutscene ends, head directly south and follow the path east to the southeastern corner of the area where you’ll find a chest containing the Shepherd’s Lament!
As you explore the area, you’ll find another robot on the far western side of the map.
This one will offer you Canned Goods. Choose to eat the contents to gain HP! From the robot, head north as there is nothing to its south. Work your way to the northeastern corner to find another elevator. Step inside to reach Subsurface Ruins B5. Head directly north to find a robot. As you approach it, a cutscene will trigger followed by a fight. Defeat the 3 monsters to trigger another cutscene. When it concludes, enter the elevator again to return to Subsurface Ruins B5. Interact with the monsters blocking the door to begin a battle with them. After you defeat them, enter through the door to reach Subsurface Ruins – Urbania. Once in this new area, follow the creatures north. When the path forks, head east to find a chest containing an Omnipanacea!
Head north then go past the TV. Once past the TV, make your way to the west to find a chest containing 3,000G!
Continue following the path forward. You’ll head past another TV. Again, continue following the path. When you reach the far western side again you’ll come across another chest. This one will contain a Dark Honor!
From this chest, continue heading north. When the path forks, take a left to find this chest containing a Large Soothstone!
Backtrack to the fork then continue east. At the next fork, take the northern path to find a chest containing a Supreme Inspirilixir!
Once you collect this chest, continue east to run across another TV. Follow the linear path to reach a door. Enter the door to reach Subsurface Ruins Cinema. Head forward as short ways and interact with the woman to trigger a cutscene. Before you take a seat, grab the two chests in this room. The southwestern one contains a Ring of Evasion.
The northeastern one contains a Flashpoint!
When you’re ready, take a seat. Defeat the three monsters using the unknown man. After you’ve defeated them, interact with the 3 villagers then make way for the Meeting Place in the north. After the revelation, speak with Mizar then speak with her 2 monsters. Once you’ve done that, speak with Mizar again then pursue her. Before you speak with your friends, make sure to have your party set up accordingly. For the next fight, you’ll only be able to use Tralis and Al’e. In addition, Al’e will not be able to use her monsters. When you’re ready, speak with all of your friends then the fight with the 2 monsters. The Proto-Yeti has 34 attack, 64 health and 17 defense. The Proto-Gargoyle has 37 attack, 40 health and 26 defense. After dealing some damage, the fight will stop and you’ll have to pursue Mizar again. Head west to find the Roving Market!!
Roving Market
Before spending any money here, there is a way to get your items 10% off. If you wish to do this, please see the below section entitled CLEANUP!
Shops
Armorer
Steel Blades
Mercenary’s Blades
Hawksblade
Mercenary’s Sword
Mistralblade
Evilsbane
Magic Staff
Thunderstaff
Sage’s Staff
Tamer’s Whip
Femme Fatale’s Whip
Dragontwist Whip
Knight’s Armor
Frostmail
Darkmail
Steel Breastplate
Knight’s Chainmail
Warrior’s Mail
Adventurer’s Attire
Martialist’s Garb
Spangle Dancewear
Firestay Ring
Waterstay Ring
Lightningstay Ring
Windstay Ring
Lightstay Ring
Darkstay Ring
Poisonstay Ring
Numbstay Ring
Freezestay Ring
Bindstay Ring
Cursestay Ring
Ring of Life
Ring of Compassion
Ring of Evasion
Gemstone Ring
Item Shop
Salve
Quality Salve
Supreme Salve
Omnisalve
Quality Omnisalve
Antidote
Curative
Defroster
Unsealer
Dispeller
Pepper-Upper
Serum
Panacea
Omnipanacea
Inspirilixir
Bomb
Invigorant
Protectorant
Soothstone
Oil Pot
Corrosive
Destruct-o-Box
Zapsmoke
Smoke Bomb
Bellwether
Bill of Good Fortune
Bill of Godly Fortune
Pet Shop
Wraith
Slime
Iron Tortoise
Lesser Troll
Orc Child
Centaur
Wererat
Ogre
Red Fungo
Skull Soldier
Dryad
Voltwasp
Gargoyle
Venomslime
Magma Tortoise
Salamander
Death Crawler
Ice Tortoise
Snowy Treant
Lost Soul
Ghost
Devilwasp
Orc Wildling
Wyvern
Darktoad
Undine
Gold Fungo
Aquarock
Fearock
When you’re done shopping, exit the market.
CLEANUP
To any trophy hunters out there, this is the clean up point. Do not interact with the elevator doors as that is the point of no return. Instead, exit this area via jumping to the point in the southeastern corner of the area. Select that you want to leave. From there, use a Bellwether to exit the dungeon. Once out of the dungeon, exit Monster Town and travel to the Roving Market a short way to the west. Speak with the Wandering Merchant to trigger an event. You’ll then be able to show him a Seastone of any rank to receive a Ring of Omnipotence and the Legendary Monster Tamer Certificate. The Antique Collector trophy will pop and you’ll receive 10% off at the Roving Market. If you speak with the Wandering Merchant again, it will trigger an event where he’ll show you the regions that each monster inhabits. Next travel to the Black Knight near Icevale in the Snowfield to trigger an event.
Fight him! He has 45 attack, 200 health and 20 defense. After you defeat him, you’ll receive Wild God’s Breastplate and the Dark Warrior trophy will trigger!
FINAL BATTLE
When you’re ready to begin your final battle, interact with the elevator doors west of the Roving Market in the Underground Passage. Once the cutscene concludes, defeat the 2 waves of monsters then approach Mizar to begin the final fight. She has 42 attack, 300 health and 25 defense. When we got her health down to 50, a cutscene triggered. Approach her again to find more monsters standing in your way. Defeat the 4 monsters. Next up you’ll face the primals. Therefore, if they were in your skill set you’ll need to readjust it! Once you’re ready, interact with the primal cards to start the fight!
Defeat them then you’ll have to face off against the transformed Mizar.
You’ll need to take care of the two outer cards as the middle card has a barrier until the others have been destroyed. The middle card is resistant to ice attacks. Defeat her then approach her card to listen to her final moments. You thought the game was over! Ha! Steelborough townsfolk are next up to bat. Defeat the 4 villagers to trigger another cutscene. When you retain control, speak with your party members then step on the glowing card to the east to continue on. Approach the monster to trigger a cutscene. Congratulations! You beat the game!
Post Game
Exit the Underground Passage to trigger a cutscene when you reach Monster Town. Exit Monster Town as well then make way for the southern map transition. Select “Desert” then travel to the Subterranean Village. Once in the village, head to your old house on the western side. This will reveal a staircase. Take the stairs then venture into The Depths! Head directly north then interact with a monster to trigger a cutscene followed by a fight. This monster has 42 attack, 300 health and 22 defense. Defeat the Forebearer to begin round 2. This time you’ll be against 4 of them with the following stats:
Dark
45 attack
340 health
20 defense
Lightning
42 attack
350 health
19 defense
Ice
40 attack
325 health
18 defense
Light
39 attack
380 health
23 defense
Pay attention to which cards have the barrier. You will not be able to attack those cards even though they can attack you, and they do switch during the battle. Good luck in defeating all the enemies!
Below is a walkthrough for Chapter 6 in Voice of Cards: The Beasts of Burden.
Newterra
Once in Newterra, head east until a cutscene triggers. When asked who’s opinion will you ask, select Pulche. He noticed a village to the northeast and you’ll all agree to head for it. Make your way directly to Silent Village as there are no chests along the way.
Silent Village
Once in the village, investigate the following:
Claw-Marked Ruin
Weapon Shop Ruin
Inn Ruin
Eerie Ruin
Apothecary Ruin
You’ll receive a Supreme Salve!
Sturdy Building
During the cutscene, arrange the three scraps of paper in order to receive the Newterra Map.
The cutscene will immediately lead into a fight. Defeat the creature that has 30 attack, 150 HP and 15 defense. Afterwards, you’ll have to make a choice of fighting through the unknown creatures or the Steelborough soldiers. Make your choice as it doesn’t matter. You’ll be fighting the creatures either way! Interact with the monster card to your right. Instead of fighting the monsters, you’ll be up against the two soldiers. They both have 26 attack, 80 HP and 12 defense. Defeat them then leave the village!
Newterra
Upon leaving the village, you’ll need to consult with your friends about what to do next. Select to ask Pulche. Afterwards, explore the area to find the below! When you’re ready to press forward, head to the northeastern corner of the area to find Monster Town. Upon getting near the town a cutscene will trigger. Choose to flee then select Fairy Dust.
Chests
2000G
East of Silent Village
Ring of Perseverance
Southwestern corner of area
Supreme Salve
Northwestern corner of area
2500G
Northern part of area
Events
Bloodied Doll
Find the owner
Keep it! See event below under the Silent Village section!!
Pretend you never saw it
Monster through telescope (Magemoth)
Attack!
Sneak up on it
Monster runs off
Ignore it
Roving Market
Speak with the Wandering Merchant! He will want an Ice Tortoise with 3 stars or above. The Ice Tortoise can be found in Snowfield and Newterra. As a reward, you’ll receive an Omnipanacea and the Seasoned Monster Tamer Certificate! This will pop the Seasoned Tamer trophy!
Speak with the Wandering Merchant again. This time he will want a Tailtoad with at least 3 stars. Tailtoads can be found in Endwall. As a reward, you’ll receive a Cursestay Ring and the Expert Monster Tamer Certificate! This will pop the Expert Tamer trophy!
Speak with the Wandering Merchant yet again. This time he will want a Magemoth with at least 3 stars. Magemoths can be found in Newterra. As a reward, you’ll receive a Supreme Inspirilixir and the Master Monster Tamer Certificate! This will pop the Master Tamer trophy!
For his last, most difficult request, speak with the Wandering Merchant to learn that he wants you to bring him a Seastone of any star ranking, which can be found in the Underground Passage.
As you do not have access to this creature yet, you’ll have to wait on this request. You can also visit the shops here to find the following:
Armorer
Steel Blades
Mercenary’s Blades
Hawksblade
Mercenary’s Sword
Mistralblade
Magic Staff
Thunderstaff
Sage’s Staff
Tamer’s Whip
Femme Fatale’s Whip
Knight’s Armor
Frostmail
Steel Breastplate
Knight’s Chainmail
Warrior’s Mail
Adventurer’s Attire
Martialist’s Garb
Firestay Ring
Waterstay Ring
Lightningstay Ring
Windstay Ring
Lightstay Ring
Darkstay Ring
Poisonstay Ring
Numbstay Ring
Freezestay Ring
Bindstay Ring
Cursestay Ring
Ring of Life
Ring of Compassion
Item Shop
Salve
Quality Salve
Omnisalve
Quality Omnisalve
Antidote
Curative
Defroster
Unsealer
Dispeller
Pepper-Upper
Serum
Panacea
Inspirilixir
Bomb
Invigorant
Protectorant
Soothstone
Oil Pot
Corrosive
Destruct-o-Box
Zapsmoke
Smoke Bomb
Bellwether
Bill of Good Fortune
Pet Shop
Slime
Iron Tortoise
Lesser Troll
Orc Child
Centaur
Wererat
Ogre
Red Fungo
Skull Soldier
Dryad
Voltwasp
Gargoyle
Venomslime
Magma Tortoise
Salamander
Death Crawler
Ice Tortoise
Snowy Treant
Lost Soul
Ghost
Devilwasp
Orc Wildling
Wyvern
Darktoad
Undine
Snowfield
While you’re out exploring for the Wandering Merchant’s event monsters, make your way to Snowfield. In Chapter 5, you should have received a treasure map in Endwall. Click here for the Chapter 5 walkthrough on where to find it! Make your way to the icy cards north of the flower card to find a chest containing the Stardust Raiment!
Monster Town
After entering the town, you’ll be given the opportunity to explore it to find the below! For story progression, interact with the Pet Shop. You’ll then be tasked with finding a plate in the Silent Village.
Characters
Wolf Villager
We chose to throw a Bill of Fortune and were given a Supreme Inspirilixir.
Mayor’s Residence
You’ll receive a Thunderstaff!
Shops
Armorer
Hawksblade
Evilsbane
Sage’s Staff
Dragontwist Whip
Darkmail
Warrior’s Mail
Spangle Dancewear
Firestay Ring
Waterstay Ring
Lightningstay Ring
Windstay Ring
Lightstay Ring
Darkstay Ring
Poisonstay Ring
Numbstay Ring
Freezestay Ring
Bindstay Ring
Cursestay Ring
Ring of Life
Ring of Compassion
Ring of Evasion
Gemstone Ring
Item Shop
Salve
Quality Salve
Supreme Salve
Omnisalve
Quality Omnisalve
Antidote
Curative
Defroster
Unsealer
Dispeller
Pepper-Upper
Serum
Panacea
Omnipanacea
Inspirilixir
Bomb
Invigorant
Protectorant
Soothstone
Oil Pot
Corrosive
Destruct-o-Box
Zapsmoke
Smoke Bomb
Bellwether
Bill of Good Fortune
Bill of Godly Fortune
Silent Village
Return to Silent Village. Interact with the Claw Marked Ruin to trigger an event with the Bloodied Doll (if you previously picked it up!). You’ll receive the Heavensgrace! You’ll also receive the Smeared in Blood trophy!
To find the plate, interact with the Sturdy Building. Once you’ve gotten the Wooden Plate, exit this town and return to Monster Town.
Monster Town
Once in Monster Town, hand the plate over to the Pet Shop owner. If you have finished exploring the town, select “Save the Humans!” to trigger a fight against the monster. Defeat it then defeat all the monsters in town! Once everyone has been defeated, a boss fight will trigger! This monster has 42 attack, 280 HP and 25 defense. Defeat it to get your revenge!
Afterwards, we chose to listen to what the mayor said first instead of just killing him. He gave us the Mayor’s Residence Key. You’ll then have to decide whether or not to kill him. Since he wished to die to join his friend, we granted him that request and he thanked us. If you don’t, he seems sad to be alive and mumbles that he guesses his friend will just have to wait a little longer. Either way it does not impact the completion of Chapter 6. When you’re ready, enter the Mayor’s Residence to finish the chapter!
Below is a walkthrough for the Friendship standard quest in Xenoblade Chronicles 3. We obtained this quest during the post game! To obtain this quest, have Triton in your party then approach the ? at the canteen in the City.
After you accept the quest, fast travel to the Sparkling Pool Camp rest spot in the Pentelas Region then make your way south towards the objective to trigger a cutscene. Next, travel to the Low Maktha Wildwood and head to the search area. Head directly south of the objective to find poison water and cross it. On the other side, interact with the magnifying glass at the tree with pink leaves. Once you’ve gotten the item, return to the canteen in the City and approach the objective to trigger a cutscene. When it concludes, make way for the Remembrance Stones landmark and interact with the Remembrance Stone to complete the quest.
After you beat Xenoblade Chronicles 3, you’ll be able to unlock Melia as a party member! In order to do this, approach the ? at the Main Castle Gate landmark on the first floor of the Keves Castle to trigger a cutscene. After the cutscene completes, Melia will be added to the party!
Search
This site uses cookies. By continuing to use this website, you are giving consent to cookies being used. For more information on cookies, view our Privacy Policy.OkPrivacy Policy