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Guides

Dragon Quest Treasures – Captain Levanter Adventure Quests

by NightlyGamingBinge in

In Dragon Quest Treasures, the Adventure Quests from Captain Levanter will task you with completing the below quests!

Training Camp: The Basics

Location: The Paternoggin

Rewards: Treasure Hunters’ Table & Chimaera Wing

Speak to Levanter at the plains stockade

Travel to The Snouterhorn in The Paternoggin then speak with Cirrus standing next to the campfire to fast travel to the stockade on the plains. Once at the Sylphanian Stockade (Plains), speak with Captain Levanter who will want you to complete the below tasks!

  • Levanter’s Training Programme
    • Practise issuing orders
    • Practise using Fortes
    • Practise using the catapult

Practise issuing orders

For this task, you’ll have to issue order to your monsters 10 times. To do this just press up and down on the directional pad. Up is the “Go, go, go” order and down is the “Gather round” order!

Practise using Fortes

When out in the open area, use your Fortes 10 times. To use a Forte, hold L then press Y, X or A.

Practise using the catapult

The catapult is your slingshot! Shoot it using any pellets 10 times to complete this task!

Return to Captain Levanter

Once you’ve completed the above tasks, return to Captain Levanter and speak with him to complete this quest.

Training Camp: Intermediate

Location: The Paternoggin

Rewards: Substantial Shank, Chimaera Wing

Speak to Levanter at the plains stockade

Travel to The Snouterhorn in The Paternoggin then speak with Cirrus standing next to the campfire to fast travel to the stockade on the plains. Once at the Sylphanian Stockade (Plains), speak with Captain Levanter who will want you to complete the below tasks!

  • Levanter’s Training Programme
    • Practise pinching from enemies
    • Practise using Treasure Vision
    • Acquire some treasure

Practise pinching from enemies

To pinch (steal) from an enemy, press the L thumb stick to sneak then approach the monster. When the Pinch prompt triggers, press and hold A. Let go of A then press A again when the purple reaches the arrow. Doing so will allow you to successfully steal something from the monster. You must successfully pinch 10 times for this task.

Practise using Treasure Vision and acquire some treasure

Use your Fortune Finder to locate a spot where you can use your monsters’ Treasure Vision. Follow the vision to the location of the treasure and dig it up! Do this 10 times for this task! For the treasure, you must not only acquire it but also have it appraised by returning to your gang’s base!

Return to Captain Levanter

Once you’ve completed the above tasks, return to Captain Levanter and speak with him to complete this quest.

Training Camp: Advanced

Location: The Paternoggin

Rewards: Sylphanian Tent Model, Chimaera Wing

Speak to Levanter at the plains stockade

Travel to The Snouterhorn in The Paternoggin then speak with Cirrus standing next to the campfire to fast travel to the stockade on the plains. Once at the Sylphanian Stockade (Plains), speak with Captain Levanter who will want you to complete the below tasks!

  • Levanter’s Training Programme
    • Acquire some medals.
    • Unleash the Dragon.
    • Practise using the Wild Side ability.
    • Scout some monsters.

Acquire some medals

Obtain 5 medals…

Unleash the Dragon

Unleash the Dragon 5 times…

Practise using the Wild Side ability

Charge your Dagger Gauge and perform a Wild Side 5 times…

Scout some monsters

Recruit 5 monsters to your gang!

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Guides

Midnight Suns – Book Club Meetings

by NightlyGamingBinge in

Meeting 1

Blade will approach you about the Book Club at night sometime after trying to rescue Wanda the first time. Agree to go to the Book Club then speak with everyone there. After Blade selects the book, speak with everyone again. You’ll then have to choose between 2a Captain Marvel or Blade ability. Once you make your suggestion, the meeting will end.

Meeting 2

Before agreeing to start Meeting 2, head to the library and locate the Art of War book, which can be found on a table in the back corner by the window. Afterwards, respond to the message from Blade whenever you receive it, saying you’re down to meet. The next night when everyone is free speak with Blade to begin the meeting. Once there, speak with Blade again to officially kick off Meeting 2.

  • You understand Lilith, which led you to discover her weakness. With that came her defeat.
    • The EMO KIDS think so. (+1 Captain America)
    • Yes, but I died. (+2 Blade)
    • That’s just a story. (+1 Captain Marvel)
  • Because Kree commanders always expect an answer…
    • That’s not exclusive to Kree. (+1 Captain America)
    • Sounds like the Kree still have the advantage. (+2 Captain Marvel)
    • That’s a significant weakness. (+1 Blade)
  • Exactly. It struck me, especially regarding our conflict with Lilith…
    • The team. (+2 Captain America)
    • The Abbey. (+1 Blade)
    • Me. (+1 Captain Marvel)

After talking about the book, speak with Captain Marvel.

  • I’m nervous about my book. I don’t know how much of it will translate…
    • Sounds interesting. (+0)
    • [Joke] I prefer weird books… (+1)
    • Sounds boring. (+2)

Next, speak with Captain America.

  • I didn’t know what I was getting into when I signed up, but I’m glad we have Book Club.
    • Yeah, I learned something. (+1)
    • [Joke] I’m not here for the books… (+0)
    • It’s not doing it for me. (+0)

You’ll then need to speak with Blade.

  • That went better than expected.
    • Yeah, I had a good time. (+0)
    • [Joke] You mean with Carol. (+0)
    • Really? I hated it. (+0)

Meeting 3

Before agreeing to start Meeting 3, head to the library and locate the Kava’t Koth Vol. 32 by the First Lawgiver book, which can be found on a table in the back corner by the window. Afterwards, respond to the message from Blade whenever you receive it, saying you’re down to meet. The next night when everyone is free speak with Blade to begin the meeting. Once there, speak with Blade again to officially kick off Meeting 3. During the meeting speak with Blade.

  • All that dry talk faded and it finally came together…
    • Exactly. It had far more to say than I thought. (+1 Captain America)
    • [Joke] You lost me at farm implements. (+2 Blade)
    • Lyrics? I know exactly what you mean. (+1 Captain Marvel)
  • Hunter, did you figure out what the Bloom and the Harvest represent?
    • It describes an efficient defense. (+1 Captain America)
    • [Joke] Agriculture. Obviously. (+2 Captain Marvel)
    • It’s about a deceptive offense. (+1 Blade)
  • Till the field, sow the seed, pull the weed, reap the crop…
    • That made them predictable. (+1 Blade)
    • [Joke] You forgot one… (+2 Captain America)
    • That made them unstoppable. (+1 Captain Marvel)

After the discussion, speak with Captain Marvel.

  • I’m kidding. It’s relevant to what we’re facing today…
    • You make them sound unstoppable. (+0)
    • [Joke] About Volume 30… (+1 Captain Marvel)
    • No enemy is invulnerable. (+2 Captain Marvel)

Afterwards, speak with Captain America then Blade.

  • Okay. Just between us, Carol’s book was extremely weird, right?
    • I got something out of it. (+0)
    • [Joke] I’m reserving judgment. (+0)
    • Yeah, it sucked. (+0)
  • I didn’t think it was that bad. But interstellar agriculture…
    • Tell Carol what you think. (+0)
    • Whatever you do, don’t tell Carol. (+0)

After you make your choice, tell Blade you’re ready to go to receive two abilities for Captain Marvel and end the meeting.

Meeting 4

Before agreeing to start Meeting 4, head to the library and locate the Mantle of Authority book, which can be found on a table in the back corner by the window. Afterwards, respond to the message from Blade whenever you receive it, saying you’re down to meet. The next night when everyone is free speak with Blade to begin the meeting. Once there, check in with the other members then speak with Blade to officially get started.

  • Eventually Custer picked a fight he couldn’t handle…
    • Leaders should never seek personal glory. (+1 Captain America)
    • Good riddance. Custer was repugnant. (+1 Blade, +1 Wolverine)
    • Few would risk their lives without a leader’s direction. (+1 Captain Marvel)
  • Washington led from the top…
    • That would backfire if Washington wasn’t so respected. (+2 Captain Marvel)
    • I’ve seen you lead that way. (+1 Blade, +1 Captain America, +1 Blade)
    • He was right to decree what must be done. (+0)
  • To get anything done, I need the group’s consensus…
    • You make it sound easy. (+1 Captain America)
    • [Joke] If you’re going to order anything… (+1 Wolverine, +1 Blade)
    • “Consensus?” That’s a terrible way to lead. (+1 Captain Marvel)

After the book discussion, speak with the members then talk to Blade.

  • I wasn’t sure he’d be into Book Club. And I don’t know what to expect from that book of his.
    • It sounds interesting. (+0)
      • Hmm. Maybe you’re right…
        • You already know how. (+0)
        • Within reason. (+0)
    • [Joke] Words, hopefully. (+0)
    • It sounds awful. (+0)
      • That’s one way to put it. But maybe we shouldn’t judge it by its cover.
        • You’re right. (+0)
        • Too late. (+0)

When you’re ready, tell Blade you want to go. You’ll receive an ability for the Hunter and can then pick one of two abilities for Captain America.

Meeting 5

Before agreeing to start the fifth meeting, head to the library and locate the Book Club book, which can be found on a table in the back corner by the window. Afterwards, respond to the message from Blade whenever you receive it, saying you’re down to meet. The next night when everyone is free speak with Blade to begin the meeting. Once there, check in with the other members then speak with Blade to officially get started.

  • When the Princess asks what the future holds…
    • That’s some powerful symbolism. (+1 Blade, +1 Captain America)
    • [Joke] I was rooting for the Zorgots. (+1 Captain Marvel)
    • They were doomed from the start. (+1 Wolverine)
  • Then Crash vows that no queen of royal blood shall ever rule Deimos…
    • I thought Crash never lies. (+1 Blade, +1 Wolverine)
    • [Joke] I’m Team Glaxxo-Gorp on this one. (+1 Captain Marvel)
    • That’s odd. all queens are of royal blood. (+1 Wolverine, +1 Captain America)
  • That’s when they make the switch…
    • In Glaxxo-Gorp’s rocket-sled. (+1 Captain America)
    • [Joke] In the robot dog. (+1 Blade)
    • In Crash’s space suit. (+1 Captain Marvel, +1 Wolverine)

After the book discussion, speak with Captain America, Wolverine then Blade.

  • Yeah. With everything going on, I’m going to put Book Club on hiatus…
    • Good idea.
    • I’m going to miss this. (+0)
      • Same here. Books are a gourmet meal for thought…
        • We should invite more people. (+0)
        • [Joke] I know exactly who you mean. (+0)
    • It was better than I expected. (+0)
      • Oh? Like what?
        • The sitting around. (+0)
        • [Joke] The punch. (+0)
    • I am not going to miss this. (+0)
      • Really? Then why did you keep showing up?
        • You asked. That’s all I needed. (+0)
        • [Joke} Isn’t it obvious? (+0)
        • Nothing better to do. (+0)
  • But I did with Carol…
    • She’s an Avenger. (+0)
    • [Joke] Of course. She’s badass. (+0)
    • I don’t know what you see in her. (+0)
  • I never break my rule…
    • That’s tragic. (+0)
    • [Joke] I’d love to see that. (+0)

When you’re ready, tell Blade you want to go. You’ll get to pick an ability for Wolverine and will receive an ability for Hunter!

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Guides

Dragon Quest Treasures – Mutual Cooperation Railway Quest

by NightlyGamingBinge in

For the Mutual Cooperation Railway Quest in Dragon Quest Treasures, you’ll be tasked with the following 3 tasks:

Gather some royal soil

Examine the console next to the train then select The Snouterhorn in The Paternoggin as your destination. When you arrive at the destination, take a right and head past the campfire following the path through the fence. Just before the metal roof walkway, swing right around the cliff then forage the ore deposit to find some royal soil.

These ore deposits can be found throughout this whole area if you’d like to gather more!

Scout an orc

Continue working your way down to the grassy area where you’ll find plenty of orcs. Be sure to use the Buddy Pellets that were given to you on an orc. You’ll know you’ve successfully scouted one when a tutorial prompt appears for Successful Scouting. In order to complete this objective, you’ll need to speak with Miss Cecily at the Personnel desk, however, hold off on doing that for now as you still need to complete the below objective. Please note that there is a fee to recruit an ogre. For us, it was a Wondrous Wheat which can be foraged from plants around The Snouterhorn.

Obtain some sanguinite

Continue pressing through the area, heading towards the objective marker. When you arrive, an event will trigger with Captain Levanter. He’ll inform us that Gayle might have some sanguinite. Head through the Sylphanian Stockpile to find Gayle on a boat. Speak with her then defeat her in battle. Afterwards, you’ll learn the Fortune Finder! Follow the Fortune Finder to the area as shown in the picture below.

Once there, your monsters’ visions will become available. View them then head to the top of the nearby cliff to find the glowing mist.

Press and hold A to dig up sanguinite.

Speak with Mr. Euston

With your tasks now complete, head to the top of the nearby cliff to find the rock platform that was shown in the image.

Hold L and press whichever button your bat is on to use the “Glide” Forte. This is a shortcut to return to the train. Once you land, head straight across the metal roof and climb up the hill. Interact with the console next to the train and select Eggshell Island. When you arrive, head inside the building and speak with Miss Cecily to recruit the ogre. Afterwards, speak with Mr. Euston to complete this quest.

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Guides

Dragon Quest Treasures – Hidden Treasure Locations

by NightlyGamingBinge in

Treasure Hidden in Coldspring Cavern

Treasure Hidden in Coldspring Cavern

At the very beginning of Dragon Quest Treasures, you’ll receive a tutorial for locating hidden treasure using your companion’s visions. Shortly after you’ll receive Oozabella’s Vision for the treasure hidden in Coldspring Cavern. With your back to the gate, head straight ahead towards the large glowing tree. The treasure can be found behind it on the left side by the lily pads.

Coldspring Cavern Treasure

When you approach it, glowing mist will trigger.

Press and hold A to dig the treasure up! You’ll receive a Slime Jewel!

Treasure Hidden in the Pirates’ Stockade

After heading through the tunnel, you’ll reach Admiral Mogsworth at his camp. To leave this camp, interact with the two monsters blocking the path. They will want you to find Shady’s hidden treasure. This treasure can be found behind the pile of boxes near the tunnel’s entrance.

Press and hold A to dig up a Restless Heart.

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Guides

Midnight Suns – Ingredients

by NightlyGamingBinge in

Below is a guide on where to find the ingredients needed for crafting potions and the club lists in Marvel’s Midnight Suns. Please note that these ingredients will respawn after several days pass in game.

  • Black Trumpet
    • Devil’s Den
    • Lilith’s Garden – In the room hidden behind the breakable wall
    • The Whispering Woods – Behind a breakable wall
  • Chicken Mushroom
    • Agatha’s Altar
    • Dreamer’s Descent
    • Hunter’s Folly
    • Stone Terrace
  • Corpse Flower
    • Garden of Envy
    • Misty Moors
  • Deadly Nightshade
    • Everflowing Glade
  • Death Cap
    • Valley of the Winds
  • Doll’s Eyes
    • Everflowing Glade
    • Garden of Envy
  • Dryad’s Saddle
    • Everflowing Glade
    • Garden of Envy
    • Misty Moors
  • Moon Flower
    • Valley of the Winds
  • Oyster Mushroom
    • Around The Abbey
  • Spider Lily
    • Gideon’s Cross
    • Whispering Wood
  • Witch Hazel
    • Agatha’s Altar
    • Dreamer’s Descent
    • Hunter’s Folly
    • The Whispering Wood
  • Wolfsbane
    • Agatha’s Altar
    • Dreamer’s Descent
    • Gideon’s Cross
    • Stone Terrace
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Guides

Marvel’s Midnight Suns – Captain America’s Friendship Level

by NightlyGamingBinge in

In Marvel’s Midnight Suns, the Hunter will need powerful allies they can trust fighting alongside them in their quest to stop the evil Lilith. To build friendship, the Hunter will need to answer dialog questions correctly and participate in hangout events with each hero. This guide will help you increase Captain America’s friendship level, which will improve the overall team’s friendship level. We’ve color coded the below responses to the dialog options for Cap. Green is the recommended option as it gives you the highest increase to the friendship level. Yellow is an ok increase. Red will cause a negative impact on a hero’s friendship level. Please note that if a dialog option isn’t listed below, it means that the choice doesn’t matter and you can select whichever option you wish!

Abbey Conversations

First meeting

  • Let’s talk about how your mother just turned one of my best friends against us.
    • What happened to Banner isn’t your fault… (+0)
    • I’m sorry about your friend… (+1)
    • That’s it, use that anger… (+0)
  • These people look to me for guidance, but it feels like I’m stumbling around in the dark.
    • Maybe you are… (+0)
    • Then do your duty soldier! (+1)
    • All that matters is the enemy… (-1)

After joining the team

  • All the interpersonal drama is pulling focus from the real danger: Lilith.
    • I need to do better. (+1)
    • Drama is inevitable. (-1)
    • Leaders hold us back. (+0)
  • Just the fact that you are willing to learn means you’re on the right track.
    • I can improvise. (+0)
    • I can be uncompromising. (-1)
    • What would you do, Cap? (+1)

After Book Club Meeting 1

  • So how do I tell him I’m totally cool with being best pals without scaring him off…
    • Be direct with him. (+1)
    • Things will work themselves out. (+0)
    • You’re misreading the situation. (+0)
  • It wouldn’t take many guards to secure the building. So the question is: What else are they doing in there?
    • I know it’s bad. (+0)
    • Maybe they are making it a stronghold. (+0)
    • There is only one way to find out. (+1)
  • Do you remember any big news from your time?
    • I met a fascinating youngster. (+0)
    • East and West Jersey stopped warring. (+0)
    • A group of scholars left Harvard. (+0)

At the beginning of Part 3 after doing first mission

  • It’s not big enough to swim laps. Its only real purpose is for lounging and soaking up the sun.
    • It serves an important purpose. (+0)
    • Come on, live a little! (-1)
    • I completely agree. (+1)

After retrieving the memento from Caretaker’s room as part of the main story in Part 3

  • I need to be in Transia to help…
    • Fury is right. (+0)
    • Fix the connection first. (-1)
    • They are wasting time. (-1)
    • We need your optimism here. (+0)
  • Going to Transia would play right into his hands…
    • Crossbones won’t know what hit him. (+1)
    • We’ll strike when the time is right. (+1)
    • We may not save them all. (-1)
    • You don’t have to face him alone. (+0)
  • I remember Project Lazarus, when he tried to create an army of undead Nazi super soldiers.
    • That sounds…horrible. (+1)
    • Thank the gods you stopped them… (+0)
    • That is not surprising… (+0)
  • I have time to field a question, and I’d like to hear about America before it was a country.
    • Tell me about popular music. (+0)
    • Are witches still hunted by Puritans? (+0)
    • Money has changed. (+0)
  • This Rumlow thing has really thrown me for a loop…
    • It’s a natural reaction. (+1)
    • His death seemed calculated. (+0)
    • Crossbones does not deserve your thoughts. (-1)
    • It must be hard for you. (+0)
  • It figures she’d send you. Did she tell you I want nothing to do with it? Because I still don’t.
    • I understand. Take your time. (+0)
    • Explain it to me. (+1)
    • I don’t care. (-1)
  • Rumlow wants… Wanted me to use the tools…
    • Crossbones threw you a lifeline. (+0)
    • We won’t know until we decrypt it. (+0)
    • So what? Rumlow is dead. (+0)
  • I’d understand if you’ve got some worries.
    • I don’t trust this information. (+0)
    • I’m surprised you aren’t joining us. (+1)
    • I have no concerns. (+1)
  • Every time I think I’ve got my mind wrapped around this conflict, I get thrown a curveball.
    • I’m as unnerved as you are. (+1)
    • You will never be able to understand it. (-1)
    • Surely you know what to expect with the Red Skull. (+0)
  • And we’re all safer that he’s no longer among the living.
    • We’re safer because you’re here. (+1)
    • Plenty of people willing to take his place. (+0)
    • No one’s safe anymore. (+0)
    • I guess we have you to thank for that. (+0)

After recruiting the Hulk

  • But right now? I want to let you know how proud I am to be serving alongside you and watching your leadership.
    • The feeling is mutual, of course. (+1)
    • We’re in this together, like it or not. (+0)
    • It’s a little too soon for pleasantries. (-1)
    • I learned everything from watching you. (+0)

Friendship Level Up Events

Friendship Level 1

  • You’ve also been doing your fair share…
    • Thanks, Cap (+1)
    • It can be our little secret… (+1)
    • You’re not so bad yourself. (+2)

Friendship Level 2

  • I brought you here, Hunter… and, more importantly, who I believe you can become.
    • I’m listening… (+1)
    • Why this sudden interest? (+1)
    • Ah, you mean the prophecy… (+0)

Friendship Level 3

  • Nico and company made the right call when they raised you from the dead…
    • Big compliment coming from you. (+0)
    • You like the Midnight Suns, don’t you? (+0)
    • It’s a team effort. (+0)
  • You manage to do the right thing and get things done…
    • You think I’m leader material? (+0)
    • I’m just taking my cues from you. (+0)
    • I’m just a soldier. (+0)

Friendship Level 4

  • I was just a kid when I joined the army…
    • Any regrets? (+0)
    • Well, they didn’t. (+0)
    • I was just a kid too… (+0)
  • Maybe this is what we’re supposed to be doing, fighting an endless war.
    • It’s our purpose. (+0)
    • War is what keeps us employed. (+0)
    • I chose to be more optimistic. (+0)

Friendship Level 5

  • What do you make of our chances to get out of this mess in one piece?
    • You’re worried? (+0)
    • We’ll do what we can as a team. (+0)
    • No way we’re losing. (+0)
  • I want you to know. I’m proud of you, Hunter…
    • Let’s win first. (+0)
    • I’ll do my best to match that confidence. (+0)
    • Do I get the title of Captain now? (+0)

Hangouts / Havens

When selecting which Hangout or Haven to do, please note that Captain America has certain preferences for each activity as shown in the tables below. Doing the activities he loves gives you additional Friendship XP!

Hangout EventsFriendship XP
Deep Conversation+7
Fishing+5
Meditation+5
Playing Video Games+0
Stargazing+5
Watching a Movie+5
Working Out+7
Haven EventsFriendship XP
Bird Watching+5
Fishing+5
Foraging for Mushrooms+5
Meditation+5
Painting+7
Picnic+5

Possible Hangout / Haven Questions

  • I will, if you promise not to tell Tony.
    • I promise.
    • Sorry. I’m bad at keeping secrets.
    • I don’t see the point. (+0)
  • Yeah, a ceiling collapsed before her EPS could fully activate. She had some broken bones in her legs. I worried her injuries might be permanent.
    • That’s quite noble.
    • EPS? (?)
    • Why? Servants can be replaced. (+0)
  • America didn’t exist in your time…
    • I treat everyone the same.
    • Really? Just me? (+0)
    • You’ve earned my respect. So far. (+0)
  • You have your own legend to deal with…
    • It’s a lot of pressure.
    • No, you’re mistaken.
    • Not as long as I’m obeyed. (+0)
  • That’s an easy question with a complex answer. Tell me this–what type of leader would you follow?
    • They must do what’s right.
    • Someone I trust.
    • A leader who wins. (+0)
  • I always did what I thought was right. No more, no less.
    • What’s right is rarely easy.
    • You must have regrets.
    • You aren’t infallible.

Gifts

Please note that the Friendship XP boost received from a gift varies depending on the rarity of the item and how much they liked it.

LovesLikesDislikes
A Stoic Companion
Avengers #4
Burning Skies: Air Combat in WWII
Candle (Freshly Mowed Grass)
Candle (Leather and Mahogany)
Candle (Night into Morning)
Dealing with Difficult Coworkers
Growing Up With Trama
Lessons in Leadership by Lt. Col. James Rhodes
Magic for Normies
Music Box (A Little Girl’s Dream)
Music Box (O Danny Boy)
Music Box (Vivaldi: Spring)
Passion in the Moonlight
Premium Sketchbook
Snack Box (1000 Jelly Beans)
Snack Box (Fresh and Fruity)
Snack Box (Premium MREs)
Tactics of the Ancients
Advanced Photography
Amazing Fantasy #15
Bottle of 18 year Aged Root Beer
Candle (Beachy Waves)
Candle (Bone)
Candle (Grave Dirt)
Candle (Jet Fuel)
Candle (Sports Car Interior)
Captain Marvel #1 – 2012
Crystal Ball
Dagger
Dark Beauty: A Gothic Coloring Book
Goblet
Human Anatomy: Volume IV
Madripoor in Pictures
Meat Market
Music Box (Blood on Blood)
Music Box (Do It With Style)
Music Box (Face It Tiger)
Music Box (On the Slopes of Wundagore)
Music Box (Transcendental Chimes)
New Mutants #98
Photo Frame
Practical Muay Thai
Runaways #1
Serenity: Calming Your Inner Demon
Skull
Snack Box (Luxury Bites)
Snack Box (Meat-o-phile)
Snack Box (Root Beers of Canada)
Snack Box (Snax)
Strange Tales #110
Tales of Suspense #39
Tapered Candle
The Incredible Hulk #181
The Unauthorized Biography of Captain Marvel
The Uncanny X-Men #160
Tomb of Dracula #10
Vase
Iron Man Fanfic Anthology
Multidimensional Cyphers in Graviton Theory
Nineteenth Century Russian Poetry
Snack Box (World’s Grossest Candy)
The Illustrated History of the Squadron Supreme

For more guides on Marvel’s Midnight Suns, click here!

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Guides

Midnight Suns – Interrogation Records

by NightlyGamingBinge in

In Marvel’s Midnight Suns, there are 6 records that make up the Interrogation Records, which is a collectible that can be found throughout the world. Below are the locations of these records in Marvel’s Midnight Suns!

Martha Richards

Go up the stairs across from Shaw’s Church entrance and take the first right at the green torch. Follow the path to the end to find the record on a stone block next to a stone pillar.

Margaret Adams

This record can be found in the southern part of the cemetery west of Shaw’s Church.

Sarah Howe

This interrogation record can be found in the southern part of Gideon’s Cross along the main path.

Elizabeth Smith

This record can be found behind a breakable wall in Gideon’s Cross just west of the large makeshift altar in the main path.

Anne Stevens

This record can be found along the main path in the northern part of Gideon’s Cross.

May Richards

This record can be found near the cross paths in northern Gideon’s Cross.

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Midnight Suns – Hiram Shaw’s Church Mystery

by NightlyGamingBinge in

The Hiram Shaw’s Church Mystery in Marvel’s Midnight Suns can be obtained upon discovering the church in the northern part of the Valley of the Winds, which is accessible after learning the “Reveal” Word of Power. When you enter the church a cutscene will trigger. Speak with Agatha then complete the below objectives.

Explore the Church

Approach the closed doors at the back of the church and use the “Open” Word of Power to reveal a room. Head inside then explore this room to find 2 faded journal pages and a recipe book. When you’re ready, exit the church and continue exploring the area behind the church. Make your way to the red barrier and inspect it to trigger a cutscene.

Talk to Strange

After the cutscene ends, travel to the Abbey and speak with Doctor Strange.

Lead Strange to the Cave

With Doctor Strange in tow, return to the red barrier. When the cutscene concludes, let some time pass.

Dispel the Ward

You won’t be able to speak with him again until after collecting the sample from Venom during the main story. Once that is done, Doctor Strange will tell you that he left the Vial of Symbiote on his desk in the Forge. Retrieve it then head back to Shaw’s Church and interact with the red ward.

Explore the Cave

Once the ward is dispelled, head inside and interact with the pile of bones on the ground.

Search the Study

Return to Hiram Shaw’s study in Shaw’s Church and use the Reveal Word of Power on the drawings on the desk to trigger a cutscene.

Return to the Abbey

Wait until the next night then speak with Agatha at the Abbey.

Find Stained Soil

The first Stained Soil can be found west of the Abbey at the Witch Warren located at the start of the river, which is northwest of the Abbey.

The second can be found in the eastern part of the Dreamer’s Descent.

The last can be found directly north of the Stone Terrace text on the map.

Give Soil to Agatha

Once you’ve collected all the soil, return to Agatha to hand it over.

Talk to Agatha

After you speak with her, you’ll be teleported to Agatha’s Altar. Speak with her again to kick off the ritual.

Find the Hanging Tree

This tree can be found in the cemetery along the path west of Shaw’s Church. It’s across the bridge. Use the Reveal Word of Power on the glowy tree to receive the Moon Seal, which will complete the quest.

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Marvel’s Midnight Suns – The Standing Stones Mystery

by NightlyGamingBinge in

After obtaining the “Reveal” Word of Power, travel through the Dreamer’s Descent and Stone Terrace to reach the Standing Stones. Use the “Reveal” Word of Power on the symbol in the middle of the giant stones to begin The Standing Stones Mystery.

The order you must activate these glyphs is as follows:

The Standing Stones Mystery

The above image containing the order you must touch the stones can be found on the Chapel wall in the Abbey. After you touch all the stones in the correct order, a chest will spawn. Open it!

There will be two other patterns you must find. The next one is located in Agatha’s Cottage.

The order you must activate these glyphs is as follows:

After you touch all the stones in the correct order, another chest will spawn in the center of the stones. Open it!

The last pattern can be found in Lilith’s Garden behind the breakable wall.

You can break this wall by using the Break Word of Power. Head down the ladder then break the wall in the back to reveal the strange glyphs.

Return to the Standing Stones and input the glyphs in the correct order to spawn another legendary arcane chest in the center of the stones. Open it and the mystery will complete!

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Midnight Suns – Shop Class

by NightlyGamingBinge in

Shop Class 1st Meeting

In Marvel’s Midnight Suns, after recruiting Spider-Man and learning about his secret identity, Robbie will approach Hunter about wanting to show them something. After agreeing, Robbie will take Hunter to the garage where Peter will be waiting. This event kicks off the Shop Class. Speak with Robbie to learn about the Shop then speak with Peter. Afterwards, you’ll be able to pick out a new special ability! Speak with Robbie again when you’re ready to leave then start walking towards the entrance of the cave to complete the event.

Shop Class 2nd Meeting

After the first meeting, Peter will send you the following Shop Class Component List:

  • Attack Essence x25 (gathered from around the Abbey)
  • Common Blueprint x1 (received from missions, studying artifacts or arcane chests)

Please note that it might take a couple of days to receive this list. Once you have the components, deliver them to Peter. The next morning you’ll receive a message from Robbie. Reply then wait until the next free night. When you’re ready to begin the Shop Class club meeting, speak with Robbie! In the cave, speak with Robbie, Peter then Tony. Afterwards, speak with Robbie again.

  • That was easy. Almost too easy. Am I being paranoid?
    • You’re being too paranoid. (+0)
    • Trust, but verify. (+1)
    • You can never be too paranoid. (-1)

When you’re done talking to Robbie, speak with Peter to kick off the project. You’ll then receive an ability for Hunter and will also be given a choice to pick between a Ghost Rider or Spiderman ability.

Speak with Tony again if you wish then talk to Robbie to leave. Afterwards, walk towards the exit to officially end the meeting.

Shop Class 3rd Meeting

After the second meeting, Peter will send you the following Shop Class Component List:

  • Skill Essence x25
  • Common Blueprints x2

Once you have the components, deliver them to Peter. When available, respond to the message from Robbie. [We received the message from Robbie first and had to wait to respond until we received Peter’s message so we didn’t miss it!] Once you’re ready to begin the Shop Class club meeting, speak with Robbie. In the cave, speak with Tony.

  • Really? The old stuff had a “junkyard hooked up an ’80s machine shop” vibe…
    • No. you’re fine. But how did you get it here? (+0)
    • I think Robbie has concerns. (+1)
    • Yes, we try to work as a team here. (+0)

Afterwards, speak with Robbie.

  • That’s all.
    • Yes, I think so. (+0)
    • I’m not sure. (+1)
    • No, he has an agenda. (+0)

Next, speak with Peter. You’ll then get new ability cards!

Speak with Robbie when you’re ready to leave then walk towards the exit to officially end the meeting.

Shop Class 4th Meeting

After the third meeting, Peter will send you the following Shop Class Component List:

  • Skill Essence x50
  • Rare Blueprint x1
  • Common Blueprint x1

Once you have the components, deliver them to Peter. When available, respond to the message from Robbie, agreeing to meet up the next night when everyone is available. During the next free night, speak with Peter near Hunter’s quarters to start the next Shop Class. During the meeting, speak with Robbie.

  • Hunter, I need a few minutes to myself.
    • Of course. (+1)
    • It’s going to be okay. (+0)
    • Get over it, Robbie. (-1)

Afterwards, speak with Tony.

  • Hey, boss–any clue why Robbie freaked out about the new gear? Does he hate efficiency?
    • Robbie needs to cool off. (+1)
    • Don’t be so hard on him. (+0)
    • What the hell, Tony? (-1)

Next, speak with Peter. You’ll receive a new ability and a consumable! When the cutscene ends, speak with Tony.

  • What just happened?
    • Don’t blame yourself. (-1)
    • I have no idea. (+0)
    • You got what you wanted. (+1)

Once you’re done speaking to Tony, leave the cave to end the meeting!

Shop Class 5th Meeting

After the fourth meeting, Peter will send you the following Shop Class Component List:

  • Rare Blueprint x2
  • Heroic Essence x50

Once you have the components, deliver them to Peter. When available, respond to the message from Tony, agreeing to meet up the next free night. When you’re ready, speak with Tony to begin the meeting.

  • Actually, when I asked Parker he mentioned you stopped by…
    • That sounds fair. (+0)
    • [Joke] Ready for Round Three? (+0)
    • Count me out. (+0)

During Shop Class, speak with Robbie.

  • Took Tony long enough to figure out Shop Class…
    • I didn’t expect him to do this. (+0)
    • I’m surprised you’re in such a good mood. (+0)
    • I knew he had it in him. (+0)

Next, speak with Tony then Peter. You’ll receive a new ability for Hunter and can choose 1 ability for either Ghost Rider, Iron Man or Spiderman. Speak with Tony again then talk with Robbie when you’re ready to go.

For more guides on Marvel’s Midnight Suns, click here!