Obtained: This quest is automatically obtained after you flip the switch at Devil’s during the Radio Free Monarch main quest.
Objective(s):
- See Where the Ship Lands
- Retrieve the Gunship’s Targeting Module
- Convince MSI and the Iconoclasts to Negotiate (Optional)
- Speak to Zora / Sanjar
- Retrieve Zora’s Review
- Speak to Zora / Sanjar
- Oversee the Negotiation
- Give the Module to Sanjar (Optional)
- Defeat the Iconoclasts
- Speak to Sanjar
- Give the Module to Graham (Optional)
- Defeat MSI
- Speak to Graham
- Give the Module to Zora
- Confront Graham
- Defeat MSI
- Speak to Zora
See Where the Ship Lands
Just watch the ship.
Retrieve the Gunship’s Targeting Module
Follow the objective to the northeast of Cascadia to locate the Gunship Crash Site. Be mindful of all the extra large enemies along the way. Once you finally make it to the ship, enter it and use the terminal to obtain Captain Matsu’s Command Key. Use the key to open the locked door behind you. Head inside and climb up the ladder straight ahead. Once at the top, go through the door to find the Targeting Module. Pull both levers on either side of the module to release it and then pick it up.
Convince MSI and the Iconoclasts to Negotiate
NOTE: To do this option, you will need to have read Sanjar’s review during the BOLT with His Name faction quest.
Travel to Stellar Bay and talk with Sanjar. Choose the “Could you agree to a truce with the Iconoclasts?” option and continue the dialog picking what ever choice you fancy. When the option “What about Graham’s second-in-command, Zora?” appears, select it and give Sanjar her review (see Zora’s Review below if you don’t have it). Finish talking with him then travel to Amber Heights and speak with Zora. Agree with her to depose of Graham then kill Graham. With that out of the way, talk to Zora again and choose the “Hold on. I was thinking you and Sanjar could join forces” dialog option. You will need to pass a Persuade, Intelligence or Perception check to convince her.
or
Travel to Amber Heights and talk with Zora outside of the room Graham is in. Agree to help her depose Graham then confront him. Once you kill Graham, speak with Zora and choose the “Hold on. I was thinking you and Sanjar could join forces” dialog option. You will need to pass a Inspiration, Persuade, Intelligence or Perception check to convince her. Now travel to Stellar Bay and talk with Sanjar. Choose the “Could you agree to a truce with the Iconoclasts?” option and continue the dialog options picking what ever choice you fancy. When the option “What about Graham’s second-in-command, Zora?” appears, select it and give Sanjar her review (see Zora’s Review below if you don’t have it) to convince him.
*Note: Zora’s review can be found in Cascadia on an HR terminal. The terminal is located on the first floor of the building connected to the large fallen “Bottling Plant” sign.
After getting both Sanjar and Zora on board, head to OSI Church located in the Stellar Bay Ruins (South) to kick off the negations. Just choose what ever dialog options you want as they all lead to the same ending.
Give the Module to Sanjar (Optional)
Travel back to Stellar Bay and hand over the module to Sanjar. This will cause the Iconoclasts to attack the city. Make your way to the Stellar Bay Ruins (North) and start taking out the Iconoclasts. Defeat Graham and Zora to win the battle. You will then need to head back and speak to Sanjar to complete the quest. *NOTE: This choice will cause the remaining Iconoclasts at Amber Heights to become hostile.
Give the Module to Graham (Optional)
Travel to Amber Heights and hand over the module to Graham. When you finish talking with him, exit the city and start following the road to Stellar Bay. You will be fighting MSI troops along the way. As you approach the northern Stellar Bay gate, Sanjar will appear. Defeat him then return to Graham and speak with him to complete the quest.
Give the Module to Zora (Optional)
Travel to Amber Heights and head towards Graham. Zora will stop you at the door and want to team up to depose him. Agree to her proposal and confront Graham together. The confrontation ends with you killing Graham. Talk to Zora afterwards to hand over the module then leave Amber Heights. Follow the road to Stellar Bay fighting the MSI troops along the way. Defeat Sanjar then return to Zora and speak with her to complete the quest.
*For more details regarding this choice, click here!