Guides

Fire Emblem Three Houses – Characters

by Chappie in

 

Adrestian Empire

  • Edelgard
    • Ability: Imperial Lineage 
      • multiplies exp by 1.2
    • Strengths
      • Sword, Axe, Authority, Hvy Armor
    • Weaknesses
      • Bow, Faith
  • Hubert
    • Ability: Officer Duty
      • Grant Mt +5 with gambits
    • Strengths
      • Bow, Reason, Authority
    • Weaknesses
      • Axe, Faith, Flying
  • Ferdinand
    • Ability: Confidence 
      • Grants Hit/Avo +15 when unit is at full HP
    • Strengths
      • Sword, Lance, Axe, Riding
    • Weaknesses
      • None
    • Values needed to recruit
      • Dex
      • Hvy Armor
  • Linhardt
    • Ability: Catnap
      • If unit takes no action except wait, recovers up to 10% of max HP
    • Strengths
      • Reason, Faith
    • Weaknesses
      • Axe, Brawl
    • Values needed to recruit
      • Mag
      • Reason
  • Caspar
    • Ability: Born Fighter
      • Adjacent foes suffer Avi -10 during combat
    • Strengths
      • Axe, Brawl
    • Weaknesses
      • Bow, Reason, Authority
    • Values needed to recruit
      • Str
      • Brawl
  • Bernadetta
    • Ability: Persecution Complex
      • Grants Atk +5 when unit is not at full HP
    • Strengths
      • Lance, Bow
    • Weaknesses
      • Sword, Axe, Brawl, Hvy Armor
    • Values needed to recruit
      • Str
      • Bow
  • Dorothea
    • Ability: Songstress
      • Adjacent allies recover up to 10% of max HP at the start of each turn
    • Strengths
      • Sword, Reason
    • Weaknesses
      • Faith, Riding, Flying
  • Petra
    • Ability: Hunter’s Boon
      • Grants Crit +20 when foe’s HP is < 50%
    • Strengths
      • Sword, Axe, Bow, Flying
    • Weaknesses
      • Reason, Faith
    • Values needed to recruit
      • Dex
      • Riding

 

Holy Kingdom of Faerghus

  • Dimitri
    • Ability: Royal Lineage
      • Multiplies exp earned by 1.2
    • Strengths
      • Sword, Lance, Authority
    • Weaknesses
      • Axe, Reason
  • Dedue
    • Ability: Staunch Shield
      • If unit takes no action, except Wait, grants Def +4 for 1 turn
    • Strengths
      • Lance, Axe, Brawl, Hvy Armor
    • Weaknesses
      • Faith, Riding, Flying
  • Felix
    • Ability: Lone Wolf
      • Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0
    • Strengths
      • Sword, Bow, Brawl
    • Weaknesses
      • Reason, Authority
    • Values needed to recruit
      • Spd
      • Sword
  • Ashe
    • Ability: Lockpick
      • Allows unit to open doors and chests without keys
    • Strengths
      • Axe, Bow
    • Weaknesses
      • Reason
    • Values needed to recruit
      • Cha
      • Lance
  • Sylvain
    • Ability: Philanderer
      • If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat
    • Strengths
      • Lance, Axe, Riding
    • Weaknesses
      • Bow
    • Values needed to recruit
      • Cha
      • Reason
  • Mercedes
    • Ability: Live to Serve
      • When healing an ally with white magic, unit recovers the same of HP
    • Strengths
      • Reason, Faith
    • Weaknesses
      • Sword, Lance, Axe, Hvy Armor
    • Values needed to recruit
      • Mag
      • Bow
  • Annette
    • Ability: Perseverance
      • Use Rally to grant Str+4 to an ally
    • Strengths
      • Axe, Reason, Authority
    • Weaknesses
      • Bow, Hvy Armor
    • Values needed to recruit
      • Mag
      • Faith
  • Ingrid
    • Ability: Lady Knight
      • Grants Mt +3 and Hit +5 with Gambits
    • Strengths
      • Sword, Lance, Riding, Flying
    • Weaknesses
      • None
    • Values needed to recruit
      • Dex
      • Flying

 

Leicester Alliance

  • Claude
    • Ability: Leicester Lineage
      • Multiplies exp by 1.2
    • Strengths
      • Sword, Bow, Authority, Flying
    • Weaknesses
      • Lance, Faith
  • Lorenz
    • Ability: Distinguished House
      • Unit deals 2 extra damage while in formation with a battalion
    • Strengths
      • Lance, Reason, Riding
    • Weaknesses
      • Brawl
    • Values needed to recruit
      • Cha
      • Reason
  • Raphael
    • Ability: Goody Basket
      • Chance to recover up to 10% of max HP at the start of each turn.
      • Trigger %= Lck stat
    • Strengths
      • Axe, Brawl, Hvy Armor
    • Weaknesses
      • Bow, Reason, Riding
    • Values needed to recruit
      • Str
      • Hvy Armor
  • Ignatz
    • Ability: Watchful Eye
      • Grants Hit +20
    • Strengths
      • Sword, Bow, Authority
    • Weaknesses
      • Flying
    • Values needed to recruit
      • Dex
      • Authority
  • Lysithea
    • Ability: Mastermind
      • Doubles skill experience earned in battle
    • Strengths
      • Reason, Faith, Authority
    • Weaknesses
      • Sword, Lance, Axe, Hvy Armor
    • Values needed to recruit
      • Mag
      • Faith
  • Marianne
    • Ability: Animal Friend
      • Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally
    • Strengths
      • Sword, Faith, Riding, Flying
    • Weaknesses
      • Brawl, Hvy Armor
    • Values needed to recruit
      • Mag
      • Riding
  • Hilda
    • Ability: Advocate
      • Adjacent male allies deal 3 extra damage during combat
    • Strengths
      • Lance, Axe
    • Weaknesses
      • Faith, Authority
  • Leonie
    • Ability: Rivalry
      • If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during  combat
    • Strengths
      • Lance, Bow, Riding
    • Weaknesses
      • None
    • Values needed to recruit
      • Str
      • Lance