Guides

Dragon Quest XI – My Kingdom for Some Kanaloamari

by Chappie in

 

Location:  This quest can be found in Lonalulu.

Objective: Slay a Tentacular Using the Tempered Tantrum Pep Power

To use the Tempered Tantrum pep power, you will need to have both the Main Character (MC) and Sylvando’s pep powers activated. The MC will also need to know the sword ability Flame Slash. In order to find the Tentacular, you will need to sail around the world until one appears (I found mine to the west of Sniflheim). Once you find one, whittle its HP down until it’s almost dead, then activate the Tempered Tantrum pep power to defeat it (you have to defeat it with the pep power to complete the objective). Defeating the Tentacular this way will cause it to drop some Kanaloamari. Take that back to the fisherman in Lonalulu and hand it over to him thus completing the quest.

Reward: Pentarang

 

Blog

Gamer’s Log 009

by Chappie in

 

BLOG

Hey Everyone, what’s going on? Chappie here with the next Gamer’s Log. I didn’t get a chance to post a Gamer’s Log last week being busy with work, but there isn’t too much to catch up on. Over the last week, I have posted a number of side quests guides for Dragon Quest XI and have a couple more to go. With that, let’s dive into the games!

 

GAMES

In Dragon Quest XI I have pushed on through the post game and have reached the true final boss. I have finished every side quest but one and only have a couple of trophies left until that glorious platinum is mine. I also started Assassin’s Creed Odyssey last week and have progressed halfway through the game. I have spent numerous hours hunting wild beasts, taking down outposts, and exploring the tombs of the fallen. The plan is to keep pushing forward in Assassin’s Creed while playing some Dragon Quest on the side and to obtain the platinum trophy in both.

 

That’s all there is for this week’s Gamer’s Log. With work picking up, I will be moving the Gamer’s Log to every two weeks for the foreseeable future. Until the next time, game on. Chappie signing off!

 

Blog

Gamer’s Log 008

by Chappie in

 

BLOG

Happy Monday everyone, Chappie here with the latest Gamer’s Log. As of tonight, I posted a handful of guides for Dragon Quest XI with a ton more on the way. The plan is to push on with Dragon Quest XI and make it as far as I can by October 2nd. From that point, I will be switching gears by starting Assassin’s Creed Odyssey while working on Dragon Quest XI on the side. As always, guides with be posted if I feel they are needed. Outside of that, I plan to also keep playing Octopath Traveler as time allows. Let’s move onto the games I played this week.

 

GAMES

I put some quality time in Dragon Quest XI over this weekend logging another 20 additional hours putting my total play time at around 60 hours. I spent that time pushing forward in the story and grabbing a ton of side quests. When I stopped, I found myself at the “final” boss and by “final boss” I mean the end game boss who isn’t really the final boss because there is a true ending(?) with a true final boss. Besides that, I managed to finish leveling up H’aanit and Ophilia to level 45 in Octopath Traveler and started working my way through Olberic’s chapter 3 story. That wraps up this week’s Gamer’s Log.

 

Have a great week, Chappie signing off!

 

Blog

Gamer’s Log 007

by Chappie in

 

BLOG

What’s going on everyone? Chappie here with another Gamer’s Log. This week I added a new page to the blog titled “Playlist”. It will act as a roadmap of what content will be coming to the blog. You can check it out here for more specifics. Over the next couple days, I will be adding around eight more quests for Dragon Quest XI and working on some additional guides to go along with them. Now let’s talk about some games.

 

GAMES

With work being crazy this week and me being out of town this weekend, I didn’t get much game time. I was able to grind up most of my party in Octopath Traveler to level 45 with only H’aanit and Ophilia left. Once they both hit 45, I plan to start chapter 3 for each character and then make my way to chapter 4. I also was able to add another 10 hours to my Dragon Quest XI playthrough. This allowed me to get two more party members and progress a bit further in the story. The last thing for game news I had was that I decided to add my Spider-man opinion in this Gamer’s Log. I tried to write a full review, but when I got around to do it, I just couldn’t. Writing reviews formally like that is just something I don’t enjoy. Hence I decided to follow my original plans.

 

Marvel’s Spider-Man

So as of right now, Spider-man is currently my game of the year. It’s got everything I love in a game including a big open world to explore, plenty of bad guys to beat up, and a captivating story to follow. Combat is very smooth and fluid. It’s setup in a way to make it easy to chain a variety of attacks together. This includes punching, sliding, air attacks, web throws, and an assortment of tools fit for virtually any situation. When your done beating up baddies with your sick moves, you’ll probably find yourself getting lost in web-slinging from place to place. The game does a good job at making web-slinging feel natural. The way Spider-man moves while traveling around accurately depicts on how it would be in real life. I found myself missing locations often because I was so enthralled with web-slinging. Getting to the story, the game follows Peter Parker who’s been Spider-man for a number of years already. He’s working on juggling his life of crime-fighting with menial tasks such as paying bills and working a regular job. Over the course of the game, he finds himself face to face with the sinister six. I can’t really go into much more than that without spoiling the story, but I will say that the boss fights are really cool and something to look forward to.

 

When it comes to things I didn’t like, there wasn’t really too much that I had a problem with. Occasionally when trying to walk up walls, I just couldn’t get Spider-man to move where I wanted him. I had to stop moving and completely redirect the character to keep going on my way. The other minor thing that I got over was the token system. You get tokens by completing things in the world like stopping bad guys or taking pictures of famous landmarks. These tokens are required to upgrade tools and unlock suits. I felt that it was annoying that you had to do the challenge missions practically perfectly to fully unlock everything.

 

Putting everything together, Spider-man is definitely a game worth playing if you’re a Spider-man fan or just enjoy action adventure games. I was able to complete the game and get the platinum trophy in around 25 hours, meaning even those who have limited time can experience almost everything the game has to offer.

 

With that, this Gamer’s Log comes to a close. Catch you next time. Chappie signing off!

 

Blog

Gamer’s Log 006

by Chappie in

 

BLOG

Hey everyone, Chappie here with yet another Gamer’s Log. On the blog front, there isn’t really too much going on at the moment. I spent a lot of time on Spider-Man this weekend and decided not to make guides for it because I felt they weren’t really necessary (the game does a pretty good job of telling you where to go or what to collect). Another thing I started is a list of my favorite games of the year as well as finished my current backlog list that I will be adding to the blog later this week. It should give you an idea of what guides and future content will be coming in the future.

 

GAMES

On the game front, as I mentioned above, I spent the entire weekend playing Spider-Man and managed to platinum the game after around 30 hours of play time. I decided for this game specifically I wanted to do a full review which will be posted in the coming days. Going forward, I plan to pick up and beat Dragon Quest XI then move over to Assassin’s Creed Odyssey in October. If there’s time, I will work in some minor games I’ve been playing on and off on the side as well.

 

Like I said, there wasn’t much going on this week bring this Gamer’s Log comes to close. Have a great week! Chappie, signing off!

 

Blog

Gamer’s Log 005

by Chappie in

 

BLOG

Hey everyone! Chappie here with another gamer’s log. I want to start this off by talking about some changes I will be making to the blog. First, I am going to stop writing reviews in the traditional sense for the foreseeable future. In lieu of that, I will be talking about the games I’m playing and my opinions of them in my gamer’s logs going forward. This will allow me to focus more on what I am really passionate about, making guides. Another change that resulted from this decision is that I will be posting Gamer’s Logs once a week on Mondays starting today and yes, I know today is Wednesday . As always, guides will be posted as new games come out and I will be working on adding more content to the blog in the future. I also wanted to say thank you to everyone who’s been reading my guides and that your feedback has been appreciated. With the business out of the way, let’s jump into the games!

 

GAMES

I’ve played quite a few games since the last gamer’s log and man has it been a journey. I was able beat Shining Resonance and We Happy Few, both of which are pretty decent games. I also put a good 40 hours into Octopath Traveler and also started playing Cosmic Star Heroine on the side because why not!?!

 

Dragon Quest XI launched the other day and we still have Spider-Man launching at the end of the week. I went ahead and started Dragon Quest XI and will be playing that up to Thursday. On Friday, I will be switching gears to Spider-Man. I have been waiting for a long time to get my hands on this game, so it will be taking priority. When that is finished, we’ll switch back to finish up Dragon Quest XI.

 

Below are the games I’ve been playing broken out into sections. Under each section, I talk about how much progress I made and my feelings toward each game. This week is the first time following this format and it’s been awhile since my last Gamer’s Log so there will be quite a lot to talk about. Without further ado, let’s get started!

 

Shining Resonance Refrain – Played on SWITCH

After 65 hours of gametime, I finally found myself at the end of Shining Resonance Refrain (SRR). By the time I was done, I had completed what seemed like an infinite amount of side quests, spent some quality time grinding up character levels (it’s not a real RPG if there is no grinding involved), and defeated the final boss. Not to mention put some serious thought into who Yuma’s (the main character) waifu/husbando should be (the answer is obviously Kirika). Putting all of this together with combat similar to the Tales series, you get kind of what I was expecting…a low-key RPG with a decent story following the classic light versus darkness theme.

 

As mentioned above, combat in SRR is reminiscent of the Tales series in that enemies appear on the world map and you run into them to initiate combat. Combat also involves controlling one of four party members engaging enemies in real time using skills and items to defeat them. I bring this up because one of my favorite mechanics in the game is Yuma’s ability to utilize the power of the Shining Dragon to transform himself into a dragon. Doing this dramatically increases his attack and defense, giving you an edge in combat. As what is normally the case when wielding a strong power, there is a negative effect as well. Once Yuma’s MP decreases low enough, he goes berserk, damaging enemies and allies alike. This can be disastrous depending on the circumstance. Luckily there is another mechanic the game has called B.A.N.D. Sessions. When initiated, the Dragoneers (your party members) use their armonics (weapons that also happen to be musical instruments) to play a musical piece. The result is a buff for the whole party and it also has the side effect of calming a berserking Yuma dragon to his human form which comes in handy pretty early on when first introduced.

 

Outside of the previously mentioned combat mechanics, there really isn’t a whole lot to distinguish SRR from other RPGs. The main thing that bummed me out was that all of the side quests fell into two categories: fetch quests or extermination quests. This causes a lot of different quests to require the same items and some side quests were even repeatable. It didn’t take long for me to get burned out on side quests and start pushing through the story since there wasn’t much else to do. Taking all these factors into consideration, I feel that Shining Resonance Refrain is best suited for people new to RPGs/JRPGs who are looking for a good game to get introduced to the genre. I enjoyed it as a veteran of RPGs, but still found the game wanting.

 

Octopath Traveler – Played on SWITCH

‘My blade is unbending!’ has become my new catch phrase as of late. But playing Octopath Traveler for over 40 hours and hearing it all the time will do that to you. If you haven’t guessed already, I chose to start out with Olberic. At that much time played, I have completed chapters 1 and 2 for all eight party members and am happily grinding some more before tackling chapter 3. Thanks to some quick googling,  I found a lovely grinding spot just outside of Grandport where I have defeated over hundreds of Greater Kingfishers who award a whopping 500 EXP per battle. My plan going forward is to finish leveling up the whole party to level 45, then to set out and start chapter 3. The reason I want to get to level 45 is because that’s the recommended level for each character in chapter 4. This means I would be set to the end of the game.

 

For those who haven’t heard of Octopath Traveler (there may be some of you out there), it’s a traditional turn based RPG following eight adventurers who travel together. What makes it unique is that each character has their own story you play though over the course of the game and for each story, that character is the main focus. All of the stories and cutscenes play out with just the involved character. Your other party members do make an appearance in combat and there is some small banter between them, but that’s really all the interaction there is. At first, I didn’t know how I felt about the game devs going in that direction with the game, but after spending some time with it, I’m really enjoying myself. I feel invested in each character’s story and that keeps pushing me forward to see how each individual’s journey plays out in the end. I will talk about this more as I progress further in the game.

 

We Happy Few – Played on PS4

I would summarize my relationship with We Happy Few to be one full of love and hate. Over the course of 40 hours, I managed to complete every side quest I came across, fully explore the game world, and complete all three acts that make up the game’s story. We Happy Few is a survival based RPG set in an alternate history where Germany managed to invade England during the war. After sometime of occupation, England was given an out to end said occupation. The out was so bad, that a new hallucinogenic drug called Joy was developed to keep everyone happy and help them forget all of the bad things that happened. You get to play as Arthur, Sally, and Ollie over three acts as they each set out to escape this community that is on the brink of collapse.

 

One of the things I really loved about this game are the side quests. Most of them were well done and had a great side story that made them worth completing. Side quests are found by exploring the world which is procedural generated at the beginning of each playthrough. That basically means that each person will have a unique experience to them where monuments and locations spawn in different areas compared to someone else’s game. Side quests also trigger randomly so it’s likely that you won’t get to experience them all on one playthrough alone. The other thing about We Happy Few I enjoyed was just the world itself. Walking around on Joy makes everything colorful and full of life. When not on Joy, the illusion is gone leaving you to face reality. This can also also lead to being called a downer and getting chased by an angry mob of townsfolk wielding shovels, rolling pins, and cricket bats.

 

Some of the things that really put a damper on my experience were the frequent bugs, frame rate drops, and long loading times. The bugs I encountered ranged from preventing me from completing certain side quests to spending an eternity sitting on a bench. After waiting for time to progress, the option to get off the bench disappeared leaving me to watch the doped up citizens of Maidenholm wonder about. When I wasn’t experiencing bugs, the game would freeze for a couple of minutes as the framerate tanked. Most of the time it fixed itself, but occasionally the game would just crash. Then when loading the game up again, I would be waiting there for 120 seconds waiting for the game to load. If this was just a one time thing, no problem. The issue for me was that it took this long also when switching areas. Then while exploring, the game would randomly decide it was time to load again. When all is said and done, I’d still recommend giving We Happy Few a shot. The side content and world was more than enough to keep me coming back and I can’t wait for the future DLC content to release.

 

Cosmic Star Heroine – Played on PS4

I first came across Cosmic Star Heroine last year when it released in April and added it to my games to watch. Recently it was in a PSN sale so I figured I would bite the bullet and give it a shot. I was looking for a game where the story really grabbed me, but also where I could put it down and pick it up as needed and this seemed to really fit the bill. Set in a futuristic dystopian world, this turn based RPG follows the protagonist Alyssa L’Salle. She is an agent of the API (Agency of Peace and Intelligence), who discovers a couple of mysterious devices while on a secret mission. The devices have the ability to hack into a person’s brain and take it over via mind control. Fearing what the API may use the device for, Alyssa decides to steal back the devices and find a way to counteract them. This of course results in her being labeled a traitor and listed as a rogue agent.

 

I’m about 5 hours in putting me in chapter 5 and am really enjoying myself so far. The story is pretty linear with a couple side quests thrown in here and there. So far I managed to escape the API with the device, meet a kick ass rock singer, and battle a giant robot in the middle of a city. Being an indie game, it’s estimated to be a total of 15 hours long, so I will talk about the combat in a future Gamer’s Log.

 

Dragon Quest XI Echoes of an Elusive Age – Played on PS4

I’d like to start this section of by stating that this is the first Dragon Quest game that I have played. It’s a turn based JRPG following a silent protagonist who is the chosen one meant to defeat the darkness. I know, it’s the same thing for 80% of every RPG out there, but this one does have some charm to it. The world is colorful and vibrant, which makes it really easy to get lost exploring every nook and cranny. I feel as though I have become a barrell bandit…no barrell is safe from my quest to obtain loot! I have put around 5 hours into the game and am making some headway in the main story. My only complaint is that the first couple of hours started out really slow and took awhile to speed up. I will go more in depth with this one later on down the road.

 

This brings the fifth Gamer’s Log to a close. Go forth and game like you’ve never gamed before! MUUUHAHAHA (diabolical laugh) Chappie signing off!

 

Guides

We Happy Few – Forbidden Fruit

by Chappie in

 

Acquired: This quest is automatically triggered while exploring Lud’s Holm.

 

Objective(s):

  • Get Through the Fenced Area

 

Get Through the Fenced Area

You can fight off the Bobbys during the day or wait until after 9 pm to sneak it. You will need a lockpick to pick the lock and enter the gate. This will complete the quest.

 

Guides

God of War – Alfheim Ravens Guide

by Chappie in

 

Raven 1 – Light Elf Shore

After docking your boat, look up and to the left to see the raven on a post near the lake’s edge.

 

Raven 2

Head to the island to on the left side of the Lake of Light. Dock the boat and make your way to the hidden chamber (cave to the right of the horseshoe-like statue). Take the elevator down and go to the room with the Valkyrie. The raven will be on the top left side of the room.

 

Guides

God of War – Jotnar Shrines Guide

by Chappie in

 

Skoll and Hati Shrine – Wildwoods

This Shrine is located in the old ruins that Kratos and Atreus head through in the first quest of the game near the hunting grounds in the Wildwoods. Head up the stairs between the two wolf statues like in the second picture to find the shrine located on the back wall.

 

 

 

Hrungnir Shrine – The River Pass

Facing Brok’s store in the River Pass, head directly left and jump down to the ledge between the two wooden pillars.  Climb down the chain on that ledge and follow the path through the tunnel. Take an immediate right as you exit the tunnel towards the two bridges with a gap between them. Jump the gap and turn left climbing the wall that is right there. Stick to the right and you should be in the location of the hallway in the first image below.  Head down the hallway and turn left. The shrine will be located straight ahead on the back wall.

 

 

Skadi – Veithurgard

Once you arrive at Veithurgard, make your way to the dwarven castle doors. Head up the stairs into the castle and the shrine will be located right in front of you along the wall.

 

Jormungandr – Vanaheim Tower

From Tyr’s temple make sure the bridge is aligned to the Vanaheim Tower. Then head down the bridge through the giant double doors at the end. Open the doors and take the path to the left. Vault over a stone that blocks the way to find the shrine at the end of the hall.

 

Ymir – The Mountain

Head to the area where you defeated the Dragon near Sindri’s shop during the Inside the Mountain story mission. Head into the cave and climb up the wall to proceed forward. Once at the top, use some concrete blocks to reach and climb up the wall.Head down the path to find another crystal to light. Jump up the little wall there and take a left at the top of the stairs to find the room with the shrine. If the red sap is still there, head into the next room with a rune chest to break off a piece of the sap crystal to throw at the sap. Then shoot it with Atreus’ shock arrow to clear the way.

 

Bergelmir – Tyr’s Temple

This shrine can be found under Tyr’s Temple as you progress through the story.

 

Thamur – Thamur’s Corpse (Did this after beating the story)

Go to Thamur’s Corpse and head into the hidden chamber. Follow the path a short way to find the shrine on the left.

 

Groa – Ringed Temple (Alfheim)

Head to the light bridge at the Ringed Temple in Alfheim. Cross in and take a right before passing through the doors to reach one of Sindri’s shops. This shrine will be located there.

 

Thrym (Lookout Tower – Shores of Nine)

 

Starkadr (Konunsgard)

Enter the stronghold in Konunsgard. Take the first right down the hall to find the shrine straight ahead.

 

Surtr (Muspelhiem)

Travel to Muspelheim and exit Tyr’s Temple. Follow the path until you reach Brok’s shop before the first trial. The shrine will be located just beyond him.

 

Reviews

Hellblade Senua’s Sacrifice Review – Decent into Hell

by Chappie in

 

SUMMARY

Hellblade Senua’s Sacrifice is a third person story driven hack-n-slash esque game that follows Senua, a Celtic warrior, on her quest into Helheim to save the soul of her lover from Hela. She will have to traverse the dark underworld conquering its many trials if she hopes to defeat its ruler and save her beloved.

 

WORLD

The whole game takes place in Helheim, the underworld of Norse mythology. To progress deeper into the Helheim, Senua will have to face and overcome a number of challenges to reach her destination. Using the fire trial early on in the game, Senua will start a fire and have to flee the area before being burned alive. As she progresses further into the fire trail, Senua has to find different ways to escape as the fire covers the path she previously used. Along the way, she is plagued by voices in her head that doubt and discourage her. The game recommends the use of headphones through Senua’s story to add to the experience. The voices almost sound real when immersed into the game this way. The game also starts off with a warning for the player, saying that as Senua dies, the darkness will spread throughout her body. If it reaches her head, then its game over.

 

There are some collectibles in the form of lorestones spread throughout the world. They add more background to the game, and if you find them all, an extra cutscene near the end of the game unlocks as well as a trophy/achievement.

 

COMBAT

Combat in the game is done in a hack-n-slash fashion. Senua’s attacks consist of a light and heavy attack along with blocking, parrying, and dogging. Outside of the bosses, enemies tend to be spirits that appear out of nowhere in great numbers trying to overwhelm Senua. They also come in variety via standard soldiers wielding a sword or bigger enemies with an ax sometimes carrying a shield. They also like to surround Senua forcing the player to always pay attention to their surroundings, because you never know when an enemy will appear behind you.

 

OPINION

It took me a little over 5 ½ hours to beat Hellblade: Senua’s Sacrifice and get the platinum trophy. I really enjoyed the story and the gameplay play. The combat was seamless, and I had no problem staying invested in the game for the whole playthrough.

 

RECOMMENDATION

If you like story based games or are even a fan of mythology, then this game is a must. I did think that the $30 price tag was a little much for 5 ½ hour game so try and wait for a game sale if possible. I got my copy from a PSN sale for around $18 and felt that it was money well spent.