Baldo
Guides

Baldo The Guardian Owls – Abandoned Royal Mansion

by Chappie in

 

After you complete the quests for The Ancient Lever and The Mechanism in Baldo The Guardian Owls, you’ll then be able to continue in The Underground.

 

The Underground

Head to the entrance to the sewers down the stairs next to the inn in Rodia. Once you’re in The Underground, burn the web and take the first available right, going through 2 owl statues guarding a doorway. Continue down the long hall and interact with the post missing a lever. Push the levers as shown in the image below.

Head through the door and continue left over the first wooden bridge to find a brazier at the dead end.

Before you light it, know that there are a total of 5 braziers that must be lit in the correct order to proceed. Once you light each brazier, pay attention to the quick cutscene that appears, showing you where the next brazier is. It’ll not only show you the location, but also a symbol above the fish head. Just make sure you’re at the right brazier before you light it! When the braziers are lit correctly, the water will rescind. Head to the northwestern side of the room (next to brazier #2) to head down then up a set of stairs. Exit the room via the door. In the next room, you’ll need to cross the wooden platform in the center and dig up a space in the northwestern side to reveal a pressure point. Step on it for the other pressure point to be accessible. Head across the wooden platform in the center and step on it. This will cause the middle platform to spin. Now this next task is going to suck! You’re going to have to light the brazier just before the spinning platform then jump onto the platform and light the 4 braziers while spinning. Your timing must be perfect as this is of course timed. Once all braziers are lit, a ladder will drop down. Climb up it to reach Maluna’s Castle.

 

Second Castle Gardens

This area will look similar to the previous castle gardens. Much like the same, you’ll need to make your way through the garden without being caught! From the starting point turn north. Take a right at the pot on a pedestal then turn left at the dead end.

Wait for the guard to head back down after he does a quick survey. When he does, go to where he was standing and turn left followed by an immediate right.

Turn left again to reach the white railing. Head straight down, taking the first and only left. Follow the path where you’ll eventually go past tables to reach a chest containing a Princess Doll for The Rare Doll side quest.

Backtrack to the railing. At the dead end along the railing, take a right followed by an immediate left. Grab the pot on your left.

Carry it along the railing until you spot an unmoving guard.

Throw the pot at him to cause him to turn towards you. Backtrack to the starting area. This time, head through the opening on the southern side of the well. Swing right around the potted plant on a pedestal and watch out for the guard as you quickly run behind him to take the first left followed by another left. Take yet another left.

Head forward and just before the dead end take a left turn.

Pick up the pot here and make your way to the guard on the right side that is standing guard and not moving.

Throw the pot behind him to cause him to turn around. Back track all the way to the table in the southwestern side of the area and take a left to follow along the railing.

Be mindful of the guard here and take the first available left.

Sneak behind the two guards and cross the long bridge to reach the Abandoned Royal Mansion!

 

Abandoned Royal Mansion

Head inside via the front door and stand on the guardian symbol and blow your horn. Push the 4 statues around the guardian symbol to the corresponding color of the flowers (west is blue, north is yellow, east is green and south is red).

Hit the fish’s mouth then head up the stairs and burn the web to reveal a portal. Step through the mirror. Use the mirror to guide yourself through this room. Remember that in a mirror you’re looking at your mirror image! Left and right turns are reversed! Avoid the ghosts, too. After you exit the room, light all the braziers you see then look on the left for a gap in the railing. Head down and push the rolling statue out of the way. Push the tall red vase northwest to reveal a Dungeon Key! Grab a pot and throw it at the lever across the way.

Head to the northwestern side and push the tall blue vase out of the railing. Circle around the railing to the other side and push the vase again to open a path. Grab a pot and return to the lever to throw it at it. Exit the enclosed area and head through the space where the blue vase was to light the last brazier. Once all the braziers in this room have been lit, a chest containing 10 Dindi will drop! Move the rolling statue as shown below to open a red mirror.

Head through the red mirror to open an area for later. Step on the pressure point and avoid the 2 spinning towers of death as you quickly run to the other side of the room and exit via the mirror. In this room you’ll see a long dining room table. Burn the webs off the paintings on the wall. You’ll notice 2 paintings of ghosts. Throw a pot at each painting to cause a ghost boss to spawn.

The trick to beating this ghost is to strike the eye on its back. The ghost will throw plates at you and do a spinning attack. Avoid these. When it does its move where it flies at you and ground shoots up underneath it, this will be your opportunity. Either block its attack or get hit by it to strike the eye. Keep repeating this process until it dies. When it does, a new entrance will be revealed. Unfortunately you cannot do anything now, but the opportunity will come later after you get the Owl Bomb! Exit this room and the next. Go through the mirror next to the red one. Stand on the pressure point. Avoid the 2 spinning towers of death as you quickly run to the other side of the room and exit via the mirror. In this room watch out for the flying pots! Head through the door at the top of the stairs. Hit the large object on the right side to cause the turntable in the middle to turn. Head across the turntable and defeat the spitting enemy by throwing a pot at it. Cut the grass to the right of it to find a hidden ladder leading down.

Climb down and follow the path until you arrive at a tall blue vase. Push this vase northeast to the pressure point to unlock a door. Exit this area by climbing back up the stairs. Proceed forward towards the spinning thing. Make sure you stay at its back as it spits out damage dealing darts! Head through the newly unlocked white doors and defeat all the enemies inside to obtain a Dungeon Key from a chest. Exit this room and head west. Follow along the railing, cutting grass as you go. At the dead end, dig up a Dungeon Key!

Use it to open the door on the other side of the spinning thing. Head through this door and burn the web blocking the yellow knight. Defeat it by striking the red button under the flap on its back. To expose the button, you’ll need to throw pots at its front to get it moving then wait for it to strike at you. When it does, dodge quickly behind it, strike its back then quickly roll away to avoid the fire it shoots out! After you defeat him, the gate will drop and you’ll be able to proceed forward. In the next room, push aside the statue on the left to reveal an unlit brazier on the floor. Light it then proceed forward to find another one. Do the same and a ghost wearing a red cape will spawn in the floor. Defeat it with one good whack then continue. In the next room, be wary of 2 statues as they drop their axes down when you walk nearby. Use the key at the end of this room to unlock the door. In the next room there will be a red statue in the middle of the room. As you approach it, it will come to life. Avoid doing so for the moment and move all the pots away from the 4 frog statues. With that out of the way, you’re going to need to use the knight to destroy the 4 frog statues before you can kill it. Hide behind a statue to draw it towards the statue and prevent you from getting hit by its ground move.

After it swings at you and destroys the statue move to the next one until they are all taken care of. Once this is done, get in the knight’s face so it will swing at you. Quickly dodge behind it and give its red button a strike then quickly dodge out of the way before it shoots you with fire. Repeat this process until you kill it! Next, move the pots onto the pressure points revealed by destroying the 4 statues to unlock the door with a fish symbol on the floor before it. Instead of heading through this door next, look for the door with a fish above it and enter that room. Defeat the 3 knights in there to reveal a chest containing 10 Dindi. Exit this room and head through the door on the southeast side. Either defeat the tentacle or run past it to the next door. Step on the pressure point to lower the gate. Backtrack to the large room where you had to place the pots on the pressure points after the statues were destroyed. Head through the door with a fish symbol on the floor and wait for the spinning tower to pass to the left. Follow the path right to arrive at a mirror. Throw the pot near this mirror at the lever across the way to raise a platform.

Enter through the mirror and run past the spinning towers of death. On the other side, enter the mirror to find a room with 2 yellow knights. Defeat the knights then push the statue of the knight on the east side of the room to the right yellow symbol on the floor. Look along the wall to find another yellow knight blocked by a web. Burn the web then draw the knight to the other yellow symbol on the floor. When it steps on it, the white door will unlock. Defeat the knight then continue through that door. Use the key to head through the door on the right where you’ll find Luna. Exit this room and light the brazier so you can better see the area.

Drink a stamina potion as you’re going to have to run to make it to the other side as the platforms drop! There is also a specific path you’ll need to follow. When the path forks the first time, head along the southern path. When it forks again, head along the northern path. Light the brazier at the end to solidify the path. Enter through the mirror. Defeat the 3 ghosts inside to unlock the next mirror then head through it. Approach the gate to unlock it. Head through the door on the southern side to return to the room where you previously hit the lever to cause a path to raise. The spinning tower of death will be in this room as well. Grab a pot and place it on the platform. Grab another one and stand on the platform.

Throw a pot at the lever to lower the platform with you on it. Grab the pot you brought with you and follow along the path until you see a large circular thing on the southwest side.

Throw the pot at it to cause the path further down to turn. Continue down the path and climb down the ladder. Grab a pot and throw it at the circle thing to turn the path. Do it again to turn the next one. Enter through the wooden door. Defeat the enemies inside and push the blocks out of your way as need be to reach a chest at the end of the path. Open it to find 10 Dindi! Exit this room and head down the stairs. Throw a pot at the spitting enemy near the wooden boards to destroy them revealing a contraption under the stairs. Unfortunately, you won’t be able to proceed yet so backtrack up the stairs and across the platforms. Before you climb up the stairs, hit the lever to turn the path. Proceed forward along the path and hit the lever to go back up. Head to the southwestern side, avoiding the spinning tower, to reach a newly turned path.

Enter the door to reach an area with water in the middle. Head straight forward along the water, cutting grass as you go, to find a pressure point.

Step on it to lower the water in the room. Quickly head on down, defeating the tentacles as you go, grab the pot with coals at the end and bring it to the surface before time runs out and the water refills. Defeat the tentacle blocking the southern bridge and carry the pot to the northern corner. Cut the grass to find a pressure point that unlocks the white door across the way.

Place the pot on this pressure point then make your way to the door! The 3 frog statues must be destroyed. To do this, push one in front of a red knight then give the knight a good whack to cause him to strike the statue with his axe.

When this task is complete, the fish head mounted to the wall will open revealing a tongue. Strike it to reveal a red mirror then enter through it. Step on the pressure point then run through the spinning towers trying to avoid them. Enter the mirror on the other side. You’ll need to place a pot on the pressure point shown in the mirror. Once it’s placed, the mirror will reveal the next pressure point. Again, carry a pot to it. Do this one more time for the chest to appear. Open it to receive a Dungeon Key! Back track all the way to the room with the spinning tower making its rounds. Enter through the door near the lever.

Use the key on the gate then hit the lever to lower another gate. Hit the circular thing to cause the path on the left to turn to where you can walk across it. Do so then head through the door at the end of the path. When you burn the web a Bobo will notice you. Throw a pot at it then strike it to defeat it. With that task accomplished, there is going to be a spitting enemy. Now the trick with this area is to bring a pot to where the enemy spawns right in front of the door. Grab another pot and throw it at the enemy that will wander off and blow up (make sure you’re not in the blast zone!). Quickly head back to where it spawns and throw the pot you placed there at it so it blows up there and breaks the barrier on the door. Head through the door. In this room head up the stairs on the left and grab the pot. Wait for the spitting enemy below to approach the wooden barricade then throw the pot at it.

This will cause it to explode, breaking the barrier. Head back down and enter the newly opened area. Dig near the spot the tentacle was to find an emblem with a pawprint on it. Proceed up the stairs to find a Bobo waiting for you at the top. Defeat it then push the tall blue vase off the edge.

Head back downstairs and push the vase onto the pawprint. Make your way back up the stairs and enter through the door at the top. Make your way to the other end, avoiding the 3 machines shooting projectile! Enter through the mirror and step on the pressure point. Cross the moving tiles to reach the other side. Retrieve the pot and carry it back across the moving tiles. Place it on the symbol on the ground northwest of the pressure point.

Cross to the other side and enter through the mirror. Head across the railed path but be wary of the open area as the tiles fall if you stand on an incorrect one. Good thing a book in the Rodia Library entitled The Abandoned Royal Mansion: the Hidden Path of the Tiles shows the below solution to this!

Start by going to the southeastern corner. Head through the door there and light the braziers to reveal a pressure point on the floor in the middle of all the statues. Stand on it to cause the 4 statues to come to life! You must defeat them in the following order: blue, yellow, green then red. Push in the long rod sticking out of the fish’s mouth.

Before heading through the newly opened passage, go through the door on the southwestern side of the room and make your way down the stairs. Light the webs and braziers as you go to unlock a shortcut at the end. Watch out for the spider lurking at the bottom of the stairs, too. With that done, head back up the stairs and go through the passage. There will be purple ghosts flying around in this room. Ignore them as they don’t cause much trouble. Grab one of the pots and place it on a pressure point then stand on the other to reveal a chest containing 10 Dindi. Exit this room and return to the area where the floor drops out. Make your way to the next door on the western side. Defeat the 3 knights inside to spawn a chest containing 10 Dindi. Exit this room and make your way to the northern door. In the next room, defeat the knights stationed in the center of the room then push the northeastern block to the southeast to gain access to the pressure point.

Step on it to cause the platform in the corner to raise, revealing a ladder. Climb on down. In this room, take out the enemies then quickly light all the brazier to cause a chest to spawn. Leave the room then reenter it to cause the spitting enemy to respawn. Push the chest towards the spitting enemy. Next, throw a pot at it, causing it to blow up, which demolishes the barrier surrounding the chest. Loot the chest to receive a Triangle Owl Key! Continue to the next room via the door on the southern side. Make your way all the way to the platform you can lower by standing on it and throwing a pot at it in the room with the spinning tower that makes its rounds along the track.

Lower the platform down and make your way along the path heading down the stairs at the end. Continue pushing forward down the stairs and strike the circular thing under the stairs.

Head through the fish doors on the right. Place the Triangle Owl Key to unlock the chest in the middle of the room. Loot it to receive an Owl Bomb, which completes The Owl Bomb quest!

 

Backtrack all the way to the place where you had to push the 4 statues into place in accordance with the colored flowers at the very beginning of this dungeon.

Enter through the fish door and defeat the 2 knights inside to drop a chest containing 10 Dindi. Next, head to the dining room where you fought the ghost boss through the red mirror.

Enter the room revealed when the boss was defeated and head down the stairs. At the bottom, go through the door. Throw bombs into the open fishes’ mouths until a chest spawns. Loot the chest to find a special key! Now, return to the room where you found Luna and use the key to open the door. A cutscene will spawn followed by a boss fight. To defeat this guy, dodge the fireballs while moving close to it. When he runs out of fireballs, strike him as he “reloads”. After you defeat him, a cutscene will trigger and Encore will speak with you. He’ll tell you to go to the Gokuro Tower in Rodia and will give you the Rodia Owl Tower Key.

 

 

Baldo
Guides

Baldo The Guardian Owls – Bobo Temple / The Underground

by Chappie in

 

The Bobo Temple can be found west of the Solino Valley. Once you arrive, there will be several Bobos (large white creatures) you need to defeat by first throwing a pot at them to knock them down then attacking them with your sword while they are down. Your task in this place is to light all 10 braziers, both inside the temple and around it.

Outside Temple

Inside Temple

When you’ve gotten all the braziers, the gates surrounding the coffin in the middle will lower. Please note that there is a fast travel point you can unlock here on the northeastern side of the temple’s exterior.

In the corner to the left of the coffin (when facing it) there is a spot to dig up that reveals a ladder.

Climb on down to receive 10 Dindi. Move the 2 tall wooden platforms as shown in the picture.

When you hear a ding-a-ling, you’ll know it’s in the right spot! Once both have been moved into place, pick up the pumpkin near the piano in the northwestern part of the temple.

Carry it up the stairs and to the right. Push aside the frog statue near the balcony then pick up the pumpkin and follow along the narrow path.

Throw it at the frog with the mirror to cause the mirror to turn!

Return to the pumpkin and pick it up. Carry it back up the stairs and follow the path further to reach the other frog with the mirror. Again, throw it at this one to change the direction of the mirror.

It will reveal a pressure point on the floor in front of the coffin. Head outside an lure a Bobo to this pressure point. When it steps on it, the coffin will open and you can then head inside! Head all the way down the stairs. At the bottom, swing under the stairs to find a room with Topazzo in it.

Speak with him then exit the room. There is nothing if you head underneath the other stairs, so head back up the stairs and swing left under the tree roots.

Follow those stairs down and around to reach a set of stairs going up. Head on up to trigger a cutscene with a ghost! He’ll say that if you find his daughter Saraia and get his medallion back, he’ll show you how to fully access the tunnels in the sewer to get to the other side of the castle.

 

To speak with Saraia in The Misty woods, which is northwest of Bobo Temple, you must follow the trail of glowing blue flowers that appear. The first is to the west of the map transition to Bobo Temple. From there follow the path west then northwest until you reach a pavilion. Speak with Saraia under it, and she will disappear after she gives you a Cursed Ghost Medallion.

 

Return to Cacia in Bobo Temple to show him the medallion. He’ll then tell you to visit Topazzo in the next room to learn about the secret passage to the sewers under Rodia that will lead you to the Abandoned Royal Mansion behind the Castle where the Owl Bomb is stored. Speak with Cacia who will reveal an entrance behind a bookshelf. Climb on down the ladder to reach The Underground! Follow the path around. When you reach the stairs, follow the fork to the left to find 2 chests containing 10 Dindi each. One will be at each of the dead ends along that path.

When you’re ready to proceed with the area, return to the stairs and follow the path east and go down the stairs. Head northeast.

When the path forks, take the northern path to find 10 Dindi. Head back to the fork and take the southern path to find 10 Dindi in a chest. Return to the stairs and take the southeastern path to come to a door.

Enter through the door. Step on the wooden platform in the water. When you’re ready, use the fire to burn the web holding the platform in place.

As you sail along, you’re going to want to keep your fire out. You’ll need it to burn the webs and swinging sacks. As you go, you’ll also need to kill the tentacles. When you reach dry land, there will be a chest containing 10 Dindi just before a ladder. Climb up then step on the pressure point under the fish mosaic. The path to the southwest will take you into Rodia. Follow the path southeast to find a chest containing 10 Dindi at the dead end. Head onto the wooden walkway diagonally from the chest then turn left. Push the block out of the way. Backtrack until you see a row of boxes and push them out of the way.

Continue forward and push the stone out. Turn left to find a lever. Push the lever 3 times until the scene of the water draining plays. Head southeast then follow the path northeast then northwest to arrive at a hanging platform.

Stand on it then quickly make your way through the water to the western stairs and head up them. At the top of the stairs, head west passing the lever to reach the area that was previously gated. Head into this area and cut the grass under the mosaic to reveal a pressure point.

Stand on it to unseal a grate. Return to the water and push the box to the pillar as shown in the image below.

Climb back up the stairs and turn the lever once to cause the water to rise. Walk across the newly made bridge to arrive at a circular passage.

Head through then drop down to the very bottom where 3 spiders await. Take them out to unlock the area. Head through the door on the southwestern side to leave. You’ll emerge back at the lever. Follow along the water to renter the room you were just in via the circular passage. Grab a pot and chuck it at the fish in the wall that has a lever in its mouth.

Backtrack to those golden doors in the previous room in the northeastern corner.

Head inside and step on the pressure point. Afterwards, return to the previous room with the wall fish lever and head through the door on the right. Hit the lever to create a shortcut in the previous room to the well in Rodia Town and the previous The Underground used to get to Rodia Town. Head all the way back to the lever and use it to drain the water. Enter Rodia Town via the shortcut diagonally from the starting area in this place. Renter The Underground via the entrance at the end of the path along the river near the inn.

The chest in this room contains 10 Dindi. Head down the stairs to find 3 levers. If you purchased the book entitled Symbols of the Sewers at Rodia Library, you’ll be given clues on what 2 of the rings should look like. If not, just look at the picture below for the answer!

Now head to the well in Rodia to renter The Underground. Take the platform to the second level and enter through the door straight ahead. Push the long pole sticking out all the way into the fish on the wall until you hear a ding-a-ling! The door to your right will unbar. Head through it and turn left to find an owl statue. Push it all the way off the ledge on the right side of the screen. Drop down after the statue onto the stones along the wall then continue pushing it until you reach the pressure point.

Push the other owl onto the pressure point to open the way forward. Head inside and burn the webs to continue forward. Eventually you’ll reach a room with an octopus mosaic on the floor. A brief scene with Topazzo will trigger. He’ll tell you that one lever is missing. You’ll need to find his sister Topa in Jacu Oasis. She’ll be dressed in red and her house is the tallest in Jacu Oasis with a big windmill on top. He suggests that the blacksmith might be able to help us turn the rod she’ll give us into a lever to replace the missing one. Furthermore, he’ll say that we need something to resist the incredible heat during the day but at night we should be prepared for the extreme cold.

 

 

Baldo
Guides

Baldo The Guardian Owls – Royal Gardens / The Underground / Castle

by Chappie in

 

Below is a walkthrough of the Royal Gardens / The Underground / Castle dungeon in Baldo The Guardian Owls. You’ll come here during the Meet Luna in Rodia Town main quest!

 

Meet Luna in Rodia Town Quest

To first reach the Royal Gardens, you’ll want to head to Rodia Town via the main bridge and make your way to Odessa the herbalist’s shop, which is in the northeastern part of town. Head to the bottom of her store to find an exit leading to her garden. Dig up the left most plot to find a set of stairs leading down. Climb on down and follow the path to arrive in the Royal Gardens.

 

Before you begin dodging the guards, push out the small box to your left just before the gate with the octopus to create a shortcut! Cut down the brush when your ready to proceed into the dodging maze! Take the first right then head straight, passing an opening on the left. Take the next left then slip into the opening behind the guard.

Pick up the pot in this section and throw it behind the guard to cause him to turn. Head to the left side of the area near the center aisle and push out the box. When the guard is not looking quickly cross to the other side.

Pick up a pot in this area and throw it behind the guard on the north side to cause him to look away.

With both guards now looking away from the center aisle head up it be careful of the guards on either side of the fountain. Wait for a guard to pass by then push forward on the other side. Quickly climb up the stairs and wait for the guard at the top to look out from the balcony.

Slip behind him then cut the grass right in the middle of the grand staircase with a guard posted on each side. Cutting the greenery will reveal a hidden doorway.

Enter through it to reach The Underground!

 

Grab the pot straight ahead and bring it to the platform in the room while avoiding the spiders. Crouch through the hidden area revealed by the platform.

In the next room, defeat the 2 spiders to reveal a lever coming out of a fish’s mouth on the wall in the dark.

Throw a pot at it to lower a ladder onto the wooden platform. Ascend to trigger a brief cutscene. Explore as you like but you’re bound to get caught. When you are, you’ll be thrown in the Castle Jail. On the left side of the cell look for a patch of dirt to dig up. Do so to reveal a pressure point. Push the stone onto the pressure point to open the door.

In the corner to the left of the table, you’ll see 2 boxes.

Push the one closest to the wall to reveal a hidden passage. Crouch inside to find the Dungeon Key. Return to the previous room and use it on the door to the far right. Head up the stairs and enter through the next door. Be careful of the guard straight ahead. Look on the left side of the room to find a box. Swing around the plant on a pedestal and the pot to push the box out of the way.

Crouch through the space and follow the path forward to find a chest containing 50 Dindi. Crouch through another space then quickly make your way through the door on the northwest side of the screen as a guard approaches from the bottom of the screen.

If you get caught, you’ll get thrown back in the Castle Jail and have to escape again. Once through that door. Proceed forward and at the base of the stairs, pick up the pot and head up the right side.

Throw the pot near the guard to cause him to turn around. Head back down the stairs and proceed up the other side and go through the door on the left.

There is a guard in this room! Follow behind him as he makes his way down the hall. When he stops at a table, wait on the other side of it until he turns around then proceed forward.

Do the same thing in the next room.

After you arrive in the next room, wait for the guard to walk forward then enter the door that has an octopus on it.

Once inside head forward a short way to trigger a cutscene! You’ll complete the Meet Luna in Rodia Town quest, but you’re not done with this place yet!

 

Treasure for Tero Item

In Luna’s room, push the blue vase into its position along the wall to reveal a hidden door in the wardrobe.

Head through to find a room containing a chest, which has a Dungeon Key in it. Crouch through the space diagonally from the chest to continue on into the kitchen. Head through the kitchen to enter the door on the opposite side bringing you to a familiar hallway. Head through the door on the left and proceed up the stairs this time going through the main door at the top.

You’ll enter another hallway with a symbol on the red carpet. Proceed to the right and enter through the door at the end of the path. Continue forward, passing the guard and going up the stairs, to reach a door with an octopus on it. Open the door with a key then continue through it. Be careful in this room as there are a lot of spiders. You must take care of them in order to proceed. After you defeat the spiders, grab the Ancient Royal Item from the chest.

 

The Owl Village Item

Enter the castle via the main doors in the Royal Garden. Head straight ahead and go through the door just past the fireplace with an owl painting above it on the right side.

Go through this hallway and enter through a door at the end to reach a room with a mosaic circle in the middle. Head through the door on the left.

In this room, have Luna wait on the pressure point in front of the statues and you’ll need to stand on the other to open the door with an octopus on it.

In the next room, you’ll need to place the colored pots with stacks of books on top of them onto the circle in front of their matching vase. The black bot can be found next to the sitting area on the right. The blue pot is located in the top left corner. The red pot is in front of the blue vase. Once all pots have been correctly placed, a bookshelf will move revealing an entrance.

Head inside and play the Guardian Horn on the guardian symbol. Loot the chest to receive the Owl Village Key!