Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Chapter 5 Walkthrough

by MrsChappie in

 

Below is a walkthrough for Chapter 5 in Voice of Cards: The Beasts of Burden.

 

Village of Light

At the beginning of the chapter, speak with your companions then leave the town.

 

Roving Market

Head north to the new location of the Roving Market and enter it. Once inside, speak with the Wandering Merchant to trigger an event. This time he will want to see a Venomslime at least 2 stars or above. If you do not already have this card, the Venomslime can be found in the Lake of Fire and Desert. As a reward, you’ll receive a Quality Omnisalve and the Established Monster Tamer Certificate. The Established Tamer trophy will also trigger!

 

Speak with the Wandering Merchant again to trigger another event. This time he will want a Gargoyle with at least 2 stars. If you do not have this card, the Gargoyle can be found in the Ruined Edifice. As a reward, you’ll receive a Freezestay Ring and the Skilled Monster Tamer Certificate. The Skilled Tamer trophy will also pop!

 

Wasteland

Make your way northeast to the glowing card. To clear the snow away, let the Flame Primal at it! Afterwards, proceed to the Cave and enter the Snowfield.

 

Snowfield

Once in the Snowfield, head forward a short way to trigger a quick cutscene. Afterwards, head forward again to trigger another cutscene. Select that you’d “Better make it snow-worthy!” then “Steel Primal”. Sandskiff Mk.III is now up and running!

 

Chests

  • 1500G
    • Western edge of area

  • Bill of Godly Fortune
    • Southeastern corner of area

  • Chunky Gold Nugget
    • Eastern edge of area

  • Supreme Inspirilixir
    • North central part of the area

 

Events

  • Open-Air Stall
    • Stop by
      • Roll the dice to determine at which price you can sell your items
    • Keep Walking
  • Dark Warrior – Northeast of Icevale
    • You can fight him if your strong enough! (We were not strong enough yet!)

 

Endwall

Once you’re done exploring Snowfield, interact with the Endwall card up in the northeast.

 

Icevale

When the cutscene concludes, you’ll be be in Icevale. Speak with the Old Woman. After the cutscene concludes, head up to the Cabin. Choose whoever you’d like to help the Old Woman as she will suggest you get her a flower. Exit the town.

 

Snowfield

Head directly north of town to find the Solnivea flower card. Once you have it, return to Icevale.

 

Icevale

Enter the cabin. The next day you’ll have to make a choice about what to do. Select “Attempt to Scale the Endwall”. Afterwards, return to the cabin to check on the Old Woman. Next, interact with the glowing card on the southeastern side of the town. When the cutscene concludes, exit town.

 

Snowfield

Wander around Snowfield fighting enemies until you come across the Treant. We found ours on the second encounter with an enemy so it shouldn’t take you too long! Defeat the creature then Pulche will want you to defeat 5 more. Again, set out in search of them. Once you defeat all of them, return to where you previously picked the flower and pick another one. Afterwards, return to Icevale. When the cutscene ends, exit the village to trigger a cutscene.

 

Endwall

Once in the Snowfield, make your way to the Endwall. For how to scale it, select “Upgrade the Sandskiff!” to turn the sandskiff into Sandskiff Mk.IV! When the cutscene concludes, head forward and enter Endwall 44F. On the western side of the area sits a chest containing a Quality Omnisalve.

Continue north then swing around to the center of the northern area. Head up the path to the very north to find a chest containing a Gemstone Ring.

Once you collect the chest, follow the path east to trigger an event. You’ll receive the Friend’s Memo key item, detailing the location of a treasure.

Head to the very northeastern corner to find a set of stairs leading to Endwall 45F. Take them then head directly south to find a chest containing Omnipanacea.

Afterwards, back track to the north then continue following the path to trigger a cutscene with a Fairy. After the cutscene concludes, a fight with two monsters will trigger. Defeat them then continue forward to reach the Endwall – Midpoint. Once at the Midpoint, follow the linear path up then enter Endwall 72F. Travel west to find a chest with a Bill of Godly Fortune inside.

In the center of the area, you’ll find a chest with a Soothstone.

Keep heading through the area until you trigger a cutscene with a Fairy warning you of the Frost Primal. When it concludes, you’ll be attacked by some monsters. Defeat them then continue heading forward and enter the Endwall – Upper Reaches. Avoid the snowballs as you make your way north to Endwall 99F. A chest on the northwestern side of this area contains a Ring of Sharpness.

When you’re ready, make your way to the southwest side to reach the stairs leading to Endwall – Top. Enter this area to trigger a cutscene. Select that “They’re both acting funny…” Afterwards, a fight will trigger. Defeat both of the enemies using only Al’e and L’gol. After you defeat them, head directly north to encounter the Frost Primal. It has 34 attack, 280 HP and 18 defense. It uses a move that restores it HP by 20 periodically so it was a LONG fight. Please note that it is weak to fire! Defeat it then head north to the glowing card to trigger a cutscene that finishes this chapter.

 

Click here for the next walkthrough for Chapter 6 in Voice of Cards: The Beasts of Burden!

 

 

Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Chapter 4 Walkthrough

by MrsChappie in

 

Below is a walkthrough for Chapter 4 in Voice of Cards: The Beasts of Burden.

 

Wasteland

Once you gain control at the beginning of the chapter, head to the glowing sand card just southeast of the Lake of Fire. Cross the bridge then loot the chest to receive a Soothstone!

When you progress into the desert, a cutscene will trigger. Propose to remodel it! You’ll then have to check in with someone. Make your choice! We chose the female protagonist (Al’e) first. Head directly north to find an oasis. Interact with it then reflect on all your party members. A monster will show up! Select to fight him alone as it has a long, sturdy-looking pole that Pulche needs. Defeat the creature then select who you want to check in on next. We chose L’gol for this one. You’ll need to select where to search for the wheels. The correct answer is the Mine near Steelborough.

 

Mine

Once you’re teleported to the mine, follow the path to the mine cart and interact with it to trigger a fight. Defeat the monsters then select to check in on your last party member.

 

Wasteland

For us, it was Tralis. She was tasked with finding some durable cord. Head along the cards directly south of her until a cutscene triggers. You’ll be asked “What now?”. Select to “Look in Tralis’s Things”. With all three things gathered, return to Pulche to hand them over. He’ll turn the sandskiff into the Sandskiff Mk.II, which can traverse the rocky wasteland. When the cutscene concludes, continue west until another cutscene triggers! Select that the mysterious man is from the Circus! Ask him if there is somewhere to rest. Once he enters, head into the Roving Market.

 

Roving Market

Once in the Roving Market, speak with the Wandering Merchant to trigger an event. He’ll want to see a wolf with at least 2 stars. Choose to accept his request. We thankfully had one on us. Please note that the card cannot be equipped! If you don’t have one, keep fighting the wolf enemies until you obtain one from an after battle chest! As a reward, he’ll give you a Bill of Godly Fortune and an Apprentice Monster Tamer Certificate. This will earn you the Apprentice Tamer trophy! Next, he’ll want you to bring him an orc child with 2 stars or above. These monsters can be found in the Mine northwest of Steelborough. As a reward, you’ll receive the Numbstay Ring and the Rookie Monster Tamer Certificate! This will earn you the Rookie Tamer trophy!

 

While your in the market, check out the below shops!

  • Armorer
    • Steel Blades
    • Mercenary’s Sword
    • Magic Staff
    • Tamer’s Whip
    • Knight’s Armor
    • Steel Breastplate
    • Adventurer’s Attire
    • Ring of Protection
    • Firestay Ring
    • Waterstay Ring
    • Lightningstay Ring
    • Windstay Ring
    • Poisonstay Ring
    • Numbstay Ring
  • Item Shop
    • Salve
    • Quality Salve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Inspirilixir
    • Bomb
    • Invigorant
    • Protectorant
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
  • Pet Shop
    • Slime
    • Iron Tortoise
    • Lesser Troll
    • Orch Child
    • Centaur
    • Wererat
    • Ogre

 

Wasteland

Explore the area to find the below!

 

Events

  • Pull the vines?
    • Heck yeah, I’m hungry!
      • With all my might
        • Receive Windstay Ring!
      • Easy does it
        • Receive Windstay Ring!
    • Nope, that sounds like work.
  • Treasure Map
    • Head to the card as shown in the image below just northwest of the Village of Light to find the location of the hidden treasure. (The Treasure Map was previously obtained in Chapter 3 at the Lake of Flame. For a guide on where to find this item, click here!) You’ll receive the Ring of Compassion!

  • Spot monster (2 red, black and white balls) through a telescope. It’s a Wererat!
    • Attack
      • Receive 500G
    • Sneak up on it
      • Triggers fight with Wererat
    • Ignore it
  • Spot monster (Voltwasp) through a telescope.
    • Attack
    • Sneak up on it
      • Enemy takes off
    • Ignore it

 

Chests

  • 1200G
    • Southwest of the Roving Market along the cliffs

  • Quality Omnisalve
    • North of the Village of Light along the map’s northern edge

  • Chunky Gold Nugget
    • Southeast of the Ruined Edifice

 

Village of Light

Once you’re done exploring the Desert, attempt to enter the Village of Light to trigger a cutscene followed by a fight with 3 monsters. Defeat them then enter the village once more. Select either option first as you’ll have to eventually select both to progress the cutscene. Now that you can explore the town, do so to find the below!

 

Characters

  • Boy in Flower Crown’s flipside story
  • Mature Woman’s flipside story
  • Amicable Old Man’s flipside story

 

When you’re ready to progress, speak with the Amicable Old Man on the north side of the village then head south and exit the town to trigger a cutscene. Afterwards, head to the Shrine of Light on the north side of town. When speaking with the Mysterious Girl, select that a Guru is a teacher. We chose that Tralis is a friend to be treasured! Before leaving check on Tralis. When you’re ready, exit the town and head north to find the Ruined Edifice.

 

Ruined Edifice

Enter the ruins then make your way all the way to the northeastern corner to find a chest containing an Omnisalve.

Afterwards, head to the northwestern side of the room to find a set of stairs leading to Ruined Edifice 2F.

Take the stairs then work your way around the room by first heading south. When you approach the area with three arrows on the floor, you’ll have to interact with the arrows to move the statue onto the empty pedestal. You won’t be able to move the same arrow twice in a row so keep that in mind when you reach the top. You’ll have to go up to get to the last row then go right then left then up. With the door now open, head on through. In this new area, head south to find a chest containing a Lightningstay Ring.

Afterwards, head north to find the way forward. You’ll need to interact with the monster card blocking the stairs to trigger a fight then defeat the monsters.

Once clear, head up the stairs to reach Ruined Edifice 3F. Follow the path to reach a chest on the eastern side of the area containing 1500G.

As you follow the path, you’ll reach the Tablet Matching mini game in the center of the area.

For us, this was where the stone tablets move to.

After you’ve successfully matched all the tablets, proceed through the door and continue following the path until you eventually reach a set of stairs on the western side. Take them to Ruined Edifice 4F as there are no other chests on this floor. On this floor, head south then follow the path directly east, going past the statues. At the end, curve up to the north to find a chest containing a Lightstay Ring.

Return to the 2 statues and head north between them. Approach the glowing card to trigger a fight with a monster that has 20 Attack, 220 HP and 15 Defense. It’s weak to fire and has a move that will deal lightning damage to all allies. Defeat it then leave to Ruined Edifice and return to the Village of Light!

 

Village of Light

Once in the village, enter the Shrine of Light and speak with the Guru. After speaking with her, leave the shrine then interact with all the bodies. Afterwards, rush back to the Shrine of Light to complete the chapter.

 

Click here for the next walkthrough for Chapter 5 in the Voice of Cards: The Beasts of Burden!

 

 

Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Chapter 3 Walkthrough

by MrsChappie in

 

Below is a walkthrough for Chapter 3 in Voice of Cards: The Beasts of Burden.

 

Desert

At the beginning of this chapter, head north to the glowing card to trigger a cutscene followed by a fight. Defeat the low level slime. After everyone joins your party again, return to where the glowing card was in the north. Once there, select someone to break the rocks. We chose L’gol and it worked! Proceed to the newly opened path.

 

Wasteland

Head to the glowing card to find the City of Flame.

 

City of Flame

Enter the city then explore it to find the below.

 

Characters

  • Overheated Man near the Game Parlor to obtain his flipside story
  • Knowledgeable Old Woman south of the Armorer to obtain her flipside story

 

Shops

  • Pet Shop
    • Slime
    • Iron Tortoise
    • Lesser Troll
    • Orc Child
    • Centaur
    • Wererat
    • Ogre
  • Item Shop
    • Salve
    • Quality Salve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Inspirilixir
    • Bomb
    • Invigorant
    • Protectorant
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
  • Armorer
    • Steel Blades
    • Mercenary’s Sword
    • Magic Staff
    • Tamer’s Whip
    • Knight’s Armor
    • Steel Breastplate
    • Adventurer’s Attire
    • Ring of Protection
    • Firestay Ring
    • Waterstay Ring
    • Lighteningstay Ring
    • Windstay Ring
    • Poisonstay Ring
    • Numbstay Ring

 

When you’re ready to progress, speak with the young man next to the Armorer then head to the mystery card just north of the Pet Shop to find Pulche. Afterwards, interact with the children’s card between the Pet Shop and Armorer. To help the orphans, you’ll have the following options:

  • Give Food
  • Do a Cheerful Dance
  • Ask Aristocrat for Help

The correct answer is to “Ask Aristocrat for Help”. If you don’t pick that one first, you can view the responses for the other options. Eventually, you’ll have to pick the correct answer. For the next task, head to the Manor in the southwestern corner of town. To persuade him, leave it to Pulche. You’ll then need to select the cause of the poisoning, which is a monster! Afterwards, leave the town.

 

Wasteland

In the northeastern corner of this area, you can find a chest containing 1000G!

Just west of the chest you can find the Lake of Fire and enter the area.

 

Lake of Fire

In the northern part of this area, a chest contains a Firestay Ring!

Make your way south and head counterclockwise to reach the center of the area where you’ll find a chest containing an Omnisalve.

On the card in the southwestern corner of the area as shown in the picture below, an event involving a scrap of paper will trigger.

You’ll receive the Treasure Map key item! This treasure can be found in the Desert on the western side. Please see our Chapter 4 Walkthrough for the exact location.

In the southern part of the map, interact with the monster card to trigger a fight. Defeat the enemies to have a chance to obtain their cards!

Head north to find a chest containing a Panacea!

In the southeastern corner of the area, a chest contains a Bill of Godly Fortune!

From the previous chest, head directly north to trigger a cutscene. Build bridges to make it across the fiery water! A chest containing a Firestay Ring can be found on the northeastern side of the area.

A chest containing a Bridge Part can be found just below the above chest!

Continue north towards the next glowing card. Interact with it to trigger a fight with the Flame Primal! It has 20 Attack, 150 HP and 12 Defense. The Firestay Rings will help immensely with this fight as it deals fire damage! As you almost defeat it, you’ll be given the option to dodge left or right. We dodged left and fell. Tralis jumped in the way and took the hit to save us. Afterwards, the whole team sealed away the monster! Head to the glowing card where the boss was to trigger another cutscene. With everything taken care of, return to the City of Flame.

 

City of Flame

Once in the City of Flame, a brief cutscene will trigger. When it does, head to the Manor in the southwestern corner of the area. In response to the aristocrat, tell them either choice as it does not matter. As for the solution, ask the Aristocrat. Newterra is a place! After the cutscene concludes, you’ll receive the Aristocrat’s flipside story. When you’re ready, head up to the orphans just north of the Pet Shop. We told them “You shouldn’t…” but they didn’t care. Next, speak with the Overheated Man, Ardent Woman, Orphaned Boy, Ambitious Lad and Knowledgeable Old Woman. You’ll then be tasked with leaving the city, however, it is warned that once you leave you’ll never be able to return. As such, make sure to take care of any business here before heading out! Once you exit the city, the chapter will complete!

 

Click here for the next walkthrough on Chapter 4 in the Voice of Cards: The Beasts of Burden!

 

 

Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Chapter 2 Walkthrough

by MrsChappie in

 

Below is a walkthrough for Chapter 2 in Voice of Cards: The Beasts of Burden.

 

Desert

At the start of the chapter, ignore the chest and oasis as they have nothing and head east to find a person. Interact with them and select whichever dialog option you’d like then defeat the 2 weak monsters.

 

Desert Circus

When you awaken, make your way to the Stall. Next, head up to the man in the north near the tent and interact with him. Once the cutscene concludes, defeat the 2 wolves and 2 wasps. After the battle concludes, agree to help the man and Pulche will join your party. For the next objective, you’ll be tasked with finding the stray circus members in the desert. Before you set out, explore the below.

 

Shops

  •  Pet Shop
    • Slime
    • Iron Tortoise
    • Lesser Troll
    • Orc Child
    • Centaur
  • Item Shop
    • Salve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Inspirilixir
    • Bomb
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
  • Armorer
    • Steel Blades
    • Mercenary’s Sword
    • Sacred Staff
    • Magic Staff
    • Iron Armor
    • Simple Breastplate
    • Traveler’s Apparel
    • Adventurer’s Attire
    • Ring of Protection
    • Firestay Ring
    • Waterstay Ring
    • Lightningstay Ring
    • Windstay Ring

 

When you’re ready, exit the town!

 

Desert

Once you’re in the desert, head east to find a chest containing 800G!

Next, travel to the southwest to the card shown below to trigger an event involving Buzzing Wings.

Select “Revenge Shall Be Mine” to start a battle with the Wasp that has 15 Attack, 40 Health and 8 Defense. After you defeat it, you’ll earn the 5 Star Wasp card!

Travel between the above card and the Desert Circus to find a chest containing an Inspirilixir near a Tent.

Next, interact with the Tent. You’ll unlock the Burly Boy’s flipside story! Afterward, travel to the chest that has appeared to the south of the Tent.

Interact with it to unlock the Clown’s flipside story. You’ll then need to travel north to the cactus that has appeared.

Again, interact with this card to unlock the Acrobat’s flipside story. To progress the story, head northwest of the Desert Circus to find a chest containing a Poisonstay Ring!

As shown in the picture above, make sure to step on the card with the Avatar (card just south of the chest) as we found an event involving a Tarnished Bangle on this card. Select to keep it for an event described further down involving the Sandprowler Czar! Next, interact with the Sand Ruins just west of the above chest. You’ll then be tasked with finding the girl’s companion in the Sand Ruins!

 

Sand Ruins

After you enter the Sand Ruins, head north and take the first path on the left to find a chest at the end containing a Bellwether.

From there, make your way to the northeast to find a chest containing a Darkstay Ring!

When you’re ready to progress through this floor, head to the northwest. After the brief scene, make your way into the hidden chamber where you’ll find a chest containing 1200G!

Afterwards, continue north and around the hidden chamber to find another chest. This one has a Quality Salve.

With this floor successfully explored, head southwest from the previous chest to find the stairs leading to Sand Ruins B1. Take them down. On the western side of this area, you’ll find a chest containing a Panacea.

We looped around the north of this area then some dialog triggered saying there might be a breakable wall somewhere. Head directly east of the stairs to find this breakable wall and interact with it. Enter the hidden passage then head south to find a chest and interact with it. This will trigger a fight against 3 monsters. Defeat them all to receive the Simple Key. Afterwards, head directly north to find a Weathered Stela.

Interact with the card to trigger an event. Insert the Tarnished Bangle to trigger a fight against a Skeleton that has 16 attack, 50 HP and 8 Defense. Defeat it to receive a Ring of Life! You’ll also receive A Memory in Sand trophy for defeating the Sandprowler Czar sealed within the Sand Ruins.

 

Now that you’re ready to continue forward, head directly south of the stairs to find a door. Interact with it then insert the Simple Key. Before heading down the stairs, interact with the chest in the southeastern corner to receive an Omnisalve.

Afterwards, head down the stairs to reach Sand Ruins B2. Continue directly north to run across a mysterious card.

Interact with it to begin a fight against a serpent monster with 23 Attack, 100 HP and 10 Defense. Defeat it then leave the Sand Ruins.

 

Desert Circus

After you exit the Sand Ruins, return to the Desert Circus to trigger a cutscene. When it concludes, interact with the scantily clad woman near a monster to obtain the Mild-mannered Woman’s flipside story. Afterwards, speak with L’gol. Once you’ve spoken to everyone, head to the Circus Tent in the middle of the town to begin the show! You’ll get to choose from one of the following rewards:

  • Inspirilixir
  • 900G
  • Numbstay Ring

After a bit more dialog, a fight against a dragon monster with 20 Attack, 50 HP and 10 Defense will trigger. Defeat it to gain Tralis as a party member! Next, interact with L’gol and wake him. Leave the town to trigger a cutscene ending the chapter.

 

Click here for the next walkthrough for Chapter 3 in the Voice of Cards: The Beasts of Burden!

 

 

Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Equipment Cards

by MrsChappie in

 

Below is a guide for the equipment cards in Voice of Cards: The Beasts of Burden. If you collect all the equipment cards, you’ll earn the Weapon Collector trophy!

 

Page 1

  1. Guardian’s Blades – Starting weapon
  2. Steel Blades – Purchase at Desert Circus Armorer
  3. Mercenary’s Blades – Purchase at Roving Market Armorer
  4. Hawksblade – Purchase at Monster Town Armorer
  5. Flashpoint – Chest in Underground Passage
  6. Iron Sword – Obtained as part of the story
  7. Mercenary’s Sword – Purchase at Desert Circus Armorer
  8. Mistralblade – Purchase at Roving Market Armorer
  9. Evilsbane – Purchase at Monster Town Armorer
  10. Dark Honor – Chest in Underground Passage

 

Page 2

  1. Sacred Staff – Obtained as part of the story
  2. Magic Staff – Purchase at Desert Circus Armorer
  3. Thunderstaff – Purchase at Roving Market Armorer; Receive in Monster Town at Mayor’s Residence
  4. Sage’s Staff – Purchase at Roving Market Armorer
  5. Godsguide – Chest in Underground Passage
  6. Tamer’s Whip – Obtained as part of the story
  7. Femme Fatale’s Whip – Purchase at Roving Market Armorer
  8. Dragontwist Whip – Purchase at Monster Town Armorer
  9. Shepherd’s Lament – Chest in Underground Passage
  10. Iron Armor – Obtained as part of the story

 

Page 3

  1. Knight’s Armor – Purchase at City of Flame Armorer
  2. Frostmail – Purchase at Roving Market Armorer
  3. Darkmail – Purchase at Monster Town Armorer
  4. Heavensgrace – Event involving Bloodied Doll
  5. Simple Breastplate – Obtained as part of the story
  6. Steel Breastplate – Obtained as part of the story
  7. Knight’s Chainmail – Purchase at Roving Market Armorer
  8. Warrior’s Mail – Purchase at Monster Town Armorer
  9. Wild God’s Breastplate – Defeat the Dark Knight in Snowfield
  10. Traveler’s Apparel – Obtained as part of the story

 

Page 4

  1. Adventurer’s Attire – Purchase at Desert Circus Armorer
  2. Martialist’s Garb – Purchase at Roving Market Armorer
  3. Spangle Dancewear – Purchase at Monster Town Armorer
  4. Stardust Raiment – Friend’s Memo treasure map found in Endwall that leads to a chest in Snowfield
  5. Ring of Protection – Loot from chest; purchase at Desert Circus Armorer
  6. Firestay Ring – Purchase from Armorer; Loot from chest in Lake of Fire
  7. Waterstay Ring – Purchase from Armorer
  8. Windstay Ring – Purchase from Armorer; Reward from Vine Pulling event in the Wastelands
  9. Lightningstay Ring – Purchase from Armorer; Chest in Ruined Edifice
  10. Lightstay Ring – Purchase from Armorer; Chest in Ruined Edifice

 

Page 5

  1. Darkstay Ring – Purchase from Armorer; Chest in Chapter 2
  2. Poisonstay Ring – Purchase from Armorer; Chest in Chapter 2
  3. Numbstay Ring – Purchase from Armorer; Select as reward during Chapter 2
  4. Freezestay Ring – Purchase from Armorer; Wandering Merchant event at Roving Market
  5. Bindstay Ring – Purchase from Armorer
  6. Cursestay Ring – Purchase from Armorer; Wandering Merchant event at Roving Market
  7. Ring of Life – Event in Chapter 2
  8. Ring of Compassion – Purchase from Armorer; Chest in Wasteland
  9. Ring of Evasion – Chest in Underground Passage
  10. Gemstone Ring – Chest at Endwall

 

Page 6

  1. Ring of Bravery – Chest in Underground Passage
  2. Ring of Perseverance – Chest in Newterra
  3. Ring of Sharpness – Chest at Endwall
  4. Ring of Omnipotence – Wandering Merchant’s events
  5. Evilbane Ring – After completing the game, begin a new game and carry over the save data. To get the trophy for having all of the equipment cards, play until you reach the village. When you enter the village, the trophy will pop!

 

 

Voice of Cards: The Beasts of Burden
Guides

Voice of Cards: The Beasts of Burden – Item Cards

by MrsChappie in

 

Below is a guide for the item cards in Voice of Cards: The Beasts of Burden. If you collect all the item cards, you’ll earn the Item Collector trophy!

 

Page 1

  1. Salve
  2. Quality Salve
  3. Supreme Salve
  4. Omnisalve
  5. Quality Omnisalve
  6. Antidote
  7. Curative
  8. Defroster
  9. Unsealer
  10. Dispeller

 

Page 2

  1. Pepper-Upper
  2. Serum
  3. Panacea
  4. Omnipanacea
  5. Invigorant
  6. Protectorant
  7. Inspirilixir
  8. Supreme Inspirilixir
  9. Bomb
  10. Soothstone

 

Page 3

  1. Large Soothstone
  2. Oil Pot
  3. Corrosive
  4. Destruct-o-Box
  5. Zapsmoke
  6. Bellwether
  7. Smoke Bomb
  8. Little Gold Nugget
  9. Medium Gold Nugget
  10. Chunky Gold Nugget

 

Page 4

  1. Bill of Good Fortune – Purchase from item shop Steelborough Item Shop
  2. Bill of Godly Fortune – Chest in Chapter 1