Dying Light 2
Guides

Dying Light 2 – Military Airdrop Locations

by Chappie in

 

Below are the locations of the military airdrops in Dying Light 2 Stay Human.

 

Downtown

Military Airdrop THB-M30

Northern part of Downtown

 

Garrison

Military Airdrop THB-NW4 

Southern part of Garrison atop the roof of a skyscraper – You’ll paraglide past it during The Shoe story quest after finishing the Broadcast story quest.

 

Horseshoe

Military Airdrop THB-17U

Northern part of the area on top of the Office Plaza building

 

Military Airdrop THB-22B

Eastern part of the area north of the Nightrunner’s Hideout – To reach it, you’ll need to climb a ladder on the east of a building, which will give you access to a bridge leading to the parkour part of the climb.

 

Lower Dam Ayre

Military Airdrop THB-4UL

On the roof of Church of Saint John of God, which you can reach from paragliding from the Spruce Windmill

 

Military Airdrop THB-V3P

 

New Dawn Park

Military Airdrop THB-FH3

 

Unnamed Territory

Military Airdrop THB-7U3

West of Newfound Lost Lands

 

Sunken Airdrop

In the water just south of the Nightrunner’s Hideout

 

 

Dying Light 2
Guides

Dying Light 2 – Windmill Locations

by Chappie in

 

For the Don Quixote trophy in Dying Light 2 Stay Human, you’ll need to find and activate all windmills. To activate the windmills, you must climb up to the very top. Locations of these windmills can be found below!

 

Downtown

Walnut Windmill

 

Pine Windmill

 

Garrison

Hickory Windmill

 

Juniper Windmill

 

Teak Windmill

 

Horseshoe

Maple Windmill

 

Willow Windmill

 

Houndfield

Birch Windmill

In order to reach the top, you’ll need 160 stamina!

 

Cherry Windmill

In order to reach the top, you’ll need 300 stamina!

 

Lower Dam Ayre

Spruce Windmill

 

Muddy Grounds

Elm Windmill

 

Quarry End

Oak Windmill

 

Saint Paul Island

Ash Windmill

 

Cedar Windmill

 

The Wharf

Magnolia Windmill

 

Trinity

Alder Windmill

To reach the top of this windmill, you’ll need to stand on the “x” which happens to be a trampoline. This will allow you to reach the moving platform. You’ll then be able to climb to the top.

 

Larch Windmill

 

 

Dying Light 2
Guides

Dying Light 2 – GRE Anomaly Locations

by Chappie in

 

Below are the GRE Anomaly locations in Dying Light 2 Stay Human! Please note that this guide is a work in progress. As we find more, we’ll add them so please stay tuned!

 

GRE Anomaly C-A-01

Quarry End – South of the Rooftop Outpost

 

GRE Anomaly C-A-05

Trinity – Defeat the GRE Anomaly creature defending the military bunker at night to gain access to it.

 

GRE Anomaly C-A-22

Houndfield

 

GRE Anomaly C-A-23

Lower Dam Ayre

 

GRE Anomaly C-A-34

Lower Dam Ayre – Defeat the GRE Anomaly creature defending the military bunker at night to gain access to it.

 

GRE Anomaly C-A-56

Newfound Lost Lands

 

GRE Anomaly C-A-78

Garrison

 

GRE Anomaly C-A-79

Downtown – East of the Metro: Downtown Court

 

 

Dying Light 2
Guides

Dying Light 2 – Missing Persons Side Quest

by Chappie in

 

Below is a walkthrough on the Missing Persons side quest in Dying Light 2 Stay Human. To obtain this quest, speak with Damien at the Bazaar in Trinity during The Only Way Out story quest.

 

Meet the group offering a job

Travel to the southwestern area of Trinity, southwest of the Rooftop School then enter the building and speak with the Guard.

 

Interview for the job

Head downstairs to trigger a cutscene.

 

Kill the bandits

Defeat the enemies.

 

Confront Damien

Follow the objective to find Damien behind a closed door. When speaking with him, you’ll have the option to either turn Damien over to Carl or help him. We chose to help him save his brother.

 

Look for Cliff at Devil’s Bridge

Travel southeast to reach Devil’s Bridge just past the Smokehouse. Enter the building via an upper window.

 

Search the building

Work your way down to the second level of the building and jump through a hole in the wall to reach a kitchen. From there, you’ll be able to reach the basement. Defeat the thugs then open the grey door to trigger a cutscene.

 

Eliminate the thugs

Defeat the enemies.

 

Find Cliff

Head through the double doors at the top of the stairs to find Cliff. Defeat him.

 

Return to Damien

Exit the building and head northwest to the Bazaar.

 

Talk to Roger

Speak with Roger who is trying to get into the locked room.

 

Climb the church tower

Head back outside and parkour your way up the tower. You’ll be able to start your climb on the north side of the tower in the courtyard. On your climb, look for a window with boards missing that you can slip into. Do so to continue your climb on the inside. When you finally reach the top, you’ll find Damien.

 

Talk Damien off the ledge

When talking with him, select the following options:

  • About life?
  • I’ll jump too!
  • Interrupt him

If you select the above choices, you’ll save Damien.

 

Rewards

  • 750 Combat XP
  • 750 Parkour XP
  • Scraps
  • 250 Old World Money

 

 

Dying Light 2
Guides

Dying Light 2 – True Friends Side Quest

by Chappie in

 

Below is a walkthrough on True Friends side quest in Dying Light 2 Stay Human. To obtain this quest, speak with Nerys in the Bazaar after starting The Arrival story quest.

 

Look for the boys around the Bazaar

When facing the entrance to the Bazaar, head left (northeast) and speak with the kid at the end of the walkway on the left.

 

Look for the boys at King William IX Road

Exit the Bazaar and head east into Horseshoe.

 

Investigate the screams

Head into the Dark Hollow north of the Maple Windmill to trigger a cutscene.

 

Find Moe on the top floor

Make your way up to the top floor to find Moe behind a door near the dog lying on the couch.

 

Kill the Infected

Head on out and look down the giant hole in the floor to find the big boy. Defeat it along with the other Infected in the building.

 

Return to Moe

Do as the objective says and head back to Moe. You’ll have to make a decision about whether to leave the dog be or put it out of its misery. Make your choice.

 

Return to the Bazaar and talk to Nerys

Afterwards, head back to the Bazaar. Again you’ll have to make a decision between lying for the kids, to tell on the kids or to make them come clean. We chose to have the kids come clean. Nerys was grateful to us for saving her children and allowing them to take responsibility for what they had done.

 

Rewards

  • 750 Combat XP
  • 750 Parkour XP
  • UV Bar
  • Medicine
  • 250 Old World Money

 

 

Dying Light 2
Guides

Dying Light 2 – The Key to Humanity Side Quest

by Chappie in

 

Below is a walkthrough on The Key to Humanity side quest in Dying Light 2 Stay Human. To obtain this quest, speak with the son of a scientist at the Smokehouse in northern Quarry End.

 

Search the dark hollow for the mysterious CD

Change the time to night then travel northeast to the objective. Once in the Dark Hollow, head down to the bottom floor and make your way into a bedroom. Kick open a boarded up doorway to enter a kitchen. Pick the hard lock on the door in the kitchen then loot the room to find the CD in a duffle bag on the table.

 

Bring the CD to the scientist

Travel to the Bazaar in Trinity and speak with Stellan to complete the quest.

 

Rewards

  • 750 Combat XP
  • 150 Old World Money

 

 

Dying Light 2
Guides

Dying Light 2 – Expiration Date Challenge Side Quest

by Chappie in

 

Below is a walkthrough on the Expiration Date Challenge side quest in Dying Light 2 Stay Human. To obtain this quest, speak with Smoker’s Helper at the Smokehouse in the northern part of Quarry End.

 

Finish the challenge with at least Bronze Medal

Begin the challenge then reach all 5 checkpoints within 3 minutes and 30 seconds to complete the request.

 

Rewards

  • Parkour Manual (unique valuable)

 

 

Dying Light 2
Guides

Dying Light 2 – The First Biomarker Side Quest

by Chappie in

 

Below is a walkthrough on The First Biomarker side quest in Dying Light 2 Stay Human. To obtain this quest, speak with McGregor at the Trading Post, which is on the western side of Trinity.

 

Find the First Biomarker

In order to reach St. Joseph’s Hospital, you’ll have to jump to the southern part by using the building adjacent to it from the south. There is a specific part of the building you’ll be able to climb up where there are missing green shutters.

Work your way inside and use the code of 973 to unlock the safe. Take the biomarker.

 

Bring back the First Biomarker

Return to McGregor at the Trading Post in Trinity and speak with him to complete the quest.

 

Rewards

  • Inhibitor
  • Confidential Notice to GRE Personnel (memento)

 

 

Dying Light 2
Guides

Dying Light 2 – Graffiti (Graffiti Tag) Locations

by Chappie in

 

For the Street Art Aficionado trophy in Dying Light 2 Stay Human, you’ll need to find all 70 graffiti tag collectibles. Locations of this graffiti can be found below! In order to acquire the graffiti tags, you must interact with the red box found near each mural.

 

Downtown

Rais Off Your Knees – East of the southern Nightrunner’s Hideout

 

Toy Soldier – On the northern side of GRE Vaccine Lab

 

Garrison

Birds of Curse – Located on a building west of the Dark Hollow

 

Greed – Slightly northeast of the Teak Windmill

 

Jing Cats – Northeast of the Teak Windmill

 

Horseshoe

Lullaby – During The Only Way Out main story in the same room as Maya

 

Skullhammer – On the support column under an overpass

 

Temper Temper – Located on the upper part of a building northeast of the Horseshoe Water Tower

 

Wonderland – Southwestern tip of Horseshoe on a balcony

 

Houndfield

Bzyk – Located northwest of St. Joseph’s Hospital on the upper outer wall of a building

 

Peace of Mind – Located on 2 buildings south of the Cherry Windmill

 

The 80s Are Back, Baby – Located on the upper part of a building east of the western Nightrunner’s Hideout

 

Tick Tock – Located on a billboard west of the Cherry Windmill

 

Lower Dam Ayre

John Dog – Located on a building in an alleyway west of the Nightrunner’s Hideout

 

Space Explorers – Located on the side of a building north of the Nightrunner’s Hideout

 

Muddy Grounds

Blind Beauty – Located on the side of a building near the center of Muddy Grounds

 

Cherubinator – On the back side of the Metropolitan Art Gallery

 

Dirty Money – Located on a wall next to the Elm Windmill

 

Face From the Past – On the eastern side of the Brewery settlement

 

The Doors – West of the northern Dark Hollow

 

Saint Paul Island

Hunting for Hunters – Between the Dark Hollow and the Forsaken Store in the southern part of the area

 

The Wharf

Hellfire Sausage – Near the Dark Hollow

 

 

Dying Light 2
Guides

Dying Light 2 – The Breadwinner Side Quest

by Chappie in

 

Below is a walkthrough on The Breadwinner side quest in Dying Light 2 Stay Human. To obtain this quest, speak with Kevin on the roof of the building directly south of the Metro: Hayward Square and west of the Nightrunner’s Hideout.

 

Search the shop for the 3 backpacks containing food that Kevin left behind

Follow the objective to the west of Kevin to find a Forsaken Store. Head inside and be wary of the Infected as you make your way to the backpacks. The first backpack can be found in front of the display counter. The second is located in front of the shelves across from the deli. The third and final backpack is located in the back locker room.

 

Bring the food to Kevin

Kevin can be found at the other end of the building that the Nightrunner’s Hideout is on. This is near the Forsaken Store. You’ll need to hop onto an overhang to drop in through the window. Speak with Kevin to learn the truth about his parents and complete the mission.

 

Rewards

  • 1500 Combat XP
  • Billhook