Once you reach Act 2, fixers will start messaging you about vehicles for sale as you raise your street cred. You’ll have to make contact with the fixer in a region to be able to start buying cars from them. This should happen automatically when you travel to a new place. Purchasing them all is required to unlock the Autojock trophy. Please note that some vehicles can be obtained through side jobs, but those don’t count towards the trophy. Below are the vehicles located in Watson!
Galena G2450
Regina will message V about a car she bought off a paranoid guy who never went outside. It can be found on the second level of the parking garage in Little China directly east of V’s apartment. Purchase it for $13,000.
Quadra Type-66 “Cthulhu”Â
This vehicle can be found east of V’s apartment in a parking lot. Purchase it for $76,000.
Quartz EC-T2 R660 (Archer Quartz)
Regina will message V about a polished to shine car she obtained from a guy who used to own a garage back in the day. It can be found outside of a factory south of Offshore St fast travel point in Northside for $29,000.
Shion MZ2
Regina will message V about a sports car who’s previous owner had a lead-foot. It can be purchased in Little China on the third level of a parking lot north of V’s apartment for $75,000.
Thorton Colby C240T
Regina will message V about a nice car that used to belong to a car jacker from Memphis. It can be purchased at Northside just southwest of the Docks fast travel point for $39,000.
During the Fool on the Hill side job that you can acquire in Act 2, you’ll be tasked with finding 20 Tarot Graffiti in the city. Below are the locations of each Cyberpunk 2077 Tarot Graffiti. If you find all the Tarot Graffiti, you’ll be rewarded with The Wandering Fool trophy! Please note that you must scan each Tarot Graffiti in order for it to count!
Death
This Tarot Graffiti can be found east of the Senate & Market fast travel point in Heywood – The Glen on the outside wall of a building.
Justice
This Tarot Graffiti can be found southeast of the Longshore South fast travel point in Santo Domingo – Arroyo.
Strength
This Tarot Graffiti can be found at the San Amaro St fast travel point in Santo Domingo – Rancho Coronado on the side of a building.
Temperance
This Tarot Graffiti can be found at Westbrook – North Oak in the Columbarium. It is located on the side of a structure.
The Chariot
This Tarot Graffiti can be found just north of the Afterlife fast travel point in Watson – Little China just outside of Tom’s Diner.
The Emperor
This Tarot Graffiti can be found just north of California & Cartwright fast travel point in Watson – Arasaka Waterfront on the entrance to Konpeki Plaza.
The Empress
This Tarot Graffiti can be found on a wall at the base of the stairs leading down just outside the entrance to Afterlife in Watson – Little China.
The Fool
This Tarot Graffiti can be found at your apartment building in Watson – Little China. When looking at your apartment door from outside the apartment, it is located on the right side.
The Hanged Man
This Tarot Graffiti can be found north of the Oil Fields fast travel point in the northern Badlands on a water tower.
The Hermit
This Tarot Graffiti can be found on the side of the chapel next to the Chapel fast travel point in Pacifica – Coastview.
The Hierophant
This Tarot Graffiti can be found in Westbrook – Japantown at the Japantown West fast travel point. Head down the stairs next to the fast travel point to find this artwork on the wall underneath them in a nook.
The High Priestess
This Tarot Graffiti can be found on an upper level in a building north of the Skyline East fast travel point in Heywood – Vista Del Rey.
The Lovers
This Tarot Graffiti can be found on the back of an outdoor movie screen in Westbrook – North Oak at the Drive-In Theater fast travel point. The code to enter the door is 0000, which can be found on the computer.
The Magician
This Tarot Graffiti can be found in Watson – Kabuki just south of the Sutter St fast travel point. It is located on a support beam across from Lizzie’s Bar.
The Moon
This Tarot Graffiti can be found on the side of a fence at Arasaka Estate fast travel point in Westbrook – North Oak.
The Star
This Tarot Graffiti can be found at the Solar Arrays fast travel point in the southern part of the Badlands on the side of a wall.
The Sun
This Tarot Graffiti can be found just south of your apartment in Watson – Little China near a tunnel through a building.
The Tower
This Tarot Graffiti can be found northwest of the Arasaka Tower fast travel point in City Center – Corpo Plaza.
The World
This Tarot Graffiti can be found just south of the Bradbury & Buran fast travel point in Watson – Little China. It is located on a rooftop.
Wheel of Fortune
This Tarot Graffiti can be found at the Sunset Motel on the far right of the map.
Below are the gigs that can be found at Watson in Cyberpunk 2077! Please note that the gigs are listed in alphabetical order for ease of searching.
Backs Against the Wall
Obtained: Little China – Approach the gig east of the Afterlife fast travel point
Objective: Go to the indicated residence
Head into the building and proceed to the 4th floor where you’ll find a double door that requires Technical Ability 7 to open. If your ability is not high enough, look to your left to find an open window leading to a fire escape. Jump through then jump across the gap onto a balcony attached to a room you can enter. Once on the other side make your way to the last room on the right where part of the ceiling has fallen in creating a ramp up to the next level. Traverse up the ramp then head down the short hallway and enter the door on the left. Cpl. Hare will start speaking with you. If you wish to avoid killing him, select the following options:
Fixer sent me.
If it doesn’t work, give it to me.
For the next selection you have a bit of a choice. If your Body Value is 10 you can select the following options:
You’re a soldier, not a terrorist.
I understand your anger.
If it’s not high enough, select the following options:
His death would change nothing.
Either of the next two options: “Other politicians will make use of his death.” or “They’ll say you’re a psycho.”
Once you’ve either calmed or killed him, retrieve the stolen medication from the cabinet on the wall to your right. Exit the apartment building and follow the objective to deposit the medicine in the Drop Point. You’ll receive a call from Regina to close out the gig.
Bloodsport
Obtained: Little China – Approach the gig location slightly northeast of Clarenoon St fast travel point
Objective: Go to the Tyger Claws’ dojo
This gig comes with the optional choice to not raise any alarms. This is the option the client prefers since he doesn’t want his coach’s death to weigh on his conscience. This means that you must sneak through the dojo without anyone seeing you! Distract the enemy guarding the front door of the dojo then take them out stealthily. Facing the main entrance to the dojo, take a left and follow the building around until you reach a dead end where there is a door you can force open on your left (need Body Value 8). Open this door then head down the stairs to the basement. Once at the bottom of the stairs, take out the camera down the hall on the left. Proceed towards that camera then take a right to head down another hallway. The coach is being held in the room on your left. Open the door to that room then distract the enemy inside so you can take him out stealthily. Next, speak with the man sitting on the chair then escort him outside without raising the alarm. If you backtrack the way you came in, you won’t have any problems as the camera and enemies will still be down. When you make it to the street, turn right and head towards the car Regina has waiting outside. Speak with Roh when he makes it to the car. You can either choose to tell him that Macidew was the culprit or not. The decision does not matter. If you make it through this gig without raising the alarm, Regina will give you a bonus when she calls you. Follow the objective to collect your reward and complete the gig.
Catch a Tyger’s Toe
Obtained: Northside – Approach the gig location west of Megabuilding H10 fast travel point
Objective: Get to the main server
Head into the building then use the elevator to reach the 5th floor which contains the Server Room. Eliminate the enemies then head to a side room in the Server Room to upload the malware onto the computer. Afterwards, exit the Server Room and use the elevator to ascend to the Ground Floor. When you exit the elevator, Regina will call you to close the gig.
Cyberpsycho Sighting: Bloody Ritual
Obtained: Northside – Approach the gig location southeast of the Docks fast travel point
Objective: Neutralize the Cyberpsycho
Head into the ritual area and speak to the survivor. Afterwards, inspect his body to obtain a shard. Head to the shard menu and find It’s Time then crack it. Afterwards, continue examining the area. If your having trouble finding all of the information, look behind a nearby Militech crate to discover another body that needs to be examined. Once you have examined everything, Zaria Hughes makes her appearance. Defeat her (without killing her) then examine her body to find a shard. Read it, then text Regina to complete the gig.
Cyberpsycho Sighting: Demons of War
Obtained: Kabuki – Approach the gig location slightly northeast of Charter St fast travel point
Objective: Investigate the area by the bridge
As you make your way across the bridge, you’ll be attacked by Matt Liaw. Defeat him then search the open blue shipping container with a bed in it to find a laptop. Look at the messages on the laptop to find PTSD Shield – Policy Lapsed. Read that message then send it to Regina via text to complete the gig.
CyberPsycho Sighting: Lt. Mower
Obtained: Kabuki – Approach the gig location southwest of Creek Loop fast travel point
Objective: Find the cyberpsycho
As you arrive on the scene, Regina tells V to track down the cyberpsycho. Jump over the red tape and make your way to the body on the ground. Inspect the item on the ground next to him then head down the stairway for a boss fight. The Mower zips around the fighting area and attacks using her fists. After doing enough damage, she will start using an electric attack that will damage you while standing in the water making up a majority of the area. After defeating her, use your phone to send the data to Regina to complete the gig.
Cyberpsycho Sighting: Six Feet Under
Obtained: Kabuki – Approach the gig location north of Kabuki Market fast travel point
Objective: Find the cyberpsycho
When you arrive underneath the freeway, you’ll see Lely Hein shoot the last person alive in the area. Engage in combat with him. Be careful of his shotgun as it can do a lot of damage. If you don’t kill him quickly enough, he’ll run into the nearby building. Chase after him to unload more bullets into him. After defeating Lely, loot the body to obtain the Farewell shard then read it. To read the shard, press the touchpad then move over to Journal but don’t click it. Instead, head down to Shards and select that option. You’ll then need to scroll to the bottom to find the Farewell shard. Afterwards, send a text to Regina to complete the gig.
Cyberpsycho Sighting: Ticket to the Major Leagues
Obtained: Little China – Approach the objective west of Bradbury & Buran fast travel point near the water
Objective: Find the cyberpsycho
Defeat Alec Johnson then loot his body to collect a message about Glitter. Text this information to Regina to complete the gig.
Cyberpsycho Sighting: Where the Bodies Hit the Floor
Obtained: Northside – Approach the objective just south of Pershing St fast travel point
Objective: Find the cyberpsycho
Head to the nook behind the skyscraper to find Ellis Carter waiting for you behind a large container and a pile of trash bags on fire. He’ll attack you with a melee weapon. Defeat him then head back behind the skyscraper to find a shard next to a body. Pick up the Archived Conversation: Brick and Ellis shard then read it. Afterwards, send a text to Regina to complete the gig.
Dirty Biz
Obtained: Northside – Approach the gig location at the Docks fast travel point
Objective: Get the raw BD
After you make your way past the yellow barricade. Enter the small building on the right to locate a PC. Use it to disable all of the security around the docks then exit the room and head up the nearby stairs. Take a left moving past the pallet of cinder blocks and enter the doorway. Take the stairs in the back of the room to the top then pass through another door on the left. This should put you in an archive room. Go to the back of the room and enter the server room where you will find two guys sitting in some chairs. Speak with them to make them hand over the BD or you find it yourself on a shelf in the back of the room. With the BD in hand, exit the area and drop it off in a drop point a little ways down the road. Regina will call you completing the gig.
Fixer, Merc, Soldier, Spy
Obtained: Kabuki – Approach the gig just north of Kabuki: Central fast travel point
Objective: Enter Hotel Raito
This is another gig that needs to be done sneakily to get the best outcome. Disable the camera inside the entrance then walk right in and speak with the receptionist who thinks your a customer. Tell him that you need a room then select the option to distract him so you can grab the elevator access card that is on his desk. Quickly walk to the elevators before he turns back around. Enter the elevator then head up to Floor 21: Apartments. When you exit the elevator, head right and proceed through the double doors on the right. Take the stairs up.
At the top, you have 2 options. You can either open the double doors on the left that require Technical Ability 9 to open then head down the hallway to the left. If you open the last door on the right, you’ll enter Mikhail Akulov’s penthouse. Alternatively, enter the door across from the set of double doors requiring the ability to find yourself on the roof. Turn left to find equipment. Stand on the equipment then activate it to raise you up. Jump onto the balcony then enter the conference room. When you leave this room, take a left to enter the upper level of the penthouse.
The datashard is located on a table underneath the TV in the living room. Akulov and his assistant will be in this room. You’ll need to distract both of them then choke them out. Grab the datashard then loot the penthouse for a penthouse access key. Leave the room via the door near the stairs leading up and head diagonally for the elevator. Call it up then head down to the first floor. To leave the hotel, simply walk out. Once your outside, you’ll receive a call from Regina. Tell her your on your way then follow the objective southwest to meet with Regina’s client. When you approach their car, hand over the datashard. Afterwards, you’ll receive another call from Regina. Follow the objective to the Drop Point to collect your reward and complete the gig.
Flight of the Cheetah
Obtained: Northside – Approach the gig west of Martin St fast travel point
Objective: Find Hwangbo
Near the entrance to the parking lot outside of the motel area, you’ll need to enter the door next to a Nicola vending machine. To open this door, you will need Body Value of 5. In this room, activate the terminal and search the Files for the Guest List. On this list, scroll down through the names to come across an anonymous guest staying in room 1237. Exit the computer the proceed through the next door, which could require you to have the Technical Ability 5 to open it. Once inside, make your way through the rooms to exit the building into a courtyard. Once in this area, begin your search for room 1237, which is on the western side of the complex on the second level. Head inside and speak with Hwangbo. When Hwangbo leaves the room, enemies spawn. You’ll then be given the option to take Hwangbo’s car. If you choose to take the car, head south down the walkway and shut off the camera at the end. At the end, turn right to find a set of stairs and take them down. At the bottom you’ll encounter the enemies. You can either engage in combat with them or sneak past them to the door behind the stairs, which will require you to have a Body Value of 6. Once you make it through the door, head across the street to Hwangbo’s car and hop in! Follow the objective to the meeting place then exit the car once you’ve arrived. Approach the meeting spot then speak with Hwangbo to calm his nerves. Afterwards, Regina will call you and close the gig.
Freedom of the Press
Obtained: Northside – Approach the gig location west of Pershing St fast travel point
Objective: Enter the TV studio building
To enter the building through the front door you’ll need Technical Ability 8. Alternatively, jump up onto the dumpster near the front door to reach the roof then jump down through the ceiling. Once inside, head through the lobby to enter a hallway. Crouch under the laser in the hallway. Once you turn the corner, take an immediate right to avoid the turret at the other side of the room. From here, follow the path then head up the ladder and drop down into the cluster of mannequins. Be careful of the turret in the room to the right of you. You’ll need to sprint into this room towards the left side to avoid its fire! Jump over the laser (or disarm it if you have Technical Ability 5) then run straight ahead. Head up the stairs then enter through the door at the end of the walkway. Head through the next door on the right to encounter Max. Select “Nope, I’m not.” so he doesn’t shoot himself. Next, select the following options to convince him to speak with Regina: “Regina was your mentor?”, “You dying wouldn’t change a thing.” and “She deserves a chance. Just talk to her.” When he agrees, Regina will text you that the car is waiting outside. Head through the door across the way and follow the path down a flight of yellow stairs to the car. Max will automatically follow you. Once he gets in the car, leave the area then head to the nearby drop box to collect your reward and complete the gig.
Hippocratic Oath
Obtained: Northside – Approach the gig northeast of Martin St fast travel point
Objective: Go to the Clean Cut building
Head into the building and defeat the enemies inside. Afterwards, search for Lucy who is in the northwestern room working on a patient. Speak with her and persuade her to leave. While talking with her an option to scan the patient will quickly pop up. Do this otherwise she’ll be mad at you and accuse you of killing him. If you choose to scan him, she’ll say that he’s going into shock and ask you to grab the Synthetic Blood on the table to the left of you. Do so and apply it to the patient. After a brief chat with her, escort Lucy to the car waiting outside to receive a call and complete the gig.
Last Login
Obtained:Kabuki – Approach the gig north of Kabuki Market fast travel point
Objective: Enter the building where Alois’ laptop was connected to the Net
Enter the building where indicated by the objective then take out the enemies inside. Next, you’ll need to find Alois’ laptop, which is downstairs on a table next to a gurney with a body on it. Once you get the laptop, head outside and drop it off in the Drop Point. You’ll receive a call from Regina then the gig will complete.
Lousy Kleppers
Obtained: Northside – Approach the gig location south of Offshore St fast travel point
Objective: Get inside the Maelstrom warehouse
When you reach the warehouse, it’ll be strongly guarded by enemies and surveillance cameras. Defeat the enemies then work your way into the large warehouse building. Inside you’ll find a van in the middle. Search the table next to the van to find the shard that you need. Once you snag it, leave the area then deposit the databank in the Drop Point just north of the warehouse to complete the gig.
Many Ways to Skin a Cat
Obtained: Northside – Approach the gig location west of Martin St fast travel point
Objective: Steal the van filled with leather jackets
Head to the Revere Courier Services facility and find a way inside. If you have a Technical Ability 5, you can waltz in through the front door, otherwise, you can find a broken section of gate to sneak through on the east side of the facility. Once you reach the courtyard of the facility, take care of the enemies then make your way into the building. Head up to the second floor to enter the computer room on the back left side of the building. Once inside interact with the PC to “authorize via personal link” then make your way to the ground floor of the warehouse. Enter the van and follow the objective northeast of Martin St. to park it in the garage. Exit the van to complete the gig.
Monster Hunt
Obtained: Kabuki – Approach the gig location just east of Allen St South fast travel point
Objective: Go to the Ho-Oh club
Once inside the club take out the enemies then head through the beads to the back room. Follow the path up the stairs the turn immediately to your left to find a door/gate that requires Technical Ability 7 to open. If you have this, open the door then go forward a short way to find a set of stairs leading up on your left. Take them to the top then turn left and follow the path to reach an open doorway on the right. Head inside and eliminate the enemies including Jotaro. Once the task has been completed, take Jotaro’s body and head outside to the fixer’s transport. Dump the body in the trunk to receive a call from Regina who shuts the gig.
Occupational Hazard
Obtained: Northside – Approach the gig location east of Martin St fast travel point
Objective: Enter the Mox warehouse
Enter the building where indicated by the objective then proceed through the next door. Please note that you’ll need Technical Ability 5 to enter through this door. Once inside the next room, head through the silver door on the left to find the cyberpsycho named Anna Nox yelling and screaming. Defeat her then knock on the blue shipping container to speak with Hal Cantos to tell him that it’s safe to come out. Afterwards, Regina will call you to close the gig. For additional dialog, you can head upstairs near the blue shipping container and speak with the girl sitting on the chair in the small room.
Playing for Keeps
Obtained: Little China – Approach the gig location south of Clarenoon St fast travel point
Objective: Go to the Kashuu Hanten bar in Little China
When facing the entrance of the bar, take a right down the alley. Distract the guard at the end of the alley using the vending machine then take him out. Enter the building on the left. Be mindful of the lady in here. You’ll need to distract her using the freezer then sneak up behind her and take her out as well. Open the door next to the freezer using Body Value 4 or look for the keycard on a table across from a bulletin board. Once inside that room grab the implant in a jar on the shelf. Once you take the implant, exit the building and follow the objective to the Drop Point. Deposit the item to complete the gig.
Rite of Passage
Obtained: Northside – Approach the gig location at the Ebunike Docks fast travel point
Objective: Obtain the initiation footage
Head into the Maelstrom ripperdoc clinic and make your way to the second level. You can find the stairs in the back right side of the clinic past all of the operating tables. Please note that there are a couple of optional rooms/shortcuts that require either a Technical Ability value of 5 or Body value of 11 to open. Once you reach the second level, head through the open doorway on the left to enter a locker room. Head through the other door in here and then proceed through the right side of the next room to end up in the server room. If you have a Body value of 7, you can just force open the sealed door at the top of the stairs to reach the server room. Search the area for a paper laying on top a container near a DANGER Electrical Hazard sign. It will mention a surgery recoding that is saved on a nearby PC, so head to the terminal to steal the data. Once you take the data, more enemies will show up to try and stop you. Fight your way out of the clinic and flee the area to receive a call from Regina completing the gig.
Scrolls Before Swine
Obtained: Northside – Approach the location north of All Food Plant fast travel point
Objective: Steal the security cam footage from the warehouse
Enter the lot of the warehouse using the main entrance past the barricade, an open gate in the back or sneak in through a side gate if your Body Value is 8. Neutralize the enemies then make your way into the warehouse. Head to the computer on the second floor and interact with the PC to steal the footage then exit the warehouse. Follow the objective to a building near the Longshore North fast travel point. There you will head to the second floor to find Aaron. To appease Johnny, you can tell Aaron that you’ve watched them and that he needs to be behind bars. This will lead to a fight where you kill him. Alternatively, you can just hand over the footage. When you’re done with Aaron, exit the building to complete the gig.
Shark in the Water
Obtained: Kabuki – Approach the gig location southeast of Kabuki Market fast travel point
Objective: Deal with Blake Croyle
Regina will task V with taking care of a Blake Croyle who has seized a pharmaceuticals store. For this one, head into the store and deal with Blake and his men. Regina will then call in a transport car to put Blake’s body in. Place the body in the trunk then answer the call from Regina to complete the gig.
Small Man, Big Evil
Obtained: Little China – Approach the objective slightly southeast of Bellevue Overwalk fast travel point
Objective: Go to the slums
Follow the objective up the stairs to arrive in the slums then defeat all the enemies. Afterwards, leave the area. Regina will call you to close out the gig.
The Heisenberg Principle
Obtained: Little China – Approach the objective west of Goldsmith St fast travel point
Objective: Enter the building
Enter the building then head to the basement via the door to the left of the Taste the Love vending machine that your able to jack into. Once your downstairs, you’ll need to locate the lab. The objective will want you to take a shortcut through a door that requires Technical Ability 8. If you don’t have this value, you’ll need to work your way through the whole basement to reach the lab. Once inside, destroy the equipment used to make glitter by shooting them. Afterwards, leave the area to receive a call from Regina which completes the gig.
Troublesome Neighbors
Obtained: Kabuki – Approach the gig location south of Kennedy North fast travel point
Objective: Deal with Taki Kenmochi
Regina Jones will call up you up as you approach the gig location and tasks you with taking care of a Tyger named Taki Kenmochi who is running a pachinko parlor. Enter Motel Hell and take a right following the hallway to the end. Take a left passing Tom’s Diner to reach the gate leading on the left to the pachinko machines. As you approach the gate, the guard will turn hostel prompting you to fight a hand full of thugs (including Taki). Defeat them all to receive a call from Regina completing the gig.
Welcome to America, Comrade
Obtained: Kabuki – Approach the gig location just east of the Allen St South fast travel point
Objective: Go to the docks in Kabuki
This is another gig that needs to be done sneakily to get the best outcome. Sneak your way through the barricade on the far left at the entrance then take a left and go behind the shipping containers. Keep following that path as close to the gate as you can get, avoiding all the enemies and cameras until you reach a living room set up with 2 couches and a TV. The car your looking for is in an open blue shipping container to the right of this area. Mount the device to the car then leave the area undetected. After Regina calls you, head to the Drop Point to collect your reward.
Woman of La Mancha
Obtained: Kabuki – Approach the gig location southwest of the Kabuki Market fast travel point
Objective: Force Anna Hamill to drop her police investigation
As you approach the location of the gig, you’ll get a call from Regina Jones tasking you with stopping the investigation of Anna Hamill who is looking into the Kabuki Market. Follow the objective to reach the bazar where you’ll need to try and gather intel on Anna. If you head down the stairs near the entrance to the bazar and hug the left wall, you’ll come across Eve leaning on an AC unit. Show her the picture of Anna then tell her you’re not a cop (if you say you are, she will stop talking to you). She will then ask for 600 eddies to tell you what she knows. The other option is to stop by the first stall on the right side of the bazar where a food vendor and a guy named Imad are bartering. After their business has concluded, you’ll get the option to show the food vendor the picture. This is a fruitless endeavor as she refuses to answer any questions. Instead head after Imad to find him sitting on a chair further in the bazar. Speak with him and show him the picture of Anna. He will then tell you what he knows for 600 eddies. If you’re a Nomad, he’ll tell you the information for free! Both Eve and Imad will tell you that Anna is staying in room 303 of the hotel on the right (east) side of the bazar, however, you can find her in the hotel on your own if you don’t want to spend the eddies.
There are a couple of ways to confront Anna in the hotel. The first is to hack the door on the 1st floor then head up the stairs in the building to reach room 303 on the third floor. Please note that if your Technical Ability is at least level 4 you can hack into a room on the 1st floor and investigate the files on a PC to learn about Anna. If you’re unable to hack the door on the 1st floor to get into the hotel, you also have the option of paying to enter by selecting the option on the keypad to the left of the door. If you chose to pay, you’ll receive a text with a room number in it which is 203. In order to enter Anna’s room from the 3rd floor, you’ll need to have a Technical Ability of 6. The 2nd way to reach her room is by getting into room 203 on the 2nd floor. If your Technical Ability is level 4, you can hack the door, you can enter the room and use the balcony to climb onto some AC units. From there you can climb onto the balcony of room 303. If your Technical Ability is not high enough, you can head to the building just north of the hotel by opening a door. This will gain you access to a stairwell you can take to the third level where you can jump on to an AC unit and use it to reach the balcony of room 303.
As you enter the room, Anna will stop you and demand to know who sent you. By choosing the options “Here to warn you”, “Just wanna help you” and “Your buddies at the NCPD”, I was able to convince her to leave town. One wrong choice will turn her hostel resulting in you having to flatline her. After dealing with Anna, leave the area to get a call from Regina completing the gig.
Below are the side jobs that can be found at Watson in Cyberpunk 2077! Please note that the side jobs are listed in alphabetical order for ease of searching.
A Cool Metal Fire
Obtained: During the Chippin’ In side job
Objective: Speak with Rogue about Smasher
This job will automatically complete during the Chippin’ In side job.
A Like Supreme
Obtained: Automatically after finishing the Second Conflict side job in Act III
Objective: Wait for Nancy’s Call
Wait a day for Nancy to call then head to the Red Dirt in Santo Domingo – Arroyo at night. Enter the building and speak with Nancy. When your done, head to the bathroom and take the pills. Head back out to the main room to speak with Kerry to kick off the concert. When the show is over, speak with Kerry and Johnny to complete the job.
Beat on the Brat
Obtained: Speak with Coach Fred on or after the Ripperdoc Main Job
Objective: Defeat the Training Robot
Talk with Coach Fred and agree to fight his training robot. Defeat it in a quick boxing match then speak with Coach Fred again. He will mention V being a sharp fighter and starts talking about setting you up with some fights. If you defeat all four of the opponents around the city, you will qualify to fight in the final round. They will be unlocked as you progress through the story of the game.
Beat on the Brat: Kabuki
Obtained: Automatically after picking up Beat on the Brat
Objective: Defeat the twins
Travel to the rooftops in northeastern Kabuki and speak with the twins. This will be a 1 vs 2 fight where you fight both of them at the same time so make sure you have leveled up a bit when you decide to take them on. Since there are two of them, you have the option to increase the bet on the fight to 2,000 eddies.
Big in Japan
Obtained: Speak with Dennis in Afterlife
Objective: Find and deliver the package
Head to the Afterlife bar in Little China then find and speak with Dennis who is standing across from Rogue. Agree to do the job then head to the slums on the east side of Kabuki just south of the Charter St fast travel point.
Search the building closest to the water to find a rectangular container with “No Future” graffitied on it. Grab the package that falls out then put him down since you’ll first need to take care of some enemies. After the coast is clear, make your way to the car Dennis sent. When you reach the car, put the package in the trunk and hop in. Drive for the objective near the Megabuilding H10 fast travel point in Northside to drop off the package. Speak with Dennis to complete the job.
Blistering Love
Obtained: Watson – Automatically after completing the Chippin’ In side job in Act III
Objective: Call Rogue and ask her out
Call up Rogue and ask her out for Johnny. After she agrees, swing by the Afterlife in the evening to pick her up. Please note that if you pick her up in Johnny’s car, you’ll get some special dialog. Hit the road and follow the objective to the drive-in theater. When you arrive, you’ll be tasked with looking for a way inside (if you came here for the tarot graffiti already, then you should be able to head on in). Use the code 0000 to enter the drive-in. Rogue will then task you with getting the movie running. Enter the projection booth and examine the projector to get it working. Johnny will then take over for his date. Talk with Rogue while the movie is playing to catch up. When it’s over, speak to Johnny to complete the gig and trigger the Bushido and Chill trophy.
Boat Drinks
Obtained: Kerry will call you sometime after finishing the Off the Leash side job
Objective: Meet Kerry at the marina at 7:00 pm
Follow the objective to the Corporation St fast travel point in City Center – Downtown to wait for Kerry. When it’s time, head onto the boat and speak with Kerry then sit next to him to enjoy the ride. Afterwards, have fun destroying the boat then swim to shore and speak with Kerry! This is your chance to romance him if your V is a guy!
Both Sides, Now
Obtained: After Act 1, Judy will call you.
Objective: Go to Judy’s apartment
Head to the objective west of Charter St fast travel point in Watson – Kabuki and enter the bathroom in the apartment to find Judy. Speak with her then carry Evelyn to the bed. Wait for Judy to finish the call then speak with her again. Afterwards, leave the bedroom and close the door to fast forward time. On the roof talk to Judy then leave the building to give her space and complete the job.
Burning Desire
Obtained: Approach the side job location southeast of Goldsmith St
Objective: Find out what’s wrong with the distressed man
Approach the man yelling and agree to help him. Head towards the street, call your car then hop in. Drive the man to a ripperdoc in the north by following the objective. When you arrive, the man will hop out and tell you to wait for his call. You don’t actually have to wait there specifically. You can continue on with exploring the area and/or doing side jobs, etc. About 3 hours later in game time, Flaming Crotch Man will give you a call which will complete the job.
Chippin’ In
Obtained: Automatically at the start of Act III after completing Tapeworm
Objective: Watson – Go to the Afterlife
Travel to the Afterlife then head inside. Speak with Johnny and choose to take Misty’s pills. The first order of business is to order a couple of drinks. When prompted, ask Claire if she’s heard of the name Cassius Ryder where you’ll get to choose a tattoo. Pick either option (V’s gonna love the second one according to Johnny). This will lead to Johnny having a wild night ending with a conversation with Rogue. You’ll then have to wait a day for Rogue to get in touch with you (and will also have Johnny’s Aviators).
When Rogue calls, head to Afterlife and speak with her in person. You’ll then follow Rogue to her car where she’ll give you Johnny’s Jacket. Afterwards, hop in. After waiting for the area to clear out, Rogue and V will begin the mission. Follow Rogue until she mentions sneaking to the dataterm. The easiest way for me was to sneak along the right side of the area towards the dataterm. This will require some investment in Body and Technical Ability. When you get into the building, interact with the data terminal and check it out to find where your targets are hiding. Then travel into the next room, taking the door on the far right side. There will be one enemy in this room you will need to take out. From here, sneak across the trainyard to reach the ship. Once on the ship, make your way towards the front of it being mindful of the enemies. Take them out then approach Grayson to take back Johnny’s gun. Rogue will then press him for Smasher’s location. At the end, you’ll be give a choice to let Grayson live. If you choose to spare his life, he’ll reward you with a keycard. Rogue will run off and Johnny will show up. Lower the container using a near control panel then head down to the container and open it up to claim your prize, which is Johnny’s Porsche! Head out to the objective in the oil fields and speak with Johnny. Select “The Guy who Saved My Life” if you want the special ending. Once you’re done talking with Johnny, the job will complete.
Dream On
Obtained: Charter Hill – After completing the I Fought the Law side job, you’ll eventually receive a call from Jefferson
Objective: Go to the Peralezes’ apartment
Use the intercom to enter the apartment then take the elevator up to the penthouse. Speak with the Peralezes. When you’ve exhausted all dialog options, speak with Elizabeth for a tour. On the tour you’ll pass the conference room and enter a hallway. In the hallway scan the patched up bullet holes in the wall on the left and the bloodstain on the floor. Follow the bloodstains through the double doors closest to them. Inspect more directly in front of you on the floor and near the door to the right. Enter through that door to find 2 more bloodstains on the floor. Scan the wall near the far bloodstain to find a concealed door. You’ll need to open it using a Body Value of 7.
After speaking with Elizabeth, scan the wall behind the counter to find strange tech. Follow the cables by taking the ladder up then opening the hatch in the ceiling. Climb up it to reach the roof then follow the cables along the edge to a transmitter. After Johnny speaks with you, scan the area on the ground level to find another transmitter in the distance by a skyscraper.
Return to Elizabeth and speak with her then leave the apartment to check out the van. As you get close, the van will drive away and you’ll need to chase it. Follow the van until it stops in Watson – Northside north of the All Foods Plant fast travel point. If you enter nonstealthy the enemies will obviously attack you. You’ll need to defeat them all before you can connect to the van’s Access Point.
When you unjack, call Elizabeth then head to the ramen shop in Westbrook – Japantown near the Cherry Blossom Market fast travel point and speak with her. Afterwards, head to Reconciliation Park to speak with Jefferson. As you approach Jefferson, you’ll receive a call from an unknown stranger. When you speak with Jefferson, it’s up to you whether or not you tell him the truth or just go along with what Elizabeth told him.
Epistrophy: Northside
Obtained: Automatically after accepting the job from Delamain
Objective: Find the Delamain cab
Travel to the east part of Watson – Northside near the Longshore North fast travel point to start your search. Head across the street (southwest) toward the objective to enter a search area. Enter the storage unit lot to your left. You will find the rogue cab here. As you approach it, it will drive off. Give chase to the car until it stops. Del will call you and the job will complete.
Every Breath You Take
Obtained:After you complete the Off the Leash side job, you’ll receive a call from Blue Moon
Objective: Go to the meeting spot and wait for Blue Moon
Travel to the meeting spot at the Kabuki Market then sit on the indicated bench. Speak with Blue Moon then search the area when she calls and follow her around Kabuki. The stalker is a girl named Griselda Martinez and she is wearing a green tank top and skirt. Eventually Griselda will approach Blue Moon. If your quick, you can get behind her and knock her out. Loot her afterwards to find some evidence then speak with Blue Moon to determine her fate. This will complete the job.
Fool on the Hill
Obtained: After Act 2 find a Tarot Graffiti in the city to acquire the side job
Objective: Find all the Tarot Graffiti in the city (20 total)
After you find a Tarot Graffiti, head to Misty and speak with her then talk to Viktor. For a detailed guide on where to find each Tarot Graffiti, click here! When you find one, you must scan it in order for it to count towards the side job! After finding all of the Tarot Graffiti, head to back Misty’s shop in Watson – Little China to speak with her. This will complete the job.
Full Disclosure
Obtained: You’ll get a message from Sandra Dorsett offering V a job in Act II
Objective: Find the databank
After getting the job offer from Sandra, travel to the location in Kabuki and enter the building. You’ll find the databank on a metal crate next to a chair in red light. Exit the building then give Sandra a call telling her that you found the databank. Before you hand over the databank you have the option to crack it. Doing so and being upfront about it will give you a better ending. Make your way to her apartment in Little China and take the elevator up to the 5th floor. Knock on her door and head into the room. Hand over the data disk. If you decided to crack it first, admit it when she asks and then congratulate her. If you have an Intelligence value of 7 then you will get access to a special prompt. Trying to blackmail her will cause her to turn hostile. Deal with her either way to complete the job.
Happy Together
Obtained: Pass by the room with police banging on the door at V’s apartment complex
Objective: Talk to Barry
Speak to the officers across from Barry’s apartment and agree to speak with him. Knock on Barry’s door and choose the option “I’m going to take that as a yes”. After some hours pass in game time, check up on Barry again to get him to answer. Choose any of the options as they all lead to Barry inviting you in. Take a seat on the table across from him and speak with Barry again. Make sure you select all the blue options first then choose “Everyone has their limits” if you want to see the full job play out. If you chose to do all the blue options, exit Barry’s room and make your way to Westbrook – North Oak in the Columbarium and look for Andrew’s Niche of Barry’s fallen friend. Return to the cops and speak with them then follow them to Barry’s room. Watch the events that unfold to complete the job.
Heroes
Obtained: Automatically in Act 2
Objective: Call Mama Welles
Call up Mama Welles. If you sent Jackie to Viktor during The Heist main quest, you’ll make your way back to your apartment and loot the contents of the package to receive the keys to a bike. If you sent Jackie to his family during The Heist main quest, tell Mama Welles that you’ll be at the service. Next, follow the objective to meet Mama Welles at El Coyote Cojo in Heywood – The Glen. After you speak with her, head to Jackie’s garage. On the way, you’ll see Misty sitting down against a building. Speak with her and agree to sit down. Continue speaking with her then open the garage. Scan each object in the room then wait for Misty to tell you about them. Inspect the door then search the desk to find the key. Use the key to open Jackie’s room then speak with Misty again. Afterwards, scan the objects in Jackie’s room. Decide which object you’d like to take then grab it. Speak with Misty one more time then head back to El Coyote Cojo. Take a seat and watch the event unfold. When it’s your turn, stand up and tell them about when you first met. Choose the options you’d like for your speech then place the object on the table. Drink to Jackie then speak with Mama Welles and tell her that Misty is important. Grab the key then speak with Padre, Valentinos, Viktor and the bartender. When you’ve talked to everyone, leave the bar to complete the job.
Human Nature
Obtained: Automatically obtained when you reach Act 2
Objective: Fetch your vehicle from the parking garage
Travel to the parking garage just east of your apartment to locate your car. Get inside to trigger a cutscene then exit your car. Check the message from the Delamain on your phone. Next you’ll need to wait for your car to be repaired. When it’s done, you’ll receive a text and the job will complete.
I Don’t Wanna Hear It
Obtained: Kerry will call you sometime after finishing Rebel! Rebel! side job
Objective: Meet Kerry at Riot around 7 pm
Meet with Kerry to speak with him briefly. To get concert tickets, you can speak with a scalper outside of the club and purchase one for $21,000. Alternatively, you can scan the fans to the left of the building in the alley to steal two tickets. Once you enter the building, you’ll need to head backstage. Speak with the bouncer blocking the door leading backstage. If your Body Value is 20, you can just convince him to let you go. Follow Kerry through a door to speak with the girls. If you’re nice, you can take a picture with the girls to complete the job.
Killing in the Name
Obtained: From the Bartmoss Collective messages
Objective: Investigate the site from the Bartmoss Collective message
Head to V’s apartment and use her PC to access the Bartmoss Collective site under the Net tab. Select the post titled “Reward for any info on Swedenborg!” then exit the PC. Call Bes Isis to leave a voicemail.
After meeting Nancy (Bes Isis) during the Chippin’ In side job in Act III, call Nancy to take on the job then head for the location in Santo Domingo – Rancho Coronado near the Almunecar & Jerez fast travel point. Head into the the search area. Scan the box on the right building then climb up the fire escape on the right side. On the second to from the top row, scan the wall to find a router then jump over to it to jack in. Hack the point to receive a mysterious message then speak to Johnny. Follow the new coordinates out to the Badlands near the Solar Arrays fast travel point. Head for the trailer and climb on the top to find another router. Hack into it then speak to Johnny. Head to the new coordinates by the Protein Farm fast travel point then use the yellow ladders to climb up to the top of the structure where you’ll find another router in the middle of the sign. Hack it to receive another message with more coordinates in Pacifica near the West Wind Apartments. Head there and speak with Johnny. Head to the search area to find a Leonora fortuneteller bot. Pay an eddie to hear your fortune then scan the router on the side of it. Hack it then read the message and speak with Johnny. You can then either leave the bot alone or alter it. Make your decision then call Nancy to complete the job.
Kold Mirage
Obtained: You’ll receive a message about this side job.
Objective: See where the coordinates lead
Follow the objective to the south of Medeski Fuel Station fast travel point in The Badlands to find a freezer. Open the freezer then speak with Johnny. Close the freezer then reopen it again. Scan the freezer then take the cyberdeck. Close the freezer once more then go to the Afterlife in Watson – Little China and speak with Nix. Agree to have him work on it then set the deck on Nix’s desk. Nix will plug in then something will go wrong and you’ll need to look for a way to save him. Quickly jack in the the computer to the left of Nix and solve the puzzle using the bottom row. Afterwards, speak with Nix to complete the job.
Off the Leash
Obtained: Kerry will call you sometime after finishing the I Don’t Wanna Hear It side job
Objective: Go to the given address
Head to the objective near the Dark Matter fast travel point in the southern part of Westbrook – Japantown. Enter the building and speak with the bouncer then enter the elevator and take it to the lounge. Watch the show from the balcony then head down the stairs on the right side of the room to reach Kerry and speak with him. Participate briefly in the interview then follow Kerry. Once you arrive on the balcony, speak with Kerry to complete the job.
Paid in Full
Obtained: Automatically as part of the story
Objective: Pay off your debt to Viktor
This gig is pretty straight forward. You will need to earn $21,000 eddies to pay back your debt to Viktor.
Psycho Killer
Obtained: Automatically during Act 1, you’ll receive a call from Regina.
Objective: Find all the cyberpsychos
First you need to locate all the cyberpsychos in the game and neutralize them. A complete listing of all the Cyberpsycho Sighting side jobs can be found here! Once you defeat all the cyberpsychos, wait for an update from Regina. She will text you 24 hours later in game telling you to meet up with her in person. Head on over to Watson – Kabuki and speak with Regina to complete the job.
Sacrum Profanum
Obtained: Speak with the monk at the Docks
Objective: Save the monk
Head northwest along the road towards the objective to find a large building with shipping containers stacked on the side of it. Head through the shipping containers to enter the area where the monk is being held. Since the monk asked us not to kill anyone, try to take out the 4 enemies along the way nonlethally. One is outside and the other 3 are inside the building. The best way to take out the enemies on the inside nonlethally is to climb up the shipping containers on the outside of the building. This will give you access to a metal walkway on the left inside the warehouse. Use ladder at the end of the walkway to sneak up on the enemies. After knocking out the enemies, speak with the monk to complete the job.
Second Conflict
Obtained: Automatically after finishing the Holdin’ On side job in Act III
Objective: Enter the Totentanz
Travel to the Totentanz near the Pershing St fast travel point at Watson – Northside then enter the building. Head to the second floor and wait near the bouncer for the elevator to arrive. Take it to the 3rd floor and follow the hallway to reach the club. Speak to the goons near the entrance then follow Patricia to Brick. If you saved Brick earlier, he’ll help you out and you are free to follow Nancy. Hop in her car to strike up a deal then call Kerry. Travel to Denny’s house near the Arasaka Estate fast travel point in North Oak. Use the intercom then follow the vehicle tracks around back to the pool. Speak with Denny and Henry. You’ll have to pick the person you want to come to the concert. Make your choice to complete the quest. Make sure to grab the unique bat from the cement pool before you leave.
Send in the Clowns
Obtained: Ozob will send you a message in Act II
Objective: Call Ozob Bozo
Call up Ozob and agree to be his driver then travel to the Cherry Blossom Market fast travel point in Westbrook – Japantown and let out a honk (hold L3). After Ozob gets into the passenger seat, drive him to the objective in Watson – Little China near the Bradbury & Burn fast travel point. Wait for Ozob to get his “takeout”. When you hear the signal get out of the car and defeat the enemies. Speak with Ozob to complete the job.
Shoot to Thrill
Obtained: During Act 2, Wilson will call you about a shooting completion at his shooting range
Objective: Compete in the gun competition
For the competition, you’ll need a pistol with a high firing rate. This will allow you to hit a target multiple times to gain additional points. When your ready, travel to Wilson’s shooting range in Watson – China Town near V’s apartment and speak with him to start the competition. Head into to the ring to start Wilson’s rundown of the rules then equip your pistol and fire away. You’ll need a score of 41 or more to win the competition. If you win, speak with Wilson to collect your reward, which is a purple Lexington pistol. Please note that you do not need to win to complete the gig.
Spellbound
Obtained: After visiting Nix in the Afterlife, Nix will message you about a job in Act II.
Objective: Talk to Nix
Travel to Afterlife to find Nix in a computer room past the bar. Speak with him and agree to do the job then give R3n0 a call. She will send you coordinates to a skywalk near the Lele Park fast travel point in Westbrook – Charter Hill. Approach her by the bar and speak with her to get some options. If your Intelligence Value is 9, you can knock her out and hack the laptop to receive the coordinates of the book’s location. Otherwise you’ll need to pay the $7,300 eddies for them. If you’re a corpo, you can select the corpo option to negotiate the price down to $1,800 eddies. Follow the objective a short ways away to find the goods in a suitcase next to a vending machine. With the Book of Spells in hand, you can choose to decrypt it before handing it over to Nix. Return to Afterlife and speak with Nix to hand over the book. If you have an Intelligence value of 9, you can get more money out of it. This will complete the side job.
Talkin’ ‘Bout a Revolution
Obtained: After completing the Ex-Factor side job and waiting awhile, Judy will text you.
Objective: Wait for Judy’s call
After Judy calls you, head over to her apartment and wait until evening. Use the intercom then enter the apartment and sit on the stool in the kitchen to speak with the group. When you need to test out Tom, punch him then continue discussing the plan. Agree to help with the plan then speak with Judy. Afterwards, crash on the couch then eat the breakfast on the counter in the kitchen and leave the building to complete the job.
The Gift
Obtained: Automatically from T-Bug after completing the Rescue main job
Objective: Retrieve the ping quickhack from the Netrunner
Travel to Kabuki Market in Watson – Kabuki then make your way to the Netrunner on the second level. Speak with Yoko and tell her that T-Bug sent you then select the PING Quickhack. Equip it then analyze the surveillance camera in the back of the shop and choose PING to reveal the access point. Jack In to it and complete the breach mini-game to finish the job.
The Gig
Obtained: Automatically from Wakako after completing the Rescue main job
Objective: Speak with Wakako
You’ll have to wait until the Watson lockdown has ended before you can speak to Wakako. Once you speak with her, you’ll need to collect your reward from a ripper near the Pershing St fast travel point to complete the job.
The Gun
Obtained: Speak with Wilson at the 2nd Amendment weapons shop in Watson Little China near V’s apartment
Objective: Collect your gun from Wilson
Speak with Wilson in his shop and grab the Dying Night pistol free of charge. Picking it up will show the tutorial for Upgrading Iconic Items.
These Boots are Made for Walking (Nomad)
Obtained: Watson – Automatically after your car is repaired in Act II
Objective: Go to the indicated location
Follow the objective to arrive at a landfill in the eastern Badlands south of the Medeski Fuel Station fast travel point. Scan the car then pop the hood to examine the engine, radiator and oil pan. When you get done, Lana will show up yelling at you. Speak with her to get a few options. You can tell her you’re keeping the car, allow her to keep it or offer to buy the car for 100 eddies. If you choose to keep the car, hop in the driver’s seat and speak with Johnny to complete the gig.
Tune Up
Obtained: During the Human Nature side job
Objective: Go to Delamain HQ
Travel to Delamain HQ in Heywood – Vista Del Rey then enter the building. Speak to the receptionist to complete the job.
Venus in Furs
Obtained: During the main story, you’ll need to retrieve a Militech bot for Dexter. If Meredith shows up at the end of the quest, she’ll send you a message after some time passes. Respond “Shame. Wanted to get a closer look at your ink.” to trigger the side job.
Objective: Go to the first floor of the No-Tell Motel
Travel to the No-Tell Motel in the southeastern part of Watson. Enter the building and head through the gate on the first floor to find Room 6. Head through this door to trigger a cutscene. Afterwards, retrieve Sir John Phallustiff from the bed.
Violence
Obtained: During Act III, after getting a message from a mysterious client.
Objective: Meet with the mysterious client at No-Tell Motel
Head to the No-Tell Motel near the Kabuki: Central fast travel point at Watson – Kabuki then enter the building. Make your way to the third floor and enter room 210 to meet the Mysterious Woman. Sit down to speak with the client. Agree to take her job then travel to Riot located in southern Little China near the Riot fast travel point at night. Speak to the bouncer by the door to see if he’s seen the target. If you choose to threaten him, he’ll lock you out of the club. Head up to the 2nd level and speak with the bartender. If your Body value is 20 or you pay him $2,000, you can make him tell you where Liam is. From the bartender, head to the other side of the room. To open this door, press the button to the right of the door. Take a right to reach an elevator and ride it down to the 1st floor. Head over the PC and use the camera to snoop on Liam. When you’re done, steal the data and call Lizzy to send it to her. This will complete the job.
After some time passes, Lizzy will call you and reopen this job. Head to the No-Tell Motel near the Kabuki: Central fast travel point in Watson – Kabuki then enter the building. Head to the hotel room you previously met her in then carry the body to the dumpster down the hall to complete the job.
War Pigs
Obtained: You’ll receive a call from Frank during Act 2.
Objective: Go to the indicated location
Head to the objective near Kennedy North fast travel station in Watson – Kabuki. Speak with Johnny when you arrive then move the dumpster under the XXX sign. Open the briefcase underneath it then confront Frank behind you. Choose whatever option you’d like as he’ll attack you no matter what. Defeat him to receive the Apparition, which is a Tech Pistol that is Epic/Iconic.
During the Family Emergency main quest, you’ll need to complete this constellation to proceed up the mountain.
Use the image on the wall to place the glowing orbs in the correct locations on the ground. You can find the orbs in the following locations:
1. Head to the northwest to find a cave. Inside there are 2 platforms. Put enough weight on the platforms to release the orb.
2. Grab the orb given to you and carry it to the circular platform to the northeast of the puzzle. Drop it down the ramp then press the pedestal. Carry the orb you got above up the stairs to the building opposite of the other circular platform. Stand on this platform then drop it down the ramp just like before to release the orb.
3. On the southeastern side of the puzzle, jump into the water on the right side of the structure and dive under the water to enter the room with an orb. Once inside, put enough weight on the platforms to open the door. We placed the clone on one platform and stood on the other then pulled the orb to us.
4. The orb is located in the water to the left of the last structure towards the path leading northeast.
Punishment of Atlas Constellation
This constellation can be found just north of the Punishment of Atlas fast travel point.
Use the image on the wall to place the glowing orbs in the correct locations on the ground. You can find the orbs in the following locations:
1. This orb can be found already on the puzzle it is just in the wrong slot!
2. Head west of the constellation puzzle to find a building with an orb behind a gate. Jump into the little hole near the orb then swim to a pedestal underwater behind large rocks and press it. Return to the orb and grab it.
3. Head inside the building to the east of the puzzle. Head up to the right side of the second level and pull the metal cube towards you so that it drops down into the hole. Jump to the lower level then head to the left side of the structure to pull the cube onto the platform. Activate the pedestal next to you then dive into the water on the right side. When you emerge on the other side, pull the metal cube towards you then dive back under the water to the other side. Stand next to the platform then pull the cube onto it and activate the pedestal next to you. Grab the orb that release between the entrances to this building.
4. Head to the building south of the puzzle then climb up the pillar closest to you. Look west to find a ledge lit by a brazier with a giant metal cube on it. Pull down the cube and place it on the platform to open the gate blocking the orb. Head up to the orb and grab it!
Northeastern Constellation
This constellation can be found in the far northeastern corner of King’s Peak.
Use the image on the wall to place the glowing orbs in the correct locations on the ground. You can find the orbs in the following locations:
1. Break the corruption on the archway to the east of the puzzle to reveal an orb.
2. Break the corruption at the base of a tree to the south of the puzzle to reveal an orb.
3., 4. & 5. Head inside the cave south of the puzzle and smash the breakable wall to the left of the circular platform to reveal an orb. Stand on the circular platform in the cave and throw the orb into the space where the barrier was on the right side. Next, shoot the target behind the grate to cause another orb to fall. Activate the pedestal on the right to release all 3 orbs.
In Immortals Fenyx Rising, you’ll need to collect Ambrosia to increase your maximum health. You can find the Ambrosia at the below locations in War’s Den.
This Ambrosia can be found slightly southeast of the Protector Drakon Ismenios fast travel point behind the tall column.
This Ambrosia can be found in a building on the small island to the east of War’s Den. To reach it, head to the east side of the island to find some bubbles in the water. Dive down and follow the path under the island to surface in the room with the Ambrosia.
This Ambrosia can be found in the very north of War’s Den along the border with The Forgelands. It is located on the top of a cliff overlooking the night chest.
This Ambrosia can be found northeast of the God of War fast travel point in a locked building. Head to the roof of the building then remove the giant cube to find a hole that you can drop down to get into the building.
This Ambrosia can be found on a small ledge in the ravine northwest of the God of War fast travel point.
This Ambrosia can be found south of the Protector Drakon Isemnios fast travel point on the side of a cliff near a bridge.
This Ambrosia can be found southwest of the God of War fast travel point on the hand of a giant statue.
This Ambrosia can be found on the giant statue’s fist northwest of Giant’s Fall fast travel point.
This Ambrosia can be found in the far western part of War’s Den on a cliff overlooking a vault.
This Ambrosia can be found on a cliff overlooking the ocean just southeast of the Sanctuary of Erebos vault.
This Ambrosia can be found on the northwestern side of Ajax’s Fort on top of the stone wall.
This Ambrosia can be found in the northern part of Ajax’s Fort near the top of a building in a broken room.
This Ambrosia can be found southwest of Ajax’s Fort on a cliff overlooking the wall.
This Ambrosia can be found on a small island south of War’s Den.
This Ambrosia can be found on the side of a cliff overlooking the ocean east of Ajax’s Fort locked in a building.
To open the building, head down to the waterline and place weights on the 2 platforms. Next, jump into the water between the platforms and dive through the entrance underneath the cliff. Follow the path then climb up the walls to reach the Ambrosia at the top.
Below are the chests that can be found at War’s Den in Immortals Fenyx Rising!
This chest can be found northeast of the Protector Drakon Ismenios fast travel point.
To access it underneath the giant statue, you’ll need to first raise the gate. To do this, you’ll need to activate both pedestals in all 4 burrows. We started at the one on the left (east side). Pull the lever then sprint over the laser beams into the next room then activate the pedestal on the left. This will cage you in with lasers. Sprint through the lasers and into the room that was previously blocked with a barrier to activate that pedestal. For the next burrow that is slightly back farther to the left, pull the lever and run through the lasers to enter the room. Activate the pedestal in front of you then run through the lasers to activate that one as well. Head on over to the next building. Again pull the lever in front then either run through or jump over the lasers. Once inside activate the pedestal then use the cube to block some of the lasers so you can activate the pedestal in the next room. Head to the next building in line to again pull the lever and make it through the lasers. Once inside activate the pedestal then leave a clone of yourself on the platform. Grab the cube and put it in front of the lasers to reach the pedestal in the next room. Activate it then head back to the chest to see that the gate has been lifted. Pull the lever to see what order you need to step on the platforms. The order is 31425. Head inside the next room to open the chest.
This chest can be found in the far northwestern corner of War’s Den in the corner of a ruined building.
This chest can be found west of the Protector Drakon Ismenios fast travel point in a ravine. The chest is located inside a cave in the side of the ravine hidden by red mist. Be careful to avoid the mist by climbing on the walls.
This chest can be found on the roof of the large building to the northwest of Giant’s Fall fast travel point.
This chest can be found west of the Vault of Ares in the far western part of War’s Den next to a small lyre.
To unlock the lyre thus unlocking the chest, you’ll need to use Apollo’s Arrow to light the braziers in the correct order as shown on the wall.
This chest can be found southeast of the Vault of Ares in the far western part of War’s Den.
To unlock the pedestals in front of the entrance, you’ll need to use Apollo’s Arrow to light the brazier on the back of each neck of the giant statues in the water. The last brazier can be found behind a large pot on the ledge of the cliff on the east behind the giant’s hand that is holding a boat. Once all braziers have been lit, activate the pedestals to remove the barrier. Head inside to open the chest.
This chest can be found in the northern outskirts wall of Ajax’s Fort in a broken section of wall.
These 3 chests can be found surrounding the throne in the large building in the southern part of Ajax’s Fort.
This chest can be found inside a building on the southwestern side of Ajax’s Fort.
To unlock it, head to the top of the structure to the left of the circular platform to find another circular platform. Stand on it then grab the cube that was previously behind the barrier. Jump back down and face the entrance. Climb up to the top left side then pull the cube towards you which will cause it to fall. Jump down then smash the breakable wall to the left of the entrance and retrieve the cube. Stand on the circular platform in the center of the room and throw a cube threw where each barrier was to raise the gate in the middle. Head up the stairs to open the chest.
This constellation can be found in the northern part of War’s Den near the border with The Forgelands.
Use the image on the wall to place the glowing orbs in the correct locations on the ground. You can find the orbs in the following locations:
1. For the first orb, head to the second level of cave north of the puzzle. Head into the cave on the far left. Place a duplicate of yourself on the lightweight platform then climb up ontop of the barrier to find a breakable wall. Use your axe to smash the wall then pull the metal cube towards you to make it fall through the hole in the floor. Grab the cube then stand on the circular platform and throw it onto the platform that was behind the barrier to release the orb.
2. Head into the next cave on the second level in the side of the cliff to find 2 barriers. Head past the 2 light to the right then swing around the gold box to find a breakable wall. Smash the wall then grab activate the pedestal to release one of the barriers. Grab the cube hidden behind the barrier then climb to the top of the other barrier to find 2 platforms. Bring this cube onto one platform and the other cube can be found above where the breakable wall was. Jump down then grab the orb.
3. Head to the third level up on the cliffside to find another cave on the right. This one contains some lasers inside. Place a copy of yourself on the lightweight platform then head inside towards the orb and take a left. Stand on the circular platform to release the orb then grab it.
4. Head to the third level up on the cliffside to find a cave on the left that contains 2 platforms. Put the giant metal cube on the heavy one and a clone of yourself on the light one. Once both have been activated, the orb will release.
5. The last orb is behind the puzzle to the south behind the wall depicting the placement of the orbs. To unlock it, head to the northeast cave on the first level to find a breakable wall inside. Smash the wall then grab the circle and drop it under the unlocked orb. Head to the second square to the left to see that this one is missing its circle, which you can find directly in front of it. Drop it onto the square to release the orb.
God of War Constellation
This constellation can be found north of the God of War fast travel point.
Use the image on the wall to place the glowing orbs in the correct locations on the ground. You can find the orbs in the following locations:
1. The first orb can be found behind the wall with the image on it depicting where to place the orbs. To unlock it. Stare at the columns containing medallions. From left to right start, step on the circles in the following order: 3, 1, 2, 4.
2. & 3. Both orbs can be found in the belt of the giant statues guarding the puzzle.
4. East of the puzzle stand on the circular platform then shoot the 2 targets above the barrier. Once both targets have been hit, the orb will release.
5. Face east of the puzzle to spot a face in the cliff. Head to the right of the face and hug the wall to find a breakable spot in the cliff. Smash the cliff then head inside to retrieve the orb.
This big lyre can be found east of the God of War fast travel point.
To play the big lyre, you’ll need to first find the 4 small lyres scattered around War’s Den. They will give you the order of the strings to play on the big lyre. At the big lyre, shoot the strings with arrows in the correct order to receive Coins of Charon.
Small Lyres
This lyre can be found northeast of the Protector Drakon Ismenios fast travel point next to a chest.
To access it underneath the giant statue, you’ll need to first raise the gate. To do this, you’ll need to activate both pedestals in all 4 burrows. We started at the one on the left (east side). Pull the lever then sprint over the laser beams into the next room then activate the pedestal on the left. This will cage you in with lasers. Sprint through the lasers and into the room that was previously blocked with a barrier to activate that pedestal. For the next burrow that is slightly back farther to the left, pull the lever and run through the lasers to enter the room. Activate the pedestal in front of you then run through the lasers to activate that one as well. Head on over to the next building. Again pull the lever in front then either run through or jump over the lasers. Once inside activate the pedestal then use the cube to block some of the lasers so you can activate the pedestal in the next room. Head to the next building in line to again pull the lever and make it through the lasers. Once inside activate the pedestal then leave a clone of yourself on the platform. Grab the cube and put it in front of the lasers to reach the pedestal in the next room. Activate it then head back to the lyre to see that the gate has been lifted. Pull the lever to see what order you need to step on the platforms. The order is 31425. Head inside the next room to play the lyre. The order of the strings is 213234.
This lyre can be found west of the Vault of Ares in the far western part of War’s Den.
To unlock the lyre, you’ll need to use Apollo’s Arrow to light the braziers in the correct order as shown on the wall. Play the lyre to get the following order of the strings: 311243.
This lyre can be found southeast of the Vault of Ares in the far western part of War’s Den.
To unlock the pedestals in front of the entrance, you’ll need to use Apollo’s Arrow to light the brazier on the back of each neck of the giant statues in the water. The last brazier can be found behind a large pot on the ledge of the cliff on the east behind the giant’s hand that is holding a boat. Once all braziers have been lit, activate the pedestals to remove the barrier. Head inside to play the lyre. The order of the strings is 231424.
This lyre can be found inside a building on the southwestern side of Ajax’s Fort.
To unlock it, head to the top of the structure to the left of the circular platform to find another circular platform. Stand on it then grab the cube that was previously behind the barrier. Jump back down and face the entrance. Climb up to the top left side then pull the cube towards you which will cause it to fall. Jump down then smash the breakable wall to the left of the entrance and retrieve the cube. Stand on the circular platform in the center of the room and throw a cube threw where each barrier was to raise the gate in the middle. Head up the stairs to play the lyre. The order of the strings is 11423.
While exploring Immortals Fenyx Rising, you’ll come across night chests. These chests are only able to be accessed at night and are guarded by difficult enemies. Thankfully you are able to change the time in the game to night by holding the options button. Below are the locations of the night chests in War’s Den!
This night chest can be found slightly northeast of the Protector Drakon Ismenios fast travel point.
Defeat the enemies then open the chest to receive a Midnight Fragment!
This night chest can be found in the very north of War’s Den.
Defeat the enemies the step on the platforms in the above order starting at the row farthest away from the chest and ending at the row closest to the chest. Once the chest unlocks, open it to find a Midnight Fragment!
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