Resident Evil Village
Guides

Resident Evil Village – Recipes

by Chappie in

 

Below are the recipes that can be found in Resident Evil Village.

 

First Aid Med

Obtained automatically as part of the story.

 

Handgun Ammo

Obtained automatically as part of the story.

 

Shotgun Ammo

Purchase from Duke for 3,000 Lei.

 

Sniper Rifle Ammo

Purchase from Duke for 4,000 Lei.

 

Mines

Purchase from Duke for 3,500 Lei.

 

Pipe Bombs

Purchase from the Duke for 2,500 Lei after clearing the castle.

 

Explosive Rounds

Purchase from Duke for 3,000 Lei after clearing the House of Beneviento.

 

Flashbangs

Purchase from Duke for 3,000 Lei after clearing the House of Beneviento.

 

 

Resident Evil Village
Guides

Resident Evil Village – Atelier 5 Bells Puzzle

by Chappie in

 

In order to pass through the giant portrait of Lady Dimitrescu in the Atelier, you’ll need to “Let the 5 bells of this chamber ring out.” To do this, you must shoot the 5 bells in this room. The locations of the bells are as follows:

 

  1. To the left of the painting of the angels holding the 5 bells
  2. On a pendulum in the wall swinging back and forth by the gears
  3. On a case across from the angel painting
  4. On top of the chandelier
  5. Climb up the stairs and look out the window to find the last bell outside

 

Shoot all the bells to open the hidden door and proceed to the Attic.

 

 

Resident Evil Village
Guides

Resident Evil Village – Weapon Upgrades

by Chappie in

 

Below are the weapon upgrades that can be found in Resident Evil Village. You’ll need to collect all the upgrades to receive 2 trophies. The first trophy is called Gunsmith, which requires you to equip a gun with a customizable part. The Veteran Gunsmith trophy requires you to equip every gun with their customizable parts in the story.

 

LEMI

High-Capacity Mag

This weapon upgrade can be purchased from the Duke for 9,000 Lei.

 

Recoil Compensator

Resident Evil Village Map Resident Evil Village Upgrade

This upgrade is located in a briefcase on a piece of furniture in the hallway just before the kitchen in Castle Dimitrescu.

 

M1897

Hair Trigger

This weapon upgrade can be purchased from the Duke for 8,000 Lei.

 

F2 Rifle

Cheek Rest

This weapon upgrade can be purchased from the Duke for 20,000 Lei after clearing the castle.

 

High Magnification Scope

This weapon upgrade can be purchased from the Duke for 15,000 Lei after clearing the castle.

 

High-Capacity Mag.

This weapon upgrade can be found in a locked cupboard in Luthier’s house which is in West Old Town south of the Maiden of War. The code is 27-09-17, which is found on the happy birthday picture handing on the wall in the kitchen. To get into Luthier’s house, you need to obtain the key from the gardener’s house in the Garden.

 

M1911

Improved Grip

This weapon upgrade can be purchased from Duke for 12,000 Lei after clearing the House of Beneviento.

 

High-Capacity Mag.

After lowering the water level in the Reservoir, exit the gatehouse and follow the path left taking a right at the windmill and enter the house to find the weapon upgrade in a case on a table.

 

W870 TAC

Improved Gunstock

This weapon upgrade can be purchased from Duke for 22,000 Lei after clearing the House of Beneviento

 

Foregrip

After clearing the Reservoir, travel to the Lone Road and use the crank on the nearby drawbridge to lower it. Hop in the boat then turn around and follow the river to the dock at the end. Disembark and follow the path to the right to reach a cave. The upgrade will be in a suitcase on a trunk in the cave.

 

M1851 Wolfsbane

Increased Capacity Cylinder

Purchase this upgrade from the Duke for 100,000 Lei in Heisenberg’s Factory.

 

Long Barrel

After you get Heisenberg’s Key, head to the left of the foundry machine in Heisenberg’s Factory MB4 to reach the Operating Room. Access the door that was previously locked. Be careful as an enemy will break through a wall in this room. When it does, head behind him to find a briefcase that contains the weapon upgrade.

 

V61 Custom

Gunstock

Purchase this upgrade from the Duke for 35,000 Lei in Heisenberg’s Factory.

 

SYG-12

Red Dot Sight

Purchase this upgrade from the Duke for 42,000 Lei in Heisenberg’s Factory.

 

 

Resident Evil Village
Guides

Resident Evil Village – Goats of Warding

by Chappie in

 

In Resident Evil Village, you’ll need to destroy all the Goats of Warding to earn the Cynic and Heretic trophies. Below are the locations of the Goats of Warding.

 

1. This goat can be found in a small shrine in the Graveyard north of the Maiden of War.

 

2.  This goat can be found in the Vineyard. Head down the third row of vines towards the snowy hill to find the goat.

 

3. This goat can be found on B1 in the room to the east of the Distillery. It is on the floor in the corner before you wade into the blood.

Resident Evil Village Map Resident Evil Village Goat

 

4. This goat can be found behind the ladder in the Attic, which is accessible after you solve the 5 bells puzzle in the Atelier.

 

5. This goat can be found under the stone bridge between the Ceremony Site and Lone Road west of the village.

 

6. This goat can be found in the Graveyard past the church next to a crypt on the right side. You will need the iron key to reach it.

 

7. This goat can be found on the roof of the church in the Graveyard.

 

8. This goat can be found on top of the wall surrounding Luiza’s House on the northwestern side. Facing the gate leading to the house, take a left and follow the path down. When you reach the field, take a right and follow the rock around to reach a set of stairs. Take the stairs up to find the goat at the end.

 

9. This goat can be found in West Old Town. Head through the blue gate that is locked with a padlock and has a notice of missing owners on it to enter Luthier’s residence. Once inside, proceed straight ahead to the firewood hut to find the goat on the roof.

 

10. After passing through Potter’s Field, you’ll come to an old rickety bridge. Head onto the bridge a little ways then look to the left to find a goat on the adjacent bridge.

 

11. Follow the front porch of House Beneviento around to the left to find a set of stairs leading down. Take the stairs down then look on your right to find a goat on the other side of the fence.

 

12. This goat can be found on the track next to a log pile at the first windmill past the Sluice Gate Controls building in the Reservoir.

 

13. This goat can be found in the Reservoir. When you reach the section where you have to flip the switches to raise the bridges with the different colored tape on them, stand on the dock with the blue tape and look to the right to find the goat on the top of a beam sticking out of the water.

 

14. After using the Six-Winged Key, take a left heading down into where the water has been drained and pass through a broken windmill. Turn left to find the goat on a trash pile.

 

15. This goat can be found in a shrine under Otto’s Mill.

Resident Evil Village Goat Resident Evil Village Goat

 

16. This goat can be found in the Stronghold at the bottom of a spiral brick staircase just before a crack in the wall leading to a boss fight.

Resident Evil Village Goat Resident Evil Village Goat

 

17. After you enter the Ventilation Shaft on B2 in Heisenberg’s Factory and shoot out the fan, turn around. Head to the makeshift balcony overlooking the Grinder Shaft to find the goat resting on the edge.

 

18. In Heisenberg’s Factory, this goat can be found sitting on a red steel beam of the elevator shaft between B1 and B3. Ride the elevator with Duke between these levels and quickly shoot it as it is only visible for a few seconds!

 

19. In Heisenberg’s Factory, this goat can be found on the east side of the office room before the Cargo Bay on B1. It is reachable via crouching through a duct on the east side of the room.

 

20. After Chris locates the megamycete and sticks an explosive on it during a cutscene, take a right and stop at the water to locate a statue past some mold spikes. At the base of the statue, there will be a goat to shoot.

 

 

Resident Evil Village
Guides

Resident Evil Village – Files

by Chappie in

 

In Resident Evil Village, read every single file in the story to receive the Bookworm trophy. Below are the files you can collect.

 

Ethan’s House

Fridge Memo

Resident Evil Village File

MISSABLE: This file is located at the very beginning of the game in the kitchen on the fridge.

 

Old News Clipping

Resident Evil Village File

MISSABLE: This file is located on a dresser in the guest bedroom, which is at the top of the stairs on the left.

 

Medical Checkup Report

Resident Evil Village File

MISSABLE: This file is located in the cupboard to the right of the computer desk in the study connected to the master bedroom.

 

Ethan’s Diary

MISSABLE: This file is located on the computer in the study connected to the master bedroom.

 

Village

Mission Briefing

Resident Evil Village File

This file is located behind the overturned truck next to a body when you regain control of Ethan.

 

Scribbled Note

Resident Evil Village File

This file is located on a table in a house filled with candles in the northwestern corner of Maiden of War: 1F.

 

“Goats of Warding” Placard

Resident Evil Village File

This file can be found on a plaque on a small shrine in the Graveyard north of the Maiden of War.

 

Dangerous Creatures

Resident Evil Village File

This file can be found on the chair in the corner of the first room in Luiza’s house.

 

Castle Dimitrescu

Guest Book

Resident Evil Village File

This file can be found on a table in the Entrance Hall.

 

The Labyrinths

This file can be found on a small table in the Merchant’s Room on 1F.

 

Winemaking History

This file can be found on the table in the Wine Room on 2F.

 

A Maid’s Diary

Resident Evil Village File

This file can be found on a shelf in B1 after jumping down a hole to escape one of the sisters.

 

Treatment Candidates

Resident Evil Village File Resident Evil Village File

This file can be found on a cart past the Hall of War on B1 in a cell block.

 

Observation Report

Resident Evil Village File Resident Evil Village File

This file can be found in a cell past the Hall of War on B1.

 

A Cook’s Diary

Resident Evil Village File Resident Evil Village File

This file can be found on a shelf in the Kitchen on 1F.

 

Alcina Dimitrescu’s Diary

Resident Evil Village File Resident Evil Village File

This file can be found on the couch in Dimitrescu’s Chambers on 2F.

 

Grand Chambermaid’s Notice

This file can be found in a cupboard on 2F between the Library and Opera Hall.

 

Further Observations

This file can be found on a cupboard in the Opera Hall on 2F.

 

Insect Observations Journal

This file can be found on a table near the piano in the Opera Hall on 1F.

 

Rumors of a Dagger

This file is located on a table in the Attic. In order to reach this room, you must first solve the bell puzzle in the Atelier. Click here for the solution to this puzzle.

 

Village (after the castle)

Craftsman’s Note

This file can be found in the northwestern part of the village east of the castle.

 

Leonardo’s Note

Resident Evil Village File Map Resident Evil Village File

This file can be found on a kitchen table in the house to the right of the Maiden of War text on the map.

 

Eugen’s Dairy

This file can be found on a table in the house south of the Maiden of War text on the map (the house the Duke sends you to as part of the story).

 

Church Computer

This file can be obtained by interacting with the computer in the church near the Graveyard.

 

Note on the Luthier’s House

This file can be found in West Old Town. Head through the blue gate that is locked with a padlock and has a notice of missing owners on it to enter Luthier’s residence. Once inside, head to the house on the left and read the note posted by the door.

 

Gardener’s Diary

This file can be found on a shelf in the gardener’s house in the northern part of the Garden.

 

Vasile’s Final Testament

This file can be found on the corpse of Vasile, which is located in East Old Town. You’ll enter this house after being attacked by the giant wolf.

 

Reservoir

The Reservoir and Giant Fish

Before hopping onto the boat and using the boat key, enter the shack near the dock and interact with a note on the table.

 

Changing the Cranks

This file is located on the driver’s seat of a broken down truck near the Sluice Gate Controls building.

 

Moreau’s Diary 1

After lowering the water level, exit the gatehouse and follow the path left taking a right at the windmill and enter the house to find the file in a drawer.

 

Moreau’s Diary 2

After defeating Moreau, head through a mine shaft. Before using the key to unlock the gate, take a left to find Moreau’s room. The file will be on a wooden stool in front of the TV.

 

Moreau’s Diary of Experiments

This file is located in Moreau’s Lab east of the Reservoir. You’ll need to use the crank to access the area containing it.

 

Lone Road

Analysis Results

After clearing the Reservoir, travel to the Lone Road and use the crank on the nearby drawbridge to lower it. Hop in the boat then turn around and follow the river to the dock at the end. Disembark and follow the path to the right to reach a cave. The file will be on a computer in this cave.

 

Otto’s Mill

Ernest’s Diary

Enter Otto’s Mill and make your way to the room with a mini-boss. Either defeat the enemy or run past him to get through the red door. Behind the red door lies a room with a bunch of meat. The file can be found on a table in this room.

 

Stronghold

Officer’s Diary

This file is located on the floor next to a barrel and save point on B1 just before the boss fight.

 

Experiment Notes

After you defeat the boss, head through the red door and make your way forward to come to a boat. Hop in the boat and drive it until you reach a dock. Follow the hallway on the left to find the file on a desk at the end of the next room.

 

Heisenberg’s Factory

Development Note 1

This file can be found on a metal table to the left of the trunk containing the Cog Mold on MB4.

 

Development Note 2

As you progress through the factory, you’ll come to an open room (Grinder Shaft) on B2 with a giant fan where you will be attacked by 2 flying Soldats. After stopping the fan, climb up the ladder and head through a doorway. Go up the flight of stairs to enter a breakroom. The file can be found on a metal table in this room.

 

Strum

This file can be found after using the Heisenberg’s Key on B1. It is located on a speaker.

 

Heisenberg’s Diary

This file can be found on a metal desk in the office room before the Cargo Room on B1.

 

Chris’s Computer

Interact with Chris’ computer in the Scrap Heap on B5 before hopping on the murder tractor.

 

When Playing as Chris

After Chris locates the megamycete and sticks an explosive on it during a cutscene, proceed forward into the next room to locate 4 books on table. In this room you can also find a letter to Miranda from Ozwell Spencer on a table near a microscope. The last file to find in this room is Miranda’s diary which can be found on the large table in the center of the room.

 

 

 

 

New Pokemon Snap
Guides

New Pokemon Snap – Outaway Cave Pokemon

by Chappie in

 

Below is a list of the Pokemon that can be found at the Outaway Cave in New Pokemon Snap. This list is categorized by which Research Level a Pokemon shows up for the first time.

 

Cave

Research Level 1

  • Braviary
  • Carbink
  • Croagunk
  • Crobat
  • Gengar
  • Geodude
  • Glalie
  • Joltik
  • Rampardos
  • Sableye

 

Research Level 2

  • Clefairy
  • Drifloon
  • Magikarp
  • Mawile
  • Noibat
  • Vivillon

 

Illumina Spot

Research Level 1

  • Steelix

 

 

New Pokemon Snap
Guides

New Pokemon Snap – Outaway Cave LenTalk Requests

by Chappie in

 

Below are the LenTalk requests for the Outaway Cave in New Pokemon Snap.

 

Anger Outlet

Requestor: Todd

Location: ?

Objective: Capture a picture of a mad Rampardos

 

Crobat Touches Down

Requestor: Prof. Mirror

Location: ?

Objective: Capture a picture of Crobat eating a fluffruit on the ground

 

Gengar the Prankster

Requestor: Rita

Location: ?

Objective: Capture a picture of Gengar popping out of nowhere

 

Noibat’s Refined Palate

Requestor: Todd

Location: ?

Objective: Capture a picture of Noibat’s gourmet side

 

Sound Asleep

Requestor: Phil

Location: ?

Objective: Capture a picture of Sableye sleeping

 

Steelix Takes a Breather

Requestor: Rita

Location: ?

Objective: Capture a picture of Steelix and Noibat together

 

Take a Good, Hard Look

Requestor: Prof. Mirror

Location: ?

Objective: Capture a picture of Geodude shifting positions

 

 

New Pokemon Snap
Guides

New Pokemon Snap – Ruins of Remembrance Pokemon

by Chappie in

 

Below is a list of the Pokemon that can be found at the Ruins of Remembrance in New Pokemon Snap. This list is categorized by which Research Level a Pokemon shows up for the first time.

 

Ruins

Research Level 1

  • Beheeyem
  • Eldegoss
  • Golurk
  • Houndoom
  • Natu
  • Noivern
  • Salandit
  • Sigilyph
  • Woobat

 

Research Level 2

  • Absol
  • Chandelure

 

 

New Pokemon Snap
Guides

New Pokemon Snap – Ruins of Remembrance LenTalk Requests

by Chappie in

 

Below are the LenTalk requests for the Ruins of Remembrance in New Pokemon Snap.

 

A Break Between Patrols

Requestor: Todd

Location: Research Level 3

Objective: Capture a picture of Sigilyph taking a break

After you go through the doorway and enter the giant cavern with the giant pillar in the middle, look immediately to your left to see the sleeping Sigilyph. Capture a picture of this to complete the request.

 

A White Pokemon

Requestor: Phil

Location: ?

Objective: Capture a picture of the four-legged white Pokemon eating a fluffruit

 

Blowing Seeds

Requestor: Todd

Location: ?

Objective: Capture a picture of Eldegoss healing another Pokemon

 

Drowsing Beheeyem

Requestor: Prof. Mirror

Location: ?

Objective: Capture a picture of Beheeyem sleeping

 

Fading into the Shadows

Requestor: Rita

Location: ?

Objective: Capture a picture of the hiding Pokemon

 

Gracefully Gliding

Requestor: Rita

Location: Research Level 2

Objective: Capture a picture of Noivern flying

In the area with the giant pillar, just past the red lit area, look for scratches on the ground. Throw a fluffruit onto these scratches for a Noivern to swoop down from the right. Capture a picture of Noivern gliding to complete the request.

 

Groovy Chandelure

Requestor: Rita

Location: ?

Objective: Capture a picture of Chandelure breaking out into a happy dance

 

Houndoom’s Breather

Requestor: Prof. Mirror

Location: ?

Objective: Capture a picture of Houndoom taking a breather

 

Just Perching Here

Requestor: Rita

Location: Research Level 1

Objective: Capture a picture of Natu eating a fluffruit

In the very first part of the area before dropping down, there will be a ruins in the side of the cliff. Throw a fluffruit towards the door/hole to cause a Natu to jump down. Capture a picture of the Natu standing on the fluffruit to complete the request.

 

Myth of the Ruins

Requestor: Todd

Location: ?

Objective: Capture a picture of the Pokemon that was sleeping

 

Salandit’s Battle Plan

Requestor: Phil

Location: ?

Objective: Capture a picture of the rematch

 

The Mysterious Heart

Requestor: Todd

Location: ?

Objective: Capture a picture of Swoobat

 

The Power of Xerneas

Requestor: Prof. Mirror

Location: ?

Objective: Capture a picture of Xerneas behaving in a new way

 

Two Golurk

Requestor: Phil

Location: ?

Objective: Capture a picture of 2 Golurks together

 

 

New Pokemon Snap
Guides

New Pokemon Snap – Shiver Snowfields Pokemon

by Chappie in

 

Below is a list of the Pokemon that can be found at the Shiver Snowfields in New Pokemon Snap. This list is categorized by which Research Level a Pokemon shows up for the first time.

 

Snowfields (Day)

Research Level 1

  • Beartic
  • Cubchoo
  • Furret
  • Glalie
  • Magikarp
  • Mamoswine
  • Piplup
  • Skarmory
  • Snom
  • Snorunt
  • Spheal
  • Swinub

 

Research Level 2

  • Froslass

 

Research Level 3

  • Crabominable
  • Dewgong
  • Glaceon
  • Glalie
  • Vivillon
  • Weavile

Snowfields (Night)

Research Level 1

  • Abomasnow
  • Braviary
  • Delibird
  • Frosmoth
  • Furret
  • Jynx
  • Mamoswine
  • Mightyena
  • Piplup
  • Sandslash
  • Snorunt
  • Spheal
  • Vanilluxe
  • Vulpix

 

Research Level 2

  • Aurorus
  • Avalugg
  • Beartic
  • Crabominable
  • Cubchoo
  • Froslass
  • Vivillon
  • Weavile