In order to pass through the giant portrait of Lady Dimitrescu in the Atelier, you’ll need to “Let the 5 bells of this chamber ring out.” To do this, you must shoot the 5 bells in this room. The locations of the bells are as follows:
To the left of the painting of the angels holding the 5 bells
On a pendulum in the wall swinging back and forth by the gears
On a case across from the angel painting
On top of the chandelier
Climb up the stairs and look out the window to find the last bell outside
Shoot all the bells to open the hidden door and proceed to the Attic.
Below are the weapon upgrades that can be found in Resident Evil Village. You’ll need to collect all the upgrades to receive 2 trophies. The first trophy is called Gunsmith, which requires you to equip a gun with a customizable part. The Veteran Gunsmith trophy requires you to equip every gun with their customizable parts in the story.
LEMI
High-Capacity Mag
This weapon upgrade can be purchased from the Duke for 9,000 Lei.
Recoil Compensator
This upgrade is located in a briefcase on a piece of furniture in the hallway just before the kitchen in Castle Dimitrescu.
M1897
Hair Trigger
This weapon upgrade can be purchased from the Duke for 8,000 Lei.
F2 Rifle
Cheek Rest
This weapon upgrade can be purchased from the Duke for 20,000 Lei after clearing the castle.
High Magnification Scope
This weapon upgrade can be purchased from the Duke for 15,000 Lei after clearing the castle.
High-Capacity Mag.
This weapon upgrade can be found in a locked cupboard in Luthier’s house which is in West Old Town south of the Maiden of War. The code is 27-09-17, which is found on the happy birthday picture handing on the wall in the kitchen. To get into Luthier’s house, you need to obtain the key from the gardener’s house in the Garden.
M1911
Improved Grip
This weapon upgrade can be purchased from Duke for 12,000 Lei after clearing the House of Beneviento.
High-Capacity Mag.
After lowering the water level in the Reservoir, exit the gatehouse and follow the path left taking a right at the windmill and enter the house to find the weapon upgrade in a case on a table.
W870 TAC
Improved Gunstock
This weapon upgrade can be purchased from Duke for 22,000 Lei after clearing the House of Beneviento
Foregrip
After clearing the Reservoir, travel to the Lone Road and use the crank on the nearby drawbridge to lower it. Hop in the boat then turn around and follow the river to the dock at the end. Disembark and follow the path to the right to reach a cave. The upgrade will be in a suitcase on a trunk in the cave.
M1851 Wolfsbane
Increased Capacity Cylinder
Purchase this upgrade from the Duke for 100,000 Lei in Heisenberg’s Factory.
Long Barrel
After you get Heisenberg’s Key, head to the left of the foundry machine in Heisenberg’s Factory MB4 to reach the Operating Room. Access the door that was previously locked. Be careful as an enemy will break through a wall in this room. When it does, head behind him to find a briefcase that contains the weapon upgrade.
V61 Custom
Gunstock
Purchase this upgrade from the Duke for 35,000 Lei in Heisenberg’s Factory.
SYG-12
Red Dot Sight
Purchase this upgrade from the Duke for 42,000 Lei in Heisenberg’s Factory.
In Resident Evil Village, you’ll need to destroy all the Goats of Warding to earn the Cynic and Heretic trophies. Below are the locations of the Goats of Warding.
1. This goat can be found in a small shrine in the Graveyard north of the Maiden of War.
2. This goat can be found in the Vineyard. Head down the third row of vines towards the snowy hill to find the goat.
3. This goat can be found on B1 in the room to the east of the Distillery. It is on the floor in the corner before you wade into the blood.
4. This goat can be found behind the ladder in the Attic, which is accessible after you solve the 5 bells puzzle in the Atelier.
5. This goat can be found under the stone bridge between the Ceremony Site and Lone Road west of the village.
6. This goat can be found in the Graveyard past the church next to a crypt on the right side. You will need the iron key to reach it.
7. This goat can be found on the roof of the church in the Graveyard.
8. This goat can be found on top of the wall surrounding Luiza’s House on the northwestern side. Facing the gate leading to the house, take a left and follow the path down. When you reach the field, take a right and follow the rock around to reach a set of stairs. Take the stairs up to find the goat at the end.
9. This goat can be found in West Old Town. Head through the blue gate that is locked with a padlock and has a notice of missing owners on it to enter Luthier’s residence. Once inside, proceed straight ahead to the firewood hut to find the goat on the roof.
10. After passing through Potter’s Field, you’ll come to an old rickety bridge. Head onto the bridge a little ways then look to the left to find a goat on the adjacent bridge.
11. Follow the front porch of House Beneviento around to the left to find a set of stairs leading down. Take the stairs down then look on your right to find a goat on the other side of the fence.
12. This goat can be found on the track next to a log pile at the first windmill past the Sluice Gate Controls building in the Reservoir.
13. This goat can be found in the Reservoir. When you reach the section where you have to flip the switches to raise the bridges with the different colored tape on them, stand on the dock with the blue tape and look to the right to find the goat on the top of a beam sticking out of the water.
14. After using the Six-Winged Key, take a left heading down into where the water has been drained and pass through a broken windmill. Turn left to find the goat on a trash pile.
15. This goat can be found in a shrine under Otto’s Mill.
16. This goat can be found in the Stronghold at the bottom of a spiral brick staircase just before a crack in the wall leading to a boss fight.
17. After you enter the Ventilation Shaft on B2 in Heisenberg’s Factory and shoot out the fan, turn around. Head to the makeshift balcony overlooking the Grinder Shaft to find the goat resting on the edge.
18. In Heisenberg’s Factory, this goat can be found sitting on a red steel beam of the elevator shaft between B1 and B3. Ride the elevator with Duke between these levels and quickly shoot it as it is only visible for a few seconds!
19. In Heisenberg’s Factory, this goat can be found on the east side of the office room before the Cargo Bay on B1. It is reachable via crouching through a duct on the east side of the room.
20. After Chris locates the megamycete and sticks an explosive on it during a cutscene, take a right and stop at the water to locate a statue past some mold spikes. At the base of the statue, there will be a goat to shoot.
This file can be found in the northwestern part of the village east of the castle.
Leonardo’s Note
This file can be found on a kitchen table in the house to the right of the Maiden of War text on the map.
Eugen’s Dairy
This file can be found on a table in the house south of the Maiden of War text on the map (the house the Duke sends you to as part of the story).
Church Computer
This file can be obtained by interacting with the computer in the church near the Graveyard.
Note on the Luthier’s House
This file can be found in West Old Town. Head through the blue gate that is locked with a padlock and has a notice of missing owners on it to enter Luthier’s residence. Once inside, head to the house on the left and read the note posted by the door.
Gardener’s Diary
This file can be found on a shelf in the gardener’s house in the northern part of the Garden.
Vasile’s Final Testament
This file can be found on the corpse of Vasile, which is located in East Old Town. You’ll enter this house after being attacked by the giant wolf.
Reservoir
The Reservoir and Giant Fish
Before hopping onto the boat and using the boat key, enter the shack near the dock and interact with a note on the table.
Changing the Cranks
This file is located on the driver’s seat of a broken down truck near the Sluice Gate Controls building.
Moreau’s Diary 1
After lowering the water level, exit the gatehouse and follow the path left taking a right at the windmill and enter the house to find the file in a drawer.
Moreau’s Diary 2
After defeating Moreau, head through a mine shaft. Before using the key to unlock the gate, take a left to find Moreau’s room. The file will be on a wooden stool in front of the TV.
Moreau’s Diary of Experiments
This file is located in Moreau’s Lab east of the Reservoir. You’ll need to use the crank to access the area containing it.
Lone Road
Analysis Results
After clearing the Reservoir, travel to the Lone Road and use the crank on the nearby drawbridge to lower it. Hop in the boat then turn around and follow the river to the dock at the end. Disembark and follow the path to the right to reach a cave. The file will be on a computer in this cave.
Otto’s Mill
Ernest’s Diary
Enter Otto’s Mill and make your way to the room with a mini-boss. Either defeat the enemy or run past him to get through the red door. Behind the red door lies a room with a bunch of meat. The file can be found on a table in this room.
Stronghold
Officer’s Diary
This file is located on the floor next to a barrel and save point on B1 just before the boss fight.
Experiment Notes
After you defeat the boss, head through the red door and make your way forward to come to a boat. Hop in the boat and drive it until you reach a dock. Follow the hallway on the left to find the file on a desk at the end of the next room.
Heisenberg’s Factory
Development Note 1
This file can be found on a metal table to the left of the trunk containing the Cog Mold on MB4.
Development Note 2
As you progress through the factory, you’ll come to an open room (Grinder Shaft) on B2 with a giant fan where you will be attacked by 2 flying Soldats. After stopping the fan, climb up the ladder and head through a doorway. Go up the flight of stairs to enter a breakroom. The file can be found on a metal table in this room.
Strum
This file can be found after using the Heisenberg’s Key on B1. It is located on a speaker.
Heisenberg’s Diary
This file can be found on a metal desk in the office room before the Cargo Room on B1.
Chris’s Computer
Interact with Chris’ computer in the Scrap Heap on B5 before hopping on the murder tractor.
When Playing as Chris
After Chris locates the megamycete and sticks an explosive on it during a cutscene, proceed forward into the next room to locate 4 books on table. In this room you can also find a letter to Miranda from Ozwell Spencer on a table near a microscope. The last file to find in this room is Miranda’s diary which can be found on the large table in the center of the room.
Below is a list of the Pokemon that can be found at the Outaway Cave in New Pokemon Snap. This list is categorized by which Research Level a Pokemon shows up for the first time.
Below is a list of the Pokemon that can be found at the Ruins of Remembrance in New Pokemon Snap. This list is categorized by which Research Level a Pokemon shows up for the first time.
Below are the LenTalk requests for the Ruins of Remembrance in New Pokemon Snap.
A Break Between Patrols
Requestor: Todd
Location: Research Level 3
Objective: Capture a picture of Sigilyph taking a break
After you go through the doorway and enter the giant cavern with the giant pillar in the middle, look immediately to your left to see the sleeping Sigilyph. Capture a picture of this to complete the request.
A White Pokemon
Requestor: Phil
Location: ?
Objective: Capture a picture of the four-legged white Pokemon eating a fluffruit
…
Blowing Seeds
Requestor: Todd
Location: ?
Objective: Capture a picture of Eldegoss healing another Pokemon
…
Drowsing Beheeyem
Requestor: Prof. Mirror
Location: ?
Objective: Capture a picture of Beheeyem sleeping
…
Fading into the Shadows
Requestor: Rita
Location: ?
Objective: Capture a picture of the hiding Pokemon
…
Gracefully Gliding
Requestor: Rita
Location: Research Level 2
Objective: Capture a picture of Noivern flying
In the area with the giant pillar, just past the red lit area, look for scratches on the ground. Throw a fluffruit onto these scratches for a Noivern to swoop down from the right. Capture a picture of Noivern gliding to complete the request.
Groovy Chandelure
Requestor: Rita
Location: ?
Objective: Capture a picture of Chandelure breaking out into a happy dance
…
Houndoom’s Breather
Requestor: Prof. Mirror
Location: ?
Objective: Capture a picture of Houndoom taking a breather
…
Just Perching Here
Requestor: Rita
Location: Research Level 1
Objective: Capture a picture of Natu eating a fluffruit
In the very first part of the area before dropping down, there will be a ruins in the side of the cliff. Throw a fluffruit towards the door/hole to cause a Natu to jump down. Capture a picture of the Natu standing on the fluffruit to complete the request.
Myth of the Ruins
Requestor: Todd
Location: ?
Objective: Capture a picture of the Pokemon that was sleeping
…
Salandit’s Battle Plan
Requestor: Phil
Location: ?
Objective: Capture a picture of the rematch
…
The Mysterious Heart
Requestor: Todd
Location: ?
Objective: Capture a picture of Swoobat
…
The Power of Xerneas
Requestor: Prof. Mirror
Location: ?
Objective: Capture a picture of Xerneas behaving in a new way
…
Two Golurk
Requestor: Phil
Location: ?
Objective: Capture a picture of 2 Golurks together
Below is a list of the Pokemon that can be found at the Shiver Snowfields in New Pokemon Snap. This list is categorized by which Research Level a Pokemon shows up for the first time.
Snowfields (Day)
Research Level 1
Beartic
Cubchoo
Furret
Glalie
Magikarp
Mamoswine
Piplup
Skarmory
Snom
Snorunt
Spheal
Swinub
Research Level 2
Froslass
Research Level 3
Crabominable
Dewgong
Glaceon
Glalie
Vivillon
Weavile
Snowfields (Night)
Research Level 1
Abomasnow
Braviary
Delibird
Frosmoth
Furret
Jynx
Mamoswine
Mightyena
Piplup
Sandslash
Snorunt
Spheal
Vanilluxe
Vulpix
Research Level 2
Aurorus
Avalugg
Beartic
Crabominable
Cubchoo
Froslass
Vivillon
Weavile
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