Shadowverse
Guides

Shadowverse Champion’s Battle – Chapter 7 Walkthrough

by Chappie in

 

Below is a walkthrough of Chapter 7 in Shadowverse Champion’s Battle.

 

Raise your rank while looking for Rei!

Make your way to Nekome Station to take the bus to the new area called Takanome Station. Play against the following 3 students here:

  • Rowdy Lad – Dragoncraft
  • Shadowverse Megafan – Runecraft
  • Overearnest Boy – Havencraft

and defeat them! After you defeat them, earn 200 more Rank Points by defeating opponents.

 

Takanome Station Data Boxes

  • Darkness Evolved x3
  • Darkness Evolved x3
  • 250 Rupies
  • 200 Rupies, Underbrush Beast Girl x1, sleeves and emblem
  • Darkness Evolved x3

 

Takanome Hospital Data Boxes

  • Darkness Evolved x3
  • 250 Rupies
  • 200 Rupies, Archangel Reina, sleeves and emblem

 

Once you’ve earned 500 Rank Points, head over to Shadowverse Stadium to trigger a brief cutscene. Next, speak with Mei to start your critical trial. Defeat your opponents to reach Master Rank and you’ll also receive Rise of Bahamut x10 and sleeves.

 

Talk to Hiro and Kai

Speak to both Hiro and Kai in the Shadowverse Stadium Lobby.

 

Go to the Underverse Arena alley!

Head to the Nekome Back Alley and speak to the Bouncer blocking the entrance to the Underverse.

 

Go inside the Underverse Area!

Head through the doorway to the Underworld!

 

Talk to the Arena concierge!

Speak to the concierge to get the low down of the Underverse.

 

Collect 1500 umbra coins!

Defeat opponents to earn enough coins challenge Zuo.

 

Underverse Arena First Level

  • Darkness Evolved x3

 

Defeat Zuo!

After getting 1500 challenge Zuo to a match and defeat him. We found it easier to use a Forestcraft deck, but feel free to use what you’re comfortable with.

 

Go to the second level!

When you’re ready, head down to the second level to trigger a cutscene.

 

Collect 3500 umbra coins!

Defeat opponents to earn enough coins to challenge the Joubert sisters. We found fighting Zuo on repeat the fastest way to do this as you get 500 coins per win. Once you reach the 3,500 coins, the sister will task you with finding a Shadow Bahuamt card before you can face them. This will then lead to a cutscene ending the chapter.

 

Underverse Arena Second Level

  • Darkness Evolved x3
  • 250 Rupies

 

 

Shadowverse
Guides

Shadowverse Champion’s Battle – Chapter 6 Walkthrough

by Chappie in

 

Below is a walkthrough of Chapter 6 in Shadowverse Champion’s Battle.

 

Go to the academy!

Exit your room to trigger a cutscene. You’ll obtain Kobayashi’s Homemade Sandwich.

 

Follow Rei to the alleys!

When you gain control, follow Rei into the Back Alley. Take a right and head down the alley to trigger a cutscene.

 

Go to the teacher’s office

Head to the teacher’s office on 2F and speak with Makise.

 

Go to the clubroom

Make your way to the clubroom on 3F to trigger a cutscene.

 

Get ready for the Gold Cup!

Head to Shadowverse Stadium and enter the lobby to trigger a cutscene. Afterwards, head to the Shopping District and walk forward a short way to trigger another cutscene. You’ll then need to head into the Back Alley for yet another cutscene. You’ll receive the Axe Pirate x1 from Takuma. After you get 500 points from defeating opponents, speak with Mai to start the Critical Trial. When you make it through the trial, you’ll receive Darkness Evolved x10.

 

Get Kobayashi’s permission to leave!

Head to the lounge and speak with Kobayashi.

 

Search Nekome at night for Rei!

Head to your room whenever you’re ready to change the time to night. Once it’s night, exit the lounge and head to Nekome Station. Speak with Rei there and follow the dialog prompts. It’ll end with you getting a Forbidden Sorcerer, sleeves and emblem. You’ll also get Rei’s sleeves and emblem.

 

Go to the clubroom!

Head to the clubroom on 3F. Speaking with them triggers the cutscene.

 

Talk to Mai and enter the tournament!

Head over to the Shadowverse Stadium and speak with Mai whenever you are ready! Your first opponent is Ko sporting a Bloodcraft deck. He summons lots of Goblins and his signature card has Bane and Storm so it can attack the turn it’s summoned. Your second opponent is Mauro and he uses Havencraft. After defeating him, you’ll face Seiya who is a Master Runecraft user. The strategy we used was to defeat him quickly before he can draw his strongest card, Pursuer Golem. In the finals, you’ll face Hiro. Defeating him will reward you with a Draconic Surge x1, emblem and sleeves. This will trigger a cutscene, leading you to the end of the chapter where you’ll receive Golden Sleeves.

 

 

Click here for the next walkthrough on Chapter 7!

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – Unwritten Tales

by Chappie in

 

The unwritten tales in Ghost of Tsushima’s Iki Island DLC are hard to find as they are not marked on the map. You’ll need to complete all of them to earn the Common Courtesy trophy.

 

Bury Captain

When you first land on Iki Island, examine the dead captain of your ship. You’ll have the option to bury him. Do so to complete this unwritten tale!

 

Save Bees

In the Old Gambler’s Wood, speak with the beekeeper outside his house then defend the bees against the Mongols.

 

Stop the Drowning

Right in the middle of Buddha’s Footprints there is a lake where Mongols are drowning peasants. You’ll hear a Mongol talking as you approach the area. Please note this lake is high on the mountain, not down below. Defeat all the Mongols for a cutscene to trigger.

 

Protect the Land

North of Senjo Gorge, you’ll come across a burnt house. Interact with the banner in front of the house to trigger a cutscene with Kodama. After the cutscene, follow behind Kodama. When she stops, head towards the purple wisteria trees to encounter a group of Mongols. Defeat them. Afterwards, return to the burnt house and search the stump to find a note addressed to you.

 

Complete Raider Memorial archery challenge

To complete this unwritten tale, you’ll need to complete the archery challenge at Raider Memorial. For a guide on the details of this challenge, click here!

 

Complete Legends mode

In order for this unwritten tale to unlock, you must complete the Legends mode in Ghost of Tsushima. There are 9 stories total in the Legends mode. Once completed, return to the main game and travel to a house a short ride northwest of the Sheltered Campsite, which is north of Zasho Bay. Head inside the house and speak with the woman. You’ll then sit in front of her to begin the tale. Afterwards, you’ll receive the White Kitsune Mask.

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – A Helping Hand

by Chappie in

 

To obtain A Helping Hand activity in Ghost of Tsushima, you’ll need to head north of Tatsu’s Ladder to find a campfire with a peasant.

Speak with this peasant then offer him 3 wood. Next, travel southeast of Kidafure Battleground near the Pillar of Honor and Archery Challenge.

Speak with the peasant again in the field of pampas grass. Give him 6 leathers. Finally, head to the small peninsula west of the Yahata Lighthouse and northeast of Sly Hunter’s Forest to find the peasant again.

This time, he’ll be on the beach next to a shipwreck. Offer him 10 iron. With the activities complete, you’ll receive A Helping Hand tale. To talk to the builder at his homestead, you’ll need to travel to the objective south of Sly Hunter’s Forest.

After a cutscene, the tale will end and you’ll receive the Charm of Iron Grip.

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – Monkey See Trophy

by Chappie in

 

In Ghost of Tsushima’s Iki Island DLC there is a trophy called Monkey See that requires you to embody the spirit of the monkey on Saruiwa. For this trophy, you’ll need to head to Saruiwa in the southwestern part of Iki Island. On the mountain here, you’ll need to located the below monkey statues:

 

 

Hear No Evil

From the beach, work your way up the Saruiwa mountain. You’ll enter a rock room filled with bountiful amounts of monkey statues. On the left side of the room, there will be a tree stump you can throw your grappling hook at. Use that and climb up as high as you can to reach a ledge with a tight rope. Walk across the rope then play your flute in front of the monkey statue covering his ears. This will trigger a brief scene of you playing.

 

See No Evil

Head back to the rock room with the statues and squeeze through the narrow opening. Follow the path along the side of the mountain until you reach a small tunnel. To the right of the tunnel, there will be some rock ledges you can use to climb up. If you jump onto the first ledge, you’ll fall down grabbing onto a rock ledge below. Keep heading down to find the second statue of a monkey covering its eyes. Throw a smoke bomb in front of it to trigger a brief scene.

 

Speak No Evil

Climb back up and head through the small tunnel. You’ll jump across a small gap to reach bamboo tied together to form a bridge. Cross the makeshift bridge then grapple onto the tree stump and work your way all the way down the side of the mountain until you reach a tree branch sticking out of the side of the mountain with a grapple point. Use your grapple to launch yourself into a tidal pool. You’ll find the last statue of a monkey covering its mouth resting on some rocks next to a black handprint. Bow to the statue to trigger the trophy.

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – Bokken Tournament

by Chappie in

 

You’ll be able to participate in the Hidden Cove Tournament at Fune’s Refuge after completing the Jin from Yarikawa tale. Below are the opponents you’ll face in the Bokken Tournament. If you defeat all 4 opponents, you’ll receive The Hidden Heart sword kit and silk.

  • Brutal Raider Kai
  • Murderous Merchant Take
  • Exiled Monk – Moon Stance is the best stance to use to defeat this opponent
  • Crimson Fisherman Sao

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – A Mother’s Law

by Chappie in

 

Below are the objectives for A Mother’s Law tale in Ghost of Tsushima. To obtain this tale, you’ll need to speak with Fune after completing the Epilogue: Last Words.

 

Optional: Socialize with Fune’s raiders

There are 4 raiders you can speak with in the refuge.

 

Board Fune’s ship

When your ready, board the ship.

 

Wait on Fune’s ship

Explore the ship if you’d like. There are a lot of goodies on it! When your ready, sit and wait in the spot indicated by the objective.

 

Speak with Fune

Head to the bow of the ship and speak with Fune.

 

Travel with Fune

Follow behind her until you reach her scouts. A brief cutscene will trigger.

 

Board the Mongol ship

Head towards the ocean where the Mongol ship awaits. Take out the enemies camped on the beach then make your way onto the ship.

 

Release the prisoners

Press R2 on the cage containing the prisoners.

 

Defeat the mutinous raiders

Kill the enemies! A brief cutscene will trigger and the tale will complete. You’ll receive the following:

  • Charm of the Charging Bull – Increases the power of Shoulder Charge and Sprint Strike techniques.

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – The Blessing of Death

by Chappie in

 

Below are the objectives for The Blessing of Death tale in Ghost of Tsushima.

 

Meet Tenzo and Fune

Travel to the riverbank west of the Zasho River and speak with them.

 

Wait for Tenzo to return

Just wait a short while.

 

Ride with Tenzo to meet his scouts

Follow behind Tenzo on horseback until you reach the scouts.

 

Speak with Tenzo’s scouts

Head up and speak to the group.

 

Look for the Eagle

Follow the scouts to the lookout point then survey the area. Look on the far left to find the Eagle.

 

Defeat the Mongols

Kill all the enemies.

 

Speak with Tenzo

Talk to him.

 

Ride with Tenzo to Senjo Gorge

Follow behind Tenzo on horseback towards the battle.

 

Defeat the Mongols at Senjo Gorge

Join in the battle and kill the enemies as you head deeper into the area.

 

Enter the canyons

Proceed into the narrow canyon.

 

Hunt the Eagle through the canyons / Defeat the Mongols

As you make your way through the canyon, defeat the groups of enemies you come across.

 

Confront the Eagle

Keep pressing forward through the canyon until you emerge from the canyon at the ocean. A cutscene will trigger here during which you’ll duel the Eagle. Battle her until another cutscene triggers. After this cutscene, you’ll continue your battle with the Eagle. Defeat her to trigger a final cutscene! To reflect on everything that has happened, you’ll compose a haiku in the typical Ghost of Tsushima fashion and the tale will end! You’ll receive the following:

  • Mask of the Eagle
  • Unburdened Heart

 

 

Ghosts of Tsushima
Guides

Ghost of Tsushima – Massacre at Kidafure Village

by Chappie in

 

Below are the objectives for Massacre at Kidafure Village tale in Ghost of Tsushima.

 

Speak with Fune in her refuge

Head to Fune’s Refuge on the northwestern coast of Iki Island and speak with Fune.

 

Ride to Kidafure Village

Follow behind Fune.

 

Survey the area to plan your ambush

Follow the objective up the greenery covered tower. Look at the tree line, tall houses and the open field just before the lookout tower.

 

Mount your horse to join the battle

Hop on your horse!

 

Reach the fireworks to join the forces

Follow the group on horseback heading towards the fireworks.

 

Defeat the Mongols

Kill all the enemies.

 

Reach the encounter area

Follow the raiders to the encounter area to continue the fight.

 

Defeat the Mongols

Push back the next wave of Mongols.

 

Reach the fireworks to join the ambush

Hop on your horse and ride towards the fireworks.

 

Defeat the Mongols

Fight of the Mongols using the explosive barrels as needed.

 

Reach the fireworks to join the ambush

Hop on your horse and ride towards the fireworks.

 

Defeat the Mongols

Run into the ruined village and start fighting the Mongols.

 

Free the captive raiders

With all enemies dealt with, free the captives.

 

Lead the raiders back to the tower

Hop on your horse and follow the objective to the tower.

 

Defeat the Mongols

Leap from your horse at an enemy and do what Jin does best. After taking the first wave, run across the nearby wooden bridge to deal with the reinforcements.