Pokemon Legends Arceus
Guides

Pokemon Legends: Arceus – Mission 23 The Plate of Moonview Arena

by Chappie in

 

This is our walkthrough for Mission 23 in Pokemon Legends: Arceus called The Plate of Moonview Arena! Below you’ll find each objective for the mission and how to complete them so expect to find some spoilers.

 

Head to Moonview Arena, which lies in the Coronet Highlands

Travel to Moonview Arena in the Coronet Highlands and approach Melli to trigger a cutscene. Afterwards, you’ll move into the arena to face the level 70 Cresselia. Run up and throw a Pokeball/Pokemon at her. Be careful as she can invert your controls! Either defeat or catch it to receive a Dread Plate.

 

Click here for the next walkthrough on Mission 24 – The Plate of Snowpoint Temple in Pokemon Legends: Arceus!

 

 

Pokemon Legends Arceus
Guides

Pokemon Legends: Arceus – Mission 22 The Plate of Firespit Island

by Chappie in

 

This is our walkthrough for Mission 22 in Pokemon Legends: Arceus called The Plate of Firespit Island! Below you’ll find each objective for the mission and how to complete them so expect to find some spoilers.

 

Head for Firespit Island, which lies in the sea off the Cobalt Coastlands

Travel to the Cobalt Coastlands to trigger a cutscene with Palina and Irida then make your way to Firespit Island. Approach Arcanine’s cave to trigger another cutscene. Afterwards, you’ll engage in battle with Heatran. Pick up the numerous Balls of Mud on the ground and throw them at Heatran to eliminate his shield. You’ll then be able to defeat or catch the level 70 Heatran. When the battle concludes, you’ll receive the Iron Plate and the mission will complete!

 

Click here for the next walkthrough on Mission 23 – The Plate of Moonview Arena in Pokemon Legends: Arceus!

 

 

Pokemon Legends Arceus
Guides

Pokemon Legends: Arceus – Mission 21 The Plate of the Lakes

by Chappie in

 

This is our walkthrough for Mission 21 in Pokemon Legends: Arceus called The Plate of the Lakes! Below you’ll find each objective for the mission and how to complete them so expect to find some spoilers.

 

Catch Mesprit

Travel to Lake Verity in the Obsidian Fieldlands and catch the level 70 Mesprit.

 

Catch Azelf

Next, make your way to Lake Valor in the Crimson Mirelands and catch the level 70 Azelf.

 

Catch Uxie

Finally, travel to Lake Acuity in the Alabaster Icelands and catch the level 70 Uxie.

 

After you catch all 3, you’ll get a Draco Plate and the mission will complete!

 

Click here for our next walkthrough on Mission 22 – The Plate of Firespit Island in Pokemon Legends: Arceus!

 

 

Pokemon Legends Arceus
Guides

Pokemon Legends: Arceus – Mission 20 The Researcher of Myths

by Chappie in

 

This is our walkthrough for Mission 20 in Pokemon Legends: Arceus called The Researcher of Myths! Below you’ll find each objective for the mission and how to complete them so expect to find some spoilers.

 

Meet Volo at the Heights Camp in the Obsidian Fieldlands

Travel to Heights Camp in the Obsidian Fieldlands and approach Volo to trigger a cutscene.

 

Search for a plate in Grueling Grove in the Obsidian Fieldlands

Head to the Grueling Grove in the northeastern part of Obsidian Fieldlands and approach Volo near the lake. A fight with a level 60 alpha Vespiquen will immediately trigger. Either catch or defeat it to receive a Stone Plate.

 

Learn more from Cogita about the myths surrounding Arceus

Return to the village then set out for the Ancient Retreat and speak with Cogita. Exhaust all the dialog option to receive lots of new missions and complete this one.

 

Click here for the next walkthrough on Mission 21 – The Plate of the Lakes in Pokemon Legends: Arceus!

 

 

Pokemon Legends Arceus
Guides

Pokemon Legends: Arceus – Mission 19 A New Day Dawns

by Chappie in

 

This is our walkthrough for Mission 19 in Pokemon Legends: Arceus called A New Day Dawns! Below you’ll find each objective for the mission and how to complete them so expect to find some spoilers.

 

Head to the Survey Corps office to discuss what to do next

Now that you’ve beaten the game, head into Cyllene’s office on the first floor of Galaxy Hall to trigger a cutscene. Afterwards, the mission will complete!

 

Click here for the next walkthrough on Mission 20 – The Researcher of Myths in Pokemon Legends: Arceus!

 

 

Dying Light 2
Guides

Dying Light 2 – GRE Anomaly Locations

by Chappie in

 

Below are the GRE Anomaly locations in Dying Light 2 Stay Human! Please note that this guide is a work in progress. As we find more, we’ll add them so please stay tuned!

 

GRE Anomaly C-A-01

Quarry End – South of the Rooftop Outpost

 

GRE Anomaly C-A-05

Trinity – Defeat the GRE Anomaly creature defending the military bunker at night to gain access to it.

 

GRE Anomaly C-A-22

Houndfield

 

GRE Anomaly C-A-23

Lower Dam Ayre

 

GRE Anomaly C-A-34

Lower Dam Ayre – Defeat the GRE Anomaly creature defending the military bunker at night to gain access to it.

 

GRE Anomaly C-A-56

Newfound Lost Lands

 

GRE Anomaly C-A-78

Garrison

 

GRE Anomaly C-A-79

Downtown – East of the Metro: Downtown Court

 

 

Dying Light 2
Guides

Dying Light 2 – Missing Persons Side Quest

by Chappie in

 

Below is a walkthrough on the Missing Persons side quest in Dying Light 2 Stay Human. To obtain this quest, speak with Damien at the Bazaar in Trinity during The Only Way Out story quest.

 

Meet the group offering a job

Travel to the southwestern area of Trinity, southwest of the Rooftop School then enter the building and speak with the Guard.

 

Interview for the job

Head downstairs to trigger a cutscene.

 

Kill the bandits

Defeat the enemies.

 

Confront Damien

Follow the objective to find Damien behind a closed door. When speaking with him, you’ll have the option to either turn Damien over to Carl or help him. We chose to help him save his brother.

 

Look for Cliff at Devil’s Bridge

Travel southeast to reach Devil’s Bridge just past the Smokehouse. Enter the building via an upper window.

 

Search the building

Work your way down to the second level of the building and jump through a hole in the wall to reach a kitchen. From there, you’ll be able to reach the basement. Defeat the thugs then open the grey door to trigger a cutscene.

 

Eliminate the thugs

Defeat the enemies.

 

Find Cliff

Head through the double doors at the top of the stairs to find Cliff. Defeat him.

 

Return to Damien

Exit the building and head northwest to the Bazaar.

 

Talk to Roger

Speak with Roger who is trying to get into the locked room.

 

Climb the church tower

Head back outside and parkour your way up the tower. You’ll be able to start your climb on the north side of the tower in the courtyard. On your climb, look for a window with boards missing that you can slip into. Do so to continue your climb on the inside. When you finally reach the top, you’ll find Damien.

 

Talk Damien off the ledge

When talking with him, select the following options:

  • About life?
  • I’ll jump too!
  • Interrupt him

If you select the above choices, you’ll save Damien.

 

Rewards

  • 750 Combat XP
  • 750 Parkour XP
  • Scraps
  • 250 Old World Money

 

 

Dying Light 2
Guides

Dying Light 2 – Inhibitor Locations

by Chappie in

 

For the Can’t You Read the Signs? trophy in Dying Light 2 Stay Human, you’ll need to find all inhibitors hidden in GRE containers. Locations of these inhibitors plus many more can be found below!

 

Downtown

This inhibitor is located at the bottom of the escalator in the Metro: Downtown Court.

 

This inhibitor can be found at the end of A Place to Call Home story quest in the room where you’ll have to make a decision on which faction to assign Downtown Electrical Station.

 

This inhibitor can be found at the GRE Anomaly C-A-79.

 

This inhibitor can be found at the Downtown Thugs bandit camp on a ledge above where the player’s stash and bed are located. Only accessible after you clear the camp.

 

This inhibitor can be found on the 3rd floor of the building with the Downtown Hall sign in the eastern corner of Downtown south of the Downtown Thugs bandit camp.

 

There are 4 inhibitors at the GRE Vaccine Lab. They can be found at the following locations:

  • Behind a locked door on Floor 3
  • Behind a locked door on Floor 2
  • Behind a locked door on Floor 1

 

Garrison

This inhibitor can be found at the GRE Anomaly C-A-78 after you defeat the anomaly.

 

This inhibitor can be found in the Metro: VNC Tower after turning it on.

 

This inhibitor can be found at the Garrison Electrical Station in a safe on the second floor behind the C gate. To unlock the safe, use the code of 3-1-4, which can be found in the box on the floor to the right of the safe.

 

This inhibitor is located in a GRE bunker in front of the VNC Tower.

 

This inhibitor is located after getting the grappling hook near the top of VNC tower during the Broadcast story quest.

 

This inhibitor is located in Lawan’s bedroom in the southern part of the area. You’ll come here during The Shoe story quest.

 

This inhibitor can be found underwater on the western side of Garrison west of the Metro: VNC Tower.

 

Horseshoe

This inhibitor can be found in the building during The Only Way Out main story quest just before Maya’s room.

 

This inhibitor can be found at the Horseshoe Water Tower during the Water Tower story quest.

 

This inhibitor can be found in Barney’s room during the Water Tower story quest (if you sided with the PKs). It’ll still be found there even if you didn’t side with them you just have to go find it yourself.

 

Houndfield

This inhibitor can be found in a safe at the Nightrunner’s Hideout north of Cherry Windmill. The combination to the safe can be found in a chest next to the bed in the hideout. The combination for us was 101.

 

In the Center for Stage IV THV Study

 

In a giant military container south of the Nightrunner’s Hideout in the northern part of Houndfield

 

Underwater directly east of the Houndfield Electrical Station next to some yellow pipes sticking out of the water

 

This inhibitor can be found on the table after you complete the Metro: Hayward Square.

 

This inhibitor can be found in the giant container at GRE Anomaly C-A-22.

 

Lower Dam Ayre

This inhibitor can be found underwater under the bridge between Lower Dam Ayre and Muddy Water.

 

This inhibitor can be found on the rooftop just before you search the containers for the UV lamps during The Lost Light story quest.

 

Complete the GRE Anomaly C-A-34 to find the inhibitor in the military bunker.

 

There are 4 inhibitors found in the THV Advanced Care. One can be found on the third floor and another can be found on the fourth floor.

 

This inhibitor can be obtained from the chest at the Military Airdrop THB-4UL, which is located on the roof of Church of Saint John of God. To reach this point, paraglide from the Spruce Windmill.

 

This inhibitor can be found after completing the Metro: South Loop.

 

Muddy Grounds

This inhibitor can be found at the Metro: King William Bridge after turning it on.

 

This inhibitor can be found underwater under the bridge leading from Muddy Ground to Saint Paul Island.

 

New Dawn Park

This inhibitor can be found on the top level of a building north of the Fish Eye. If you climb up to the tallest part of Fish Eye, you can glide to it.

 

This inhibitor can be found on the counter in the bathroom after restoring power to Metro: Newalls Crossing.

 

This inhibitor can be found in the room where you speak with Rowe during the Orders story quest. It’s in a building on the western edge of New Dawn Park.

 

Newfound Land

This inhibitor can be found at Newfound Land Military Relay radio tower, which is located south of Garrison.

 

Saint Paul Island

This inhibitor can be found after completing the Metro: Cathedral.

 

The Wharf

This inhibitor can be found on a shelf next to the bed after clearing the Metro: Waterside.

 

Trinity

Located in a building southwest of the Nightrunner’s Hideout in the northern part of Trinity

 

Located in an apartment building northwest of the Nightrunner’s Hideout in the northern part of Trinity

 

Located in the hallway just after the doorway accessible via the roof in a building just west of the Larch Windmill in the southern part of Trinity

 

This inhibitor can be found in the room just past Theodore during the All in the Family side quest. Work your way to the Dark Hollow at night and enter through the door on the first floor. You’ll then need to crouch under the wall and crawl through the hole on the right. This will bring you to a room covered with UV glow sticks. In this room there will be a doorway where the top half is boarded. Crouch under it then head forward. Again crouch forward under the half boarded doorway to reach the kitchen. In the kitchen clear the enemies then open the door next to the fridge. Once you open the door you’ll find Theodore. Please note that it is a chemical area so work quickly as time will be against you. If needed you can always return to the UV room to clear your immunity.

 

Complete the GRE Anomaly C-A-05 to loot the chest containing the inhibitor inside the military bunker.

 

This inhibitor can be found during the Unruly Brother story quest when following Birdie’s trail. It will be on the same floor as Birdie.

 

This inhibitor can be found during the Into the Dark story quest. It’ll be in the building Barney brings you to if you previously sided with the PKs.

 

Quarry End

Complete the GRE Anomaly C-A-01 south of the Rooftop Outpost then enter the nearby bunker that unlocks after the anomaly has been defeated.

 

Located down the escalators in an underpass west of the Brewery near the Houndfield and Quarry End border.

 

 

Dying Light 2
Guides

Dying Light 2 – True Friends Side Quest

by Chappie in

 

Below is a walkthrough on True Friends side quest in Dying Light 2 Stay Human. To obtain this quest, speak with Nerys in the Bazaar after starting The Arrival story quest.

 

Look for the boys around the Bazaar

When facing the entrance to the Bazaar, head left (northeast) and speak with the kid at the end of the walkway on the left.

 

Look for the boys at King William IX Road

Exit the Bazaar and head east into Horseshoe.

 

Investigate the screams

Head into the Dark Hollow north of the Maple Windmill to trigger a cutscene.

 

Find Moe on the top floor

Make your way up to the top floor to find Moe behind a door near the dog lying on the couch.

 

Kill the Infected

Head on out and look down the giant hole in the floor to find the big boy. Defeat it along with the other Infected in the building.

 

Return to Moe

Do as the objective says and head back to Moe. You’ll have to make a decision about whether to leave the dog be or put it out of its misery. Make your choice.

 

Return to the Bazaar and talk to Nerys

Afterwards, head back to the Bazaar. Again you’ll have to make a decision between lying for the kids, to tell on the kids or to make them come clean. We chose to have the kids come clean. Nerys was grateful to us for saving her children and allowing them to take responsibility for what they had done.

 

Rewards

  • 750 Combat XP
  • 750 Parkour XP
  • UV Bar
  • Medicine
  • 250 Old World Money

 

 

Dying Light 2
Guides

Dying Light 2 – The Key to Humanity Side Quest

by Chappie in

 

Below is a walkthrough on The Key to Humanity side quest in Dying Light 2 Stay Human. To obtain this quest, speak with the son of a scientist at the Smokehouse in northern Quarry End.

 

Search the dark hollow for the mysterious CD

Change the time to night then travel northeast to the objective. Once in the Dark Hollow, head down to the bottom floor and make your way into a bedroom. Kick open a boarded up doorway to enter a kitchen. Pick the hard lock on the door in the kitchen then loot the room to find the CD in a duffle bag on the table.

 

Bring the CD to the scientist

Travel to the Bazaar in Trinity and speak with Stellan to complete the quest.

 

Rewards

  • 750 Combat XP
  • 150 Old World Money