The Quarry
Guides

The Quarry – Evidence

by MrsChappie in

 

Below is a guide for the evidence found in The Quarry! You’ll need to find all evidence for the Conspiracy Theorist trophy.

 

Evidence Collection

  1. Empty Vial – Chapter 1, Camp Cabins
  2. Torn Bags – Chapter 2, Camp Store
  3. Bloated Corpse – Chapter 3, Lake Septimus
  4. Attack Photo – Chapter 4, Treehouse
  5. Claw Marks – Chapter 5, Camp Cabins
  6. Memory Card – Chapter 6, Hackett Woods
  7. Cease & Desist Letter – Chapter 7, Sheriff’s Office
  8. Scarred Flesh – Chapter 8, Quarry Mines
  9. Kaylee’s Letter – Chapter 9, Hackett House
  10. Trail Cam Footage – Chapter 10, Lodge Attic

 

 

The Quarry
Guides

The Quarry – Tarot Cards

by MrsChappie in

 

Below is a guide for the tarot cards found in The Quarry! You’ll need to find all the tarot cards for the Decked Out trophy.

 

Tarot Collection

  1. The Fool – Prologue, Woods
  2. Temperance – Chapter 1, Camp Lodge
  3. The Hanged Man – Chapter 2, Rocky Road
  4. The Star – Chapter 3, Boathouse
  5. The Tower – Chapter 3, Woods
  6. Strength – Chapter 4, Camp Lodge
  7. The Magician – Chapter 4, The Island
  8. The Devil – Chapter 5, Camp Cabins
  9. The Hermit – Chapter 5, Camp Cabins
  10. Justice – Chapter 6, Woods
  11. The Moon – Chapter 6, Pool House
  12. The Chariot – Chapter 7, Sheriff’s Office
  13. The World – Chapter 7, Prison Cell
  14. The Empress – Chapter 8, Hackett Basement
  15. The Lovers – Chapter 8, Quarry Mines
  16. Wheel of Fortune – Chapter 8, Quarry Mines
  17. The Emperor – Chapter 8, Hackett Basement
  18. Death – Chapter 9, Hackett House
  19. The Sun – Chapter 9, Hackett House
  20. Judgment – Chapter 9, Scrapyard
  21. The Hierophant – Chapter 9, Storm Shelter
  22. The High Priestess – Chapter 10, Lodge Attic

 

 

The Quarry
Guides

The Quarry – Clues

by MrsChappie in

 

Below is a guide for the clues found in The Quarry! You’ll need to find all the clues for the Meddling Kids! trophy.

 

Freakshow Fire

  1. Harum Scarum Poster – Prologue, Woods
  2. Escapology Trunk – Prologue, Woods
  3. Broken Cage – Prologue, Woods
  4. Newspaper Headline Scrap – Chapter 1, Camp Cabins
  5. Damaged Memorabilia – Chapter 2, Camp Store
  6. North Kill Gazette – Chapter 3, Boathouse
  7. Charred Sheriff’s Badge – Chapter 7, Sheriff’s Office
  8. Discarded Signage – Chapter 9, Scrapyard
  9. Ticket Stub – Chapter 10, Lodge Hallway

 

Hackett History

  1. Family Photo – Chapter 2, Chris Hackett’s Office
  2. Ranger Box – Chapter 2, Hackett Woods (Shady Glade path)
  3. Trail Camera – Chapter 2, Hackett Woods (Shady Glade path)
  4. No Swimming Sign – Chapter 3, Boathouse
  5. Old Camp Photo – Chapter 3, Boathouse
  6. Police Car Keys – Chapter 4, Treehouse
  7. Box of Matches – Chapter 4, The Island
  8. Triggered Bear Trap – Chapter 5, Camp Cabins
  9. Scrawled Limerick – Chapter 7, Laura’s Cell
  10. Bizarre Yet Bonafide Podcast – Chapter 7, Sheriff’s Office
  11. Old Quarry Tools – Chapter 8, Quarry Mines
  12. Miner’s Lunchbox – Chapter 8, Quarry Mines
  13. Rum Still – Chapter 8, Hackett Basement
  14. Scrapyard Note – Chapter 9, Scrapyard
  15. Hunting Trophy Wall – Chapter 9, Hackett House
  16. Hackett Family Tree – Chapter 9, Hackett House
  17. Chalkboard Doodle – Chapter 10, Lodge Classroom
  18. Inscribed Jewelry – Chapter 10, Lodge Main Hall
  19. Ancestral Portrait – Chapter 10, Lodge Chimney Column

 

Camp History

  1. Bloodied Collar – Prologue, Lodge Storm Shelter
  2. Hunting Notice – Chapter 1, Lodge Parking Lot
  3. Camp Plaque – Chapter 1, Lodge Parking Lot
  4. Camp Song Recording – Chapter 1, Camp Cabins
  5. Information Signpost – Chapter 1, Camp Cabins
  6. Lodge Renovation Plans – Chapter 2, Camp Store
  7. Counselor’s Ledger – Chapter 2, Chris Hackett’s Office
  8. Letter to Camp Nurse – Chapter 5, Camp Cabins
  9. Kid’s Letter Home – Chapter 6, Firepit
  10. Spooky Drawing – Chapter 6, Pool House
  11. Campers Photo – Chapter 6, Pool House
  12. Camp Letter – Chapter 10, Lodge Main Hall

 

 

The Quarry
Guides

The Quarry – Prologue Walkthrough

by MrsChappie in

 

Below is a walkthrough for Prologue of The Quarry. Please note that your choices, QTEs and collectibles found will impact the story. We highlighted the options we chose during our playthrough in orange. Keep in mind that we kept everyone alive and collected as many collectibles as we could!

 

During the first objective to get to Hackett’s Quarry Summer Camp, Laura and Max will hit a bump in the road causing their phone to fly up. The QTE will allow you to catch it.

  • QTE: Up

 

After some brief dialog about Christopher Columbus, you’ll have another choice:

  • Pick Leaflet
  • Pick Map

 

When the car goes off the road, the QTE will allow you to swerve to miss a stump.

  • QTE: Right

 

When you gain control of Laura, head to the back of the car to the trunk and open it by pressing X. You’ll then have the following choice:

  • Snoop

 

If you choose to snoop, you’ll find out that Max was rejected by Landis University. When given the chance to move around, interact with the X by the front of the car.

  • Defiant “Are you my boss?!”
  • Compliant “Hurry Up!”

 

After Max helps Laura down, head directly north going between the ground wall and the large rock to find The Fool tarot card.

Head forward a short way and stick to the right side of the path. The Harum Scarum Poster clue will be tacked to the tree.

Continue down the path. This time hug the left side to find a red trunk at the dead end. This is the Escapology Trunk clue!

Turn around and backtrack a short ways back to the main path. When the camera angle changes, there will be a little narrow path going to the right.

Take it to find the Broken Cage clue.

As Laura is running away from the guy that whispered into her ear, you’ll have two QTE prompts to miss the branches.

  • QTE: Down
  • QTE: Up

 

When the policeman asks you what happened, you’ll have the following choices:

  • Evasive “We swerved off”
  • Honest “Something jumped out

 

  • Dishonest “An animal”
  • Honest “It was dark”

 

  • Dismissive “Taking in the sights”
  • Friendly “We’re heading to camp”

 

  • Insistent “Why not Hackett’s Quarry?”
  • Compliant “We’ll head to the motel”

 

  • Annoyed “Thanks for all your help”
  • Relieved “That guy was weird”

 

When you gain control of Laura again, head to the yellow doors underneath the big building.

As you approach them, a cutscene will trigger followed by the following choices:

  • Take Hammer
  • Take Wrenches

 

  • Confident “Yeah, saw it online”
  • Resigned “Hammer time”

 

Once in the cellar, head straight north to find the Bloodied Collar clue on the ground.

You’ll have to approach this collectible to progress with the story! After the incident with Max, you’ll have to decide what to do:

  • Help Max
  • Leave Max

 

Ultimately your choice does not matter. The outcome is the same. After the scene plays out, the Prologue will complete and you’ll get to meet your “guide” who will review the tarot card (assuming you collected it). She’ll also present you with the following option:

  • Move On
  • See More

 

If you select “See More”, you’ll get to see a quick scene depicting a possible future. You’ll also receive the Forewarned is Forearmed trophy!

 

Click here for the next walkthrough on Chapter 1 in The Quarry!

 

 

The Quarry
Guides

The Quarry Walkthroughs and Guides

by MrsChappie in

 

Below are our walkthroughs and guides for The Quarry.

 

Guides

Guides on where to find the collectibles in The Quarry!

 

Walkthroughs

Full walkthroughs on the choices and collectibles in The Quarry! Please note that for these walkthroughs we made sure everyone survived and collected as many collectibles as we could! You’ll have to do 2 playthroughs to get all the collectibles since in Chapter 2 you’ll only be able to select only one path (Rocky Road or Shady Glade). One path has a tarot card and the other has 2 clues.

 

 

Eiyuden Chronicles Rising
Guides

Eiyuden Chronicle: Rising – A Suspicious Someone!

by MrsChappie in

 

Below is a walkthrough for the A Suspicious Someone! side quest in Eiyuden Chronicle: Rising. To obtain this quest, speak with Rohan in the Town Outskirts after completing the game.

 

Defeat the 6 Bandits

Travel to the Hellhound Lake signpost then head right until you come across the group of 6 Level 40 bandits. Defeat them then return to Rohan in the Town Outskirts to complete the quest.

 

Rewards

  • Stamp
  • EXP: 1500
  • Defense Balm Lv. 5

 

 

Eiyuden Chronicles Rising
Guides

Eiyuden Chronicle: Rising – Lost in the Barrows

by MrsChappie in

 

Below is a walkthrough for the Lost in the Barrows side quest in Eiyuden Chronicle: Rising. To obtain this quest, speak with Awamuri in the Plaza after completing the game.

 

Find a Small Bag in the Runebarrows

Travel to the Barrows’ Arch signpost. Once there head left and keep going until you reach the group of bandits. Defeat the waves then loot the item they were guarding. Return to Awamuri in the Plaza.

 

Rewards

  • Stamp
  • EXP: 1500

 

 

Eiyuden Chronicles Rising
Guides

Eiyuden Chronicle: Rising – Feed Me!

by MrsChappie in

 

Below is a walkthrough for the Feed Me! side quest in Eiyuden Chronicle: Rising. To obtain this quest, speak with Johanna in the Town Outskirts after completing the game.

 

Get a Delicacy from Rajiv on Outlander Lane

Travel to Outlander Lane and speak with Rajiv.

 

Give Johanna a Delicacy

Return to Johanna in the Town Outskirts and speak with her to complete the quest.

 

Rewards

  • Stamp
  • EXP: 1250
  • Power Balm Lv. 5

 

 

Eiyuden Chronicles Rising
Guides

Eiyuden Chronicle: Rising – An Adventurer’s Armor

by MrsChappie in

 

Below is a walkthrough for the An Adventurer’s Armor side quest in Eiyuden Chronicle: Rising. To obtain this quest, speak with Johnny in the Town Outskirts after completing the game.

 

Gather 6 Shield Fragments

Shield Fragments are dropped by large creatures with a sword and a shield. They can be found in The Quarry, The Snowpeaks or The Runebarrows. After you’ve gathered 6 Shield Fragments, return to Johnny in the Town Outskirts to complete the quest.

 

Rewards

  • EXP: 1250
  • Defense Balm Lv. 4
  • 3000 baqua

 

 

Eiyuden Chronicles Rising
Guides

Eiyuden Chronicle: Rising – A Weapon to Wield

by MrsChappie in

 

Below is a walkthrough for the A Weapon to Wield side quest in Eiyuden Chronicle: Rising. To obtain this quest, speak with Maria in the Town Outskirts after completing the game.

 

Find a Wieldy Hammer in the Quarry

Fast travel to the Cavern signpost. Once there, head to the next area on the right. In this area, head to the map transition on the middle right side of the room as shown in the image below.

Defeat the enemies there as you make your way to the far right side of this area where a chest awaits. Open the chest then return to Maria in the Town Outskirts to complete the quest.

 

Rewards

  • Stamp
  • EXP: 1500
  • Critical Balm Lv. 5