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Octopath Traveler II | Castti’s Chapter 2: Sai Route

by NightlyGamingBinge in

Castti is on a quest to remember who she is. During Castti’s Chapter 2: Sai Route in Octopath Traveler II, she’ll arrive in the town of Sai following the clues in her treatment log. Please note that the recommended level for this main story is 17.

Sai

As Castti sets off to explore Sai, you’ll learn there is fighting between the towns. Make for the hospital in the northwestern part of town just past the armorer. Head inside the tent to witness Edmund’s lovely speech. Speak with the apothecary, Mao, to see if you can help the situation. Afterwards, use Castti’s Inquire on Mao to trigger a flashback. When you’re ready, exit the town via the western exit.

Sandflow Pass

After the cutscene, continue by traveling west and following the path to reach the soldiers. Once the soldiers have been saved, you’ll learn they were attacked by a Sand Lion. Press deeper into the area to reach the Old Campsite.

Old Campsite

You’ll see the destruction left in the wake of the monster. Enter the Sand Lion’s Den to save Edmund.

Sand Lion’s Den

As you make your way through the area, you’ll find the below!

Enemies

NameVulnerable
Assassain BugSpear / Dagger / Fire / Ice
Giant ScorpionSpear / Dagger / Axe / Wind
Savage ScorpionSpear / Axe / Ice / Light

Chests

LootLocation
Olive of Life (L)After entering the area, take the western path when the path forks.
Healing Grape BunchOn the eastern side of the area. After crossing the bridge, come down the path then head north.
Poisoned HatchetOn the east side of the area in a cavern
Diffusing SerumWest of Edmund

Boss Fight

After you find Edmund, he’ll tell you that the Sand Lion can be found just north of him. Make your way there to begin the fight. During the fight, the Sand Lion can increase the number of shields it has.

NameVulnerable
Sand LionSpear / Axe / Ice / Light / Dark

Once you’ve bested the Sand Lion, Griff and Edmund will finally get along. With the war hopefully at an end, Griff will speak with you outside the tent. Use Inquire on him to trigger another flashback. Afterwards, the chapter will complete!

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Octopath Traveler II Agnea’s Chapter 2

by NightlyGamingBinge in

Agnea is on a quest to become a star and bring people happiness. During Agnea’s Chapter 2 in Octopath Traveler II, Agnea will begin her journey at New Delsta in the Brightlands. Please note that the recommended level for this main story is 14.

New Delsta

For the first task, travel to the northwestern part of the city to reach the theater. As you approach the gate, a cutscene will trigger during which you’ll find out that you need a ticket to see the show. At night, use Entreat on the Woman in front of the tavern to find a Theater Ticket. With the ticket in hand, return to the theater and speak with the Doorman to gain entry. After witnessing the performance, you’ll meet Gil who runs a tavern in the Backstreets. Travel east to reach the New Delsta: Backstreets. Once there, make your way down the stairs and head west. Just before the graveyard, head north up the stairs to find Gil’s tavern. Make your way inside to trigger another cutscene where you’ll learn more about Gil’s history. Afterwards, you’ll need to Allure the following people during the day, bring them back to the tavern and speak with Gil to drop them off:

  • Jack-of-All-Trades – Down the stairs from the bar
  • Woman – Just south of the savepoint
  • Wife – Just outside of the theater in New Delsta

When you lead the last person to Gil, he’ll ask if you want to start the performance. Tell him yes then a long cutscene will trigger during which you’ll meet the revolting La’mani. Return to the tavern to see the aftermath of La’mani’s visit. Next, head on over to the theater in New Delsta. As you approach the gate, you’ll be stopped by the Doorman. After seeing La’mani, you’ll run past the Doorman and enter the theater.

Theater

Once inside, head left to Theater: Backstage. You’ll find the below as you make your way through this area!

Enemies

NameVulnerable
Flame CuratorSpear / Dagger / Staff / Ice
Light GuardianSword / Spear / Dagger / Dark
Light WispIce / Wind / Dark
Thunder SentinelSword / Spear / Dagger / Wind
Troupe Member IDagger / Axe / Staff / Wind
Troupe Member IISpear / Bow / Ice / Wind

Chests

LootLocation
Refreshing JamFirst floor in the room west of the stairs
Lightning AmuletThird floor in the room on the west side
Simple CostumeThird floor after passing the Theater: Passageway
Falcon KnifeSecond floor in the room at the bottom of the stairs
Healing Grape (M)On top of scaffolding next to savepoint

Boss Fight

For this fight, you’ll face La’mani. During his first move, he’ll summon in two adds you’ll need to fight. While the dancers are on the field, some of his vulnerabilities will be blocked. In order to unblock them, you’ll need to defeat the dancers. For attacks, La’mani uses Lightning-based attacks and can heal himself. Defeat all the enemies to win!

NameVulnerable
La’maniSpear / Dagger / Fire / Ice / Dark
Troupe DancerDagger / Axe
Troupe MusicianFire / Wind / Light

After the battle, Dolcinaea will scold La’mani and he’ll agree to leave the tavern alone. Gil will see his dreams come true and will gift you the “Song of Hope”. After he sends you off, the chapter will end!

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Octopath Traveler II Osvald’s Chapter 3

by NightlyGamingBinge in

Osvald is on a quest for vengeance, hunting down the man that took everything from him. During Osvald’s Chapter 3 in Octopath Traveler II, Osvald will return to Conning Creek where his home once stood. Please note that the recommended level for this main story is 18.

Conning Creek

After you kick off Osvald’s Chapter 3, make your way to the eastern map transition and proceed through to reach Conning Creek: Outskirts.

Conning Creek: Outskirts

Once in the outskirts, travel east to find the ruins where a cutscene will trigger. Exit your home then head behind it. Loot the chest in front of the cave to receive a Fire Soulstone (M). Afterwards, head inside the cave and follow the path down to Osvald’s study. Lady Clarissa will challenge you to a duel.

Boss Fight

For this fight, you’ll face Lady Clarissa by herself. Her vulnerabilities are shown in the table below. She’ll use magic attacks that can damage the whole party.

NameVulnerable
Lady ClarissaSpear / Dagger / Lightning

After the battle, she’ll realize that you were telling the truth. Unfortunately, she won’t be able to help you with Harvey so you’ll seek answers from the townsfolk. Before heading into town, make sure to check out the graveyard to find a chest containing an Inspiriting Plum (M).

Conning Creek

Return to town and speak with the following people:

  • Townsperson – Standing in front of the general store
  • Street Vendor – Down the stairs south of the tavern
  • Head Cook – Outside the tavern

You’ll learn that Captain Stenvar was involved.

Guard Outpost

Enter the Guard Outpost, which is on the northeastern side of town. The Danger Level is 18. You’ll find the below as you make your way to the end of this area!

Chests

LootVulnerable
Fire SoulstoneNear the entrance on the right
Guard’s ArmorOn the second level in the armory room
Empowering Lychee (M)In the room on the far eastern side of the second floor
Guard’s HatOn the second floor past the stairs leading to the third floor
7200 leavesOn the third floor east of the savepoint

Enemies

NameVulnerable
GuardSword / Spear / Bow / Fire
GuardianSword / Spear / Bow / Staff
Light CuratorSpear / Bow / Staff / Dark
Shadow BatSword / Spear / Bow / Ice
Wind GuardianSword / Bow / Lightning
Wind SentinelSword / Spear / Axe / Staff / Lightning

When you reach the third floor, make sure to save at the savepoint then head inside the room to encounter Captain Stenvar.

Boss Fight

For this fight, you’ll face Captain Stenvar along with 2 of his footmen. When the battle first starts, the captain will use his men as a shield so you will be unable to break him until they are defeated. The fight is pretty straight forward. Watch out for Captain Stenvar’s fire attack that damages the whole party!

NameVulnerable
Captain StenvarSword/ Spear / Bow / Lightning / Dark
Stenvar’s FootmanAxe / Bow / Fire / Wind

Defeat him and his henchmen to learn that your research was sent to Montwise.

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Octopath Traveler II Ochette Chapter 2 Cateracta’s Route

by NightlyGamingBinge in

Ochette is on a quest to find three Creatures of Legend to protect her home from the impending Night of the Scarlet Moon. During Ochette’s Chapter 2: Cateracta’s Route in Octopath Traveler II, she’ll head to Conning Creek for an unexpected encounter. Please note that the recommended level for this main story is 15.

Conning Creek

After kicking off Cateracta’s Route, head north up the path to reach Conning Creek: Harbor.

Conning Creek: Harbor

Once in the harbor, make your way to the beach to trigger another event. Provoke Alpione to gain access to the dock. She’ll have a strength level of 4/10. Once she’s successful knocked out, head to the dock and make way for the dock on the large island. Alpione will explain the situation with Cateracta then head into the nearby cave. Follow her inside.

Cavern of the Sea God

In this area, you’ll find the below! For the story, you’ll need to make your way through the cave to find Alpione at the end. She’ll tell you the story of what happened to Cateracta. When her tale is through, head to the sandbar in the center of the room to witness a miracle.

Chests

LootLocation
Empowering Lychee (M)East of the savepoint
Rabbit ShieldDown the path east of the bridge
Healing Grape BunchJust past the bridge
6000 leavesAfter passing the bridge go down the stairs then head west

Enemies

NameVulnerable
Azure UrchinAxe / Staff / Light
Sea ScorpionAxe / Staff / Fire / Light
Sea SnakeSpear / Axe / Fire / Dark
Shadow BatSword / Spear / Bow

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Octopath Traveler II Throne’s Chapter 2 Mother’s Route

by NightlyGamingBinge in

Throne is on a quest to secure her freedom from the Blacksnakes. During Throne’s Chapter 2: Mother’s Route in Octopath Traveler II, she’ll head to Oresrush to learn more about Mother’s whereabouts. Please note that the recommended level for this main story is 7.

Oresrush

Make your way to Oresrush in the Wildlands. Once there enter the red building between the general store and the inn to trigger an event. Afterwards, head north and enter the tavern to find the Shifty Man. Steal the Horse Coin from him then make your way back to the saddlery. Speak with the Saddlery Owner behind the counter. He’ll tell you that Mother was meeting the slaver in the Foundry. The special phrase is “Drink from the cup in your left hand.”

Oresrush: Foundry

Head north to reach the Foundry. Once you enter this area, a brief cutscene will trigger. Head down the stairs to the left leading to an alley which will trigger another event. Interact with the Masked Boy and steal his mask. When the boy runs off, head north and interact with the Lookout in front of the foundry. Throne will automatically give the secret phrase and you’ll enter the foundry to witness an event with the Slaver. He’ll tell you where Mother went if you best him. When you’re ready to begin, speak with the Slaver and select “yes” to sit at death’s table. During the game, you’ll have to choose between the left or right cup. Chose the right! He’ll tell you that mother hides in Wellgrove.

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Octopath Traveler II – Leaflands Side Stories

by NightlyGamingBinge in

In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in the Leaflands.

A Forced Hand

Obtained: Timberain Castle: Town Square – Speak with Tiffany northeast of the fountain.

Tiffany will tell you of her dilemma with Margello. You’ll need to glean the Margello’s Personality information from Margello’s Aide using a Path Action. Margello’s Aide can be found at Montwise: Library in the northern part of main floor. Once you’ve acquired this information, return to Tiffany and speak with her.

Rewards: 15000 leaves and Mental Belt

Crop Revival

Obtained: Cropdale – Speak with the Weaver

The Weaver wants a Crop Tapestry Pattern. You can glean this information from the Elderly Woman’s Son on the Forest Path day or night near the savepoint. The information you’ll glean will be a hidden item. You can find this item in the house reachable via boat.

Rewards: 3000 leaves, Invigorating Nut and Inspiriting Plum (M)

Mira and the Elderly Guard’s Next Chapter

Obtained: Wellgrove – Speak with the Elderly Guard near the savepoint

The Elderly Guard thinks Mira went to avenge her mother and wants us to find her. He remembers her mentioning something about a gondola. Use a Path Action on the Elderly Guard to bring him with us. Next, travel to Lostseed in the Brightlands. Take the eastern map transition to the Deserted Highroad and follow the path to the gondola where a cutscene will trigger. After the touching reunion, return to Lostseed and make your way west through town. After another cutscene, the tale will end.

Rewards: 9000 leaves and Vengeful Knife

Misha’s Next Chapter

Obtained: Wellgrove: Alrond’s Estate – Speak with Misha in the easternmost room on the lower level

Misha is worried that Alrond is in trouble and wants us to investigate Alrond’s nighttime activities. Return to Wellgrove at night and use Hikari’s Bribe Path Action on the Strolling Townsperson to glean the Man in a Brown Coat information. During the day, use Osvald’s Scrutinize Path Action on the Eager Townsperson in front of the Department Store to glean the Garbage Collector information. With the information gathered, return to Alrond’s Estate and speak with Misha about Alrond’s nighttime activities. After doing so, the tale will end.

Rewards: 15000 leaves and Butler’s Tailcoat

Proof of Guilt

Obtained: Timberain – Speak with Meylan in front of the courthouse at night.

Meylan is looking for proof to lock the thief up. Use an information gathering Path Action on the Remorseful Old Man in front of tavern in Timberain. You’ll learn of a hidden item. This item can be found behind the inn. Bring the Azure Sun Sword to Meylan to complete the quest.

Rewards: 12000 leaves and Critical Nut (L)

Proof of Innocence

Obtained: Timberain – Speak with Meylan in front of the courthouse.

Meylan tells of the trial that is occurring inside the courthouse. You can head inside an listen to the proceedings. When you’re ready to begin, head to the Sickly Woman on the northern bridge at night. Use a guiding Path Action such as Befriend or Hire then lead her back to the courthouse. Speak with Meylan to complete the quest.

Rewards: 11000, Nourishing Nut (L) and Olive of Life (M)

Proof of Justice

Obtained: Timberain – Speak with the Spectator in the courthouse during the day.

For this quest, we’ll need to proof Meylan’s innocence! First, use an information gleaning Path Action on the Clerk in the courthouse to learn that some time ago Meylan was taken in by his aunt who lived in the backstreets of New Delsta. Travel to New Delsta: Backstreets and make your way up the path west of the savepoint to find the Dour Elderly Woman. Use an information gleaning Path Action on her to acquire A Killer’s Motive.

Next, return to the courthouse in Timberain and speak with the Court Reporter to learn that a potential murder weapon could be found in the Southern Timberain Trail. Head to the southern exit in Timberain. Once in Southern Timberain Trail, head south past the savepoint. Go down two sets of stairs. Continue east then head up the set of stairs. At the top, you’ll see the lake in front of you with a rainbow. Head left and use the dock to sail to the dock across the way. Loot the blue shiny item to receive the Stolen Sword.

Now that you’ve collected both pieces of information, return to the Spectator in the courthouse and speak with him to complete the quest.

Rewards: 30000 leaves, Fortifying Nut (L) and Magic Nut (L)

The Soused Nobleman

Obtained: Cropdale – Speak with the Tavern Assistant

The Tavern Assistant is quite put off by the noble that’s in there every night. He’ll want us to tell this noble to mind his manners. Knock out the Drunk Aristocrat in the tavern via a Path Action to complete the quest.

Rewards: 4000 leaves and Prosperity Charm

Through a Child’s Eyes

Obtained: Wellgrove – Speak with the Brooding Girl in the southwestern corner of town near the tavern.

The Brooding Girl will comment how her parents aren’t getting along. To solve this little girls dilemma, you’ll need to bring the Girl’s Mother and Girl’s Stepfather to the girl at the same time. To do this, have two party members with Path Actions that guide people (i.e. Befriend, Allure, Hire, Guide). The Girl’s Mother can be found between the tavern and inn, and the Girl’s Stepfather can be found in front of the guild in the northern part of town.

Rewards: 5000 leaves and Charm of Compassion

Useless Fruit

Obtained: Wellgrove – Speak with the Considerate Youth in the northern part of town.

The Considerate Youth wants to find a use for the smelly, inedible well iris fruits. Travel to Cropdale then make your way in front of the inn. Use a Path Action to acquire information from the Knowledgeable Villager to glean the Well Irises Uses. Return to the Considerate Youth and speak with him to complete the quest.

Rewards: 6000 leaves, Dyed Clothes and Beastly Scarf

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Octopath Traveler II – Wildlands Side Stories

by NightlyGamingBinge in

In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in the Wildlands.

Alpione’s Next Chapter

Obtained: Gravell – Speak with Alpione near the inn

Alpione is bored and looking for work. She’s going to need someone to hire her for her huntress skills. Exit Gravell via the western map transition to Western Gravell Wilds. Follow the path a short ways down some steps to find a Merchant. Use an information gleaning Path Action on him to learn the Hunting Request. Return to Gravell and speak with Alpione to end the tale.

Rewards: 10000 leaves and Alpione’s Amulet

In Search of the Divine Weapons

Obtained: Gravell (Northeast of Crackridge) – Speak with the Retired Blacksmith in the house guarded by the Debt Collector. This building is just right of the savepoint. Use Ambush, Provoke or Soothe to knock out the Debt Collector.

The Retired Blacksmith will talk about the divine weapons. You’ll need to collect six of these divine weapons and bring them to the Retired Blacksmith. The locations of these weapons can be found at the below locations. When you bring him the first weapon, you’ll unlock the Armsmaster Job! Please note that some of these weapons are in high level areas so be careful!

Rusty Axe

Location: Hinoeuma – Quicksand Gaol (Danger Level 30)

The Quicksand Gaol can be reached from the Western Sai Sands, which is west of Sai. Once there, follow the path west from the savepoint and approach the red chest in the bottom of a sand pit. You’ll be prompted with a warning about a dangerous presence. Agree to press on then defeat the Lord of the Sands in a boss fight. The Lord of the Sands will summon Desert Worms to assist him during this fight. While the adds are up, the boss’ vulnerabilities will be protected. The Lord of the Sands is vulnerable to Sword, Dagger, Axe, Ice and Light. The Desert Worms are vulnerable to Sword, Axe, Wind and Light. The Lord of the Sands can inflict Blindness on a target and will swallow one of your party members causing them to be unable to act. To free them, use a vulnerability against the boss. Once you’ve taken down the boss, loot the chest.

Rusty Bow

Location: Toto’haha – Sinking Ruins (Danger Level 45)

Make way to the northwestern part of the area to find a red chest just before a tree. As you approach it, you’ll be warned that there is a dangerous presence. Agree to proceed anyway then take down the Behemoth in a boss fight. The Behemoth is weak to Spear, Axe and Bow. Loot the chest to find the bow!

Rusty Dagger

Location: The Sundering Seas – Shipwreck of the Empress

Travel to the Crackridge Harbor: Anchorage in the Wildlands then sail east to reach the Shipwreck of the Empress. Dock there then head for the savepoint. Make your way west using a dock to sail across the water. When you reach the other side, climb up the ladder then head up two flights of stairs. Head west to reach the captain’s quarters then loot the red chest inside the room.

Rusty Polearm

Location: Leaflands – Timberain: Town Square

Head west of the fountain and go down the stairs to find an Elderly Soldier blocking a building. Use a Path Action to knock him out then head inside. Hug the east side to find a hidden path leading to a chest.

Rusty Staff

Location: Crestlands – Seat of the Water Sprite (Danger Level 26)

From the Borderfall, savepoint travel east across the bridge then head down 2 ladders to reach a dock. Sail north to reach the cave behind the waterfall. Once inside the Seat of the Water Sprite, follow the western path to reach the northern area where you’ll find a ladder. Take the ladder down and follow the path south to reach the shrine. Loot the chest!

Rusty Sword

Complete The Sword in the Stone side story to receive this sword as a reward.

Reaching for the Stars

Obtained: Gravell – Speak with the Ambitious Youth up the ladder behind the inn.

The Ambitious Youth wishes for the whole village to sleep so he can slip out. The easiest way to do this is to make sure Throne is in your party then switch to night. At night, Ambush the two villagers just south of the tavern and the soldier just south of the savepoint. A cutscene will then trigger and the quest will complete.

Rewards: 15000 leaves and Gaudy Hat

Stolen Goods

Obtained: Oresrush – Speak with the Peddler.

The Peddler will want you to find the Stolen Goods. These goods can be found in Oresrush: Foundry! Ambush the person guarding the western house then loot the chest inside to receive the Stolen Goods. Return to the Peddler to complete the quest.

Rewards: 3000 leaves, Light Nut and Healing Grape (M)

The Cave Monster

Obtained: Unfinished Tunnel – Speak with the Foreman

The Foreman warns of a monster deep within the tunnel. Just past the savepoint, you’ll encounter Manymaws. This enemy is vulnerable to Sword / Axe / Staff / Fire. Watch out for this boss as it can inflict all status aliments on all your party members at once!! Once you defeat it, the Foreman’s crew will be saved and the tale will end.

Rewards: 5000 leaves and Resistant Nut (L)

The Missing Girl

Obtained: Gravell – Speak with the Worried Mother

The Worried Mother is worried that her daughter ran off to the valley in the West Gravell Wilds. In search of the girl, make your way west of town to enter the Western Gravell Wilds. Make your way through this area until you spot a really long ladder leading down. Take it down then keep heading down to find the Ivory Ravine (Danger Level 50). Once in the Ivory Ravine, make your way through the area to reach the savepoint. Head east down the stairs then enter the water. Fight the boss just before the girl. This is one doozy of a fight so be well prepared as this boss likes to one shot party members!

EnemyVulnerable
Deep OneSword / Axe / Fire / Light
Spear / Dagger / Bow / Ice

After you defeat it, you’ll receive the Cloudy Crystal Bracelet. Sail north and dock at the small island the girl is at. Speak with the Lost Girl and hand over the Cloudy Crystal Bracelet. After hearing the fate of her sister, you’ll find out that the Lost Girl is of course lost. Use a Path Action to have her follow you back to Gravell. Once in Gravell, speak with the Worried Mother to complete the tale.

Rewards: 15000 leaves and Sisters’ Amulet

Wanted: A Good Joke

Obtained: Oresrush – Speak with Joe

Joe will want you to find out the below information.

  • Nikki’s Special Joke – Glean this info from Nikki day or night on the second floor balcony of the inn.
  • Harry’s Self-Deprecating Joke – Glean this info from Harry day or night on western side of the inn.
  • Ned’s Romantic Advice – Glean this info from Ned day or night in the tavern.

Once you’ve gathered it all, return to him to complete the quest.

Rewards: 3500 leaves and Invigorating Nut (M)

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Octopath Traveler II – Crestlands Side Stories

by NightlyGamingBinge in

In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in the Crestlands. For other side stories, click here!

A Mysterious Box

Obtained: Merry Hills: Shrine Entrance – Take the Mysterious Box from the Young Collector. We used Agnea’s Entreat. It required Level 25.

Once you take the box, the Young Collector will ask that you take it far away from him. Travel to Timberain in the Leaflands then head south to Southern Timberain Trail. This area is a Danger Level 45. Head south a short ways to find the savepoint. Once at the savepoint, take the western path. As you approach the stairs, a dialog bubble stating “Give it back…” will appear. Head south down the stairs then follow the path to reach a large mansion. Enter the mansion via the ladder on the eastern side. You’ll now be in the area of House Wellows Manor (Danger Level 50). You can find the below chests here!

LootLocation
Olive of Life (L)In room north of the savepoint with the dining tables
Healing Grape BunchNext to piano
Cursed ArmorIn eastern most room on the lower level
Forbidden AxeIn western most room on lower floor reachable via a ladder in the northwestern room

Make your way through this area to reach the middle room on the upper level. At night you’ll find a woman here. Speak with the Woman in the Ruins to hand over the Mysterious Box. Afterwards, the quest will complete.

Rewards: 6666 leaves and Reaper’s Sickle

Cathedral Window Repair

Obtained: Flamechurch: Cathedral – Speak with the Cleric in the cathedral

The Cleric needs one large soulstone of each type – fire, ice, thunder and wind – to restore the window. Please note that these soulstones can be found at multiple locations. We’ve included at least one location they can be found in the table below. If you’d like to check out other locations, please look at our main guides here! Once you’ve found all 4, hand them over to the Cleric to complete the quest.

SoulstoneLocation
Fire Soulstone (L)Wildlands: Crackridge – Use an info gleaning path action on the Merchant in the tavern to learn of a hidden item. The Fire Soulstone (L) can be found in front of the very southern house, reachable by descending on the eastern side of town.
Ice Soulstone (L)Toto’haha: Tropu’hopu – The Boy in the northwestern house at night has one on him.
Thunder Soulstone (L)Toto’haha: Tropu’hopu – The Master Fisherman east of the savepoint has one on them.
Wind Soulstone (L)Wildlands: Crackridge – The Dancer has one on him. He can be found down the steps on the eastern side of town during the day or by the savepoint at night.

Rewards: 8000 leaves and Psychic Staff

Laila’s Next Chapter

Obtained: Merry Hills – Speak with Laila

After the show, return to Merry Hills and speak with Laila on the bridge over the main path. After the cutscene, return back to Merry Hills: Shrine Entrance and approach Laila and Hermes. Chase the Judge to the eastern side of the area and use Throne to ambush him. After the cutscene, the tale will end.

Rewards: 10000 leaves and Laila’s Amulet

Ort’s Next Chapter

Obtained: Flamechurch: Cathedral – Speak with Ort

Ort is looking for Vados’ accomplice. When you gain control, head northeast to trigger a cutscene with the suspicious men. Afterwards, you’ll need to gain access to the guarded building. Take out the Suspicious Man using Throne’s ambush or something similar then head inside the building and go down the ladder to reach the Cathedral Cellars.

In the Cathedral Cellars, work your way to the western side of the area to find Ort and the Suspicious Man next to a statue. A fight will trigger against 2 Suspicious Men. They are vulnerable to Spear / Bow / Fire / Light. Take them out to end the tale.

Rewards: 10000 leaves and Sword of Oaths

Pilgrim Protection

Obtained: Flamechurch – Speak with the Elder outside of the church

The Elder is looking to procure some candles of the Sacred Flame to protect the pilgrims coming to the cathedral. You can find the Sacred Flame Candles at the following locations:

  • Flamechurch at night: Acquire from the Cleric to the left of the savepoint using a Path Action such as Allure or Mug
  • Flamechurch at night: Acquire from the Cleric in the church using a Path Action such as Allure or Mug
  • Flamechurch: Cathedral during the day: Acquire from the Cleric outside the Cathedral by the sacred flame using a Path Action such as Steal or Purchase

Once you’ve found all the Sacred Flame Candles, return to the Elder in Flamechurch and hand them over. This will complete the side story.

Rewards: 5000 leaves, Fortifying Nut and Tough Nut

Procuring Peculiar Tomes

Obtained: Montwise: Library – Speak with the Unusual Tome Specialist on the western side of the main level

This person will want you to acquire 3 tomes! They can be found at the following locations:

  • Dispatches from Beastling Island – This tome can be acquired from the Foreign Traveler in the Toto’haha Beasting Village. Use a Path Action to nab it!
  • The Curious Legend of the Great Wall – Nab this tome from the Archeologist near the savepoint in the Southern Stormhail Snows.
  • From the Far Reaches of Hell – Travel to Crackridge in the Wildlands and make your way to the southeastern corner of town. Head down the ladder and knock out person in front of the house. Loot the chest inside to receive the tome.

Once you’ve gathered all the books, return to the Unusual Tome Specialist in the Montwise: Library to hand them over, completing the quest.

Rewards: 6500 leaves, Librarian’s Amulet and Refreshing Jam

Tourney Champion

Obtained: Montwise – Speak with the Worried Woman after completing Hikari’s Chapter 2

The Worried Woman needs someone to stop her friend before he’s gravely injured in the area. Travel to the Underground Arena on the eastern side of Montwise. Once there, locate the Fainthearted Youth along the railing overlooking the matches. Knock him out using your Path Actions such as Ambush or Soothe. A cutscene will trigger where the Barker will assume the Fainthearted Youth fainted for nerves. Whomever you choose to knock out the youth with will have to fight in the arena. We don’t think you’re meant to win this fight! Afterwards, the quest will complete.

Rewards: 2000 leaves and Reinforcing Jam

Will Research for Money

Obtained: Montwise – Speak with the Octopus Researcher outside the inn

The Octopus Researcher is looking for someone to fund his research on the octopuffs. Travel to Conning Creek in the Harborlands then use a Path Action (Guide, etc) on the Octopus Enthusiast in the tavern to bring him to Montwise. Speak with the Octopus Researcher in front of the inn to complete this quest.

Request: Octopuff Pot

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Guides

Octopath Traveler II – Toto’haha Side Stories

by NightlyGamingBinge in

In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in Toto’haha.

Building Bridges

Obtained: Beasting Village – Speak with the Human Boy

The Human Boy will want to know more about beastlings and want to be their friend. Travel to the west side of the Beasting Village to find the Beastling Girl. Use a Path Action to acquire the Amulet of Affection. If you have Partitio in your party, you can purchase it for 300 leaves. With the amulet in tow, return to the Human Boy on the east side of the village. This will complete the quest.

Reward: Critical Nut and Resistant Nut

Culinary Cunning

Obtained: Beasting Village – Speak with the Cooking Enthusiast

The Cooking Enthusiast will want a recipe. Travel to Tropu’hopu: Floating Theater and use a path action to glean the information from the Street Vendor near the southern map transition. You’ll learn the Spicy Chicken Recipe. Return to the Cooking Enthusiast in Beasting Village and speak with them to complete the quest.

Rewards: 3000 leaves and Gluttonous Glaive

Ghormf!

Obtained: Nameless Village – Speak with the Beastling on the eastern side of town south of the tavern

The Beastling will speak gibberish to you. To finish this quest, you’ll need to find the other Beastling that speaks the same language. This person can be found in the Beasting Village! Travel there then head to the far northwestern part of town near the savepoint. Speak with the Beastling standing just south of the savepoint to see that he speaks a different language as well! Use a Path Action such as Allure to lead him back to the Beastling in the Nameless Village. Speak with the Beastling to complete the quest!

Rewards: 10000 and Stupefying Stone Axe

Pearl Hunt

Obtained: Tropu’hopu: Floating Theater – Speak with the Man Searching for Pearls in the southwestern corner of the area.

When you speak with him, you’ll learn that he accidently broke his pearl necklace and needs help finding the pearls. These 4 Pretty Pearls can be found at the following locations:

  • In a chest at the base of the eastern ladder guarded by a person. Knock them out to reach it!
  • Nab from the Beastling at night in Tropu’hopu
  • Nab from the Fisherwoman in Tropu’hopu
  • Use Scrutinize (or another info gleaning Path Action) on the Elderly Man in Tropu’hopu to learn of a hidden item! This item, the Pretty Pearl, can be found along water’s edge in the southern part of town.

You can find all the pearls or just some. She will marry him either way and the reward will be the same! Once you hand over the pearls, the quest will complete!

Reward: 15,000 leaves, Cupid’s Bow and Empowering Lychee (M)

Shirlutto’s Next Chapter

Obtained: Nameless Village – Speak with Shirlutto

After speaking with Shirlutto, you’ll need to collect the following items:

ItemLocation
LuteHinoeuma: Sai – Merchant outside of tavern
Paper PlayBrightlands: Flamechurch – Cleric in front of the church
History BookCrestlands: Montwise – Merchant just northwest of the savepoint

Once you’ve gathered them all, return to Shirlutto to hand them over! Afterwards, the tale will end.

Rewards: 10000 leaves and Befuddling Greatbow

Stage Actors

Obtained: Tropu’hopu: Floating Theater – Speak with the Stage Director on the eastern side of the stage.

The director want to have a very real on-stage conflict with actors who know what they’re doing. To prove that you’re up for the task, challenge her using Hikari’s Challenge Path Action. She’s vulnerable to Sword / Dagger / Lightning / Light. After you defeat her, she’ll allow you to perform in her play. When it ends, so will the tale!

Rewards: 4500 leaves and Physical Belt

The Late Riser

Obtained: Tropu’hopu – Speak with the Master Fisherman east of the savepoint

The Master Fisherman will complain about a person who refuses to wake up on time. During the day, use Ochette’s Provoke Path Action on the Sleepy Fisherman next to the Master Fisherman. He’s weak to Dagger / Bow / Staff / Fire / Dark. After defeating him, a cutscene will trigger and the quest will complete!

Rewards: 4800 and Slippery Nut (M)