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Guides

Octopath Traveler II – Ochette Chapter 2 Glacis’s Route

by NightlyGamingBinge in

Ochette is on a quest to find three Creatures of Legend to protect her home from the impending Night of the Scarlet Moon. During Ochette’s Chapter 2: Glacis’s Route in Octopath Traveler II, she’ll head to Stormhail in search of one of the creatures. Please note that the recommended level for this main story is 37.

Stormhail

After you gain control of Ochette, head north to Stormhail: Bridge and continue north. Approach the guard to trigger an event. Since the Sanctum Knight is unwilling to let us past, you’ll need to use Ochette’s Path Action and Provoke him. He’s vulnerable to Dagger, Ice and Dark. Once you’ve opened the way, head through the gate to reach the Sacred Peak Altahe.

Sacred Peak Altahe

Once you enter the area, you’ll meet Heig. Pursue him through the area. As you explore, you’ll find the below!

Chests

LootLocation
Reinforcing JamNear the starting area off the main path
Ice AmuletOff the main path on the eastern side of the area
Ice Soulstone (L)After finding Heig a second time, head up the ladder then down the western ladder.
Absolute Zero BowNortheast of the bridge

Enemies

NameVulnerable
Albino BatSpear / Bow / Staff / Dark
Avalanche MushroomSword / Axe / Bow / Fire
Frost Moleking IISpear / Lightning / Light
Frostwing SerpentSpear / Bow / Staff / Fire
Winter WanderweedSword / Dagger/ Bow / Fire

Boss Fight

At the top of the summit, you’ll find Glacis. You’ll learn of what transpired with the hunters. Afterwards, Glacis will attack you. She has an ice attack that hits multiple party members, an AOE attack that does physical damage, a move that does high damage to a single target and an attack that can freeze a party member solid.

NameVulnerable
GlacisSpear / Dagger / Bow / Fire

Whittle way her health until she’s almost dead then use Ochette’s Path Action to capture it! You’ll talk sense into Glacis then Heig. Afterwards, the chapter will complete.

Click here for more guides on Octopath Traveler II!

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Octopath Traveler II – Ochette Chapter 2 Tera’s Route

by NightlyGamingBinge in

Ochette is on a quest to find three Creatures of Legend to protect her home from the impending Night of the Scarlet Moon. During Ochette’s Chapter 2: Tera’s Route in Octopath Traveler II, she’ll head to Crackridge in search of one of the creatures. Please note that the recommended level for this main story is 29.

Crackridge

At the start of this chapter, head to the east side of town near the inn to trigger an event where you’ll learn of Tera. With the Mayor being unhelpful, Ochette will set out in search of someone to guide her to Tera. Head down the stairs leading to the armor shop to trigger an event with Pom. He’ll ask for a favor.

At night, Befriend Pom with Aromatic Jerky. You can acquire this jerky from Buttermeep (vulnerable to Sword / Bow / Ice / Lightning) in the Western Crackridge Wilds. Once you have the Aromatic Jerky, return to Pom and Befriend him. Head down the long ladder that Pom pointed out to reach the Path to the Bed of the Titan.

Path to the Bed of the Titan

As you explore this area, you’ll find the below!

Chests

LootLocations
Energizing Pomegranate (M)East of the starting point
Knight’s GreatbowUp the ladder west of the savepoint
Fire AmuletNear the savepoint
Protective BraceletStarting at the savepoint, head west and go up the ladder. Follow the path west and climb down another ladder. Head east to find the chest.

Enemies

NameVulnerable
King CondorSpear / Staff / Lightning
Shaggy SpiderDagger / Axe / Staff / Ice
Vampire BatSword / Spear / Bow / Light
Wild Mole IVSpear / Axe / Staff / Light
Wild Mole VSword / Bow / Staff / Light
Wild Mole VISword / Staff / Lightning

Boss Fight

When you finally reach the Bed of the Titan, you’ll find the slumbering Tera. Apparently, Tera isn’t an early riser. During the fight, Tera uses a physical AOE attack and has a move that makes it so hot your health is drained. Please note that he can also change his vulnerabilities.

EnemyVulnerable
TeraSword / Axe / Staff / Ice / Dark
Axe / Ice / Dark

After weakening the sleepyhead, you’ll be prompted to capture it. Do so using Ochette’s Path Action. After saying your goodbyes, the chapter will end!

Click here for more guides on Octopath Traveler II!

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Guides

Octopath Traveler II – Temenos’ Chapter 2

by NightlyGamingBinge in

Temenos is on a quest to solve the case. During Temenos’ Chapter 2 in Octopath Traveler II, he follows the trail of the killer to Canalbrine where he must find Lucian. Please note that the recommended level for this main story is 14.

Canalbrine

To investigate the commotion, head to the group of people just north of the tavern. Speak to the two people from the crowd with green dialog bubbles above their heads. You’ll be stopped by two guards who wonder why you’re snooping around. Crick will step in to save you then you’ll discuss the case.

Head to Lucian’s house on the west side of town reachable via boat. After you get the door open, you’ll find another victim inside. Interact with the desk to find Lucian’s Notebook. Next, interact with the stack of books near the door to find a Prayer Handbook. Lastly, interact with the blue shiny spot on the west side of the room to receive the Prayer Order. With all the clues gathered, Temenos will know who the next target is.

Make haste to the tavern then go up the stairs to the second floor. Coerce the hooded figure next to the stage to learn The Culprit’s True Identity. This figure, Vados the Architect, is vulnerable to Sword / Staff / Fire. Once you glean the information, make your way to the large ship docked in the east.

Sacred Guard Ship

As you make your way through this area, you’ll find the below!

Chests

LootLocation
Inspiriting Plum (M)On the ledge near the entrance
Mace x1From the entrance head through the nearby door
5600 leavesAt the top of the mast
Dark AmuletLarge room with the beds and long dining table
Empowering Lychee (M)Far western deck of the ship

Enemies

NameVulnerable
Dark GuardianSword / Spear / Dagger / Light
Fire SentinelSpear / Dagger / Axe / Staff / Ice
Wind CuratorSpear / Dagger / Staff / Lightning
Wind WispLightning / Light

Boss Fight

As you approach the upper deck on the eastern side of the ship, you’ll find Vados the Architect. During your fight, he’ll summon wisps to fight alongside him. Vados also uses an AOE fire attack and can buff his and the wisps magical attack.

EnemyVulnerable
Vados the ArchitectSpear / Dagger / Ice / Light
Black WispAxe / Staff / Lightning / Light
Red WispSword / Bow / Ice / Lightning

After you defeat him, Captain Kaldena will step in and take Crick away to discuss matters. Crick will return to Temenos, and Temenos will have to decide which path to follow thus leading to the end of the chapter!

For more guides on Octopath Traveler II, click here!

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Octopath Traveler II – Partitio’s Chapter 2

by NightlyGamingBinge in

Partitio is on a quest to bring prosperity and happiness to all those suffering from poverty. During Partitio’s Chapter 2 in Octopath Traveler II, he visits Clockbank. Please note that the recommended level for this main story is 18.

Clockbank

When exploring the town, head north to Clockbank: Industrial District. Once there, head west to trigger an event with Will and Thurston. Afterwards, you’ll meet the energetic Ori and we’ll learn more about the Roque Company. With your mind made up to meet Mister Roque, head north and approach the gate of the factory. You’ll literally run into Floyd who will point you to where Mister Roque can be found. Head west and enter the building where you’ll catch up to Thurston again. While you wait for Roque, check out the factory.

In the factory, you’ll examine the steam devices and run into Floyd again. We’ll offer to find him a new material to help in the construction of the machines. Head down the eastern stairs near the factory then enter the armorer to trigger a cutscene. You’ll obtain Clockite x5. With the boiler material in hand, return to Floyd and speak with him to hand it over.

You’ll then need to find a clockmaker. Travel down to Clockbank and enter the tavern. Hire the Clockmaker inside then return to Floyd. With the Clockmaker’s help, Floyd will come one step closer to achieving his dream!

The Roque Company: Factory

It’s finally time to meet Mister Roque! Follow Floyd to the factory then head inside. You’ll find the steam engine missing and some guards will run in. Defeat them!

EnemyVulnerable
GuardSpear / Fire / Lightning

As you make your way through this area, you can find the below.

Enemies

NameVulnerable
Dire Night RavenSpear / Bow / Lightning / Light
Ice CuratorBow / Staff / Fire
SentinelSword / Spear / Axe / Bow / Staff
Wind GuardianSword / Bow / Lightning

Chests

LootLocation
Empowering Lychee (M)On the eastern side of the balcony
7000 leavesOn the roofs

Boss Fight

NameVulnerable
GarnetSpear / Axe / Fire / Lightning

After the fight, you’ll finally get to speak with Mister Roque and make a deal with him. Ori will of course overhear and you’ll be headlining the front page. She’ll also give you a tip… a wealthy man named Alrond could potentially help settle your debt. Afterwards, the chapter will end.

Guides

Atelier Ryza 3 | Kurken Island Area Memoirs

by NightlyGamingBinge in

In Atelier Ryza 3, memoirs are found throughout the world by interacting with objects and speaking to people. The memoirs below can be found in the Kurken Island Area! For guides on the other areas, click here! Please note these memoirs are listed in the order that they appear under the Traveler’s Memoirs tab in the Encyclopedia.

The Stout Family Memory Book

Location: Kurken Island – Rasen District

This memoir can be found on a bookshelf in Ryza’s home.

Rasen District Treasure

Location: Kurken Island – Old Town

This memoir can be found on a bookshelf in the schoolhouse.

What a Father Left Behind

Location: Kurken Island – Old Town

This memoir can be found inside Klaudia’s house in the room on the left. It is located on the bookshelf next to the grandfather clock.

Diary of a Wealthy Man

Location: Kurken Island – Treppe Hill

Speak with the Man with Good Instincts next to the fountain.

A Guardian’s Journal

Location: Kurken Island – Kurken Port

Speak with the Serious Girl in the central part of the area near Agatha.

Kark Isles Materials

Location: Kurken Island – Kurken Port

Speak with the Note-Taking Man on the eastern side of the area.

Kark Isles Treasure 2

Location: Kurken Island – Secluded Farm

Speak with the Adventurer on the Run on the southwestern side of the wheat field.

Investigations of a Mansion in a Mountain

Location: Kurken Island – Kurken Port

Speak with the Innocent Boy in the northern part of the area.

Terror of Central Lime Plains

Location: Kurken Island – Rasen District

Speak with the Ridiculous Defeated Knight west of Ryza’s house.

Notes on Entering the Forest

Location: Pixie Forest – Flower Guard’s Garden

This memoir can be found next to a tree bridge along the river.

Peculiar Power of Arbor Ruins

Location: Kurken Island – Boden District

This memoir can be found in a stack of books under an awning along the road heading from the Steeple Reservoir to the Fairystone Lighthouse.

Dreamchase Beach Materials

Location: Kurken Island – Rasen District

This memoir can be found by smashing a barrel on the backside of Ryza’s home.

Treasure of the Castle Ruins

Location: Kurken Island – Old Town

Speak with the Man Who Misses the Old Times south of the Steeple Reservoir to acquire this memoir.

Guides

Atelier Ryza 3 | Where to Find & Purchase Materials

by NightlyGamingBinge in

In Atelier Ryza 3, you’ll need to acquire materials to synthesize recipes. These ingredients can be gathered around the world or purchased from shops. As you progress through the story, you’ll unlock gathering tools, which will allow you to acquire even more materials!

MaterialsLocations
Amatite OrePixie Forest – Hideout Garden
Traveler’s Road – Shipyard
Ancient PillarTraveler’s Road – Shipyard
Animal HidePixie Forest – Flower Guard’s Garden (Giant Weasel)
BeehivePixie Forest – Flower Guard’s Garden, Rasen District, Secluded Farm
Blue PuniballPixie Forest – Flower Guard’s Garden
Burning SandKurken Island – Rasen District
Pixie Forest – Hideout Garden
Traveler’s Road – Shipyard
Clean WaterKurken Island – Kurken Port, Old Town, Rasen District, Secluded Farm
Pixie Forest – Flower Guard’s Garden
Crimson OrePixie Forest – Hideout Garden
Decayed Iron PiecesSunken Mine – Fairystone Mines
Dried LumbarKurken Island – Kurken Port, Old Town, Rasen District, Secluded Farm
EicheKurken Island – Secluded Farm
Pixie Forest – Flower Guard’s Garden, Hideout Garden
Traveler’s Road – Shipyard
EicheloaPixie Forest – Hideout Garden, Flower Guard’s Garden
Eroded StoneKurken Island – Kurken Port, Old Town, Treppe Hill
Traveler’s Road – Shipyard
Fairystone FragmentKurken Island – Kurken Port
Sunken Mine – Forgotten Altar
Fortune FruitTraveler’s Road – Shipyard
Fresh BerryPixie Forest – Hideout Garden, Flower Guard’s Garden
Fresh MeatPixie Forest – Flower Guard’s Garden (Giant Weasel)
Goats MilkKurken Island – Secluded Farm
Health FlowerKurken Island – Boden District, Kurken Port, Rasen District, Treppe Hill
Pixie Forest – Flower Guard’s Garden
Jellyfish MushroomSunken Mine – Fairystone Mines
Kurken FruitKurken Island – Old Town, Secluded Farm
Large BonePixie Forest – Flower Guard’s Garden (Giant Weasel)
Life LeafKurken Island – Secluded Farm
Luminous RockSunken Mine – Fairystone Mines
Magic Tome PieceKurken Island – Boden District
Nameless GrassKurken Island – Boden District, Kurken Port, Rasen District, Secluded Farm
Sunken Mine – Fairystone Mines
Nectar FruitPixie Forest – Flower Guard’s Garden
Nectar RockTraveler’s Road – Shipyard
Northern Wind FlowerKurken Island – Boden District, Kurken Port, Rasen District, Treppe Hill
Traveler’s Road – Shipyard
Palma FruitSunken Mine – Fairystone Mines
Pretty ShellsKurken Island – Old Town
Rainbow GrapevineKurken Island – Rasen District
Restraint SilkSunken Mine – Fairystone Mines
Traveler’s Road – Shipyard
Scrap PaperKurken Island – Kurken Port, Old Town, Rasen District, Secluded Farm
Small CrystalsSunken Mine – Fairystone Mines
Soft SandPixie Forest – Hideout Garden
Sunken Mine – Fairystone Mines
Traveler’s Road – Shipyard
Spring PrincessPixie Forest – Hideout Garden
Sunny Honey FlowerKurken Island – Kurken Port, Rasen District, Secluded Farm, Treppe Hill
TaunKurken Island – Secluded Farm
Pixie Forest – Hideout Garden, Traveler’s Road
Traveler’s Road – Shipyard
Tough LogPixie Forest – Flower Guard’s Garden
Traveler’s Road – Shipyard
UniKurken Island – Old Town, Secluded Farm
Pixie Forest – Hideout Garden, Flower Guard’s Garden, Rasen District, Secluded Farm
Traveler’s Road – Shipyard
Wasser WheatKurken Island – Boden District, Old Town, Secluded Farm
Sunken Mine – Fairystone Mines
Traveler’s Road – Shipyard
Wild PotatoKurken Island – Old Town, Secluded Farm

For more guides on Atelier Ryza 3, click here!

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Guides

Octopath Traveler II – Hinoeuma Side Stories

by NightlyGamingBinge in

In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in Hinoeuma.

Mikka’s Next Chapter

Obtained: Ku – Speak with Mikka near the savepoint

Benkei is worried about Mikka as she won’t take a break and wants to get her a new kimono. Travel to Cropdale in the Leaflands then make your way to the house in the southwestern corner. When you enter, a cutscene will trigger and you’ll receive a new kimono for Mikka. Pala will want to personally take the kimono to Mikka so use a Path Action to get her to follow you. Brink her to Ku and speak with Mikka. A long cutscene will trigger. The next morning Mikka can’t find her earrings. Head east and grab the Earrings from the Bandit. Return them to Mikka to complete the tale.

Rewards: 10000 leaves and Mikka’s Amulet

Plans from a Ruined Nation

Obtained: Sai: East District – Speak with the Master Carpenter in the northern part of the area.

The Master Carpenter needs plans to make the repairs to the stronghold. Travel to Canalbrine in the Harborlands then make your way to the tavern. Nab the Fort Orochi Plans from the Former U Carpenter using a Path Action. Once you have the plans, return to the Master Carpenter in Sai: East District to hand them over.

Rewards: 6500 leaves and Tough Nut (M)

Sword Hunter in the Decaying Temple

Obtained: Sai – Speak with the Young Warrior near the medical tent.

The Young Warrior to learn that his father’s sword was stolen and the thief is at the Decaying Temple in the Eastern Sai Sands. For this quest, you can only have one member in your party, so head to the local tavern and make the change to your party. Next, take the southern map transition to the Southern Sai Sands and head east through this area to reach the Eastern Sai Sands. In this area, head east until you spot a set of steps leading up. Take them then follow that path, going up more steps, to reach the Decaying Temple (Danger Level 40). Head inside and make your way north to the savepoint. Save then approach the Sword Hunter just north of the savepoint to begin the boss fight. Karma is vulnerable to Spear / Dagger/ Axe / Staff. About halfway through, he switches his vulnerabilities to Sword / Dagger. Later, he’ll switch again to where he won’t be vulnerable to anything! After you take him out, you’ll receive the Keepsake Sword. Return to Sai and speak with the Young Warrior to hand it over. After the cutscene, the tale will end.

Rewards: 12000 leaves and Refreshing Jam

The Runaways

Obtained: Ku – Speak with the Horse Lender

The woman’s horses are gone! To find them, travel to Wellgrove in the Leaflands. Once there, make your way east to the Eastern Wellgrove Trail. In this area, head east and go down some stairs. Take the southern path and follow it south to find a hooded man standing next to some horses. Knock him out using a Path Action such as Throne’s Ambush. After the cutscene with a Peddler, return to the Horse Lender in Ku and speak with her to complete the tale.

Rewards: 20000 and Light Nut (M)

The Strongest

Obtained: Ku – Speak with the Childhood Friend

This person’s friends need to grow up. To do this, you must prove that you are the strongest by challenging them using Hikari’s Path Action. These two friends can be found diagonally northeast of the Childhood Friend and are standing side by side. The Boastful Shieldman is vulnerable to Bow. The Proud Pikeman is vulnerable to Bow and Ice. After defeating the duo, the tale will end.

Rewards: 10000 leaves, Spear of Strength and Shield of Strength

The Treasures of Ku

Obtained: Castle Ku: Entrance – Speak with Treasurer inside the western building.

The Treasurer lost the Dragon Vase and Phoenix Fan! To help him out, let’s go locate the treasures!

The Dragon Vase can be found at the Harborlands in Canalbrine. Once in Canalbrine, head east to find the Suspicious Peddler on the dock in front of the large boat. Use a path action to grab the Dragon Vase!

For the Phoenix Fan, travel to the Crackridge Harbor: Anchorage in the Wildlands then grab the Phoenix Fan from the Suspicious Man on the dock.

With both items in tow, return to the Treasurer in Castle Ku: Entrance and speak with him to hand over the items. The tale will then end!

Rewards: 15000 leaves and Staff of Carnage

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Guides

Midnight Suns – Morbius’ Friendship Level

by NightlyGamingBinge in

IT’S MORBIN TIME!!! In Marvel’s Midnight Suns, Morbius is a DLC character that you can unlock by completing the Weird Science story mission at the mirror table. To build friendship, the Hunter will need to answer dialog questions correctly and participate in hangout events with this hero. This guide will help you increase Morbius’ friendship level, which will improve the overall team’s friendship level. We’ve color coded the below responses to the dialog options for Morbius. Green is the recommended option as it gives you the highest increase to the friendship level. Yellow is an ok increase. Red will cause a negative impact on a hero’s friendship level.

Abbey Conversations

After completing Morbius’ first mission

  • Hunter, was it? Thank you for not making a bigger deal about my arrival…
    • You are more than welcome. (+1)
    • I have my eye on you. (+0)
    • I didn’t have much of a choice. (+0)
  • Of course not…
    • I think this could work. (+1)
    • [Joke] I love being pushy. (+0)
    • I still have my eye on you. (-1)

After completing Morbius’ 2nd mission

  • Of course not… And I can’t promise we won’t end up….
    • I’m prepared for that. (+0)
    • I don’t want that. (+0)
    • That might be good for you. (+0)
  • Oh and Hunter…
    • I forgive you. (+1)
    • Don’t let it happen again. (-1)
    • [Joke] That was nothing. (+0)

After completing Morbius’ 3rd mission

  • I don’t think I can properly express my relief…
    • You were a handful. (-1)
    • Our trials aren’t over. (+0)
    • I feel the same. (+1)
  • Well yes, I value your guidance…
    • Destroy it. (+0)
    • Keep exploring. (+0)
    • Secure it for now. (+0)

Friendship Level Up Events

Friendship Level 1

  • It’s actually a medical journal on bispecific…
    • You should take a break. (+0)
    • [Joke] That doesn’t make sense. (+0)
    • Bettering yourself is good. (+0)
  • In truth, I’ve been in survival mode…
    • It’s easy. Just close your eyes. (+0)
    • Don’t burn out. (+0)
    • Now is not the time to “relax.” (+0)

Friendship Level 2

  • I do not believe in many of the common dark magics…
    • That’s an interesting perspective. (+0)
    • But you’re surrounded by the supernatural. (+0)
    • You are a complicated man. (+0)
  • So, I’m not saying the paranormal world…
    • I believe magic is stronger than science. (+0)
    • We should make use of both. (+0)
    • You sound like Stark. (+0)

Friendship Level 3

  • You could say that…
    • Life is too precious to chance. (+0)
    • Danger is the spice of life. (+0)
    • [Joke] I have also tasted danger. (+0)
  • Yes. Well no…
    • Society is built by the strong. (+0)
    • Nobel Prizes must be important. (+0)
    • [Joke] I love traveling. (+0)
  • A risk is not a risk if it does not hold the potential for regret.
    • I don’t regret meeting you. (+0)
    • Let’s hope for the future. (+0)
    • You didn’t answer the question. (+0)

Friendship Level 4

  • Nafplio! It is a beautiful coastal city in the Peloponnese in Greece…
    • What should I do there? (+0)
    • Is Greece anything like the legends? (+0)
    • You must miss it. (+0)
  • After University, I continued my research to find a cure for my affliction…
    • Sounds like a hard childhood. (+0)
    • It was worth it. (+0)
    • I’m sure that wasn’t easy. (+0)
  • I cured a blood disease…
    • Your vampirism is different. (+0)
    • You are not trapped. (+0)
    • Being outside isn’t that great. (+0)

Hangouts / Havens

When selecting which Hangout or Haven to do, please note that Morbius has certain preferences for each activity as shown in the tables below. Doing the activities he loves gives you additional Friendship XP!

Hangout EventsFriendship XP
Deep Conversation+7
Exploring the Grounds+7
Fishing+5
Meditation+7
Playing Video Games+0
Haven EventsFriendship XP
Bird Watching+5
Fishing+5
Foraging for Mushrooms+7
Meditation+7
Painting+5
Picnic+5

Possible Hangout / Haven Questions:

  • Well, for example, some species of bats can fly at speeds of up to 100 miles…
    • Tell me more.
    • Do you ever eat bugs? (+0)
    • [Joke] I could do that.
  • Oh, why of course, yes. What would you like to talk about?
    • Your hobbies.
    • Favorite foods.
    • Dracula. (+0)
  • The opposite. Halloween is one of the few days…
    • Blending in sounds hard for you.
    • I hope you are comfortable here.
    • Candy is never bad. (+0)
  • On the contrary, I am nothing like Blade.
    • You are a little like Blade. (+0)
    • I guess you’re right.
    • [Joke] I can’t tell you apart.
  • They don’t make sense. Vampires are always portrayed…
    • Sounds about right. (+0)
    • I don’t get movies either.
    • I like movies.
  • No exactly. But I can employ echolocation…
    • [Joke] Sounds familiar. (+0)
    • That would be overwhelming.
    • That sounds incredibly useful.
  • I’m sorry. I’m a bit on edge because I haven’t eaten in awhile.
    • I can relate.
    • Let’s get a snack.
    • Fasting is a good discipline. (+0)
  • Oh, it’s peaceful… But what I do is more of a controlled glide…
    • Sounds like bad flying. (+0)
    • You need rocket shoes.
    • Better than nothing.
  • No. And, for the record, I don’t sleep in a coffin just because I’m a vampire.
    • Then how?
    • You should try it. (+0)
    • I slept in a coffin.
  • I know what it’s like to feel suffocated by a disease….
    • That is noble.
    • Being a doctor seems hard.
    • Medical science has really progressed. (+0)
  • Thank you for saying so…
    • That doesn’t matter. (+0)
    • You sound remorseful. (+0)
    • [Joke] Okay, never mind. (+0)

Gifts

Please note that the Friendship XP boost received from a gift varies depending on the rarity of the item and how much they liked it.

LovesLikesDislikes
Candle (Bone)
Candle (Freshly Mowed Grass)
Candle (Grave Dirt)
Candle (Leather and Mahogany)
Candle (Night into Morning)
Dealing with Difficult Coworkers
Growing Up With Trauma
Human Anatomy: Volume IV
Meat Market
Music Box (A Little Girl’s Dream)
Music Box (Blood on Blood)
Music Box (Transcendental Chimes)
Music Box (Vivaldi: Spring)
Passion in the Moonlight
Snack Box (1000 Jelly Beans)
Snack Box (Meat-o-phile)
A Stoic Companion
Advanced Photography
All New Ghost Rider #1
Amazing Fantasy #15
Avengers #4
Bottle of 18 year Aged Root Beer
Burning Skies: Air Combat in WWII
Candle (Beachy Waves)
Candle (Jet Fuel)
Candle (Sports Car Interior)
Captain Marvel #1 – 2012
Crystal Ball
Dagger
Dark Beauty: A Gothic Coloring Book
Goblet
Lessons in Leadership by Lt. Col. James Rhodes
Madripoor in Pictures
Multidimensional Cyphers in Graviton Theory
Music Box (Do It With Style)
Music Box (Face It Tiger)
Music Box (O Danny Boy)
Music Box (On the Slopes of Wundagore)
New Mutants #98
Nineteenth Century Russian Poetry
Photo Frame
Practical Muay Thai
Premium Sketchbook
Runaways #1
Serenity: Calming Your Inner Demon
Skull
Snack Box (Fresh and Fruity)
Snack Box (Luxury Bites)
Snack Box (Premium MREs)
Snack Box (Root Beers of Canada)
Snack Box (Snax)
Strange Tales #110
Tactics of the Ancients
Tales of Suspense #39
Tapered Candle
The Incredible Hulk #181
The Unauthorized Biography of Captain Marvel
The Uncanny X-Men #160
Tomb of Dracula #10
Vase
Iron Man Fanfic Anthology
Magic for Normies
Snack Box (World’s Grossest Candy)
The Illustrated History of the Squadron Supreme

For more guides on Marvel’s Midnight Suns, click here!

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Octopath Traveler II | Throne’s Chapter 2: Father’s Route

by NightlyGamingBinge in

Throne is on a quest to secure her freedom from the Blacksnakes. During Throne’s Chapter 2: Father’s Route in Octopath Traveler II, she’ll head to Winterbloom where she promised to meet Father. Please note that the recommended level for this main story is 16.

Winterbloom

Travel north to the Winterbloom: Thieves Quarter. Once there, enter the tavern where you’ll be greeted by some thugs. Ambush all three men then Father will show up. Follow after Father to the eastern side of the area to find him near some gravestones. Head north then ambush the guard and make your way inside. Once inside, head straight ahead into the room and take the stairs down.

Snowhares’ Den

Once inside, make your way through the area to find the below!

Enemies

NameVulnerable
CuratorSpear / Dagger / Bow / Staff
Ice CuratorBow / Staff / Fire
Ice GuardianSword / Dagger / Bow / Fire
Ivory EelSpear / Axe / Fire / Dark
Majestic Snow MarmotDagger / Bow / Staff / Fire
Shrewd Fossilized FishSpear / Bow / Lightning / Dark
Snow YakSpear / Axe / Lightning / Dark
SnowhareSword / Bow / Lightening / Light
White HowlerSpear / Bow / Wind / Dark

Chests

LootLocation
Healing Grape (M)Just south of the Exhausted Woman, who is at the entrance
Empowering BraceletAfter heading through the broken fence in your boat take an immediate left, heading west, and follow the path to find a dock. Dock your boat then head up the ladder.
Inspiriting Plum (M)After heading through the broken fence in your boat, head south and dock. Head up the ladder.
Shadow Soulstone (M)On the southern side of the area. Use your boat to reach it!

Boss Fight

Just past the savepoint, approach the group of people to trigger the boss fight. At the start of the fight, you’ll need to defeat the lackeys in order to expose Bergomi’s vulnerabilities. Bergomi will then cast a slowing debuff.

NameVulnerable
BergomiSword / Bow / Fire
Bergomi’s LackeyDagger / Staff / Lightning / Light

Defeat Bergomi. Afterwards, Father will step in. He’ll tell you to meet him in Montwise so you can put an end to all of this, and the chapter will conclude.

For more guides and walkthroughs on Octopath Traveler II, click here!

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Guides

Octopath Traveler II | Castti’s Chapter 2: Winterbloom Route

by NightlyGamingBinge in

Castti is on a quest to remember who she is. During Castti’s Chapter 2: Winterbloom Route in Octopath Traveler II, she’ll arrive in the town of Winterbloom following the clues in her treatment log. Please note that the recommended level for this main story is 24.

Winterbloom

In Winterbloom, you’ll be warmly greeted by the townsfolk. After telling them you lost your memories they gladly offer information. Use Inquire on the 3 people surrounding Castti that have green conversation bubbles above their heads. After learning some details, they’ll tell you of Rosa who is the ruler of these lands.

Make your way to the northwestern mansion to trigger a cutscene. Head upstairs and enter the master bedroom. Afterwards, follow Melia to the garden on the east side of the house. When the cutscene is through, use Inquire on Melia to glean the Medicinal Herbs info. Next, gather the 3 herbs in the room. With the medicine concocted, return to Lady Rosa to have a run-in with Greg. You’ll learn exactly why Rosa is desperate to hand her title to her daughter. Turn the time to night if it isn’t already then Soothe her with the medicine.

Afterwards, make way for the Thieves’ Quarter. To reach this area, head north through town. Enter the tavern to find Melia. You’ll then need to fight Plukk and her gang!

Boss Fight

To expose Plukk’s vulnerabilities, you need to break Mikk and Makk. Please note that they can inflict Sleep and Plukk has the ability to unbreak one of her goons. Whenever she becomes encased in the purple mist to perform her big attack, the other goons will join her. Either break them all or guard against them to avoid these massive damage dealing attacks.

NameVulnerable
MakkBow / Ice / Lightning / Wind
MikkSpear / Bow / Ice
PlukkSword / Dagger / Axe / Fire

After defeating the goons, you’ll witness a touching scene. Use Inquire on Rosa for a flashback. Afterwards, you’ll receive a clue from Melia. Use Inquire on Melia to learn more about Trousseau. When the flashback finishes, the chapter will complete.

For more guides and walkthroughs on Octopath Traveler II, click here!