We’ve finally made it to Baldur’s Gate!! Too bad it’s not under better circumstances though. Our Baldur’s Gate Quests guide will cover the quests you can find around the city and what you’ll need to do to complete them.
Aid the Underduke
You can grab this quest in Sharess’ Caress by listening in on Earspoon and Borgus Elamin’s conversation and then using your powers of persuasion for more details. Before heading to the Underduke, head south through the South Span Checkpoint then follow that path west to reach a beach where two factions will be battling. If you aid the nige fingers, you’ll gain some favor with the Underduke. From this point on, the Aid the Underduke quest coincides with the High Harper companion quest for Jahiera. Check out this guide here for the rest of the quest starting at the Speak to Nine-Fingers Keene at the Guildhall section.
Avenge the Ironhands
You’ll get this quest when trying to enter the city. Approach the gate and the Gauntlet will demand coin. You’ll then be scanned by the watcher who will label you a threat. Choose the first option (the 2nd leads to everyone’s disapproval) to trigger an event. You can follow the gnomes east of the checkpoint (north of Sword Coast Couriers) to a cave.
Enter it then locate and speak with Wulbren. During the conversation, he’ll ask that you destroy the Steel Watch Foundry.
Deal with the Devil
To pick up this quest, speak with Korrilla on the 1st floor of Sharess’ Caress to be informed that Raphael is waiting for us on the top floor. Make your way up to Sharess’ Caress’s Upper Floor and enter the Devil’s Den. During a dialog with Raphael, he’ll tell you how to free Prince Orpheus and provide the means to do so asking for the crown controlling the Elder Brain in exchange. If you make the deal, then you’ll have to deliver on your promise (or betray Raphael later). If you decide to turn down the offer (you can come back and accept it later), there is a way to still get what you need and not side with the devil. We’ll cover that in our The Githyanki Warrior companion quest guide for Lae’zel.
Find Dribbles the Clown
Stop by the Circus of the Last Days then head for the northeastern part to view the Dribbles show. Go up on stage as an assistant to learn the Dribbles is a doppelganger. Defeat him and the other 3 enemies accompanying him then speak with Lucretious and tell her you’ll look for Dribbles.
Clown’s Severed Hand
Dribbles’ hand can be found in the Circus of Last Days on a plate near Popper on the west side of the circus. Taking the hand will cause dialog with the creature. You can either talk it into letting you keep that hand or buy it off of him.
Clown’s Severed Torso
To find Dribbles, enter the Open Hand Temple right next to the circus and make your way to the kitchen. Interact with the Wooden Ornate Hatch to reach the basement of the temple. Head to the southern room filled with lots of books. Jump to the rock in the southeastern corner. From there, you can jump to another rock leading to a hidden area. Follow it around looking for a group of corpses on the ground. You’ll also want to loot the corpse of Penela Lumpensicks to find Dribble’s body for the Find Dribbles the Clown quest.
Clown’s Severed Arm
For Dribbles severed arm, you’ll need to travel to the lower city in Baldur’s Gate. Once there, head to the building south of Baldur’s Mouth.
Enter the Peartree House which will be boarded up and flagged as an area under investigation. You’ll need to break the boards covering the door then head inside. On the right side of the room by the window, there will be a hatch in the floor under a traveler’s chest. Move this chest to access the hatch then pass a lockpicking skill check to open it. Once open, head on down to Peartree’s Basement. Interact with Courageous Little Kimmabeth to loot the Clown’s Severed Arm.
Find the Missing Letters
Head to the Sword Coast Couriers across from the Open Hand Temple and speak with Danzo Arkwright there. He’ll tell you about some letters that are missing and you can offer to help look for them.
Start by heading to the second level and speaking with the Pigeons there (you’ll need a way to speak with animals). They’ll tell you that something has been happening on the roof of the Open Hand Temple so they designated it as a no-fly zone. Head over there and make your way up to the room near the front of the building (I climbed up the bell tower and jumped down). Interact with the animal in the next there (make sure Gale is in your party). Have him ask her to stop eating the pigeons. When she leaves, grab the bundle of letters and return them to Danzo to complete the quest.
Find the Nightsong
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Free the Artist
This quest is started in Act I after saving Oskar from the Zhentarim in their hideout under Waukeen’s Rest. You’ll have to buy him from the merchant and then speak with the artist. After the conversation, he’ll set out for Baldur’s Gate.
Help the Cursed Monk
You being the Curse Monk quest by finding the Sentient Amulet in a locked chest near that Adamantine Forge in the Underdark. Once you pick up the amulet, the Cursed Monk that inhabits the accessory will begin speaking with you and request you deliver him to his granddaughter at the Open Hand Temple in Wyrm’s Crossing.
Once you reach Rivington in Act III, head northeast of Arfur’s Mansion to find the Open Hand Temple and head inside. Locate and speak with Sister Yannis to ask about the spirit’s granddaughter Shirra. She’ll tell you that she passed away last year and was buried in the crypt under the temple.
To reach the crypts, head into the kitchen and interact with the Ornate Wooden Hatch. Make your way to the southwestern room to find four sarcophagi. Shirra’s is the northwestern one. Approach it and the monk with possess her body. You’ll learn that the monk was going to pass the madness on to his granddaughter, but now he wants to pass it on to you. If you say no, then the monk will attack you along with three other corpses in the room. Defeating him will complete the quest. If you accept the madness, you can pass a series of checks to take the item but not lose out on the wisdom. This will also complete the quest and you’ll have access to Tasha’s Hideous Laughter.
Investigate Cazador’s Palace
To start this quest, speak with Ulma at the Gur Camp northeast of Arfur’s Mansion in Rivington. This quest coincides with The Pale Elf quest of Astarion. Please check out our guide here for how to complete it!
Investigate the Suspicious Toys
To start this quest, you’ll need to read the blackmail letter in the basement of Arfur’s Mansion at Rivington. To get there, enter the mansion and head for the northeastern room on the 1st floor. There will be a hatch under a table you’ll need to lockpick that leads to the basement. Once in the basement, work your way to the back of the room moving slowly as it’s rigged with traps. You’ll then want to disarm and lock pick the Heavy Chest which contains the letter.
Head back outside and make your way southeast of the mansion to find the Requisitioned Barn. Speak with Manip Nestor out front behind the table choosing “Donations for what?” After that, convince him to let you look at the donations as some might be tampered with. Head to the northeastern corner of the barn to find a crate with stuffed bears inside. Approaching it should trigger an Investigation check allowing you to disarm the crate. You’ll need to pass a Sleight of Hand skill check then open the crate and take out the Suprise-Based Teddy Bear. Speak with Manip Nestor afterward and he’ll ask you to find out who was responsible for this while he checks the rest of the donations.
To find Arfur, you’ll need to travel to Sharess’ Caress at Wrym’s Crossing. He’ll be near Queen Rhol, the Despoiler. Speak with him and use some intimidation and persuasion to learn about Felogyr’s Fireworks. Before heading there you can let Arfur go free or send him to jail.
The Felogyr’s Fireworks store can be found in the Lower City of Baldur’s Gate in the south central area near the Heapside Strand.
Head inside and speak with Avery Sonshal behind the counter to begin a conversation during which you’ll learn that he also has a tadpole in his head. Choose the option “Sure. Why not?” then follow that up with “What else do you do for Lord Gortash?”. This will present you with a deception or intimidation skill check that you’ll need to pass. After successful, you’ll learn that Avery has been delivering a batch of explosives to Gortash.
Next, speak with Feloguard Sigurd near the door on the right side of the shop. Use the passphrase “Option” to gain access to the second floor. Head on up and speak with Clerk Tamara who will mention that the top floor is off limits. In order to complete this quest, you’ll need to continue upstairs to the third floor. Do this will cause a confrontation with the guard which turns everyone hostile. You’ll then need to attack and defeat everyone in the shop. Be careful when you start the fight! If you attract any members of the Fist, they will all become hostile to you when walking around the city.
After the battle, make sure to loot Avery who will have 3 keys and the tadpole on him. One of the keys will unlock a hatch on the first floor allowing you to reach the basement. The basement is an optional area to explore.
To proceed with the quest, head up to the third floor. Once everyone has been defeated, the quest will complete!
Rescue the Grand Duke
This quest technically starts in Act I when you learn that the Grand Duke was taken to Moonrise Towers. During Act II when you finally reach the towers, we’ll see the Duke just before fighting Thorm at the end of the act where he’ll then be taken to Baldur’s Gate which is Act III.
Rover’s Storehouse
You can pick this quest up at the Elfsong Tavern in the Lower City. Speak with Chef Roveer in the kitchen who will ask that you take care of some rats in the storehouse. Head down there (the entrance is in the kitchen) to find a horde of rats. Wipe them out then head back up to the chef. Speak with him to complete the quest and you’ll also be rewarded with gold.
Save Vanra
To start this quest, head to the Basilisk Gate where you’ll see Lora chewing out one of the Flaming Fists. Speak with her to learn that her daughter is missing and agree to help. She’ll say she was last seen at The Blushing Mermaid so that’s where you’ll want to head to begin your investigation.
Search the Cellar
To continue with this quest, travel to the Sorcerous Sundries in the Lower City of Baldur’s Gate.
From there, head up the stairs and follow the walkway to the left. You’ll then need to lock pick the door at the end to open. Be careful when doing this as you’ll need a character with high stealth. Even cast and invisibility spell on them to remain undetected!
Once you enter the room, loot the Basement Chest Key on the table along the left side of the room.
Next, head to the bookshelf in the corner and interact with the clasped book to open a portal.
Jump inside to reach the Sorcerous Vault. Head through the wooden door in front of you. The next door is locked and you’ll need to smash through it. This will bring you to a circular room filled with multiple doors and armed with traps. Our target here is the Elminster Vault.
To reach it, head through the door labeled “Silverhand”. From there use the “Evocation” door then the “Wish” door. This will bring you to a room with a lever. Flip the lever then return to the previous room. Head to the “Foresight” door. This will bring you back to the first room. From there you’ll be able to enter the vault where you’ll want to read The Tharchiate Codex with the person who has The Necromancy of They.
Once that’s done, read The Necromancy of They once more and pass a skill check to finally complete the quest.
Solve the Open Hand Temple Murders
Make your way to the Open Hand Temple northwest of Arfur’s Mansion then head inside. Look for and speak with Sister Yannis to learn about the murder then agree to help. Start by speaking with members of the temple. There will be one in the kitchen, another in the room with the Father’s body and a few in the main room of the temple. When that’s done, head into the kitchen and interact with the Wooden Ornate Hatch to reach the basement of the temple.
Head to the southern room filled with lots of books. Jump to the rock in the southeastern corner. From there, you can jump to another rock leading to a hidden area. Follow it around to find a group of four doppelgangers. Defeat them then loot the flower key off of them. Head down in the area near the crane to trigger a skill check to spot a hole. Interact with it to find the murder weapon.
Return to temple then exit it through the main door. Head north and pass through the South Span Checkpoint then continue north. You’ll want to enter the Fraygo’s Flopohouse behind the merchant Thordic Shedeveer. Head up to the top floor then use a ladder to reach the attic. Interact with the wardrobe there to enter a secret room. Look for the Bloodstained Parchment on the table and grab it. Head across the street and enter the Sharess’ Caress to find Valeria on the second level. Speak with her to go over the new evidence and the quest will complete. You’ll get a pass to the Lower City as a reward.
Stop the Presses
When you finally reach the Lower City, head south of the Basilisk Gate Ancient Sigil Circle to spot New Hawker Luan and standing next to him, Estra Stir. Speak with her and she’ll tell a story about you that is about to be published (if you fought the fake Dribbles at the circus) and it won’t paint you in the best light. To prevent this from happening, you’ll need to head to Baldur’s Mouth and sneak into the basement through the door at the bottom of the stairs on the bottom level where the editor is. There is a guard in the way so it’s best to ungroup your party, turn yourself invisible and walk past her. After that lockpick the door and then group your party back up before heading through.
In the basement, head through the wooden door to be thrown into combat against two Steel Watchers. If you want to deal extra damage to them, make use of some Thunder-based attacks. They also explode when their health gets low so make sure to get out of the blast radius. Once they are taken care of, head to the southwestern room to find the printing press. If you have Dolly the Fairy in Act II, the press will help you out by ejecting the bad story. You’ll need to find a different one though if we are to fool the editor. Make your way over to the most northwestern room and locate the three wooden shelves aligned along the wall next to a stack of crates. On one of them, you’ll find the “Cutest Cate You’ve Ever Seen” article. Grab and load it into the printing press. You can then exit the basement by taking up the elevator allowing you to fast travel out of there. Now you just need to do a long rest for the article to print. After it does, grab a copy from New Hawker Luan and give it a read.
Visit the Emperor’s Old Hideout
You’ll get this quest automatically when passing by the Elfsong Tavern. Enter said tavern and make your way to the kitchen then head to the storeroom. Once there, head to the other side of the room and through the door. Look for the broken section of the wall on the right and jump through it. If you pass a perception check, you’ll notice a button on the wall. Press it to open one of the wine barrels revealing the path to the hideout.
In the hideout, you’ll find that a group of Githyanki have broken in. Approach them (if you want) to begin a conversation that leads to bloodshed. Afterward, make your way to the statue in the back of the room and approach the wall behind it. This will prompt a perception check where you’ll be able to spot a hidden button. Press it to gain access to the hidden room and the Emperor’s old digs. Approach the weapon racks in the center of the room to pass a perception check to find the Emperor’s old sword. You can also loot the Emperor’s Wardrove to get some gear and explore the room interacting with different objects (after passing a perception check) to learn more about the Emperor. This will complete the quest.
For more guides on Baldur’s Gate III, click here!