Voice of Cards: The Beasts of Burden – Chapter 3 Walkthrough

Voice of Cards: The Beasts of Burden

 

Below is a walkthrough for Chapter 3 in Voice of Cards: The Beasts of Burden.

 

Desert

At the beginning of this chapter, head north to the glowing card to trigger a cutscene followed by a fight. Defeat the low level slime. After everyone joins your party again, return to where the glowing card was in the north. Once there, select someone to break the rocks. We chose L’gol and it worked! Proceed to the newly opened path.

 

Wasteland

Head to the glowing card to find the City of Flame.

 

City of Flame

Enter the city then explore it to find the below.

 

Characters

  • Overheated Man near the Game Parlor to obtain his flipside story
  • Knowledgeable Old Woman south of the Armorer to obtain her flipside story

 

Shops

  • Pet Shop
    • Slime
    • Iron Tortoise
    • Lesser Troll
    • Orc Child
    • Centaur
    • Wererat
    • Ogre
  • Item Shop
    • Salve
    • Quality Salve
    • Antidote
    • Curative
    • Defroster
    • Unsealer
    • Dispeller
    • Pepper-Upper
    • Serum
    • Inspirilixir
    • Bomb
    • Invigorant
    • Protectorant
    • Smoke Bomb
    • Bellwether
    • Bill of Good Fortune
  • Armorer
    • Steel Blades
    • Mercenary’s Sword
    • Magic Staff
    • Tamer’s Whip
    • Knight’s Armor
    • Steel Breastplate
    • Adventurer’s Attire
    • Ring of Protection
    • Firestay Ring
    • Waterstay Ring
    • Lighteningstay Ring
    • Windstay Ring
    • Poisonstay Ring
    • Numbstay Ring

 

When you’re ready to progress, speak with the young man next to the Armorer then head to the mystery card just north of the Pet Shop to find Pulche. Afterwards, interact with the children’s card between the Pet Shop and Armorer. To help the orphans, you’ll have the following options:

  • Give Food
  • Do a Cheerful Dance
  • Ask Aristocrat for Help

The correct answer is to “Ask Aristocrat for Help”. If you don’t pick that one first, you can view the responses for the other options. Eventually, you’ll have to pick the correct answer. For the next task, head to the Manor in the southwestern corner of town. To persuade him, leave it to Pulche. You’ll then need to select the cause of the poisoning, which is a monster! Afterwards, leave the town.

 

Wasteland

In the northeastern corner of this area, you can find a chest containing 1000G!

Just west of the chest you can find the Lake of Fire and enter the area.

 

Lake of Fire

In the northern part of this area, a chest contains a Firestay Ring!

Make your way south and head counterclockwise to reach the center of the area where you’ll find a chest containing an Omnisalve.

On the card in the southwestern corner of the area as shown in the picture below, an event involving a scrap of paper will trigger.

You’ll receive the Treasure Map key item! This treasure can be found in the Desert on the western side. Please see our Chapter 4 Walkthrough for the exact location.

In the southern part of the map, interact with the monster card to trigger a fight. Defeat the enemies to have a chance to obtain their cards!

Head north to find a chest containing a Panacea!

In the southeastern corner of the area, a chest contains a Bill of Godly Fortune!

From the previous chest, head directly north to trigger a cutscene. Build bridges to make it across the fiery water! A chest containing a Firestay Ring can be found on the northeastern side of the area.

A chest containing a Bridge Part can be found just below the above chest!

Continue north towards the next glowing card. Interact with it to trigger a fight with the Flame Primal! It has 20 Attack, 150 HP and 12 Defense. The Firestay Rings will help immensely with this fight as it deals fire damage! As you almost defeat it, you’ll be given the option to dodge left or right. We dodged left and fell. Tralis jumped in the way and took the hit to save us. Afterwards, the whole team sealed away the monster! Head to the glowing card where the boss was to trigger another cutscene. With everything taken care of, return to the City of Flame.

 

City of Flame

Once in the City of Flame, a brief cutscene will trigger. When it does, head to the Manor in the southwestern corner of the area. In response to the aristocrat, tell them either choice as it does not matter. As for the solution, ask the Aristocrat. Newterra is a place! After the cutscene concludes, you’ll receive the Aristocrat’s flipside story. When you’re ready, head up to the orphans just north of the Pet Shop. We told them “You shouldn’t…” but they didn’t care. Next, speak with the Overheated Man, Ardent Woman, Orphaned Boy, Ambitious Lad and Knowledgeable Old Woman. You’ll then be tasked with leaving the city, however, it is warned that once you leave you’ll never be able to return. As such, make sure to take care of any business here before heading out! Once you exit the city, the chapter will complete!

 

Click here for the next walkthrough on Chapter 4 in the Voice of Cards: The Beasts of Burden!

 

 

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