Below is a walkthrough for Chapter 1 of The Quarry. Please note that your choices, QTEs and collectibles found will impact the story. We highlighted the options we chose during our playthrough in orange. Keep in mind that we are trying to keep everyone alive and collect as many collectibles as we can!
At the vary beginning of the chapter, you’ll be presented with a choice:
- Cynical “They’ll get over it”
- Reflective “You never know”
When you gain control of Jacob, head to the right of the van to find Emma’s bracelet (path choice) on the ground near the gate.
Next, head to the front of the van and keep following the fence to find the Hunting Notice clue just before the other vehicle.
Head up the stairs of the building to trigger a brief cutscene at the door. When it ends, turn left and interact with the plaque on the left side of the door to receive the Camp Plaque clue!
Continue left around the porch and enter the building via the window.
Once inside, head through the room to reach the large dining hall. Hug the right wall to find a door you can unlock. We chose to unlock The kitchen will be right next to this door. Enter the kitchen then grab the Temperance tarot card!
After grabbing the card, exit the room and head straight ahead to the stairs and retrieve the bags. After you touch the bags, a cutscene will trigger and you’ll have to make a choice.
- Defensive “Mind your own business”
- Playful “What about you?”
- Smug “I knew it”
- Mischievous “Sexy?”
- Defeated “Maybe I like it”
- Brave “It’s just a fling”
- Break Fuel Line
- Steal Rotor Arm
Quickly after, you’ll have the choice to catch the phone the boys throw down to you with a QTE.
- QTE: Up
You’ll then have a choice.
- Friendly “At least I got some”
- Annoyed “Back off dipshit”
When playing as Abigail, you’ll get to high five Emma with a QTE.
- QTE: Up
Right after that you’ll have a choice.
- Leave Bags
- Break In
Once in the cabin, head left of the front door to find Izzy’s stuffed animal on a bookshelf.
You’ll get a choice.
- Keep
- Leave
Also in this cabin, head to the back left of the cabin to find the Newspaper Headline Scrap clue on the ground underneath the window between the bunk beds.
Leave the cabin then head left to find a building with a radio in it. Approach the crow sitting on the green box on the front left side of the building to scare it away.
Afterwards, head right to find the Camp Song Recording clue outside of Room 08 at the base of the stairs.
Next, head towards the center of the area. Next to the swing, inspect the tree to trigger the Evidence tutorial and find the Empty Vial evidence.
Near the tall tree in the center, you’ll find the directions sign post that is the Information Signpost clue!
After you’re done exploring, approach Emma who is leaning against a golf cart just past a little bridge behind Room 05.
- Uncertain “Not just yet…”
- Enthusiastic “Let’s do it”
When driving the cart, do the QTE to avoid the rocks.
- QTE: Right
On the ride, you’ll have some more choices.
- Back to Lodge
- Scenic Route
- Sarcastic “How could they live without you?”
- Supportive “I believe you”
When you regroup, you’ll have even more choices.
- Nudge
- Protective “Mind your own business”
- Friendly “Is it about me?”
- Defensive “Better than yours”
- Supportive “You should’ve seen the kids”
- Understanding “No worries”
- Annoyed “No fair!”
- Listen to Podcast
- Eavesdrop
- Concerned “Is everything okay?”
- Frustrated “This is important to me”
- Apologetic “I didn’t realize”
- Indifferent “It was just a little fun”
- Inquisitive “Why”
- Understanding “I get it”
After the van doesn’t start, Mr. H will hop out and will go around to the front of the van. He’ll then throw the keys to Ryan who can catch them via the QTE.
- QTE: Up
- Compliant “Yeah, sure”
- Uncertain “Seriously?”
- Curious “What are you talking about?”
- Insistent “We follow Chris’s instructions”
- Apprehensive “He did seem freaked out”
- Supportive “He was just concerned for us”
- Defensive “Someone’s got to give a shit”
- Dismissive “Whatever, man”
After this Chapter 1 concludes and you’ll visit the guide/fortune teller again.
- Move On
- See More
Make your choice (doesn’t matter) either way!
Click here for the next walkthrough for Chapter 2 in The Quarry!