During Castti’s Chapter 4 in Octopath Traveler II, she hurries to Timberain to stop Trousseau. Please note that the recommended level for this main story is 45.
Timberain
When searching around town, head up the western stairs leading to the Armorer to trigger a cutscene where you’ll meet an old friend. Follow Edmund to the tavern where you’ll recruit the soldiers.
To begin your search for Trousseau, head north to the Timberain Castle: Town Square then enter Timberain Castle.
Timberain Castle
As you make your way through this area, you can find the below!
Chests
Loot
Location
Diffusing Serum
Up the stairs east of the savepoint
Herb Elixir
Up the stairs west of the savepoint then keep heading north to reach small balcony
Cleaver of Destruction
In the north central part of the castle
Dreamy Flower
On an eastern balcony in the room before a set of stairs leading up
Enemies
Name
Vulnerable
Fire Elemental
Ice / Dark
Ice Curator Mk.II
Sword / Axe / Fire
Ice Guardian Mk.II
Sword / Dagger / Bow / Fire
Ice Sentinel Mk.II
Sword / Spear / Axe / Staff / Fire
Shadow Raven
Sword / Bow / Ice / Wind
Woodland Birdking II
Axe / Bow / Ice / Wind
Woodland Birdking III
Axe / Bow / Wind
When you work your way around to the eastern side of the castle, you’ll find a set of stairs leading up. Take them to reach the Timberain Castle: Roof.
Timberain Castle: Roof
Since the purple rain has begun, quickly make for T. Along the way you can find the below!
Chests
Loot
Location
Mage’s Robe
From the starting point, follow the path and go up a flight of stairs. Just before the second flight, head west.
23000 leaves
Northeastern corner
Dragon’s Helm
Central gazebo
Energizing Pomegranate (L)
Southwestern corner
Strengthening Serum
In northwestern corner before climbing up ladder
Enemies
Name
Vulnerable
Ice Curator Mk.II
Sword / Axe / Fire
Ice Guardian Mk.II
Sword / Dagger / Bow / Fire
Ice Sentinel Mk.II
Sword / Spear / Axe / Staff / Fire
Shadow Raven
Sword / Bow / Ice / Wind
Spiny Shrew
Sword / Axe / Fire / Wind
Woodland Birdking II
Axe / Bow / Ice / Wind
Boss Fight
You’ll find Trousseau by the purple fire just past the savepoint. For this fight, the rain will continually poison you. The boss also has a move that inflicts random status ailments. Halfway through the fight, there will be a short cutscene where Castti is unable to sway his convictions. Thus time for Round 2!! He’ll get a crazy boost to this shield, and his vulnerabilities change.
Enemy
Vulnerable
Trousseau
Spear / Axe / Ice / Dark Sword / Spear / Axe / Staff / Ice / Lighting / Dark
After the battle, test the Medicinal Concoction on yourself by boosting then selecting all 5 ingredients. With everyone cured, you’ll finally be able to rest. When prompted, sooth Malaya with the Skybalm that you’ll already have on hand. After saying good night, you’ll awaken to a lively town. Once the short interview concludes, so will the chapter.
Castti is on a quest to remember who she is. During Castti’s Chapter 3 in Octopath Traveler II, she’ll follow Malaya’s hints to Healeaks (aka Abandoned Village). Please note that the recommended level for this main story is 31.
Abandoned Village
Once in the Abandoned Village, you’ll discover that something bad happened there. Head just northeast of the savepoint to find Malaya. Use Castti’s Inquire Path Action on Malaya to trigger a memory. You’ll then need to Inquire the following apothecaries around the town:
Elma – Near the stable
Randy – North of Elma
Trousseau – East of the stable
Andy – In the house northwest of Trousseau
After speaking with everyone, Temm will run up asking for someone to help the fainting Sally. The only medicine to cure her can be found atop the mountain so Trousseau and Castti will make their way there. With Sally saved, use Inquire on Malaya east of the tavern to hear more of the tale. You’ll then need to head east to the Path to Mount Liphia.
Path to Mount Liphia
Follow the path through this area. As you approach the savepoint, you’ll trigger a memory. Head east past the savepoint to enter Mount Liphia.
Mount Liphia
As you make your way through this area, you can find the below.
Chests
Loot
Location
Diffusing Serum
Near the savepoint
Olive of Life (L)
Just past the bridge, head down the ladder then take the boat to the island
Energizing Pomegranate
From the above chest continue north then follow the path
Elemental Ward
From the bridge head north
12500 leaves
From the bridge head up the stairs and take the eastern path
Osvald is on a quest for vengeance, hunting down the man that took everything from him. During Osvald’s Chapter 3 in Octopath Traveler II, Osvald will return to Conning Creek where his home once stood. Please note that the recommended level for this main story is 18.
Conning Creek
After you kick off Osvald’s Chapter 3, make your way to the eastern map transition and proceed through to reach Conning Creek: Outskirts.
Conning Creek: Outskirts
Once in the outskirts, travel east to find the ruins where a cutscene will trigger. Exit your home then head behind it. Loot the chest in front of the cave to receive a Fire Soulstone (M). Afterwards, head inside the cave and follow the path down to Osvald’s study. Lady Clarissa will challenge you to a duel.
Boss Fight
For this fight, you’ll face Lady Clarissa by herself. Her vulnerabilities are shown in the table below. She’ll use magic attacks that can damage the whole party.
Name
Vulnerable
Lady Clarissa
Spear / Dagger / Lightning
After the battle, she’ll realize that you were telling the truth. Unfortunately, she won’t be able to help you with Harvey so you’ll seek answers from the townsfolk. Before heading into town, make sure to check out the graveyard to find a chest containing an Inspiriting Plum (M).
Conning Creek
Return to town and speak with the following people:
Townsperson – Standing in front of the general store
Street Vendor – Down the stairs south of the tavern
Head Cook – Outside the tavern
You’ll learn that Captain Stenvar was involved.
Guard Outpost
Enter the Guard Outpost, which is on the northeastern side of town. The Danger Level is 18. You’ll find the below as you make your way to the end of this area!
Chests
Loot
Vulnerable
Fire Soulstone
Near the entrance on the right
Guard’s Armor
On the second level in the armory room
Empowering Lychee (M)
In the room on the far eastern side of the second floor
Guard’s Hat
On the second floor past the stairs leading to the third floor
7200 leaves
On the third floor east of the savepoint
Enemies
Name
Vulnerable
Guard
Sword / Spear / Bow / Fire
Guardian
Sword / Spear / Bow / Staff
Light Curator
Spear / Bow / Staff / Dark
Shadow Bat
Sword / Spear / Bow / Ice
Wind Guardian
Sword / Bow / Lightning
Wind Sentinel
Sword / Spear / Axe / Staff / Lightning
When you reach the third floor, make sure to save at the savepoint then head inside the room to encounter Captain Stenvar.
Boss Fight
For this fight, you’ll face Captain Stenvar along with 2 of his footmen. When the battle first starts, the captain will use his men as a shield so you will be unable to break him until they are defeated. The fight is pretty straight forward. Watch out for Captain Stenvar’s fire attack that damages the whole party!
Name
Vulnerable
Captain Stenvar
Sword/ Spear / Bow / Lightning / Dark
Stenvar’s Footman
Axe / Bow / Fire / Wind
Defeat him and his henchmen to learn that your research was sent to Montwise.
For more guides on Octopath Traveler II, click here!
Ochette is on a quest to find three Creatures of Legend to protect her home from the impending Night of the Scarlet Moon. During Ochette’s Chapter 2: Cateracta’s Route in Octopath Traveler II, she’ll head to Conning Creek for an unexpected encounter. Please note that the recommended level for this main story is 15.
Conning Creek
After kicking off Cateracta’s Route, head north up the path to reach Conning Creek: Harbor.
Conning Creek: Harbor
Once in the harbor, make your way to the beach to trigger another event. Provoke Alpione to gain access to the dock. She’ll have a strength level of 4/10. Once she’s successful knocked out, head to the dock and make way for the dock on the large island. Alpione will explain the situation with Cateracta then head into the nearby cave. Follow her inside.
Cavern of the Sea God
In this area, you’ll find the below! For the story, you’ll need to make your way through the cave to find Alpione at the end. She’ll tell you the story of what happened to Cateracta. When her tale is through, head to the sandbar in the center of the room to witness a miracle.
Chests
Loot
Location
Empowering Lychee (M)
East of the savepoint
Rabbit Shield
Down the path east of the bridge
Healing Grape Bunch
Just past the bridge
6000 leaves
After passing the bridge go down the stairs then head west
Enemies
Name
Vulnerable
Azure Urchin
Axe / Staff / Light
Sea Scorpion
Axe / Staff / Fire / Light
Sea Snake
Spear / Axe / Fire / Dark
Shadow Bat
Sword / Spear / Bow
For more guides on Octopath Traveler II, click here!
In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in the Crestlands. For other side stories, click here!
A Mysterious Box
Obtained: Merry Hills: Shrine Entrance – Take the Mysterious Box from the Young Collector. We used Agnea’s Entreat. It required Level 25.
Once you take the box, the Young Collector will ask that you take it far away from him. Travel to Timberain in the Leaflands then head south to Southern Timberain Trail. This area is a Danger Level 45. Head south a short ways to find the savepoint. Once at the savepoint, take the western path. As you approach the stairs, a dialog bubble stating “Give it back…” will appear. Head south down the stairs then follow the path to reach a large mansion. Enter the mansion via the ladder on the eastern side. You’ll now be in the area of House Wellows Manor (Danger Level 50). You can find the below chests here!
Loot
Location
Olive of Life (L)
In room north of the savepoint with the dining tables
Healing Grape Bunch
Next to piano
Cursed Armor
In eastern most room on the lower level
Forbidden Axe
In western most room on lower floor reachable via a ladder in the northwestern room
Make your way through this area to reach the middle room on the upper level. At night you’ll find a woman here. Speak with the Woman in the Ruins to hand over the Mysterious Box. Afterwards, the quest will complete.
Rewards: 6666 leaves and Reaper’s Sickle
Cathedral Window Repair
Obtained: Flamechurch: Cathedral – Speak with the Cleric in the cathedral
The Cleric needs one large soulstone of each type – fire, ice, thunder and wind – to restore the window. Please note that these soulstones can be found at multiple locations. We’ve included at least one location they can be found in the table below. If you’d like to check out other locations, please look at our main guides here! Once you’ve found all 4, hand them over to the Cleric to complete the quest.
Soulstone
Location
Fire Soulstone (L)
Wildlands: Crackridge – Use an info gleaning path action on the Merchant in the tavern to learn of a hidden item. The Fire Soulstone (L) can be found in front of the very southern house, reachable by descending on the eastern side of town.
Ice Soulstone (L)
Toto’haha: Tropu’hopu – The Boy in the northwestern house at night has one on him.
Thunder Soulstone (L)
Toto’haha: Tropu’hopu – The Master Fisherman east of the savepoint has one on them.
Wind Soulstone (L)
Wildlands: Crackridge – The Dancer has one on him. He can be found down the steps on the eastern side of town during the day or by the savepoint at night.
Rewards: 8000 leaves and Psychic Staff
Laila’s Next Chapter
Obtained: Merry Hills – Speak with Laila
After the show, return to Merry Hills and speak with Laila on the bridge over the main path. After the cutscene, return back to Merry Hills: Shrine Entrance and approach Laila and Hermes. Chase the Judge to the eastern side of the area and use Throne to ambush him. After the cutscene, the tale will end.
Rewards: 10000 leaves and Laila’s Amulet
Ort’s Next Chapter
Obtained: Flamechurch: Cathedral – Speak with Ort
Ort is looking for Vados’ accomplice. When you gain control, head northeast to trigger a cutscene with the suspicious men. Afterwards, you’ll need to gain access to the guarded building. Take out the Suspicious Man using Throne’s ambush or something similar then head inside the building and go down the ladder to reach the Cathedral Cellars.
In the Cathedral Cellars, work your way to the western side of the area to find Ort and the Suspicious Man next to a statue. A fight will trigger against 2 Suspicious Men. They are vulnerable to Spear / Bow / Fire / Light. Take them out to end the tale.
Rewards: 10000 leaves and Sword of Oaths
Pilgrim Protection
Obtained: Flamechurch – Speak with the Elder outside of the church
The Elder is looking to procure some candles of the Sacred Flame to protect the pilgrims coming to the cathedral. You can find the Sacred Flame Candles at the following locations:
Flamechurch at night: Acquire from the Cleric to the left of the savepoint using a Path Action such as Allure or Mug
Flamechurch at night: Acquire from the Cleric in the church using a Path Action such as Allure or Mug
Flamechurch: Cathedral during the day: Acquire from the Cleric outside the Cathedral by the sacred flame using a Path Action such as Steal or Purchase
Once you’ve found all the Sacred Flame Candles, return to the Elder in Flamechurch and hand them over. This will complete the side story.
Rewards: 5000 leaves, Fortifying Nut and Tough Nut
Procuring Peculiar Tomes
Obtained: Montwise: Library – Speak with the Unusual Tome Specialist on the western side of the main level
This person will want you to acquire 3 tomes! They can be found at the following locations:
Dispatches from Beastling Island – This tome can be acquired from the Foreign Traveler in the Toto’haha Beasting Village. Use a Path Action to nab it!
The Curious Legend of the Great Wall – Nab this tome from the Archeologist near the savepoint in the Southern Stormhail Snows.
From the Far Reaches of Hell – Travel to Crackridge in the Wildlands and make your way to the southeastern corner of town. Head down the ladder and knock out person in front of the house. Loot the chest inside to receive the tome.
Once you’ve gathered all the books, return to the Unusual Tome Specialist in the Montwise: Library to hand them over, completing the quest.
Rewards: 6500 leaves, Librarian’s Amulet and Refreshing Jam
Tourney Champion
Obtained: Montwise – Speak with the Worried Woman after completing Hikari’s Chapter 2
The Worried Woman needs someone to stop her friend before he’s gravely injured in the area. Travel to the Underground Arena on the eastern side of Montwise. Once there, locate the Fainthearted Youth along the railing overlooking the matches. Knock him out using your Path Actions such as Ambush or Soothe. A cutscene will trigger where the Barker will assume the Fainthearted Youth fainted for nerves. Whomever you choose to knock out the youth with will have to fight in the arena. We don’t think you’re meant to win this fight! Afterwards, the quest will complete.
Rewards: 2000 leaves and Reinforcing Jam
Will Research for Money
Obtained: Montwise – Speak with the Octopus Researcher outside the inn
The Octopus Researcher is looking for someone to fund his research on the octopuffs. Travel to Conning Creek in the Harborlands then use a Path Action (Guide, etc) on the Octopus Enthusiast in the tavern to bring him to Montwise. Speak with the Octopus Researcher in front of the inn to complete this quest.
In Octopath Traveler II, people all over Solistia need your help. Start their side stories to resolve their problems. This is a guide on the side stories found in Toto’haha.
Building Bridges
Obtained: Beasting Village – Speak with the Human Boy
The Human Boy will want to know more about beastlings and want to be their friend. Travel to the west side of the Beasting Village to find the Beastling Girl. Use a Path Action to acquire the Amulet of Affection. If you have Partitio in your party, you can purchase it for 300 leaves. With the amulet in tow, return to the Human Boy on the east side of the village. This will complete the quest.
Reward: Critical Nut and Resistant Nut
Culinary Cunning
Obtained: Beasting Village – Speak with the Cooking Enthusiast
The Cooking Enthusiast will want a recipe. Travel to Tropu’hopu: Floating Theater and use a path action to glean the information from the Street Vendor near the southern map transition. You’ll learn the Spicy Chicken Recipe. Return to the Cooking Enthusiast in Beasting Village and speak with them to complete the quest.
Rewards: 3000 leaves and Gluttonous Glaive
Ghormf!
Obtained: Nameless Village – Speak with the Beastling on the eastern side of town south of the tavern
The Beastling will speak gibberish to you. To finish this quest, you’ll need to find the other Beastling that speaks the same language. This person can be found in the Beasting Village! Travel there then head to the far northwestern part of town near the savepoint. Speak with the Beastling standing just south of the savepoint to see that he speaks a different language as well! Use a Path Action such as Allure to lead him back to the Beastling in the Nameless Village. Speak with the Beastling to complete the quest!
Rewards: 10000 and Stupefying Stone Axe
Pearl Hunt
Obtained: Tropu’hopu: Floating Theater – Speak with the Man Searching for Pearls in the southwestern corner of the area.
When you speak with him, you’ll learn that he accidently broke his pearl necklace and needs help finding the pearls. These 4 Pretty Pearls can be found at the following locations:
In a chest at the base of the eastern ladder guarded by a person. Knock them out to reach it!
Nab from the Beastling at night in Tropu’hopu
Nab from the Fisherwoman in Tropu’hopu
Use Scrutinize (or another info gleaning Path Action) on the Elderly Man in Tropu’hopu to learn of a hidden item! This item, the Pretty Pearl, can be found along water’s edge in the southern part of town.
You can find all the pearls or just some. She will marry him either way and the reward will be the same! Once you hand over the pearls, the quest will complete!
Reward: 15,000 leaves, Cupid’s Bow and Empowering Lychee (M)
Shirlutto’s Next Chapter
Obtained: Nameless Village – Speak with Shirlutto
After speaking with Shirlutto, you’ll need to collect the following items:
Item
Location
Lute
Hinoeuma: Sai – Merchant outside of tavern
Paper Play
Brightlands: Flamechurch – Cleric in front of the church
History Book
Crestlands: Montwise – Merchant just northwest of the savepoint
Once you’ve gathered them all, return to Shirlutto to hand them over! Afterwards, the tale will end.
Rewards: 10000 leaves and Befuddling Greatbow
Stage Actors
Obtained: Tropu’hopu: Floating Theater – Speak with the Stage Director on the eastern side of the stage.
The director want to have a very real on-stage conflict with actors who know what they’re doing. To prove that you’re up for the task, challenge her using Hikari’s Challenge Path Action. She’s vulnerable to Sword / Dagger / Lightning / Light. After you defeat her, she’ll allow you to perform in her play. When it ends, so will the tale!
Rewards: 4500 leaves and Physical Belt
The Late Riser
Obtained: Tropu’hopu – Speak with the Master Fisherman east of the savepoint
The Master Fisherman will complain about a person who refuses to wake up on time. During the day, use Ochette’s Provoke Path Action on the Sleepy Fisherman next to the Master Fisherman. He’s weak to Dagger / Bow / Staff / Fire / Dark. After defeating him, a cutscene will trigger and the quest will complete!
In Octopath Traveler II, you can perform different Path Actions to acquire people with talents and learn skills. These Path Actions include Temenos’ Guide, Agnea’s Allure, Hikari’s Challenge, Ochette’s Befriend and Partitio’s Hire. Different Path Actions can be performed at different times of day. For example, Guide, Allure and Challenge can only be used during the day while Befriend and Hire can only be used at night. Please note that townspeople can appear at different locations or not at all depending on the time of day. This guide covers the Path Actions in the Winterlands! For guides on other path actions, click here!
*PLEASE NOTE: THIS GUIDE IS A WORK IN PROGRESS AND WILL BE UPDATED AS WE PROGRESS IN THE GAME*
Cape Cold
person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Attendant
Night: In front of inn
4/10
Poison Arrow (Bow)
Quality Jerky x1
Friends in High Places Receive 10-30% off when using Hired Help
Elderly Fisherman
Day: On beach Night: In house north of inn
1/10
Snowball Toss (Ice)
Snowball Toss (Ice)
Snowy Stew x1
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Financial Support Receive 15% off purchases
Elderly Woman
Day & Night: In house north of inn
1/10
Ignition (Fire)
Ignition (Fire)
Jerky x1
Gentle Rhythm Restore a small amount of HP to the target
Haggler Receive 5% off purchases
Fisherman
Day: On beach Night: In inn
4/10
Befuddling Arrow (Bow)
Befuddling Arrow (Bow)
Snowy Stew x5
Wargod’s Duet Raise the physical attack and physical defense of the target for 1 to 3 turns
Chivalry Receive 20% off when using Hired Help
Man
Night: West of savepoint
1/10
Stand Ground
Jerky x1
Financial Support Receive 15% off purchases
Retired Scholar
Day: In house on western side of town Night: On beach
2/10
Icewind (Ice)
Pray
Jerky x3
Magic Melody Raise the elemental attack of the target for 2 to 4 turns
Excessive Praise Receive 10% off purchases
Villager
Day & Night: In front of tavern
8/10
Level Slash (Sword)
Level Slash (Sword)
Perfect Jerky x1
Warring Waltz Grant the target the ability to counter 1 physical attack
Hard Bargain Receive 20% more when using Collect
Villager
Day & Night: In inn
2/10
Snowball Toss (Ice)
Snowball Toss (Ice)
Jerky x3
Raging Rondo Slightly fill the target’s latent power gauge
Smooth Talker Earn 25% more from sales
Stormhail
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Arms Merchant
Day: Outside of the Sacred Guard HQ
3/10
Inspiriting Plum
Double Stab (Dagger)
Jerky x5
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Skilled Scheduler Receive 20% off when using Negotiate Schedule
Clan Mei Soldier
Night: Near savepoint
5/10
Bright Bolt (Lightning)
Quality Jerky x3
Excessive Praise Receive 10% off purchases
Clan Mei Soldier
Night: Near savepoint
4/10
The Pride of Clan Mei
Snowy Stew x5
Smooth Talker Earn 25% more from sales
Clingy Woman
Day & Night: In provisioner
7/10
Poison Slash (Dagger)
Dismal Woman
Day & Night: In front of armorer
7/10
Upheaval (Axe)
Upheaval (Axe)
Superior Jerky x3
Sonata of Balogar Raise the elemental defense of the target for 3 to 5 turns
Wash Dishes Receive a full refund when staying at an inn
Elite Sanctum Knight
Day: In armorer
7/10
Vacuum Slice (Sword)
Vacuum Slice (Sword)
Wargod’s Duet Raise the physical attack and physical defense of the target for 1 to 3 turns
Elite Sanctum Knight
Night: In tavern
9/10
Trifold Heavenslash (Sword)
Perfect Jerky x3
Explorer
Day: In tavern Night: In inn
5/10
Panacea
Split Open (Axe)
Bone x5
Improvisation Grant target a random attribute-raising effect for 2 turns
Lucky Break Have a 1% chance to receive purchases for free
Pleasant Man
Day: In front of armorer
7/10
Level Slash (Sword)
Level Slash (Sword)
Superior Jerky x3
Hild’s Hymn Raise the physical attack of the target for 3 to 5 turns
Bargainer Earn 5-40% more from sales
Sanctum Knight
Day: Southeast of the savepoint
6/10
Inhibit Offense
Icy Prison (Ice)
Raging Rondo Slightly fill the target’s latent power gauge
Sanctum Knight
Day: Southeast of the savepoint
7/10
Purgatory (Fire)
Purgatory (Fire)
Magic Melody Raise the elemental attack of the target for 2 to 4 turns
Sanctum Knight
Day: Outside of the Sacred Guard HQ Night: In tavern
5/10
Steel Defenses
Level Slash (Sword)
Quality Jerky x3
Sacred Flame Serenade Grant the target the ability to reflect 1 elemental attack
Chivalry Receive 20% off when using Hired Help
Sanctum Knight
Night: Outside of the Sacred Guard HQ
5/10
Icewind (Ice)
Quality Jerky x3
Gator Tears Have a 5% chance to receive 50% off purchases
Townsperson
Day: South of the savepoint Night: In house east of provisioner
3/10
Pray
Brain Bash (Staff)
Snowy Stew x3
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Haggler Receive 5% off purchases
Townsperson
Day: Near savepoint Night: In house west of tavern
4/10
Blinding Slash (Dagger)
Blinding Slash (Dagger)
Creamy Saute x1
Incantation Raise the elemental attack of the target for 1 to 3 turns
Smooth Talker Earn 25% more from sales
Townsperson
Day: In front of provisioner Night: In house west of tavern
3/10
Polar Ice (Ice)
Chill (Ice)
Jerky x5
Inspiriting Rhythm Restore a small amount of SP to the target
Excessive Praise Receive 10% off purchases
Townsperson
Day: In west of provisioner Night: In tavern
6/10
Upheaval (Axe)
Upheaval (Axe)
Superior Jerky x1
Battle Ballad Raise the physical attack of the target for 2 to 4 turns
Hard Bargain Receive 20% more when using Collect
Townsperson
Day: In provisioner Night: In house east of provisioner
2/10
Umbral Strike (Dark)
Umbral Strike (Dark)
Jerky x3
Soothing Serenade Restore HP to the target
Puppy-Dog Eyes Earn 15-30% more from sales
Stormhail: Sacred Guard HQ
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Cleric
Day: In east room on 1F Night: Eastern side of 2F
7/10
Galeforce Blade (Wind)
Focus
Salted Seafood x3
Nocturne of Sang Raise the elemental attack of the target for 3 to 5 turns
Skilled Scheduler Receive 20% off when using Negotiate Schedule
Cleric
Night: In eastern room on 1F
5/10
Incinerate (Fire)
Bone x5
Charming Smile Receive 3% off purchases
Elite Sanctum Knight
Day: Eastern side of 2F Night: West of receptionist
6/10
Bottle of Poison Dust
Icy Prison (Ice)
Superior Jerky x1
Cleansing Chant Nullify 1 of the target’s status ailments
Bargainer Earn 5-40% more from sales
Elite Sanctum Knight
Night: In eastern room on 2F
7/10
Icy Prison (Ice)
Superior Jerky x1
Financial Support Receive 15% off purchases
Elite Sanctum Knight
Night: On eastern side of 2F
7/10
Divine Punishment (Light)
Superior Jerky x3
Hard Bargain Receive 20% more when using Collect
Merchant
Night: In unguarded room on western side of 1F
3/10
Bottle of Blinding Dust
Jerky x5
Negotiations Receive 3-20% off purchases
Registrar
Day & Night: Front reception desk
3/10
Heal Wounds
Flash (Light)
Elemental Soup x1
Sagelord’s Duet Raise the elemental attack and elemental defense of the target for 1 to 3 turns
Charming Smile Receive 3% off purchases
Sanctum Knight
Day: Guarding room on western side of 1F
7/10
Twin Serpents (Spear)
Sanctum Knight
Day: East of receptionist
5/10
Purgatory (Fire)
Purgatory (Fire)
Sacred Flame Serenade Grant the target the ability to reflect 1 elemental attack
Sanctum Knight
Day: East of receptionist
4/10
Improved Offense
Twofold Thrust (Spear)
Inspiriting Rhythm Restore a small amount of SP to the target
Sanctum Knight
Day: Western side of 2F
8/10
Boost from Beyond
Boost from Beyond
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Sanctum Knight
Night: In eastern room on 2F
6/10
Soporific Powder
Beast Liver x1
Friends in High Places Receive 10-30% off when using Hired Help
Sanctum Knight
Day: In guarded room on western side of 1F
7/10
Limb from Limb (Sword)
Magic Melody Raise the elemental attack of the target from 2 to 4 turns
Winterbloom
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Elderly Man
Day: In tavern Night: On bench in front of northwest mansion
2/10
Sweet Hard Cider
Bludgeon (Staff)
Jerky x3
Soothing Serenade Restore HP to the target
Lucky Break Have a 1% chance to receive purchases for free
Hunter
Day: In front of inn Night: In tavern
4/10
Ensnaring Shot (Bow)
Ensnaring Shot (Bow)
Beast Liver x1
March of Accuracy Raise the accuracy of the target for 2 to 5 turns
Financial Support Receive 15% off purchases
Man
Night: Near northern map transition
4/10
Disciplinary Strike (Staff)
Snowy Stew x5
Bargainer Earn 5-40% more from sales
Soldier
Day: In provisioner
4/10
Fireball (Fire)
Twofold Thrust (Spear)
Battle Ballad Raise the physical attack of the target for 2 to 4 turns
Soldier
Night: Near northern map transition
5/10
Bright Bolt (Lightning)
Quality Jerky x3
Bargainer Earn 5-40% more from sales
Townsperson
Day: In tavern Night: In inn
2/10
Conserve Strength
Conserve Strength
Snowy Stew x1
Hild’s Hymn Raise the physical attack of the target for 3 to 5 turns
Puppy-Dog Eyes Earn 15-30% more from sales
Townsperson
Day: In front of inn Night: In provisioner
3/10
Panacea
Double Stab (Dagger)
Jerky x5
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Negotiations Receive 3-20% off purchases
Townsperson
Day & Night: Near northern map transition
7/10
Drive Back (Spear)
Twin Serpents (Spear)
Superior Jerky x3
Raging Rondo Slightly fill the target’s latent power gauge
Chivalry Receive 20% off when using Hired Help
Townsperson
Day: Near northern map transition Night: In house west of inn
2/10
Conserve Strength
Conserve Strength
Jerky x3
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Gator Tears Have a 5% chance to receive 50% off purchase
Townsperson
Day: Northwest in front of mansion
3/10
Ensnaring Shot (Bow)
Ensnaring Shot (Bow)
Cheering Chant Raise the physical defense of the target for 1 to 3 turns
Townsperson
Night: East of tavern
2/10
Conserve Strength
Jerky x3
Coy Wink Have an 8% chance to receive 50% off purchases
Troubled Woman
Day & Night: East of provisioner
2/10
Bottle of Befuddling Dust
Stab (Spear)
Jerky x3
Inspiriting Rhythm Restore a small amount of SP to the target
Haggler Receive 5% off purchases
Woodcutter
Day: Next to house in north central part of the area Night: In provisioner
4/10
Chop Wood (Axe)
Chop Wood (Axe)
Quality Jerky x1
Peaceful Prelude Restore SP to the target
Smooth Talker Earn 25% more from sales
Winterbloom: Thieves’ Quarter
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Cleric
Night: In front of tavern
3/10
Flash (Light)
Jerky x5
Smooth Talker Earn 25% more from sales
Thief
Day & Night: In front of tavern
4/10
Stand Ground
Stand Ground
Metal Medley x3
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Negotiations Receive 3-20% off purchases
Thief
Day: In armorer
3/10
Befuddling Slash (Dagger)
Befuddling Slash (Dagger)
Improvisation Grant target a random attribute-raising effect for 2 turns
Thief
Night: In front of tavern
6/10
Poison Powder
Superior Jerky x1
Friends in High Places Receive 10-30% off when using Hired Help
Thief
Night: In front of tavern
5/10
Twin Serpents (Spear)
Quality Jerky x3
Chivalry Receive 20% off when using Hired Help
Thief
Night: In tavern
2/10
Slash (Dagger)
Jerky x3
Silver Tongue Receive 20% off purchases
Thief
Night: In tavern
7/10
Triple Threat
Snowy Stew x10
Charming Smile Receive 3% off purchases
Thief
Night: In tavern
9/10
Shield Thief
Shield Thief
Friends in High PLaces Receive 10-30% off when using Hired Help
Thief
Night: East of armorer
3/10
Chill (Ice)
Grilled Chicken x1
Haggler Receive 5% off purchases
Thief
Night: East of armorer
4/10
Ignition (Fire)
Quality Jerky x1
Wash Dishes Receive a full refund when staying at an inn
Thief
Night: East side of area
4/10
Cleave in Two (Sword)
Quality Jerky x1
Hard Bargain Receive 20% more when using Collect
Woman
Night: In tavern
3/10
Inhibit Offense
Elemental Soup x1
Coy Wink Have an 8% chance to receive 50% off purchases
In Octopath Traveler II, you can perform different Path Actions to acquire people with talents and learn skills. These Path Actions include Temenos’ Guide, Agnea’s Allure, Hikari’s Challenge, Ochette’s Befriend and Partitio’s Hire. Different Path Actions can be performed at different times of day. For example, Guide, Allure and Challenge can only be used during the day while Befriend and Hire can only be used at night. Please note that townspeople can appear at different locations or not at all depending on the time of day. This guide covers the Path Actions in the Wildlands! For guides on other path actions, click here!
*PLEASE NOTE: THIS GUIDE IS A WORK IN PROGRESS AND WILL BE UPDATED AS WE PROGRESS IN THE GAME*
Crackridge
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Dancer
Day: Eastern side of town down steps Night: Near savepoint
8/10
Firebird Dance
Firebird Dance
Stone-Roasted Rice x7
Celestial Chorus Restore 1 BP to the target
Charming Smile Receive 3% off purchases
Elderly Man
Day & Night: Near the savepoint
2/10
Blinding Slash (Dagger)
Blinding Slash (Dagger)
Bone x1
Bewildering Ballad Cause a curious effect to occur 1 time
Lucky Break Have a 1% chance to receive purchases for free
Elderly Man
Night: Up the stairs north of the savepoint
4/10
Vacant Stare
Quality Jerky x1
Friends in High Places Receive 10-30% off when using Hired Help
Elderly Woman
Day: In front of inn Night: Up the stairs north of the savepoint
3/10
Everlasting Darkness (Dark)
Vacant Stare
Jerky x5
Magic Melody Raise the elemental attack of the target for 2 to 4 turns
Gator Tears Have a 5% chance to receive 50% off purchases
Mason
Day: In front of the provisioner Night: In tavern
3/10
Break Bedrock (Axe)
Break Bedrock (Axe)
Wild Steak x3
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Chivalry Receive 20% off when using Hired Help
Merchant
Day: In tavern
2/10
Take It Easy
Scholar
Day: Near the savepoint Night: In inn
5/10
Galeforce Blade (Wind)
Wind Slash (Wind)
Quality Jerky x3
Warding Minuet Raise the elemental defense of the target for 2 to 4 turns
Gator Tears Have a 5% chance to receive 50% off purchases
Scholar
Day & Night: Guarding house on far southeastern corner of town
6/10
Ill Intent
Soldier
Day & Night: In armorer
7/10
Upheaval (Axe)
Upheaval (Axe)
Superior Jerky x3
Wargod’s Duet Raise the physical attack and physical defense of the target for 1 to 3 turns
Negotiations Receive 3-20% off purchases
Suspicious Merchant
Day & Night: Down the steps southwest the provisioner
5/10
Twofold Thrust (Spear)
Twofold Thrust (Spear)
Quality Jerky x3
Cheering Chant Raise the physical defense of the target for 1 to 3 turns
Friends in High Places Receive 10-30% off when using Hired Help
Townsperson
Day: In front of tavern Night: In front of armorer
1/10
Stand Ground
Stand Ground
Jerky x1
Bargainer Earn 5-40% more from sales
Townsperson
Day: In front of armorer Night: In tavern
3/10
Mental Augmentation
Strong Shot (Bow)
Jerky x5
Warring Waltz Grant the target the ability to counter 1 physical attack
Wash Dishes Receive a full refund when staying at an inn
Woman
Night: Up the stairs north of the savepoint
3/10
Vacant Stare
Rotten Meat x1
Charming Smile Receive 3% off purchases
Young Man
Night: In front of inn
8/10
Blackout (Dark)
Beast Liver x7
Charming Smile Receive 3% off purchases
Gravell
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Debt Collector
Day & Night: In building east of savepoint
6/10
Drive Back (Spear)
Mercenary
Night: In armorer
7/10
Level Slash (Sword)
Perfect Jerky x1
Chivalry Receive 20% off when using Hired Help
Scholar
Day: In front of inn Night: In inn
7/10
Demonic Whispers
Demonic Whispers
Superior Jerky x3
Bewildering Ballad Cause a curious effect to occur 1 time
Lucky Break Have a 1% chance to receive purchases for free
Shopkeeper
Day: In provisioner Night: In tavern
6/10
Healing Veil
Upheaval (Axe)
Superior Jerky x1
March of Strength Raise the critical rate of the target for 2 to 5 turns
Skilled Scheduler Receive 20% off when using Negotiate Schedule
Soldier
Night: Near savepoint
4/10
Heckle
Quality Jerky x1
Gator Tears Have a 5% chance to receive 50% off purchases
Villager
Day: Near savepoint Night: In tavern
1/10
Aren’t You Tired?
Aren’t You Tired?
Jerky x1
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Wash Dishes Receive a full refund when staying at an inn
Villager
Day: Near tavern Night: In front of inn
3/10
First Aid
Split Open (Axe)
Wild Steak x3
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Financial Support Receive 15% off purchases
Villager
Day: In front of armorer Night: In front of inn
4/10
Cure Terror
Aren’t You Tired?
Wild Steak x5
Warding Minuet Raise the elemental defense of the target for 2 to 4 turns
Haggler Receive 5% off purchases
Villager
Day: In front of provisioner Night: In inn
3/10
Cure Blindness
Twofold Thrust (Spear)
Elemental Soup x1
Sonata of Balogar Raise the elemental defense of the target for 3 to 5 turns
Gator Tears Have a 5% chance to receive 50% off purchases
Villager
Day: Near savepoint Night: In house east of armorer
3/10
Mental Augmentation
Wind Slash (Wind)
Jerky x5
Peaceful Prelude Restore SP to the target
Charming Smile Receive 3% off purchases
Villager
Day & Night: Up the ladder in the house behind the inn
2/10
Healing Veil
Chill (Ice)
Jerky x3
Soothing Serenade Restore HP to the target
Charming Smile Receive 3% off purchases
Worried Mother
Day: Near savepoint
4/10
Split Open (Axe)
Split Open (Axe)
Quality Jerky x1
Gentle Rhythm Restore a small amount of HP to the target
Bargainer Earn 5-40% more from sales
Oresrush
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Composed Woman
Day & Night: In provisioner
5/10
Soporific Slash (Dagger)
Soporific Slash (Dagger)
Quality Jerky x3
Alluring Rondo
Lucky Break Have a 1% chance to receive purchases for free
Giff
Day: In provisioner Night: On second floor balcony of inn
6/10
On the Mark (Dagger)
On the Mark (Dagger)
Superior Jerky x1
March of Accuracy Raise the accuracy of the target for 2 to 5 turns
Negotations Receive 3-20% off purchases
Harry
Day & Night: West of inn
1/10
Mining (Axe)
Mining (Axe)
Jerky x1
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Wash Dishes Recieve a full refund when staying at an inn
Joe
Day & Night: In front of provisioner
2/10
Slash (Dagger)
Slash (Dagger)
Wild Steak x1
Bewildering Ballad Cause a curious effect to occur 1 time
Haggler Receive 5% off purchases
Ned
Day & Night: In tavern
2/10
Defiant Stance
Defiant Stance
Jerky x1
Cherring Chant Raise the physical defense of the target for 1 to 3 turns
Charming Smile Receive 3% off purchases
Nikki
Day & Night: On second level balcony of inn
1/10
First Aid
First Aid
Jerky x1
March of Strength Raise the critical rate of the target for 2 to 5 turns
Haggler Receive 5% off purchases
Papp
Day: In front of inn
3/10
Blinding Flash
Peddler
Day & Night: On eastern side of town near exit to Abandoned Silver Mine
1/10
Bottle of Poison Dust
Piercing Arrow (Bow)
Jerky x1
March of Accuracy Raise the accuracy of the target for 2 to 5 turns
Smooth Talker Earn 25% more from sales
Ranch Owner
Day & Night Near southern stables
6/10
Twofold Thrust (Spear)
Twofold Thrust (Spear)
Superior Jerky x1
Wargod’s Duet Raise the physical attack and physical defense of the target for 1 to 3 turns
Hard Bargain Receive 20% more when using Collect
Townsperson
Day: Near southern map transition
4/10
Defiant Stance
Defiant Stance
March of Strength Raise the critical rate of the target for 2 to 5 turns
Townsperson
Day: In front of provisioner
2/10
Mental Augmentation
Lightning Falls (Lightning)
Inspiriting Rythm Restore a small amount of SP to the target
Townsperson
Night: In front of inn
5/10
Improved Offense
Quality Jerky x3
Bargainer Earn 5-40% more from sales
Townsperson
Night: In front of tavern
2/10
Ignition (Fire)
Wild Steak x1
Hard Bargain Receive 20% more when using Collect
Oresrush: Foundry
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Boorish Merchant
Day: Guarding house west of savepoint
2/10
Pilfer (Dagger)
Elderly Man
Day: In front of foundry
1/10
Mining (Axe)
Mining (Axe)
Peaceful Prelude Restore SP to the target
Man
Day: North of savepoint
3/10
Bottle of Blinding Dust
Slice (Sword)
Improvisation Grant target a random attribute-raising effect for 2 turns
In Octopath Traveler II, you can perform different Path Actions to acquire people with talents and learn skills. These Path Actions include Temenos’ Guide, Agnea’s Allure, Hikari’s Challenge, Ochette’s Befriend and Partitio’s Hire. Different Path Actions can be performed at different times of day. For example, Guide, Allure and Challenge can only be used during the day while Befriend and Hire can only be used at night. Please note that townspeople can appear at different locations or not at all depending on the time of day. This guide covers the Path Actions in Toto’haha! For guides on other path actions, click here!
*PLEASE NOTE: THIS GUIDE IS A WORK IN PROGRESS AND WILL BE UPDATED AS WE PROGRESS IN THE GAME*
Beasting Village
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Beastling
Day & Night: West of savepoint
3/10
Resting, Resting
Resting, Resting
Jerky x5
Cheering Chant Raise the physical defense of the target for 1 to 3 turns
Beastling
Day: West of savepoint
3/10
Split Open (Axe)
Split Open (Axe)
March of Accuracy Raise the accuracy of the target for 2 to 5 turns
Beastling
Day: In front of inn Night: In house west of inn
2/10
Vigilance
Vigilance
Jerky x3
Soothing Serenade Restore HP to the target
Puppy-Dog Eyes Earn 15-30% more from sales
Beastling
Day: In front of provisioner Night: Northwest of savepoint
4/10
Hunter’s Arrow (Bow)
Hunter’s Arrow (Bow)
Quality Jerky x1
Gentle Rhythm Restore a small amount of HP to the target
Charming Smile Receive 3% off purchases
Beastling
Day & Night: Guarding house east of inn
6/10
Twin Serpents (Spear)
Beastling
Day & Night: Near savepoint
2/10
Piercing Arrow (Bow)
Jerky x3
Improvisation Grant target a random attribute-raising effect for 2 turns
Puppy-Dog Eyes Earn 15-30% more from sales
Beastling
Night: Northwest of savepoint
1/10
Slash (Dagger)
Excessive Praise Receive 10% off purchases
Cooking Enthusiast
Day & Night: East of tavern by guarded house
5/10
Soporific Arrow (Bow
Soporific Arrow (Bow
Quality Jerky x3
March of Swiftness Raise the speed of the target for 2 to 5 turns
Haggler Receive 5% off purchases
Foreign Traveler
Day: Next to savepoint
1/10
Umbral Strike (Dark)
Sever (Axe)
Jerky x1
Gentle Rythm Restore a small amount of HP to the target
Gator Tears Have a 5% chance to receive 50% off purchases
Trapper
Day & Night: In front of provisioner’s shop
3/10
Bottle of Sleeping Dust
Ignition (Fire)
Jerky x5
Toto’haha Folk Song Grant the target immunity to enfeebling effects for 2 turns
Chivalry Receive 20% off when using Hired Help
Villager
Day: East of savepoint near main path leading north Night: Outside provisioner
2/10
Hunter’s Arrow (Bow)
Hunter’s Arrow (Bow)
Jerky x3
Toto’haha Folk Song Grant the target immunity to enfeebling effects for 2 turns
Haggler Receive 5% off purchases
Villager
Day: In front of tavern Night: In armorer
1/10
Inspiriting Plum
First Aid
Island Skewer x1
Toto’haha Folk Song Grant the target immunity to enfeebling effects for 2 turns
Gator Tears Have a 5% chance to receive 50% off purchases
Villager
Day: By well guarding tower
2/10
Piercing Arrow (Bow)
Villager
Day: In front of armorer Night: Guarding gate south of tavern
5/10
Level Slash (Sword)
Level Slash (Sword)
Quality Jerky x3
Battle Ballad Raise the physical attack of the target for 2 to 4 turns
Friends in High Places Receive 10-30% off when using Hired Help
Villager
Day: In provisioner’s shop Night: In tavern
1/10
Flash (Light)
Flash (Light)
Jerky x1
Sterra’s Fantasia Raise the physical defense of the target for 3 to 5 turns
Coy Wink Have an 8% chance to receive 50% off purchases
Villager
Night: Guarding gate south of tavern
3/10
Vigilance
Jerky x10
Hard Bargain Receive 20% more when using Collect
Nameless Village
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Beastling
Day: Next to savepoint Night: In tavern
7/10
Twin Serpents (Spear)
Summoning Monster!
Beast Liver x3
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Beastling
Day: Outside of provisioner Night: On bridge
5/10
Crunch
Double Stab (Dagger)
Quality Jerky x3
March of Swiftness Raise the speed of the target for 2 to 5 turns
Puppy-Dog Eyes Earn 15-30% more from sales
Beastling
Day: In house south of armorer Night: Next to provisioner
7/10
Roar
Upheaval (Axe)
Superior Jerky x3
Improvisation Grant target a random attribute-raising effect for 2 turns
Chivalry Receive 20% off when using Hired Help
Beastling
Day: In front of armorer Night: In tavern
6/10
Healing Grape (M)
Deep Sleep
Superior Jerky x1
Improvisation Grant target a random attribute-raising effect for 2 turns
Beastling
Day: In tavern Night: Next to savepoint
6/10
Bottle of Poison Dust
Poison Slash (Dagger)
Rotten Meat x7
Bewildering Ballad Cause a curious effect to occur 1 time
Haggler Receive 5% off purchases
Beastling
Day & Night: Guarding red chest in southern part of town
8/10
Mythical Bore (Spear)
Mayor
Day: Outside of provisioner Night: In northwestern house
7/10
Squall of Arrows (Bow)
Squall of Arrows (Bow)
Superior Jerky x3
Calming Rhythm Restore a small amount of HP & SP to the target
Chivalry Receive 20% off when using Hired Help
Tropu’hopu
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Apothecary
Night: South of provisioner
4/10
Healing Grape (M)
Salad x1
Lucky Break Have a 1% chance to receive purchases for free
Artisan
Day: Near eastern map transition Night: In tavern
3/10
Reel In (Sword)
Reel In (Sword)
Jerky x5
Gentle Rhythm Restore a small amount of HP to the target
Wash Dishes Receive a full refund when staying at an inn
Beastling
Night: Near savepoint
6/10
Crunch
Superior Jerky x1
Chivalry Receive 20% off when using Hired Help
Elderly Man
Day: Near eastern map transition Night: East of provisioner
2/10
Wind Slash (Wind)
Bludgeon (Staff)
Jerky x3
Fisher’s Tune Raise the accuracy and critical rate of the target for 1 to 3 turns
Bargainer Earn 5-40% more from sales
Fisherwoman
Day: South of provisioner Night: In northwestern house
4/10
Twofold Thrust (Spear)
Twofold Thrust (Spear)
Quality Jerky x1
Toto’haha Folk Song Grant the target immunity to enfeebling effects for 2 turns
Haggler Receive 5% off purchases
Islander
Day: West of savepoint Night: In front of inn
2/10
Joyful Dance
Island Skewer x1
March of Swiftness Raise the speed of the target for 2 to 5 turns
Puppy-Dog Eyes Earn 15-30% more from sales
Islander
Day: East of savepoint Night: In house west of inn
1/10
Pray
Pray
Jerky x1
Peaceful Prelude Restore SP to the target
Puppy-Dog Eyes Earn 15-30% more from sales
Islander
Day: West of tavern
7/10
Sea Serpent’s Strike (Spear)
Sea Serpent’s Strike (Spear)
Wargod’s Duet Raise the physical attack and physical defense of the target for 1 to 3 turns
Islander
Night: Near savepoint
2/10
Reel In (Sword)
Joyful Dance
Jerky x3
Smooth Talker Earn 25% more from sales
Mayor
Day: West of inn
4/10
Wild Smash (Axe)
Wild Smash (Axe)
Toto’haha Folk Song Grant the target immunity to enfeebling effects for 2 turns
Merchant
Day: West of inn Night: In inn
5/10
Squall of Arrows (Bow)
Squall of Arrows (Bow)
Quality Jerky x3
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Silver Tongue Receive 20% off purchases
Poet
Day: Outside of provisioner Night: Near guarded northwestern house
4/10
Wind Blast (Wind)
Focus
Quality Jerky x1
Incantation Raise the elemental attack of the target for 1 to 3 turns
Lucky Break Have a 1% chance to receive purchases for free
Sailor
Day: Northwestern part of town Night: In northwestern house
2/10
Sever (Axe)
Sever (Axe)
Jerky x3
Fisher’s Tune Raise the accuracy and critical rate of the target for 1 to 3 turns
Gator Tears Have a 5% chance to receive 505 off purchases
Scholar
Day: In front of inn Night: West of savepoint
3/10
Ignition (Fire)
Meditate
Bone x1
Magic Melody Raise the elemental attack of the target for 2 to 4 turns
Coy Wink Have an 8% chance to receive 50% off purchases
Young Man
Day: Northeast of provisioner Night: In house west of inn
10/10
Merciless Blade (Sword)
Merciless Blade (Sword)
Jewel Cake x3
Gentle Rhythm Restore a small amount of HP to the target
Charming Smile Receive 3% off purchases
Tropu’hopu: floating Theater
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Artisan
Day: In northwestern hut Night: Near southern map transition
5/10
Mend Garment
Mend Garment
Quality Jerky x3
March of Strength Raise the critical rate of the target for 2 to 5 turns
Excessive Praise Receive 10% off purchases
Assistant Director
Night: On west side of stage
4/10
Joyful Dance
Quality Jerky x1
Charming Smile Receive 3% off purchases
Islander
Day & Night: Near southern map transition
3/10
Twofold Thrust (Spear)
Joyful Dance
Jerky x5
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Wash Dishes Receive a full refund when staying at an inn
Islander
Day: On eastern side of area
2/10
Stand Ground
Stand Ground
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Man Searching for Pearls (aka Newlywed Man)
Day & Night: Southwestern side of area
4/10
Lightning Falls (Lightning)
Bludgeon (Staff)
Quality Jerky x1
March of Strength Raise the critical rate of the target for 2 to 5 turns
Excessive Praise Receive 10% off purchases
Newlywed Woman
Day & Night: Appears in southwestern corner after completing Pearl Hunt
3/10
Sever (Axe)
Sever (Axe)
Jerky x5
Warding Minuet Raise the elemental defense of the target for 2 to 4 turns
Haggler Receive 5% off purchases
Stage Director
Day: East of stage
7/10
Performance Pointers
Performance Pointers
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Street Vendor
Day & Night: Near southern map transition
6/10
Bloodletting Blade (Dagger)
Bloodletting Blade (Dagger)
Salted Seafood x3
Fisher’s Tune Raise the accuracy and critical rate of the target for 1 to 3 turns
Bargainer Earn 5-40% more from sales
Traveler
Night: Near southern map transition
3/10
Joyful Dance
Jerky x5
Coy Wink Have an 8% chance to receive 50% off purchases
Traveler
Night: On western side
2/10
Wind Slash (Wind)
Jerky x3
Gator Tears Have a 5% chance to receive 50% off purchases
In Octopath Traveler II, you can perform different Path Actions to acquire people with talents and learn skills. These Path Actions include Temenos’ Guide, Agnea’s Allure, Hikari’s Challenge, Ochette’s Befriend and Partitio’s Hire. Different Path Actions can be performed at different times of day. For example, Guide, Allure and Challenge can only be used during the day while Befriend and Hire can only be used at night. Please note that townspeople can appear at different locations or not at all depending on the time of day. This guide covers the Path Actions in the Leaflands! For guides on other path actions, click here!
*PLEASE NOTE: THIS GUIDE IS A WORK IN PROGRESS AND WILL BE UPDATED AS WE PROGRESS IN THE GAME*
Cropdale
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Beastling
Day: In northeastern house
6/10
Squall of Arrows (Bow)
Squall of Arrows (Bow)
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Elderly Man
Day: On northern bridge Night: In house west of savepoint
2/10
Inspiriting Plum
Stab (Spear)
Breezy Beef Stew
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Financial Support Receive 15% off purchases
Garud
Day & Night: In southwestern house
5/10
Mend Garment
Grape Expert
Day & Night: In tavern
5/10
Plow Through (Axe)
Plow Through (Axe)
Quality Jerky x1
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Bargainer Earn 5-40% more from sales
Knowledgeable Villager
Day & Night: In front of inn
4/10
Fireball (Fire)
Bludgeon (Staff)
Quality Jerky x1
Peaceful Prelude Restore SP to the target
Smooth Talker Earn 25% more from sales
Minstrel
Night: On eastern bridge
7/10
Polar Ice (Ice)
Superior Jerky x3
Bargainer Earn 5-40% more from sales
Taciturn Man
Day & Night: Guarding house east of inn
3/10
Clearcut (Axe)
Tavern Assistant
Night: In tavern
3/10
Chop Wood (Axe)
Jerky x5
Coy Wink Have an 8% chance to receive 50% off purchases
Villager
Day: Southwest of tavern Night: In tavern
2/10
Flash (Light)
Peppy Step
Breezy Beef Stew x1
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Excessive Praise Receive 10% off purchases
Villager
Day: Southwestern side of town near bridge
1/10
A Good Thwacking (Staff)
A Good Thwacking (Staff)
Inspiriting Rhythm Restore a small amount of SP to the target
Villager
Day: In front of inn Night: In tavern
2/10
Evasive Stance
Piercing Arrow (Bow)
Jerky x3
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Smooth Talker Earn 25% more from sales
Weaver
Day & Night: Next to savepoint
4/10
Wind Blast (Wind)
Meditate
Quality Jerky x1
Magic Melody Raise the elemental attack of the target for 2 to 4 turns
Bargainer Earn 5-40% more from sales
Woman
Night: On central bridge
1/10
Ill Intent
Jerky x1
Gator Tears Have a 5% chance to receive 50% off purchases
Forest Path
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Elderly Woman’s Son
Day & Night: Near savepoint
3/10
Wind Slash (Wind)
Wind Slash (Wind)
Jerky x5
Calming Rhythm Restore a small amount of HP and SP to the target
Wash Dishes Receive a full refund when staying at an inn
Timberain
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Aristocrat
Day: Near savepoint
6/10
Sublime Blaze (Fire)
Sonata of Balogar Raise the elemental defense of the target for 3 to 5 turns
Cleric
Day & Night: On bridge east of provisioner
4/10
Speed Enhancement
Brain Bash (Staff)
Quality Jerky x1
Bargainer Earn 5-40% more from sales
Guard
Day & Night: Guarding northern map transition
5/10
Awaken
Soporific Arrow (Bow)
Quality Jerky x3
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Haggler Receive 5% off purchases
Guard
Day & Night: Guarding northern map transition
5/10
Awaken
Soporific Slash (Dagger)
Quality Jerky x3
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Haggler Receive 5% off purchases
Judge
Day: In front of courthouse
10/10
Sentencing Gavel (Staff)
Sagelord’s Duet Raise the elemental attack and elemental defense of the target for 1 to 3 turns
Royal Guard
Night: In tavern
4/10
Healing Veil
Quality Jerky x1
Smooth Talker Earn 25% more from sales
Sanctum Knight
Day: In front of tavern Night: East of courthouse
5/10
Speed Enhancement
Level Slash (Sword)
Spicy Jerky x3
All for You Grant the target the ability to dodge 1 physical attack
Excessive Praise Receive 10% off purchases
Scrivener
Day & Night: In front of courthouse
3/10
Split Open (Axe)
Split Open (Axe)
Jerky x5
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Skilled Scheduler Receive 20% off when using Negotiate Schedule
Soldier
Day: In front of provisioner
6/10
Noble Shield
Soldier
Day: Near eastern side of northern bridge Night: In front of provisioner
8/10
Vicious Rally (Axe)
Vicious Rally (Axe)
Perfect Jerky x1
Hild’s Hymn Raise the physical attack of the target for 3 to 5 turns
Chivalry Receive 20% off when using Hired Help
Soldier
Night: In tavern
5/10
Noble Shield
Breezy Beef Stew x7
Wargod’s Duet Raise the phsyical attack and physical defense of the target for 1 to 3 turns
Lucky Break Have a 1% chance to receive purchases for free
Soldier
Night: In front of house west of tavern
6/10
Befuddling Slash (Dagger)
Superior Jerky x1
Negotiations Receive 3-20% off purchases
Soldier
Night: Near savepoint
3/10
Strong Shot (Bow)
Grilled Chicken x1
Puppy-Dog Eyes Earn 15-30% more from sales
Soldier
Night: Near savepoint
7/10
Sublime Slash (Sword)
Superior Jerky x3
Friends in High Places Receive 10-30% off when using Hired Help
Soldier
Night: In armorer
6/10
Twin Serpents (Spear)
Superior Jerky x1
Wash Dishes Receive a full refund when staying at an inn
Tavern Assistant
Day: In front of tavern Night: In tavern
4/10
Sublime Blaze (Fire)
Sever (Axe)
Quality Jerky x1
Rousing Rondo Greatly fill the target’s latent power gauge
Wash Dishes Receive a full refund when staying at an inn
Teacher
Day: Near savepoint Night: In inn
3/10
Lightning Falls (Lightning)
Lightning Falls (Lightning)
Jerky x5
Inspiriting Rhythm Restore a small amount of SP to the target
Excessive Praise Receive 10% off purchases
Townsperson
Day: Near savepoint
4/10
Love, Sweet as Honey
Love, Sweet as Honey
Sterra’s Fantasia Raise the physical defense of the target for 3 to 5 turns
Townsperson
Day: In front of provisioner
2/10
Panacea
First Aid
Peaceful Prelude Restore SP to the target
Townsperson
Day: In provisioner Night: In house west of tavern
3/10
Flash (Light)
Flash (Light)
Jerky x5
Calming Rhythm Restore a small amount of HP and SP to the target
Charming Smile Receive 3% off purchases
Townsperson
Day: West of inn Night: In house west of tavern
1/10
Evasive Stance
Evasive Stance
Jerky x1
Peaceful Prelude Restore SP t the target
Puppy-Dog Eyes Earn 15-30% more from sales
Woman
Day & Night: In central part of town along the river
7/10
Cure Terror
Smashing Strike (Staff)
Beast Liver x3
Incantation Raise the elemental attack of the target for 1 to 3 turns
Financial Support Receive 15% off purchases
Timberain Castle: Town Square
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Elderly Man
Day: On eastern side of area
1/10
Sublime Slash (Sword)
Sublime Slash (Sword)
Hild’s Hymn Raise the physical attack of the target for 3 to 5 turns
Elderly Soldier
Day & Night: On western side of the area guarding the building
8/10
Frenzied Fire (Bow)
Merchant
Day: Southern side of fountain
2/10
Chill (Ice)
Gentle Rhythm Restore a small amount of HP to the target
Officer
Day & Night: In building on northeastern side of the area
6/10
Squall of Arrows (Bow)
Squall of Arrows (Bow)
Stone-Roasted Rice x1
Warring Waltz Grant the target the ability to counter 1 physical attack
Hard Bargain Receive 20% more when using Collect
Princess
Day & Night: Near southern map transition
7/10
Sublime Blaze (Fire)
Sublime Blaze (Fire)
Jewel Cake
Alluring Rondo Moderately fill the target’s latent power gauge
Gator Tears Have a 5% chance to receive 50% off purchases
Roland
Day & Night: On southeastern side of fountain
7/10
Upheaval (Axe)
Upheaval (Axe)
Superior Jerky x3
Peaceful Prelude Restore SP to the target
Smooth Talker Earn 25% more from sales
Royal Gardener
Day & Night: Near southern map transition
4/10
Double Stab (Dagger)
Double Stab (Dagger)
Quality Jerky x1
March of Swiftness Raise the speed of the target for 2 to 5 turns
Coy Wink Have an 8% chance to receive 50% off purchases
Scholar
Day: West of the fountain
3/10
Mental Degradation
Umbral Strike (Dark)
Magic Melody Raise the elemental attack of the target for 2 to 4 turns
Soldier
Night: West side of fountain
5/10
Twin Serpents (Spear)
Quality Jerky x3
Negotiations Receive 3-20% off purchases
Soldier
Night: In northeastern building
6/10
Poison Arrow (Bow)
Superior Jerky x1
Silver Tongue Receive 20% off purchases
Wellgrove
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Apothecary
Day & Night: In northwestern house
3/10
Panacea
Twofold Thrust (Spear)
Jerky x5
Psalm of Prayer Raise the elemental defense of the target for 1 to 3 turns
Charming Smile Receive 3% off purchases
Apprentice Dancer
Day: In guild
4/10
Meditate
Meditate
Celestial Chorus Restore 1 BP to the target
Apprentice Dancer
Day: In guild
3/10
Evasive Stance
Wind Slash (Wind)
All for You Grant the target the ability to dodge 1 physical attack
Apprentice Dancer
Day: In guild
5/10
Double Stab (Dagger)
Double Stab (Dagger)
Toto’haha Folk Song Grant the target immunity to enfeebling effects for 2 turns
Commander
Night: In front of armorer
3/10
Jerky x5
Chivalry Receive 20% off when using Hired Help
Considerate Youth
Day & Night: In front of northwestern house
4/10
Healing Grape
Strong Shot (Bow)
Quality Jerky x1
Warding Minuet Raise the elemental defense of the target for 2 to 4 turns
Friends in High Places Receive 10-30% off when using Hired Help
Diviner
Night: Near tavern
7/10
Ill-Omened Pendulum
Beast Liver x3
Silver Tongue Receive 20% off purchases
Girl’s Mother
Day & Night: Outside of inn
2/10
Flash (Light)
Noble Shield
Jerky x3
Warring Waltz Grant the target the ability to counter 1 physical attack
Gator Tears Have a 5% chance to receive 50% off purchases
Girl’s Stepfather
Day & Night: Outside of northeastern guild
1/10
Pray
Pray
Jerky x1
Calming Rhythm Restore a small amount of HP and SP to the target
Financial Support Receive 15% off purchases
Merchant
Day: Near eastern map transition Night: On western stairs
4/10
Discerning Eye
Discerning Eye
Quality Jerky x1
Sagelord’s Duet Raise the elemental attack and elemental defense of the target for 1 to 3 turns
Silver Tongue Receive 20% off purchases
Merchant
Day: Next to armorer Night: West of tavern
7/10
Dispiriting Arrow (Bow)
Dispiriting Arrow (Bow)
Superior Jerky x3
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Haggler Receive 5% off purchases
Merchant
Day: Near western map transition
2/10
Bludgeon (Staff)
Mysterious Merchant
Night: Behind tavern
5/10
Befuddling Powder
Quality Jerky x3
Negotiations Receive 3-20% off purchases
Peddler
Day: Northwest of inn Night: In tavern
3/10
Bottle of Befuddling Dust
Discerning Eye
Jerky x5
March of Strength Raise the critical rate of the target for 2 to 5 turns
Haggler Receive 5% off purchases
Shopkeeper
Day & Night: In the inn
5/10
Soulstone Platter
Soulstone Platter
Quality Jerky x3
Fortifying Refrain Raise the physical defense of the target for 2 to 4 turns
Bargainer Earn 5-40% more from sales
Soldier
Night: In front of armorer
5/10
Quality Jerky x3
Friends in High Places Receive 10-30% off when using Hired Help
Townsperson
Day: In front of tavern Night: In tavern
4/10
Double Slash (Sword)
Double Slash (Sword )
Quality Jerky x1
Raging Rondo Slightly fill the target’s latent power gauge
Negotiations Receive 3-20% off purchases
Townsperson
Day: West of tavern Night: In northwestern house
5/10
Empoison
Empoison
Salad x1
Peaceful Prelude Restore SP to the target
Gator Tears Have a 5% chance to receive 50% off purchases
Townsperson
Day & Night: In front of northwestern house
3/10
Sever (Axe)
Sever (Axe)
Jerky x5
Soothing Serenade Restore HP to the target
Gator Tears Have a 5% chance to receive 50% off purchases
Young Man
Night: West of tavern
2/10
Mental Augmentation
Jerky x3
Excessive Praise Receive 10% off purchases
Wellgrove: Department Store
Person
Location
Strength
Skill
Learned Skill
Befriend Items
Dance Session
Merchant Talent
Customer
Day: Near Armor Shop
5/10
Galeforce Blade (Wind)
Thorough Appraisal
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Customer
Day: In front of Provisioner
3/10
Discerning Eye
Discerning Eye
Alluring Rondo Moderately fill the target’s latent power gauge
Customer
Day: On eastern stairs
3/10
Ill Intent
Ill Intent
Raging Rondo Slightly fill the target’s latent power gauge
Customer
Night: In front of Record Shop
4/10
Mental Augmentation
Quality Jerky x1
Excessive Praise Receive 10% off purchases
Customer
Night: On second floor in northeastern corner
5/10
Brain Bash (Staff)
Elemental Soup x5
Financial Support Receive 15% off purchases
Customer
Night: On second floor in northeastern corner
3/10
Double Stab (Dagger)
Jerky x5
Silver Tongue Receive 20% off purchases
Elderly Man
Day: On second floor in the center of the area
1/10
Back Pain
Back Pain
Peaceful Prelude Restore SP to the target
Guard
Day & Night: Near entrance
6/10
Level Slash (Sword)
Level Slash (Sword)
Stone-Roasted Rice x1
Gently Rythm Restore a small amount of HP to the target
Haggler Receive 5% off purchases
Merchant
Day: In front of Weapon Shop
2/10
Sever (Axe)
Sever (Axe)
Festive Tune Raise the physical attack of the target for 1 to 3 turns
Merchant
Day: In front of Record Shop
3/10
Soulstone Platter
Soulstone Platter
March of Nimbleness Raise the evasion of the target for 2 to 5 turns
Merchant
Night: In center of second floor
6/10
Soporific Powder
Superior Jerky x1
Bargainer Earn 5-40% more from sales
Merchant
Night: In front of Armor Shop
3/10
Discerning Eye
Jerky x5
Negotiations Receive 3-20% off purchases
Merchant
Night: In front of Weapon Shop
5/10
Healing Grape (M)
Quality Jerky x3
Silver Tongue Receive 20% off purchases
Merchant
Night: In front of Weapon Shop
6/10
Thorough Appraisal
Superior Jerky x1
Negotiations Receive 3-20% off purchases
Sanctum Knight
Night: In front of Provisioner
9/10
Bolt from Above
Perfect Jerky x3
Chivalry Receive 20% off when using Hired Help
Townsperson
Day: Next to Medicinal Herb Shop
4/10
Critical Eye
Split Open (Axe)
Battle Ballad Raise the physical attack of the target for 2 to 4 turns
Townsperson
Day: In front of Record Shop
1/10
Concentrate
Concentrate
March of Strength Raise the critical rate of the target for 2 to 5 turns
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