Echo Generation
Guides

Echo Generation – Part 9 Walkthrough: FST, FST Mech Boss

by MrsChappie in

 

Below is our Part 9 walkthrough of Echo Generation!

 

When you’re ready, use the Abandoned Gate Key on the gate next to the house where all the warning signs are (Private, No Trespassing, No Entry, etc.) and proceed through to reach an open field with a tractor. Before reaching the tractor, look in the field between the starting area and the tractor for a flower. You can give this flower to Grandma Patel in Downtown for a Cookie!

 

When you’re ready, approach the tractor and examine it then let Lily sit in the tractor. Transformers roll out… cue the boss fight with the tractor that has 200 HP. Defeat it to receive the Dream Machine cassette tape!

 

Press forward and defeat the 4 creatures in front of the drain pipes to level up some. Next, put BLOPO-11 into your party (if its not in it already!) and examine the left drain pipe. Agree to use BLOPO-11’s Laser Zap on the bars to gain access to FST.

 

Once inside, head west through the water and turn to the south. Follow that path east to find an Apple at the end. The enemy on the other side of the water with the shield has 215 HP. After you defeat it, interact with its body to move it. After you transition under the walkway, interact with it again to use the radio. The soldiers that instantly kill you will leave! Loot the orangish crate near the metal bridge to receive a Proton Grenade.

 

Next, head up the stairs on the left side and slip into the northern door. Examine the terminal that is compiling and touch it. Head to the far right side of this room and take the Lobster Poutine. Exit this room and continue down the walkway. You won’t be able to access the door slightly to the south of the previous one until you have an FST Access Card. Instead, keep heading south on the walkway to spot a worker and speak with them. The worker will leave to fix the computer you messed up and you’ll be able to take their FST Access Card from the slot on the left side. While you’re here, use the claw controls (red lever on console) to drop a crate in the starting area below. Head downstairs to retrieve the Pew Pew move from the crate. Afterwards, return to the body and use the radio again to call the soldiers back to their stations.

 

Continue up the stairs avoiding the soldier as he will instant kill you and enter through the door slightly southwest of the stairs. In the next area, it’ll be pouring rain. The machines here have 225 HP. You only have to beat 1 for an achievement. If you avoid the second one’s red lasers, it won’t detect you! Instead of heading into Building 9 via the entrance between the machines on the northern wall, head through the far western door.

 

Once inside the next room, you’ll spot a large machine in the middle. On the southwest side of the room, you’ll spot a rabbit with horns in a cage. Speak with it to promise to release it. This is the Jackalope companion! Head to the large robot in the middle of the room and activate the mech. Psych… nothing will happen! Head up the stairs and loot the Flash Grenade from the box on the landing next to the spotlight. Continue up the stairs and enter the next room.

 

You’ll be back outside for this area. Climb on down the stairs and skirt the eastern edge to avoid the enemy and grab the C4 from the back of the opened truck. Interact with the panel next to the door to unlock the FST Gate. Engage in a fight with the guard that has 100 HP. As a reward for defeating him, you’ll receive the Dash Slash move! Afterwards, interact with the door panel again to open the gate. This will open a shortcut to the area between the Junkyard and Cornfields. Head out to heal if you need to or make your way back to the Jackalope. Speak with it again then place the C4. Stand behind the crates to the south where indicated by the “A” and activate it. Return to the cage and press “A” to examine it then speak with the Jackalope on the crate behind you. Noupy will then join your party!

 

Head to the next area to the east and enter Building 9. You can explore the lobby if you wish. When you’re ready to proceed, step across the red line to begin a fight with the machine that has 250 HP. Upon defeating it, you’ll receive the Nexus Fever cassette tape, which is the last tape needed for the Mixtape achievement!

 

Pass through the metal detector. On the right side, you can stock up on healing items at the vending machine. They offer Juice Boxes for $1.25 each, Mom’s Coffees for $5.50 each and Lobster Poutines for $10 each. Examine the trash can next to the vending machine to find Mom’s Coffee.

 

Continue to the door at the northern part of this area and interact with the panel on the left of the door to open the Lab Door. Enter through the door. Explore the room as you’d like but make sure you view the conversation the 2 scientists are having in the northwestern corner. To listen to it, stand on the other side of the bookshelf south of them and press the magnifying glass.

 

When you’re done perusing the bottom level, head up the stairs. On the landing, speak with the woman and hand over the Old Picture. (You can get the Old Picture by purchasing the Porto book for $100 from the bookstore in Downtown then giving it to your mother.) After the cutscene, finish heading up the stairs and enter the room at the top on the left. There is a plant on a desk along the wall, however, you won’t be able to acquire it yet. When you’re done exploring this room, head back down the stairs and enter the Examination Room on the southwestern side. Interact with the device on the north side of this little area to hand over the Alien Painting. (You can get the Alien Painting by speaking with the artist near the train tracks after defeating the giant worm. Hand her the Green Oil Paint which you can purchase from the treehouse in Maple Town for $25.) Press the device again to ride the platform up.

 

On the middle desk, there is a comic however the guy working on the blaster won’t let you have it. Keep heading north. When the walkway diverts to the east follow it and show the guy the Alien Painting. While he is distracted, examine the object to the right of him and take the Quantum CPU. Speak with him again afterwards then walk towards the walkway along the western wall. The alarms will go off and you’ll earn the Intruder achievement!

 

Head south and grab the comic off the desk next to the blaster to get the Power Blast move. Next, head down the elevator and make your way to the other side of the room and go up the steps. Enter the room at the top to retrieve the Cactus from the desk. Head down the stairs and leave the room.

 

Exit the next room as well to return to the area with the 2 machines in front of Building 9. Head through the southwestern door to enter the room with the giant mech. This time when you walk by it will attack you. You won’t be able to continue until you beat it as the alarms sealed the drain pipe entrance. If you need to heal you’ll have to purchase the healing items from the vending machine in the lobby of Building 9. When you go back to the vending machine after attempting the boss, you’ll have the option of kicking the machine. Do so to receive Mom’s Coffee, and Lobster Poutine. After you finally defeat the FST Mech boss, you’ll receive the Laser Eye move.

 

Click here for the final walkthrough on Maple Town, Space and the Abomination Boss!

 

 

Echo Generation
Guides

Echo Generation – Part 7 Walkthrough: Secret Cabin, Alien Boss

by MrsChappie in

 

Below is our Part 7 walkthrough of Echo Generation!

 

Exit the Wendageddon boss area and follow the path east. If you climb up the lookout tower, your character will get a good view of the clearing and the radio will only give off static. Instead, continue east and speak with Dumont. Next, interact with the back of the truck to siphon gas. You’ll receive a Gas Canister. Climb up the ladder on the side of the cabin and fix the antenna. Afterwards, climb on down and fuel the generator on the side of the cabin with the Gas Canister. You’ll then want to head inside the cabin. Examine the northwestern corner on the counter to receive a Filing Cabinet Key. On the desk with the computers, you can find the Splitting Wood move. With the cabin fully explored, interact with the computer to reboot it then head outside and speak with Dumont.

 

Next, climb up the tower and flip the light switch which is in the western corner of the lookout tower. Afterwards, speak with Dumont then interact with the signal transmitter to send the signal. Speak with Dumont again then climb down the ladder and make your way to the spaceship. On the west side, climb up the log to reach the ship and interact with it. Choose to bang on it. When you get no response, bang on it again. A boss fight will then ensue with the alien. It has 150 HP. Defeat the alien then board the ship.

 

Once inside, place the Superhero Cutout on the left side. Interact with the console in the middle to learn that they want the racoon as a pet. Next, speak with the racoon in the tube. Speak with the alien who wants the racoon as a pet to tell him to go outside. You’ll then be able to flip the switch on the console and release the racoon. Lastly, speak with the alien on the right side. You’ll tell him to take a break but he won’t be able to unless his supervisor tells him to. Return to the alien on the far left side and tell him to take a break. Return to the alien on the far right side and tell him to take a break again.

 

With the ship evacuated, enter the portal on the far right side by walking into it. It’ll have radiation so chew some Gumballs (which you can purchase at Video Busters in Downtown) to protect yourself. Once inside the VIP Lounge, speak with the female alien near the entrance. On the western side, loot the Confetti Explosion move from the armrest of the lounge. Speak with the aliens in the room including the squid guy hanging out in the top right corner. Also speak with the other earthling in there. Turn on the hologram in the top central part of the room. This will cause a giant “disco ball” to be shown. Next, place the Alien Cutout (which you can get for free at Video Busters in Downtown) in the southern part of the room in front of the Captain. With the boombox, play the Turn up the Magic cassette (which you get in the Principal’s basement). With the mood set, all the aliens will start dancing. Speak with the Captain again. You won’t be able to speak with him directly so stand behind the Alien Cutout to talk with him. You’ll receive the Rogue Ship Coordinates (which you can give to Magnus later)! To leave the lounge, interact with the panel behind the female alien. It’ll turn off the radiation so you can leave.

 

Exit the spaceship and speak with the racoon outside. Next, speak with Mr. Dumont by the campfire. Travel east a bit afterwards to run into a transformed alien. It’ll have 200 HP. Defeat it then make your way to the west by the lookout tower to find another one. It will also have 200 HP. Defeat it!

 

Leave the area and head to Dumont’s trailer. Open the filing cabinet inside to receive the Hacking move.

 

Click here for the next walkthrough on the train area and worm boss!

 

 

Echo Generation
Guides

Echo Generation – Part 6 Walkthrough: Woods, Wendageddon Boss

by MrsChappie in

 

Below is our Part 6 walkthrough of Echo Generation!

 

After leaving the cemetery, follow the path north to find a knight sitting on a bench next to a bridge. Speak with him to learn that here is a boss ahead. Instead of going across the bridge, take the path to the west. When the path branches, continue straight west instead of heading down. At the end of the path there will be $5 on the ground! Backtrack a bit and take the path down the slope to the southwest.

 

At the bottom there will be a strange tombstone with symbols. These symbols can be found in the static of the TVs. The code is third column third row, second column second row and first column first row. When you input the correct code, The Writer will appear. As a reward for solving the puzzle, he’ll give you S’mores Flavoring. (You can use this at Tea Tunes in Downtown to make S’more Bubble Tea. Give the tea to the lady at the table to receive an increase of 2 SP!)

 

Next, head south of The Writer and hug the bottom of the screen while traveling east to find a Lily at the end of the path. You can give this Lily to Grandma Patel in Downtown for a Cookie. Return to The Writer and head north to the next area. Follow the path west. Along the path you’ll find a bunch of Mushrooms on the ground. Before heading under the tree, keep following the path to the west to find a Juice Box and Sandwich on the ground. Return to the tree and pass through it, keep collecting Mushrooms as you see them.

 

As you keep following the path west, you’ll come across a froggy house. Speak with the frog then agree to take the quiz.

  • Are Frogs the best animal in the world? – Yes
  • Is Bob a cool name? – Yes
  • Can Bob jump over hundreds of meters in the air? – No

If you pass the quiz, you’ll receive the Star Loop Blues cassette!

 

Keep heading west along the path, the squirrel on the rock will want Nuts, but we don’t have any so continue on. Eventually, you’ll come across an old bicycle. Inspect it to receive the Old Bike. Make your way west then unlock the gate leading to the playground to create a shortcut.

 

Since you picked up the Old Bike, head to Magnus’ Garage. Interact with the red gas canister to exchange the Old Bike for the Empty Gas Canister. Then head to the bookshop Downtown and purchase the Porto Book for $100 in the travel section. If you have not already done so. When you get it, head to your mom to hand it over. In exchange, you’ll receive an Old Picture.

 

Return to the shortcut and follow the path east. Continue all the way until you spot the knight on the bench then proceed across the bridge. Straight ahead you’ll encounter a boss fight with the Wendageddon that has 200 HP! Please note that this boss can also heal itself for 15 HP at a time! It’s extremely helpful to have a Cookie on you! If you interact with the pile on the left side behind the knight, you’ll find a comic trapped between some rocks. Unfortunately, you don’t have anything to help you get it out so just remember it for later.

 

Click here for the next walkthrough on the Secret Cabin!

 

 

Echo Generation
Guides

Echo Generation – Part 4 Walkthrough: Maple Town, School Principal Boss

by MrsChappie in

 

Below is our Part 4 walkthrough of Echo Generation!

 

Once in the Suburb aka Maple Town, head to your house and rest up then go next door to grab a Cookie from Grandma Mabel. Next, head into the treehouse and hang the Mashup Poster on the wall to the left of the girl that sells things. Speak with the girl in the back corner to receive the Mock move! Afterwards, make your way to Magnus’ Garage and speak with him. Have him fix the BLOPO-11. Also, interact with the Wire Cutter along the back room and trade it for the Quantum Physics Book.

 

Head next door the the principal’s house and use the Principal’s House Key on the side door. In the kitchen, retrieve the Basement Key hanging on the wall then use it on the basement door. Head into the basement and speak with the missing kid in the cage. In order to break him out, you’ll need to get the key with the principal keeps on him. Go to the right of the basement and enter the door there. Grab the Back Stab move from the table on the right. On the back wall, take the Turn Up the Magic cassette from the table. Put the new cassette into the boombox to the left of the cage. Head back to the room on the east side then return to the main room to find the principal next to the boombox. Attempt to leave to trigger a fight with him. He has 130 HP. Defeat him then inspect the doll in front of the principal to receive the Cage Key.

 

Use the Cage Key to unlock the door to the cage. Head inside and speak with the kid to receive a Candy. Speak with the kid again so he’ll leave. Proceed up the stairs then leave the house. Speak with the baby in front of Magnus’ Garage to trade the Candy for the Force Field move.

 

Click here for the Part 5 walkthrough on the Pet Cemetery!

 

 

Echo Generation
Guides

Echo Generation – Part 1 Walkthrough: Maple Town, Maple Road, Animatronic Boss

by MrsChappie in

 

Below is our Part 1 walkthrough of Echo Generation!

 

In your room, check out the messages on your computer then loot the following items from the floor:

  • $1.00
  • Body Check (move)

 

Afterwards, exit your room and grab $2.00 off the counter! Open the fridge to receive a Juice Box. Loot $5.00 from the ground in front of the chair against the wall in the kitchen. In the living room, grab the Alien Skin Eaters cassette tape from the desk with the computer. After you’re done looting everything, speak with your mom then your sister. She’ll want you to bring her a Traffic Cone.

 

Exit your house and head east and speak with the old woman standing on the porch of the house next to yours to receive a Cookie. Keep heading east and speak with the dog next to the soccer goal. He’ll want a Bone from the cemetery. Next, pick up the Apple in the soccer goal. Head to the box directly behind the dog in front of the tree house and interact with it. Michelle will want you to bring her Christmas Lights in order for her to let you up. She’ll suggest that you look in your basement or storage room. Since you don’t have a basement you’ll have to look in someone else’s. You won’t be able to take on the 3 racoons in the street so head west and go past your house. Grab the Juice Box on the ground next to the racoon digging in the trash then interact with the raccoon to trigger a fight. Defeat it to earn some cash. If you need to, return to your room and interact with your bed to sleep and gain your HP back.

 

Continue heading west and speak with Dylan at the bus stop. During your conversation, select “yes” about getting information for the Bus Pass. He’ll tell you that he saw one lying around in Mr. Magnus’s garage. You won’t be able to continue west so head east and at the stop sign take the road north. At the next stop sign, head as far east as you can go. At the playground, grab Mom’s Coffee from the chair next to the swing set. Grab the Toy Truck from the playground as well. In front of the slide pick up the coins to receive $0.75.

 

Head into the house next to the playground. In the living room, interact with the display cabinet on the right to learn that you might be able to loosen a doll if you had a Screwdriver. Next, interact with the other display cabinet and take the Sailor Doll.  In the kitchen, take an Apple from the table. If you approach the man, you’ll be booted from the house. In front of the house, defeat the racoon rummaging in the trashcan then loot the trashcan to receive an Old Fish.

 

Enter the garage of the next house to the west to find Mr. Magnus inside. Interact with the Empty Gas Canister on the right. Mr. Magnus will tell you that you can have it if you find him some Metal Pipe Parts from an old scooter or something else. If you interact with the Wire Cutters along the back wall, he’ll tell you that you can have them if you bring him a Quantum Physics Book from the Downtown Bookstore. Interact with the object on the floor next to his workbench to find the Bus Pass! He’ll trade it for some Scrap Metal. Next, examine the cardboard box under the workbench to find a Screwdriver. He’ll swap you the Screwdriver for some Cables. Exit the garage and interact with the baby in the front yard. Trade your Toy Truck for the comic book to receive the Flying Puck move!

 

Head west and speak with the dog in the street. Interact with the red car to the west of the dog then grab the Sandwich from the western corner of the fence. Speak with the waiter in front of the gate to learn that Aarius is in the Treehouse today. Now that the dog is distracted, pick up the Traffic Cone. Return to your sister in your house to hand it over.

 

With Lily in tow, head to the trio of raccoons to the east of your house. Speak with them then engage in battle and defeat them to receive the Short Jab attack! Continue heading east to head to the next area. Interact with the trailer’s front door to speak with Mr. Dumont. He’ll want the BC-22 Volt Repair Book from the Downtown Bookstore.

 

Head east and interact with the thing sitting on a box next to a collapsed robot. They’re trying to raise a doll army! Trade them the Sailor Doll to receive the Repair Shop Key. Head north to find some giant rats. Watch out as they have 20 HP each! Their a good way to level up because a boss fight is coming up! To the right of the first rat, you’ll find $0.50 on the ground next to a tree. Continue heading north along the fence then follow it to the west. In the corner by the house behind the car, you’ll find $0.75.

 

Hug the building and enter the front door. Take $5.00 from the cash register. Examine the safe on the eastern side of the room then enter the code, which is 3122 (highway 31 poster on west side and calendar date of 22). Pick up $25.00 from the ground in front of the safe once you open it. Inspect the footprints on the floor then interact with the eastern door and use the Repair Shop Key to open it. Head through the door and grab the Apple from the floor in the northwestern corner. Head east to trigger a cutscene with Meowsy who decides to look for mice in the Cornfields. On the south side of the room, grab the Uppercut move sitting on the top of a wooden box. Examine the robot to the north of the Uppercut to obtain a Broken BLOPO-11. Head east to trigger a boss fight with the clown called Animatronic. Its HP is 55! Defeat it to receive Christmas Lights. Head in the nook north of the clown to receive $0.75.

 

Now that you’ve gotten the Christmas Lights, return to Michelle in front of the treehouse and hand them over. Interact with the blue basket to head on up to the treehouse. Before heading inside, go up the stairs to collect $1.00. Next, head inside and speak with the kids. Speaking with the girl near the entrance will allow you to access the Treehouse Shop where you can purchase Sting (attack), Green Oil Paint, Firecracker, Juice Box, Sesame Bagel, Apple, Mom’s Coffee, Sandwich and Mushrooms.

 

Once you’ve finished with the treehouse, head to Magnus’ garage and speak with Mr. Magnus. He’ll tell you that he can fix the Broken BLOPO-11 if we bring him a Battery Part and Robonix Magazine.

 

Click here for the Part 2 walkthrough on the Cornfields, Junkyard and second boss!