Cyberpunk 2077 – The Hunt Side Job Guide

Cyberpunk 2077

Welcome to NGB and our Cyberpunk 2077 walkthrough for The Hunt side job! This guide will cover everything you will need to know to easily complete this quest, including how to start the side job and the steps you will need to take to finish it.

If you need help with a specific objective, please refer to our Quick Links section to quickly find the information you need!

How to Start the Hunt Side Job

To begin The Hunt side job, complete the “I Fought the Law” side job and River will eventually text you.

The Hunt Walkthrough

Meet with River Ward in the evening

The Hunt Cyberpunk 2077

Follow the objective east of Metro: Glen North fast travel point to Heywood – The Glen then sit and wait for River on the planter. After some time passes, hop in River’s vehicle and speak with him.

Enter the lab

Once your conversation has ended, exit the vehicle and follow River until he stops in front of the lab. To get inside the lab, you can open the back door if you have a Technical Ability of 12.

Alternatively, keep heading along the back of the building until you spot a long green container with mattresses inside and a plastic sheet hanging down. Jump on top of this container then use the tire stack to reach the roof. Drop down into the area below then look to the right to find a garage door with a ladder next to it. Climb up this ladder then open the second shutter to reveal a way in. Hop inside then follow River as he explores the rooms.

Reach the cabinet

Alternatively, you can just run to the cabinet yourself. From the window you jumped through, take the first available left and head down the hall. Swing left around the large room and enter it via the door. Turn immediately right to find a smaller room with evidence that a child was in it. Scan the cabinets to call River over.

Once he starts rifling through one, head to the left of him to help. A lady will bust in, surprising both of you. Speak with her then follow her to the next room as she continues to talk.

Travel to the next location

Once you are through, exit the building via the front door and listen to Johnny outside the entrance. You’ll then need to head across the street and enter River’s vehicle.

As you drive to the next location, speak with River. When you arrive at your destination, exit the vehicle and follow River into a house.

Speak with Joss

Once inside, speak with Joss (we told her the truth…that Randy has been taken). She was upset that River threw a blanket over the truth, but River didn’t mention anything negatively towards us. She agrees to allow us to look through Randy’s things and asks River to call the kids in for dinner.

Search for clues

Follow River outside to a nearby trailer. Inside, you’ll need to search for clues. Head to Randy’s bedroom and search the end table to find that it’s locked and needs a key. Randy’s Antique Key can be found in the kitchen on a shelf next to some bottles. Also, scan the computer underneath Randy’s bed.

River will take the computer and ask you about the password. You can either hack it if your Intelligence Value is 9 or tell him that you don’t know how. If you don’t know how, you’ll need to guess the password. Head into the hallway and play the record player, then return to River and tell him to punch the track title. This will open up the computer.

Have a seat then search the net on the computer to find the Drugs are Bad page. Click the image on the page to be brought to Tony’s Shelter page. Select the files tab to find an error file.

Next, check under the computer files to find the ATT_CART_VIDEO. If you have an Intelligence Value of 12, you’ll be able to get Harris’s IP address. If not, just exit the computer. Now that you’ve got the info you were looking for, follow River back to the main house and sit down at the table to speak with Joss. When your done, select that it’s time for bed.

Watch the recording

River will wake you and have you watch the recording. Scan the teacher, the bulletin boards and the trophy when prompted as the braindance progresses.

To move to the next scene, press O. Scan the cow, console, person, injection system and dietary supplements. Press O to begin the next braindance with the cartoon. Scan the solar panel, clock, electrical parts and fuel barrels. Next, you’ll need to switch to audio and listen where the green circles are then scan the person lying down in the first bed on the left. Head up a little then scan the next person in bed and the infusion pump.

Continue a short distance, then scan the computer, the FDNC Certificate, and the person on the bed. Proceed with the braindance and scan the number next to the door, the escaping victim and the Towers of Light outside. Exit the braindance then listen to River. Once he’s through, follow him to the vehicle and hop in.

Explore Edgewood Farm

When you arrive at the Edgewood Farm, exit the vehicle. You don’t have to worry about being sneaky in this whole area, as no one is here, but there are turrets and a lot of mines. You’ll have the optional objective to find the farm’s security control system.

If you wish to do this, head towards the house and swing around to the left of the front door. Enter through the blue door then proceed up the stairs on your left. Enter the bedroom and scan the wall to the right of the computer desk. Follow the cords underneath the computer desk to find a button. Crouch down and turn it off to reveal the hidden room where the wall was on the right. Head into the hidden room then use the computer to access the Local Network. Turn off the generator.

Next, proceed to the barn. When facing the barn’s main entrance, take a left to head up a ladder on the side of the barn, giving you access to the roof. You’ll be able to drop down through a window in the roof onto a walkway. River will rush ahead to locate Randy, so follow behind him.

Turn off the braindance machine

To find a way to turn off the braindance machine, head through the nearby doorway and open the first door on the right. Head to the back wall to turn off the computer. Return to the room with River, then remove the tubes from the three others. Afterwards, return to River and help him release the restraint.

Decide Anthony Harris’ fate

After some time passes, you’ll speak to River. You can convince him not to kill Anthony Harris. Alternatively, you can tell him that you’ll help him kill Harris, but River says he wants to do it himself. You’ll be able to tell him that he can always count on you.

Either way, the job will complete. If you wait 24 hours in game, he’ll text you the same dialog for either option you chose.

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