Cyberpunk 2077 – Don’t Lose Your Mind Side Job Guide

Cyberpunk 2077

Welcome to NGB and our Cyberpunk 2077 walkthrough for the Don’t Lose Your Mind side job! This guide will cover everything you will need to know to easily complete this quest, including how to start the side job and the steps you will need to take to finish it.

If you need help with a specific objective, please refer to our Quick Links section to quickly find the information you need!

How to Start the Don’t Lose Your Mind Side Job

To begin the Don’t Lose Your Mind side job, complete Epistrophy, then you’ll receive a call from Delamain when some time has passed.

Don’t Lose Your Mind Walkthrough

Return to Delamain HQ

Don't Lose Your Mind Cyberpunk 2077

To enter Delamain HQ, you’ll need to head to the right of the main entrance. If you hug the building, you’ll find a door that you can open if you have a Technical Ability of 8.  Alternatively, keep hugging the building to reach an alley behind it. At the dead end, use the containers to climb up on the roof then look for the exit hatch on the roof.

Once you’re inside the building, you’ll either be in the room with a bunch of desks or the bathroom next to this room. In the room with a bunch of desks, search for the computer against the wall next to some filing cabinets. If you read the messages on the computer, it’ll say that the director’s password is 1234.

Head into the small room to the left of the computer (when facing the computer) to find another computer. Input the password in the computer and use the local network to open the doors. Exit the office and take a left. Head through the double doors. Follow the path to pass through another set of double doors.

Once inside the next area, you’ll see that the floor is electric. Look to your left to find a door then enter through it. Climb up onto the car moving up and down, then jump onto the ledge between the garage door and TV screen near the door you just entered through. Jump onto the metal walkway, but don’t head through the door straight ahead.

Instead, look right to find a small rectangular window. Climb through this window then drop down onto the stairs below. Head up the stairs then cross the walkway. Enter through the door on the left just after the walkway to enter a room. In this room, look for a hatch in the floor on the right and descend.

You have two options to now cross the room.

First, look on the floor behind the car to find an exit hatch that requires a Body Value of 5 or a Technical Ability of 5 to open. If you open the hatch, head through the crawl space. When you take a left, you’ll see a car being worked on straight ahead. Don’t go to that car. Instead, take a left until you find another car being worked on. Climb up through a hatch underneath the car.

Alternatively, you can push the car into the electric then jump onto it. Jump straight across to the other side where the car is being worked on. Climb up onto that car then drop down behind it.

Look to your right to find a ladder. Climb up it, then follow the walkway, taking a left when it reaches a T. Jump across the gap in the walkway, then continue straight ahead. You can either force the door open at the end of the walkway using a Body Value of 10. Once through the door, head forward then slightly right to find a glass ceiling with a hole in it.

Alternatively, just before the door you can force open, climb up on the right to reach another walkway. Follow it across, crouching as necessary, then drop down and head through the door on the right. Take the stairs down then head into the room with the chaotic cars.

On the far side of the room, take the stairs up. Instead of entering through the door, jump over the rail to the right to climb on top of the pipes. Take a left behind the room then climb up. Drop down onto the ledge below then crouch through the opening on the right to reach a larger area with a glass ceiling.

Drop down through the space in the glass ceiling to enter the control room then head into the room with Delamain’s core. Speak with Johnny. You will now be presented with three choices: destroy the core to liberate the divergent Delamains (1 choice) or reset the core to restore the original Delamain (2 choices).

Destroy the core

To destroy the core, shoot it after speaking with Johnny instead of selecting the two options it gives you. Johnny will be extremely happy. All the divergent cars you collected will escape and Delamain will no longer exist. The car that remains will have a nice personality and is the one you originally met when you used the Excelsior service with Jackie.

Force personalities to merge with Delamain

In order to force the personalities to merge with Delamain, you’ll need an Intelligence Value of 10. Johnny will be mildly content. You’ll receive Delamain’s first child, which will be the personality of the car.

Reset Delamain’s core

If you reset Delamain’s core and preserve its integrity, Johnny won’t be happy at all. Delamain will have completely reset, meaning he doesn’t remember you/your relationship at all.

Leave the building

Leave through a door on the left side near the entrance. No matter which option you choose, you’ll receive the Delamain No. 21 as a reward.

Related Cyberpunk 2077 Content

Scroll to Top