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by NightlyGamingBinge in
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Welcome to NGB and our Complete Tartarus Adamah Guide for Persona 3 Reload! Here we’ll cover what you can expect to find on Floors 227 through 263 that make up the Tartarus Adamah area. In this guide, you’ll find which floors the gatekeepers are located on along with their weakness and tips on how to defeat them. You’ll also find the personas you can recruit while working your way through Adamah and the Shadows you’ll face along the way with their weakness to make the journey a bit easier! You’ll be able to reach Floor 227 on 1/1.

Tartarus Adamah Gatekeeper

230th Floor

  • Obsessive Sand x1
    • no weaknesses

The first gatekeeper in the Tartarus Adamah area is the Obsessive Sand. It has no weaknesses and resists all elemental skills. The sand will also use light attacks and can also fully heal itself. You’ll want to focus in dealing damage using slash, strike and pierce attacks. A Theurgy here and there will also deal some decent damage.

236th Floor

  • Comeback Castle x1
  • Foot Solider x2
    • weak to fire
  • Mage Solider x2
    • weak to pierce

The second gatekeeper of the Tartarus Admah area is the Comeback Castle accompanied by a pair of Foot Soldiers and a duo of Mage Soldiers. The castle has no weaknesses, repels slash attacks and resists ice and electric skills. The Foot Soldiers are weak to fire skills, repel pierce, block ice, drain light and resists strike and wind. Their counterparts the Mage Soldiers are weak to piece attacks, repel fire, block electric and drain dark skills. The castle will buff the soldiers while they attack the party. The Foot Soldiers will use physical attacks like slash and strike while the Mage Soldiers attack using magic skills such as ice, wind and electric to name a few.

241st Floor

  • Overseer of Creation x2
    • no weaknesses

The third gatekeeper of the Tartarus Admah area is an Overseer of Creation duo. They have no weaknesses and repel light and dark skills. The pair will also attack you using various magic skills and will apply buffs to each other. Hit them with your strongest attack throwing in a Theurgy and they should go down.

246th Floor

  • Appropriating Noble x1
    • weak to ice
  • Invasive Serpent x2
    • weak to strike

Up next is the Appropriating Noble accompanied by a pair of Invasive Serpents. The noble is weak to ice skills while the serpents are weak to strike attacks. There serpents will make it so you are more likely to get a status ailment then will trying to poison you while the noble will drain you SP and try to hit the party using a variety of skill. Hit their weakness to trigger an all-out attack to make short work of them.

247th Floor

  • High Judge of Hell x1
    • no weakness

Immediately after the 246th floor gatekeeper you’ll have to face the High Judge of Hell on the next floor. It has no weaknesses, resists slash, pierce and dark while blocking strike, ice and wind skills. It will also attack you using various magic skills and follow that up with slash attacks. Also watch out for when he buffs himself. You’ll want to utilize your Theurgies to take it down.

253rd Floor

  • Cultist of Death x1
    • weak to wind

The next gatekeeper is the Cultist of Death. He’s weak to wind, resists ice and electric and drains light and dark skills. It will attack the party using almighty attacks. Capitalize on its wind weakness to take it out with all-out attacks.

254th Floor

  • Hedonistic Sinner x2
    • no weaknesses

The 2nd to last gatekeeper of the first part of the Tartarus Adamah area is a pair of Hedonistic Sinners. They have no weaknesses, repel slash and piercing attacks, block fire and drain electric skills. Once the fight starts, they’ll cast Stagnant Air to make everyone more susceptible to status ailments then try to inflict a number of ailments on you. Try to capitalize on the increased ailment chance to inflict shock or freeze. This will allow you to hit them with a physical attack, downing them in the process. You can also use other magic they don’t resist.

255th Floor

  • Genocidal Mercenary x1
    • no weaknesses

The final gatekeeper of the Tartarus Adamah area is the Genocidal Mercenary. It has no weaknesses resists slash attacks, repels strike, electric and dark while also draining ice skills. At the start of the battle, the enemy will use a skill trying to inflict confuse on the party. It will then use concentrate and hit the party with an almighty skill. To take it down, you’ll want to hit it with skills it doesn’t protect against and finish it off with some of your Theurgies.

Tartarus Adamah Personas

PersonaArcana
AbaddonDevil
Baal ZebulMoon
BarongEmperor
GabrielEmpress
GarudaStar
KumbhandaHermit
LokiFool
Qitian DashengTower
RaphaelLovers
SakiStrength
SethMoon
SkadiEmpress

Tartarus Adamah Shadows

ShadowWeakness
Amenti RavenDark
Bigoted MayaLight
Carmal SnakeIce
Death CastleWind
Death DiceElectric
Devious MayaDark
Divine MotherNone
Doom SwordFire
Emperor BeetleNone
Eternal EagleIce
Fanatic TowerPierce (Monad)
Fierce CyclopsSlash
Final CheckmatePierce
Glorious HandNone (repels all attacks)
Grand MagusFire
Green SigilElectric
Harmony GiantNone
Infinite SandSlash, Pierce
Intrepid KnightNone
Jotun of EvilSlash, Pierce
Light BalanceWind
Minotaur IDark
Noble SeekerLight
Onnen MushaLight
Platinum DiceElectric
Reckoning DiceNone
Royal DancerStrike
Tenjin MushaNone
Vehement IdolIce
Wicked TurretElectric

Looking for more Persona 3 Reload guides? Make sure to visit our main guide page! There, you’ll discover helpful guides for social links, classroom questions and answers for different months, and tips to make navigating Tartarus a bit easier.

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