Welcome to NGB and our Dragon’s Dogma 2 walkthrough on the Scaly Invaders quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain the Scaly Invaders quest
To begin the Scaly Invaders quest in Dragon’s Dogma 2, someone will approach you at the Old Lighthouse in Harve Village after you rescue the soldiers during the Monster Culling quest in the Stormwind Cave.
Travel to the entrance of the village to find a group of Saurians. Defeat them in battle then Fyoran will approach you. He’ll thank you for your help and ask you to return. Wait a few days then return to learn that the Saurians took over the village. Defeat them once again. Another cutscene will trigger and you’ll receive the following rewards: Saurian Scale x6 and 5000G.
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on the House of the Blue Sunbright quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain the House of the Blue Sunbright quest
To begin the House of the Blue Sunbright quest in Dragon’s Dogma 2, speak with Diana on the southeastern side of the Merchant Quarter in Vernworth.
Make your way to the Townsend’s Estate and speak with Diana inside. Sebastian will come down the stairs and further explain the situation. Accept the quest!
Find Sebastian’s Look-Alike
Exit the house and make your way to the Slums. Speak with Daphne who will agree to be the look-alike. (You might need to complete The Gift of Giving quest first!)
Escort Daphne to the Manor
When walking the girl to the manor, she might walk a bit slow. If you get too far ahead, go back to her then she’ll continue walking again.
Help Sebastian Prepare
Follow Sebastian into a side room and speak with him and Diana.
Procure the Necessary Supplies
You’ll need to get a Detoxifying Decoction to cure blight and a Waking Powder to cure sleep. Additionally, you’ll need to bring down a cyclops if you haven’t already to acquire Misshapen Eye for the “something that reeks of cyclops” monster repellent requirement. Once you’ve acquired the items, deliver them to Sebastian.
Wait a Day or So Then Return to the Manor
You can wait at a bench if you’d like to speed this along. After you’ve waited, return to the manor to learn that Sebastian’s trip was successful! As a reward, you’ll receive Fine Harspud Roborant x2 and 3,000G.
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on The Arisen’s Shadow quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain The Arisen’s Shadow quest
To begin The Arisen’s Shadow quest in Dragon’s Dogma 2, this quest will automatically begin in Vernworth after starting one of the Captain Brant’s 3 quests as part of the main story.
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on A Beggar’s Tale quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain A Beggar’s Tale quest
To begin A Beggar’s Tale quest in Dragon’s Dogma 2, approach the statue of the fountain in the center of the Merchant Quarter. Listen to the storyteller (Albert) then Benton will approach. (NOTE: We tipped him 100G… not sure if this matters!)
Once he leaves the storyteller leaves the fountain, follow him. He’ll stop at Walter’s Tavern then will continue to a locked building in the southwestern corner of the Common Quarter.
Wait for him to leave then grab the Beggar’s Garb from the back room.
Deliver the Beggar’s Garb
You’ll be able to deliver the garbs to one of the below people. If you want to pass time quickly after giving them the garb, rest at the oxcart bench!
Celina
If you deliver the Beggar’s Garb to Celina, who we found at Walter’s Tavern, you’ll need to wait a few days then return to where you found the garb. Speak with the soldier standing guard to find out that Celina murdered Albert then herself. As a reward, you’ll receive a Noonbloom and 3000G.
Hilda
If you deliver the Beggar’s Garb to Hilda in Baldwin’s Estate, you’ll need to wait a few days then return to Hilda and speak with her. After Albert found the clothes in the house, he stopped begging and found a real job. As a reward, she’ll give you Onyx x3.
Albert
If you deliver the Beggar’s Garb to Albert who can be found in front of the house where you grabbed the garments, he’ll give you 5,000G and will continue living his life as he has been doing.
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on the Saint of the Slums quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain Saint of the Slums quest
To begin the Saint of the Slums quest in Dragon’s Dogma 2, pass by The Gracious Hand to find 2 bestial creatures conversing with the sister about a sick child. Afterwards, speak with the sister who will ask for help collecting medical supplies.
For this task, you’ll need to give Elena 3 Miasmite, which are dropped by Phantoms. Phantoms are white mists that float around at night. Once you’ve collected them, deliver them to Elena who will offer you a tour in exchange for helping. Take her up on the offer.
Follow Lady Elena
Follow behind Elena as she takes you into the Gracious Hand. She’ll then direct you to Lubomirr who is the son of the couple from before. As you begin to leave, he’ll whisper to you asking for help saying something with the hand isn’t quite right.
Investigate the Gracious Hand
Exit the building and locate Lottie. Speak with her to learn about the sick room in the basement of the Gracious Hand. Return to Lubomirr and report to him what you know. He’ll then ask for your help once more.
Gather Evidence and Apprehend the Abbess
Search for Evidence
Our next is to enter the basement in search of any evidence of the Abbess’ wrongdoings. If you head down into the basement and then enter the last door on the right of the hallway, you’ll find another door on the left side of the room. To head through it, you’ll need to wait until nighttime for the basement sick area to be unlocked. Once the time is right, head inside and make your way to the back room. Interact with the Unlabeled Medicine on the table to pick it up then grab the Records of Treatment on the nearby bookshelf. Return to Lubomir and show him what you found. He’ll then task you with locating the doctor who first diagnosed him along with tracking down the names on the list.
Travel to Walter’s Tavern
Leave the Gracious Hand then head for Walter’s Tavern in the slums by taking a right heading east and following the path. Once there, locate and speak with Bruno to learn more about the Abbess.
Witness the Meeting
After the conversation, head to the courtyard in the northern part of Common Quarter at night. When you get close enough, a cutscene with Elena will trigger.
Travel to Checkpoint Rest Town
To follow up on the medicine, travel to Checkpoint Rest Town on the west side of the map. If you’d like to get there quicker, you can pay 200G at the West Vernworth Oxcart Station. Once you arrive in Checkpoint Rest Town, head to the house southeast of the riftstone and deliver the Unlabeled Medicine to Radcliff.
Wait overnight then speak with Radcliff in his house to hear his opinion on the medicine.
Arrest the Abbess
Now that you have enough evidence to arrest the Abbess, return to Vernworth and head down to the basement of the Gracious Hand. Push R2 to grab Elena, which will trigger a cutscene. As a reward for completing the Saint of the Slums, you’ll receive 11,000G.
Welcome to NGB and our guide on all the things to do at Checkpoint Rest Town in Dragon’s Dogma 2!
Checkpoint Rest Town Chests
Onyx – In house behind Morris’s Apothecary
Panacea – On the southwestern side of town behind a shack near the gate
Salubrious Draught / Stoutness Extract / Explosive Arrows x5, Drenching Arrows x4 and Tarring Arrows x3 – On the tower above the gate, reachable via climbing the ladder then jumping up
Ripened Grapes x8 – Eastern side of town behind a clothesline on the side of a building
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on the Prey for the Pack quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain the Prey for the Pack quest
To begin the Prey for the Pack quest in Dragon’s Dogma 2, approach Morris’s Apothecary in Checkpoint Rest Town. Morris will quickly ask for your help locating his grandson.
This is a TIMED request! For this quest, you’ll need to find Rodge then save him from the wolves. To zero in on his location, you’ll need to speak with the townspeople, Jacint and Alsa. Now that you have his location, exit town and head east along the main road following the blue flowers then the blue petals all the way to the Putrid Cave. It’s easier to follow them at night since they glow!
Once you locate the boy, you’ll need to protect him from the pack of wolves. Afterwards, escort the child back to town. As a reward for completing the quest, you’ll recieve Miracle Roborant x2 and 11,000G.
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on the Hunt for the Jadeite Orb quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain the Hunt for the Jadeite Orb quest
To begin the Hunt for the Jadeite Orb quest in Dragon’s Dogma 2, speak with Offulve in Checkpoint Rest Town.
You can purchase the Jadeite Orb from Ibrahim’s Scrap Store for 7500G. This shop can be found at Checkpoint Rest Town.
Deliver the Jadeite Orb
You’ll have the option to give the Jadeite Orb to either Offulve or Everard.
Offulve
Return to Offulve and hand over the Jadeite Orb. As a reward, you’ll receive 3,000G and Elite Camping Kit. Afterwards, you’ll need to speak with Everard to tell him that you don’t have it to complete this quest.
Everard
Upon handing over the orb to Everard, you’ll need to follow him to Ibrahim’s Scrap Store, which is ironically who you purchased the orb from. Everard will leave and you’ll just need to wait a bit for him to return. As a reward, you’ll receive 12,000G and Ring of Skullduggery.
Welcome to NGB and our Dragon’s Dogma 2 walkthrough on the Till Death Do Us Part quest. Here you’ll find everything you’ll need to breeze through this quest.
How to obtain the Till Death Do Us Part quest
To begin the Till Death Do Us Part quest in Dragon’s Dogma 2, you’ll first need to complete the Oxcart Courier quest. Once that’s done, stop by the Watchhead’s Home in the Noble District of Vernworth and speak with Margit. Tell her about the plot to have her husband killed and she’ll request that you set out at once to save him.
This is a timed quest! If you don’t reach the Watchhead promptly, he will be killed so make sure to prioritize this quest after accepting it.
You’ll need to travel to Illdoers’ Resting Place which can be found to the northwest Vernwoth. You can speed up the processes by riding the Oxcard at the West Vernworth Oxcart Station which will take you to the Checkpoint Rest Town for 200G.
From there you can head northeast to reach the Misty Marches where Illdoers’ Resting Place can be found. The whole area is covered in mist and is filled with Phantoms and skeletons. The Watchhead can be found on a small island in the northern part of the Misty Marches fighting a Dullahan.
To reach him, follow the path light by braziers. This will bring you to a running village with a campfire filled with zombies. Take them out and look the area for chests. When you’re ready, head down the hill beyond the campfire to reach the Watchhead. To keep Gregor alive, you’ll need to deplete one health bar of the Dullahan which is no easy feat. It deals quite a bit of damage and can reduce your HP to 0 with a couple of hits. It also likes to warp around the battlefield often as well. Once you’ve dealt enough damage, it will flee and Gregor will thank you for saving his life. He’ll then ask you to return to his wife to let her know that he still lives.
Inform Margit of the Battle’s Outcome
If you looted the chests in the nearby village, you should have a Ferrystone you can use to warp back to (you’ll need to leave the Misty Marshes first) otherwise time to hoof it. Return to Margit and speak with her to complete the quest. You’ll receive 5000G, a Lustrious Targe shield and the Steeled Virtue sword.
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