Below is a walkthrough for the Forge a Farm Tool task in Rune Factory 5.
Client: Priscilla
Objective: Craft a farm tool using your forge
Reward(s): Farming Bread x1
This task will be available on the Task Board after completing the Forge a Weapon task. Accept it and Priscilla will task you with crafting a farming tool using your forge. The easiest one to make is a Cheap Hoe which only requires a single mineral such as Scrap Metal to craft. They can be found by using your hammer on big rocks. Also keep in mind that if you don’t have the recipe, it will cost a little more RP to craft the tool. Once you have a crafted farm tool, return to the Task Board to complete the task.
Below is a walkthrough for the Forge a Weapon task in Rune Factory 5.
Client: Martin
Objective: Craft a weapon using your forge
Reward(s): Bronze x1, Iron x3
This task will show up on the Task Board after completing the Buy a Forge task. After accepting the task, Martin will task you with using your forge to craft a weapon. If you have any recipes that you also have materials for then feel free to craft those. The easiest thing to make is the Broadsword (short sword recipe) or the Claymore (long sword recipe) which both require a single mineral such as scrap metal or iron to craft. You can usually find them by smashing rocks with your hammer. Once you craft the weapon, return to the Task Board to complete the task.
Below is a walkthrough for the Buy a Forge task in Rune Factory 5.
Client: Darroch
Objective: Purchase a forge from Studio Palmo
Reward(s): Weapon Bread x1
After accepting this task from the Task Board, Darroch will task you with buying a forge from Palmo. In order to do this, you’ll first need to obtain a Forging License before Palmo will sell you one. You can check out our guide here on how to do that. After obtaining the license, you can then purchase the forge from Studio Palmo for 3000G, 25 Material Stone and 30 Lumber. Please note that if you have already bought a forge, this objective will complete automatically. Once you have the forge, return to the Task Board to complete the request.
Below is a walkthrough for the Try Cooking task in Rune Factory 5.
Client: Fuuka
Objective: Cooking something on the cooking table
Reward(s): Flour x1, Rice Flout x1
This task should show up after competing the Buy a Cooking Table task. After accepting it from the Task Board, Fuuka will ask you to prepare some food using the table. You can make any recipe that you have ingredients for. If you don’t have any recipes unlocked, then use 1 turnip if you have it to create a Pickled Turnip or buy some rice from the general store and use that to make Onigiri. Just keep in mind that doing it this way will cost extra RP. After cooking an item, return to the Task Board to complete the task.
Below is a walkthrough for the Buy a Cooking Table task in Rune Factory 5.
Client: Elsje
Objective: Purchase a cooking table
Reward(s): Cooking Bread x1
After accepting this task from the Task Board, Elsje will ask you to get a cooking table. You should already have a free cooking table that Palmo gave during the first time you went to his shop. If that’s the case, then you’ll automatically fulfill the objective of buying one. If you have broken your cooking table, you can purchase another from Studio Palmo for 500G, 30 Material Stone and 10 Lumber. Once you’ve completed the objective, return to the Task Board to complete the task.
Below is a walkthrough for A Walk to Dismember side quest in Tiny Tina’s Wonderlands. To obtain this quest, interact with the board in Brighthoof.
Meet frail old woman in Crackmast Cove
Travel to the objective in Crackmast Cove then speak with Auntie Anchor in the southern part of the area.
Grab the collar
Go behind the house and grab the collar from the anchor.
Bring the collar back
Return to Auntie Anchor to deliver the collar.
Put collar on Pookie
Place the collar on Pookie by interacting with it.
Pet Pookie
Again, interact with Pookie.
Walk Pookie
Follow behind him and defeat the enemies that attack. It’ll move forward a short ways then finally do its business.
Search poo for “present”
Take Pookie’s Poop.
Pick up Happy Buddy Ball
Pick up the ball.
Decide Happy Buddy Ball’s fate
For this one you can either end Happy Buddy Ball’s nightmare or feed Happy Buddy Ball to Pookie. It really does not matter. The quest just automatically moves forward to the next objective.
Take Pookie to the park
Head towards the next objective to bring Pookie to Crab Park.
Let Pookie play with his friends
Interact with Pookie to activate the collar. Pookie will get huge and attack the bullies. You can either sit back and watch the show or join in to make it go quicker.
Bring Pookie home
Return to Auntie Anchor.
Activate Pookie’s collar again
Interact with Pookie. He’ll attack you so fight back! When instructed, melee Pookie to get his collar off.
Collect Pookie’s collar
Pick up the collar then return it to the anchor to complete the quest.
Below are the collectibles and campaign challenges found at Crackmast Cove in Tiny Tina’s Wonderlands.
Ancient Obelisk: 1
Lost Marbles: 2
Lucky Dice: 22
Poetry Pages: 2
Rune Switch: 1
Scrolls: 5
Ancient Obelisk
Ancient Obelisk 1
This obelisk can be found behind a waterfall west of the Crackmast Cove – The Salty Saunter fast travel point.
Lost Marbles
Lost Marble 1
This marble can be found in a wrecked ship in the south central part of the area.
Lost Marble 2
This marble can be found on a higher ledge on a tall rock. To reach it, take the ladder up.
Once at the top, head forward a short ways then look on your left for a lower platform. Jump to it as this platform contains the marble.
Lucky Dice
For a detailed guide on the location of these Lucky Dice, click here!
Poetry Pages
Poetry Page 1
This page can be found on a ledge down the path from a gate in a cavern.
Poetry Page 2
This page can be found atop a piano on a circular platform, which is suspended in the air. To reach it, walk across the bridge then pass under the hanging shark.
Skirt the edge of the cliff then jump to the platform!
Rune Switch
Rune Switch 1
This Rune Switch can be found on the western side of the Scallywag Landing’s village. To reach it, head through town from the vending machines and just before the gate, look to your right to see a ship broken in two.
Take this path to the end to find the Rune Switch at the end.
Scrolls
A No-Twin Scenario
This scroll can be found next to a hammock south of the Crackmast Cove – The Salty Saunter fast travel point.
Misjudgment
This scroll can be found on the edge of a cliff behind a building.
Below is a walkthrough for The Trial of Crooked-Eye Phil side quest in Tiny Tina’s Wonderlands. To obtain this quest, interact with the poster on the board at Brighthoof.
Find Crooked-Eye Phil in Crackmast Cove
Travel to the objective in Crackmast Cove to find Phil in a box.
Knock on box
Bang on the box.
Use lever to release Phil
Head behind the box to pull the lever next to the desk.
Kill cage guards
Defeat all the enemies!
Find directions to Phil’s cave
Travel north to find a scroll.
Find a localÂ
Head northwest to the next objective to find a group of pirates.
Talk to Surle Finbreaker
Speak with the pirate wearing a pirate hat.
Enter lower caverns
Head north to find the cavern.
Solve the puzzle
To solve the puzzle, click the left lever one, the middle one once and the right the twice. Just line up the symbols with those above the gate in front of the levers.
Enter Phil’s lair
Head through the newly opened gate and work your way forward. Pull the skull by the gate to open it. Head inside to reach the inner sanctum.
Find Certificate of Non-Evilness
Pull the skull above the chest then loot the chest.
Go to Scallywag Landing
Pull the skull next to the fireplace to find a shortcut then follow the objective to reach a gate. Approach it to trigger a quick dialog event with Surle Finbreaker. Head through the gate and proceed into Scallywag Landing until you approach the objective.
Melee 3 mysterious totems
Melee the totem in front of you then defeat the enemies that spawn. Afterwards, follow the objective to the next one!
Talk to Churl Finbreaker
With the totems destroyed, approach Churl Finbreaker at the objective to the south.
Find Phil
As you make your way to the jail compound, defeat the enemies standing in your way and follow the objectives to 2 Totems and destroy them! Check on Phil in the cage hanging in the air to learn that he is not there anymore.
Reach jail
As you approach the objective, more enemies will spawn. Defeat them only to find the way forward is blocked.
Find another way in
Head to the left side of the structure and examine it. Afterwards, head to the cannon in the middle of the area and ignite it. The way forward will now be open so head on through!
Find Phil
Phil can be found in a cage on the upper level of the structure.
Go to pirate court
Head west towards the objective. You’ll pass some vending machines along the way.
Talk to Phil
Speak with Phil in the middle of this area.
Approach the stand
Step on up to the stand!
Present Certificate of Non-Evilness
Place the certificate on the stand.
Kill enemies
After the debate, you’ll be presented with additional objectives to shoot the judge in the leg and melee the totem. If you melee the totem, it’ll cause the shark creatures to spawn just like it’s always done. Defeat everything during your pirate brawl.
There are 22 total Lucky Dice that can be found at Crackmast Cove in Tiny Tina’s Wonderland. Below are the locations of these Lucky Dice. For a guide on all the collectibles in this area, click here!
Lucky Dice 1
This dice can be found at the very beginning of the area on the side of a cliff next to a waterfall. To reach it, head down from the vending machines to spot a wooden archway with skulls hanging down going over the walkway. Carefully climb up onto the peg of the walkway closest to the archway and cliff. Once on it, look directly at the hanging skulls closest to the cliff then jump.
From there jump onto the nearby ledge then jump to the next ledge. From there, you’ll be able to jump to the dice.
Lucky Dice 2
This dice can be found next to a shack just south of the Crackmast Cove – The Salty Saunter fast travel point.
Lucky Dice 3
This dice can be found on the roof of a building. To reach it, climb up the crates.
Lucky Dice 4
This dice can be found in the cavern just south of the Ancient Obelisk.
Lucky Dice 5
This dice can be found in a nook west of the Ancient Obelisk.
Lucky Dice 6
This dice can be found on the roof of a shack northwest of a lost marble. To reach it, jump to the roof from the building next to it.
Lucky Dice 7
This dice can be found in a small structure inside a cavern.
Lucky Dice 8
After finding the Certificate of Non-Evilness during The Trial of Crooked-Eye Phil side quest, pull the skull next to the fireplace to reveal this skull.
Lucky Dice 9
This lucky dice can be found on the upper deck of a house on stilts between the Crackmast Cove – Scallywag Landing fast travel point and the vending machines. To reach the dice, you’ll have to head north of the wooden arch passing over the walkway next to the house then run and jump to it. This is tricky and may take you several tries but it is possible!
Lucky Dice 10
This dice can be found in Scallywag Landing just northwest of the vending machines. It is located behind a tent.
Lucky Dice 11
This dice can be found on the deck of a small house atop a cliff overlooking the ocean at Scallywag Landing.
Lucky Dice 12
This dice can be found on a lower deck in Scallywag Landing.
Lucky Dice 13
This dice can be found behind some buildings in Scallywag Landing.
Lucky Dice 14
This dice can be found under a wooden bridge in the northeastern corner of the map. You’ll come here during the All Swashed Up side quest.
Lucky Dice 15
This dice can be found in the northeastern corner of the map. You’ll come here during the All Swashed Up side quest. To reach it, head into the room to the left of the door.
Jump up onto the wooden platform. Jump up once again then turn around and step up onto the crate. Jump to the higher platform to find the dice.
Lucky Dice 16
This dice can be found in a wrecked ship on the southeastern side of the area.
Lucky Dice 17
This dice can be found on a dock overlooking the bay on the southwestern side of the map.
Lucky Dice 18
This dice can be found in a little area off to the side of the room where LeChance was suspended in a cage over a pit. You’ll come here during A Wandering Aye side quest.
Lucky Dice 19
This dice can be found in a tunnel. To reach it, climb down the ladder to a wooden platform on the side of the cliff.
Melee the boards blocking the tunnel’s entrance.
Head through the tunnel, passing 2 beams of fire jetting from the wall to reach the dice at the end of the path near a grate.
Lucky Dice 20
This dice can be found in a broken ship on top of a building. To reach it, you’ll have to get a running jump from the wooden bridge to a ladder hanging off the side of a building.
Once on the roof, jump into the broken ship to find the dice.
Lucky Dice 21
This dice can be found next to Phil’s cage on the upper level of the building.
Lucky Dice 22
This dice can be found during The Trial of Crooked-Eye Phil side quest on the other side of the ship between 2 ammo crates. It’ll be the area right after you used the cannon to blow a hole in the wall.
Below is a walkthrough for the Shrine of Throatus Punchus in Tiny Tina’s Wonderlands. You can find this shrine at the below location.
To complete this shrine, you’ll need to find all 4 of the shrine pieces.
Shrine Piece 1
Complete the back to back encounters until you receive the shrine piece!
Shrine Piece 2
Complete the back to back encounters until you receive the shrine piece!
Shrine Piece 3
This dungeon will be available after completing The Godswell area. Complete the back to back encounters until you receive the shrine piece!
Shrine Piece 4
This dungeon will be available after completing The Godswell area. Complete the back to back encounters until you receive the shrine piece!
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