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Guides

Octopath Traveler II – Toto’haha Region Guide

by NightlyGamingBinge in

In Octopath Traveler II, you’ll come to the Toto’haha region as part of your journey. This guide will cover the chests you can loot, townspeople you can perform Path Actions on, enemies you’ll fight and side stories you’ll come across there.

Path Actions

The below list has links to each Path Action guide and the rewards you can get from using each one.

Enemies

NameVulnerable
Black HowlerSword / Bow / Wind / Light
Dread JellyfishSpear / Dagger / Bow / Light
Evil JellyfishSpear / Dagger / Bow / Ice / Light
Fierce FlySword / Bow / Ice / Light
Island Froggern IDagger / Axe / Frost / Lightning / Wind
Island Froggern IIDagger / Axe / Fire / Ice / Lightning
Island Froggen IIISpear / Dagger / Ice / Dark
Island Froggen IVDagger / Staff / Fire / Ice
Island Froggen VSpear / Spawn / Wind / Dark
Island Octopuff TravelerSword / Dagger
Light RevenantSword / Bow / Staff / Dark
LlorisDagger / Axe / Bow / Lightning / Wind
Long-Eared LlorisDagger / Bow / Ice / Wind
Lord of the FliesSpear / Bow / Wind / Light
Motley SlugSword / Axe / Bow / Staff / Fire
SalamanderDagger / Ice / Light
Shambling WeedSword / Axe / Bow / Fire / Wind
Sticky SlugSword / Dagger / Ice / Light

Beasting Bay: Anchorage

Chests

LootLocation
Slumber Sage x1On a small island along the east side of the area
Healing Grape (M) x1Eastern side of the Island along the path to the Western Traverse

Beasting Village

Chests

LootLocation
1800 leavesIn most northern house
Giant BowIn tower guarded by villager. Use Ambush or Provoke to dispatch of them.
Resistant Nut (L)In guarded house northeast of inn
Perfect JerkyIn guarded house northeast of inn
Reinforcing JamIn guarded house northeast of inn

Cavern of Waves

Chests

LootLocation
Salted SeafoodFollow the path right of the savepoint then use the dock to cross the water to another dock
JP AugmentorFollow the path left of the savepoint. When the path forks, head north. At the T, take a right and keep heading east to reach the chest.

Nameless Village

Chests

LootLocation
Empowering Lychee (M)Reachable via a ladder near the dock
Stimulating NecklaceSoutheastern side of town reachable via boat
Bottle of Befuddling DustEastern side of town reachable via the ladder
Salted SeafoodEast of armorer reachable via a ladder
Forbidden BowIn guarded house next to tavern
Mythical HornGuarded by a Beastling in the southern part of town

North Beasting Traverse

Chests

LootLocation
War AxeFrom the savepoint, follow the path north. At the fork head west.
Empowering Lychee X1Along the path heading to the Anchorage
Wind Soulstone X1On a rock ledge in the center of the area along the beach
Inspiriting Plum (M) x1From the transition to Anchorage, follow the path west

Path to the Tombs of the Wardenbeasts

Chests

LootLocation
Unerring RingBefore the waterfall, head to the top of a ledge you can access via stairs to its left to receive
Inspiriting PlumUse the dock by the waterfall to sail south to another dock then follow the path
Jerky x1Along the path east of the waterfall

Tombs of the Wardenbeasts

Chests

LootLocations
Composite BowFollow the path east then after passing the savepoint take the steps up and cross a bridge. Take the southern path
BoneFollow the path east then after passing the savepoint take the steps up and cross a bridge. Take the northern path

Tropu’hopu

Chests

LootLocation
Energizing Pomegranate (M)Western island
Pretty PearlAt the base of the eastern ladder guarded by a person. Knock them out to reach it!
Skull HelmOn wooden platform in northeastern corner of town
Cait PowderIn northwestern house guarded by Cat Connoisseur
Empowering Lychee (M)In southern part of Tropu’hopu: Shipyard
Inspiriting Plum (M)On eastern side of Tropu’hopu: Floating Theater

Western Tropu’hopu Traverse

Chests

LootLocations
Empowering Lychee x1Along the path west of the save point on the south side
Light Soulstone x1Up the stairs directly north of the savepoint
Quality Jerky x1Head north at the savepoint then follow the path west to reach the Hunter’s camp
Sprightly BraceletFollow the path north of the savepoint the head up the stairs to the left of the dock
Healing Grape Bunch x1Head east from the savepoint then go south at the bottom of the stairs
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Guides

Octopath Traveler II – Crestlands Region Guide

by NightlyGamingBinge in

In Octopath Traveler II, you’ll come to the Crestlands region as part of your journey. This guide will cover the chests, townspeople, enemies and side stories you’ll come across in the Crestlands.

Path Actions

The below list has links to each Path Action guide and the rewards you can get from using each one.

Enemies

NameVulnerable
Antagonistic AntSword / Axe / Staff / Light
Crimson AmmoniteSword / Light
Cultured CaitAxe
Dark Curator Mk.IISpear / Bow / Light
Dark PorcupineSword / Bow / Staff / Lightning
Dark SentinelSword / Spear / Axe / Staff / Light
Dark Spiny ShrewSpear / Axe / Dark
Dread FalconSpear / Dagger / Bow / Ice /Light
Ettin OphidianSword / Axe / Wind / Light
Giant FalconSword / Spear / Bow / Fire / Light
Highland GoatSword / Spear / Light
Horned FlySpear / Bow / Ice / Wind
Lightning Elemental Wind / Dark
Mountain AnteaterDagger / Axe / Dark
Mountain Ape ISword / Staff / Ice / Light
Mountain Ape IISword / Spear / Ice / Light
Mountain Ape IIIDagger / Staff / Lightning / Wind
Mountain Ape IVSword/ Bow / Fire / Lightning
Mountain Ape VSpear / Dagger / Lightning / Wind
Mountain Apeking ISword / Dagger / Ice
Mountain Apeking IIDagger / Staff / Lightning
Mountain Apeking IIISword / Lightning / Wind
Mountain Apeking VIDagger / Staff / Lightning
Mountain GoatDagger / Bow / Light
Puppet BonesStaff / Fire / Light
RockadilloStaff
Shadow WispFire / Lightning / Wind / Light
Shaggy AurochsSpear / Dagger / Axe / Fire
Thunder GuardianSword / Dagger / Bow / Wind
Vagrant Ratkin VISpear / Axe / Staff / Dark
Vagrant Ratking IStaff / Light
Vagrant Ratking IISpear / Staff / Lightning / Light
Vagrant Ratking IIISword / Dagger / Dark
Wild WeaselSword / Axe / Ice / Dark
Wind ElementalLightning / Light
Winged SerpentSpear / Bow / Wind

Abandoned Church

Chests

LootLocation
Healing Grape BunchFirst floor near the entrance on the eastern side
Black DaggerOn the first floor behind the podium near the entrance
Inspiriting Plum BasketOn the first floor after coming down the first set of stairs
Olive of Life (M)Just east of savepoint

Abandoned Traverse

Chests

LootLocation
Bottle of Poison DustNear the entrance of the area from Montwise off the main path on the western side
Energizing PomegranateFrom the entrance go across the bridge then head north
Guardian AmuletFrom the entrance go across the bridge then head south. Take the western path a short ways down.
Ice Soulstone (M)From the above chest continue along the path to find this in the nook just before the stairs

Borderfall

Chests

LootLocation
Inspiriting Plum (M) x1Along the path leading from Eastern Flamechurch Pass to the savepoint
Shadow BowFrom the savepoint head west. When you reach the top of the stairs follow the path right.
Thunder Soulstone (M)Head east from the savepoint and across a bridge
Empowering LycheeHead east from the savepoint and across a bridge. You’ll then climb down a ladder. Use the dock to sail west.

Eastern Flamechurch Pass

Chests

LootLocation
Fur ArmorEnd of the path directly north of the savepoint
Energizing Pomegranate x1Follow the path south of savepoint and take first path east
Fire Soulstone x1Head east of the savepoint to find it near the end on a cliffside
Slumber Sage x1Head northeast of the savepoint to find it on a side path to the right

Flamechurch

Chests

ItemLocation
400 leavesIn house northwest of the general store
Healing Grape x1In the room above the Inn behind the Solider (will need to Ambush/Provoke)
Guard’s Shield x1In the room above the Inn behind the Solider (will need to Ambush/Provoke)

Flamechurch: Cathedral

Chests

LootLocation
Shadow SoulstoneIn house on southwestern side of area closest to the savepoint

Flamechruch Pilgrims’ Way

Chests

LootLocation
Inspiriting PlumFound along the path heading west from the savepoint
Healing GrapeDown the steps to the right before the tunnel entrance
Tough NutIn the tunnel, follow the western path to the end
Stimulating RingIn the tunnel, follow the eastern path then use the dock to sail across the water

Forsaken Graveyard

Chests

LootLocation
Vivifying StoneSoutheastern corner of area
Dark SlasherDown the stairs south of the savepoint on western side of area
Fire Soulstone (L)On western side of area up a ladder in a ruined building

Merry HilLS

Chests

LootLocation
Herb of ClamorNorthern part of town near map transition
Empowering Lychee (L)In northwestern house

Merry Hills: Shrine Entrance

Chests

LootLocation
Empowering NecklaceNortheastern side of area
2700 leavesWestern side of area

Montwise

Chests

LootLocation
Feather MantleWestern side of town reachable via the northwestern exit in the library
Engagement BowIn the house west of the tavern. You’ll need to defeat the Former Champion in order to access it!

Montwise: Libary

Chests

LootLocation
Lapis RodOn top of the bookshelf on eastern side

Northern Montwise Pass

Chests

LootLocation
Unerring NecklaceDown the long ladder just northwest of the savepoint
Shadow Soulstone (M)East of the savepoint
Large Silver OreDown the long ladder south of the savepoint
Slumber SageFrom the savepoint, head west then go down the western set of stairs
Gold DustOn eastern side of area in a chest behind a ladder. To reach it, head east of the ladder then take the northern path and follow it west.
Large Silver OreSouthwestern corner of area
Healing Grape (M)Far southeastern part of the area near map transition to Western Montwise Pass

Western Merry Hills Pass

Chests

LootLocations
Healing Grape (M)Down the stairs from the starting area
Sun ShieldAcross the first bridge head north then follow the path
Herb of AwakeningOff the main path near the savepoint
Herb of SerenityJust north of the savepoint near the stalls

Western Montwise Pass

Chests

LootLocation
800 leavesFrom the steps leading to Montwise, it will be up the ladder to the west past the wooden sign
Energizing Pomegranate (M)From the steps leading to Montwise, head south across a bridge and down a flight of stairs. It will be in a small nook to the west.
Gelid HelmFollow the path north from the savepoint then when it curves to the right take a left into a hidden cave
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Guides

Like a Dragon: Ishin – Gion Substories

by NightlyGamingBinge in

In Like a Dragon: Ishin, you can complete various substories for rewards and virtue points. This guide covers the 4 Gion substories!

Finders Weepers

Obtained: Interact with the book lying on the ground next to a gate in the southeastern part of the area.

When you pick up the book, you’ll discover it’s a diary. Peek inside to be posed with a question. The correct answers are listed below. Once you respond, physically leave Gion then return to check on the diary. You’ll be presented with a new question!

  • All love is precious.
  • Try getting to know him.
  • Better to be simple and direct.

After responding with the last answer, return one more time and approach the two people in front of the shrine. When the cutscene finishes, so will the substory.

Soft and Supple

Obtained: Speak with the man near the Palanquin Bearers in the northern part of the area

When you’re ready, tell him “Fine” to meet a gorgeous creature. You’ll need to choose between the following options:

  • Someone diligent and tireless.
  • Someone deft at giving pleasure.
  • Someone with a perfect body.

You’re option doesn’t matter as you’ll be greeted by a sumo wrestler! Surprise!! Not quite what you were thinking, eh? You’ll then be asked to fork over 10 ryo or battle 3 sumo wrestlers. We chose to fight our way out! Afterwards, the substory ended.

Reward: 3 ryo

The Revolutionary Chef

Obtained: Approach the man just west of Kasuga

He’ll want a dish made by your own hand. Head to Ryoma’s villa and scrounge up a dish in your kitchen. Any meal will do. Once you’ve created one, return to the Chef and hand it over to complete the substory.

Reward: Bond with Revolutionary Chef

The Sexy Madam

Obtained: Speak with Sexy Madam outside of Kitchen Aoba.

When you speak with the suggestive lady, give her a cucumber. You can either grow and harvest one at Ryoma’s villa or purchase it. For a listing of where to purchase cucumbers, click here! Once you have a cucumber, hand it to her to complete the substory!

Reward: Vitality Pill and Bond with Sexy Madam

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Guides

Octopath Traveler II – Agnea Chapter 1

by NightlyGamingBinge in

Agnea is one of the 8 playable characters in Octopath Traveler II. She is a Dancer allowing her to use the Allure and Entreat Path Actions. Her dream is to become a star like her mother and bring smiles to people’s faces. This is a walkthrough of Agnea’s Chapter 1. For more guides on Octopath Traveler II, click here!

Cropdale

If you didn’t start with Agnea, you’ll need to travel to Cropdale in the Leaflands which can be found on the western continent. You can reach it by traveling northwest from Canalbrine in the Harborlads. To reach the Harborlands, sail there from either Beasting Bay: Anchorage in Toto’Hana of the southeastern continent or New Delsta Harbor: Anchorage in the Brightlands of the northwestern continent. Once in Cropdale, There will be a sparkling item on the ground near the savepoint. Interact with it to receive the Purse of Hope. This will trigger a cutscene where Agnea will show up along with her sister Pala. Pala will ask if you’ll take Agnea with you on your journey. Choose “Yes” when prompted for her to join the party. You’ll then be asked if you want to see the beginning of Agnea’s tale. Choose “Yes” to officially start Chapter 1.

Cropdale

When you gain control of Agnea, head to the two people with green dialog bubbles above their heads and use her Entreat Path Action to collect some tips. Collecting both will trigger a cutscene. After it ends, exit the bar and head to Agnea’s house west of the savepoint. There are a couple of villagers you can use Entreat on along the way. After you enter the house, another cutscene will trigger. During the next day, exit Agena’s house and head north exiting the village to the Forest Path.

Forest Path

Head north up the path until you reach the save point. Follow the northwestern path to find a chest containing a Healing Grape then return to the savepoint and take the northern path to the right of it to reach the Festival Grounds.

Festival Grounds

As soon as you reach the Festival Grounds a cutscene will trigger. You’ll then be asked to grab some people to help move things around using the Allure Path Action. Make sure to grab the chest on the right side of the stage with 500 leaves. You’ll then need to find the two villagers below on the Forest Path and in Cropdale then bring them back to the head villager. Please note that you can only do one at a time. After delivering the second villager a cutscene will trigger. You can only recruit one villager to bring with you so grab the one you like then head for Forest Path. You may want to grab the Minstrel that can use Wind magic to help with an upcoming boss fight if you can’t decide.

  • Villager – Forest Path next to the savepoint
  • Villager – Cropdale next to the exit leading to the Forest Path

Forest Path

Once on the Forest Path, travel west past the save point and over a bridge. South of the fence by the bridge you can find a chest with a Wind Soulstone inside. There is also a dock on the nearby stream you can use to sail to an abandoned house with a chest inside containing some Fur Armor. From there travel to the northwest part of the area to reach the Veil of Trees.

EnemyVulnerable
Woodland Birdian ISword / Dagger / ??? / ??? / Wind

Veil of Trees

If you the dock near the entrance to the Veil of Trees on the Forest Path, you can sail west to the Veil of Trees to find a chest containing a Sprightly Ring. Return to the main entrance to the Veil of Tress and follow that path northwest. Make sure to grab the chest with a Healing Grape before the log bridge and another one containing an Inspiriting Plum at the end of the southern path past the bridge. Continue following the path forward passing under a fallen tree. There will be another fallen tree on the right ahead you can use to reach a chest with a Slippery Nut inside. Return to the path and follow it north to reach a merchant next to a savepoint. You may want to stock up on healing items and upgrade Agnea’s equipment if needed. Save your game then travel west to trigger a cutscene leading to a boss fight.

EnemyVulnerable
Spud Bug??? / Axe / ??? / ???
Woodland Birdian II??? / Dagger / ??? / ??? / ???

Boss Fight: Duorduor

For this fight, you’ll be fighting the giant boar Duorduor. He uses a lot of physical attacks including an AOE attack and can stun your one of your party members for a turn. When the boar becomes surrounded in a purple mist, you’ll want to break it or defend as its attack deals massive damage to one of your characters. When the Duorduor reaches half health, it will summon allies to join in on the battle. Agnea will also unlock her Latent Power which allows her to make a single target skill affect all enemies or allies. The boar will also be able to heal some damage at this stage as well so watch out for that. Once you defeat the boar and its allies the battle will end and a cutscene will trigger.

EnemyVulnerable
DuorduorDagger / Axe / Wind
Forest Marmor??? / Dagger / ???

Forest Path / Cropdale

When you regain control of Agnea, head over to her father and use the Entreat Path Action for another cutscene. When it ends, head over to the village entrance for another cutscene leading to the end of the chapter.

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Guides

Octopath Traveler II – Partitio Chapter 1

by NightlyGamingBinge in

Partitio is one of the 8 playable characters in Octopath Traveler II. He is the Merchant class! His mission is to defeat poverty so everyone can enjoy life. This is a walkthrough for Partitio’s Chapter 1. For more guides on Octopath Traveler II, click here!

Oresrush

If you didn’t start with Partitio, then you’ll need to travel to Oresrush in the Wildlands which can be found on the western continent. You can reach it by traveling northwest from Canalbrine in the Harborlads. To reach the Harborlands, sail there from either Beasting Bay: Anchorage in Toto’Hana of the southeastern continent or New Delsta Harbor: Anchorage in the Brightlands of the northwestern continent. Once there head up the dirt path west of the town entrance to find Partitio on the right side of his house overlooking the town. Speak with him then select “Yes” when prompted for him to join the party. You’ll then be asked if you want to view the beginning of his tale. Select “Yes” to officially start Chapter 1.

When you gain control of Partitio, make your way down into the camp where you’ll be introduced to his Path Action, Purchase. Head to the Merchant in the back of the camp with a green dialog bubble over his head and use your Path Action to select the Dubious Silver Nugget. You can also use Purchase on the people in the camp to pick up additional items if you want. When you’re ready, return to Papp to trigger a cutscene.

After the cutscene, head to the southwestern part of town to find Papp near his house. Approach him to trigger another cutscene. After it ends, you’ll be introduced to Partitio’s Hire Path Action. Use it to hire someone then use the eastern exit to reach the Silver Mine.

Silver Mine

At the mine, head up to the middle area to find a chest with a Healing Grape. You may also want to level a bit before reaching the top of the mine. When you’re ready head up to the top to trigger a fight against a pair of thugs. Defeat them to trigger another cutscene.

EnemyVulnerable
Eggling??? / Spear / ??? / ??? / ???
Thug I??? / Speark / Bow / ???
Wild Mole ISpear / Dagger / Bow / ??? / ???

Oresrush

When you regain control of Partitio after the time skip, travel to the tavern on the northeastern part of the town near the savepoint then head inside. Use your Path Action on the Apothecary with the green dialog bubbler above their head. Buy Papp’s Medicine from them for 100 leaves then bring it back to him at the house. Along the way, a cutscene will trigger with Partitio’s old friends. Place the medicine on the nightstand next to Papp to trigger another cutscene. Before heading towards the Abandoned Silver Mine, take some time to stock up on supplies, upgrade gear if you can and hire some extra help if needed.

Abandoned Silver Mine

When you reach the mine, loot the chest near the savepoint to receive 500 leaves. Work your way to the top part of the mine to find a ladder leading to a raised platform with a chest containing a Light Soulstone. You’ll then want to travel west over the tracks. Take the path south of the tracks to reach a chest containing an Inspiriting Plum. You’ll then want to follow that path heading north. This will bring you to Giff’s Manse.

EnemyVulnerable
Eggling??? / Spear / ??? / ??? / ???
Laughing HyaenaSword / Dagger / Bow / ??? / Light
Wild Mole ISpear / Dagger / Bow / ??? / ???

Giff’s Manse

Once in the manse, head into the room on the east side of the hall to find a chest then make your way over to the room on the west side to arrive in a courtyard. Head through the door on the north side of the courtyard to find a chest with a Small Silver Ore inside. Next, follow the walkway around to the left. This will bring you to another chest containing a Bronze Shield. Return to the center for the courtyard and take the eastern stairs up. Follow the second-level balcony west making sure to go into the second room you pass to find a chest with a Leather Helm. Head through the doorway at the end of the balcony to enter a room with a Merchant and savepoint. Stock up on supplies and save then head through the door. Take up the stairs and enter the room at the end to trigger a cutscene leading to a boss fight.

EnemyVulnerable
Guard DogSword/ Spear / Bow / ???
Thug I??? / Spear / Bow / ???
Thug II??? / ??? / Bow / ???

Boss Fight: Giff

For this fight, you’ll be facing Giff and two of his lackeys. Giff will buff his lackeys while they all deal physical damage to Partitio. I’d recommend dealing with the lackeys first then focusing on Giff. When he becomes enveloped in a purple mist, either break him or guard as he is about to deal massive damage. When Giff reaches around half health, Partitio will unlock his Latent Power which allows him to instantly replenish his BP. Defeating Giff and his lackeys will win you the fight and trigger a cutscene leading to the end of the chapter.

EnemyVulnerable
GiffSpear / ??? / ??? / ???
Giff’s Lackey I??? / Bow / ??? / ???
Giff’s Lackey IISpear / ??? / ??? / ???
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Guides

Octopath Traveler II – Hikari Chapter I

by NightlyGamingBinge in

Hikari is one of the 8 playable characters in Octopath Traveler II. He is the Warrior class allowing him to use the Challenge and Bribe Path Actions. His goal is to save the people of his kingdom and bring them times of peace. This is a walkthrough of Hikari’s Chapter 1. For more guides on Octopath Traveler II, click here!

Ryu

If you didn’t start with Hikari, then you’ll need to travel to the town of Ryu in Hinoeuma which is on the western continent. You can reach it by traveling west from Canalbrine in the Harborlads. To reach the Harborlands, sail there from either Beasting Bay: Anchorage in Toto’Hana of the southeastern continent or New Delsta Harbor: Anchorage in the Brightlands of the northwestern continent. Once you reach Ryu, make your way to the eastern side of the area to trigger a cutscene. When prompted select “Yes” to come to the aid of Hikari. Defeat the group of soldiers and Hikari will ask to accompany you. Select “Yes” to have him join the party. You’ll be asked if you want to witness the beginning of Hikari’s story. Select “Yes” to officially start Chapter I.

EnemyVulnerable
Ruffian Soldier ISpear / Dagger / Axe / Bow
Ruffian Solider IIDagger / Axe / Bow / Ice

Battlefield

When you gain control of Hikari, follow the path north through the battlefield defeating the enemies as you go. After you defeat the Southern General and his pair of soldiers a cutscene will trigger.

EnemyVulnerable
Southern GeneralSword / ?
Southern OfficerSword / Spear / ?
Southern Solider ISword / Spear
Southern Solider IISword / Spear / ?

Ku: Castle Town

When you regain control of Hikari in town, head for the savepoint then climb up the nearby ladder. This will bring you to the top of the wall where you can loot a chest for an Inspiriting Plum. If you also turn left down the road behind the weaponsmith, the last house on the right has a chest with a Healing Grape in it. Now head to the tavern in the southwestern corner of town to trigger a cutscene introducing Hikari’s Challenge Path Action. Use it on Mugen’s soldier to challenge him to a duel. Defeat him using sword and spear attacks. By winning, Hikari will learn the Double Slash skill and another cutscene will trigger. Head up the stairs to the left of the tavern for another cutscene. When it ends, head to the Castle Entrance on the north side of town past the savepoint.

Ku: Castle Entrance

Another cutscene triggers as soon as you reach the area. Enter the building on the left to learn about Hikari’s Bribe Path action then use it on the Castle Merchant to learn the Castle Merchant’s Information. Also, make sure to loot the chest past him to receive 1,600 leaves. Return to Castle Town then exit the city through the south to reach the Southern Ku Sands.

Southern Ku Sands

Travel west past the tents to find a chest with a Fire Soulstone inside then head to the east side to find a dock on the water surrounding the castle. Sail west under the bridge to find another dock with a chest containing an Energizing Pomegranate. A third chest can be found on the southern part of the map on the way to the Crest of Heroes under a lookout tower. It contains a Herb of Light. With the chests out of the way, travel to the top of the Crest of Heroes to find a savepoint and Merchant. Stock up on supplies and save. Then head east of the Merchant to find another chest containing an Inspiriting Plum. When you’re ready approach the swords at the Crest of Heroes to trigger a dialog event leading to a boss fight.

EnemyVulnerable
Army AntSword / Axe / ? / ? / Wind
Desert Ape ISword / Spear / ? / ? /?
Desert Ape IISword / Spear / ? / ? / ?
Ivory AmmoniteSpear / ? / ? / ?
Skull RollerSpear / ? / ? / ?

Boss Fight: Ritsu Mishuyo

For this fight, you’ll be facing Ritsu and a couple of his footmen. They will all deal physical damage to Hikari, so deal with the footmen and then focus on Ritsu. When his health is close to halfway, Hikari will be able to use his Latent Power, Shadow Hold which allows him to use special skills without consuming SP. Defeat Ritsu and his footmen to claim victory and trigger a cutscene.

EnemyVulnerable
Ritsu MishuyoSword / ? / ?
Ritsu’s FootmanSword / Spear / ?

Castle Ku

Follow that path north and speak with the guard near the gate to receive an Empowering Kychee then travel to the Castle Ku: Entrance. Enter the castle to trigger another cutscene. Before heading up the steps, go west to find a chest with a Thunder Soulstone. Head south from that chest to enter a hidden room containing another chest with a Critical Ring inside. Make your way back to the center of the castle and head up the stairs. The side room on the left will have a chest containing a Healing Grape. When you reach the throne room, another cutscene triggers leading to the end of the chapter.

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Guides

Octopath Traveler II – Castti Chapter 1

by NightlyGamingBinge in

Castti is one of the 8 playable characters in Octopath Traveler II. She is an Apothecary allowing her to use the Inquire and Soothe Path Actions. Castti is suffering from amnesia and is traveling to find clues about who she used to be. This is a walkthrough for Castti’s Chapter 1. For more guides on Octopath Traveler II, click here!

Canalbrine

If you didn’t choose to start with Castti, travel to Canalbrine in the Harbordlands which can be found on the western continent. You can sail there from either Beasting Bay: Anchorage in Toto’Hana of the southeastern continent or New Delsta Harbor: Anchorage in the Brightlands of the northwestern continent. Once in Canalbrine, speak to Castti helping a wounded sailor near the dock. She will mention needing fruit and you’ll then be prompted to hand over a Healing Grape (you can buy some in any shop if you don’t have any). Select “Yes” to give her one. After dealing with her patient, she’ll tell you a bit about herself and ask if she may join you on your travels. Select “Yes” for her to join your party. You’ll then be prompted if you want to view the beginning of her story. Select “Yes” to officially kick off her Chapter 1.

Ship at Sea

When you gain control of Castti, you’ll be introduced to her Inquire Path Action. Use it on the captain then the three guys on the ship with the green dialog bubble above their heads. After doing so, a cutscene will trigger. Afterward, head down to the passenger’s cabin and interact with the flickering bag to obtain the Apothecary’s Satchel.

Canalbrine

When you regain control of Castti, you’ll be in Canalbrine. Travel towards the Inn to trigger another cutscene where you’ll be introduced to Castti’s Soothe Path Action. Use it on Senah to transition into another cutscene. You’ll then need to heal three people around town. Their locations can be found below. Another cutscene triggers after tending to the third one.

  • Townsperson – House southwest of the savepoint
  • Girl – On the ground near the dock east of the savepoint
  • Elderly Man – Northeast of town in the building connected to the weapons shop

After the cutscene, you’ll need to head out for the water source south of the savepoint on Canalbrine: Parth to the Water Source.

Canalbrine: Path to the Water Source

Head east to find a chest containing a Darkdelion then proceed west towards the water source. When you start going up the sloped path along the area’s western side, there will be a hidden path next to the brazier leading to a chest with an Empowering Ring. A third chest can be found towards the end of the slope containing a Plum Leaf and another before a wall with a ladder containing a Grape Leaf. Climb the wall and then follow it north to find another chest with a Guard’s Helm. Next head south along the wall to find a savepoint and dock. Sail west to find another dock with a chest containing a Herb of Healing then return to the first dock and head through the bars to reach the water source.

EnemyVulnerable
Flying FishSpear / Dagger / Bow / Ice / Lightning
Hermit ConchSword / Axe / Staff / Light
Ocean Lizardman ISword / Axe / Staff / Ice / Wind

Canalbrine: Water Source

Head for the dock then follow the path east. At the fork, continue east to find a chest with a Diffusing Serum then backtrack to the fork and continue on taking the western path. Just before the bridge, there will be a dirt path on the north side leading to a chest with a Cleansing Leaf. Return to the bridge and press on heading east. When you reach the merchant and savepoint, there will be a dock to the left of a small waterfall. Use it to travel west to find a chest with some Old Armor in it. Return to the merchant and stock up on any supplies you need or upgrade equipment. You might also want to use savepoint as well. Grab the chest at the end of the bottom path for a Herb of Healing then take the upper path to the end to trigger an event leading to a boss fight.

EnemyVulnerable
Barnacle CrabDagger / Axe / Wind / Light / Dark

Boss Fight: Doron and Veron

For this fight, you’ll be facing two enemies: Doron and Veron. Doron can make you susceptible to poison attacks while Veron can poison you. When one gets low on health, the other will eat it healing itself and gaining a buff. After dealing some damage to the remaining enemy, Castti will gain use of her Latent Power which lets her use concoct without requiring any materials. You can use it to buff your resistance to aliments, heal some HP or restore some SP. The battle ends once both foes are no more. This will trigger a cutscene.

EnemyVulnerable
DoronIce / ?
VeronAxe / ? / ?

Canalbrine

After regaining control of Castti, use the Inquire Path Action on Malaya to learn more about Eir’s Apothecaries. This will trigger a cutscene where Castti will remember a bit about herself. The chapter will complete afterward.

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Guides

Octopath Traveler II – Ochette Chapter 1

by NightlyGamingBinge in

Ochette is one of the 8 playable characters in Octopath Traveler II. She is a hunter allowing her to befriend animals and provoke others into fights. Ochette is on a quest to find three creatures of legend to protect her home. This is a walkthrough for Ochette’s Chapter 1. For more guides on Octopath Traveler II, click here!

Beasting Village

If you didn’t pick Ochette as your first character, you’ll need to travel to the Beasting Village in Toto’haha on the southwestern continent. To reach it, sail to the Beasting Bay: Anchorage in Toto’haha from either the New Delsta Harbor: Anchorage in the Brightlands or Canalbrine in the Harborlands for a fee. Then head south to reach the Beasting Village. Once there, speak with Ochette near the savepoint then select “Yes” when prompted to allow her to accompany you on your travels. You’ll then be asked if you want to hear the start of Ochette’s tale. Select “Yes” to officially start her Chapter 1.

Tombs of the Wardenbeasts

When you first gain control of Ochette, you’ll have to choose to befriend either Malamaowl or Lajackal using her Path Action. The Malamaowl can attack an elemental weak point on enemies and has the attack Arcane Blade while the Lajackal attacks a weapon weak point on enemies and comes with the Finishing Blow skill. The choice doesn’t really matter too much as you’ll be able to recruit more beasts as the story progresses, but if you’re unsure we’d recommend Malamaowl to round out Ochette a little more since she already has great coverage with weapon break. After you make your choice and befriend one of the animals, a cutscene will trigger. When you regain control of Ochette, you’ll be in a battle with King Iguana. After a few turns pass, you’ll be introduced to her Capture Hunter skill. use it to tame King Iguana.

EnemyVulnerable
King IguanaAxe / Bow / Lightning

Beasting Village

After another cutscene, follow the northwestern path past a savepoint to reach the Beasting Village. This will cause another cutscene to occur. You’ll then be introduced to Ochette’s Provoke Path Action. Use it on the Villager with a green text bubble above his head to start a fight and defeat him. After another quick cutscene, you’ll be introduced to Ochette’s prepare hunter skill which turns captured animals into food. Press the Path Action button and select “King Iguana” to turn him into Jerky then speak with the Beastling with a green dialog bubble over their head to give them a piece. Next head to the northwestern part of the village and speak to Juvah for another cutscene. When it concludes, you may want to stop by the shop in town to upgrade your weapons and gear along with grabbing some supplies before setting out.

EnemyVulnerable
VillagerDagger / Wind

Path to the Tombs of the Wardenbeasts

Follow the path west to reach the tomb. Before the waterfall, there is a chest at the top of the ledge you can access via stairs to its left to receive an Unerring Ring. You can also use the dock near the pond to sail to a southern dock for another chest containing an Inspiriting Plum. A third chest with Jerky in it can be found east of the waterfall.

EnemyVulnerable
Island Froggen IDagger / Axe / Ice / Lightning / Wind
Motley SlugSword / Axe / Bow / Staff / Fire

Tombs of the Wardenbeasts

When you reach the tomb, follow the path east heading up a flight of stairs and crossing over a bridge. Before continuing east, follow the southern path for a chest containing a Composite Bow and north for another chest with a Bone. After getting both chests, continue east across a bridge to find the missing girl triggering a cutscene. You’ll then need to use your Befriend Path Action on the girl using 1 Jerky. If you don’t have any, capture a monster and serve ’em up.

EnemyVulnerable
LlorisDagger / Axe / Bow / Lightning / Wind
Shambling WeedSword / Axe / Bow / Fire / Wind

Path to the Tombs of the Wardenbeasts

After befriending the girl, you’ll be sent back to the path outside of the tomb. Return to the village. Along the way, you’ll encounter a new monster. As you get closer to the village a cutscene will trigger. Before entering the village, stock up with the merchant if needed and save. When you’re ready proceed north to the village.

EnemyVulnerable
Mysterious FledglingBow / Wind

Boss Fight: Dark Entity

Back in the village, a cutscene will trigger leading to a boss fight against the Dark Entity. It will use start out by using dark-based and physical attacks against Ochette. After a few turns pass and you deal some damage to the creature, it will summon 3 additional adds to aid it and will continue to do so through the fight. It can consume the adds to apply a buff to itself. When the Dark Entity reaches close to half-health, Ochette will gain access to her Animal Instincts Latent Power. Activating this will give her access to new special skills. You’ll need to defeat the Dark Entity and any remaining Mysterious Fledglings to win the fight. This will trigger another cutscene leading to the end of the chapter.

EnemyVulnerable
Dark Entity? / Axe / Lightning / Wind
Mysterious FledglingBow / Wind
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Guides

Octopath Traveler II – Temenos Chapter 1

by NightlyGamingBinge in

Temenos is one of the 8 playable characters in Octopath Traveler II. His class is the Cleric allowing him to use the Guide and Coerce. He is on a quest to investigate the pontiff’s murder. This is a walkthrough for Temenos’ Chapter 1. For more guides on Octopath Traveler II, click here!

Flamechurch

If you didn’t start with Temenos, you’ll need to travel to the town of Flamechurch in the Crestlands region, which can be found in the eastern part of the map, to recruit him. As soon as you enter town, head up the flight of stairs to trigger a cutscene. Temenos will then appear and ask you to lend a hand. Select “yes” when prompted to help him out.

EnemyVulnerable
InsurgentDagger / Staff / Fire / Lightning

After defeating the enemy, Temenos will ask to join your party. Select “yes” to have him officially join you. You’ll then be prompted to hear the beginning of Temenos’ tale. Select “yes” to officially start Temenos’ Chapter 1.

???

When you gain control of the guest character, head up the stairs. When you reach the top, a cutscene will trigger leading to a fight. When facing the enemy, use the Blessings skill to boost yourself with a buff for 9 turns then spam the Wrath skill to deal a lot of damage to the enemy. The fight is semi-scripted so just follow along with it.

Flamechurch

When you gain control of Temenos, follow the objective to the town square where a cutscene will trigger. Afterwards, use the newly unlocked Guide Path Action on Crick and escort him back to the cathedral which is north of town through Flamechurch Pilgrims’ Way.

Flamechurch Pilgrims’ Way

Follow the path north heading to the Flamechurch Cathedral. Along the way you’ll find a chest containing an Inspiriting Plum. About halfway up the path, an event will trigger and Crick will officially join your party. From that point, if you keep heading east head down a small flight of stairs to find a chest with a Healing Grape. Head through the tunnel to reach the church. There will be two side paths on both sides. The western one will take you to a chest containing a Tough Nut. The eastern path will lead you to a chest with a Stimulating Ring. Please note that for the eastern chest, you’ll come to a dock. Enter the water to make a boat appear then sail over to the other dock. When you exit the tunnel, head up the stairs to reach the cathedral.

Flamechurch Cathedral

As soon as you reach the cathedral, a cutscene will trigger. After the cutscene, you’ll need to use your Path Action to coerce some info from a few of the Cathedral repair people. They are as follows:

  • Young Man east of the sacred flame is weak to Light attacks.
  • Cleric in the building west of the sacred flame by the bookshelf. She is weak to Staff and Light attacks.
  • Vados the Architect southwest of the sacred flame. He is weak to Light attacks.

Defeating Vados will give you the information you need. The below table are some optional people you can coerce!

TownspersonStrengthVulnerableLocationInfo
Historian2/10StaffStanding next to sacred flameNone
Cleric4/10?On the southeastern part of area next to tombstones?

Before heading into the secret entrance, you might want to stop by the merchant near the sacred flame to stock up on healing items and upgrade some equipment. When you’re ready, head to the northeastern door of the cathedral. Head inside and climb down the ladder.

Cathedral Cellars

Follow the path west past the savepoint and head up the stairs to find a chest at the top with a Light Soulstone. Head back down the stairs and use the dock to continue heading west. While sailing to the western dock, there will be another dock in the middle of the water on the southern side which will allow you to access a chest containing an Inspiriting Plum. After docking at the far western dock, head up the stairs. At the top there will be a statue. If you head behind the statue and go left you’ll find a hidden area with a chest containing a Pilgrim Rod. Return to the statue and head west to find a ladder, allowing you to enter the cathedral.

Flamechurch Cathedral

Exit the room to enter a hallway then proceed east. Head into the next room to find a chest with an Olive of Life. Proceed on to find a savepoint in the center of the cathedral. If you keep heading east, the last room on the end will contain a chest with a Light Soulstone. Return to the center of the cathedral and head north. Reaching the altar will trigger a cutscene leading to a boss fight.

Boss Fight: Felvarg

For this boss fight, you’ll be fighting the Arcane Beast Felvarg. The beast uses dark magic attacks that can damage the whole party. It also has a Wild Claw attack that can damage a single party member multiple times. To offset some of the damage, use Crick’s Skills. His Cover skill will take damage for Temenos 1 time. His Godsblade’s Shield will raise your physical defense. Sacred Slash can be used to reduce the Felvarg’s magic defense allowing Temenos to deal more damage. After the boss falls under half health, Temenos will gain his Laten Power: Judgment. This will allow him to lower Felvarg’s shield using any of his attacks. One thing to watch out for is when Felvarg becomes surrounded in a purple mist. You’ll either want to break the beast or defend to survive the attack that deals high damage. Defeat the beast to trigger an event.

EnemyVulnerable
FelvargSword / ? / Light

Investigation

When you’re prompted to search for clues, interact with the glowing floor behind the beast. This will give you the Shattered Cathedral Window info. Next, examine the urn on the east side of the altar to find the Lingering Scent of Incense info. Lastly, examine the glowing specks in front of the altar to receive the Toppled Candlesticks info.

Flamechurch Cathedral

After the lengthy cutscene, head into the library. Approach the bookshelves to trigger another event. When it concludes, so will the chapter.

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Guides

Octopath Traveler II – Brightlands Region Guide

by NightlyGamingBinge in

In Octopath Traveler II, you’ll come to the Brightlands region as part of your journey. This guide will cover the chests, townspeople, enemies and side stories you’ll come across in the Brightlands.

Path Actions

The below list has links to each Path Action guide and the rewards you can get from using each one.

Enemies

The enemies in the table below can be found around the areas that make up the Brightlands.

NameVulnerable
Black BatSword / Dagger / Bow / Fire / Light
City Octopuff TravelerSword / Axe / Staff
City Ratkin IDagger / Axe / Fire / Light
City Ratkin IIDagger / Axe / Fire / Light
City Ratkin IIIAxe / Staff / Lightning / Light
City Ratkin IVAxe / Bow / Ice / Light
City Ratkin VSword / Fire / Lightning / Light
Diamante Guard IDagger / Dark
Diamante Guard IISword / Dagger / Dark
Giant SheepAxe / Bow / Dark
Guard DogSword / Spear / Bow / Lightning
Mad RatkinDagger / Bow / Fire / Light
MeepSword / Staff / Ice / Lightning
Night RavenSpear / Dagger / Bow / Ice /Light
Red BetaDagger / Bow / Staff / Ice
Scaled ViperSword / Axe / Fire / Light
Shaggy MeepSword / Staff / Lightning / Wind
SwordfishLightning
Thunder WispIce / Wind / Light / Dark

Throne Chapter 1 Enemies

*These enemies only show up in the Underground Waterway during Throne’s Chapter 1.

NameVulnerable
PursuerSword / Dagger / Axe / Dark
Pursuer LeaderAxe / Dark

ClockbanK

Chests

LootLocation
Bottle of Sleeping DustIn house west of savepoint

Clockbank: Industrial District

Chests

LootLocation
Healing Grape BunchFrom the inn, head west and go down 1 flight of stairs. Go west to find chest.

Diamante’s Estate

Chests

LootLocation
1200 Leaves1st floor of the estate on the west side past the grand staircase
Shadow SoulstoneIn the room at the top of the grand staircase
Long SwordNorth side of the room on a landing at the bottom of the stairs just before the savepoint
Inspiriting PlumEast of the northern savepoint

EASTERN NEW DELSTA HIGHROAD

Chests

LootLocation
700 leavesNext to the windmill in front of Arkar’s workshop
Healing Grape (M)Northwestern part of the area west of Arkar’s Workshop
Iron BladeHead east from the savepoint then take the first path leading along the north side

Lostseed

Chests

LootLocation
Reinforcing JamAt the top of the long ladder in the building on the western side of town

New Delsta

Chests

LootAreaLocation
Inspiriting PlumBackstreetsAlleyway west of the bar
DaggerBackstreetsBuilding with a guard west of the save point. Need to use Ambush to knock the guard out.
Critical NutBackstreetsOn the right side of the Game Parlor in the northern part of the area. Use the dock on the left side of the building to swim around the back to reach it.
Healing GrapeNew DelstaUp the ladder on the side of the building west of the save point
Energizing PomegranateNew DelstaHead down the stairs south of Diamante’s Estate the go east

New Delsta Harbor: Anchorage

Chests

LootLocation
Slumber SageNorth of the savepoint by a tree
Bottle of Poison DustEnd of the southern dock

Sunken Maw

Chests

LootLocation
Shield of SerenityOn a dock south of the savepoint
13500 leavesClimb up the ladder near the savepoint then follow the path heading east
Quartz RodFrom the savepoint sail east to find another dock with the chest

Underground Waterway

Chests

LootLocation
Healing GrapeFrom the ladder leading to New Delsta, head south through the gate. then go east. When you reach the stack of crates, follow that path south over a bridge to reach the chest.
Protective RingFar east side of the area in a small room off the main path.

Western Clockbank Highroad

Chests

LootLocation
Feathered HatHead over the bridge northwest of the savepoint then head east to find a dock. Sail north and slightly east to another dock then head west.
Inspiriting Plum BasketHead over two bridges northwest of the savepoint and it will be on the left
Herb of ClarityTravel east of the savepoint over a bridge then head north at the fork