Below is a walkthrough for the harmony route of Part 12 in Digimon Survive.
Exploration / Story Progression
When the chapter starts, those remaining will have a hearty breakfast to prepare them for the upcoming final battle.
Woods by Shrine
Stop by this area to use your camera to collect 2 hidden items. A third object will be a shadow that lunges out at you. You can choose to fight it or not.
Inner Shrine Ent.
Once in this area, use your camera on the brush to the left of the cave entrance to find an item. You can find a shadow in the tree to the right of the entrance.
Inner Shrine – Story Progression
When you’re ready to press on with the story, travel to the Inner Shrine. Use your camera on the shrine to receive All in the Seasoning: Chapter 5. Afterward, speak with Minoru to get things rolling.
Minoru
What might actually move Kaito?
What Minoru just said. (Minoru affinity up)
Miu’s words.
Flattery.
Next, interact with the area near the shrine to head deeper in. You’ll want to speak with Saki here then you’ll be able to continue deeper into the shrine.
Saki
How do I reply to Saki?
To stop lashing out.
He’s not alone. (Saki affinity up)
I agree with you.
In the next area with the broken door, interact with the mural on the left side of the room to trigger a quick cutscene. Afterward, press on deeper into the shrine leading to another cutscene. You’ll then have a 1:1 conversation with Aoi and have to check in with Saki and Minoru. After speaking with both Saki and Minoru, the story will progress and you’ll end up in another battle with Boltboutamon. If you are having issues with the fight, what worked for me was evolving my Digimon and then making Boltboutamon come to me where I was able to set my Digimon up to attack him from all sides.
Aoi
For Kaito, Aoi’s regrets…
can shape the future.
are necessary.
aren’t pointless. (Aoi affinity up)
After defeating Boltboutamon a lengthy cutscene will trigger throwing you into a fight against the Master. You’ll have Saki, Minoru, Aoi along with 6 additional Digimon of your choosing for the final fight. Once you get the Master’s health down a bit, a cutscene will trigger and you’ll have to face a new foe. During this battle, you’ll have Saki, Aoi, Minoru and two additional Digimon. Defeating this boss will trigger one last cutscene leading to the end of the game and beating the Harmony Route!
Below is a walkthrough for the harmony route of Part 11 in Digimon Survive.
Free Action – Part 1
Spider Lily Forest – Exploration
Use your camera on the front tree right of Agumon to find an item
Old school – Free Action
Minoru (costs 1 move)
How should I reply to Minoru’s Concerns?
We have to find him.
Gotta keep trying. (Minoru affinity up)
I feel the same.
Corridor – Free Action
Saki (costs 1 move)
I bet she’s mostly worried about…
Kaito and everyone. (Saki affinity up)
Everyone here.
Kaito and Dracmon.
Music Room – Free Action
Professor/Haru (costs 1 move)
I’d say the professor was just…
Being the “bad cop” (moral)
Focused on survival (wrathful)
Being Realistic (Harmony)
Speaking to either the Professor or Haru triggers the same dialog
You’ll get 3 Large Sincerity Melons for talking to him
Cafeteria – Free Action
Aoi (costs 1 move)
In order to relieve our anxiety, we should…
Stay rational for now.
Hurry Up.
Prepare ourselves. (Aoi affinity up)
Free Action – Part 2
After you spend 4 of your moves, an event will trigger and everyone will travel to new locations. The recommendation would be to visit Aoi, Saki and Minoru to raise affinity and take part in a couple of battles that can reward Perfect Enlightenment Slabs. This will leave you with one point to spend on the Professor or Haru. Both of them will give you different items, so check below to see which ones you want. After using all moves, an event will trigger then Exploration will trigger.
Old School (School Area) – Free Action
Professor (costs 1 move)
You’ll receive an Ultimate Enlightened Slab
Shrine (Forest Area) – Free Action
Aoi (costs 1 move)
How do I convince her she’s in the right?
We owe you a lot. (Aoi affinity up)
You helped us all.
He wouldn’t mind.
Dam Base (Dam Underground) – Free Action
Use the camera on the concrete wall along the right side of the area to find an item.
Minoru (costs 1 move)
Choosing to spend time with Minoru leads to a battle against 4 1st Class Kenzoku and 3 3rd Class Kenzoku.
Should I let Minoru go in the waterway?
Go with him. (Minoru affinity up)
Stop him.
Let him go.
Mountain Pass (Mountain Pass Area) – Free Action
Use the camera in the grass to the right of Saki to find an item
Saki (costs 1 move
Choosing to spend time with Saki leads to a battle against 3 1st Class Kenzoku, 2nd Class Kenzoku and 2 3rd Class Kenzoku.
What can I say to calm her down?
It’s possible.
Don’t think the worst.
Kaito’s not in the fog. (Saki affinity up)
Woods by Library (Library Area) – Free Action
Haru (costs 1 move)
If you choose to spend time with Haru, they will give you 3 Giant Odd Mushrooms
Exploration / Story Progression
Old School (School Area)
Saki
What should I make of Saki’s attitude?
She’s being careless.
She’s striking a balance. (Saki affinity up)
She’s not scared.
Waterway Entrance (Dam – Underground)
Use your camera in the corner to the right of Minoru to find an item
Minoru
What should I respond to Minoru?
Nothing.
You’re different…
I really trust you. (Minory affinity up)
Spider Lily Forest (Forest Area) – Story Progression
Speaking with Aoi will push the story forward. After a couple of cutscenes, you’ll be thrown into a battle against the virus-type Boltboutamon. There will also be two chests on the map you can collect. For this fight, you’ll just need to ensure one of your characters survives. After a couple of turns an even will trigger and Boltboutamon will leave. This will also end Part 11.
Welcome to NGB and our Mega Man Battle Network 2 guide for the Need a Cupid Request request. In this guide, we’ll cover everything you need to know about this request like where to start it and how to complete it. Completing this request will also reward you with the Silver Love trophy (or achievement).
How to Start the Need a Cupid Request
In Mega Man Battle Network 2, you can accept the Need a Cupid request from the request board in Marine Harbor after obtaining your ALicense and visiting YumLand for the first time.
How to Complete the Need a Cupid Request
For this request, the requestor has fallen madly in love but is too shy to act on their feelings. They’ll need the expert love advice of 5th grader Lan and his Navi partner Mega Man in their quest for true happiness! To start, travel to Okuden from the Metro Line then speak with the old man standing near the road. After some debate, Mega Man will recommend the old man write a love letter to the special lady. He’ll then ask you to deliver it for him but isn’t sure where she is right now. The only clue he provides is that she’ll be where flowers bloom and that her nickname is Sunflower.
To track down this special lady, head back to the Metro Line and take it to Marine Harbor. You’ll then want to go over to the grouping of flowers near the center of the harbor. Speak with the lady there to deliver the LoveLetr.
After reading the letter, she’ll write her own and ask that you take it back to the old man. Return to him in Okuden to complete the request. He’ll reward you with 10000 zenny and you’ll also receive the Silver Love trophy/achievement.
Welcome to NGB and our Mega Man Battle Network 2 guide for the Paying in Advance request. In this guide, we’ll cover everything you need to know about this request like where to start it and how to complete it. Completing this request will also give you the Fall of the Phisher trophy (or achievement).
How to Start the Paying in Advance Request
In Mega Man Battle Network 2, you can accept the Paying in Advance request from the request board in Marine Harbor after obtaining your ALicense and visiting YumLand for the first time.
How to Complete the Paying in Advance Request
For this request, you’ll need to travel to Yumland 1 in search of a black Navi (this obviously isn’t a trap right?). Once you reach YumLand, head for the pink/yellow sign in the back right of the area.
Speak with the purple/black Navi there to receive a GateKeyB… then be thrown into a fight against a Sparky and 2 Flamey2 viruses. Delete them to complete the request. You’ll also receive the Fall of the Phisher trophy/achievement.
Welcome to NGB and our Mega Man Battle Network 2 guide on the Chip Please! request. In this guide, we’ll cover everything you need to know about this request like where to start it and how to complete it.
How to Start the Chip Please! Request
In Mega Man Battle Network 2, you can accept the Chip Please! request from the request board in Marine Harbor after obtaining your ALicense and visiting YumLand for the first time.
How to Complete the Chip Please! Request
For this request, the requestor’s water heating program is busted and they require a FireSwrd F to fix it. The lady can be found in the Center lobby at Marine Harbor and will trade you a Slasher L chip for the FireSwrd.
In order to obtain a FireSwrd F chip, you’ll need to travel to the Koto Area and defeat the Swordy2 virus that spawns there. If you are unsure of how to get to Koto Area, the easiest way is by jacking into the net and heading for Square Ent. Once there, locate the bridge leading to the Square warp pad. Don’t cross it, but instead follow it right and use the warp at the end. This will bring you to Den Area 3. Follow the path, passing a Netdealer to eventually end up in Den Area 2. From there just follow the linear path to reach Koto Area. While hunting Swordy2, you’ll want to shoot for a Busting Lv. 9 or something close to that to get the FireSwrd F to drop. Also, keep in mind that it’s all RNG based so it could take a while for the Swordy2 to spawn. Happy busting!
Welcome to NGB and our Mega Man Battle Network 2 guide for the Mother Computer puzzles you’ll need solve in the Mother Computers while defending Electopia from Shadowman’s attack. In this guide we’ll go over how you can solve each puzzle standing between Mega Man and his confrontation with Shadowman.
Mother Computer Puzzles Guide
In Mega Man Battle Network 2 as you progress the story, Lan and Mega Man will have to jump in to help the city net battlers protect the Mother Computer of Electopia from an attack led by Shadowman. This guide will cover the puzzle in each area that you’ll need to solve in order to reach Shadowman and put a stop to his wickedness.
Mother Comp1
For the first puzzle in Mother Comp1, you’ll be given the phrase “Curiosity Killed the ___” and have to step on the correct tiles in order to spell out the missing word. In this case, the answer is “CAT”. You’ll want to walk on the tiles C-A-T in that order starting with the C next to the C and A tiles.
The second puzzle in the area gives you a riddle “I rest in a bed but never sleep”. The answer to that is a river. So step on the R-I-V-E-R tiles in that order to complete the question.
For the third puzzle, you’ll be given “_ET_ATTLER” and the solution is to step on the tiles for the missing letters. Those tiles are N and B. After doing so, you’ll be clear to reach the control panel for the 2nd wall protecting the mother computer.
Mother Comp2
The first puzzle in Mother Comp2 requires you to speak with 4 programs, each giving you a different password. The correct password that you’ll want to input is “AFBECD” given to you by Progame D. Step on the A-F-B-E-C-D tiles in that order starting with the A next to the M and F tiles.
For the second puzzle, you’ll be given the riddle “What do you call a chronometer you can wear?”. The answer of course is a WATCH so step on tiles W-A-T-C-H in that order.
The final puzzle tasks you with making two words from the letters “ere last moth”. If you speak to the nearby programs, they will tell you what 9 of the letters that make up the words are and in what position to place them. The two words are ALMOST THERE, so step on tiles A-L-M-O-S-T-T-H-E-R-E in that order to finally reach the control panel.
Mother Comp3
This first puzzle is a little trickier than the others. There will be 4 groupings of letters with four words you have to spell out “GEM KNIFE MASK WIG”. If you have spoken to all of the programs in the area up to this point, one of them will have given you a clue that you’ll have to connect the first letter of one word with the last letter of another word. With that in mind, follow the steps below to solve this puzzle.
Start with the back left grouping of letters, stepping on tiles W-I-G.
Next head over to the back right grouping and step on tiles G-E-M.
Now go to the front left grouping and step on tiles M-A-S-K.
Finally, walk over to the front right grouping and step on tiles K-N-I-F-E.
The second puzzle has you interacting with 3 panels to receive 3 different phrases with a program providing the clue “Read the 3rd letter, top to bottom)
PART 1 – YOU CANNOT ESCAPE NOW!
PART 2 – FEAR AND DANGER AWAIT!
PART 3 – BEGINNING TO WORRY? GOOD LUCK!
This basically means you need to walk on the U-C-A tiles and then the N-G-O tiles in that order.
For the final puzzle, you’ll be given the clue “A quick brown fox …” and the solution is JUMPS (I’m guessing it’s a J 🙂 ) Walk over the J-U-M-P-S tiles starting on the J tile between the M and N. You are now free to head for the next area.
Mother Comp4
For the first puzzle, speak with the programs to be given clues to the password which is SPIDER. Step on tiles S-P-I-D-E-R starting on the S between the P and C tiles.
At the second puzzle, you’ll be given the clue “What did William Tell hit with his arrow?”. The answer is an APPLE so walk over the A-P-P-L-E tiles to proceed on.
The clue for the third puzzle is “What insect starts bathing, and ends up drab?”. The answer to this one is just B. You know what to do next!
On the fourth puzzle, speak with Program 1 to get “DNGVU” and Program 2 to get “OTIEP”. You’ll want to step on the tiles D-O-N-T-G-I-V-E-U-P in that order to reach the next area.
Mother Comp5
The first puzzle will give you the clues “I am an animal” and “I wear a mast”. The thing that the two programs are talking about is a RACCOON. Walk over the tiles R-A-C-C-O-O-N.
The second puzzle asks, “A-C-E… what are the next 10 letters?”. This makes the password GIKMOQSUWY. Step on tiles G-I-K-M-O-Q-S-U-W-Y in that order to proceed.
The program at the third puzzle will tell you the password is “DARETHEY SLAYME?” while another gives you a hint for decoding the password. If you work it out the password is really SYSTEMHEAD so step on tiles S-Y-S-T-E-M-A-H-E-A-D in that order.
For the fourth puzzle, there will be two programs that each provide you with a password: Program A = STCLS and Program B = YSEMOE. If you take a blue warp pad, there will be another program at the end of the path that gives you the following clue: ABBABBAABAB. If you apply that logic to the two passwords then the true password is: SYSTEM CLOSE. Step on tiles S-Y-S-T-E-M and C-L-O-S-E to reach the next puzzle.
For this fifth and final password, you’ll be given “PSECV WANIR NGURU OISNW” and a few clues: “find one that doesn’t belong, everyone else is a bird” and “black bird, cold bird, water bird”. If you work it out then the final password is VIRUS. Step on tiles V-I-R-U-S to finally reach Shadowman and put an end to his nefarious schemes!
Welcome to NGB and our Mega Man Battle Network 2 guide on how to complete the ALicense Exam. In this guide, we’ll cover everything you need to know to ace the exam and help Lan earn his ALicense.
How to Start the ALicense Exam
You’ll reach a point in Mega Man Battle Network 2 where you’ll need to receive your ALicense so you can progress in the story. Before you can take the exam for the license, you’ll first need to complete the Misson1, Misson2 and Misson3 requests on the request board. Once you’ve completed that, speak with the guy behind the counter to the right of the request board to be granted access to the examination room. Enter the room and jack into the computer there to arrive at the Square. Locate and speak with the green/yellow Net Navi nearby to register for the exam.
How to Complete the ALicense Exam
To complete the Aliscense Examp, you’ll need to solve three problems. Problem 1 of the exam is pretty straightforward. Lan and Mega Man will need to defeat 5 groups of enemies in back-to-back battles without Mega Man getting deleted. Once this is done, you’ll be given Problem 2 which tasks Lan and Mega with tracking down two bad navis on the net and dealing with them.
Bad Navi One
The first of the two bad Navis can be found in Den Area 2. Use the warp pad at Square Ent to reach Den Area 2 then follow that path heading toward Den Area 1. The Navi will be standing on a platform of squares alternating in color between blue and purple. Speak with him to start a battle against a Swordy, Swoardy2 and Swordy3. Delete them to receive BadDataA.
Bad Navi Two
The second of the bad Navis can be located in Koto Area. To reach him, travel to Square Ent then use the warp pad there to reach Den Area 3. Take that to Den Area 2 then finally Koto Area. The Navi can be found along the path leading to KotoSquare Ent. Speak with it to start a battle against 2 Mettaur2 and a MetttFire. Delete the viruses to receive the BadDataB.
Deliver the BadData / Problem 3
Take both BadDataA and BadDataB back to the Exam Proctor Navil at the Square. You can do this quickly by jacking out of the net and then back into the examination PC. Once you hand them over you’ll start Problem 3 which is another survival battle where you’ll have to delete another 5 groups of enemies in back-to-back battles without Mega Man getting deleted. Once you complete problem 3, you’ll be awarded your ALiscense and a PoweerUp: RegUp2. If you want an additional reward, speak with the man behind the counter near the Request Board and he’ll give you a Recov50 * chip.
Welcome to NGB and our Mega Man Battle Network 2 guide on the Mission3 request. In this guide, we’ll cover everything you need to know about this request like where to start it and how to complete it.
How to Start the Mission3 Request
In Mega Man Battle Network 2, you can accept the Mission3 request at the request board in Marine Harbor during the main story when you’re going for your ALicense.
How to Complete the Mission3 Request
For this request, you’ll need to help find a lost program. Make your way to the Okuden Valley campgrounds by traveling to the Metro Line and grabbing a ticket to Okuden. From there, follow the Camp Road to reach the Camp. You’ll then want to head to the farthest rock bridge in the river where you’ll find the person who submitted the request. Speak with him to learn that one of his son’s programs got lost on the net somewhere in the Den Area.
To reach the Den Area, you’ll need to travel somewhere with access to the net. I went to ACDC Town and jacked in from Lan’s bedroom. You’ll want to head from Den Area 1 through Den Area 2 then finally to Den Area 3 near the Entrance to Yumland and Netopia. There will be a green Net Navi with ears moving around the area that you’ll want to speak with.
Return to the client at the Okuden Valley campground to inform him you found the missing program. He will reward you with a PowerUp: HPMemory.
Welcome to NGB and our Mega Man Battle Network 2 guide on the Mission2 request. In this guide, we’ll cover everything you need to know about this request like where to start it and how to complete it.
How to Start the Mission2 Request
In Mega Man Battle Network 2, accept the Mission2 request at the request board in Marine Harbor during the main story when you’re going for your ALicense.
How to Complete the Mission2 Request
To complete the Misson2 request, you’ll need to retrieve a stolen program. To do this, travel to Kotosquare where you’ll meet up with a mean-looking Net Navi. To reach him, make your way to the Square Ent facing the bridge leading to the square. Follow the path right using the warp pad to travel to Den Area 3.
From there follow the path heading past a Netdealer eventually transitioning into Den Area 2. Continue to follow the linear path to reach Koto Area. A quicker way to reach Koto Area is by jacking into the Ribitta’s van in Marine Harbor. You can head to the warp pad at the end of it to reach Den Area 3. You’ll need to get the RibiCode to drop the barrier, but this will bring you near the path leading to Den Area 2 then Koto Area.
Look for the yellow/blue sign then follow the path left. Toward the end, you’ll pass over a moving pathway then head down a ramp bringing you to a warp pad. Use it to reach Kotosquare Ent which will lead you to another warp pad taking you to Kotosquare1. Continue heading right from the warp to locate the mean-looing Net Navi. Speak with him to learn that a program was stolen and he needs your help getting it back.
Jack out of the net then make your way over to the Offical Center in Marine Harbor. After entering the building, look to the left to spot a coffee machine behind Mr. Famous. Jack into it then head to the back of the area to find the thief. Speak with them to receive the OddProg leading to a battle with 3 Spooky2. Delete them then make sure to grab the RegUp1 to the left of it before jacking out.
Return to the mean-looking Net Navi at Kotosquare 1 to complete the request. You’ll also be rewarded with a Recover 30 *.
Each region in Diablo IV is composed of numerous areas. The Dry Steppes is home to 51 unique areas for you to discover. While exploring keep in mind that some areas will not count towards the total number of areas in the region but we listed them on the map for completion sake.
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