Welcome to NGB and our Baldur’s Gate III walkthrough for The Githyanki Warrior quest! This guide will cover everything you need to know so you can easily complete the quest.
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How to Begin The Githyanki Warrior Quest
The Githyanki Warrior is the companion quest for Lae’zel in Baldur’s Gate III. You’ll receive this quest automatically after allowing the bossy frog lady to join your party shortly after escaping from the Nautiloid.
To find Lae’zek, make your way to the dirt path directly north of the Roadside Cliffs Ancient Sigil Circle at roughly coordinates X: 240 Y: 354. There, you’ll find two tieflings that have her captured in a cage.
Approach them to trigger a cutscene where she will ask you to free her. You’ll then be presented with several options. Check out the table below to see what happens with each.
If you can convince the tieflings to leave peacefully by using the first option on the table, you’ll get a persuasion check for a lead on a healer nearby.
Option | Result |
---|---|
[DECEPTION] This creature is dangerous. Get out of here – leave it to me! | The tieflings leave Gale approves |
[PERSUASION] Shoot down the trap. We must kill it before it harms someone. | You Fight Lae’zel Shadowheart approves |
[BARD][DECEPTION] Oh, gods! You’ve caught a scout; the gith invasion force is right behind me – save yourselves! | Gales approves |
Attack the tieflings. | You attack the tieflings Astarion approves Shadowheart disapproves |
Leave. | You will have to fight the tieflings |
Getting the tieflings to leave either way on their own will bring this option.
Option | Result |
---|---|
Now that they’re out of earshot, sure. | You are free to cut Lae’zel down… or not. |
Say ‘please’. | You are free to cut Lae’zel down… or not. Astarion approves Shadowheart approves |
Leave. | You are free to cut Lae’zel down… or not. |
You’ll also need to use a ranged weapon to shoot the bottom of the cage, causing Lae’zel to fall out. Speak with her, and you’ll have the option for her to join your party, or you can tell her to eff off. Letting her join the party adds the option to seek out her comrades in arms to be purified! Adding her to the party or sending her to your camp will get Gale’s approval, and Shadowheart’s disapproval. You will lose out on this quest if you tell her to get lost. The game gives you the option to talk with her again afterward to change your mind.
The Githyanki Warrior Walkthrough
Find Zorru
While freeing Lae’zel from the tieflings, they mentioned that a group of Githyanki took out a guy named Zorru’s unit. Lae’zel wants to track this guy down to get the details.
Head for the Emerald Grove, home to a local group of druids, and make your way to the Hollow. Zorru can be found on the northern side near the prison cells.
When you speak with him, ensure Lae’zel is in the party. For this conversation, Lae’zel will try to lead the interrogation. If you back her up, you’ll get a couple of Lae’zel approves while Shadowheart disapproves. Conversely, if you lead the conversation, you’ll get a couple of Shadowheart’s approval and Lae’zel’s dislikes.
After getting the information, an! will appear over Lae’zel’s head. Speak with her to have a quick chat. Depending on whether you let her do the interrogation, this will go one of two ways.
Search for Signs of a Githyanki Creche
Now that we have an idea where the Githyanki might be, it’s time to head northwest to the mountain pass (west of Waukeen’s Rest). When you reach, approach the bridge near the objective to trigger a cutscene.
After it ends, follow Lae’zel down to meet with her comrades. For the best outcome, let Lae’zel do the talking. When the dragon rider tells her to report to her creche, use persuasion to tell Lae’zel to play along. If you don’t, you’ll have to fight off a squad of Githyanki.
Regardless of what happens, you’ll need to travel to the Mountain Pass to locate the Creche.
Make sure to take care of your other quests in the Nautiloid Crash Region before heading to the Mountain Pass!
Once you reach the Mountain Pass, head to the northwestern part of the area to find the Rosymorn Monastery. Follow that path leading into the monastery to trigger a cutscene.
Afterward, you’ll want to enter the monastery through one of the ways listed below:
- Lockpick the main door
- Climb down onto a ledge overlooking the cliff and follow it east
- Climb up the vines near the fast travel point
Next, look for the basement in the northern part of the building to reach the Creche. Go inside and then approach the group of Githyanki to start a conversation. After being asked a question, if you let Lae’zel answer and Shadowheart is in the party, she will disprove. You can also show them the artefact or pass a series of skill checks to gain entry.
Make your way to the infirmary on the west side of the building, and then speak with Ghustil Stornugoss and tell her about the tadpole. She’ll ask you how long you’ve been infected, then send you to the Zaith’isk to have the little bugger removed. Interact with the machine, and you’ll get the option to investigate it pending a skill check.
If Lae’zel is with you, she will demand to go first. You can let her or make her wait on you. Either way, you’ll need to pass a series of skill checks to learn that the purification device is actually a murder weapon. You can tell her that the parasite saved Lae’zel or convince her it’s dead.
Choosing to tell her the parasite saved Lae’zel causes the doctor to run out of the room to get her tools while locking the party in the room. If you pick the lock or wait for the doctor to return, you’ll be attacked by a group of Githyanki. If you choose to tell her the parasite died, you’ll have to pass a Deception skill check. Doing this will result in the doctor letting you go. You’ll then need to bring Lae’zel to speak with the inquisitor.
When ready to proceed, head to the Captain’s Quarters and speak with her. Ask about the object they are seeking, prompting you to make a face and ask if you have it. You’ll then have to pass a deception check to say no, resulting in you not being granted an audience with the inquisitor.
If you say you have it but won’t give it to her, you’ll have to fight a group of the Githyanki. You can then loot a Gith Shard from the Captain to lower the barrier, allowing you to reach the inquisitor. If you say yes and hand over the artefact, she will take the object from you, only for it to return on its own.
She’ll then send you a little deeper in the monastery to talk with the Inquisitor. Speak with him, and he, too, will ask for the artefact.
If you hand it over to him, the queen will appear and ask that you kill the blight (aka your dream visitor) tainting it. If you agree, you’ll have to enter the relic.
Approach the Beckoning Cave for the Dream Visitor to speak with you. They’ll ask to talk alone and offer you the choice to kill them or not.
If you tell them you’re not there to kill them, they will say their trust was well placed in you and will tell you a secret about the queen. If you do choose to kill them, they don’t actually die and will heal, saying that you broke their trust.
Exit the Astral Prism after making either choice to be attacked by the inquisitor and his underlings. After dealing with them, speak with Lae’zel, who will be a tad bit confused by the series of events.
If you choose to deny his request, Lae’zel will threaten to show you her wrath. If you saved her from the purification process, you can use that as an option to get her to follow your lead. Otherwise, you’ll need to pass a skill check (or open up a can of whoop ass on her). This also results in a battle with the inquisitor and his squad.
After taking them all down, the queen will show up and try to get you to enter the artefact to deal with the Dream Visitor. It will play out similarly to the above paragraph minus the inquisitor and his goons attacking you afterward since they have already been dealt with.
Another option is to not enter the artefact and just walk away. If you do that, you will not complete the personal quest to learn more about it.
Regardless of the option you pick, all of the Githyanki will be hostile toward you now. If you return to the hallway outside the Captain’s Quarters, you can fast travel again. Exit the Creche when you are ready.
Give Lae’zel Time to Think
After the events of the Creche, travel to a different area where you’ll be forced to rest at your camp. Interact with your bed to trigger a cutscene where Kith’rak Voss will show up at the camp, claiming that the artefact is the key to liberating the Githyanki.
He will then offer his aid and ask that you meet him at Baldur’s Gate. You can lead the conversation or allow Lae’zel to do so. You’ll also have the option to kill him or not.
For now, we let him live and agreed to meet at Baldur’s Gate. After the conversation, you must speak with Lae’zel in camp before resting.
You cannot proceed with the objectives below until you reach Act III.
Talk to Lae’zel about Orpheus
After the events at the beginning of Act III and exiting the Astral Plane, speak with Lea’zel in camp to learn more about Orpheus. You’ll both come to the conclusion that Voss was not lying.
Find Voss at Sharess’ Caress
In Act III, you’ll start in the Rivington area. Head to the northern part of the map and pass through the South Span Checkpoint. Continue heading forward, and Sharess’ Caress will be on your right.
Enter the building, go to the Upper Floor, and enter the Devi’s Den. This leads to a conversation with Voss and Raphael.
During the dialog with Raphael, he’ll tell you how to free Prince Orpheus and provide the means to do so, asking for the crown to control the Elder Brain in exchange.
If you make the deal, then you’ll have to deliver on your promise (or betray Raphael later). If you decide to turn down the offer (you can come back and accept it later), you can still get what you need and not side with the devil. That’s the path that we are going to follow for this guide.
Head down into the Sharess’ Caress and speak with Voss. You can lie and tell him you took the deal or be truthful and say you’re doing things another way. Voss will then say he’s forced to trust you and will wait in the underground once we get the Orphic Hammer.
NOTE: Doing a full rest will trigger a conversation with the queen who will make Lae’zel her chosen if she slays Orpheus. She intends to betray the queen, but you can persuade her not to if you wish. We are not going to side with the queen for this guide.
Retrieve the Orphic Hammer from the House of Hope
If you defeat Gortash before visiting the Devil’s Fee, you’ll be able to find some documents there linking Helsik to Gortash. Bring this up during your negotiations with Helsik to help persuade her.
Travel to the Devil’s Fee in the Lower City of Baldur’s Gate. Once inside, take the stairs in the back of the room up. At the top of the second flight, interact with the Thirsty Ward on the wall to the right. This will prompt you to give it something to drink, whether it be water or beer. Satisfying its thirst will dispel the trap, allowing you to unlock the door.
Head inside and go to the left side of the room to find a pentagram on the ground. Once a character mentions something about it, head downstairs and speak with Helsik. You can pay or persuade her to help sneak into the House of Hope. She’ll then give you a bag with the necessary tools to open the portal.
Return upstairs to the pentagram and place the items following the instructions.
- Place Skull in the triangle pointing toward the altar
- Facing the skull, place the Coin of Mammon in the next point to the right.
- Skip a point then place the Diamond
- The point after the Diamond will be the Incense
- Place Infernal Marble in the center of the pentagram
Once the portal is open, head inside to reach the House of Hope. Head through the door leading to the foyer to trigger a conversation with Hope. During the conversation, extract the location of the hammer from her. She’ll also ask you to help her. We said we’ll do what we can and she’ll tell you how to free her. This will begin the Save Hope quest. She’ll also give you a glamor to make it look like you belong here.
Make your way to the Archive on the western side of the area. From the Foyer, go straight to the Feast Hall. From the Heast Hall, the Archive is located to the west. Make your way there to find a locked door. Pick the lock to open it. If unable to do so successfully, head east through the Feast Hall and follow the hallway counterclockwise to reach the Archive.
Once you enter the Archive, you’ll run into Korrilla, who is Raphael’s assistant. Speak with her for some dialog then speak with the Archivist. Persuade him to receive the Boudoir Invitation.
Next, head north of the Feast Hall and present your invitation to the Mystic Force Curtain. Head inside to find Haarlep, who is Raphael’s succubus, on the bed.
If you let them have their way with you and pledge your body to them, you’ll receive Raphael’s Safe Key. If you refuse to play, you’ll have to fight Haarlep and 6 Vengeful Imps. Focus your attention on the Imps first to wipe them out. For Haarlep, you can only hit them once per turn, and they’ll use charm on a party member to turn them against you. After defeating them all, loot the key from Haarlep’s body.
After you retrieve the key, head to the large portrait of Raphael near the bed and pass the perception check to detect the button underneath the frame. Disable the trap on the portrait using Sleight of Hand then interact with the button to open the safe. Inside, you’ll find Raphael’s Notes with the instructions on how to acquire the hammer.
Return to the Archive and approach the hammer. Speak the magic words to dispel the barrier. Before you gather the hammer, make sure to explore the area fully and loot the gauntlets for the Acquire the Gauntlets for Helsik quest.
When you’re ready, grab the hammer. Your disguise will go away, and everyone will turn hostile toward you. You’ll now need to fight your way out of the House of Hope.
Exit the Archive and head clockwise around the hall. In the hallway, you’ll be chased by balls of fire called Hell Spheres. These things have high defenses so you won’t be doing as much damage to them as you normally would. An easy way to deal with them is to lure them into the Boudoir and stand in the healing pool. Attack them then run back into the water as they cannot follow you there. Keep in mind that you can also heal here if need be. Enemies will also kamikaze you, exploding and causing a pool of lava to appear. From that pool, they’ll emerge as demons.
On your way out, progress the Save Hope quest outside the entrance to the Outer Portals! Check out our Save Hope Quest Guide for how to accomplish this and how to escape the rest of the way!
Inform Voss you Took the Orphic Hammer
Travel to the Lower City Sewers and head north of the City Sewers waypoint to find Voss past the last door on the right just before the ladder leading to the Upper City. Speak with Voss to inform him that you took the Orphic Hammer. As a reward, you’ll receive the Silver Sword of the Astral Plane.
Approach Orpheus in the Astral Prism
This objective occurs during the Confront the Elder Brain quest after the first contact with the Elder Brain. The Emperor will pull you into the prism, asking you for one more favor. If you want to wake Orpheus, you must ignore his request. Instead, equip the Orphic Hammer and use it to attack the two crystals binding Orpheus. The Emperor will leave pissed off, but you’ll gain a new powerful ally in the Emperor. Either way, the Githyanki Warrior quest will be complete once you choose.
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