Live A Live – Prehistory: The First Walkthrough

Live A Live

 

Below is a walkthrough for the Prehistory: The First chapter in Live A Live.

 

Safe Cave

When you gain control of Pogo, interact with the other person sleeping in the cave to cause Gori to join your party. Next head over to the stone dresser and interact with it to receive a stick then exit the cave. Speak with the caveman blocking your path, then head into the next room on the right. Interact with the room rock furniture in the back corner of the room to receive a hard rock, stick and pelt. You can then speak to the caveman in the room to play a guessing game with him. Depending on which picture he points to you’ll want to know which stack has the most caveman, the least caveman or the one Gori is hiding in. You’ll win a stick, bone, beast horn, beast fang, pelt, dried skins and hard rock each time you guess right. To play this game, the caveman will show you two pictures.

 

When you’re ready to move on, exit the room and follow the hallway right to reach another room with three beds and a trio of cavemen blocking some rock containers in the back. Speak with the three to get them to move then interact with the shelves to receive a bone and stick. Return to the hallway and head all the way to the left to reach a big open room filled with cavemen.

 

If you head to the southwestern room with the tools above the door, you’ll reach the crafting room. Speak with the caveman behind the counter and give him a rock and stick to make a strong axe weapon. Head back to the previous room. If you want, you can enter the room on the right side with a single bone above the door. It contains the kitchen which can provide a mildly funny event if you interact with the food. When you’re ready to proceed with the story, head through the western door in the big open room with horns above it and speak with the elder. He’ll task you will hunting food for the clan. Before leaving, interact with the stone container on the left side of the room to find a stick.

 

Make your way back to the previous room then go through the newly unblocked northern doorway to reach a new hallway. Follow it northeast, heading through the exit of Safe Cave.

 

Hunting Ground

Speak with the elder for a quick tutorial on smell then you’ll be let loose to hunt animals in the area using Pogo’s smell. In case it wasn’t clear, you’ll need to hit the Y button on the controller to make smell clouds appear. Run into them to get either the image of a deer or a red question mark. The deer image means there is an animal to hunt nearby. You’ll then need to run to a small section of nearby cloud to engage the animal in battle. Some clouds don’t trigger a battle but instead lead you towards other clouds that do have battles. The red question mark means that there is an item nearby on the ground for you to collect. Keep hunting the wild game here until Pogo tells you it’s time to return to the elder. Another thing to note is if you climb up on top of the dinosaur skeleton near the Safe Cave, you’ll find some dried skins on the top. Return to the elder and speak with him then return to your room. Interact with the bed to hit the hay.

 

Safe Cave

When you regain control of Pogo, follow the hallway left to reach the main hall. You’ll then want to enter the kitchen on the right side of the room and interact with Gori on the floor to wake him up. Next exit the kitchen causing a short event to occur.  Re-enter the kitchen interacting with the bone on the ground to collect it. When you’re ready, examine the first bale of hay on the left causing the intruder to pop up then move to another bale of hay. Keep interacting with the different bales of hay until it seems like the intruder disappears. At this point, use your smell power to summon a scent cloud and follow it to a bale of hay. Interacting with the hay will cause it to move to the right side of the room. Before approaching it, collect the haunch of meat from the nearby stone table. When you get close to the hay you’ll be prompted to select an item. Choose the haunch of meat. You’ll then need to exit the kitchen and re-enter it. Head for the bale of hay on the right side of the room again to trigger an event. When it concludes, interact with Gori and exit the kitchen. Head back towards your room to discover a caveman standing in the doorway. Use Pogo to move him causing another event to occur. Afterward, return to the kitchen to grab the hay bale. You can now return to the caveman and move him to enter your room. Interact with the bed to progress the story.

 

When Pogo wakes up, head to the left side of the room and interact with the bale of hay to trigger an event. Wake up Gori when it ends then leave your room. Follow the hallway left (waking up the sleeping caveman blocking your path) to reach the main hall. Head through the northernmost door making your way to the Hunting Ground.

 

Hunting Ground

Once in the Hunting Ground, put your golden sniffer to work hunting down wild game to procure some haunch of meat for our new special lady. I would case the area and grab as much as you can. When you’re finished return to the Safe Cave.

 

Safe Cave

Head back to your room and interact with the bale of hay to hand over a haunch of meat. You’ll then want to go to the main hall and exit out the northernmost door. Follow the hallway straight and speak with the caveman blocking the path to trigger an event. Return to the main hall for another event. When you regain control of Pogo and Gori, go back to the main hall for another event followed by a fight against 5 cavemen. After that, you’ll face their leader Zaki. Zaki can be a bit annoying because he attacks multiple time in a row dishing out some serious damage. After you whoop his butt, an event triggers.

 

Wild Lands

Make your way northeast to find a small cave. Along the way, it might be a good place to grind out some levels. Just keep an eye out for large groups of enemies as they the beasts in this area are stronger than the ones you have faced thus far. When you’re ready to progress the story, enter the cave to trigger a dialog event. Please note that entering the cave will lock you into a boss fight. You won’t be able to leave until you defeat the boss. I’d highly recommend being close to level 10 before taking on the boss. It might also be a good idea to upgrade your gear via crafting. There is a caveman in the northwestern part of the Wild Lands that will do this for you if you provide the materials.

 

Wild Lands – Cave

Head through the open doorway to trigger an event leading to a fight with Zaki. You will be fighting alone with just Pogo. The fight should not be too difficult if you’re at or around level 10 and decently geared. After defeating him, an event will trigger. Head down to the entrance of the cave and interact with Gori. You can then use him to destroy the rocks blocking your path. Afterwards, head through the doorway for another event.

 

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When you gain control of Pogo, you’ll be in a giant flower field. Head north until another event triggers.

 

Wild Lands – Cave

When you awake, head to the northern wall and look for a section you can interact with. You’ll need to interact with it a few times for Pogo to create an opening. Head through to find yourself back in the room with the campfire. Proceed through the northern doorway then follow the path to the other doorway.

 

Cliff Path

Follow the path west through the Cliff Path. You’ll eventually come to a cave with 2 trees containing skulls on them out front. There will also be a wondering caveman who can craft some things for you here if needed. When you’re ready, enter the cave!

 

Kuu Village

Approach the sleeping guard to trigger an event then follow the path right. Approach the cliff overlooking the cave to trigger another event. Head back down the path towards the caveman guard to trigger yet another event. Head past where the sleeping guard was then enter the right most doorway. Inside there will be some stone containers you can loot containing stone knife, pelt and hard rock. Next, you’ll want to speak with Gori then enter the doorway on the right side of the room. This will bring you to a hallway. Enter the room straight ahead to find some stone containers with a bone and stick. Return to the hallway and follow it right to reach a doorway with a skull above it. Head inside then follow the tunnel north. Another event will trigger when you head through the doorway. Afterwards, make your way back to Gori. Speak with him a couple of times and he’ll rejoin the party. Return to the room with all 5 cavemen. Approaching the doorway triggers another event. When it concludes, you’ll finally be able to head through the doorway. This will be a good place to save as pressing forward will trigger a boss fight.

 

Sacrifice Altar

When you’re ready, proceed through the door to trigger an event followed by a fight with Zaki. You’ll fight Zaki solo with Pogo. When his health gets low, an event will trigger leading to a boss fight against Odo! It has 992 Health and deals massive damage per hit. The strategy we used to beat him was pushing him into the back left corner of the area using Wheel Jack on Pogo. We then used the Poop Throw with Gori to poison the ground under it dealing extra damage every turn. Keep wailing on it while keeping it in the corner with Wheel Jack. Also as a side note, Pretty Boy joins you during this fight. After you defeat him, you’ll complete the Prehistory chapter.

 

 

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