Welcome to our walkthrough for the Power From Beyond mission in Starfield! Power From Beyond is one of the main missions you’ll randomly pick up while exploring the universe after completing the Into the Unknown mission. Completing Power From Beyond will result in the artifacts granting you a new power. You’ll also get this mission multiple times taking you to different planets and moons to get new abilities. While the locations may change, the general steps to complete the mission will remain the same and those are what we will cover in this guide.
Locate and Land at the Anomaly Site
A couple of things can actually start the mission and they are listed below.
Scan a Planet
Land on a Planet
Travel to the Orbit of a Planet
Once you detect the Scanner Anomaly, you’ll then be able to land your ship there.
Discover the Temple
Now that you’re on the planet, you’ll need to use your scanner to locate the temple. Once the scanner is on, you’ll need to check out different directions until the scanner starts to look distorted as seen in the image below. Head in that direction, correcting your course as you go, until the majority of the scanner is distorted. That will then lead you to the temple (a tall structure that kind of looks like a tower). Temples can also be hidden in the deserts or blocked from view by the native terrain.
Solve the Temple Puzzle
After locating the temple head inside to reach a singular room with three circular rings in the center. They will start spinning indicating that the puzzle has begun. To solve it, you’ll need to pass through a sphere of light (pictured below) multiple times. Once done enough times, the three spinning rings will stop forming a stargate. Please note that the amount of times you need to pass through the orb of light appears to be random. Sometimes you can complete the puzzle in 30 seconds other times it can take a few minutes. Also, the sphere of light is on a timer. If you don’t pass through it quickly enough, it will disappear the move to another location. I’ve noticed that when this happens, that’s when the puzzle takes longer to complete.
Receive the Power
With the puzzle solved, the only thing left to do is enter the center of the right. You’ll then be granted a new power and the mission will be completed rewarding you with some EXP.
Welcome to our guide for the Groundpounder mission in Starfield! Groundpounder is one of the misc missions you can pick up while exploring space. To start it, you’ll be hailed by a ship that will be paying it forward by telling you not to travel to the Altair System as it is filled with Spacers meaning something big is going on there.
*We were traveling to Procyon A system when it happened to us*
Go to the Altair System
Set a course for Altair II in the Altair System then land at Research Outpost U3-09. As soon as you land, a group of Spacers will be assaulting the outpost. You’ll need to take care of them and enter the main facility.
Find Private Mahoney
Inside the research station, you’ll have more Spacers to deal with. From the entrance, take a left through the Research 01 doorway followed by another left into the Security room. Head to the back of the room and go down the stairs. Look for the storage room then go inside to find Private Mahoney.
Clear the Spacers Outside the Infirmary
Travel west from the storage area through the server room (and Spacers) then head up the stairs just past it. The upper level will be filled with more Spacers. After you make quick work of them, enter the Comms Center. Speak with Lezama inside.
Find and Rescue Lieutenant Torres
Head back to the stairs you took to reach this level then use the keycard you got from Lezama to unlock the door with the stairs leading to the third floor. Head up and clear out the Spacers. You then want to climb another flight of stairs between Labs 02 and 03. You’ll never guess what’s up there! More Spacers!!! Wipe them out then look for the Head of Research room. Go inside to meet Tores and Dasari
Rescue Captain Myeong
Make your way to the southeastern side of the room then head down the stairs to find the office. Enter the office in time to see the captain get swarmed by Spacers. Deal with them then speak with her after.
Liberate Research Camp on Altair II
Head back to your ship and use it to travel to the Research Camp on the same planet. Make your way to the Research Camp then take out the Spacers there. Afterward, enter the airlock and speak with the survivors inside.
Talk to Lieutenant Torres
Make your way back to the Research Outpost and tie in with Torres who’ll be waiting for you near the landing pad with the captain.
Defeat Spacers in Space!
Time for a space battle! Return to your shop and head up to space. You’ll need to defeat the Spacers orbiting Altair I and Altair V.
Land on Research Outpost U3-09
Return to the Research Outpost on Altair II but make sure you’re ready for a fight. There will be a horde of Spacers you’ll need to take down to save everyone at the outpost. After defeating the initial wave of Spacers, two more will be dropped off via drop ship. Defeat them all then speak with Torres in front of the outpost to complete the mission. You’ll be rewarded with 300 EXP, some credits, a Peacekeeper and some ammo to go with it.
Welcome to our walkthrough for the Into the Unknown mission in Starfield! Into the Unknown is one of the main missions you’ll need to complete to beat the game. To start it, simply complete The Old Neighborhood main mission.
Talk to Vladimir
Travel to the Eye space station orbiting Jemison in the Alpha Centauri System and dock there.
After you board the ship, follow the path forward to Scanning Control where you’ll find Vladimir. Speak with him to get your nickname! You’ll also get a couple of new objectives. On this ship, you can find the Peak Performance 01 in the workout room in the Facilities F01 wing.
Find Andreja & the Artifact
Open your mission and make it active then travel to the planet it shows as it is randomly chosen. Once there, land at the Abandoned Mine. Exit your ship and follow the objective marker to reach an abandoned mine.
Before going into the Deep Cave, check out the small room nearby (with a mine near the entrance) to find the Mining Monthly Issue 01 magazine inside.
As soon as you enter, you’ll be greeted by Andreja. After introductions, continue to follow the path further into the cave. Near where you first meet Andreja, you’ll find a computer where you can reprogram a robot to follow and protect you. You may need it as the way forward is swarming with Ecliptics. When you reach the depths of the cave, you’ll find the artifact. Use a cutter to break it free then snag it.
Go to Piazzi I
To reach Piazzi I, you’ll need to travel to the Piazzi System northwest of Alpha Centauri. Once there, land at the Hillside Cave on Piazzi I.
Find the Artifact on Piazzi I
After disembarking from the ship, start heading southeast towards the objective maker. This will eventually bring you to a cavern you’ll want to enter.
Inside the cavern, keep descending heading deeper into it until you reach the artifact. You’ll then need to use a cutter or something to free the artifact so you can collect it. Keep an eye out for the few turrets scattered around in the cave.
Add the Artifacts to the Collection
Now that you have two more artifacts, take them back to the Lodge and add them to the table in the Library. After a scene with the group, head back up to the Eye to speak with Vladimir. He’ll say that he found a large anomaly matching the signatures of the artifacts and send you to Procyon III.
Go to Procyon III
Head back to your ship and set a course for the Procyon A System northwest of Alpha Centauri. From there, you can travel to Procyon III and land at the Scanner Anomaly. After disembarking from your ship, you’ll need to open your scanner and use it to track the anomaly. This means that the circle you normally see on the scanner will have pulsating wiggle lines indicating an anomaly in that direction. You’ll need to follow this until the whole thing is pulsating, pointing you towards a mysterious structure.
When you reach the structure, it will be revealed to be the temple. Head inside to find a device matching the artifacts on the table in the Lodge’s library. This is also the start of a puzzle. There will be a diamond-shaped object that looks similar to the cosmos (shown in the picture below).
You’ll need to pass through it multiple times as it moves round the room until the rings in the center of the room stops spinning. After you’ve accomplished this, head to the center of the ring to be granted magic space powers.
Return to Lodge
Exit the temple and return to your ship then fly back to the Lodge in New Atlantis. Head into the library and approach the members of Constellation to trigger a cutscene during which Vladimir will request you demonstrate your new power to them. Do so then speak with him afterwards to complete the mission. You’ll be rewarded with 400 EXP, credits and 3 med packs.
Welcome to our walkthrough for the Sabotage mission in Starfield! Sabotage is one of the faction missions for Ryujin Industries. You’ll automatically begin this mission after completing The Key Ingredient mission.
How to Complete the Sabotage Mission in Starfield?
Meet Dalton in His Office
Enter the elevator in Ryujin Tower and ride it to the Executive Offices. Once there head up the stairs and speak with Dalton in the security room.
Take a Seat in the Conference Room
Follow Dalton to the conference room and sit down to partake in the meeting.
Meet Veena in the Neuroamp Division
Head down to the Research and Development floor and speak with Veena. After your conversation, sit on the Neurosurgery Operating Table to begin the operation. Once it’s over, speak with Veena again.
Perform the Experiment
Exit the room and head up the stairs to the observation deck where you’ll receive a tutorial on how to use the manipulation device. Follow the tutorial to put Demarcus under your control. To open the door, have him interact with the keycard on the table behind him then the door to open it. Once you’ve successfully completed the experiment head down to Veena and speak with her after she finishes talking to Demarcus.
Talk to Masako in Her Office
Head up to the Executive Offices and speak with Masako in her office. She’ll present you with 2 options on how to infiltrate Infinity LTD. For Option A, you’ll gain access to the maintenance access on the roof and need to be completely stealthy the whole time! As you can assume, you’ll start on the roof for this option! For Option B they’ll give you an identity as a slight cover and assign you with a meeting to get you into the door. You’ll then use your acting skills to talk your way out of things. If you select Option B, you’ll start in the Marketing Department. Select whichever option you’d prefer! No matter you’ll choice, you’ll have 3 targets:
Lucas’ computer in the Executive Offices
Faye’s computer in Research and Development
Obtain the prototype in R&D
For this mission, you’ll be given an Operative Suit and Helmet! Make sure to put them on to help you avoid detection!!
Talk to Dalton / Meet Ularu in her Office
Depending on who you sided with, you’ll speak with either Dalton or Ularu before beginning the infiltration. If you sided against Ularu, you’ll need to speak with Dalton to hand over the slate then wait for his analysis. If you sided with Ularu, you’ll speak with her.
Infiltrate Infinity LTD
Head over to New Atlantis on Jemison in the Alpha Centauri System. Once there, head to the Commercial District to find the Infinity LTD building.
Depending on whether you chose Option A or B, you’ll have 2 ways of infiltrating the building.
Option A – Roof Access
If you want to avoid people the whole time, make your way up to the roof via the door to the right of GAL Bank, which is on the right side of the Infinity LTD building.
Option B – Marketing Floor
Speak with the receptionist on the first floor who will direct you to the nearby elevator. Take it up to the Marketing floor then head straight ahead to find Aelys. He’ll suggest that you take a seat in the waiting area to wait for your appointment. Proceed to the couch and take a seat. Aelys will interrupt you shortly after mentioning that you can explore the facilities on the floor while you wait.
(Optional) Sabotage the Heating System
You’ll want to do this objective first before attempting to move to a different floor as doing this will clear out all the people from the building except the guards. This will make sneaking around waaaayyyy easier plus you’ll get to use your new manipulation skill! Once Aelys leaves (if you’re on the Marketing floor), enter the elevator and ride it up to the Roof Access. Once you exit the elevator, take a right to find a vent. Enter this vent to find a guard in the room ahead on the other side of some spinning fans.
Manipulate this guard to flip the switch next to him causing the fans to stop spinning. Once you’ve completed this task, drop down to the area underneath the fans then take a right. At the T, take a left to find the Mainentance Systems computer. Interact with it then select the following:
“Critical Systems”
“Heating [!]”
“Activate System”
“Yes”
With a gas leak detected, all nonessential personnel will leave the building. Now’s your chance to explore with fewer eyes watching for you!
Run The Program on Lucas’ Computer
Head back towards the T in the path to find a vent. Take this vent and follow it until you emerge on the rafters of the ceiling. Immediately turn around and head northeast.
At the end of the path, there will be a door with a label of “Executive Offices” to the right.
Be mindful of the guard patrolling it. Wait until he turns his back then drop down and unlock this novice door. Quickly head inside and unlock Lucas’ computer. You’ll need to select the “Overseer Program” to run the program on Lucas’ computer.
Find a way Into Research and Development
To exit this room, wait for the guard to turn his back then jump over the rail on the left side near the door.
You’ll then be in the rafters again! Enter the vent to the northwest.
Once in this vent, follow it until you emerge in a bathroom. Exit the bathroom and take a left. Be VERY careful as there are a lot of guards in this area! Remember to use your manipulation skills to guide them away! Take a left and follow the hallway until you spot the cafeteria.
Enter this room and take a left. Follow it to the end and enter the door to reach a small storage room with a vent.
Climb on into the vent and descend. When you emerge from the vent, you’ll be on the rafters of a room. Sneak your way to a vent on the other side. Follow the path shown in the pictures below to reach this vent!
You’ll need to be careful when entering this vent as a guard can spot you! Once inside, you’ll find that you’re in an elevator shaft. Drop down to the bottom and enter the vent. Be mindful of the guard patrolling this corridor as you jump across to the pipes on the other side. You’ll have 2 tasks in this area to complete!
Run the Program on Faye’s Computer
Jump back to the other side of pipes and follow them to reach a vent.
Head inside then exit via the hatch. Be careful in this room as there are guards in the windowed room in front of you. Take a right and head up the stairs to reach Faye’s office and interact with her computer. Select “Overseer Program” to run the program on Faye’s computer. Make sure to loot the R&D ID Card from her desk near the cooler!
Obtain the Neuroamp Prototype
Exit Faye’s office and head down the stairs. Head straight and return to the vent in the bathroom. Follow it. When you reach the pipes, head forward then take a left. Continue straight ahead, jumping to the set of pipes in front of you. Quickly run to the corner as the turret will spot and shoot you. Wait in the corner until all the red goes away and you’re hidden again.
From this point, continue along the path. Hug the wall to remain undetected!
When you emerge from the part with the two walls you’ll be attacked again by a turret. Quickly sprint across the pipes and wait behind the tall column until your fully hidden again!
Drop down on the side of the pipes closest to that column to land on an upper walkway. Be mindful of the guard wondering around! You may need to use manipulation.
Follow the walkway to reach the room above the red Secure Access doors where the turret controls can be found on the computer. Once you deactivate the turret, head down the stairs and interact with the Emergency Alarm to the left of the Secure Access door to turn off that annoying sound! Afterwards, activate the ID Card Reader also to the left of the door to open it.
Head stealthy like into the next room as you can be seen in here! To the right of the prototype, you’ll find a switch on the wall that shuts the shutters… use it!
Afterwards, head to the left of the prototype to find the Security Access Controls under the caution sign. You’ll need to unlock this expert lock to deactivate the alarm rigged to the prototype.
Before you loot the prototype, explore the room to find some goodies, namely a golden science crate and the Cyber Runner’s Cipher 05!
When you’re ready, open the holding chamber then loot the Internal Neuroamp Prototype.
Deliver the evidence to David Barron
Unfortunately, you won’t be able to fast travel out of here! To get out, return to the vent in the bathroom. Backtrack to the spot where you first entered this area to find the elevator. Be mindful of the security guard then drop down and take the elevator to the Entrance where your freedom awaits!!
Travel to the SSNN Field Office in the Commercial District of New Atlantis at Jemison in the Alpha Centauri System. Once there, speak with David.
Report to Masako at Ryujin Tower
Travel to Ryujin Tower at Neon on Volii Alpha in the Volii System. Once there, speak with Masako on the Executive Offices floor. You’ll then need to listen to the broadcast with her. When it has finished, continue your conversation with Masako. Afterwards, the mission will finally complete!
How to obtain The Collect Biosuppressant for Dr. Darvish Activity in Starfield?
Welcome to our walkthrough for the Collect Biosuppressant for Dr. Darvish activity in Starfield! This activity can be started by speaking with Dr. Darvish at the Clinic orbiting Deepala in the Narion System.
Where to Find Biosuppressant
We found our Biosuppressant resources by looting random chests throughout the universe! You’ll need a total of 3 for this activity. Happy hunting!!
Rewards for turning in Biosuppressant
Once you’ve found 3 Biosuppressants, return to Dr. Darvish to hand them over. As a reward, you’ll receive 780 credits.
Welcome to our walkthrough for the Background Checks mission in Starfield! Background Checks is one of the faction missions for Ryujin Industries. You’ll automatically begin this mission after completing the Top Secrets mission.
Talk to Dalton Fiennes
Head to the middle floor of the Executive Offices then speak with Dalton.
Meet Nyx at Madame Sauvage’s Place
Exit the building and take the door to EBBSIDE that is located to the left of Mining League. From there enter Madame Sauvage’s Place and speak with Nyx. He’ll only give you the program for a price or a favor. Thankfully, the price is only 2500 credits and you can persuade him to lower it to 1000. If you don’t want to pay, you can select to do that favor. He’ll want you to put the program on Camden Cho’s computer, too. We chose to just cough up the 1,000 credits as this would be going against Ryujin.
Find a Way into Ryujin Tower
Make sure to equip the Novablast Disruptor you received to prevent deaths as the guards will become hostile if they catch you sneaking around like Dalton warned. When you’re ready, exit Madame Sauvage’s Place then take a left. At the end of the path, take the really long staircase to the top where you’ll find a button. Activate it to turn the structure around. Hop on the new path and follow it to enter Ryujin Industries HQ!
Run Nyx’s Program on Ularu’s Computer
Follow the vent to emerge in an empty room. Head towards the Out of Order door to find some crates you can jump on to enter the vents.
Once in the vents, head forward and interact with the Panel Door on the wall just after a window. You’ll then be able to power down the floor lights. With the lights turned off, continue through the vents and drop down the hole at the end to reach an empty supply closet. Open the door then sneak your way past the guards to another door that has a set of stairs behind it. Take these stairs all the way up to the top. At the top, sneak across to a supply closet where you’ll find a hatch in the ceiling.
Open it then jump up into the vents. Right next to the hatch, you’ll find the box to power down the floor lights. Activate it then hug the left wall. Take the hatch on the left side to reach a cafeteria. Drop down into this area then head straight through the hallway. At the end, you’ll need to be extremely mindful of the guard on the right side. (For us the game glitched and the lights did not go off. We were able to make it past the guard by sprinting without a companion!)
When you’re able, take a right turn and open (then shut) the door. This will lead to another vent. Head up into the vent and follow the linear path. Head through the door then be careful in this area as there are A LOT of guards!! Head straight then hug the left side.
You’ll emerge into a big open room with a giant tree in the middle. Head left!
In the next room, head up the stairs and take a right to find another vent. Be mindful of the guard on the left side of the stairs!! (We sprinted up the stairs, took a right and jumped up to the vent without being caught after several tries of being sneaky!) Once in the vent, follow it to reach the rafters. Head to the right and follow the rafters to reach the vent in the center of the room on the other side.
At the end of this vent, you’ll find a locked panel door. Use a digipick to unlock it so you can turn off the lights. When you jump down into the next room, there will be a guard behind you so quickly make your way straight ahead to the stairs leading up (we hugged the right side a bit to get out of the guard’s line of sight)! Once at the top of the stairs, hug the left side to find Ularu’s office. Interact with her computer and select the bottom file to run Nyx’s program on Ularu’s computer.
Exit Ryujin Tower
We just peaced out by teleporting to our ship, however, you can also use the ceiling vent in her office to exit the building.
Meet Nyx at his Apartment
When looking at Madame Sauvage’s Place, take a left and curve around the alley. When you see the red wall in front of you with Strikers written on it, take a right followed by an immediate right.
Head down the hallway. Just before the set of stairs leading up, look to your right to find another set of stairs. Take them up to reach Nyx’s apartment. Head inside and speak with Nyx. You’ll then need to wait for him to do his thing! When he finishes, speak with him again to retrieve the slate.
Return to Dalton at Ryujin Tower
Make your way back to Ryujin Tower (this time via the front door!) and head up to the Executive Offices. Head up the stairs and speak with Dalton Fiennes in the security office then wait for him to peruse the files. Speak with him when he’s through to learn who the culprit is. Afterwards, the mission will complete!
Welcome to our walkthrough for the Top Secrets mission in Starfield! Top Secrets is one of the faction missions for Ryujin Industries. You’ll automatically begin this mission after completing the Maintaining the Edge mission.
Meet Ularu Chen
Take the elevator across from Lane Garza’s desk up to the Executive Offices. Head all the way up the flights of stairs to reach the top of the Executive Offices. Once there, speak with Maeve at the desk outside of the main office. Follow Imogene up the stairs and wait with her outside of the office. You’ll overhear the tail end of the previous meeting. Head inside when it concludes to meet Ularu.
Travel to Cydonia on Mars in the Sol System
Make your way over to Cydonia. Once there speak with Simon Ryczek. When he asks about sports, say “Razor derby is the only real sport.” You’ll then be able to persuade him to pay 8,000 credits or pay him 10,000 credits outright Alternatively, you can hear about a side job he has.
For this side job, he’ll want you to kill Malai and bring her gun back as proof. You can find her ship, the Datura, in orbit around Saturn.
Find Datura
Make your way to Saturn in the Sol System to find the Datura. Accept the hail then speak with Malai. If you decide not to kill her, you’ll board her ship to acquire her gun, Ember. Head inside and work your way up to the cockpit to find Malai and speak with her in person. She’ll of course want to kill you so you’ll need to either persuade her or attack her.
Return to Simon in Cydonia
Report back to Simon.
Study up on Stanley McMillan
Open your inventory and listen to Audio: Stanley McMillan and read File: Stanley McMillan.
Retrieve the Project Dominion Files
Head across the way from Simon to the Deimos Staryard Corporate Quarters. Inside you’ll find Stanley sitting at his computer. If you speak with him and have the Security skill, you’ll say that “Deimos tech support. I need to verify your PC is secure.” He’ll leave his computer and just give you access. Alternatively, you can use one of the other options to get him to leave. Go to the “Deimos Staryards Presentation” then open “Project Dominion”. You’ll need to hack the novice lock on this file. Next, download the file.
Return to Ryujin Tower
Report back to Ularu then follow her across the way to Masako. Speak with Masako Imada to complete the mission.
Welcome to our walkthrough for the Maintaining the Edge mission in Starfield! Maintaining the Edge is one of the faction missions for Ryujin Industries. You’ll automatically begin this mission after completing the Accidents Happen mission.
Travel to Trident Luxury Lines Staryard
Travel to the Trident Luxury Lines Staryard. For us it was orbiting Akila in the Cheyenne System. Upon finding it, dock and board the ship.
Obtain the Schematic
Once inside, head down the stairs across from the reception desk. You’ll come to an area with a bunch of cubicles. Just past the cubicles you’ll find a locked room.
You’ll need to break into this room and loot the locked chest inside.
Return to Imogene at Ryujin Tower
Once you’ve collected the schematics, report back to Imogene to complete the mission.
Welcome to our walkthrough for the Accidents Happen mission in Starfield! Accidents Happen is one of the faction missions for Ryujin Industries. You’ll automatically begin this mission after completing the Sowing Discord mission.
Travel to HopeTech
Hop over to HopeTown on Polvo in the Valo System. Once there, head straight ahead to HopeTech, which is just past the Rangers building.
Once inside, work your way to the factory in the back of the building on the main level. In the factory you’ll find a ship. Make your way over to it then head inside. On the upper level of the ship, you’ll find a guard. You’ll need to install the device without him stopping you. To do this, we waited for him to turn around then snuck up behind him!
Welcome to our guide for the Superfan mission in Starfield! Superfan is one of the missions you can pick up in Neon on the planet Volii Alpha of the Volii System. To start the mission, head to the Astral Lounge then use the elevator to reach the VIP Balcony. Locate and enter the Staff Only room to find BorealUS. Speak with her and exhaust her dialog options to learn someone stole her slate. Offer to help BorealUS to start the mission.
Speak to Myka
Leave the Astral Lounge then head for the Emporium. Pass through the EBBSIDE doors to the right of it and enter Euphorika. Myka can be found behind the bar. Speak with her about the missing slate. She’ll only give you the information if you pay her 1,500 credits. Myka will then tell you that the person who took the slate is a man named Stratos and that he can be found at Madame Savage’s Place.
Recover the Music Slate
Head to Madame Savege’s Place (pass through the EBBSIDE doors next to Mining League) and locate Stratos. Talk with him and exhaust his dialog a bit then you’ll be able to ask for the slate back. You’ll either need to trade him some Aurora for it (bought at the Astral Lounge) or pass a persuasion check.
Return the Music Slate
With the slate in hand, return to BorealUS at the Astral Lounge. Hand over her slate to complete the mission. You’ll be rewarded 100 EXP and some credits.
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