Below is a walkthrough for the collectibles found in Chapter 4 of Stray. You’ll need to collect all the music sheets, B-12 memories, badges and scratches in each chapter for the Meowlody, I Remember!, Badges and Territory trophies.
Nuzzle
Interact with the Guardian’s golden leg by pressing triangle to nuzzle his leg.
Scratch
This scratchable rug can be found in the garage to the left of the Guardian.
Curiosity Killed the Cat Trophy
Head to the left of the Guardian and go down a set of stairs to find a paper bag to the right of Morusque.
Interact with it to receive the Curiosity Killed the Cat trophy!
B-12 Memory
Mural (Art) – This memory can be found at the top of the alley to the left of Morusque.
Energy Drink Speed 2K
Directly across from Morusque, interact with the blue vending machine and pick up the can it spits out.
Sheet Music 8/8
Interact with the safe in the alley to the right of Morusque to retrieve a code. You can then show the code to B-12 who will tell you that you need to find a way to decipher the code. The code is 1283. Once you obtain the sheet music, speak with Morusque.
Boom Chat Kalaka Trophy
At the start of Chapter 4 in Stray, there is a basketball on the ledge to the right of the Guardian. Push it down the stairs into the awaiting bucket to receive the Boom Chat Kalaka trophy. If you don’t make it in the bucket, head down the hill and just push it in if you can. If you can’t restart the checkpoint and try again.
Sheet Music 4/8
At the bottom of the stairs, you can find Azooz at The Market Place nearby.
You’ll be able to purchase several items from him. For now, just purchase the Sheet Music 4/8 for 1 Energy Drink Can.
Nuzzle / Nuzzle
With the Guardian behind you, head down the stairs and take a left. Head up a flight of stairs to reach Riko and Zakk talking around a burn barrel. Nuzzle both of their legs.
B-12 Memory
Table – With your back to the Guardian, head down the stairs and enter the bar on the left.
Head upstairs to find the memory on the left.
Sheet Music 5/8
In the same room as the above memory, the sheet music can be found on the table next to the table where Kaarl is sitting.
Nuzzle
With the Guardian behind you, head down the stairs and keep going straight. Follow the alley left and take a right at the stairs. Grandma will be straight ahead under the lighted overhang.
Energy Drink Speed 2K
Facing Grandma, head right down the alleyway. At the end, there will be a stack of wooden crates next to a ladder.
Climb to the top of them then the ledge on the right to find the vending machine. Interact with it then pick up the can it spits out.
Energy Drink Speed 2K
Across from Grandma, you’ll find a stack of crates near 2 robots sitting on a mat.
Use them to climb all up to the roof of the building. Hector will be at the top of this building. Diagonally from Heptor, there will be a boarding hanging off the edge. Use it to jump to an adjacent building where you can find a vending machine. Interact with it then pick up the can it spits out.
Tele a chat Trophy
For the Tele a chat Trophy in Stray, you’ll have to browse through all of the TV channels. To do this, head to Grandma then use the nearby crates to climb to the top of the building with Heptor.
You’ll then need to jump to the building diagonally from him with the vending machine on it.
Climb up the crates to the left of the vending machine to reach the roof. This roof will have the TV on it. Interact with the remote on the couch and flip through the channels until the trophy pops!
Sheet Music 7/8
Facing the couch, make your way to the balcony behind the couch and enter through the hole at the bottom of the boarded door.
In this apartment, grab the sheet music from the piano in the center of the room.
Doc’s Notebook 3/4
From the piano, head to the back right side of the room to find a smaller room with a bed in it. Translate the note on the bed to receive a key to a safe. Exit the room then take a left. After passing the first bookshelf, take a right then jump onto the tall stack of books on the left. Jump off the books to cause the books to fall, revealing the safe.
Use the key to open the safe then grab the notebook!
Sheet Music 3/8
Near Grandma, there will be 2 robots sitting down against a building.
Scratch on the door to the right of them then head inside when the robot opens it. Interact with the sheet music on the wall.
Scratch
Head upstairs to find a rug you can scratch!
B-12 Memory
Plant – This memory can be found next to the rug.
Energy Drink Speed 2K
With the Guardian behind you, head down the stairs then take a right, following the alleyway left. Keep heading straight and go up a flight of stairs. The vending machine will be in front of you!
Interact with it then pick up the can it spits out.
B-12 Memory
This memory will be on the wall right next to the above Energy Drink Speed 2K.
B-12 Memory
Now that you should have a total of 3 Energy Drink Cans, return to Azooz at The Market Place and purchase the Ancient Relic for 3 Energy Drink Cans.
B-12 Memory
Dead Robot (Midtown) – This memory is on top of the building diagonally from the Guardian. With your back to the Guardian, it will be the building on the left.
Sheet Music 6/8
Climb to the roof of the bar then look for the blue painted wall with a red lantern next to an open window.
Climb through this window to enter the building. Walk through one of the broken sections of the door to enter a bedroom. Look to the right to find the sheet music on a bookshelf next to the bed.
Clementine’s Notebook 4/4
In the closet of this bedroom, look on the desk next to the computer to find the notebook.
Sheet Music 2/8
Exit the building with the above collectibles via the window and follow the pipe left. Jump onto the balcony and collect the sheet music from the table.
Super Spirit Detergent
This item can be found on a table in the laundromat, which is across from the bar.
In order to enter the building, you’ll have to climb to the roof of the laundromat where one robot is tossing paint to another robot. You’ll need to interact with Vapora then meow right as he is about to throw the paint can. This will cause him to drop it, creating a mess on the sidewalk below. The owner of the laundromat comes out enraged, thus granting you access to the building. After grabbing the detergent, take it to The Market Place to exchange it for an Electric Cable. Bring this cable to Grandma to receive a Poncho. You’ll need this for the story in Chapter 6.
Zbaltazar’s Notebook 2/4
Head to the rooftop of the laundromat where the 2 robots were tossing paint cans. Jump to the roof where Mito. When facing Mito’s back, head left and follow the strand of lights up to a higher roof.
There will be a power cell you can unplug from a ventilation power supply. This will stop the fan next to the power cell from spinning, allowing you to jump down into a house.
Do so then jump onto the stack of boxes by the door near the picture frames. This will cause them to fall, thus revealing Zbaltazar’s Notebook 2/4.
Exit the above house by scratching the blinds.
B-12 Memory
Head to the roof between the robots throwing paint cans and the couch and TV. Swanito will be sleeping on this roof.
Jump to the ledge across from Swanito’s feet then climb up on the A/C units there to reach a balcony with an open window. DO NOT TALK TO MOMO! Instead, head into the bedroom past him then interact with the poster on the wall to receive a memory.
Sheet Music 1/8
In Momo’s house, head down the hallway across from Momo then look to the left to find a door with some metal bars. Squeeze through the bars then climb up the boxes to reach the shelf containing the music.
Scratch
Scratch the rug in the middle of room with Momo.
Momo’s Notebook 1/4
Speak with Momo and show him only the Postcard memory to receive this notebook.
Meowlody Trophy / Music Badge
Leave Momo’s apartment and make your way to Morusque to show him all the music sheets! You’ll then earn the Meowlody trophy!
Click here for the next walkthrough on Chapter 5 in Stray!