Welcome to NGB and our Metaphor ReFantazio walkthrough on the Skyrunner Charadrius area. This guide will cover everything you need to know about Skyrunner Charadrius, from its layout to the enemies lurking there and even the treasure you can obtain. If you need help with a specific section, please refer to our quick links section to quickly reach the information you’re looking for!
Skyrunner Charadrius Quick links
Skyrunner Charadrius Info
The Skyrunner Charadrius is Louis’ airship and home away from home. It’s home to hundreds of soldiers, all loyal to him and his cause. Inside, you’ll find many floors that require keys to access. Our goal is to obtain the right keys to access Louis’ personal quarters. You will have until 8/13 to do this!
Skyrunner Charadrius Layout
Crew Quarters
Level 1 Passage
Port Corridor
Top Level
Bottom Level
Level 2 Passage
MIA – My screenshot was eaten!!
First Bridge
Skyrunner Charadrius Enemies
The main enemies you’ll face in this area are Louis’ subordinates. Their weaknesses and attacks can be found under each of their sections. You can potentially fight a guard if they spot you. All enemies will need to be defeated within 3 turns.
Skyrunner Charadrius Walkthrough
Gather Intel
Before heading to infiltrate Skyrunner Charadrius, swing by the Greatest Catch tavern and speak with the Seasoned Man there. You’ll be able to buy intel on Louis’ subordinates you’re about to face.
Infiltrate Skyrunner Charadrius
Travel to Louis’s skyrunner, heading inside when you get there. Follow the hallway straight to reach the elevators, then take a right and go through the doorway at the end. This will bring you to the Crew Quarters.
Crew Quarters
Once you reach the Crew Quarters, climb down the ladder and approach the guards in the northeast corner guarding the door. This will trigger a cutscene where they refuse to let you pass. The party will then decide they must get them to leave their posts to slip through. To do this, speak with the four guards with white dialog boxes above their heads in the room.
After speaking with the last one, the party will reconvene, leading to Strohl coming up with a plan to distract the guards. While he’s doing that, you’ll need to send a scout in to survey the area. At least the game will try to make you think you have a choice. You’ll need to go yourself to draw the least amount of suspicion.
Knock out the Crew
Once you head through the doors, you’ll need to sneak past the three guards stationed in the area. Start by crawling under the gap in the wood pile on the left. That will allow you to sneak behind the guard, watching the ladder, and knock them out. Climb up the ladder and then down the one on the other side. Wait behind the pallets for the patrolling guard to turn his back to you, then run up and knock him out.
From there, you can easily take out the guard just past that. Once the last guard goes down, Gallica will grab the party to reach our first target, Sergeant Xanth.
Obtain Sergeant Xanth’s key
Before heading in, make sure your party is set up. You’ll want to have at least one party member with a skill that can inflict burn or poison, which will deal a good chunk of damage against the boss each turn. You can inherit Firey Strike by leveling up the Commander Archetype or Poison Shot from leveling up the Gunner.
When ready, enter Xanth’s Chamber, triggering a cutscene that will lead to a boss fight. As it starts, you’ll be informed that you have 3 turns to crush Xanth. He’ll be Level 35 and use physical attacks against the party. Ensure to burn or poison on the first turn while unloading on him. He should go down before all three turns and reward you with his key.
Level 1 Passage
Now that you have the key, use it to open the door up the stairs near Xanth’s Chamber to reach the Level 1 Passage. On the other side, you’ll find a Soldiers’ Lounge that acts as a Magla Hollow and will be able to speak with your party members. Make sure to save before following the hall west. Pass through the door at the end to trigger a little event. You’ll then have the choice to head down the port or the starboard corridors. Each one has their own boss with a key. We chose to head down the Port Corridor.
Port Corridor
In the Port Corridor, you’ll need to knock out all the guards so the party can reach… without being caught. You’ll want to head down the stairs near this area’s entrance and climb the ladder. You can work your way to Hulkenberg, knocking out guards from there by heading north, taking the first left, and then following the path south.
When you reach the two guards standing back to back, climb up the nearby ladder to reach Hulkenberg. She will then create a distraction, allowing you to knock out the remaining guards. The party will then meet up outside of Glechom’s Quarters.
Before heading in, make sure you have a way to provoke him. Using Hulkenberg’s default class, the Knight/Magic Knight should do the trick. Use the Plateau Mirage to save, then head inside when ready.
Obtain Master Sergeant Glechom’s Key
Once you enter Glechom’s chambers, the game will inform you that you have three turns to defeat him. The Level 32 Master Sergeant will get to act first by trying to inflict Daze on the party, then follow that up with a couple of attacks that hit the whole party. As long as you survive the first round, you should be okay.
On your turn, make sure to provoke him so that he focuses on that one person. That will free up the other three to dish out some damage. Also make sure to keep your tank healed up enough to survive the onslaught.
After he’s been defeated, you’ll receive Master Sergeant’s Magla Key. The party will then be transported out of the room. When you regain control of them, head through the door in front of you, using your new key to open it.
Level 2 Passage
Head west through the Level 2 Passage to reach the reception room, triggering a cutscene. After it concludes, use the Soliders’ Lounge on the north side to save, then make your way to the Bridge by heading down the stairs next to Strohl and following the hallway to the end.
First Bridge
When you reach the bridge, head to the right door and interact with it to peek through the window. You’ll see all the soldiers, then decide to look for another way in. There will be a ladder up the stairs behind you to the left (just before the next flight of stairs). Climb up it, then follow the walkway around, entering the vent at the end (doing this will lead to the boss fight). This will bring you to the bridge, which is filled with soldiers. Exhaust all of Gallica’s dialog options to a plan! Afterward, the group will confront Cabio… during which Salva will show up.
Boss Fight – Guard Chief Salva and Helmsman Cabio
This boss fight has us facing a Level 25 Helmsmand Cabio and Level 34 Guard Chief Salva. Like the other battles, you’ll need to defeat them within three turns. The Helmsmand will use slash attacks while the guard chief attacks the group with an AOE almighty attack. Cabio is weak to electric attacks, while Salva is weak to piercing. Make sure to utilize both to take them down within the time limit. Once they both have been defeated, you’ll receive the Officer’s Magla Key.
Level 2 Passage
After defeating the pair, you’ll be returned to the Level 2 Passage. Make your way up to the elevator leading to the Officers’ Lobby and interact with it to trigger a cutscene, which will end the day.
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