Rescue Wulbren Quest Guide | Baldur’s Gate III

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Welcome to NGB and our Baldur’s Gate III walkthrough for the Rescue Wulbren quest! This guide will cover everything you need to know so you can easily complete the quest.

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How to Begin the Rescue Wulbren Quest

PLEASE NOTE – This quest is time-sensitive, and doing a few long rests will move it forward. You can save the Tieflings (and Wulbren) while only slightly moving the story forward.

This quest is started after rescuing the gnomes at the Grymforge from Nere towards the end of Act I. Speak with their leader, and you’ll learn that Wulbren was taken to Moonrise Towers, but that gnomes are too weak to go after him. Thus, it falls to us (or not).

If you have been helping Barcus Wroot up to this point, he can be found at Last Light Inn in Act II. Speak with him there; he’ll promise to make you something remarkable if you save Wulbren.

Rescue Wulbren Walkthrough

Travel to Moonrise Towers

When you reach Moonrise Towers, make your way to the prison in the basement (the stairs are through the back right door when facing the throne).

Break the Gnomes out of Jail

In the basement, locate Wulbren and speak with him (make sure to check in on the tieflings along the way). Tell him you’re there to break him out, and he’ll say he needs some things to make their escape. Enter the Warden’s Office and speak with her to learn that the prisoner’s effects are being kept at the top of the ladder.

Give Wulbren Something that can Break Stone

Climb up and head over the furthest table to find Wulbren’s Hammer. Grab the hammer and bring it back to the gnome, keeping an eye out for the wandering eye.

As an FYI, this area is considered restricted, so the Warden might show up and confront you. You can try to talk your way out of it or take down the warden. In addition, other guards can show up as well. You can also try convincing them you are supposed to be there or settle the matter in glorious combat.

Wulbren's hammer during the Rescue Wulbren Baldur's Gate III Quest

When that’s done, and you have the hammer, take it back to Wulbren, who will wait for your word to execute the plan.

Cover the Gnomes’ Escape

When you say go, they will break a hole in the wall and head over to free the tieflings. While this happens, a guard will make a b-line to the Warden’s room to flip the switch, opening the cells and allowing them to pursue the prisoners. You’ll need to stop the guards from doing this and fight them off long enough for the prisoners to escape.

To make it easier, deal with the guards first before telling the gnome to begin the escape. When the guards are no longer there, open Cell 2 and head through the hole in the wall.

Please Note – If a guard flips the switch, it’s best to defeat them all and not attempt to close the cell. Doing this might bug the quest, and gnomes might leave without saving the tieflings.

Find Wulbren

Approach the boat at the dock to speak with Wulbren, then send him to Last Light.

Return to Last Light

The next time you go there, find Barcus. Speak with him to complete the Rescue Wulbren quest.

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