Rain Code Chapter 2 | A Silent Curtain Call Walkthrough

Welcome to NGB and our walkthrough for Rain Code Chapter 2 | A Silent Curtain Call in Master Detective Archives!

Nocturnal Detective Agency

When you gain control of Yuma, speak with Halara who is sitting at the chief’s desk to trigger a cutscene. Soon after the chief will bust in through the door. Speak with him to see what’s up. Afterwards, you’ll need to clean up. Interact with the following:

  • Clean floor
  • Speak with Vivia
  • Clean bookshelf
  • Clean ashtray

After cleaning out the agency, you’ll be tasked with procuring some nourishment. The map will now open up and you’ll be able to collect requests! For a guide on these requests, click here!

Kamasaki District

Once in the Kamasaki District, head to the southwestern side of the street level and approach the stall. After the quick cutscene, interact with the Meat Bun Shop. You’ll then need to follow Shinigami to the Underground Sector. Make sure to press the quick time event prompts as you make your way through the area! After a lengthy cutscene, interact with the Bus Stop to board the bus.

Aetheria Academy

Follow Kurumi up the stairs then speak with her. Before speaking with her again, head down the stairs to find a Memory Shard – Let’s Meet in Front of the Fountain next to the fountain! When you’re ready, speak with Kurumi again where Yuma will officially accept the request. After Shinigami refuses to help, Yuma will think about alternative detectives to assist him in the investigation and you’ll be prompted with a choice. Select the resident chick magnet, Desuhiko!

Ginma District

To find Desuhiko, speak with the following women:

  • Melancholic Woman next statue near the bus stop
    • Red Raincoat and Blue Jeans. Coat with white line
  • Composed Woman across the street from the above and to the left
    • Black Boots, No accessories
  • Long-Haired Woman down the alley next to Composed Woman
    • Red Coat. and Black Turtleneck. Metal on coat
  • Cheery Woman in the alley before the western stairs
    • Practice Dance at the Art Gallery

Make your way over to the Art Gallery where there will be 5 people dancing near the fossils. Speak with the guy dancing behind the right dinosaur fossil wearing the red coat, black turtle neck, blue jeans, black boots and no necklace. You’ll be rewarded 20 Detective Points for guessing the right one! When you’re ready, return to the academy by heading to the northeastern exit in the Ginma District.

Aetheria Academy

When you approach the gate leading to the school grounds, the game will prompt you with a warning that you’ll be stuck at the school for a while. Once you’re ready to progress the story, accept the prompt!

Aetheria Academy

Follow Kurumi to the theater and head inside.

Theater Hall

After the long cutscene, you’ll need to investigate the crime scene. Interact with the following:

  • On Stage
    • Karen’s Corpse
    • Table
      • Glass
      • Bottle
      • Poison Vial
    • Kurumi
      • Yoshiko
      • Waruna
      • Kurane
      • Karen
  • Theater Hall Backstage
    • Misplaced Script
    • Approach stairs

After inspecting all of the above objects, end the investigation to trigger an event. When it ends, speak with Martina then approach Desuhiko. The Cheerful Theater Member will quickly interrupt you then you’ll be able to speak with Desuhiko. During this conversation, you’ll need to select who you want to be disguised as. We selected Yoshiko first!

Yoshiko

As Yoshiko, head downstairs and avoid Yoshiko who is sitting on a bench behind the greenery. In the Theater Hall (Underground Storage), speak with the Prop Master and interact with the Water Gun Prop.

In the Theater Hall (Makeup Room), you’ll get yelled at by Waruna so prepare yourself then head on in.

Next up is the Theater Hall (Staff Room). You’ll find the Lighting Staff inside. Speak with her then interact with Yoshiko’s Locker. Afterwards, speak with Kurane. You’ll then be able to end the investigation! You’ll return to Desuhiko to select another girl.

Waruna

As Waruna, head downstairs and speak with Yoshiko on the bench behind the greenery.

Next, head to the Theater Hall (Staff Room). Inside, speak with the Production Manager and Kurane then interact with Waruna’s locker.

Afterwards, enter the Theater Hall (Underground Storage). Interact with the Water Gun Prop and speak with the Prop Master.

Last up, interact with the door to the Theater Hall (Makeup Room). Head to the hallway north of the Makeup Room to trigger an event. When it concludes, you’ll be able to enter the Makeup Room. Inside speak with the Foul-Mouthed Waruna Groupie and the Scared Waruna Groupie. Now that you’ve done everything that you can, end the investigation. You’ll return to Desuhiko to select another girl.

Kurane

As Kurane, head downstairs and speak with Yoshiko on the bench behind the greenery.

Next, head to the Theater Hall (Underground Storage). Inside, interact with the Water Gun Prop and speak with the Prop Master then the Costume Staff. When prompted, tell her to come grab us from the break room later. She’ll grab the real Kurane so head inside the break room! Speak with the Production Manager and the two whispering girls. Afterwards, interact with Kurane’s locker.

When you’re ready, make your way to the Makeup Room. Waruna will yell at you! Now that you’ve done everything, end the investigation.

Theater Hall

Enter the Administrative Office. Inside you’ll need to choose who to disguise yourself as. Select Martina! Once you’re Martina, enter Aetheria Academy.

Aetheria Academy

When in Aetheria Academy, you’ll begin your investigation. Head outside in the courtyard to find the Chubby Peacekeeper (has a 29 on his mask). Enter the Chemistry Lab next to check it out. Inspect the following:

  • Eyedropper
  • Medicine Bottle
  • Paintbrush
  • Speak with Loyal Peacekeeper

Make sure to grab the Memory Shard – Let’s Peek at the Microscopic World from the desk next to a microscope.

Next, you’ll be transported to the Staff Room. Interact with Karen’s locker and Waruna’s locker. Next, speak with the two whispering girls, Production Manager, Lighting Staff and Kurane.

Now that you’ve investigated everything, end the investigation and return to Desuhiko. After a cutscene, you’ll enter the Mystery Labyrinth.

Mystery Labyrinth

Once in the Mystery Labyrinth, follow along the long hallway and head through the door at the end. Next, head up the stairs to find a Mystery Phantom.

RDM: Repel

For this Reasoning Death Match, you’ll be introduced to the Repel mechanic. You’ll need to repel the following statement:

  • It’s clear who the culprit is
StatementSolution Key
At that moment, she mixed in the poison to commit the crime.Chemistry Lab Poison

Reasoning Death Match

Immediately after you defeat the above Phantom Ghost you’ll be thrown into another Reasoning Death Match!

StatementSolution Key
I put real poison in the vial…Poison Vial

Afterwards, you’ll need to choose between 3 routes.

How was the poison mixed into the glass?

Make your way through the blue door to choose this route then proceed down the long hall. Enter through the door at the end. Yuma will run from the boulders by slipping through the door that opens based on the answer you provide to the question. Below are the correct answers!

QuestionAnswer
When was the glass set on the stage?Before the play
When was the poison placed in the glass?During the play

Reasoning Death Match

After you survive the boulder, you’ll jump into back to back Reasoning Death Matches!

StatementSolution Key / Repel
She shot the poison straight into the glass!Wine Glasses
Then it has to have been Kurane!REPEL
She dripped the poison right in…Lighting Staff Testimony
She added the poison from her pocket!Costume Staff Testimony

How was the poison brought to the theater hall?

Make your way through the red door to choose this route then head down the long hallway. At the end, enter through the door. You’ll fly down the hall in a cart and again you’ll have to correctly answer the questions to escape.

QuestionAnswer
What was used to transport the poison?Paintbrush
What was the poison brushed onto?Another glass
What happened to the other glass?Switched with the used glass

Culprit Selection

After you survive the cart ride, you’ll need to select who the culprit is. It’s Yoshiko. She’ll take off down the hall. Chase after her to a classroom!

Mystery Labyrinth Option

When you arrive in the classroom, you’ll be presented with a question: What was the glass put in to be transported? The correct answer is A Pouch.

Reasoning Death Match

Next up is you guessed it… a Reasoning Death Match!

StatementSolution Key / Repel
Secretly in the dark!Yoshiko’s Actions

Once you’ve finished the match, continue down the long hall. At the end, you’ll find a dead end. Use her magic spell to leave.

How was the poisoned glass chosen?

Make your way through the orange door to choose this route then head down the long hallway. At the end, enter through the door. You’ll once again need to survive by correctly answering the below questions.

QuestionAnswer
Who shuffled the glasses during the Duel of Poisoned Cups?Waruna and Karen
Who chose a glass first?Karen
Which glass had the poison?The glass Karen chose

After you survive the room by jumping on the correct desks, continue down the long hall and enter the door at the end.

Mystery Labyrinth Option

Inside the door you’ll find Kurane and will be presented with the following question: Did Waruna know which glass had the poison? Select “No”. Afterwards, leave the classroom and continue down the hall.

Spot Selection

For this Spot Selection, look up at the spotlight above the stage and select it.

Culprit Selection

Choose Kurane during the culprit selection!

Reasoning Death Match

After you make your selection, you’ll partake in a Reasoning Death Match!

statementSolution key
You slipped the poison into the glass didn’t you!Lighting Staff Testimony

Mystery Labyrinth Option

Now that you’ve solved all the doors, press forward and head up the stairs. You’ll be asked the below questions.

QuestionAnswer
Was Aiko’s death six months ago suicide or homicide?Homicide
Where was Aiko murdered?Flower bed
What weapon was used to kill Aiko?Brick from the flower bed
Who murdered Aiko?Karen

After you successfully make it across the gap, continue down the hall and open the door at the end. Inspect the following items on the roof:

  • Peek in
  • Look into the distance
  • Look into the distance

Shinigami Puzzle

For this puzzle the question is “The only way the crime was possible was by having an …”. The answer is AC – CO – MP – LI – CE!

Mystery Labyrinth Option

After you solve the puzzle, you’ll be transported back to the room with the 3 colored doors. Select the following options when prompted:

  • Red door
  • Handed it to Waruna
  • Kurane guided to it
  • Yoshiko, Waruna, and Kurane

Now that you’ve discovered the Who room, head down the green hallway and enter the door at the end.

Last Stand

You’ll reach the phantoms’ fort. Charge at the fortress kicking balls, tackling through walls and jumping over the spikes. As you go you’ll come across walls with phrases that you’ll need to use a solution key on. These solutions can be found below.

PhraseSolution Key
There’s no reason for us to team up!Two Shot Photo with Yoshiko
There’s nothing connecting us!Two Shot Photo with Waruna
We have nothing to do with each other!Two Shot Photo with Kurane
There is…no bond between us!Group Photo

Deduction Denouement

With all the mysteries solved, it’s time to put everything together. To solve how the whole crime played out, you’ll need to create the book. The table below lists which Solution Key goes on which page. When you’re done a scene will play out going through the whole incident.

PageSolution
Part 01 Origin of the Case (1)Brick
Part 01 Origin of the Case (2)Suicide by Jumping
Part 03 Poisoned Glass (Left)Poison
Part 03 Poisoned Glass (Right)Chemistry Lab
Part 04 Swapped GlassesGlasses are Swapped
Part 05 Guidance to Glass (1)Spotlight
Part 05 Guidance to Glass (2)Note in Script
Part 06 Culprit’s IdentityAiko

Abandoned Building (Rooftop)

After the long cutscene, speak with Kurumi to learn more about Amaterasu’ research.

???

After the long cutscene, you’ll find yourself in a mysterious room. Explore the room then exit the room via the double doors to trigger another cutscene during which the chapter will end!

Additional Rain Code Guides and Walkthroughs

Be sure to check out our Master Detective Archives: Rain Code guides and walkthroughs page for more helpful guides!

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