Octopath Traveler II – Ochette Chapter 2 Tera’s Route

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Ochette is on a quest to find three Creatures of Legend to protect her home from the impending Night of the Scarlet Moon. During Ochette’s Chapter 2: Tera’s Route in Octopath Traveler II, she’ll head to Crackridge in search of one of the creatures. Please note that the recommended level for this main story is 29.

Crackridge

At the start of this chapter, head to the east side of town near the inn to trigger an event where you’ll learn of Tera. With the Mayor being unhelpful, Ochette will set out in search of someone to guide her to Tera. Head down the stairs leading to the armor shop to trigger an event with Pom. He’ll ask for a favor.

At night, Befriend Pom with Aromatic Jerky. You can acquire this jerky from Buttermeep (vulnerable to Sword / Bow / Ice / Lightning) in the Western Crackridge Wilds. Once you have the Aromatic Jerky, return to Pom and Befriend him. Head down the long ladder that Pom pointed out to reach the Path to the Bed of the Titan.

Path to the Bed of the Titan

As you explore this area, you’ll find the below!

Chests

LootLocations
Energizing Pomegranate (M)East of the starting point
Knight’s GreatbowUp the ladder west of the savepoint
Fire AmuletNear the savepoint
Protective BraceletStarting at the savepoint, head west and go up the ladder. Follow the path west and climb down another ladder. Head east to find the chest.

Enemies

NameVulnerable
King CondorSpear / Staff / Lightning
Shaggy SpiderDagger / Axe / Staff / Ice
Vampire BatSword / Spear / Bow / Light
Wild Mole IVSpear / Axe / Staff / Light
Wild Mole VSword / Bow / Staff / Light
Wild Mole VISword / Staff / Lightning

Boss Fight

When you finally reach the Bed of the Titan, you’ll find the slumbering Tera. Apparently, Tera isn’t an early riser. During the fight, Tera uses a physical AOE attack and has a move that makes it so hot your health is drained. Please note that he can also change his vulnerabilities.

EnemyVulnerable
TeraSword / Axe / Staff / Ice / Dark
Axe / Ice / Dark

After weakening the sleepyhead, you’ll be prompted to capture it. Do so using Ochette’s Path Action. After saying your goodbyes, the chapter will end!

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