Ochette is one of the 8 playable characters in Octopath Traveler II. She is a hunter allowing her to befriend animals and provoke others into fights. Ochette is on a quest to find three creatures of legend to protect her home. This is a walkthrough for Ochette’s Chapter 1. For more guides on Octopath Traveler II, click here!
Beasting Village
If you didn’t pick Ochette as your first character, you’ll need to travel to the Beasting Village in Toto’haha on the southwestern continent. To reach it, sail to the Beasting Bay: Anchorage in Toto’haha from either the New Delsta Harbor: Anchorage in the Brightlands or Canalbrine in the Harborlands for a fee. Then head south to reach the Beasting Village. Once there, speak with Ochette near the savepoint then select “Yes” when prompted to allow her to accompany you on your travels. You’ll then be asked if you want to hear the start of Ochette’s tale. Select “Yes” to officially start her Chapter 1.
Tombs of the Wardenbeasts
When you first gain control of Ochette, you’ll have to choose to befriend either Malamaowl or Lajackal using her Path Action. The Malamaowl can attack an elemental weak point on enemies and has the attack Arcane Blade while the Lajackal attacks a weapon weak point on enemies and comes with the Finishing Blow skill. The choice doesn’t really matter too much as you’ll be able to recruit more beasts as the story progresses, but if you’re unsure we’d recommend Malamaowl to round out Ochette a little more since she already has great coverage with weapon break. After you make your choice and befriend one of the animals, a cutscene will trigger. When you regain control of Ochette, you’ll be in a battle with King Iguana. After a few turns pass, you’ll be introduced to her Capture Hunter skill. use it to tame King Iguana.
Enemy | Vulnerable |
---|---|
King Iguana | Axe / Bow / Lightning |
Beasting Village
After another cutscene, follow the northwestern path past a savepoint to reach the Beasting Village. This will cause another cutscene to occur. You’ll then be introduced to Ochette’s Provoke Path Action. Use it on the Villager with a green text bubble above his head to start a fight and defeat him. After another quick cutscene, you’ll be introduced to Ochette’s prepare hunter skill which turns captured animals into food. Press the Path Action button and select “King Iguana” to turn him into Jerky then speak with the Beastling with a green dialog bubble over their head to give them a piece. Next head to the northwestern part of the village and speak to Juvah for another cutscene. When it concludes, you may want to stop by the shop in town to upgrade your weapons and gear along with grabbing some supplies before setting out.
Enemy | Vulnerable |
---|---|
Villager | Dagger / Wind |
Path to the Tombs of the Wardenbeasts
Follow the path west to reach the tomb. Before the waterfall, there is a chest at the top of the ledge you can access via stairs to its left to receive an Unerring Ring. You can also use the dock near the pond to sail to a southern dock for another chest containing an Inspiriting Plum. A third chest with Jerky in it can be found east of the waterfall.
Enemy | Vulnerable |
---|---|
Island Froggen I | Dagger / Axe / Ice / Lightning / Wind |
Motley Slug | Sword / Axe / Bow / Staff / Fire |
Tombs of the Wardenbeasts
When you reach the tomb, follow the path east heading up a flight of stairs and crossing over a bridge. Before continuing east, follow the southern path for a chest containing a Composite Bow and north for another chest with a Bone. After getting both chests, continue east across a bridge to find the missing girl triggering a cutscene. You’ll then need to use your Befriend Path Action on the girl using 1 Jerky. If you don’t have any, capture a monster and serve ’em up.
Enemy | Vulnerable |
---|---|
Lloris | Dagger / Axe / Bow / Lightning / Wind |
Shambling Weed | Sword / Axe / Bow / Fire / Wind |
Path to the Tombs of the Wardenbeasts
After befriending the girl, you’ll be sent back to the path outside of the tomb. Return to the village. Along the way, you’ll encounter a new monster. As you get closer to the village a cutscene will trigger. Before entering the village, stock up with the merchant if needed and save. When you’re ready proceed north to the village.
Enemy | Vulnerable |
---|---|
Mysterious Fledgling | Bow / Wind |
Boss Fight: Dark Entity
Back in the village, a cutscene will trigger leading to a boss fight against the Dark Entity. It will use start out by using dark-based and physical attacks against Ochette. After a few turns pass and you deal some damage to the creature, it will summon 3 additional adds to aid it and will continue to do so through the fight. It can consume the adds to apply a buff to itself. When the Dark Entity reaches close to half-health, Ochette will gain access to her Animal Instincts Latent Power. Activating this will give her access to new special skills. You’ll need to defeat the Dark Entity and any remaining Mysterious Fledglings to win the fight. This will trigger another cutscene leading to the end of the chapter.
Enemy | Vulnerable |
---|---|
Dark Entity | ? / Axe / Lightning / Wind |
Mysterious Fledgling | Bow / Wind |